Basic Information
Full Name: Daewyn Tyrgwyn
Age: About 180
Gender: Male
Birth Date: The seventh day of the third month, or so he says.
Race: Elf
Alignment: Neutral
Appearance
Hair Colour: Brown
Eye Colour: Hazel
Face Shape: Pointed nose, high cheekbones, strong, thick jawline, but rounded in the sense he isn't going hungry anytime soon.
Skin Tone: Tanned
Height: Six foot, eight inches. 203.2 cm
Weight: 205 lbs, 93 kg.
Body Type: As average as he can manage, not wanting to get overweight, but not really going out of his way to be muscular.
Natural Markings: None
Scar(s): He has scars covered a fair portion of his body. Most of them a thin lines that criss cross over each other from getting caught in wire traps, others are wider, with smooth edges from sword blades, and some are jagged tears from whips.
Tattoo(s): None.
Personality
3 Words: Whimsical, sarcastic, stern (What 3 words would best describe your character's personality?)
Like(s): Being left to his own devices, being occasionally helpful, books, testing out spells and traps on the unsuspecting, finding answers to questions that bother him.
Dislike(s): Being told what to do, being talked to like someone thinks they're better than him, being left with a cliffhanger, someone purposefully withholding an answer he seeks, extreme amounts of effort
Want(s): His ultimate goal is one that he realizes if never going to be complete: he wants knowledge, more and more knowledge. The more there is to know, the more he wants to know it. He also wants to see Sybil find her way in the world. To find a purpose meant just for him.
Fear(s): To run out of answers. Something happening to Sybil.
Favourite...
Colour(s): Teal
Time of Day: Night
Food: Anything sweet
Animal: Uh, cats?
Place in Terra: The Institute- Books, duh?
Skills and Attributes
Skills
Special ablilty/ies: None that he's aware of- hasn't really gone out of his way to find something.
Good at...: He's very good at determining when to use his wit and when to stay silent; he's also good at finding the answers and figuring out where to look to find them if his clues are obscure. He also is apparently good at raising wayward children found lost wandering in the woods.
Bad at...: Not making it clear that he thinks your idea is stupid or what you said is, caring for others plights aside from his own that would take him out of his current way, raising a teenaged girl
Traits
Good Habit(s): Listening to others before acting/speaking... or at least letting them finish first
Bad Habit(s): No poker face, not tuning people out if they're long winded or he doesn't agree
History
The Past
Daewyn grew up learning from his uncle, Nero, all that there was to know at the time about poultices and even the history of the world as he knew it, but Nero always made one thing painfully clear for Daewyn. He said that even with as much knowledge as he had shared with him, he had barely scratched the surface of what all there was to know. The world was huge, practically impossible to completely explore without needing to back track to learn new things that had changed and been discovered in a place you'd already been. Daewyn spent his younger years hanging on his uncle's every word when he was around, but Nero was a wanderer- as could be expected from his tales- and was gone more than he was present. His parents fed the desire to explore and to learn by buying him books and scrolls of random facts and recipes that he would try to memorize or create. His aunt Amera was well versed in magic, an expert at it as much as her brother was an expert at gaining knowledge, and from her he learned the craft and learned to excel at it as well, showing off for her new techniques he'd learned in her absence whenever she would blow through town. She didn't wander for knowledge but rather to avoid creating too deep of roots in a place. Daewyn's mother, Marianna, had explained that their childhood had been fraught with danger from their own father, and that fact had lead Amera to avoiding relationships outside of her siblings, never trusting anyone and never allowing herself to feel much of anything.
Seeing the difference in his mother's siblings showed Daewyn what he wanted to be as an adult, and what he didn't want. He liked the idea of wandering too and from, never really settling too long in a place, but he liked being there long enough to gather information, to always be in the know of what was going on in the different parts of Terra. He didn't go completely unscathed. He had a bit of a witty, sarcastic attitude about everything, including his own failings, which got him into a skirmish or two. He could have easily dealt with each wound so that they didn't leave a mark, but he remembered how many scars his aunt Amera had hidden under her tattoos. He felt like it was a sign of his maturity, his experience, and so he kept them. They also reminded him of what he should and shouldn't do in certain situations in order not to gain more.
It was in these wanderings he'd come across the young Sybil. She couldn't remember much aside from her name and that she was lost when he found her, and he could tell she'd been wandering for a long time. He couldn't help but be moved by her plight and promised to take her with him as he traveled so that maybe they could find her parents as they went. She's been tailing at his heels ever since.
However, Sybil and Daewyn's personal views differed. Daewyn doesn't much see the need for sword play when he's as well versed at magic as he is, but Sybil was impatient when it came to learning something so intangible. She liked the feel of a blade in her hand (she tried the bow and arrow first, but after nearly shooting him, he quickly banned those for good), so he sought out a different sibling of his mother's (she had like five or six, he couldn't remember exactly), Raina, who knew weapons well. She got Sybil started with a sword and knives for close quarter combat, but she wasn't much of a teacher. Raina wasn't typically a wanderer like her other siblings, but somehow always found somewhere else to be when Sybil insisted they go visit her. Daewyn was forced to make stops here and there for Sybil to get her form practice on with a tree or two, though he's finding himself hoping when Sybil has a little more "world knowledge" Raina won't find her so annoying that she keeps leaving and he can leave the two of them together for a change. However, he tried it once, and Sybil acted as if he were the worse traitor there was- that he was trying to go back on his word of helping her find her parents. The thought of that face always evokes a sigh from his lips. He hasn't tried it again since..... yet.
The Present
Daewyn is merely a wanderer, picking a what he can find as far as information goes, here and there. He's yet to actually visit the Institute since it's so.... claimed? The idea of getting into the turf war between the nephlim and the revenant doesn't particularly seem like something he wants to do, but the idea of so much knowledge being in one place, it's practically enough to make his mouth water. So he's slowly making his way in that direction, keeping ears out for any other such place, but he knows there is none. He still has Sybil in his company, and he tries to help her improve her battle tactics by having sparring matches with her, but it's like a wolf sparring with a puppy- it's completely one sided.
As he wanders, Daewyn is finding the one thing none of his aunts or uncles could tell him how to find- a purpose. True, he wanted to help find Sybil's parents, or some information about who they were, but what then? What if they never learn that information, what if it's just lost? He desires to find something to do for himself, something to fill the void. But he hasn't the faintest idea of where to even begin trying to find what his heart desires, what would make him feel that much more complete....