"Scratch any cynic and you will find a disappointed idealist." George Carlin
Name Marino Di Liberto
Nickname(s) Marty
Age 34
Gender Male
Sexuality Bisexual
D.O.B 27th December 2083
Nationality Italian
Appearance Marino has close cut black hair and small light blue eyes. His face is an oval shape and his slightly rounded chin is lined with stubble, that he refuses to shave. He looks extremely tired from 16 years of non-stop work. His shoulders aren't very broad, and he look rather um-imposing, standing at 5'5" and weighing a mere 66kg. He has a small birthmark on his left cheek, and a scar over his right eyebrow.
Personality Marino is not what most people would expect in a captain. He has become incredibly jaded. Years of work had tired him out, as he has slowly become a slacker, only trying to keep his job for the pay check. However, his no-stress attitude is very popular among newer recruits, who find him a good boss that always has time to have a laugh his crew. To older crew members, however, they find him lazy and unfit to be in charge. The IOSE would fire him, if he wasn't one of their most valued crew members
Position on The Condor Captain
Skills
Pilot- Before becoming Captain, Marino piloted The Condor, and two other ships.
Orator- Marino is well-known for his rousing speeches. It is true that these are very rare, as he is not usually motivated enough to try and increase morale, but when he makes them, they are said to be truly something.
High-born- Being born into a wealthy family, Marino has friends in high places, which is a boon when he wants something that may be a bit shady.
Strategist- Marino, having played hours of vintage board games like Risk, has mastered the art of strategy, one of the reasons he hasn't lost his job.
Personality: Masha is very hard to describe as she is fresh meat on the station; however, some habits of hers have been too constant not to say something about her: she is very shy as far as the time she spends in her chamber can tell, albeit this can be a result of her trying to get accustomed to the new way of life; she was however gentle and cheerful on the occasions the crew got to talk to her, when she was not busy with gymnastics work outs in the station gym; she appears to be dependent on having something to read or scribble, because she is seldom seen without her tablet or working equipment consisting of holoslates and holocoms; Masha has struck her lab partners as often childish and clumsy, however, and more eager to indulge in witticism and wordplay than careful and precise experiments (although this does not mean she is not hardworking or incompetent, but rather taking a bit longer to get invested in work that does not interest her one hundred percent), but Masha would like to see herself as adaptable and capable of dealing with anything pun in front of her thanks to her imaginative nature, although she is very afraid of situation in which she would have to choose between following the protocol of the ship or the captain's order and doing what she believes would be her moral obligation as a human being.
Position on The Condor: exolinguist (a linguist specialised in extraterrestrial communication) and amateur exobiologist (biologist dealing with extraterrestrial flora and fauna)
Skills:
Fluent in over a dozen extraterrestrial languages, both dead and living.
A certified nutritionist.
Decent knowledge of more well-known alien species' biology.
A decent gymnast.
Cooking.
Years on The Condor: A newcomer fresh from the academy; has spent barely a month aboard.
Name: Lucile J. Lumiere Nickname(s): Lucy / Luci Age: 27 Gender: Female design Sexuality: Bi DOB: October 21, 2090 Nationality: French
On their own, Luci stands at 5'10 and is typically clad in gloved turtlenecks and short pleated skirts, rocking classic converse (on red, one blue) with mid-thigh socks. Occasionally wears faux-fur lined hoodies when not on the job, the sleeves sectioned off half way to their elbows. Luci enjoys the sometimes arguably inappropriate fashion considering the captain's seriousness about the job, though they are self conscious of their joints, knuckles and seams. Doll-like hinges and splits down their arms, legs and back as well up from their jaw and past cheekbones before disappearing around their hairline. Such slight but distinct features betray their artificial body.
Lucy's exosuit stands at 6'2. The single eye's readings combine with the visor's HUD to offer a display as if it wasn't there, offering scanner feedback. Compensators accentuate the strength of its wearer, custom fitted for Lucy's current frame which sports nearly inhuman capabilities on its own. Four external shielded battery units power the suit's thrusters and gyroscopic balancing units as well as other standard functions save for life support.
Personality: Though Luci's previous military deployment is a wash of black lines, it's become clear in a number of instances that they are likely not an android, strictly speaking. Materialistic and even mildly spiritual, Luci can be highly illogical at times when little is at stake. They behave with teasing affection and self-awareness to the point of playing dumb as a method of disengaging from conversations or intentionally irritating individuals for reasons implied by the former trait. However, Luci is still first and foremost professional regarding their work and role, though impulsive at times, they mean well...an admirable rarity of a behavior coming from a 'robot'. Such qualities like loyalty and tasking carry over, though not without their personal take. Enjoys hard copies of books and logic puzzles, especially riddles or bad jokes. Though they have an interest in cooking, their design is more tuned to pilot surgery subroutines than kneed dough, measure ingredients and other small but simple things that frustrate Luci to no end...as if they're not used to living in their own body. Their demeanor uncommonly dips in ways simulating depression, though they enjoy the idea of exploring the galaxy and its worlds, so it becomes difficult for Luci to stay negative for very long.
Position on The Condor: Field Medic (Explorer/Doctor cross equipped for severely hazardous environments)
Skills
Thoroughly versed in human and registered alien anatomy to the extent of treating even severe trauma.
Lightly knowledgeable in regards to human and registered alien pathogen susceptibility and treatment.
Physically formidable - machine reflexes and decades of technological sophistication combined make Luci a small jack of trades in the physical department.
Military training - small arms training, close-combat takedowns, squad tactics. Their appearance betrays this well oiled but retired machine of warfare.
Artificial anatomy - No air required. Internal maceration breaks down consumed carbon material for fuel when UV light or a jack into a sophisticated power source is unavailable.
Years on The Condor: 2 (since the 'incident' resulting in redeployment)
"What do you mean eating this may kill me? How do you know? I'm gonna try it anyway!"
Name: Christian De Leon
Nickname: Chris
Age: 30
Gender: Male
Sexuality: Aromantic Asexual
DOB: March 14, 2087
Nationality: Filipino
Appearance: Chris stands at a height of 5'9" which he feels is just enough for him. He has a rather lean and athletic type of build due to his kind of work. He would often simply wear any casual clothing he can find when inside the ship, perhaps even outside when it's safe. He is often seen with a hat though, and a smile on his face. He would often be seen slouching. He has a number of scars on his body, mostly due to getting himself in danger when he's out and about. There is a particularly long gash down his back that he fondly looks back at.
Personality: If you were to ask others, the first thing they will tell you is that he is a reckless idiot who has no sense of self-preservation. He is well known for being the first one into the field, even alone and without much equipment, and then come back with injuries but with a huge smile on his face. One of his favorite things to say is - "Hey look! I ate this! I think it's poisonous, you might want to run a test on it!" - People also will tell you that he's childish and a very happy-go-lucky guy. He seems to constantly have an aura of jolliness around him. He loves talking with others and learning about a lot of things. He's rarely seen to be serious. Though he is actually pretty smart thanks to experience.
Position on The Condor: Explorer / Resident Poison Expert (He is mostly seen rating the flora and fauna from 1 - 10, depending on how dangerous they are. He often gives them silly names until someone would like to name it.)
Skills:
Toxin/Poison Immunity - Being an experimental child from way back, he was injected with a lot of toxins until he became immune of those. Though he would simply be resistant to new toxins, it at least keeps him from actually dying.
He has knowledge on extraterrestrial biology.
He knows some alien languages and culture, which he actually partook in at one point in his life.
He is physically adept, having had intermediate military training which results to him being able to do parkour quite well.
Enhanced senses - Having implants from when he was a child in a lab, he is able to see, hear, smell, taste and feel better than normal humans.
Years on The Condor: 5 years
Other: He was an orphan who was then taken to a lab that runs illegal and mostly life threatening tests on humans.
Appearance: Na'Shur is a Carnotaurian, a race of semi-reptilian predators originating from the planet Hysh. Like all of his species, Na'Shur has a pitch black, scaly skin that is highly resistant to radiation, red eyes that glow in the dark, a nose and ears that are little more than holes, and a lipless mouth full of sharp teeth. Unlike his people, however, Na'Shur has been genetically and cybernetically modified for the purpose of war.
Na'Shur is incredibly tall, even by Carnotaurian standards, reaching 7'6 and weighs about 378 pounds of high-density muscle and metallic bones. His scales are much more pronounced than an average Carnotaurians, dominated by massive rough ridges, not unlike Earth's crocodiles, instead of the pebbly scales one would usually see in the species. Finally, everyone can see the bionic plugs that have been embedded into and around his entire body. Due to the hard ridges around his face, the already unemotive Carnotaurian is a stone wall to anyone trying to get a read on him and thus have to look at body language to get any idea what he's thinking.
Personality: Na'Shur is a soldier without a war to fight. His entire life was a buildup of hardships and grim realities before he and the other enhanced children just mowed over the civil war that engulfed the system, left with nothing but a feeling of "what now?" after dismantling one hundred years of conflict in ten. Many stayed home and helped with the rebuilding effort while others like Na'Shur couldn't handle sitting idle took their ticket to the stars when outside forces began to take an interest in Hysh's vast wealth of metals and jewels.
Na'Shur is struggling to find his place in a galaxy where his purpose is already finished. Most emotions are unknown to him and social etiquette doesn't go any further than "Don't speak unless spoken too". He want's to belong somewhere but doesn't know how and is desperate to find any respite to loneliness gnawing at his guts while simultaneously trying to squash it underneath stoicism.
Position on The Condor: Ground Team Security Specialist, Auxillary Geologist
Skills:
Military Training: The combat doctrine of the Enhanced Soldier was dauntless advance through enemy trenches, necessitating CQC, demolition, and hand to hand combat.
Self Reliant: Part of each Enhanced Soldier's training was the maintenance and repair of their own arms and armor, a skill that can bleed into other situations but it doesn't make Na'Shur a master mechanic.
Enhanced Biology: The race that oversaw the enhancements of the Carnosaurian children went all out. Beyond the greatly increased strength and nigh unbreakable bones, Na'Shur is able to secrete a highly corrosive saliva that aids digesting inedible things as well as use it as an impromptu weapon, turn off sections of his brain to stay awake for longer periods of time, and metabolize almost any poison he ingests.
Geology and Metallurgy: Rocks and metal are very important to the people of Hysh, with every person at least proficiently knowledgeable in the fields. Na'Shur has taken an interest in metals and how they can boost the effectiveness of his gear but also for its spiritual relevance in his life.
Weapon Crafter: Hand in hand with their beliefs in the importance of rock and metal, Na'Shur has put it upon himself to craft his own weapons and armor in an effort to be close to something his people considers art. Now that he is away from home he has a whole galaxy worth of inspiration to work off of and the resources to bring the aesthetic he craves into his works.
Tolerance of Tedium: Give Na'Shur a task and he will do it, need him to stand watch for thirteen hours straight? He's your man. Need a ship load of potatoes peeled? He'll get it done. Na'Shur finds a certain amount of satisfaction from doing repeated actions.
Years on The Condor Fresh on the Boat
Other: Gear:
Carnasaurian Power Armor: A suit of armor that boosts the already impressive physical attributes of the Enhanced Soldiers to even greater heights, speaking of which it boosts Na'Shur another foot in height. The power armor itself is worn in two parts, the subsystems and braces that connect to Na'Shur's nervous system and the armored plates that go over it. The plates themselves are made from a ceramic material that is highly resistant to both heat and shock that makes small arms and low power energy weapons nearly useless, though a lucky shot through the photolenses is definitely possible. The power pack allows for fifteen days of constant use before needing a recharge.
Modified Bolt-Tak: The Bolt-Tak is a large kinetic weapon that fires armor penetrating, high explosive rounds. Na'Shur has added a "small" flamethrower underneath the rifle barrel for bunker clearing.
Combat "Knife": Just your standard issue multi purpose combat knife, at least in Na'Shur's hands. In anyone else's it's a blackened machete that'll cut through your hand if you aren't careful.
Due to the lack of lips and fundamentally different vocal cords, Na'Shur needs to use a translator to speak to most other species as the Carnasaurian language is little more than a collection of different grunts, hisses, roars, and body language.
Slight little wren Never in one place Takes flight Towards the sky's starry face
Age ▶ 25
March 26, 2092
Gender ▶ Male
Sexuality ▶ Gay
Nationality ▶ Canadian
African-Canadian
Appearance ▼
Curly chestnut hair and piercings; the most defining traits of this burgeoning Condor fame-seeker eyes may be drawn to upon first glance. Lawrence’s soft features—a flat nose, round cheeks with slim cheekbones—all befit his somber brown eyes and dark complexion.
A few small freckles dapple his cheek.
Wren’s piercings include ear piercings, an orbital piercing on his left ear, and a septum piercing.
Personality ▼
Lawrence is a man driven by an appetence for fame and recognition. Such a grandiose desire, however, not influenced by wealth or self-obsession, but rather to unearth his own purpose; an insecurity that, alongside his feeling of expendability, has manacled Wren since his teens. Aside from his glaring ambitions, Lawrence is an exceptionally sensitive and reflective person, preferring a small company of friends and generally personal in nature. He may be vocal in select matters, but his own feelings are kept to himself only.
Enjoys ▶ Rock-climbing, hiking, writing, and researching.
Condor Position ▶ Explorer Position held for: Three years
Skills ▼ Rock-climbing Growing up in British Columbia, Lawrence became enthralled by the mountainous ranges of the province, and began rock-climbing recreationally as soon as he was allowed to. Parkour Wren's experience exploring various planets and their geographical extremes has honed his capabilities in parkour, making him a nimble explorer. Researching Reflective and always questioning everything and everyone—himself above all—Wren has garnered a knack for research. High vitality & endurance Owing to his persistence with rock climbing and hiking, as well as taking after his father's exercise routines, Wren has reached exceptional physical condition. Communication A recent addition to his skillset, being an explorer for the Condor has forced Lawrence to develop his communication skills with both his team and foreigners.
A malformed segment of the brain left her incapable of reaching much beyond an eight-year-old's conception of the world. Mental retardation. When she was young, her well-achieved mother and masculine father looked at her as an extension of their success: a beautiful little daughter who would make great things of herself, they were certain. When her mental flaw was uncovered, that pride turned to fear.
She was given her first cybernetic implant, designed to counteract her inborn flaw.
It was small one, buried deep into her brain tissue, but the results were miraculous. Her intelligence sky-rocketed, she was taken from the "special" classes to the normal ones, social skills finally showed signs of life. But while no one could see the electric device adjusting her mind's every signal, she could feel it. It hurt. Very, very badly. Only after months of that little girl begging to "go back the way I was" did a shocked doctor realize the implant was destroying her. It was irremovable, but also unsustainable. She was on the path to death.
So to counteract the malfunctioning, she received five implants.
A few years passed peacefully. "Jay Jay," she was calling herself, was predominately a high-level pupil of all her teachers. Then the decay began once more: her movements were jerking, her steps were off. Her mother noticed bruises over the preteen's arms and legs, a new mark left whenever she rammed herself into furniture. Worse, she was talking to herself frequently- nobody could ignore the paranoia, either, or her sudden rage at even the smallest transgression. "Your brain is still fighting the original implant. By rejecting our machinery," the doctor sagely intoned, "your immune system is killing you!"
They could only hope that, by adding yet more devices, they would be able to force the girl's decaying brain into accepting her original implantations.
It worked. After years spent under surgery, modification and adaptation... Joy was finally safe. With, however, a cruel irony: her parents did this all to give her a normal childhood, but now it was too late for that.
She was a teenager. A teenager with a chrome-colored wave of metal encasing the back of her neck, a prosthetic limb replacing her left hand, and a computer articulating thoughts on her behalf. She was intelligent, and she was (mostly) sane, but she was not a child any longer. Even with the best efforts of the best professionals her family could afford, the original implant was always faulty. She still requires a doctor's care every six months, or her brain will begin to decay again.
As the years passed, joining the I.O.S.E. became an easy choice for Joy. At first, it was difficult to get in: the administration was nervous about allowing in a woman who, technically speaking, was still brain-damaged. She only slid in through her intelligence and determination.
With the growing, growing, growing threat of "permanent implant malfunction" at her back, she feels a drive to do something valuable with her life before it's too late, and a responsibility not to waste the second opportunity this technology has granted her.
She knows they notice her: she can see it in their wide-eyed stares at the chrome-coloured implants, the stressed eyes, the prosthetic left hand- then they jerk away in shame when her gaze confronts them.
Yes, she sees them watching her. Then she smiles. Then she sweetly says hello.
It doesn't take anyone long to notice her lightening intellect, or her equally impressive kindness. She talks fast, thinks fast, and befriends fast. She has a compliment for everyone. It is in her nature to be loving.
Even when the implants try tugging her in another direction.
Janeway's mental state worsens every day right up until treatment. Months pass Joy by, until her naturally determined and optimistic personality is overshadowed by a quiet suffering. Insomnia forms bags under eyes, sudden pains ruin her grace and coordination, paranoia takes away her cheer, and flashes of rage steal the light out of her smile. She becomes tired, in pain, afraid and angry, waiting for her next medical session.
It's an agonizing circle. Inbetween her bi-yearly treatments, Janeway searches for a meaning in life- something that will make it all seem worthwhile. She studies dozens of religions. She experiments with many. Joy has lived as a Christian, a Hindu, a Pagan, and (her favorite) a Jew, yet she has fallen away from each and every faith. She desperately wants to believe there is a spiritual truth to the world. If only she could find it.
Position on The Condor:
Explorer
Skills:
Firearms Expert:
Janeway's condition makes her feel... powerless. She has no control over her own moods, or sometimes, even her own thoughts. Practicing weaponry gives her back a sense of control. She's used nearly every firearm known to man, at least once or twice.
Renaissance Woman:
While at University, Joy immersed herself in studies. She learned the required courses for starship-work, then piled on extracurricular work in Theology, Comparative Religions, and Philosophy. Granted, this knowledge of minimal use on-board the Condor, but she is still proud to know.
Reflexes:
Janeway has incredible reflexes, owing partially to genetics, and partially to the firearm training. She's very quick on the draw.
Years on The Condor:
None- new arrival.
Other:
On a light note, she enjoys gardening. Since receiving her final brigade of biotech, she's taken up an interest in growing otherwise sickly plants on artificial substrates and hydroponics.
On another, slightly less light and more ironic note, she's developed a phobia of doctors and robots.
Name:
Ryan Rolands
Nickname(s):
None, that he knows of.
Age:
33
Gender:
Male
Sexuality:
Technically bisexual, but he has only rarely dated outside of men.
Date-of-Birth:
December 22nd
Nationality:
Native-American/Caucasian mixed, born in the United States.
Appearance:
High cheekbones, dark eyes, a rigid stance, and six-feet-and-six-inches worth of height paints Rolands a more imposing portrait than he wants.
He has been called "imperial," but that is as much for his cliche clothes: if he isn't forced into a uniform, Rolands dresses always in dark suits, he polishes his shoes, he yanks his hair into a tight ponytail, and he spends his wages on unadorned golden rings. His fingernails are even self-manicured, but thankfully not painted.
Personality:
Ryan Rolands is a filing cabinet in a suit.
He is organized and calm, collected as a computer, and formal to a fault, but un-engaging in idle conversation. Those energetic "up-and-coming" recruits are typically bored by the Second-in-Command. Perhaps sensing this, he's a little harder on them than he should be.
Ryan is a very "gray" man. If you smile to him, he'll of course meet you back a with polite nod, but he won't return your smile. He is not rude or stand-offish, but neither is he social or extroverted; he is not a cold man, but he is far from warm. Rolands is neutral. The only personality traits of his that stand out are his deep loyalty, his love for simple jewelry, and his unshakable work ethic.
Knowing how lax the Captain is, Ryan tries to use what limited authority he has to instill a tighter attitude on his crewmates, wherever he can do so without over-stepping the bounds. Still, he is loyal to his position. He is simply too formal and too dutiful to ever disrespect or second-guess the Captain. If asked, he'll answer that his role on the ship is to work with Di Liberto to help him keep the Condor running smoothly, and for the most part, that's exactly what Ryan does.
He's tried joking and jesting with the crew, like his Captain, but the Fates gave Rolands a sporadic sense of humor and a plastic smile.
Position on The Condor:
Second-in-Command
Skills:
Motivated- Rolands can be compared to a perpetual motion machine. He works late into the night and starts again early in the morning. On a good day, that motivation rubs off on his co-workers.
Organized- A perfect memory and an obsessive eye drive the Second-in-Command to take on most of the ships secretarial and organizational roles.
Years on The Condor:
Five years- soon to be six.
Other:
He prefers surnames, or at least proper first names. He has never called Captain Marino Di Liberto anything other than Captain Marino Di Liberto.
Actual Name: Jessamae Ramona Nelseigh Chakeyoen {Jessa-may Ramona Nell-say Sha-key-yen}
Pretend Name: Ramona Jessa Chalkey
Nicknames: Jessa; Jess; Nels {by very few}
She goes by Ramona and Jessa both as a calling name. Most people only know her as Ramona though. Closer people (not necessarily friends) know she rather goes by Jessa.
Age: 24 years
Gender: Female
Sexuality: Homosexual
DOB: February 24, 2093
Nationality: Born and raised on Vasciamaera {Race is called Vasciamaerian}
Position on The Condor: Explorer; helping out with engineering problems if required; listed as possible military soldier if ever required
Years on The Condor: 5 years
Appearance: Jessamae is 5'7'' (1,70m) in height and has an average body figure. Her hair length goes a little bit further over her shoulders and is of brown-ish color with a ginger touch, lighting influences the appearance of her hair color. Her eyes are of hazelnut brown color. She has a slightly tanned skin and her arms show some few muscles from hard work. Jessa also has a somewhat toned stomach. Her skin is strangely clean, showing no signs of skin blemishes - this though comes from her biology, her genes, her race.
Personalized Information:
Personality: Jessamae is a woman who stands up for what she believes in and will fight for it if she has to. She doesn't shy away from adventure, fights or dangers. Though she doesn't necessarily seek out fights either. She likes to avoid physical fights if possible and has a rather strict moral to not be the one to start them. She believes in defense rather than taking punches as much as she believes in not hitting a man when they're down and giving her enemies a quick dead if absolutely necessary.
She is a curious person, likes to obverse people and they're behavior, reactions and conversations. She is someone who likes to stay secretive about herself, but likes to know about other people's stories and what drives them. Jessamae has always been more of a silent person, but she tires to interact and initiate conversations more these days. Allies are important, after all.
Jessa was brought up to believe and trust in karma, but has already back then had trouble letting 'karma' handle every wrong that was done. She wasn't someone to sit and watch while something wrong was going on, wrong in her opinion anyways.
Her patience is one of her weaknesses. While her race is known for being patient and wise, there are always those who are the 'black sheep' and just couldn't learn to have some patience. If anything, Jessa was one of the most impatient children she had known herself.
History:
Vasciamaera is a planet of middle size, not the smallest but far far away from being the largest. The planet only knows of the seasons summer and spring, they have four months of summer and eight months of spring. Therefore Vasciamaerians don't know of autumn or winter personally, though most know it exists on other planets. Rain is different on the planet as well, it works the same way, it does the same tricks, but the water doesn't feel yucky on the skin, it doesn't stick to it. It rather feels like soft smooth silk moving over your skin and therefore is highly loved by most people. It doesn't rain often on the planet. The landscapes are similar to the ones on Earth.
The race has three known (or rumored) abilities: their skin heals faster, they pick up languages abnormally quick, they can foresee a possible future and the outcome of events.
Vasciamaera and the race that inhabitants it, are only a whisper these days. Most people have heard crazy stories here and there, but no one believes they really exist anymore, at least not this far away from the planet. As a race able to foresee the ending and beginning of wars, a lot of powerful people, all kind of races, have come across the planet and asked or forced help out of the most skillful Vasciamaerians. A long time they were 'The End', the end of any war, because whoever had that race on their side won the war. But the more wars they helped with, or were forced to help with, the more enemies they made, the more jealous some people got. And in the end a war began, a war against all Vasciamaerians, no single one should be left to live. Many died, on both sides, but the race survived somehow, decided to leave the galaxy to it's problems and mind their own business once and for all, they went into silence. That was 500 years ago and ever since the whispers about the Vasciamaerians have become more quiet, yet resilient. The galaxy won't fully forget about the race that is able to foresee. They won't forget, but most people don't believe them to be anything more but a myth, a made-up story.
No map in the whole universe shows their location, you either know or you don't. The missing of any documentation of the whereabouts of this planet are a big reason for the people to not believe in the stories of the Vasciamaerians. How all locations documented got destroyed is a mystery that will never be solved...
Jessamae Ramona Nelseigh Chakeyeon was born on the planet Vasciameara. Children of that planet start school at the age of two, they learn languages and start their education about foreseeing. With the age of six it was clear that Jessamae had a talent for mechanic and engineering as well as aiming any firing weapon. She lacked the skills that were so highly acknowledged in their culture though, she was impatient, impulsive, strong headed, disobeyed too much, got into trouble too often, ditched too many school classes and, the worst, had no ability to control or extend her foreseeing powers whatsoever. That being said, Jessamae wasn't 'less gifted', in fact she had a completely average foreseeing ability. She just couldn't work with it... at all. On her planet that meant as much as being 'bad in school' and having a 'not so good job in the future'.
Knowing that she was never gonna get where they wanted her to be, she decided to use the skills she had to start up a life. So she joined the army at the age of twelve and became a soldier. The training was hard and harsh and dirty, but she didn't give up. She sucked in all foreseeing classes in military and didn't ever make it near any commanding position. So they tossed her off to be a simple soldier and a mechanic. Something that Jessa was incredibly good at.
Military was strict and with the age of fifteen Jessamae had enough of it. She was thinking about quitting. There were no fights to be fought, it was all simply preparation for the possibility that they would get attacked again. And then she met her. Caylea Lethendriel changed her world twice. When she entered it. And when she left it so drastically...
And here we are, the reason why Jessamae Chakeyeon left her home planet to go far far away at the age of nineteen and accidentally found her new home to be on-board the Condor. The woman changed her name to Ramona Jessa Chalkley, it just sounded more... human..., and began her new life.
What happened with Caylea...? That is Jessa's story to tell.
Skill Set:
Combat and Fights: Skilled with any kind of firing weapon Combat skills {with a large stick, with her bare body}
Knowledge: Skilled mechanic and engineer Some medical knowledge Fluent in many languages across the galaxy {trying to hide it} Can fly any small to middle sized spaceship (military training) Zero gravitation (military training) Quick learner
Other: Instinct towards upcoming troubles, events and possible outcomes {trying to hide it}
Specials: As a Vasciamaerian Jessamae has the ability of feeling someone's intentions and foreseeing a possible future, mostly related to big events (like wars or their outcome) and moments in the very near future. Foreseeing an event is a painful, uncontrollable thing that mostly shows through little to major headaches, sometimes ending in the person fading out. Foreseeing is just a possible future, it can be very clear and very strong, or very foggy and uncertain. Even very clear outcomes can change, but it is so very unlikely that no one in the galaxy dares to still believe in it. Foreseen moments are 95% covered with pain, fear, anger or any other negative, hard feeling. Happy moments are very rarely foreseen. Foreseeing is a gift and a skill both - you get born with a certain amount of ability, but can extend it and control it with hard training and discipline. (Jessa never had enough discipline to control any vision ever.) This is a very obvious trait of her kind and the need to try and put this off as 'instinct' or 'intuition' to others is only reasonable.
Jessamae's skin heals quicker than those of humans. It is not a rapid, visible pace (you can't watch it disappear), but with some attention towards the wound healing process someone could spot that it might be healing a little too quickly for a 'human'. For example: A normal bruise might be gone within a day or two and indicate that something is off, if someone payed attention. (She is not in any way more resilient to deadly harms or the like.)
Her race is known for learning languages abnormally quick. It is rumored that this is the last piece that shows of the telepathic skills the Vasciamaerians once had. If they ever really had telepathic skills is a very good kept secret, most Vasciamaerians don't know the answer to that either. (Jessamae doesn't know.) For the very reason of it being so known as a trait of her race, she tries to not show it too often.
She can't handle coldness at all, since her skin is not made for it. (On her planet there is no winter.)
Name:Dr Vyctor Damiran Nickname(s): Doc, Vic, or Doctor Doolittle Age:45 Gender: Male Sexuality: He has no need for silly things like sex. He is asexual. DOB: June 25, 2074 Nationality: American ( He has not been home in 20 years) Appearance:
Personality:
The Doc is a strange duck. He is constantly seen wandering the halls of the ship talking to himself or talking to one of his alien friends. It is not odd to see the good doctor leading some sort of bizarre parade with his subjects while is reading a book or something.He does not think it is odd to be leading all of these animals or talking to them like they understand.
Vyctor always had a special connection with animals. When he was a child on his family's estate, he would wander the area leading horses, dogs, and cats around. From then on Vyctor loved animals perhaps more then people. Vic just loves solving puzzles and his idea of fun is running through a swamp trying to find a new species of bug. Vic has never had anyone to teach the art of Xenobiology but he would be a great teacher. He is fearless and does not seem to care if anyone thinks he is crazy. He already knows that he is crazy but that is not a big deal to him. Everyone is a little crazy and he just shows it. Vic keeps his lab in such a messy state that only he knows where everything is. He loves his job and will do anything to keep finding things.
Position on The Condor: Xeno Biologist/ Explorer : If it is an alien, Doc probably can do something with it. Skills: -Cool Head: Almost nothing scares the good doctor. Giant alien snakes just earn a meh from the doctor and a response from his rifle. -Classically trained Xeno Biologist: Vyctor was trained at Oxford in Xenobiology. He knows everything that there is to know about the subject and loves to teach. -Hunter Training: His father always said that he should be good with a rifle. Vyctor is an ace marksman with his rifle. He can shoot with definite skill. -Family Fortune: With the death of his family long ago, Vyctor has access to his family's wealth and status. He is not allowed to rub elbows with the finest but he still has the money. Years on The Condor: 6 years after the Board of Biologic Studies declared his experiments "Evil" Other: He keeps a few aliens as some sort of pet on the ship. He is unafraid of his friends. -Refuses to do experiments on living humans. This earned him his banishment went he released to the press The dead matter little to him.
Species Name: Macaca Damiranus Common Name: Damiran's Macaque History: Vyctor found this species while on an expedition on a steamy jungle world. As is common for men like him, he named them after himself. The species has the intelligence of the common Barbary Macaque on Earth. Vyctor found the species after a troop of them ran off with his glasses. He found two of the creatures abandoned by the troop and decided to take them in. He named the mother Simia after the Latin word for Monkey and her baby Simon because he just looked like a Simon. He rarely goes anywhere without the pair of them. He usually feeds the pair treats whenever he is bored.
Name: Jaimi Alisa Stern Nickname(s): None usually Age: 26 Gender: Female Sexuality: Bisexual DOB: March 4, 2091 Nationality: Italian Personality: Jaimi is quiet when in unknown situations. She's always been best with books, which is why she decided to just go all the way to being a doctor. She can be funny, but tends to overthink things and worries that people will find her different or crazy if she's totally herself. She holds on to things, mainly if people have told her she's done something wrong, but will also hold a grudge against someone if she feels she's been wronged. She's easy enough for people to get along with and a great listener. She knows that she learns things about the people around her that typically wouldn't be shared, because she doesn't speak up and seems trustworthy. She usually only keeps a couple really close friends, but with those she will share most of the information she gathers. She can be petty if she feels slighted and tends to get revenge in quiet ways, not liking to have it known that she was mad at someone. Position on The Condor: Doctor/Explorer (really she's trying to work towards being an explorer) Skills: -Quick thinking -She can make medicines with what she has available -Constantly mixing new things and finding new solutions Years on The Condor: 1 year
Name: Aiden Garthor Nickname(s): Gar, Gizmo Age: 20 Gender: Male Sexuality: Heterosexual DOB: April 9th, 2097 Nationality: American Appearance:
Personality: Tbrp'd(im horrible at writing these until i actually use the character. I hope thats ok?) Position on The Condor: Engineer Skills: Robotics, mechanical expertise, program and computer usage, multiple forms of sight, menial labor, Years on The Condor: 2, but has a total of 4 years on a ship Other: No-one on the Condor has yet to see Gar's face Prefers to be called "Gar", over anyhing else
Gar is a cybernetically modified human. So much so, that he actually prefers mechanics over doctors. While still mentally human, a majority of his body has been altered,or entirly replaced, by cybernetics. His chest is actually hollow, leaving only a "heart" to move the required nutrients throughout his body, keeping what flesh remains healthy. His brain is the only actual organ in his body. While his muscles and bones are, for the most part intact, he has had some modifications. From his elbows on, and his knees down, have been replaced by limb enhancers, robotic hands wih several additional workings, and enhanced physical capabilities, while his legs share similar enhancements, and function as storage, able to cool, or simply carry items of varying sizes. His internal organs have been replaced by a singular pump system, fueled by a special fluid with all the nutrients he requires. Oxygen is taken in through the filter at his throat. Each of His bones have been altered with a metal core, and joints have been given improved servos, aiding his body in physical durability and structural stability. Gar's mask has several visual filters, ranging from infrared, to anaylysis, and even the general xray. Gar's chest and ribcage are designed to seperate and open, allowing easy access to his internal pump for maintenance
Notes: while a metaphorical jackknife, Gar is restrained by several drawbacks. Ambient electricity can cause malfunctions in his more miscilanious additions. He wil still be able to function,but lose many of these capabilities. Gar is comepletly blind without his mask Gar still needs nutrition, about 3 times a week, but is unable to eat actual food. A device kept in his personal area will break down any food placed inside, creating a cocktail of nutriants he then pipes into his system through the nozzle in his back. Without this,he will surely die. Gar is a rather heavy individual, at nearly 350lbs. Gar requires constant personal upkeep. While Gar does not require rest, physical exertion causes a greater need to "refuel"
Appearance: Four arms, two for each side. Four harsh, jagged metal claws for feet with one protruding to the back and three to the front. The toe towards the back was much wider - almost three times - coming out at a high angle and spiking the floor for extreme balance, modulating with two small hydraulics that set the angle downwards. Its legs were composed of both metal and a thermoplastic in a dull gray, a frame of iridium, two spokes towards the knee joint, surrounded by the thermoplastic. It was heat regulated, as it diffused the excess heat from processes and movement, also storing lubricant for the enclosed joints. The plastics were divided by supporting struts of iridium, as well as small bolts for maintenance and adjustment. Inside the knee - a bearing connecting upper and lower portions of the leg - sat a circular cylinder that rotated with each movement, made for easy replacement. A large plate of metal composed the kneecap, resting below a thigh composed mainly of elastomer, with a femur of iridium beneath. Both legs connected with joint bearings to the hips, which was suspended somewhere beneath the machines abdomen, allowing gyration. The torso of the machine was sealed, air-tight and pumped full of argon to prevent degradation of internal components, modeled rather robustly with a lean abdomen in a tight, less pliable plastic which lead up to touch the edge of the more pliable thermoplastic of its chest. The center-line of the machine jutted forwards, giving a peaked appearance forwards, a rounded triangle almost. Several panels lined the chest, seamless and most likely commanded by the machine, no doubt. The arms attached to the torso in similar fashion to the legs, using joint bearings for maximum mobility and freedom of motion, holding the limb tight enough without being too tight to make replacement a pain. Similar to the legs as well, the upper arm was simplistic and consisted of one bone enveloped in plastic, while the forearm was more advanced in appearance, frame of iridium sticking out, paneling, rotating cylinder joints, and even a similar cap over each elbow.
Hydraulic beams on the underside of the forearm indicated that the limb was capable of extension, possibly giving the machine another half arms length. The head was unique, the newest and most effective design in the Nexus project. A thick neck with two hydraulic rods both front and back. The neck material was the same black as the abdomen, meaning it was the more rigid variant of plastic. The majority of the head was solid iridium, brushed to give a dull gray colour slightly brighter than the thermoplastic. In the front, it was made into plates, four which separated themselves and acted as eyebrows or a way to display emotion. The plates were on either side of a large blue lens that beamed calmly outwards, dimming and brightening that related directly to the width of the aperture and the level of zoom. The head gently roiled backwards, two square indents on the left and right side of a center ridge which ran back about three quarters of the head before making a rounded spike. On either edge of this spike - a bit further back and tighter against it than the aforementioned indents - were two long spikes that rotated and twitched, sensors disguised to look like ears almost. Two panels on the side popped out, controlled by little electric motors that articulated the plate. Not only did this house the delicate microphone setup, it also served to display emotion further. Its voice was a smooth baritone, designed as such to conceal the robotic warbling of its voice. If one listened close enough, they could actually hear the wavering double-tone effect the speakers beneath its chin created. A design flaw, if it had anything to say about it.
Personality: Neutral, stoic, emotionless. This is mostly on choice, as the machine is programmed with emotions.
Position on The Condor: Engineer
Skills:
Four Arms: Allows twice the effectiveness in creation, hauling and generally all realms of physical interaction. The arms are incredibly durable, but if it happens to be destroyed, replacement is simple. Legs and arms are attached on electromagnetic joint bearings. They allow complete freedom of motion as well as making accidental removal impossible.
Advanced Computer tech: Advanced processors allow the machine to operate and react hundreds of times faster than the average human. Computations which could take hours or days to muddle through with possible error in humans, can be ran ten times over in seconds, leaving little to no error.
Hard Carapace/Hydraulic Assisted limbs: Sturdy construction allows for less lifting assistance in the ship, alleviating strain on lifts or dollies and decreasing the time it takes to move generally anything. The hard external carapace also prevents dings and bumps, providing defensive benefits if the ship were to be besieged. Hydraulics assuring every limb work in tandem with electrical actuators and rotors. This allows the machine to operate as softly or as rough as the moment calls for. After setting components in the body to bear load, its been reported as lifting almost five times its weight and holding up near ten times.
Advanced Multicore processor (cont.) with quantum capabilities: Nexus operates an incredibly advanced 100+ core system. Each core operates as a different personality or group of personalities to govern the system. They reach consensus on every decision the machine makes in one thousandth of a second. As a result of having hundreds of different voices, the machine refers to itself as "we" rather than "I". While it prefers others follow the same, it does not mind if they refuse. BEWARE CORE 13
Unhinged AI: Being completely independent of limiting software or things of the like, the machine has complete free will. During its life, this has allowed it to pursue whatever course of action it desires. This has resulted in the machine enlightening itself with near every single realm of science and mathematics. It can create various things from Antidotes to poison or disease, to fabricating ships or weapons. Being free its whole life, it dislikes being ordered to do things it deems idiotic. Leaving it alone to do as it wishes is most likely the best course of action.
Pacifism: The machine absolutely refuses to conduct violence or deems unnecessary. If ordered to kill a prisoner and informed they would be killed regardless if it refused; it would most likely do anything in its power to protect the prisoner, even if that meant killing the captors. That being said, it has absolutely no obligation to using force to subdue or interrogate. If the machine feels like its actions will be intrusive to co-workers or those close to it, it will ask several times if what they will do is acceptable to them.
Elaborate Optic: The singular optic is incredibly elaborate in that it is both ridiculously high-resolution as well as armoured and nigh bullet-proof. Capable of zooming and enhancing an image from a kilometer away to appear 15 feet away. Unfortunately, if it were to be broken the machine would have no way of operating besides sound. It would also be unable to repair the damage, and would be forced to relinquish schematics to another capable engineer.
Years on The Condor: A recently accepted machine, a take at having a machine on-board in Engineering.
Other: As a rather imposing machine, is dislikes violence heavily. This acts as a prevention to a combat role even though the machine would be well suited to take blows. That being said, if someone close to it were to be placed in danger...
Edit: Decided to elaborate more in the skills. Thought I had left it too vague.
"Bus be advised, engine two is on fire again. Standby."
Name: Rodrick Hale Nickname(s): Hail Age: 28 Gender: Male Sexuality: Heterosexual DOB: June, 28 Nationality: Torian
Personality: Hale was your generic, stereotypical hotshot pilot, confident in his ability to fly. The type to wear aviator sunglasses, riding his motorcycle off into the sunset. Loves speed, those high-g turns, lives for those combat drops. But Hale is tired, all of that is what he used to be ten years ago. Hale is still sure of his ability to fly, but instead of adrenaline pumping, tense flying, he finds pleasure in leisurely flights when nothing is going on. He enjoys maintaining, refueling and rearming his own dropship, a task generally given to the ground crew. But no trooper wants to have a dropship pilot like that, so he's kept up that facade of the young hotshot. Hale is honest, relaxed, and you can often find him lounging about somewhere or anywhere. He's introverted, preferring to keep to himself. But he won't try to avoid a conversation if you come up to him to talk. He's a glass half full type of person, usually being optimistic about dire situations. Appearance: Hale is a shorter man, standing at 5'4", though this doesn't bother him. He says his smaller stature offers him more leg room in the cramped spaces of military vessels. He keeps his black hair short and messy, his face clean shaven, and his hands always clean. When not in his grey flight suit, or his red IVA suit, he's often in his comfortable white navy fatigues with his worn leather aviator jacket.
Position on The Condor: Shuttle Pilot, Dropship Pilot. Hale is capable of flying a wide variety of aircraft and spacecraft, though he is most comfortable with his own dropship. Years on The Condor: 0 Years
Skills:
Master dropship pilot. Hale has more than a couple of years under his belt flying a dropship with hundreds of missions, he's capable of fending off several fighter craft while piloting the much slower and heavier dropship, though not for long. He's able to pull of very difficult maneuvers, and has on more than one occasion safely crash landed a critically damaged vessel.
Military Training. As part of his flight school he's had to learn how to handle himself in a fight, how to use a rifle properly, how to use a handgun properly, how to survive in a hostile environment, as well as escape and evasion tactics.
Sharp eyes. He has incredible eyesight, a skill he's earned in the early days of his bomber gunner days. He's able to spot a ship a dozen kilometers away with just his eyes without assistance from his instruments, even in the void.
Multitasking. He's fully capable of flying his, usually two pilot dropship, by himself. He can comfortably monitor fuel and ammunition, operate the communications panel, aim and fire his cannons, and fly all at the same time. Though it's much easier with a co-pilot.
Void training. He has graduated the Zero-G Operations School, having joined at the recommendation of Major Masut. Hale is capable of doing anything from EVA repairs to combat in a zero gravity environment.
Planetary History: Tor is a planet slightly smaller than Earth, covered in forests and lakes, with a current population of roughly two billion. Around 70 years ago a massive ship was outfitted with an early FTL drive and sent out into space. The colony ship went through a dangerous nebula and was damaged, soon after it found a suitable planet. The passengers quickly disembarked and the colony ship was salvaged and turned into a station. A number of charismatic individuals played on the fears of the colonists, they took positions in the government and made an entire generation of colonists into soldiers. They instigated a war against an alien race called the Zel, and kept the war going to fuel the fears of the colonists. All the while they profited from the arms race. As soon as the war got a little bit out of hand, the wealthy in charge took a number of state of the art ships and fled the system with their pockets full of money. In the void left by them, respectable leaders took charge. They ended the war and helped the Zel rebuild, and tasked their military to find those who exploited the colonists. In their search, they instead found the IOSE and the Tor Commonwealth began their introduction into the galactic community.
Dropship Information: The D-99NS Black Mulga is a large and sturdy dropship, as the Naval/Stealth variant of the D-99A Mulga Dragon it's capable of short take off and landing. The ship was top secret and officially didn't exist up until the end of the Tor-Zel War. It has enough cargo space to seat 40 fully armored marines, with room to spare for extra munitions or supplies. The ship is capable of both void and atmospheric flight, though it's most comfortable in the void. It's covered in polychromatic armor, a smooth armor plating that changes color and pattern to suit the surrounding terrain at the same time having radar absorbing properties, the ship also has a thermal masking system to make it invisible to infrared sensors. The Black Mulga has three internal weapons bays, two in the wings with enough space for two missiles per bay, and one larger weapons bay in the fuselage with space for up to six missiles. The nose has a modular slot for either a reconnaissance suite, with cameras and upgraded radar, or a retractable weapons suite with twin 30mm autocannons. For defenses there's an ECM module to confuse incoming missiles or targeting systems, flares and chaff if the ECM fails, as well as the armor underneath the stealth plating. Standard procedure in void flight is to compress the atmosphere of the ship into tanks to avoid explosive decompression if the hull is punctured. Each seat has an oxygen tube that troops and pilots plug into their suits. The D-99 Mulga Dragon family is typically crewed by a minimum of three members, the pilot, copilot and 'chief', a third member who sits in the cargo hold to ensure that everything is in order in the back of the bus. The chief also mans the rear hatch medium machine gun. In the cargo bay there is a small armory, when fully stocked has four handguns, four assault rifles, two disposable anti-armor missile launchers, and four suits of hardshell armor. The objective of the D-99A Mulga Dragon is to drop off their infantry compliment, then stay in the area to provide close air support. The D-99NS Black Dragon keeps that role. The Black Mulga is considered the pinnacle of Torian stealth technology, very expensive, practically invisible, and Hale is very proud of it. His personal D-99NS Black Mulga has a mini-fridge and a small couch bolted to the floor of the cargo bay. He's modified the armory as well, in the racks where the disposable rocket launchers would be, there are no rocket launchers. It is full of snacks, MREs, and a pot.
Other
FF4040
His minifridge has several packages of diet sausages, Tourist's Breakfast brand cans of food, some hardtack, exactly two and a half bottles of vodka, a bottle of Torian Brandy, one can of hazelnut spread, there's a story about this can of hazelnut spread, and instant noodles.
Name: Amy Eliza Wolfe Nickname(s): Wolfe Age: 31 Gender: Female Sexuality: Bisexual, in the closet DOB: January 14th, 2086 Nationality: Austrian
Appearance:
Amy is a rather fit woman for her age, standing at around 5’6” and weighing in at around 140lbs. She has muscular arms but careful, dexterous hands from operating at the hospital. Her face is welcoming to most and her eyes are a warm and friendly brown. Her voice is soft and quiet in normal conditions, but can sound venomous and cold if she wants it to. Physically, she has a very fit body from constant training, with a few visible scars on her stomach and shoulders.
Personality:
Amy is what one could describe as a mother figure. While this may have come from her career at the hospital and how she watches over her patients like a hawk, it also comes from her social attitude towards others. Any time she sees someone being taken advantage of, whether it be in the bar or out on the streets, she is quick to intervene. However, not everything is sunshine and lollipops in her world. Long shifts at the hospital have worn on her patience and she can sometimes be extremely harsh; brutally honest almost to a fault. Amy is also rather hard to convince once she’s made her mind up about something and will not hesitate to back up her opinions with force if necessary.
Though she claims it wasn't her fault, Amy lost most of her left arm in a car accident - she liked to drive fast at night, when the streets were empty - after getting t-boned by a transport truck. This put an end to her surgical career and left her doing ER consults and lab work, as they wouldn't let her operate with a prosthetic. Aboard the Condor, Amy minimizes the mention of her prosthetic as she feels that she is perfectly capable of simpler surgeries, and doesn’t want to make the crew nervous.
Position on The Condor: Doctor/Trauma Surgeon
Skills:
Medically gifted: Amy knows the human body inside and out and can fix most minor to intermediate injuries. Excellent attention to detail: Years of operating in hospitals have given Amy a ridiculously good eye for the little things, and her vision at distance is just above average. Truly a people person: Having worked at a hospital for most of her adult life, Amy excels at one on one communication. However, she is also an extremely good liar. Linguist: Amy is able to speak her native tongue of German, along with the major languages of Earth. Including but not limited to English, Spanish, Portuguese, Mandarin, Cantonese, French and Italian. Custom Prosthetic: Amy's prosthetic has built in sensors to read heartbeats, breathing rates, blood pressure and other important vitals just by touching another.
Years on The Condor: New to the ship, though as served on numerous others throughout her career.
Sexuality: Technically bisexual, but she prefers women
DOB: September 30th, 2082
Nationality: Canadian
Appearance: Dillon is unmindful of her looks. She believes firmly that ones inner beauty or ugliness always shows itself making the most physically attractive person look utterly vile if they have a nasty personality. And respectively a generally unappealing person physically would look absolutely captivating when their inner goodness shines through. With that in mind she dresses casually, relying on comfortable jeans and tops as well as well worn boots.
Personality: Dillon is a calm and observant person. She is a good listener and has a way about her that would invite people to reveal themselves to her even though often times they are not sure why they are doing it. There's a warmness to her that is appealing and enchanting. It draws people in and makes them feel safe, protected. She is good at seeing the merit in multiple sides to a story. This trait makes her a good mediator. She will always step in and advocate talking things through rather than resort to violence.
Strangely enough Dillon is somewhat shy when it comes to romantic liaisons, flirting and the such. She would get bashful and tongue-tied when approached by suitors and is almost completely incapable of making the first step in flirting and wooing scenarios. Few people know her after this initial stage and every last one was stunned to discover the contrast between bashful, self-aware flirting Dillon and self-assured, assertive in-relationship Dillon.
There is a balance to Dillon that few people are able to achieve. It comes from her spending hours upon hours studying people and even more so - in self-study. Dillon meditates regularly and spends many hours in self reflection. For she contends that she cannot do her job properly and be expected to understand people and help them, if she doesn't understand herself first. Helping her achieve her inner balance are the two ancient martial arts she's been studying and practicing since she was little - Wing Chung and Aikido.
All of those things combined make Dillon a very centered person, calm and difficult to act rashly. That doesn't make her an emotional robot however. She is extremely empathetic and very attuned to other people's emotional states. It is only that her character allows her to analyze a situation from an almost detached position when she needs to circumnavigate the harmful effects of some emotions. Her warmness is never a tool to be used to lure a patient in. It is her natural state of being. Just as the somewhat detached analyzing demeanor is more attributed to her professional persona.