> CottonTail Fire-Starter(s)—First Use: Page
eleven, but named
here. Nothing catches fire better or quicker, or burns longer than a CottonTail fire starter! They’re fluffy white balls that look more like fur than cotton, and are slightly smaller than your average cotton ball. Complete with an option to buy a handy-sized boxed kit that gave you a space for the fire starters and matches. “CottonTail” is the name of the company who made them. Well, makes, though the quality is questionable, what with being run by would-be zombies. They chose their name based off this first product of theirs, since the fire-starters resemble stubby rabbit tails. Which, well, they are, but don’t worry. The ‘rabbits’ aren’t harmed to get them. They shed them, like a sanake sheds its skin, only more often.
> Eatmay Cake—First Use: Page
seven, passing mention. Carroll's inspiration for the "Eat Me" cake. One of the easiest magical confections for chefs to create. While eatmay cake does not make it's eater grow, it
does create an almost anti-gravity effect for a short time. It was once a staple party favor in pre-Curse Wonderland.
> Forgen, the—First Use: Page one, post one. A term used for any animal or person born into the Curse after its initial impact. Meaning their age range is infancy to around 13. They're often described as being soulless by the omitten, though no one knows for sure. While their racial instincts (be it human or animal) appear to be present to some extent, and they do occasionally adapt to mimic some of the Forsakens' patterns (such as participating in making food or items), they're mostly run by the pure instincts that the Curse feeds on. While they'll protect their own Curse-ridden kind, they're wired and driven to destroy and kill. They can sense the omitten, who are, regrettably, their favored prey, the Curse targeting anything sentient that it hasn't infected. Since they were born infected, their bodies and minds have better adapted to its effects, making them smarter and faster than the Forsaken. It's unclear whether or not the Forgen would revert back to a normal state should the Curse be broken.
> Forsaken, the—First Use: Page
six. All those initially affected by the Curse. All Forsaken are currently roughly thirteen years old or above. They are now scarcely even shadows of what they once were. Animals and even many plants became blood-thirsty and driven by only the most primeval of desires, while humans became almost zombie-like. Most human Forsaken still go about their typical day to an extent, but it's more muscle-memory than a conscious decision. Outside this form of auto-piolet, if the Curse in them senses an omitten nearby, or if the affected sees someone without the tell-tell signs of infections, it will embed the the desire to destroy the uneffected.
> Jumper(s)—First Use: Page
three. Short for "World Jumper." People who used to hop between worlds, staying for various periods of time, with a central hub stationed in Wonderland before the portals sealed themselves. They had the ability to sniff out portals, and easily navigate through their magic. When the portals were closed, they were trapped wherever they were, making some of them insane while others managed to adapt.
> King's Curative—First Use: Page
twelve. A healing potion said to be capable of curing anything but death itself. It's one of the rarest items in Wonderland, even before the Curse, because of its unusual ingredients and the amount of magic necessary to produce it. When made right, it's glittery, opaque pale pink—think strawberry milk—and smells like a mix of pine, grapefruit, and brine. While few others have managed to make it, it's easiest made by Spiritayians, since some of the ingredients are found only in their realm.
> Moondrop milk— First Use: Page
four, but isn't named until page
fifteen. A disinfectant with minor healing properties. Unlike the King's Curative, moondrop milk's healing only goes as far as to heal simple scrapes and staunch bleeding of fairly shallow wounds. It does
not heal more than surface wounds, and doesn't prevent scarring. Deeper wounds are only forced to coagulate quicker, meaning it doesn't even form a scab, only clots minor bleeding. While the healing aspect won't work on major, significantly deep wounds, the disinfectant properties don't lessen. Moondrop milk is made from a special type of dew from flowers known as moondrops, mixed with the crushed shells of moonbeetles, which are often found together. When first mixed, it has a slight red tint to it from the taint of the Crimson Curse, but that fades over time into a thin milky white substance. Until it turns white, it can't be used. If used while the taint is still prominent, it would worsen the wound and cause a Curse-ridden infection only time can heal. While it can be quite the journey to procure the flowers and beetles, it isn't impossible, and can be made by anyone with the right know-how. Durst knows how to make this and has likewise taught Elayra.
> Omitten—First Use: Page
four. A name often given to those who managed to avoid the effects of the Curse, excluding the partial block on magic. They are hunted by the Red Queen, and thus have been driven into hiding.
> OmniChrono—First Use: Page
thirteen. See post (255) for description. Since the flow of time can shift in areas of Wonderland where the Spiritayum has a stronger hold on the land, following its own rules rather than what Time set for Wonderland itself, the OmniChrono (Chrono(s) for short) was created mainly for adventurers and any others who didn’t need a minute-by-minute rundown of time, but something that would continue working even if they passed through somewhere with wonky time-flow. But this time piece does more than tell time. While there are clocks out there in Wonderland that keep track of individual minutes, OmniChronos do what they need to with more accuracy than any typical clock. It also powers itself using the various elements that it taps into, making it capable of running indefinitely without having to change any batteries or winding it up. Back before the Curse, it was standard equipment for the knights—both your standard knight and White and Black Knights—of Heart palace.
> Rabbit Hole(s)—First Use: Page
twelve. Not to be confused with your common, every day rabbit hole, Rabbit Holes are a series of tunnels creatures known as the White Rabbits dug. They’re tunnels that connect different places of Wonderland, and can quicken passage from one place to another due to the magic qualities of the White Rabbits. Before the Curse hit, the Rabbits would frequently change where each tunnel wound up, so sometimes entries would vanish and new ones appear, or old ones would lead to new places. However, it’s impossible to get lost in the vast maze of tunnels; the magic of the tunnels themselves prevents anyone from straying from the intended path of the Rabbit Hole.
> Safe Zones— First Use: Page
ten. Known as Hollow Sanctums to those of the Betwixt within Hollow Forest, they are areas, typically clearings, where the emotions of the forest and the spirits cannot touch those traveling through. They offer a safe place to sleep and rest once the spirits become more active and rise to their full power with the setting sun.
> Spiritayum, the—First Use: Page
four. Though technically a place, it's currently used more as just the term for what is basically Wonderland's spirit realm. Or, more accurately, a sort of resting place for Wonderland's spirits to wander through until they're ready to move on to whatever's next. Though there is a
lot more to it than that, it is simply not necessary for you to know at the moment, dear reader.
> Spiritayian(s)— A Spiritayian is someone (or some
thing) born to the Spiritayum, rather than the typical spirit of Wonderland's dead that has passed on.