Name: Ferrum
Gender: Male
Appearance:
(Ignore the mechanical arm on his back though) Ferrum stands at the full 14’ height. His arms are the color of silver, with which he crafts the metals within the Forge.
Personality:
Major Domain: The Forge
Minor Domain(s): Fire, Metal
Your Avatar:
Called Vatra, standing at 261 feet, and around 400 feet from wingtip to wingtip, Vatra burns near constantly, the flames only hurting those not being honest of their intent and deeds. Vatra is rarely away from Ferrum, and often aids him around his own forge, keeping the fires burning endlessly to provide just the right temperature to create wonders of peace, of weapons of war.
Stance: Ferrum honestly cares little for who sits on the throne as King, and simply wishes to tend to his people and his forge. Because of this stance, he will provide weapons to those he feels are worth the effort, regardless of their views on the current political situation.
Relations:
Powers: Temperature Control, Metal. While not capable of creating fire out of thin air, Ferrum can bring the temperature around him up to intense level, and also back down to near freezing levels, he uses this to aid in his forging, while crafting things with his hands has given him a deep affinity for whenever a metal touches his skin, capable of bending it to his will the longer he has touched it. With this affinity his skin naturally hardens against strikes, making him extremely durable, especially with weapons he created.
Godly Equipment:
Fate’s Anvil: The primary anvil in which Ferrum forges the God Banes, combined with the Destined Hammer it allows Ferrum to transfer the power of the God in question into their weapon or item of choice.
Destined Hammer: The Hammer is the key part to forging God Banes and their items. The Hammer must be held by the God in question to allow a transfer of power into their item, before Ferrum physically beats the item with the God’s power. This is not a long process, the Hammer required to be carried for maybe a full day before Ferrum retrieves it for his Forge.
God-Smiter: This immense Warhammer is Ferrum’s God-Bane, favouring the power of destruction it holds of the speed of smaller and more elegant weapons, it captures Ferrum’s strength easily, each blow capable of cracking open mountains. This is a God Bane.
Demi Gods: None
Name of Land: Corantha
Lands: The lands of Corantha are mostly mountains with forests surrounding the outer edges, and great rivers of fresh water pour down the mountains in large numbers. The lands teem with game and predators, few of which approach the larger mountains.
People: Corantha is mostly filled with settlements of Dwarfs, with the odd human settlement nestled somewhere in the forests along the main routes into and out of Corantha.
Culture: Corantha’s culture is one that is not its own, for their God does not impose his will on them, and instead teaches them the art of forge-work and metalcraft, allowing them to grow as they wish. This in turn has led many of the dwarf communities to focus on metalcraft and mining for the materials required to forge. The scattered human settlements primarily focus on food production, trading with the dwarfs for their metalcraft in exchange for their produce. The homes of the dwarfs, built into the mountains themselves are strong and built to last, while the human settlements in the forests and the few plains tend to be made of wood and of solid design, the few permanent settlements have the beginnings of stone housing.
Technology: Roman Era
Capital: Corinth, largest Dwarf city built before the Valley of the Forge, which leads directly to Ferrum’s forge. The city is built into the mountain, going deep and far, with masterfully crafted halls and walkways mapping the length of their work. The entrance to the city is lined with statues of dwarf warriors watching the road, and the entrance to the Valley has two large guardians crafted into the rockface.
Beings: The Mountains are home to many creatures, the largest of which are the cyclopean giants, which mainly stick to their caves, but on occasion venture close to the towns and cities in search of fresh food in the form of meat. While he does not interfere directly against them in roaming from their caves, Ferrum has made it clear they are not to enter the boundaries of the cities and towns, those foolish enough to remain outside the boundaries when a cyclopean giant nears are not his concern.
Gender: Male
Appearance:
(Ignore the mechanical arm on his back though) Ferrum stands at the full 14’ height. His arms are the color of silver, with which he crafts the metals within the Forge.
Personality:
Major Domain: The Forge
Minor Domain(s): Fire, Metal
Your Avatar:
Called Vatra, standing at 261 feet, and around 400 feet from wingtip to wingtip, Vatra burns near constantly, the flames only hurting those not being honest of their intent and deeds. Vatra is rarely away from Ferrum, and often aids him around his own forge, keeping the fires burning endlessly to provide just the right temperature to create wonders of peace, of weapons of war.
Stance: Ferrum honestly cares little for who sits on the throne as King, and simply wishes to tend to his people and his forge. Because of this stance, he will provide weapons to those he feels are worth the effort, regardless of their views on the current political situation.
Relations:
Powers: Temperature Control, Metal. While not capable of creating fire out of thin air, Ferrum can bring the temperature around him up to intense level, and also back down to near freezing levels, he uses this to aid in his forging, while crafting things with his hands has given him a deep affinity for whenever a metal touches his skin, capable of bending it to his will the longer he has touched it. With this affinity his skin naturally hardens against strikes, making him extremely durable, especially with weapons he created.
Godly Equipment:
Fate’s Anvil: The primary anvil in which Ferrum forges the God Banes, combined with the Destined Hammer it allows Ferrum to transfer the power of the God in question into their weapon or item of choice.
Destined Hammer: The Hammer is the key part to forging God Banes and their items. The Hammer must be held by the God in question to allow a transfer of power into their item, before Ferrum physically beats the item with the God’s power. This is not a long process, the Hammer required to be carried for maybe a full day before Ferrum retrieves it for his Forge.
God-Smiter: This immense Warhammer is Ferrum’s God-Bane, favouring the power of destruction it holds of the speed of smaller and more elegant weapons, it captures Ferrum’s strength easily, each blow capable of cracking open mountains. This is a God Bane.
Demi Gods: None
Name of Land: Corantha
Lands: The lands of Corantha are mostly mountains with forests surrounding the outer edges, and great rivers of fresh water pour down the mountains in large numbers. The lands teem with game and predators, few of which approach the larger mountains.
People: Corantha is mostly filled with settlements of Dwarfs, with the odd human settlement nestled somewhere in the forests along the main routes into and out of Corantha.
Culture: Corantha’s culture is one that is not its own, for their God does not impose his will on them, and instead teaches them the art of forge-work and metalcraft, allowing them to grow as they wish. This in turn has led many of the dwarf communities to focus on metalcraft and mining for the materials required to forge. The scattered human settlements primarily focus on food production, trading with the dwarfs for their metalcraft in exchange for their produce. The homes of the dwarfs, built into the mountains themselves are strong and built to last, while the human settlements in the forests and the few plains tend to be made of wood and of solid design, the few permanent settlements have the beginnings of stone housing.
Technology: Roman Era
Capital: Corinth, largest Dwarf city built before the Valley of the Forge, which leads directly to Ferrum’s forge. The city is built into the mountain, going deep and far, with masterfully crafted halls and walkways mapping the length of their work. The entrance to the city is lined with statues of dwarf warriors watching the road, and the entrance to the Valley has two large guardians crafted into the rockface.
Beings: The Mountains are home to many creatures, the largest of which are the cyclopean giants, which mainly stick to their caves, but on occasion venture close to the towns and cities in search of fresh food in the form of meat. While he does not interfere directly against them in roaming from their caves, Ferrum has made it clear they are not to enter the boundaries of the cities and towns, those foolish enough to remain outside the boundaries when a cyclopean giant nears are not his concern.