I'm not a fan of selective eugenics or being the bad guys. However, my second pick would be a race of silicon-based organisms. In other words, living rocks, or to be precise, a race of creatures with hard outer shells that grow with age and have very long lifespan, at the cost of low birth rate. As such, they are not big fans of direct warfare, preferring self-perfection and arts.
I like the sound of that. Just remember this is a soft sci-fi roleplay so techno-babble is encouraged. (you don't have to stick to hard science or anything like that)
What I did for the names in my NS, is I took a language that's written in the latin alphabet, but looks far enough away from English to pass for an alien language(In this case, Estonian) and used names from that language that don't look like English names. I also used Estonian Military ranks for the titles for my officials. I'm also planning on just using Estonian google translate of phrases to act as the Noerfaen native language.
I believe it is more about writing a story than mechanics, Theo. Not everything needs to have mechanics up the wazzoo
I agree with you on this one! These are type of RP's I like to RP in the first place. Of course, I won't pass up a stat-based RP if it has an interesting story.
@Claw2k11I agree exactly. Especially given that this RP is based around RPing what's basically your nation's representative to the UN, rather than RPing the entire nation, it lends itself to more story and writing-based aspects rather than stats.
I believe it is more about writing a story than mechanics, Theo. Not everything needs to have mechanics up the wazzoo
Adding "lol" to the end of your statement doesn't make it any less presumptive about its sarcastic nature. I was merely making my interest known in the RP and my observation on why, though I'm interested, I would most likely not participate. I understand the allure of RPs based on frivolous textwalls of fluffs, given they are a no-risk investment, but my initial post was more of a compliment to @Polybius on his well written and designed world, opposed to everyone's input on stat based RP's.
Given the competency of @Polybius in the past and my interest in RP'ing alongside my RP duties, I do regret not being able to join this; the standard "Nation Sheet" being the primary obstacle. If Polybius were to allow me to join with an abbreviated Nation Sheet, I would join. I simply have little interest in explaining the nuances of a nation's geography, economy, culture and military forces when they ultimately amount to nothing.
I wasn't truly meaning anything by it, nor was I meaning to be rude (not saying you called me rude, merely assuming). Just given my past experiences with you, I would assume you liked RPs with all these 'well defined' mechanics. 'Twas merely a joke brah
My character sheet is finally done! If I exaggerated with anything, feel free to tell me so I may change it.
The Imperial Confederation of An'ketan
"Strength through Unity!"
Empress Kir'arima
Emperor Gor'Karon
Emperor Ker'Alek
Ambassador Ore'lek
General Ark'aran
Admiral Lor'kerion
Captain Ker'larn
Anketanus: The Homeworld of the Imperial Confederation and the An'ketani and where the Empress rules over the confederation. This planet is the only major planet where the An'ketan are a majority of the population in the Imperial Confederation. Access to this planet is completely restricted to anyone outside the Confederation and will be shot on sight if they are seen trying to access the planet.
Korkaranus: The Homeworld of the incredibly warlike Kor'karans. All the planets of this system including the planet itself are basically giant warcamps and factories for the Imperial Confederation's armies. Their emperor is Gor'Karon and overall chief of the army of the Imperial Confederation behind only the Emperess herself.
Orokalius: The Homeworld of the intelligent Ler'Kan. The Ler'kan are the most intelligent of the confederation's species and act not only as the nation's scientists and philosophers, but also as the strategists and admirals of the Imperial Confederation. Their Emperor, Ker'Alek - meaning the Enlighteneda - is the Emperess' personal advisor in all matters of the state.
Kar'Iaran: This planet is alone the largest economic port of the Imperial Confederation, mostly thanks to incredibly large size of the planet and the huge amount of resources it contains. It is also the unofficial homeworld of the artificially created Ara'Kan species due to it's overwhelming majority of over 97%.
For a long time, the three intelligent species forming the Imperial Confederacy lived in general isolation from the rest of galaxy, even contact with the Llyr Empire consisted only of a minor trading treaty and a pact of non-agression between the two large factions. And a cordial peace was maintained between the two factions.
Even when the Resurgent Mandate rose up and destroyed the core worlds of the Llyr Empire, the emperor at the time, wanting to maintain peace, much to the dismay of the Kor'karan, did not want to involve itself in this war, they were no threat to the Imperial Confederacy and it's might and considered that they would be complete idiots if they declared war upon them.
However, a rather indirect declaration of war was offered when a Ler'kan spy retrieved the entire agenda of the Mandate and sent it to the Three Emperors. As soon as they heard that their plan was to exterminate all 'inferior' races, a reason for war was offered. The pacifistic emperor stepped down in favor of his daughter who declared that all the armies of the empire should be launched against the Mandate.
In less than month, a massive armada of battleships and transports were ready to warp into Mandate territory along with the newly fangled flagship Wrath of Emperess at it's front. The first battle was more of a slaughter as the massive armada surprised a much smaller fleet as they were ready to invade a planet of the Outer Alliance. The small fleet was obliterated within less than an hour, leaving nothing but scrap floating around.
The admiral in control of the imperial fleet jumped out of the system as soon as the battle ended, wishing to finish off in a quick lightning campaign. The next battle was a bit fairer as the fleet of the Mandate was expecting the fleet of the Imperial Confederacy to attack. The battle seemed equal at first... until the war-loving Kor'koran started boarding the enemy vessels and taking them out one by one.
However, the remnants of this fleet was able to escape to a nearby friendly system, where another fleet awaited. This time, the admiral waited for his fleet to recover as certain ships needed to be repaired after receiving significant damage. After a few days, repairs were done and the fleet jumped in pursuit... only to jump already in the midst of what seemed to be an ambush on the main fleet of Mandate.
Though at a risk of being attacked by the ambushers themselves. The admiral ordered the fleet into the fray and to aid the Outer Alliance. The main fleet of the Mandate had been crushed though at quite significant casualties for the Imperial Confederacy.
It would have been expected that the admiral jump with the Outer Alliance and aid them in re-taking Sevara. However, the admiral did the thing that sealed both his political life and actual life. Thinking the enemy beaten completely, he started the return back to Anketanus.
However, he was received not as a war hero, but as a traitor to his own kin for retreating while the war was still ongoing... and as such was promptly executed for treason. Even so, the Imperial Confederacy instead of attacking again, they bid their time and started to rebuild their own fleet.
The An'ketan: The An'ketan are currently the heads of the Imperial Confederation of An'ketan and though they are the second least numerous - only outnumbering the Ler'Kan - they are the strongest militarily and it does not help that they have the Ara'Kan under their direct control.
The Kor'Karan: The Kor'karan are the warriors of the Imperial Confederation and are firm believers of the god Korkronus who said that only through war, the galaxy can be unified. Though they form the main military force of the Imperial Confederation and are supposed to be allies with the other two species part of it, they view the faithless Ler'Kan with deep suspicion.
The Ler'kan: The most enlightened race out of the three species are the Ler'kan, but they are the least numerous as well and have a deep hate for war in general, preferring to spend time debating the secrets of the universe and discovering new technologies to help them in that regard. Despite their hate for war, they have contributed the most to the military, discovering the new weapons and giving the Imperial Confederation the best generals and admirals. They view the Kor'karans with disdain, considering them superstitious warmongering barbarians.
The Ara'kan: Though the Ara'kan are the most numerous species of the Imperial Confederation, they are little more than grunts to the other three nations, serving as both cannon fodder in the military and as little more than glorified servants under the An'ketan. They reproduce the fastest of the species and they hatch into fully grown adults in less than a month. However, the sole reason that stopped them from revolting is that they were created by the An'ketan and had written in their DNA to be fully obedient towards their masters.
The Imperial Confederation, though it seems united in it's decisions, it has different trains of thought about all the various policies that UA has set up. For example, the An'ketan and Kor'Karan believe that FTL is a technology that shouldn't be so limited as travel and invasions would go all the smoother with it, while the Ler'kan believe that FTL tech should be outright banned, though have offered little answer in why they think so.
When it comes to planet killing weapons, however, they are united. The An'ketan believe that no living being should be able to hold the power to end planets just with a weapon, however, if any other species acquires this weapon they will be forced to develop such weapons themselves. The Kor'Karan do not have any moral compunctions about using such weapons, instead they view such ways of fighting as cowardly, showing the universe that you are afraid to face it with your own strength. Lastly, the philosophical Ler'kan propose that nobody should hold onto such weapons as it would possibly threaten all life in existence.
Due to the large size of the territories of the Imperial Confederation, it encompasses most of the resources present in the galaxy and though it does not like foreigners, they have started trading with the other nations as well.
Their largest two sectors and mining and weapons manufacturing, excelling at the latter one, producing some of the best weaponry in the Galaxy.
Branches of the Military: The ICF(Imperial Confederated Fleet) - 2000 Corvettes - 1200 Frigates - 750 Destroyers - 250 Dropships - 100 Cruisers - 25 Dreadnoughts - The massive and powerful Wrath of the Emperess Flagship The Ara'Kan Invasion and Defense Army - 125.000.000 lightly equipped and armed infantry, usually on the frontlines of any battle. - 60.000.000 heavily armed and armored, to serve as pinning force for stronger units. - 800.000 Main Energy Battle Tanks, they are the main tank forces of the Ara'kan Army The Imperial Confederation Army - 45.000.000 An'ketani and Ler'kani equipped with standard energy equipment. They come in once the Ara'kan have pinned down the enemy forces, usually from the flanks. - 450.000 Double Barreled Energy Tanks. - 200.000 Energy Artillery Cannons - 50.000 An'ketani Battle Suits The Kor'Koran Annhiliation Forces(Elite Units) - 5.000.000 Elite Kor'Koran Soldiers, equipped with the best equipment money can purchase. - 100.000 Annhiliation Energy Tanks, these are tanks with one large main turret with two barrels, and several smaller turrets around the main one, with most being used to take out infantry and lightly armored units. It's main turret is able to target and shoot aerial targets. - 10.000 Kor'Koran Battle Suits The Eyes of the Emperess(Espionage and Intelligence).
Greetings. This seems interesting indeed - I might be tempted to join, though wheher I effectively shall is yet to be determined. I believe you mentioned that the setting's primary antagonists, the Golgotha, may be controlled by a player. In such a case, would they be free to determine the faction's species, culture, strategies and other such aspects, with only its history and present condition being pre-set?
Greetings. This seems interesting indeed - I might be tempted to join, though wheher I effectively shall is yet to be determined. I believe you mentioned that the setting's primary antagonists, the Golgotha, may be controlled by a player. In such a case, would they be free to determine the faction's species, culture, strategies and other such aspects, with only its history and present condition being pre-set?
Welcome. You would have a lot of control in regards to the Golgotha, yes. Interested? Pm me if you wish.
Since he's not around, I feel I should point out that Gorgenmast/Googer was considering playing the Golgotha. He spoke to me on Steam about it yesterday. It's obviously up to the GM, but I figured I'd mention that so you know that there is at least one other player who is considering that role.
Since he's not around, I feel I should point out that Gorgenmast/Googer was considering playing the Golgotha. He spoke to me on Steam about it yesterday. It's obviously up to the GM, but I figured I'd mention that so you know that there is at least one other player who is considering that role.
Considering playing a nation on bad terms with many other species ever since the problems with the Golgatha, a highly technoprogressive nation, that long ago embraced cybernetics as a way of life. And are conflicted on who they should ally themselves with. The other nations probably don't like them either.
They could be an interesting Foil to the Golgotha in terms of philosophy, though I don't know the Golgathan philosophy yet