@Inkarnate When you say storm, do you mean weather, or just lightning? I'm fixing up my sheet, but I'm not sure what Elian's "support magic" would fall under. I wouldn't say that's healing/holy, but I'm not sure if it all is one discipline or covers a few specific powers from several. Additionally, are you doing classic elements + holy, or would you accept less standard elements, like force, charm, etc?
@Inkarnate When you say storm, do you mean weather, or just lightning? I'm fixing up my sheet, but I'm not sure what Elian's "support magic" would fall under. I wouldn't say that's healing/holy, but I'm not sure if it all is one discipline or covers a few specific powers from several. Additionally, are you doing classic elements + holy, or would you accept less standard elements, like force, charm, etc?
Lightning. Regular winds would be air/wind by my measure. Also, why not holy? I want to keep it to core domains, so the basic elements I tend to use – though this is not to say charm spells and others don’t exist they just apply on a more arcane system than an elemental one. If that makes any sense?
I could add arcane domain under it to incorporate things like charms and such if you think its a good idea?
@Inkarnate Well, for example, Tiferet with her buffs and debuffs, or any character that focuses on supporting and inspiring allies while weakening opponents will have an interesting cross-section of elements. Earth usually handles increased strength, wind increased speed, holy might handle decreased requirement for spells, though stamina could be that or earth. Some places have healing as water, or as a subset of earth. Poison could be earth by way of plants, or it could be a separate discipline, attached to a number of ruinous debuffs. Force or Barriers can be shields and protective spells, with force also handling sudden swift movement, which could possibly be filed under wind. There's the entire discipline of blood magic -- ones that damage the caster, or require a successful hit to be used - at least one of which Elian uses for escaping melee range. Elian also uses a few force things -- barriers and the sudden accelleration, or knockback, primarily, as well as (at least potentially) supporting strength, stamina, and overall health. I'm not sure what division will cover this, and I can probably nix most of it, but the force discipline and shields seems important.
@Inkarnate Possibly, but it seems sensible for magic to have some sort of unifying theme. Then again, I can't think nanyome here would abuse it, so. *shrug* So that puts elian in...is healing holy or arcane? And the arcane, I guess for the second, since most of her stuff that could be wind could be covered by wither arcane or holy.
Either watpy, 99% of my sheet is done, just waiting on an actual computer with a proper keyboard.
Added arcane domains to the sheet, see Rael for an example. But yeha, like I said in the discord chat if it makes sense and you can make it work it is probably fine.
I thought you meant arcane is an elemenal domain of magic. Now I'm confused...and if all her stuff fell under wind to start, I'm not sure how adding the arcane aspect helps. Is Elian required to use an element as well as an arcane type? I'm sure I can make it work...just not sure how to describe it well.
The way I have it setup in my head is wayfarers learn and choose a domain that fits their “playstyle” from the onset. For example, Rael has wind and enhancement thus giving her the sort of breakneck speed that fits with my vision of the character. We don’t really have to overthink it all that much.
@Inkarnate Yeah, but that would be the game's benchmarks making her better at what she does a lot, not a specific spell, right. Unless she's using magic? For example, Elian's ability to know when her partymates are in trouble and how badly isn't a spell but a passive skill. Something like, say, a scrying spell to determine the location of a monster group, that'd need to be specifically cast -- and I don't know if you'd even go for something like that. Though I suppose you could say the way skills are improved is by magic, but I didn't design anything around a single magic concept outside of "healing", "protection", and "support". Ehhh. *fiddles with things* I'm trying to decide if healing and strength/endurance/speed/etc buffs all fall under body, or if that excludes casting stamina, or if I could just loosely lump them all under the arcane focus of healing. Force is her secondary discipline, no questions.
@Inkarnate I'm probably overthinking it, and it's probably flexible in practice, despite my desire to make the char sheet fit perfectly. *sigh* It just bothers me that the first non-healing spell I ever came up with for Elian doesn't fit under any of these. X.x "Whack an opponent and then jet back a couple meters" is...well I suppose that could be force. Yeah, sure, I'll go with that.
Emma Ellison /// Elian Zefra
click for full image
“If you want me to heal you, STAY WHERE I CAN @#$%ING HEAL YOU!”
O V E R V I E W
N A M E
Emma Ellison
A V A T A R
Elian Zefra (also answers to Elly, Zef, and a few other nicknames, including her unofficial title of Chaos Butterfly)
A G E
31
G E N D E R
female
V I S A G E
Emma is a fit young woman, her body shaped by years of dance classes. She is solidly built, not willowy, and if she isn't mindful of what she eats she gains weight. She's taller than most women, but this doesn't stop her from wearing heels if she wants to dress up a bit. Her dark hair is untamably curly and she keeps it cut very short so it is manageable. Her eyes are an unremarkable hazel, her brows thick, and her face rounded. Emma favors intense colors, be it vibrant crimson, royal purple, eye-searing green, or jet black. Outside of the dark and the bright, she also likes metallics, and a lot of her jewelry is metalwork, where it's not chunky modern-art plastic. Her fashion sense is a bit quirky, and she is just as likely to be wearing a blouse and a skirt as she is jeans and a T-shirt. One thing she does insist on is comfort -- if it bothers her too much she won't wear it, whether she's having a day in or a night out. Because she can't do much with her hair, Emma has a whole collection of hats, and she'll wear one more often than not.
Emma is very aware that her avatar is not herself. While she might embody Elian while she's logged in, and while MMOs are really not roleplay-heavy in most cases, outside of specific groups, her concept of Emma-as-Elian and Emma-irl are quite distinct. Since that is the case, it's not too surprising that Elain only somewhat resembles Emma herself. The build is the same, with perhaps a few extra inches of height, but her brown hair has darkened to jet and her eyes lightened to gold. Since it was an option, she elected to get her hair permanently straightened. It's still a shorter style, but now the back is completely off her neck while the very front reaches her collarbone. Her skin tone is slightly darker too, more bronzed than tanned, and she's come out with elfin ears, just pointed enough to have the tips show through her hair. She's traded her hats for a woven golden circlet, but her fondness for dark colors is still very much in evidence. Her favorite attire is three pieces of black velvet, a close-fitting tank top, a long-sleeved reversible jacket, and flowing pants. The pants might be mistaken for a skirt at a distance, cut loose in the leg and widening from hip to ankle. The waist is broad and snug, providing a bit of padding between her skin and a leather utility belt. Her jacket has no collar and only a single, small button near the top so it doesn't fly completely open. Unlike shirt and pants, this garment is covered in gold filigree, crafted so even the smallest movement is accompanied by sparkle and flash as the embroidery catches the sunlight. Leather boots with a slight heel finish off her outfit, with sturdy soles and metal reinforcement for the toes. She wears a light leather vest with a soft lining underneath her tank for defense, as well as bracers and kneeguards, but these are all hidden by her outfit. In addition to the utility belt, Elian often also carries a leather satchel strapped to her thigh to carry somewhat larger items. She does have a few other costumes, but primarily saves those for performing.
P E R S O N A L I T Y
Emma is generally kindhearted and compassionate. She's known among her friends for being a good listener and willing to lend a hand. She is mostly cheerful, with a good sense of humor, and fluent in sarcasm. She is willing to laugh at anything, including herself -- and all the inappropriate jokes as well. Her outlook tends to be a mix of optimism, pragmatism, and cynicism. She did well though not great in school, but she is particularly adept at puzzle-solving and thinking on her feet. She's mostly dependable and trustworthy, though she tends to have trouble learning names, and will forget when things are if she doesn't write them down. She enjoys a good party, so long as it's not too loud, and is perfectly at home among strangers. Emma is outgoing, eager to meet new people and make new friends. This desire for new experiences leads her to be the sort of gamer that enjoys exploration.
She's always had one foot in the virtual world, and the people she befriends online are just as real to her as those she knows in the physical one. She believes there are advantages to each sort of relationship. She's had a number of boyfriends over the years, some starting irl, some starting online, but she's yet to find the person she'd like as her permanent Player Two.
Emma is a huge geek, and acknowledges her various fandoms openly. She is also a dedicated gamer, though she does not play competitively. For her, gaming is a way to step away from any worries she might have and immerse herself in another world, a chance to be whoever and whatever she likes. It's not that she dislikes her life -- indeed, she is quite happy with it. But that doesn't mean there isn't time to let her imagination take the lead while chilling with whomever happens to be on.
Emma is quick to anger, but just as quick to forgive. She's mostly a good sport, though she never likes losing. She hates trolls and people who mess things up for others through sheer stupidity. It should be noted that kindhearted does not necessarily mean kind or polite. She tends to give those she likes a hard time, teasing, taunting, and being generally snarky. This verbal abuse is given with the greatest affection, a casual lack of concern for what's proper or polite that shows she's truly comfortable with that person. Of course, if she really hates someone she's likely to insult and mock sincerely, and this can be a bit confusing if one is not sure where one stands.
As a gamer, Emma tends to be a completionist, and she enjoys experimenting with what a game will let her do. She loves turning up secrets and the accompanying thrill of discovery. Her temper also shows in games, and there is a dent in one of her game room's walls where she once threw a controller a bit too hard after some idiot turned a challenging but doable boss run into a TPK. It's interesting to note that while she doesn't often yell at people in the real world, she has no such qualms in virtual combat and an impressive array of curses to boot. All of which she will unleash on...well, just about anyone. The guy that got the party killed. The camper that keeps killing her. The one that steals her kills. The teammate that ruined her perfect shot -- even the tank she was healing who moved out of range. But give her a brief break after a fight and she will settle down again.
Emma will play any class, but tends to favor melee DPS fighters and ranged DPS casters when playing alone. However, because she is very familiar with the shortcomings of MMOs, she knows that a healer and support caster will rarely lack for willing companions in dungeon runs, and these are the areas she chose to have Elian focus on.
B A C K G R O U N D
Emma's life has been nothing particularly exceptional. She grew up in midwest America, the elder of two siblings from an upper middle class family where affording the latest game system was never much of an issue. Both her parents had jobs dealing with computers, and Emma entered the world of the internet and video games young. She'd try just about anything, but has always gravitated toward puzzle games, rpgs, and open-world games. With a network of fellow gamers that spans the globe, it was no surprise that she heard about Pariah very early on. She had to tighten her budget and do some saving, since dance instructors don't exactly make a ton of money, but it was more than worth it when she first entered the world of Pariah.
A T T R I B U T E S
R O L E
caster (primarily healer and support)
A F F I L A T I O N
Tyhrien
A R C A N E / E L E M E N T A L D O M A I N S
Primary: healing - Elian specializes as a healer, and her most powerful spells fall under the discipline of healing. Secondary: enhancement - Well-suited to her role as a support caster, Elian has mastered a number of different buffs that improve the abilities of herself and those in her party. Tertiary: force - Whether knocking enemies back or forming barriers, force is highly versatile and Elian knows a few different applications for it, though she's restricted to effects centered on herself. She used this a lot before she settled into her role as a healer.
P R O F E S S I O N
healer, dancer
W E A P O N O F C H O I C E
Butterfly's Wings - Rather unconventional implements, the Butterfly's Wings are deadly weapons masquerading as ornate, ornamental fans. The ribs are quite sturdy, made of metal with wooden handles and extending beyond the dark fabric of the fans themselves. Those tips are sharpened, as well as the leading edges of the outermost ribs, designed to slice and stab as effectively as long knives. Each fan can open as far as a hundred and eighty degrees, revealing a bright swirl of butterflies on the fabric, and she can lock the fans in any position, to keep them from collapsing on impact when this is not desired. The hingepoint of each fan consists of a large gemstone, a magical focus allowing the wielder to cast much like with a wand or a mage's staff.
R O U G H V I R T U A L H I S T O R Y
Elian has been in Pariah since near the beginning, though she spent a good amount of time getting used to an entirely new system, and then playing with it. For Emma, the new system was almost counter-intuitive, given that she expected it to function like...well, a game. However, once she got the hang of it she immediately set off to see what she could do. A lot of time was spent exploring, whether by herself or with a party. A lot of solo explorations ended in death. Embarrassingly many, actually. While Emma is a dancer, she is not a fighter, and the lack of HUD and various other supposedly-necessary weasels of gaming made things harder. She still /likes/ solo exploration, as she does in just about any game, particularly the open-world ones, but Emma's learned that Elian's far better off travelling with a group in many cases. There was some benefit to all the dying, and it takes the form of Elian being able to actually land hits in melee combat and then get out of range. She can even do respectable damage for a character that isn't offensively oriented.
To the community of Pariah as a whole, Elian is known as a reliable healer who will do everything she can to take care of her party. She's known to be adventurous and not afraid of a challenge. She is, however, also known to be a real firecracker, between her habit of shouting profanity at friend and foe alike, as well as her low tolerance for fools. One rather interesting rumor says that after a particularly close call, the feisty healer ressed, killed, and then reressed her party's DPS archer multiple times in a row, since he'd drawn aggro on not only the mobs they were fighting but several more beside, and then failed to back off when he was told he was making a mess of things. The rumor isn't true, of course. Elian only killed him once. And she had help.
N O T E S
Graves - A tank she can insult with impunity, Graves may be a jerk but he's not so bad if you get to know him. He's arrogant and selfish, and more than once Elian has chewed him out for his lack of compassion. But she's heard some of the stories about him from before they met, and as long as he's not overtly nasty, she actually enjoys his company, not to mention his sharp wit.
Tiferet - Bards are awesome, and Tiferet is no exception. Elian loves the whole sugar-skull aesthetic and thinks it's great. The bard's general curiosity and desire to explore are a big reason why Elian enjoys teaming up with her. They first met when the dancer decided to find a concert at the local graveyard, and ended up not-quite-crashing it because she wanted to dance to the music. Upon finding out the other lady was a support caster, Elian was quick to find a reason to team up for something, and they've been friends since.
Landon - He's a pretty decent guy, even if his flirting is a bit over-the-top at times. But he seems genuinely nice underneath an initially prickly exterior, and between his helpfulness and humor, they get along well. Elian loves bantering, and tends to half-flirt, half relentlessly needle the older man. His inventions are pretty amazing, and some of his ideas are wild. One thing's for sure. Landon knows how to have a good time.
Vulcan - He made the blades for Elian's fans, and they've stayed in touch since. She'll visit his forge just to hang out on occasion, and they have teamed up in the past.
Ochre - Elian prefers his work to most others for armor, though she doesn't know him particularly well. She's partied with him a few times in exchange for services. He's /slow/, and she isn't fond of that, but he generally does what's needed. ...Eventually.
Redsky - It's hard not to know of Redsky if you've been within a hundred yards. The lady is bright and loud! Neither of these are much of a problem for Elian, and she actually likes the flashy fire magic quite a bit. They've talked a bit about adventures afield while in the same party, but they're only loosely acquainted.
Mirage - Elian has only just met Mirage, but she made an impression equal parts favorable and concerning.
Rael - Elian knows of Rael, though most of it is not flattering. She has heard that the bounty hunter will take advantage of others, and dislikes this greatly, especially since a few of those were friends, but she's also heard that if not specifically on some other assignment, the rogue can be a solid player for a mission.
Tessa - A big fat clanky NOPE. Elian hasn't had the dubious pleasure of partying with her, and she doesn't intend to. Hearing the stories was more than enough to make her decide to steer clear. Elian is here to have fun, and from what she's heard, Tessa is anything but.
Most mages in RPGs tend to harness more than one element. I intended Tessa to harness metal (to control her chains), lightning (to send through her chains for damage), and gravity (to create AoE slowing fields). Will this still be possible?
Posting for presence. I like how unique my character's background is so I'm hesitant to change characters, though the thought has crossed my mind to do so - not sure what I'd do exactly if I did, but eh!
Y'all want me to just nix the elemental/arcane part of the sheet just let me know, if its too much trouble then its worth I'll do it considering it was the result of writing with no sleep.
“They say if you bring science into a fantasy setting, God kills a catgirl. I hate catgirls.”
O V E R V I E W
N A M E
Eileen Fang
A V A T A R
Ailanthus Altissima
A G E
32
G E N D E R
Female
V I S A G E
Under a dark suit of magical armor is the small, frail frame of Ailanthus Altissima. Though she could have been her ideal self, her PARIAH appearance is (other than being free of blemishes) unremarkable, normal, and bland. That is how she sees herself. She appears slightly younger than she actually is because society reminds her constantly that she hasn't matured because she's not married and still plays games. Her glasses form a very core part of her identity and followed her into PARIAH. When out of armor, she wears a white robe that acts as a closest approximation to a lab coat. She has no desire to 'stay in-character' or preserve 'immersion' for others, intentionally commissioning crafters to make her scientific- and futuristic-looking gear.
Below is her face, 90% of the time:
P E R S O N A L I T Y
Tessa is a single, middle-aged woman whose work- and social-life has her stressed to breaking point, causing her to indulge in escapist behavior with the aid of electronic media. In some circles, she might be called an 'otaku', which would be true; while others might call her a 'fujoshi', which would be technically incorrect. High-strung and irritable, Tessa has difficulty keeping her stress from flowing into her leisure activities, and is often accused of 'spoiling the mood'. Some question why she even plays games as she has a tendency to become frustrated easily, a trait that stems from performance anxiety.
Though Tessa has difficulty enjoying a game if things don't go her way, she is addicted to the rush of things going right. Despite her thorny and at-times belligerent behavior, Tessa has a deep sense of responsibility, a need to not only pull her own weight, but to go above and beyond. However, she not only holds herself to this level of perfectionism, she expects the same from anyone unfortunate enough to be her teammate.
B A C K G R O U N D
Urban China was all Eileen ever knew, from the robotic and highly-competitive educational system to the robotic and highly-competitive high-tech industrial work environment. She never stood out when it came to academic excellence, but she did stick her neck out just far enough to warrant being bullied and socially sabotaged by her peers. She went through life with jaded bitterness and social awkwardness.
She retreated daily to social media, illegally downloaded anime, manga, and games, becoming addicted to MMO's in particular. She was known as a rage gamer, logging on alone, joining teams of people she didn't know to participate in dungeons and other party activities. She even attempted forum RP once but only ended up arguing with others, pissing people off, and finally, rage-quitting for good.
Living in the high-tech center of ShenZhen, Eileen is an engineer in a bloated company that produces and sells cheap, barely-functional healthcare devices. Her life is a wreck and she was so caught up in securing her place in the world that her nearer relatives are now suddenly concerned that she will never get married and have kids. Her daily routine has not changed since school: wake up, wash up, commute, attend class/work, commute home, eat, leisure, sleep, repeat.
One day, the company's R&D division wanted to play with the idea of therapeutic VR, and got several PARIAH headsets for the researchers to toy around with. But due to lack of a perceivable market, the project was dropped and the headsets were put in permanent storage. Eileen asked to take one home and the lax inventory manager gave her the OK. She wasn't that interested in VR, but figured she'd give it a go. She figured that the worst that could happen was that she'd lose interest and leave it in a corner to gather dust, which it would have done anyways if she didn't take it.
A T T R I B U T E S
R O L E
Control Mage
A F F I L A T I O N
Queon
E L E M E N T A L D O M A I N
Metal
A R C A N E D O M A I N
Auras
P R O F E S S I O N
Enchanter
W E A P O N O F C H O I C E
Chains
R O U G H V I R T U A L H I S T O R Y
Ailanthus Altissima, the scientific name for a plant commonly called the 'tree of Heaven'. It is an invasive species with the ability to clone itself through its roots in a technique called 'suckering', and is, like the mythological hydra, difficult to exterminate. It is considered a noxious weed due to the foul-smelling odor it produces. The tree also resprouts vigorously when cut, making its eradication difficult and time-consuming. In many urban areas, it has acquired the derisive nicknames of "ghetto palm", "stink tree", and "tree of Hell".
No one knows, or cares, why Dr. Eileen Fang chose this name, and most refuse to say it in full, earning Eileen the nickname 'Tessa' from Altissima. Since logging on for the first time, Tessa has been like her namesake, invading parties and raising a stink. Her initial desire had been to party up and quest with others, but her belligerence always got in the way.
Eventually, she turned her focus to enchantments, seeing a need in the community for those who only had access to crafted gear to attain gear that could compete with rare drops. While her enchantments aren't that good, properly crafted and enchanted gear at least had a fighting chance against Rares and Epics, and sometimes, a fighting chance was all some adventurers needed. Tessa found her niche, but still needed to satisfy her urge to actually adventure, so she would take enchanting commissions, find out what materials she needed for her enchantments, and then demand the ones who commissioned her to take her with them when they went to farm said materials.
Due to forcing herself into parties in this way, Tessa adopted a flexible, albeit lazy, playstyle: a confusing, semi-immobile walking disaster area, essentially claiming a large portion of the battlefield as her own and manipulating the positions of her enemies, doing some status effects and some damage, while still survivable enough to hold her own.
Tessa has not achieved fame for her enchantments; she instead draws clients by under-sellng other enchanters, a practice that has gotten her in trouble with guilds on more than one occasion.
“I play solo so I don't have to worry about anyone failing to keep up.”
O V E R V I E W
N A M E
Kenji Adachi
A V A T A R
Cyrus
A G E
19
G E N D E R
Male
V I S A G E
Kenji is rather short, much like his avatar in Pariah, standing at five foot and six inches, weighing around a hundred and thirty-five pounds. Kenji has a soft complexion, toned muscles and only some muscle mass to add to his masculinity. He generally is seen with a poor posture and baggy clothing since he doesn't know how to shop for himself, nor does he care. His Pariah avatar resembles much of himself, but also the added bonuses of what he wanted to change in his look. Cyrus takes on a similar height and stature, though his silver, shining armor lays atop a black, sleek uniform that actually fits and he has piercing blue eyes opposed to his natural brown eyes. Cyrus' hair is a few shades lighter, but the rest of his look is the same as Kenji. Cyrus can be seen with his favored weapon type, the rapier, commonly exercising his favored style of fighting: fencing. Cyrus resembles an agile warrior, being light on his feet, and never truly eye-level to the majority of his opponents.
P E R S O N A L I T Y
Though it is common for a guy of his height to take on a more fragile and timid personality, that assumption and stereotype does not fit Kenji. He is hot-headed and has a bad temper, resulting in his very irritable nature. Kenji has taken on many of the 'bad boy' traits from surrounding himself with people alike when he grew up -- lighting his first cigarette at the age of 14, getting his first tattoo at 16, not remembering when he lost his virginity or to whom it was, and acquiring a fake I.D. to properly experience the night-life of Tokyo. Although Kenji has few friends, he will go to great lengths to make sure his friends are supported and safe, being quite the protector for those that he cares about, regardless of how small that list of people is. Moreover, Kenji isn't the type to go out of his way to make friends, nor is he good at befriending others due to his personality clashing with many. In the end, Cyrus is an accurate character and avatar to personify the player that controls him.
B A C K G R O U N D
Just outside the crowded, congested, and busy streets of Tokyo, Japan lies a small sub-city that caters to many wealthy citizens, whether it be actors, pop-stars, business-owners, or high-ranking political men. Large mansions lie spaced out in calm, safe, and well-kept neighborhoods, but just past a few expensive mansions, around the corner of small businesses, lies an apartment complex that never got it's renovations. The old complex has many units, but one in particular houses a few too many individuals, making for a crowded place that Kenji calls 'home'. Growing up, Kenji was strongly influence by his dad, his cousins, and his sister, taking on similar traits and outlooks that they all had. Kenji was the youngest of three: two boys, and one girl. The house was constantly bumping music, but not the kind you would hear at the coffee shop, or even at your favorite rave, but instead the dark, thrashing sounds of the gothic and aggressive head-banging community -- metal music. This would normally be paired with the banging on their door from angry neighbors requesting for some peace and quiet, but it would take a long time before they would actually notice that it wasn't apart of the music. Kenji shared the love for this music much like his cousins and their band that they formed, and Kenji's father who manages them. Although Kenji partakes in wrong and bad decisions, it doesn't stem from an abusive household or the lack of a loving family, but rather the care-free, nonchalant attitude that he established. Kenji is close to his family that he lives with, sharing a small room with his brother that's across the hall from a room that all four of his cousin's share. He's also very protective over them, confronting those that threaten or ridicule them, but not having enough self-worth to defend himself when he's being verbally attacked, instead his thick skin leaves him unaffected by words.
Despite Kenji and his family having shared hobbies and activities, his brother was strict and hard on himself about schooling, resulting in graduating at the top of his class and being rewarded with his bachelor's degree at a very young age. Kenji looked up to his efforts and his dedication, but could never truly pick up anything to be passionate about like the rest of his family. With this feeling of being unmotivated, he struggled to find any passion to attempt to turn into a career after high school. Kenji had the odd, but somewhat common case of not knowing what he wanted in life or where he wanted to go, leaving his future to be determined by the randomness of life. It was soon after that he decided to get a a job at the local restaurant, being a dishwasher to the many rich patrons they served and raising money for something that he'd hopefully want aside from cigarettes, candy, soda, etc.
Kenji then stumbled across Pariah, a game in which he could create an avatar much like himself, but partake in a world full of more possibilities. This finally surfaced a feeling of desire, investing in strong wi-fi and the game itself, seeking to build a character to his liking no matter what it costed. After some gameplay, Kenji began to change his personality from the influence of the game, finding content in working and coming home to play in an alternate world as his new identity of Cyrus; the name being inspired by an alternative metal singer that Kenji admired so. His family were used to his introverted personality, but his absence due to his new-found hobby of gaming made them miss his care-free presence and his participation in concerts and other events that he joined in on. Kenji struggles to find a balance between his real life and his fantasy life.
A T T R I B U T E S
R O L E
DPS
A F F I L A T I O N
Draethir
P R O F E S S I O N
Herbalism: Cyrus is a collector of many herbs, whether they're ingredients to sell to alchemists or herbs that aid with healing or self-enhancing.
W E A P O N O F C H O I C E
Cyrus uses a rapier that is incredibly light and helps to keep his attacks quick. He has his rapier enchanted to increase it's durability.
P H Y S I C A L D O M A I N
High agility and critical chance.
R O U G H V I R T U A L H I S T O R Y
Cyrus' beginning was much like the player who is in control of him, uneventful, observant, and lost. Cyrus roamed throughout the lands of his chosen Pathos, learning about the ways of the Draethir and the common traits of the people who supported the faction. It wasn't long before Cyrus built a hobby of traveling, taking on the enjoyable fencing fighting style and pursuing herbalism to gather all sorts of herbs during his journeys. He would occasionally take up a few mercenary-seeking quests for extra coin if his herbalism trading was lacking, and frequently would join in on raids and dungeons for the sake of exploring and fighting more challenging opponents.
Cyrus was never a recognizable individual since he never really stays in the same place for a long period of time, and he has no well-known talents to be revered for. The simplicity of his virtual life was just that, save for his great swordsmanship and astonishing battle prowess. He is best known by alchemists for his nice stock of herbs to purchase, leaving him with few friends and concise in-game relationships.
Cyrus chooses to not become bound to any particular raid group or party, feeling as if he would not be able to hold the obligation of attending every event. Thus, the only characteristics that the player base would associate with Cyrus is that he's quiet, not talkative, and unreadable.
So I'm super interested in this!! I'm hoping there's still a spot available~! I probably shouldn't have gone ahead of myself and assumed there was, but it was fun to make the character anyhow!
Let me know if I should change anything! I was unsure about the domain part.