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Hidden 7 yrs ago 4 yrs ago Post by TyrannosaursRex
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Hidden 7 yrs ago Post by Jb
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@Penny You're in an RP with Poo, so I'll take that as interest.

@POOHEAD189 That sounds good! You and Andry are my main Dwarf guys. :)
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Hidden 7 yrs ago Post by POOHEAD189
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Did you just assume her interest?
Hidden 7 yrs ago Post by Jb
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@POOHEAD189 I did, and I can only apologise to zhe about my ignorance - please forgive me.
Hidden 7 yrs ago Post by Ezekiel
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Looks interesting, if you're still looking for more folks.
Hidden 7 yrs ago Post by Jb
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@DrunkasaurusRex@Ezekiel@Flagg@POOHEAD189@Penny@Andreyich@Eisenhorn@Ollumhammersong

@Ezekiel You are more than welcom, Ezekiel. Thank you for your interest!

I'm on a phone atm, so I'm not going to [@] everyone, but - assuming people read this - I thought I'd just expound on the concept of this being a form of 'persistent world' RP influenced by more traditional TT RPGs.

At this juncture I just wish to speak about characters, so that once the RP actually gets going there will be fewer queries.

So, like any TT RPG, I'm planning on from the bottom and toward the top (although reaching it may be harder than first expected), everyone starting with 'basic' characters I.E. below mid-tier but above useless. For example, I'd accept a militiaman or caravan guard with limited military experience, but not some hardbitten army veteran or mercenary sellsword; the point of this is purely for developement, the same going for magic users.

I intend to put everyone through a narrative that will possibly see them become these things, but over time.

Let me be straight, you don't need to be...say a rat-catcher or a rag-collector, a farmer or a peasant - in my experience people actively dislike such 'base' avatars - although I'd not be adverse to that.

In short; everyone in this RP will be fresh-faced at the beginning, having chosen a life of adventuring for their own reason(s), though not necessarily naive or ignorant (they will have had a former occupation after all (or not, that's up to you)) but by the end of it will be very different/changed.

In this vein, I'd like everyone to keep an eye on their character sheets and edit them accordingly I.E. Your character loses an eye, put it down. They gain a new proficiency in magic, mark it. They join a secret society and don't tell anyone...yea.

Aaaaaany questions?
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Hidden 7 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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@Jbcool
Yes. I want my dwarfy dwarf to be a fresh faced beardling, and like you said he's not going to have much in the way of experience, knowledge or items but can I have him have one "good" item to start off with to even it out, like an ancestral runic and/or gromril hammer or something? I'm kind of sort of trying to recreate Bardin.
Hidden 7 yrs ago Post by Dogematix
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So for example. A Bretonnian knight errant looking to make a name for himself would be a good choice for a starting character? XD
Hidden 7 yrs ago Post by Eisenhorn
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Hmm, I have some thoughts in mind for a Hochlander right now, given the information given thus far. That, and who can say no to a sturdy Long Rifle?
Hidden 7 yrs ago Post by Jb
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@Andreyich That would really defeat the point of getting better loot through hard work, so I'd allow standard equipment - an axe, sword etc but only steel ones. There'll be plenty of opportunities to get better gear as we go though.

@Dogematix That's actually not a bad idea, although wouldn't he be shunned for taking up with 'lessers' as an adventurer?

@Eisenhorn Eeeeh...if he's a crack shot off the mark then I'd say no, but I suppose a hunter or some such would make sense.

I'll be taking another look at some things, so I'll have more to say once I have consulted my tomes.

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@Jbcool
Hmm, I'm not too happy about that to be honest but I trust that it's for good reason to really emulate the ED:V theme.

So would Dwarf scale-mail, a big axe and two throwing axes be good?
Hidden 7 yrs ago Post by Eisenhorn
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@Jbcool Oh no, he ain't no sniper or anything, he's more a tracker and hunter trying his hand at something a bit more profitable than staying back home in Hochland. That, and he doesn't have to have a Longrifle proper right away either, could be a more common gun too.
Hidden 7 yrs ago Post by Jb
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@Andreyich Sounds like his former profession was as a warrior, is that correct?

@Eisenhorn Sounds sound!
Hidden 7 yrs ago Post by Dogematix
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@JbcoolFair point. Well he could be a disgraced young noble who has to take what he can get. Or maybe instead of a Bretonnian the character could be a squire in an imperial order of some kind sent on a general quest to kill a big bad and bring back a trophy of some kind before they can become a true member of the order. I could always invent an order given how many there are. I've just always been a fan of questing knights and squires, and chasing a knighthood is a clear and understandable way to keep them moving forward. Plus it's a fun goal.
Hidden 7 yrs ago Post by Andreyich
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@Jbcool
Err, no, just a beardling out for some adventure.
Hidden 7 yrs ago Post by Penny
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@Jbcool Are you willing to accept low level magic users?

I have a couple of notions for a wizards apprentice style character.

Similar questions with regards to priests/acolytes of gods.

I don't want to assume and break your very sensible power restrictions
Hidden 7 yrs ago Post by POOHEAD189
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@POOHEAD189 That sounds good! You and Andry are my main Dwarf guys. :)

I'm a Dawi fanatic, but whenever I play Dwarfs I like to be fairly experienced when it comes to adventuring, so I wonder...

I'll probably definitely go with the dashing Border Prince, but if I do not, an Araby thief sounds very interesting to me.
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@Dogematix An Errant Knight is actually fine, they're young and foolish I.E. All the gear and no idea, but a squire or some such from a Templar order could be just as good.

@Andreyich Then sounds good.

@Penny If by low-level you mean 'pretty much just starting out/fresh out of magic college', then that's perfectly fine. They'll get more practise in as we go, possibly pick up a few tomes and the like as well. Religious followers are a little different, as they aren't 'magic' as such, but the same applies in keeping powers on the down low for the start.

@POOHEAD189 As long as he's not an actual Border 'Prince', then that's all gravy.

As I said, I shall take a wee look in my books and get back to everyone, very probably tomorrow. I'll get the OOC up as well, so if anyone wishes to join between now and then...get on that.

Looking good so far though, folks, I'm liking the ideas.
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Hidden 7 yrs ago Post by Jb
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@DrunkasaurusRex@Ezekiel@Flagg@POOHEAD189@Penny@Andreyich@Eisenhorn@Ollumhammersong

Just a quick addendum to my earlier point on characters, and I'll try not to make it too long...

The characters - to begin with - are about the basic, the low and the mundane. Think not in terms of Warhammer Fantasy Battles, for there is no such glory here, not yet; there'll be no repelling of Orc or Chaos invasions, no saving of worlds, this entire thing is going to be a much grimmer and much more gritty place, a place where the weak and the 'normal' can rise to better heights.

To this end, please think accordingly when thinking of a character.

You may think 'but Jb, how is being a charcoal burner or a travelling bard with no combat experience any fun to write as?' To which I would counter, 'how is writing from humble beginnings to much greater potential not any fun? Surely it is more fun to feel some sense of achievement after slaying a small band of Beastmen over single-handidly murdering an entire Chaos cult by yourself? How is being human and developing as such a bad thing?'

I'm actually pondering about whether to doll out professions by rolling for them a la the TT game - would anyone be adverse to that? (Yes, I know people have their particular favourites, so that's why I'm saying maybe.)
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Hidden 7 yrs ago Post by Dogematix
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@Jbcool I'm intrigued by the idea of a random starting profession. Maybe just leave it as an option that people can take or leave?
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