Well I'm not sure if booting people out is the exact best thing. Maybe work with the three you've mentioned in fine tuning their characters into something more acceptable for you and more enjoyable for everyone else. Though ultimately, the decision is yours as the GM.
I could bring up these questions and statements in private, but honestly I'm a fan of transparency and hashing out things in public. And to be fair, you already stated your desire in the public for @KOgaming, @Jerkchicken and myself to leave but pretend that nothing happened and that it was our desire to leave, when really you just want to kick us, yet avoid actively saying so.
My main question is why? Why do you want to kick us? Earlier you have praised the barbecue scene for fostering interaction. That scene was the only one that has fostered interaction between any characters at all. You even mentioned how a player left due to a lack of interactions. So personally I find it odd that due to wanting to inspire interactions you would want to kick us. It seems a tad, how do I put it, unproductive to kick us if you want to encourage and foster interaction.
All we have done was to have our characters interact. We have not tried to alter how you should go about running your game, besides talking about some small background details. I haven't seen any of us openly conspiring against others and how to ruin interactions, as was done by @TheWindel. Nor have any of us tried to actively try to get you to change how you run your game, or obtain a higher position above other players like @KoL has tried to do.
Is the reason you want to kick us just for the fact that we wanted to interact in a roleplaying forum, instead of just having our characters stick to a loneliness that caused other players to leave your game? Because apart from engaging in some character interaction, while still doing sword activities, I don't see any reason for wanting to boot us.
You're pointing fingers now. I have never tried to kill your interaction; if anything, I attempted to bring some action to your scene with the wolf and Lidia's arrival. As for KoL, look at what they've actually said. They've clearly stated they're concerned about the stability of the RP and not putting down other players. Hence the emphasis on Rofls getting a Co-GM.
So let me get this straight. You want to boot what amounts to more than half of the active playerbase, with the reason being having badwrongfun together in an otherwise dry scenario that gives no incentive to do anything with the players currently nor read any damn posts outside of your own due to the solitary nature of the aforementioned scenario. Just cuz one guy is desperate to be a GM and is doing constant concern whining.
Don't jump to conclusions, I never sad I want to be a Co-GM, I said that Rofls should get one, if he can't GM on his own, no matter the causes of such. At the current state of things, I'm not impartial enough as to get such position, so I'd rather not have it, anyway. There's tons of people that he can as for help for.
Your solution was the least satisfactory one, since you are basically signing this RP's death warrantry. After all, only Lone, Windel ,Sodium (if they post at all) and I, plus others who aren't really being that very much active so I don't even count them for this, are left and the main problem we've had this whole time, the challenge, isn't over yet, so we keep stuck, despite all you did.
That said, the anachronism, metagaming and general disregard for what is happening around them other than the things they did are a problem on the clearing forge scene. The best solution for all of this right is, I repeat myself again, kill the challenge that began this whole issue by jumping us to the judgment already, reestablish the setting limits and continue with the plot. If you know that your decision to issue that challenge and skip the introductions was the source of the problems we had, why can't you go back and change it? Is pride, worth the fall of the story you want to GM?
@KoL You're right, I'm sorry everyone. I need time to think up of something, I was way too rash in all of this. In the meantime please ignore those posts I had, I... need to reconsider a lot of things.
Right, so after a good night's sleep I've realized how freakin' stupid all that was up there. Unfortunately it's going to at least take me another day to finish something that's actually reasonable likely in the form of a manifesto of some kind with a lot of extra details that probably won't matter.
Uhhh, in the mean time please forget any of that happened .-.
If I wanted to have a Co-gm I'd need one in real life who'd punch me in the face before I did something like that but unfortunately I'm not even close enough to my family to do that
Alright, sorry for being so late guys, wrapping up my second last exam which may or may not have gone well. This isn't going to be the full promised Manifesto for reasons which will soon become clear.
To get this over with more quickly, I'm launching straight into the most important part of the statement.
What needs to change?
Absolutely nothing. Last time my statements were overreactions, due to my infrequent checking of the thread, and the problems; in my mind, compounded into something far greater than they actually were. The only single large issue is, again, of the time it took to craft the swords, and even then, it's a bit late for that now.
This decision comes from me choosing to prioritize moving on over preserving the challenge's rules in it's current state. This doesn't actually mean anything except that we carry on as we were doing before.
It's too late to fundamentally change the way people are going about their crafting right now, and even then it might be a long time before there is another mandatory challenge, so it might even be pointless to try doing so.
But I will say next time the rules are going to be slightly stricter, and I'll actually be around to actively regulate them this time. This next segment is a segment of those new rules which you don't have to really care about right now. You won't need to read them unless you would like to, but they do have kind of important stuff, I guess?
Firstly I'm going to more clearly define a Banter Action and some use cases involving Actions.
Banter Action: The act of replying to someone, and then saying something to them won't count as 1 of the 2 actions in the post as long as there are smithing actions in between. Whether or not Banter counts as an action is mostly dependent on what your character is currently focused on. If the main focus is on their smithing, then it won't count; but if the main focus is the Bantering and they are actively dropping their work in order to do something else.
I guess it'd be more accurate to call it just a Social Action, and the Smithing action is just the Smithing Action. Anyway, now for some examples.
Examples: The most common example would likely be if a few people were forging together and bantering back and forth. A given character's post may go something like;
"Banter" Smithing Action Smithing Action "Banter"
And it'd be alright. A more specific example could be;
"Banter" Hammering + Banter Reheating, more hammering + Banter "Banter"
And it'd be alright. Examples of a full Action would be something like stopping smithing temporarily to go eat lunch and socialize at the same time. Generally, two different kinds of social interaction happening at the same time will count as a Social Action, but there may be some exceptions.
Stuff to think about with Hammering: Firstly, hammering is likely going to take the majority of your post time, even though it may not be taking the most actual time, since hammering is easily the most intensive process. You don't have to be specific about how you're hammering or what shape you're hammering into, but keep in mind that spending one action hammering won't give enough time to do awfully much. You'll only be able to pound out a fairly basic blade before it cools down too much and you'll have to re-heat it.
The very first hammering you do will count as a full Smithing Action no matter how long or short it was, even if it was disrupted before even going very far. To think of the time-frame, imagine how long it'd take to hammer a block of soft plastic into a sword, and you'll have a pretty good estimate.
After the first Hammering, the subsequent hammerings and re-heatings can all be combined into one Smithing Action, and time-skipped until blade completion. It will take a lot of time. Depending on the detail in the blade itself, it will take at least 4 or 5 hammerings to complete it. This also goes for making just a good blade, but a masterpiece will take as many as 10 hammerings.
There are still a few minor things that should probably be acknowledged.
Firstly, @KOgaming, it probably isn't feasible to be able to finish forks before your pork gets cold. You're going to have to hammer out a bar pretty darn thin, and shaping the prongs is pretty delicate work, it'll take some time. Your pork's going to be cold after you're done so you're going to want to weigh up whether you want to eat it more conveniently or whether you want to enjoy it.
Also it seems like Alduous has finished his sword, am I right in assuming the appearance of the sword would be the same one you had all that time ago?
The wolf does need to be acknowledged as well, just for continuity, probably. Since @Jerkchicken is posting next if I'm not mistaken, you may want to give it some pork, or something?
Moving On
After this challenge we'll be moving on to an open-world kind of thing where you'll be free to either make more swords, do expeditions and a bunch of other stuff which I'll do when it comes to it.
@TheWindel mentioned a while back the idea of finishing the challenge now and skipping to the judging which, all in all, isn't a bad idea. But I'll only do it if everyone's in favor of it, and I'd understand if people wanted to keep doing what they were doing. It'll also be nice if I could get a yes or no from everyone so I know who's still in this so I can do a headcount, since I do also have to get to the cool stuff I said I was going to do for the character page which I still haven't gotten around to.
And that's all I got, again, sorry it took so long.
I'm here. Also the sword has a different handle and the guard looks different. I want to say the blade does too but I didn't really put much detail as far as the blade goes.