unlike the Polish MG RP I'll make sure the plot runs in this one; even if I have to solo it will end in some way.
This guy's ambition fills me with determination.
unlike the Polish MG RP I'll make sure the plot runs in this one; even if I have to solo it will end in some way.
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Okie doki, sounds great. I'll get back with that in a short while. Would it be poor form to recycle the character from that RP, barring the obvious necessary changes or would that be alright?
@DarkwolfX37 From what I've seen, it needs to be on one specific thing, and only really relate to that thing. At least, thats the general idea I got when looking at Oddball with Ari.
@Hammerman I'll see if I can convince them fam <3
@DarkwolfX37 how specific is up to the GM's discretion, but it states in the CYOA that oddball powers have less utility than normal specializations.
If by "duplicates" you mean the twin soul, no. The twin soul roll their own uniform, weapon, and power. everything else is the same, but you can chose to make them a boy or girl.
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That's true... And I meant the power "Duplication."
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The way I'm playing it is that they do have the user's powers...but no magical energy of their own (all of the originals spells, but no MP). However, the original can channel magic to them, so that they can cast spells. The CYOA says that 'they're not very magical', and that's how I chose to interpret it.
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And that's what I assumed for the magical part, but I'm curious if Duplication can act as a sort of unlimited blade works by having them each spawn in with a mundane copy of the magical weapon.
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I'd assume that they would.
@Hammerman I'll see if I can convince them fam <3
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In that case I might have found a way to break magic.
So really, my questions are just:
- Under Oddball should it be Magnetism or Electromagnetism? Uncertain if either is specific enough.
- Does Duplication spawn each copy with a mundane or weaker version of the magical weapon?
- Is there any difference between a regular magical girl and a dark magical girl other than the Black Coin usage benefits? I can't tell from reading the module for DMGs and Monster Girls, since it seems to really just be about Monster Girls...
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-Magnetism is fine
-Duplication spawns a weaker copy with a weaker weapon than the original has, with the loss of strength correlating to the number of copies: a single copy is close in strength, while a hundred are mook-level.
-Dark magical girls have access to a dark weapon as well as other perks unique to them, although it requires searching through the third link to find most of them