That's quite a problem, since my char is quite the ace. But he's like a single purpose guy, only ace at flying. The other stuff is mediocre, or even sub-par
I do not own this. For reference purpose only "I prefer a dogfight to be a one-on-one. Because when I shot him down, he will be forced to humble in defeat."
Name: Weber Reyes
Age: 34
Appearance:
A very serious man, Weber is rarely seen with a smile on his face. He stands over 175 centimeters tall and weighs around 70 kilograms. One of his notable facial appearance are his dagger-like black eyes with a few strands of his short black hair as his bangs. When he is piloting, Weber can be seen wearing a brown space helmet that covers most of his hair. But most of the time, he prefers not to wear it, although he tends to continue wearing his brown pilot jacket over a grey thermo shirt and black pants. He also has a personal space fighter that is painted black and red.
Traits:
Your first impression when meeting him would be his overall seriousness. He isn’t the type to be amused with sly jokes, and is not the one to actively make jokes either. He rarely smiles. As a matter of fact, even some of his closest people on the Absolute Magnitude has ever seen him smile before. Weber can sometimes take people’s words too seriously and cause some awkward situation to occur.
Weber, due to his great reputation as a fighter pilot, has quite a large ego and a sense of pride in his ability. Although generally not actively mentioning it, but as soon as people challenges it, he can be arrogant and easy to be manipulated by a little stroking or getting insulted. Despite the egotism nature, Weber is still generally a fair and loyal person and has a high sense of duty.
Past:
Weber’s childhood was rather peaceful. He was born an only child in a fairly good family on Venus, not luxurious but not financially struggling. From a very young age, Weber had been interested in space racing and once wished to become a professional racer one day. He attended primary school and secondary school without any problems, and his grades were pretty decent, not exceptional but passable. But catastrophe struck during his first year of high school, as his parent’s company went bankrupt. In a matter of days, he became a poor, homeless man.
For the next three years of high school, he was forced to work several part-time jobs including cargo shippings to keep himself fed, while still attending school. His grades dropped drastically, and soon he failed the university entrance tests. Because of this, he was then forced into the compulsory military service, training to become a fighter pilot. Even though he was offered a place in the Air Force due to his exceptional piloting skills, he did not enjoy his time during military service because of his low wealthy status and poor military wages, so he did not intend to enlist. Once he reached the limit of his service age, which was twenty five, he left the military and chose to became a bounty hunter, using his skills as a fighter pilot to hunt down pirates and smugglers and earn money to feed himself and his family.
Strengths:
Exceptional piloting: Already having the potential when he was young, and through the seven years of training in the military and nine years of real life experience, Weber is an experienced, battle-hardened pilot who is one of the rare non-Air Force aces in the last one hundred years, with the total number of shotdowns numbering to 16, including one orange fugitive. He is also capable of performing a few super-maneuvers with his fighter.
Combat charisma: His seriousness, excellent skills and high sense of duty is capable of inspiring those with him
Weaknesses:
Poor personal combat capabilities: He’s a great pilot, but when combat situation gets too personal, he will not hold out long.
Marksmanship: While manageable with his fighter’s armaments, his skills with personal weaponry is sub-par to a normal well-trained individual.
Poor teamwork: Although capable of inspiring his squadmates, Weber is not a very cooperative teammate, as he prefers to go solo one-on-one with his enemies, not allowing anyone to interfere, even his allies.
Huge ego: He does not handle insults well, and tends to have violent mood swing when someone tries to do so.
Others:
Also I do not own this
I'll just put it here for the moment. If you're not ok with it then I will remove the fighter Weber’s personal space fighter, called the Exe. While the design is fairly behind its time, but it still boasts great speed and maneuverability. On its nose are two automatic plasma blasters that are commonly used on spaceships. On his two wings are four photon torpedoes, capable of disabling spaceship’s shield and cause medium damage to its hull, and EMP blasters, each on a wing, used to disable enemy aircraft's engines for higher chances of apprehending them. Inside the hull of the jet was a small slot used to store things like warheads or EMP bombs that are normally not required for a dogfight. Weber purchased it during one of his expedition to an old scrapyard. It was then brought back to the Magnitude for repairs and re-styles
”Do not go gentle into that good night. Rage, rage against the dying of the light.
Name
Lynnette “Fossil” Fortier
Age
34
Appearance
The first thing people tend to notice about Lynnette is her unusually pale skin and hair. The second is her height which is at the high end for women. She possess the type of visage that tends to draw the eye and hold its attention, if not due to her pale skin and hair then because of her comely face, one that tends to posses an expression of amusement. Her hair, which she insists is platinum and not grey or white, is usually allowed to fall below her waist, although she will put it up into a ponytail or some other style if she needs to keep it out of her way. As for garments she prefers form fitting clothes, her favorite being a grey tight jumpsuit that complements her hair color. Usually her favorite revolver and kukri can be found resting on her waist.
Traits
Albino: Simple bad luck resulted in her being born with this rare disorder.
Lunarian: Born an American and proud of it! Lynette spent most of her life on the moon and only recently began traveling beyond American borders.
Ex-Cop: What was she doing before leaving home? Enforcing the law. She was even a member of SWAT for a while.
Biker: She’s the kind of person that enjoys rider a bike, whether that be a motorcycle or hover bike.
Past
There’s not much to say about her past. She had a normal family and childhood. When she graduated from college she decided to follow in her father’s footsteps and become a cop. It was something she proved good at. She was the kind of cop that would go the extra mile for the citizens, giving people rides in her car when it rained, playing around with the neighborhood kids, that sort of thing. Needless to say she was well liked in the community.
Eventually she was recruited into the local SWAT unit, which she spent several years in. It was at this time that she gained the nickname “Fossil”, due to her pale skin and hair. And then something tragic happened. Someone died because of her and the police force let her go. Without a job or purpose, Lynnette drifted around for a time before meeting up with the crew of the Absolute Magnitude.
Strengths
Close Combat Specialist: Any fight that takes place from arm’s reach to fifty feet beyond is within her realm of expertise. She has been trained in the use of various types of weapons ranging from submachine guns and pistols to knives and her very body. Her favorite weapons are her old style revolver and her kukri knife, although she is more than comfortable using martial arts when the situation calls for it.
Breach and Entry: Bad guys holed up in a room? Door locked? Lynette’s your girl! Whether it be through the use of lockpicks, explosives, or a cutting torch she knows how to get through that door, no matter how secure it may appear. Better yet she is well practiced in the correct way to enter a room filled with hostiles once the door has been breached.
Lithe: She’s not merely flexible or agile, all of her movements possess a graceful quality. This quality seems to seep into everything she does whether that be fighting or simply walking.
Charmer: Lynette seems to just naturally get along with people. People listen to her when she speaks. The way she holds herself, her tone of voice and facial expression, even the look in her eyes seems to draw people in.
Weaknesses
Ranged Combat: One would think that, given how skilled she is at close combat, she would possess some skill with longer ranged weapons. This is most certainly not the case. Past sixty feet she really begins to struggle to hit her targets. It's so bad that she doesn’t even bother using rifles anymore.
Computer Noob: In all groups there is that one person who seems to find all the websites with viruses, forget their passwords, and only update their OC when forced to because learning the new features is too hard. Lynette is one of those people. She does have a basic understanding of technology and how it works, but it's probably better for all involved if she only uses it to surf the web. And someone should probably run a virus scan whenever she gets off.
On her Shoulders: Lynnette tends to not trust others to do their part and will take on more than she can handle if allowed. This can cause her to become overwhelmed, stressed, and lose sleep. None of these are good ailments to have.
Moral High Ground: Perhaps it's because of her old career, or simply her personality, but Lynnette insists on maintaining the moral high ground at all costs. This means only taking government sanctioned jobs, no unnecessary use of violence, and the lives of civilians must be protected at all costs.
The Sun is her Bane: Due to her albinism Lynnette is not on the best of terms with the Sun. Granted it's not like direct sunlight is acid to her, but she is at increased risk of getting sunburns and skin cancer. Because of this she tries to avoid direct sunlight when feasible and uses a lot of sunscreen.
My character! Do let me know what and how to make changes to this weird-named person lol
Quayhoggr Deevee
How weird am I? What a weird question.
Name
Quayhoggr Deevee
Age
30
Appearance
Quayhoggr is a very generic person in appearance. “Just open up Folder A, Subfolder 1, insert [small eyes] then we’re good.” his favourite, sad joke about himself. Average height and skin colour make him unpronounced in crowds. His hair looks unkempt but really it is uncared for, past his idea of what is considered important. His clothes speak of him as a civilian that wants to be prepared for the worst of weather at any time, yet the attire has to be feasible for comfort and ease: he dons a trench coat with numerous pockets to speak of over his simple long-sleeve cotton shirt and work trousers - such a style that beckons and demands a change to make him less dull. A satchel hangs over his shoulder and lays calmly on his back, for he is not ever without several notebooks of keynotes, stationary, and maybe a weapon or two.
Traits
Eccentric and Obsessive: One does not arrive to his calibre of skill-set without being slightly deranged, pedantic, and fussy. This trait manifests through his entire personality, from having weird outbursts of high energy , crossing interactional boundaries, and possessing an unquenchable desire to experience anything he has never experienced.
Genius and Easily Bored: His obsessiveness is matched only by his high IQ. He is the personification of “having a scientific mind with an artistic soul,” being able to acquiring so much knowledge as well as be able to process, dissect, and organize them very well.
With basically a computer for a brain, he becomes easily bored of daily life and many minor, this explains the first trait he has.
Amoral: Quayhoggr has forsaken pretty much his basic acceptance or even knowledge of what is right or wrong in place for pursuit of “more interesting things to take in.” An unfortunate trait, that he could be the nicest guy with an empty heart.
To put it in another perspective, he has little care for ‘trivial things” and is fascinated by the many processes of the world. If a person dies, Deevee cares for people’s genuine physical reaction rather than consider the emotional and social significance.
Strengths
Linguist: Deevee showed promise and prowess in mastering many different languages ever since the age of three.
The theory is for any accomplishment for acquisition of a language, it is less about exercising grammar really well rather than it is more about having the intuitive, cognitive sense to know how to speak it well. Deevee has shown during his training that this intuition comes so quickly and rapidly to him that learning a new alien tongue takes less than a week, if not a few days.
In this case, he has mastered many of the galactic languages such as English, Japanese, Martian, and Titanean, with moderate - and currently working to develop - fluencies in Mandarin Chinese and Spanish. He is familiar with most scripts and writing styles, as well as reproducing certain dialectal sounds and accents - so much so that he often speaks for hours and days in another tongue.
Communicator: Learning a language lends the ability to look into human nature. Deevee is a fanatic and sometimes evangelist for different cultures, histories, customs, ideals, and values. This skill makes any communication with any stranger less uncomfortable for he does not prescribe before analyzing. He is completely immune to ideological predispositions, and his open mind is flexible and ever-accepting.
This has even led him to be really good at playing with people, be it through their emotions, lying, misdirection, and even acting. Deceptive, and lethal, but only when he wants to be.
Collector/Archivist: Hoarding mementos, relics, trophies, the sorts, is something of a predilection of his. This has given him a great mental stamina so much so that he could go on for days without sleep in pursuit for the perfection of his craft. His attention to detail matched only by his fluid verbal and written prose.
Plus, Deevee does not have a fantastic memory nor a great recall in fact. His intuition for language is insane. His retention of many things might as well not exist, however, thus spawning the practised competence as a librarian of sorts.
Weaknesses
All Brain. No Brawn: It is as it is: Deevee is a nerd with no combat training, weapons training, nor vehicle training whatsoever. He has been known to delegate these duties to other people, having his cryptic brain kept safe.
Overpowering Curiosity: Curiosity killed the cat and it could kill Deevee one day. In the start of a shootout, he is the first to run and hide, but by golly is his desire to see the scene of the shootout going to make him stick his head out to watch. This weakness of his has made him irritable to figure out the answer, and decisions will be based solely on a cultural utilitarian point of view. Nosy, impatient, indefatigable, he can be very demanding.
Knows no Bounds: It would be brutally wrong to say that Quayhoggr is socially inept, for his line of work demands that he knows lots of different social cues. It is better to say he is daring to cross boundaries, and feels that consequences and expectations are arbitrary and temporary. “If the people of this culture could do it, why shouldn’t we?” he would think.
Periodic Self-loathing Quayhoggr’s want for other things has made him detached and miss out on most relationship development and his own Jupiterian origin. There are people by his side but they might never pass the level of “acquaintance,” not by fault of him not wanting to, but because of not knowing how to. He has a deep-seeded expectation that people ought to be accepting and wanting of him, but when the assumption does not meet the reality, sadness, loneliness, and self-hating come in.
As for his origins, he believes that the way of life that his background had set out for him is a prison-like sentence of deteriorating staleness.
"Music makes me forget myself, my real position; it transports me to some other position not my own. Under the influence of music it seems to me that I feel what I do not really feel, that I understand what I do not understand, that I can do what I cannot do. I explain it by the fact that music acts like yawning, like laughter: I am not sleepy, but I yawn when I see someone yawning; there is nothing for me to laugh at, but I laugh when I hear people laughing.
Music carries me immediately and directly into the mental condition in which the man was who composed it. My soul merges with his and together with him I pass from one condition into another, but why this happens I don't know."
Leo Tolstoy, The Kreutzer Sonata
Name
Eiko Niebo
Age
27
Appearance
Eiko is a lean, olive-skinned girl with a tempting and suggestive sway guarded by an almost all-too-cliché sarcastically stoic demeanor, which just so happens to wear on her attitude of involuntary conformism towards such stereotypes which only adds to her own self-annoyance. So, she could change her outfit and look a bit less lusty, but hey now, if she’s going drift around pointlessly in this painful existence, why not offer some entertainment with a skimpish black one-piece? And sure, her breasts are a bit small and yawning, but if perky and youthful isn’t in the least bit interesting, at least her bare, toned thighs have some sort of substance, especially when she’s walking. And, those dark red lines outlining her piece don’t hurt when accentuating her feminine physique. She thinks she looks pretty fucking sexy, anyways, and if no one else does — whatever — their loss.
Although, Eiko is above average height, a little more height for intimidation added by her black boots, matching in gesture and design with her short one-piece, wouldn’t hurt with anything, right? Yeah, Eiko thought the same, as well. The soles even have some phenomenal gripping and weigh nearly nothing, which upgraded her kicking game post the addition of these accessories.
Her pale, white hair is kept short and choppy, cut with bangs and decorated with her trusty black and gray goggles that occasionally cover her arrogantly worn yellow eyes. An unlit cigarette butt usually sticks out of her thin lips. Sometimes, she’ll even light and smoke it. However, the rolled tobacco and paper pressed simply in-between her lips is enough to keep her round, austere face from looking too vulnerable. She wouldn’t want to catch too many people off guard with her pinch-able cheeks and button nose. It gets a bit lagging after a while, anyways.
Oh, and the ‘earmuffs’ are obviously good for more than muffling out loud crossfire sounds. They are also headphones that can play music and help her communicate with the rest of the crew along with other various nearby channels.
Traits
As an outwardly-looking perfunctory type of character, Eiko has no problem going-with-the-flow, even if she’ll openly grumble against it from time-to-time. It’s not that she doesn’t have a backbone, but her collectivist style of living sometimes gets the best of her. Don’t get her wrong, though, she has passions — like the thrill of hearing a gun cock click right before all hell breaks loose, spending precious time gently lubricating her plasma rifle, and slirping down cheap, steaming noodles with poor, overly salty seasoning, and, as always, getting to know her co-workers.
One of her pastimes is simply listening to music. Unlike her cliché appearance, though, Eiko has no real set genre of music to which she listens and thoroughly enjoys space travel for the experience of listening to the various and different music-types around the Solar System. It also saddens her a bit whenever a song gets stuck in her head, and she has no real means of listening to it after Absolute Magnitude gets directed to the next mission. So, hearing Eiko make a half-assed hum when not wearing her headphones isn’t too uncommon.
Eiko also spends time practicing the art of Silat. Her own personal Pencak is often times silently demonstrated to whatever music is playing in her headgear. She’s also usually up for a good sparring and taunting foreplay beforehand, and if you want to see her smile, poke in her ego a bit. She’s a good sport — for the most part.
Don’t be fooled by Eiko’s Japanese first name, she’s not from Mars. Although, she does hold quite a bit of Martian blood in her. Someone down the line pulled himself up by his bootstraps and made a voyage from Mars to lead a better life, away from all the convolution and crime of the shadow planet. It must not have been too far down the line because Eiko’s first bounty was hunting down her older brother, Jun, a Gold fugitive, initiated with the men of the yakuza.
Okay, so, she didn’t really, really hunt him down. She had that sisterly insight on things, which was, of course, Jun’s mistake. Eiko needed the money, and well, the rest is history.
Her father also worked as a Licensed Weapons Dealer. This worked in favor of Eiko’s knowledge of munition, but it also helped introduce her brother to the darker side of some innocent seemingly customers. Without either, though, Eiko knows she wouldn’t be where she is today, and she’s still deciding if that’s good or bad or just some absurd fate she’ll never truly understand that might as well be drowned out by the sound of music.
Strengths
Savvy She's not exactly a ‘Jill-of-all-Trades (and Master of None),’ but she is a quick learner with agile reflexes and fine motor control skills. Give her a few tools, and she can fix a lot of problems. Well, the non-existential-crisis problems, usually. But, don’t worry; she can fix the existential-crisis ones, too, even if the methods are generally fatal as her good hand-eye-coordination makes quite a useful combination when using rifle, her preferred weapon of choice. She has a metal tiger claw on hand for out-of-ammo emergencies and close-encounters, though.
Weapons Specialist She's got good hand-eye-coordination, so detonating and deactivating are all fair play. Plus, her father was a Licensed Weapon Dealer. What could she not know? (A bit, but hey -- no one's perfect, and that's not saying she ain't a specialist.) In regards to things like gun fire control -- this is generally when Eiko slides her goggles over her eyes. She's never sure when she's going to be blasting heavy artillery at attacking ships or have an electro-mechanical analog ballistic computer screen blaring at her light eyes. Those radar screens can also give quite the headache in heated moments... But, whatever, she's got her lucky goggles. Eiko is also more than capable of operating large fire munitions that aren't so technical. Just don't ask her to properly aim one of those 19th century canons, 'cause that's above her pay-grade.
Athletic Eiko is probably more athletic than she is intelligent, but that doesn’t mean she’s a dumb broad. She’s a quick learner, remember? And, although, her mood seems rather impatient and satirical, Eiko is (almost) a Master in Silat, and is quite adaptable and all for playing a good game of charades when it comes down to a quick pro tempore acting gig to get a buck for a bounty. She is usually a good sport, after all.
Curious Her curiosity could either be a pro or a con, but she prefers to think of it as a positive characteristic. It seems like a decent trait to have when socializing, escaping from a tight situation, or treasure hunting. It kind of adds a similar seasoning like bravery or courage to her charm. As well, if she wasn’t curious, she’d have blown her brains out by now due to not particularly giving a damn about what was going to happen next — actually, that’s one of her over-used, running-inside jokes she keeps to herself, so don’t question her insanity too much.
Honest Even though Eiko comes off as hasty or superficial, she is a bit of a blunt truth seeker. To say she’ll never tell a lie would be a lie in itself. She’s a flawed creature just like the rest of ‘em. With that said, she thinks playing with sugar-coated bullshit seems like an inefficient waste of time, anyways. If you want her thoughts or reasoning, Eiko will beat the bush as many times as she deems necessary as opposed to skirting the issue or missing the mark. So yes, Eiko will tell it how it is (from her standpoint, ‘cause that’s probably the best she can do). However, if she truthfully needs to withhold information in exchange for something she can’t get any other way, she might just do so.
Weaknesses
Nosy She’s not just curious, but she is also nosy and has the tendency to ask inappropriate questions in a careless pursuit to know more about a person. She’s also fair game for pretending to listen to her headphones but actually be eavesdropping on a conversation. If they didn’t wanna be heard, why would they make it so easy for her to hear them? She wouldn’t go so far as to snoop through someone’s room, but that’s not to say she wouldn’t tinker given the golden opportunity.
Impatient Maybe if Eiko had more patience she would have actually mastered Silat or wouldn’t constantly try to pry personal information out of people, or something, but such is not the case. So, here she is on Absolute Magnitude, attempting to piece together everyone’s stories like she’ll never understand her own without knowing everything about everyone else, first. Likewise, Eiko can be rash or careless, and her curiosity does not always help to edge some of those brazen or cheeky impulses. So far, her recklessness hasn’t gotten herself killed, yet, but that fact alone isn’t saying much about any comrades.
Selfish Sure, Eiko is honest and wants to get to know everyone, and yes, she is even out there bounty hunting, capturing criminals for the good of society. However, at the end of the day, she’s really just doing it for herself, and if she ends up helping people along the way — hey, more power to her. Unfortunately, she’ll save herself before putting her neck on the line. She’s not actually trying to get herself killed; it’s the Adrenalin rush. So, if she does put her neck on the line, it was probably more for the Adrenalin of a calculated risk and low-key status report than the actual selfless, heroic act.
Offensive Operating munitions isn't necessarily the job for a defensive person. Although, deactivating could be defensive. However, in all seriousness, Eiko aims to kill not wound, and this little knack comes at a price along side of how honesty isn't always nice. So, Eiko's strong point really isn't particularly in polite manners or thinking. That's not how you get the job done. With that said, losing a wits battle has always been a peeve, so a gruff attitude can easily be unveiled to shield the intellectual blows. Oh yeah, the good sport thing -- it was for the most part. Unfortunately, her temperament or annoyed, careless attitude is definitely a present fixture on her face, which is not the most pleasant thing to have in close quarters. That's not to say she's always getting into fights -- just look at her general complacency, and besides, music is medicine for the soul. Why else would she be so addicted to her headphones? Plus, fighting with coworkers isn't really efficient, but sometimes, it's hard to bottle excess emotions. So, maybe a good sparring match to tame the flames?
Throwin' this up with a side note of 95 99 Theses on Why Briza's Commitment Ain't Gunna Be A Problem Dis Time.