I like to think of myself as a down to earth guy, so I am gonna be completely level with ya'll. It is too close for me to call. I apologize for taking a week to give such a lackluster answer. To be fair, deadbeat is kind of in my name. I wanna give you guys one more day to revise your sheets to make it easier for me to decide. Like an elimination round everybody made it to. If me ghosting for a week and then telling you to revise your sheets for the possibility of still being rejected isn't your jive, which I imagine it cannot be for 100% of you, I totally understand.
Other than that, my advice for all the sheets is about the same; I would like to see the themes of the RP emphasized further in the sheet/history. The whole RP is going to be an emo circlejerk of coming to terms with one's past, so think about your character's past and how it shaped them. I have also included individual critiques in hiders if you want less shitty general advice. Sorry once again for the wait, see you guys tomorrow night.
I like Lynette because I like characters that you can surmise in a sentence, and Lynette is an albino ex-cop on a motorcycle. Nice. As said above, she's golden if you can beef up a backstory.
Bonus points for using a character I have accepted in the past, but negative points for using a character that disappeared in the past. If I accept Eiko over the other applicants, I would like an especially fleshed out backstory for her. Or, you can try to come up with a new character in a day, which is a gamble.
You have a very solid grasp of the tone, but your character's role is taken by another pilot, and there is a likelihood of someone else taking "Smart guy". I look forward to any reworks, especially considering Weber could be reworked into a veteran easily, though I would also like to see any revisions of him more fleshed out and less two-dimensional
I like Sparks, but I feel the themes and worldbuilding could be implemented more fully in her character. She is the only applicant from Mars, for example, but seems pretty not-Japanese, which is never brought up. Also, there is another engineer on the accepted characters, which seems to be integral to her character. I'd like it if you could emphasize her themes/history and change her profession.
I don't know, but I don't have a feeling that I can continue this RP anymore. I was careless, and thought that RPs might not be as active. Now with a few of them rushing at me, and the fact that I am about to go study abroad and just took a part time job so my schedule gets a little tight right now. So probably I'll opt out for this one. Good luck with the RP guys
Alright, well I beefed up my backstory just a bit. I don't want to reveal exactly how the death that later resulted in her leaving the police force occurred, but I added and changed some details of what happened after that. Hopefully that'll be enough for now.
Fossil
âDo not go gentle into that good night. Rage, rage against the dying of the light.
Name
Lynnette âFossilâ Fortier
Age
34
Appearance
The first thing people tend to notice about Lynnette is her unusually pale skin and hair. The second is her height which is at the high end for women. She possess the type of visage that tends to draw the eye and hold its attention, if not due to her pale skin and hair then because of her comely face, one that tends to posses an expression of amusement. Her hair, which she insists is platinum and not grey or white, is usually allowed to fall below her waist, although she will put it up into a ponytail or some other style if she needs to keep it out of her way. As for garments she prefers form fitting clothes, her favorite being a grey tight jumpsuit that complements her hair color. Usually her favorite revolver and kukri can be found resting on her waist.
Traits
Albino: Simple bad luck resulted in her being born with this rare disorder.
Lunarian: Born an American and proud of it! Lynette spent most of her life on the moon and only recently began traveling beyond American borders.
Ex-Cop: What was she doing before leaving home? Enforcing the law. She was even a member of SWAT for a while.
Biker: Sheâs the kind of person that enjoys rider a bike, whether that be a motorcycle or hover bike.
Past
Thereâs not much to say about her past. She had a normal family and childhood. When she graduated from college she decided to follow in her fatherâs footsteps and become a cop. It was something she proved good at. She was the kind of cop that would go the extra mile for the citizens, giving people rides in her car when it rained, playing around with the neighborhood kids, that sort of thing. Needless to say she was well liked in the community.
Eventually she was recruited into the local SWAT unit, which she spent several years in. It was at this time that she gained the nickname âFossilâ, due to her pale skin and hair. And then something tragic happened. Her actions led to the death of someone. She was placed on administrative leave for a time; eventually she was allowed to return to the force. For a time she was content to try and redeem herself, but it soon became clear that her comrades would not be quick to forget what had occurred. The hushed whispers and looks of disgust and, far worse, disappointment proved to be too much for Lynnette. She soon retired from the police force.
For a time she was content to remain on the Moon and work as a private detective. Eventually, however, she decided to leave her old life entirely behind her. She departed her old home, working as a bounty hunter before running into the crew of the Absolute Magnitude.
Strengths
Close Combat Specialist: Any fight that takes place from armâs reach to fifty feet beyond is within her realm of expertise. She has been trained in the use of various types of weapons ranging from submachine guns and pistols to knives and her very body. Her favorite weapons are her old style revolver and her kukri knife, although she is more than comfortable using martial arts when the situation calls for it.
Breach and Entry: Bad guys holed up in a room? Door locked? Lynetteâs your girl! Whether it be through the use of lockpicks, explosives, or a cutting torch she knows how to get through that door, no matter how secure it may appear. Better yet she is well practiced in the correct way to enter a room filled with hostiles once the door has been breached.
Lithe: Sheâs not merely flexible or agile, all of her movements possess a graceful quality. This quality seems to seep into everything she does whether that be fighting or simply walking.
Charmer: Lynette seems to just naturally get along with people. People listen to her when she speaks. The way she holds herself, her tone of voice and facial expression, even the look in her eyes seems to draw people in.
Weaknesses
Ranged Combat: One would think that, given how skilled she is at close combat, she would possess some skill with longer ranged weapons. This is most certainly not the case. Past sixty feet she really begins to struggle to hit her targets. It's so bad that she doesnât even bother using rifles anymore.
Computer Noob: In all groups there is that one person who seems to find all the websites with viruses, forget their passwords, and only update their OC when forced to because learning the new features is too hard. Lynette is one of those people. She does have a basic understanding of technology and how it works, but it's probably better for all involved if she only uses it to surf the web. And someone should probably run a virus scan whenever she gets off.
On her Shoulders: Lynnette tends to not trust others to do their part and will take on more than she can handle if allowed. This can cause her to become overwhelmed, stressed, and lose sleep. None of these are good ailments to have.
Moral High Ground: Perhaps it's because of her old career, or simply her personality, but Lynnette insists on maintaining the moral high ground at all costs. This means only taking government sanctioned jobs, no unnecessary use of violence, and the lives of civilians must be protected at all costs.
The Sun is her Bane: Due to her albinism Lynnette is not on the best of terms with the Sun. Granted it's not like direct sunlight is acid to her, but she is at increased risk of getting sunburns and skin cancer. Because of this she tries to avoid direct sunlight when feasible and uses a lot of sunscreen.
"Music makes me forget myself, my real position; it transports me to some other position not my own. Under the influence of music it seems to me that I feel what I do not really feel, that I understand what I do not understand, that I can do what I cannot do. I explain it by the fact that music acts like yawning, like laughter: I am not sleepy, but I yawn when I see someone yawning; there is nothing for me to laugh at, but I laugh when I hear people laughing.
Music carries me immediately and directly into the mental condition in which the man was who composed it. My soul merges with his and together with him I pass from one condition into another, but why this happens I don't know."
Leo Tolstoy, The Kreutzer Sonata
Name
Eiko Niebo
Age
27
Appearance
Eiko is a lean, olive-skinned girl with a tempting and suggestive sway guarded by an almost all-too-clichĂŠ sarcastically stoic demeanor, which just so happens to wear on her attitude of involuntary conformism towards such stereotypes which only adds to her own self-annoyance. So, she could change her outfit and look a bit less lusty, but hey now, if sheâs going drift around pointlessly in this painful existence, why not offer some entertainment with a skimpish black one-piece? And sure, her breasts are a bit small and yawning, but if perky and youthful isnât in the least bit interesting, at least her bare, toned thighs have some sort of substance, especially when sheâs walking. And, those dark red lines outlining her piece donât hurt when accentuating her feminine physique. She thinks she looks pretty fucking sexy, anyways, and if no one else does â whatever â their loss.
Although, Eiko is above average height, a little more height for intimidation added by her black boots, matching in gesture and design with her short one-piece, wouldnât hurt with anything, right? Yeah, Eiko thought the same, as well. The soles even have some phenomenal gripping and weigh nearly nothing, which upgraded her kicking game post the addition of these accessories.
Her pale, white hair is kept short and choppy, cut with bangs and decorated with her trusty black and gray goggles that occasionally cover her arrogantly worn yellow eyes. An unlit cigarette butt usually sticks out of her thin lips. Sometimes, sheâll even light and smoke it. However, the rolled tobacco and paper pressed simply in-between her lips is enough to keep her round, austere face from looking too vulnerable. She wouldnât want to catch too many people off guard with her pinch-able cheeks and button nose. It gets a bit lagging after a while, anyways.
Oh, and the âearmuffsâ are obviously good for more than muffling out loud crossfire sounds. They are also headphones that can play music and help her communicate with the rest of the crew along with other various nearby channels.
Traits
As an outwardly-looking perfunctory type of character, Eiko has no problem going-with-the-flow, even if sheâll openly grumble against it from time-to-time. Itâs not that she doesnât have a backbone, but her collectivist style of living sometimes gets the best of her. Donât get her wrong, though, she has passions â like the thrill of hearing a gun cock click right before all hell breaks loose, spending precious time gently lubricating her plasma rifle, and slirping down cheap, steaming noodles with poor, overly salty seasoning, and, as always, getting to know her co-workers.
One of her pastimes is simply listening to music. Unlike her clichĂŠ appearance, though, Eiko has no real set genre of music to which she listens and thoroughly enjoys space travel for the experience of listening to the various and different music-types around the Solar System. It also saddens her a bit whenever a song gets stuck in her head, and she has no real means of listening to it after Absolute Magnitude gets directed to the next mission. So, hearing Eiko make a half-assed hum when not wearing her headphones isnât too uncommon.
Eiko also spends time practicing the art of Silat. Her own personal Pencak is often times silently demonstrated to whatever music is playing in her headgear. Sheâs also usually up for a good sparring and taunting foreplay beforehand, and if you want to see her smile, poke in her ego a bit. Sheâs a good sport â for the most part.
Donât be fooled by Eikoâs Japanese first name, sheâs not from Mars. Although, she does hold quite a bit of Martian blood in her. Someone down the line pulled himself up by his bootstraps and made a voyage from Mars to lead a better life, away from all the convolution and crime of the shadow planet. It must not have been too far down the line because Eikoâs first bounty was hunting down her older brother, Jun, a Gold fugitive, initiated with the men of the yakuza.
Okay, so, she didnât really, really hunt him down. She had that sisterly insight on things, which was, of course, Junâs mistake. Eiko needed the money, and well, the rest is history.
Her father, Ken Niebo, also worked as a Licensed Weapons Dealer. This worked in favor of Eikoâs knowledge of munition, but it also helped introduce her brother to the darker side of some innocent seemingly customers. Without either, though, Eiko knows she wouldnât be where she is today, and sheâs still deciding if thatâs good or bad or just some absurd fate sheâll never truly understand that might as well be drowned out by the sound of music.
Ken Niebo was no Captain of Industry, having been born and raised on one of the ultra-wealthy moons of Jupiter, but he knew guns â just like his father, his grandfather, and presumably his great-grandfather. So, yeah, it could pretty much be hypothesized that The Niebo Family were some sort of weapon dealers back on Mars. However, Kenâs grandfather liked to look at things a bit differently, and by differently, he just never spoke of how or why the Niebos were into the gun slinging and selling. It just was.
Of course, It just was wasnât good enough for Jun, and therefore, it wasnât good enough for Eiko, either. It probably would have been okay for Eiko because she wasnât always the deepest thinker as a child, but she looked up to her Goddamn brother. He was her hero. Everything she could do, he could do better, and everything he could do, she wanted to be able to do. Like, when he started smoking cigarettes, Eiko was right behind him. In fact, speaking of cigarettes, it was this little dirty habit that lead Eiko into pirating. Not only were cigarettes just kind of an expensive habit for an underaged girl like herself, but hey, it also gave her some cool points with the older guy.
Anyways, Jun wasnât really a hero or a good guy, but Eiko just was really not the deepest thinker like that. Her brother was a knight to her, not that sheâd ever use that kind of terminology in a serious manner, but pedantics-shemantics. However you wanna word it, Jun was pretty aware of his little sisterâs eager feelings towards him, and he was ready and willing to use her eagerness. There was even this unspoken rule Junâs âbuddiesâ immediately picked up on: sure, his dumb broad of a sister was no angel, but she was better off not knowing the truth about Jun.
Jun had charisma like that. He pulled people with his charm. So, it wasn't really a big surprise that when he went looking for trouble, trying to figure out the secret history of his surname, he found the trouble he was looking for, and the assumption was spot on: Weapon Dealers. Dirty, filthy, rich weapon dealers -- the complete opposite of the modest family business working humble hours to make ends meet. That's all theyâd ever be on Jupiter, poor, grimy weapon dealers.
Not on Mars.
So what if he had to wash his hands of someone elseâs blood every now and again? The amount of power he could accumulate in a small amount of time -- milking his last nameâs legacy. Niebo was a blast from the past, some niche legend that the older generation occasionally recalled from some memorable story. This was his calling: bringing life back to his familyâs name, and he wasn't going to leave Eiko behind⌠yet.
Eiko never saw her family as poor. They lived on Jupiter for all such sake, but her brother knew how to work her. She was, after all, a naive, physically underdeveloped fifteen year old girl at the time. She didn't have Junâs exact charisma, but she could smile cute and fake a pretty twinkle in an unsuspecting manner. She also knew how to whip a gun like sheâd been doing it her whole life (because she had). He started her out with small jobs, kind of like the stealing of cigarettes and pocket change but a bit bigger and with more responsibility and backlash if failed. It didn't take long for Eiko to start junking on the adrenaline and thrill of the rewards, and in return, Jun let her know what was up.
He never gave her the full story, though. Hell, he didn't even give his best friend the full story. He was so hush-hush it made some people wonder how he got so much business and trust. Eiko knew it was his silence that gave him the authority, and she respected him for it. So did his best friend, Wesley Jderoiu. Others might have respected him for being tall, angry, murderous -- but not Eiko, nor Wes. They both respected and loved Jun; and maybe it was Eiko and Wesâ understanding of Jun that made their relationship; or maybe it was something else. Either way, the big guy never fully approved.
There could have been a conglomerate of reasons as to why Jun despised their interests in each other: age, business, drugs, insight; the list could go on. However, Eiko has the hardest time understanding why Jun threw Wes to the wolves. It was not as if he just discarded Wes for any good reason. Anyone could have taken Wesâ place. It was a fucking suicide mission, and Wes had no bloody clue. Jun played him like a pawn. And, Eiko? Well, Eiko couldnât believe it had taken her so long to figure out what her brother was doing.
Power. Greed. Hunger.
Slowly, Eiko let herself drift out of Junâs group. It was as if, after Wesâ death, Jun was different. He wasnât remorseful or even the least bit empathetic (nor sympathetic) towards Eiko. If anything, he gave her the cold shoulder. It was as if he was trying to teach her a lesson for something she didnât know she had done wrong, and eventually, she was a nobody to him -- until she turned his ass in.
Granted, it took her several years to do it. Moping aside, it took a while before she could work her way back into the system after seeing the proceeds of her brotherâs worth. He wasnât just pawning people, he was pawning parties; and the stakes were kind of high.
No one had to thank Eiko for her work, though. Getting a hold of her brother, and hearing the sound of his jovial voice, excited to see her âback from being a crybaby over her Wesâ much needed and selfless sacrificeâ before seeing the shock on his face as his kid sister nearly killed him and then proceeded to trade him in for a really nice reward was good enough, materially, anyways. She was still Eiko, Junâs dumb broad of a sister, and Wes was dead. The last decade of her life was some brainwashed black market con-job. She could go home and look her parents in the eyes and tell them about the time she killed a guy while strip teasing for him, or how she almost killed Jun instead of turning his body in for a bounty.
She was a criminal. There was really no going back.
She was no prodigal daughter; and everything her family had worked so hard for: God, she was a dumb broad (not that she was about to admit it out loud).
At least, she's got music to drown her out... and now, The Magnitude.
Strengths
Savvy She's not exactly a âJill-of-all-Trades (and Master of None),â but she is a quick learner with agile reflexes and fine motor control skills. Give her a few tools, and she can fix a lot of problems. Well, the non-existential-crisis problems, usually. But, donât worry; she can fix the existential-crisis ones, too, even if the methods are generally fatal as her good hand-eye-coordination makes quite a useful combination when using rifle, her preferred weapon of choice. She has a metal tiger claw on hand for out-of-ammo emergencies and close-encounters, though.
Weapons Specialist She's got good hand-eye-coordination, so detonating and deactivating are all fair play. Plus, her father was a Licensed Weapon Dealer. What could she not know? (A bit, but hey -- no one's perfect, and that's not saying she ain't a specialist.) In regards to things like gun fire control -- this is generally when Eiko slides her goggles over her eyes. She's never sure when she's going to be blasting heavy artillery at attacking ships or have an electro-mechanical analog ballistic computer screen blaring at her light eyes. Those radar screens can also give quite the headache in heated moments... But, whatever, she's got her lucky goggles. Eiko is also more than capable of operating large fire munitions that aren't so technical. Just don't ask her to properly aim one of those 19th century canons, 'cause that's above her pay-grade.
Athletic Eiko is probably more athletic than she is intelligent, but that doesnât mean sheâs a dumb broad. Sheâs a quick learner, remember? And, although, her mood seems rather impatient and satirical, Eiko is (almost) a Master in Silat, and is quite adaptable and all for playing a good game of charades when it comes down to a quick pro tempore acting gig to get a buck for a bounty. She is usually a good sport, after all.
Curious Her curiosity could either be a pro or a con, but she prefers to think of it as a positive characteristic. It seems like a decent trait to have when socializing, escaping from a tight situation, or treasure hunting. It kind of adds a similar seasoning like bravery or courage to her charm. As well, if she wasnât curious, sheâd have blown her brains out by now due to not particularly giving a damn about what was going to happen next â actually, thatâs one of her over-used, running-inside jokes she keeps to herself, so donât question her insanity too much.
Honest Even though Eiko comes off as hasty or superficial, she is a bit of a blunt truth seeker. To say sheâll never tell a lie would be a lie in itself. Sheâs a flawed creature just like the rest of âem. With that said, she thinks playing with sugar-coated bullshit seems like an inefficient waste of time, anyways. If you want her thoughts or reasoning, Eiko will beat the bush as many times as she deems necessary as opposed to skirting the issue or missing the mark. So yes, Eiko will tell it how it is (from her standpoint, âcause thatâs probably the best she can do). However, if she truthfully needs to withhold information in exchange for something she canât get any other way, she might just do so.
Weaknesses
Nosy Sheâs not just curious, but she is also nosy and has the tendency to ask inappropriate questions in a careless pursuit to know more about a person. Sheâs also fair game for pretending to listen to her headphones but actually be eavesdropping on a conversation. If they didnât wanna be heard, why would they make it so easy for her to hear them? She wouldnât go so far as to snoop through someoneâs room, but thatâs not to say she wouldnât tinker given the golden opportunity.
Impatient Maybe if Eiko had more patience she would have actually mastered Silat or wouldnât constantly try to pry personal information out of people, or something, but such is not the case. So, here she is on Absolute Magnitude, attempting to piece together everyoneâs stories like sheâll never understand her own without knowing everything about everyone else, first. Likewise, Eiko can be rash or careless, and her curiosity does not always help to edge some of those brazen or cheeky impulses. So far, her recklessness hasnât gotten herself killed, yet, but that fact alone isnât saying much about any comrades.
Selfish Sure, Eiko is honest and wants to get to know everyone, and yes, she is even out there bounty hunting, capturing criminals for the good of society. However, at the end of the day, sheâs really just doing it for herself, and if she ends up helping people along the way â hey, more power to her. Unfortunately, sheâll save herself before putting her neck on the line. Sheâs not actually trying to get herself killed; itâs the Adrenalin rush. So, if she does put her neck on the line, it was probably more for the Adrenalin of a calculated risk and low-key status report than the actual selfless, heroic act.
Offensive Operating munitions isn't necessarily the job for a defensive person. Although, deactivating could be defensive. However, in all seriousness, Eiko aims to kill not wound, and this little knack comes at a price along side of how honesty isn't always nice. So, Eiko's strong point really isn't particularly in polite manners or thinking. That's not how you get the job done. With that said, losing a wits battle has always been a peeve, so a gruff attitude can easily be unveiled to shield the intellectual blows. Oh yeah, the good sport thing -- it was for the most part. Unfortunately, her temperament or annoyed, careless attitude is definitely a present fixture on her face, which is not the most pleasant thing to have in close quarters. That's not to say she's always getting into fights -- just look at her general complacency, and besides, music is medicine for the soul. Why else would she be so addicted to her headphones? Plus, fighting with coworkers isn't really efficient, but sometimes, it's hard to bottle excess emotions. So, maybe a good sparring match to tame the flames?
@DeadbeatWalking, I added a Hidden History Hider inside the History Hider.
First post will be up tonight or tomorrow afternoon. Thank you all for your patience once again. Also, now seems a good time to bring up the discord question; Should we have one? It makes character building what if's and chatting easier, but diminishes the thread's post bumping and always ends up excluding the one guy never in the chat.
I once wallowed in a swamp for thirteen days and fourteen nights. The mission was simple, at least that's what they told me.
First post will be up tonight or tomorrow afternoon. Thank you all for your patience once again. Also, now seems a good time to bring up the discord question; Should we have one? It makes character building what if's and chatting easier, but diminishes the thread's post bumping and always ends up excluding the one guy never in the chat.