Hidden 7 yrs ago Post by thewizardguy
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@VitaVitaAR
Eh, tried to go with a nerfed version, but I wasn't sure of this rp's power-level. The OP said 'below continent-shattering', but that's fairly vague.

I'll try again with some other, less powerful char.
Hidden 7 yrs ago 7 yrs ago Post by Tachi
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I think the power level mentioned in the OP is kinda inaccurate, since basically every character people have signed up with is so far below that level. It's probably better to look at the rest of the cast as a gauge for the general strength characters should be at?

And sorry I haven't posted recently, to be honest...I really can't think of anything to contribute to this scene without just repeating someone else's questions.
Hidden 7 yrs ago 7 yrs ago Post by HereComesTheSnow
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Jesus Christ, I know where to come if I'm ever not satisfied with how "literally just fucking Araragi" one of my other characters is.
Hidden 7 yrs ago Post by ACHTUNG
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We already have Logan... He's already pretty high up there on the ability scoring list... And with a no auto-hit rule, the extreme edge of super-human abilities is pretty tame... Coz throwing a sky-scraper at a person is not going to do much if the said person rolls a "natural 20" and just doesn't get hit...
Hidden 7 yrs ago Post by Raineh Daze
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Healing extremely fast is one thing but doesn't significantly alter character dynamics. Having someone that can punch a skyscraper casually does, as they can effortlessly wipe out anything that would present an obstacle of some sort to other characters--and something that can challenge them (without being for some reason a tanker full of holy water) is going to be able to steamroll the rest of the cast.
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Hidden 7 yrs ago Post by Raptra
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Think it's a little too soon for me to post again though :X
Hidden 7 yrs ago Post by Raineh Daze
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@Raptra It's really not.
Hidden 7 yrs ago Post by Raptra
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@Raineh Daze Hmm, I'll see what I can do then.
Hidden 7 yrs ago 7 yrs ago Post by thewizardguy
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  • Name: Johny Gat
  • Universe: Saints Row franchise
  • Appearance:
  • Personality:
    As second-in-command of the Third Street Saints, Johny Gat has a talent for mayhem. He's in some ways a good person at heart, trying in his own way to make the world a better place, but his methods are.... questionable. A hard upbringing has given him a casual, comedic attitude towards death. Despite this he's loyal to those that befriend him, and will happily lay his life down for those who manage to earn the title of 'friend'.
  • Powers/Skills:

    [The Badass Factor]
    Like many of the Third Street Saints, Gat seems to be supernaturally badass. He regularly achieves feats that seemingly defy the laws of physics, can fistfight his way through an army of swat officers and can survive bullets to the face. He flips and kicks around and ignores the limits commonly applied to humans. While he may not be supernaturally strong or fast, his seemingly supernatural knack for achieving the impossible makes him a formidable combatant indeed. But do not confuse this for immortality, as enough opponents or a sufficiently strong enemy can still kill him. But don't expect him to go down easy.

    [Hammerspace]
    As if it were normal Gat can carry an absurd amount of firepower on his person. While he is unable to spontaneously generate guns he can carry a lot of them, and switch between them with ease. He may rapidly switch from a rocket launcher to a machinegun, or an arm-mounted laser canon, or his signature dual Shepherd handguns. His ability to carry such ludicrous amounts of firepower assist him in his various explosive stunts and escapades.

    [The Gang]
    Along with Gat come a group of 'homies'. While he didn't manage to bring along any named members of the Third Street Saints he does still have the assistance of his mob of nameless followers. They can bring him vehicles which seemingly appear out of thin air, show up to assist in fights (albeit in relatively low numbers), and occasionally just walk around the city. While certainly useful they lack Gat's 'awesome factor', and can be defeated with ease in combat by most.
  • Brief Bio:
    Growing up on Saints Row, Gat was constantly surrounded by gang wars. Realising that the only way to bring any peace to Stillwater was by wiping out the competing gangs, he joined the Third Street Saints. From there he took the fight to his enemies, wiping out the Rollerz, the Ronin, and later the Syndicate. This version of Johny was never abducted by Zinyak, and continued to fight alongside the Saints as they took on Philipe, Killbane, and later the STAG initiative. He helped the Saints grow into one of the most influential pop culture icons in the world, as well as the undisputed masters of both Steelport and Stillwater. From clones to robots to hackers to zombies, nobody could stand in his way. But even as Boss was saving the world by dismantling a nuclear missile Johny was drawn into this strange world, seperated from the rest of the gang. With only his homies and his guns as company, he's set to make it big here as well.
  • Equipment:
    A ridiculous quantity of guns. In addition to your standard arsenal of machine guns, smgs, handguns and sniper rifles he also possesses some advanced tech taken from the STAG initiative. This includes prototype laser weaponry, a device that takes control of vehicles at range, and a set of EMP shock bombs. He also has access to a variety of vehicles, ranging from tanks to planes to jets.
  • Others: slightly alternate Gat because I didn't want to use Boss.
Hidden 7 yrs ago Post by thewizardguy
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So..... am I accepted?
Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Hmmm, my only potential issue really here is summoning the vehicles out of no-where, since that seems it might get a bit ridiculous depending on what he can call up.
Hidden 7 yrs ago Post by ACHTUNG
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Handwaving time?
Hidden 7 yrs ago Post by thewizardguy
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@VitaVitaAR

He can call up Tanks, Cars, Armoured Cars, Helicopters, and even a sci-fi laser tank. It shoots lasers. Downsides include the fact that they always come speeding around the corner, meaning he needs to run over and get inside of them. Tanks and the like are also usually fairly slow, and have trouble in tight spaces.

If you think this is too powerful I can remove the sci-fi vehicles, leaving him with only modern military-level craft. Alternatively I can remove other vehicles, like tanks, from the list altogether. I like the power, but it's fine if you want to limit the list of vehicles I'm able to call upon.
Hidden 7 yrs ago Post by VitaVitaAR
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I think the sci-fi vehicles are a bit overkill in this case. ^^;
Hidden 7 yrs ago Post by Raineh Daze
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Does a tendency to hijack high-speed vehicles coming round the corner mean he'd piggyback Reinhardt?
Hidden 7 yrs ago Post by thewizardguy
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@Raineh Daze

That sounds exactly like the kind of thing he'd do ^-^

@VitaVitaAR

Right, I'll remove those then.
Hidden 7 yrs ago Post by VitaVitaAR
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With those gone, he's accepted.
Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Getting a post up later today!
Hidden 7 yrs ago Post by thewizardguy
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Is this dead? Where did everybody go?
Hidden 7 yrs ago Post by Raineh Daze
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I have no idea. I was waiting for someone else to post so I didn't respond too fast, but nobody seems to want to. Guess I'll be posting later.
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