1 Guest viewing this page
Hidden 7 yrs ago
Zeroth Post
Raw
Zeroth
Important NPCs


Nothing yet.
Hidden 7 yrs ago Post by Scrapula
Raw
Avatar of Scrapula

Scrapula

Member Seen 6 yrs ago

Pecta




Character Summary

Name:Septima-Fleur Pecta, Seventh Offspring of Matrone Fleur Under Atlas
Age:Maturity
Race: Moth
Gender:Female
Class/Job: Poet, Wrestler, Artist, Athlete.


Belongings

  • One gram of chalk
  • Seven days' worth of hand-packed Moth rations
  • Three milliliters of imported vespid juices
  • Thirty Chips, in a coinpurse
  • Vellum, ink, other writing supplies
  • Carving knife, forged in Bee territory
  • Official seal of the Society of Atlas

Skills and Abilities

  • Reigning champion of the semiannual Tournament of Roots, in wrestling, the hammer-throw, and the Four-Species Triathlon
  • Third place runner-up of the alternatingly semiannual Tournament of Buds, in Lepidopteran Insult-Poetry, dance, and floristry
  • Studied under the legendary gentlemoth-adventurer Attacus, whose controversial statements on Wasp society encouraged an underground movement of exceptionally physical Moths and Butterflies. To graduate from Attacus's tutelage, all students must be able to wrestle a fully-matured Beetle into submission and, immediately thereafter, compose a poem to Attacus's satisfaction on the effect of physique on the mind.
  • Through constant training and an excellent diet, Pecta has attained a level of strength unseen among Moths and extraordinarily rare among Spiders and Beetles. Pecta is capable of shattering chitin and bending steel with her bare hands, and uses her finely-trained wrestling skills to twist enemies into submission.
  • Being a Moth, Pecta has a certain finesse to her flying, focusing on inscrutable drops and upswings that sync with the movements of the wind, allowing her to maintain a constant speed and confuse her chasers.



"It is every Moth's prerogative to ensure their growth in all respects; we shall live only to live more!
Personality

Pecta is unusually blunt for a Moth, and doesn't even attempt to show any tact at times. Pecta is extremely eager to showcase her physical and artistic prowess, and refuses to shy away from nearly any challenge she faces. Unfortunately, this has caused her to become foolhardy and outright confrontational, leading her into danger more times than she can count.

History

The brood of Matrone Fleur, fathered by Attacus, were notorious among the clerics presiding over her great birthing and subsequent funeral for having an unusual waspishness to them. Going with a common trend at the time, Attacus gave each of his twenty offspring the same name, differentiated by a number appended with their broodmother's name. Their father numbered them using Wasp-language, and fed them on sweet nectar infused with the same juices Wasps nursed their grubs with. As the brood developed, their growth was extraordinary.

Every Pecta, from Primus-Fleur to Dodecanus-Fleur, was raised in the same way: education of the rich history of their fief and neighbors in the daytime, and brutal physical training in the night. Septima-Fleur took well to the strain of their night training, and grew to tower over most of her siblings.

When each of Attacus's offspring had passed their final test and came of age, they were given a stipend of money, an official seal bearing their father's heraldry, and firm orders to go out and do something. Primus-Fleur went off as a mercenary, Secundus-Fleur a percussionist minstrel, Tertia-Fleur a royal guard, and so on. Septima-Fleur, unsure of her true calling, simply wandered off, returning every year only to compete in the Moths' many tourneys for glory, money, and smug satisfaction.
Hidden 7 yrs ago Post by scifidude47
Raw
Avatar of scifidude47

scifidude47

Member Seen 5 mos ago

Zazin


Character Summary

]Name: Zazin, Crazy Wasp, Rock-Obsessed Nutcase
Age: Maturity
Race: Wasp
Gender: Male
Class/Job: "Wild Card." If that doesn't work out, then he's a fairly decent, unpredictable fighter.

Belongings

  • A stone throwing spear, a carved wooden mask that covers his face, a handful of Chips (7), A small backpack to hold other possessions, A primitive club covered in what appears to be severed wasp stingers.)

Skills and Abilities

  • Zazin, when he can focus, is skilled in creating primitive tools and weapons. Though his creations won't pierce metal armor, they'd no doubt be lifesavers should the party be stranded far from any city. He also fights in an unpredictable, brutal manner. Having lived in wilderness for quite some time, he's good at foraging or hunting for his food.


"When you are able to do anything you wish, no matter what that thing is, then you have reached perfection."

Personality
Zazin tends to be a loner, living by his lonesome near a large pond (to a human, it's just a puddle of standing water.) He far prefers a simple life of nightly campfires, knapping a new stone tool by the water's edge, appreciating a lifestyle that most others he meets seem to have forgotten. Most would consider him at least somewhat mad, but in reality he simply dislikes the civilized lifestyle many have become accustomed to. He's difficult to make friends with, but is a standing ally to those he trusts.

Living a life where any mistake could mean death, he's not exactly picky with what he eats, or how he gets it. While he normally simply preys on unintelligent insect life, like aphids and the like, he isn't above feeding one whatever someone else left behind... or should the occasion rise, simply someone else.

History
Zazin doesn't talk about his past too much; but he lived his early childhood in a small shack in the middle of nowhere; a patch of bare dirt surrounded by grass. His parents tended to live a more rural life; hunting for their food as opposed to ranching or farming, like most of the nearby settlements had. Though he remembers his parents talking of valuing their independence, he always remembered how one or the other was almost always away, trading at one of the nearby settlements for things he thought were of little value.

As his parents grew old and he was more than just a pupa, Zazin was quick to abandon the lonely shack he had called his home for so long. Heading far, far into the wilderness, as far from any city or village as he could, Zazin made his home fairly far from any borders that he knew of, carving out a primitive life where he could depend on nobody but himself.

Now, however, the hunting grounds that were once plentiful are turning up thin, and the developments in a nearby town have begun to fill his lake with grey, sickening water. Forced from his home by the very civilization he tried to escape, he now has no choice but to try and integrate into the new world, carving out an existence until he can at least find the supplies to scout for a new home.
Hidden 7 yrs ago Post by Shaymin
Raw
Avatar of Shaymin

Shaymin Gratitude Pokemon

Member Seen 3 yrs ago

Yasuo Masaaki



Character Summary

Name:Yasuo Masaaki
Age:Maturity
Race: Beetles (ladybug)
Gender: Male
Class/Job: Jack of all trades.
Although officially he's ensigned as a warrior to serve the beetle king Rokurou, Masaaki hasn't let that stop him from venturing into other fields that interest him. He's picked up some decent alchemy from venturing traders, making him somewhat decent at making explosives to throw at the enemy. He is, however, almost brilliant at concocting healing potions and the like.



Belongings

  • One vial of enchanted moss and beech bark powder each, thyme leaf shreds in a drawstring pouch and a hawthrone leaf salve
  • 2 ready to use flasks of healing potions.
  • A spike coated with fire ant venom, a shield, some explosive material and a standard issue of a knight's sword.
  • A handful of chips

Skills and Abilities

  • Making healing potions. They work wonders for flesh wounds and the sort, but are not miraculous enough to provide critical care.
  • Making explosives that can be thrown at the opposing party.
  • Wrestling
  • Swordplay
  • Poetry. Masaaki is no full-fledged poet but he does like dabbling in haikus and the like every now and then.
  • Talking. Masaaki's an expert conversationalist.



Relax.Things have a way of working themselves out, whether you worry about them or not.

Personality

Masaaki has a cheerful personality. He always has a grin etched on his face regardless of how he may be feeling. Masaaki's not particularly courageous, but because he knows how to shape his actions according to the battlefield, he's a competent soldier. Masaaki's rather amiable and prefers to get along with others rather than bear hatred for anyone.He's not judgemental or biased against any other races and prefers to judge individuals for their own actions rather than their stereotypes. Whenever there's a traveller around, Masaaki's the first to get to know them. He's the guy that never shuts up, which may be irritating at times for others. It does however, also mean that he's always up for a conversation, ready to both lend an open ear and offer comforting words when needed. He is however, awfully lazy and his lack of drive has resulted in him missing out on one too many opportunities. Though he's not naive, he's a bit of a softie and tends to get hurt easily. He also has an unhealthy level of aversion towards any sort of confrontation off the battlefield, preferring to laugh it off rather than face anyone who upsets him.

History

Masaaki had a lukewarm childhood with neither any tragedies nor any breathtaking experiences to account for. He was raised by a single mother, but his three elder brothers filled in the gap left by the absence of a father figure. After nurturing three sons to grow up to be responsible individuals and excellent warriors, Masaaki's mom had been rather lax in his upbringing. He had enjoyed a more lenient curfew and had much lower expectations imposed on him, both of which were a luxury his older brothers could not have afforded when their mother was alone. His brothers do taunt him every now and then to get his act together, but his mother has a soft spot for her youngest, encouraging him to develop finer tastes and "follow his feelings" rather than become yet another stoic beetle warrior.He hasn't been on his pilgrimage either, much to the disappointment of his brothers.

Hidden 7 yrs ago Post by Stern Algorithm
Raw
Avatar of Stern Algorithm

Stern Algorithm Loquacious Aggression

Member Seen 3 hrs ago

Michel Millesoeufs




Character Summary

Name: Michel Millesoeufs
Age: Young
Race: Butterfly
Gender: Male
Class/Job: Charmer
Appearance:
Despite the gaudy, obviously-male wing patterning, Michel appears androgynous and feminine in a way similar to how caterpillars, being sexually underdeveloped, are indistinguishable regarding gender. Michel is small in stature and is pudgy in a cute, prepubescent, immature way. Michel takes good care of his appearance, using light make-up. People tend to feel protective or possessive towards Michel. Michel tends to wear clothes that are commonly worn by butterfly females as part of his particular persona as a catamite.


Belongings

  • Pheromones/Perfumes/Fragrances
  • Sedatives/Tranquilizers/Non-lethal poisons
  • Alchemical stimulants and depressants
  • A bottle of alchemical fire oil
  • Firedancer's sash
  • Self-defense shears
  • Catamite Certificate

Skills and Abilities

  • Acting/Firedancing/Singing
  • Good memory
  • Charm/Persuasion
  • Sex!
  • A decent throwing arm
  • Math/Literature/History
  • Alchemy


"Did you think all butterflies were nobles? I may be cute, but I'm not exactly what you'd call 'high-born'."
Personality

Michel has learned to overcome life's disappointments with a faux-cheery disposition and a sense of jaded resignation. He usually comes off as friendly and tends to flip between a happy, clumsy innocence and a submissive seductive playfulness. He deals with life as a pragmatist, seeking rational, achievable goals and doesn't try to reach beyond his station. He seems, for the most part, content with his lot in life.
History

Michel was raised in an orphanage that fell under the patronage of one Dr. Thaddeus Tonnere, a noble, alchemist, and trafficker. Michel's life became one of regimentation: strict diet, strict study, strict training. After all, he was being raised to be a catamite, a special class of boy-entertainers/consorts that were all the rage among the social elite. As a caterpillar, there was nothing to be done about his physique and appearance, so he was given lessons in intellectual subjects, since nobles wanted their precocious boy-toys to have at least enough intelligence to impress others and to follow a conversation or be receptive if their masters engaged in deep emotional outpourings. He was also trained in alchemy; catamites who could concoct and serve up pleasure drugs to their masters were worth much more than those who could not. Besides, Dr. Tonnere was something of a spymaster, so some of their training tended towards using their arts to serve that purpose. Michel's diet not only accelerated his onset of metamorphosis, but also made it so that his adult form kept certain physically young traits. Once he emerged as an 'adult butterfly' the physical and sexual training began. Upon completion, Michel attended parties and balls, going from client to client, doing a little snooping and drugging when ordered. For the most part, he lived an opulent and pampered life.
Hidden 7 yrs ago Post by Taytay
Raw
Avatar of Taytay

Taytay Sleepy

Member Seen 7 mos ago

Zak


Character Summary

Name: Zak Edwards aka: Nephila, Golden One, Banana Boy, Golden Prince, Son of The Red Silk
Age: Young
Race: Spiders
Gender: Male
Class/Job: Assassin
Appearance: Zak is a smaller spider due to his age. He just recently molted into his youth and gained his colors. His skin is a pale white and his hair is a grey, six of his golden eyes sit on his face while the other two are on the crown of his head. His abdomen and his legs are covered in hairs and are the blackest black, covered in golden spots all over that glow in the moonlight. Even his hairs could be gold-ish in some lights.
Belongings
  • A Silken Bag
  • Abdomen and Arm Armor
  • 2 Dewdrop spiders
  • Necklace bearing the Seal of his clan
  • 2 Blades that cover his to front legs


Skills and Abilities

  • Espionage
  • Knowledge of Venom, poisons, and toxins.
  • Charismatic
  • Nimble
  • Flexible
  • Strategic
  • Swordsmanship


"Its never to late to change, we just need to be given the chance to show that we are all not that bad."
Personality

Unlike most of his kind Zak is a nice guy. Even though he was trained to take the lives of others, by cold blooded killers, he himself sees value in life. Zak is considered too kind by most, when they meet him they immediately think that he is either plotting something or attempting to kill them. But let it be known, his smiles are genuine and if he offers you a hand its most likely to help (unless your his enemy). Zak, even though he is good mannered, he is not a fool or one to be taken advantage of, he can be your best friend or you worst nightmare and all with a smile.

History

Zak was born into a clan that was supposed to have been disbanded after the Spider Laws came into affect. This clan was known as the "Silk Weavers", know for producing great assassins, spy's and for gathering information. The Silk Weavers, during the Spider Wars, was headed by none other than Sergeant Major Edwards. The clan itself "disbanded" and became one of the foremost luxury silk producers in Entomos. The specialize in making silken produces of the highest quality and color.

What many don't is that the clan simply took up this facade in order to continue training their young for the future and they fights that may come. Zak was one of many in his brood, his mother was a assassin known as the Scarlet Seamstress (due to the color of her silk she left behind), and she took to the hidden tradition of training her young in not only alchemy but in the techniques of the clan. She was one of the daughters of Sergeant Major Edwards and was trained by him.

Zak was especially rare due to the golden color of his silk so his mom took good care of his training and growth. But he was not like his people or his brothers and sisters, he did not hate any of the other species and was always kind soul, it saddened his mother that a child with skill and talent like his does not have the desire to use such skills. So after he finished his training his mother sent him away to learn of the brutality his people face and not to come back until he has learned it.

Zak now travel Entomos in search of the "brutality" his mother spoke of, taking a job here and there to end the life of some villain, nothing too big just enough to help him get by.
Hidden 7 yrs ago Post by DracoLunaris
Raw
Avatar of DracoLunaris

DracoLunaris Multiverse tourist

Member Seen 7 hrs ago


Hidden 7 yrs ago Post by Kafka Komedy
Raw
GM
Avatar of Kafka Komedy

Kafka Komedy Bearer of The Curse

Member Seen 3 mos ago

Leonard Fritz


Character Summary

Name: Leonard Fritz; Leo; Fritz, Vassal of Myrma
Age: Maturity
Race: Ant
Gender: Male
Class/Job: Knight

Belongings

  • Kriegsmesser - An ant-made bastard sword, single-edged and curved with a knucklebow and nagel.
  • Gladius - A double-edged shortsword with a pommel and a small hilt. Constructed by the local bee blacksmith using some of his old techniques.
  • Heater Shield - A small heater shield made of metal, emblazoned with the Formicidae coat of arms, four arms holding a sword, a spear, a shield, and a quiver.
  • Hand Cannon - A pole with a small cannon attached that fires projectiles through black powder.
  • Hand Cannon Supplies - A pouch with separate pockets for black powder, a fire striker, and both grapeshot and standard ammunition. He also has a small rag on a stick to clean and operate the Hand Cannon.
  • Armor – An helmet , with a bevor, curiass, pauldrons and greaves all made of iron.
  • Fritz estate - A simple 3 room home, fitting for a lowly noble such as Leo.
  • Fritz Fortune – Though he keeps most of his money at home, Leo does keep a small coinpurse with him incase he needs to spend the night at an inn or something like that.

Skills and Abilities

  • Warrior – Leo is a fine swordsman, though no legend in that regard. Where he really shines is defense. His reflexes are great and he wields his shield almost as if it was another part of himself, parrying strikes with minimal effort and leaving enemies wide open, or at the least making sure no harm comes to him or those he guards.
  • Marksman – Leo is fine with a gun, good aim, and a steady hand, but he can reload almost instantaneously, all four of his hands moving in sync to clean the weapon, prepare the next shot, light the fuse and fire.
  • Familiarity - Leo knows every nook and cranny of his beloved Myrma's Heidek, all its citizens and the slightly seedy underground it hides.
  • Cooking and Housekeeping - Living alone, Leo has learned to make simple dishes and keep his home clean and functional.


"The drones work for the Duke, whom works for the Queen, whom in turn works for all of Formicadae. Only when everyone understands and works with each other, can peace reign."
Personality

Leo puts loyalty above all else, as he has been taught by his father. He will never betray an ally, and any ally betraying him is a major blow to his morale. He likes making friends, and hates when people get heated in arguments. He is no pacifist though, and does not mind violence, though killing another sentient being is something he prefers not to do, and in fact he hasn't done so yet, even in self defense.

History

Though Leo doesn't remember this, when he was just a larva he and his father, Alhwin entered Heidek when their homes were sacked by bandits. Neither of them knew of anyone else who escaped, but Alhwin attempted to continue his life as an advisor to the Duke. His relationship with Myrma was rather close, and Leo occasionally even got to visit the Duke sometimes as a pupa. In his father's free time, he trained his son in combat, admitting he was trained in both nobility and combat.

One day, Leo's father simply vanished, along with a large sum of chips, most of the Fritz savings. Eventually, he was found dead in a forest, though the Chips were never recovered. Without his father, Leo felt lost, having just reached adulthood. He became obsessed with the only other major figure in his life, Myrma, and vowed to protect her, becoming one of her Knights and protecting Heidek.
Hidden 7 yrs ago Post by Shortcake
Raw
Avatar of Shortcake

Shortcake

Member Seen 6 yrs ago

Li Ju


Character Summary

Name: Mrs. Li
Age: Middle Aged
Race: Chinese Mantis
Gender: Female
Class/Job: Widow

Belongings

  • The full estates and manor of her late husband, Mr. Li Chen, and all associated enterprises
  • Li Chen's journal of alchemical formulae, kept on her person at all times
  • A sample kit of her late husband's more popular wares

Skills and Abilities

  • Mrs. Li is a capable housewife and highborn lady in all respects, from entertaining company to cleaning up when said entertaining goes horribly, inevitably wrong.
  • Mrs. Li is possessed of all the abilities common to her kind- flight, camouflage, razor-sharp sickle arms, the ability to rotate her head 180 degrees, etc.
  • Though considered a clumsy and an untalented fighter for her kind, the aftereffects of her husband's alchemical experimentation has gifted Mrs. Li with prodigious- some would even say freakish- size, strength, and appetite. She has also developed a tendency to spit corrosive acid when under duress, a fact which she finds extremely embarrassing.
  • Mrs. Li is possessed of some minimal knowledge of alchemy due to her upbringing, though she still can't make heads or tails of her husband's more complex formulae. Li Ju's real talent lies with her deceptively sharp business acumen and experience in dealing with the noble houses.
  • Mrs. Li knows her manor and the surrounding lands like the back of her claw, along with all it's myriad secret rooms and passages.


"It gets so lonely at night, up here in the manor..."
Personality

Mrs. Ju was often noted for being a perfect match with her late husband up until his death: Remarkably well-mannered, exceedingly helpful, and monstrously absentminded. Following the death of her husband, Mrs. Li attempts to ward off loneliness with company, inviting all manner and class of arthropod into her manor for lunch. Unusually for a mantis, Li Ju prefers not to dirty her hands, considering violence boorish and unbecoming of a lady.
History

Li Ju (Originally Tang Ju) hails from the noble house of Tenodera. The 14th daughter of her brood, she likely would have languished her whole life as a minor court official had she not been the nymph-hood sweetheart (and occasional test subject) of the renowned alchemist Li Chen. Chosen as the famously-chaste apothecary's mate only a week or so into full adulthood, what followed was a whirlwind romance filled with passion, excitement, and highly unethical mantid experimentation.

All dreams, however, must come to an end, and so too did Mrs. Li's husband. He was found messily decapitated in his study one summer night, the remains of his head having vanished without a trace. The door, though locked, showed no signs of forced entry, and the only other person with a key had been Mrs. Li herself- who confirmed that none could have possibly entered her husband's study without her knowledge, due to the layout of the manor. In absence of any clue to the murderer's identity, it was deemed a freak accident; the case remains unsolved to this day.

Mrs. Li was, of course, inconsolable over the entire matter. To cope with her grief, she threw herself into work, seizing full control over her husband's estates to protect them from the notoriously-ruthless noble houses. In doing so, the late Mr. Li's business enterprises have seen a remarkable rise in profits. Surprising, to be sure, considering the poor woman's reputation for absentmindedness.
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet