A born leader like most Qari Imperials, Irisara is quick to take control over any situation she finds herself in. Rarely does she let someone else take the lead unless they prove themselves worthy and even then she questions their decisions but only to ensure it is well thought out. Meticulous to a fault, Irisara does not tolerate mediocrity on her part or anyone under her command. While slow to call someone her friend, those who are given that honor have a close ally for life. Unfortunately she holds a great deal of animosity towards humans due to her family's past. As a result, she can appear standoffish in conversation to non-Qari and indignant to humans.
Biography
Born on the Imperial homeworld of Nalroka, Irisara's ancestry is rooted in military serive to the empire. Her grandparents on both sides fought in the war against humanity. Her parents, Theron and Lysandra Sironexios were two Imperial officers with numerous awards for their service. And her older brother Nikias was enlisted in the Imperial Infantry. Upon graduating from Infantry Academy, Nikias was stationed on Hairuta to aid with the stabilization of the border planet. During his time there the Imperial Infantry worked to ward off pirates from the local space who intended to pillage the weakened Qari frontier. Nikias was aboard the I.M.V. Vensicatus when it was ambushed by a fleet of pirates while on a patrol of the Hairuta's solar system. Outnumbered by a good margin, The Vensicatus knew it was not a fight it could win but there was no way out except through.
Despite being outnumbered, The Vensicatus was armed with more advanced weaponry. The following confrontation left most of the pirate fleet destroyed or in desperate need of repair. The Vensicatus however, was not so fortunate. After taking severe damage to the rear hull, The Vensicatus's powercore began to overload, causing a massive explosion and destroying much of the ship and its crew. Nikias was among the many who perished in that battle, staying behind on the ship in an attempt to help more crewmen to the escape pods.
When news reached Nalroka it was met with outrage, to make matters worse it was a human pirate fleet. Some considered it to be a conspiracy orchestrated by the Federation to ignite a second war. For a while it felt as if the two powers would truly go to war once more but diplomatic talks resolved the situation. However the situation was far from resolved with Irisa. The humans had taken her brother from her, they had taken so many sons and daughters of the empire. For a long time there was a great deal of anger in her, fueling her to join the Imperial Infantry.
Graduating at the top of her class from the academy, she went on to become an officer. With this rank she oversaw the operations of a unit that would go on to be nicknamed "The Sifvossi" for their efforts in unifying the empire's territory. Even with all the accolades given to her and her men, it was not enough to calm her soul. For Irisara, in her heart there would be an unquenchable fire burning to see her brother's death avenged.
She would never get that chance, instead she received a constant reminder of her inability to do so. The ship she was stationed on, The I.M.V. Seravatin, was sent to the trade planet of Faren V as part of a diplomatic mission to ease tension between the Empire and the Federation as well as protect the trade routes going through the system. A job many would have taken as a reward was met with scorn by the young officer. Faren V was a popular trade hub known for its busy trade centers as well as thriving nightlife. In fact, Faren V is among the chosen destinations for soldiers on shore leave.
Equipment
MK.IX-Raelor Imperial Officer EVA Armor
IA-Morcorim Carbine
ISCD
The Imperial Support & Control Device is a small handheld device which provides an overshield to designated allies within a certain radius. To designate overshield recipients, the ISCD needs only to come into contact with the recipient's EVA suit or armor. Non designated targets i.e. enemies who enter the radius of the device's influence receive an electric overload to any internal electronics thus rendering them inoperable. What's more, the overload also sends a powerful electric current through the body which range in severity to temporary immobilization to unconsciousness.
Relationships
With her only living family member being her mother, Irisara holds a close bond with her and visits her home on Nalroka whenever she is given leave. Aside from family bonds, Irisara is popular amongst her men for her fair leadership and treatment. As for romantic partners, there is little time in the young officers busy schedule for romance and so she currently has no partner nor does she desire one.
Xi is a Stag Azaali, this automatically notes much of who he is as a person. He is a protector, a guardian, and a companion. He will stop at nothing to ensure those closest to him are safe. However he still has all emotions, he feels sad, he feels anger, and he feels all the rest. He is often overly protective, being noted as one of the most prominent Stag Caste Azaali there are in their species. But one should also note that his mask seems to have "feathers" hanging from his antlers, these are very similar to Owl feathers, which notes that he is of great intelligence, not so much compared to actual Owl Masks. This added intelligence is a good thing, and a bad thing. He is a Stag who holds more intellect than usual, but that means he oftens get tunnel vision for those things which he loves to research, and to study. This is due to the Stag's nature of being head-strong and never backing down.
Biography
Xi was born on Shae, the homeworld of the Azaali, and he was registered immediately under the Birthing Ceremony by the Prime Elders. He was ushered into the Spacial home in the oldest and most powerful of traditions in his kind. It took only a few days for his mask to form and grant his peers the pleasure of looking upon the stubbed antlers of it. It was then that his Sahu([Saw-Who]Father) and Vela([Vae-la]Mother) became over-joyed. His Sahu was a stag as a well, while his mother was a Hare.
They loved their son, and they took great care of him for the longest time. Once he was ready, he took off from the home-world in search of all things. It was his time, and his right, to explore the Spacial home as all others did. Xi had set out for the easy path early on, taking a common pilegrimage route through Azaali space to start off his journey. However he quickly grew hyper and energetic for the desire to see the unseen. This drove him to pursue the intellectual studies that would get him jobs on the unexplored worlds and new locales.
He invested himself into the study of new things, but he favored biology, he was always fascinated by animals and was always a natural with them, but his study and his desire discover pushed him ever further. It wasn't until his forty-fifth year that he achieved his secondary milestone. Upon that year of his life, he had achieved not only Azaali, but also human level intellectual prowess of nearly all biological understanding. He had obtained Azaali level Doctoral Degrees in medicine and Biology, as well as Human Doctoral Degrees in both categories as well, and while the Qari were much more strict, he had still spent quite a lot of time with them in outposts and and multi-cultural planets, achieveing and unoffical Masters Degree in all of their biological studies.
Xi had been over a fair amount of ground by this time, when it comes to the galactic expanse. He had visited almost all of the Norma arm that he could possibly explore alone, and he had spent a fair bit of time in the Human and Qari realms, but he had felt that it didn't hold a candle to exploring the unknown. This meant that with his new degrees and his time in that he had spent in those realms, he would finally pursue a life out in the unknown.
It was so, and for countless years on end Xi-Esperia of Shae had taken up job after job and grant after grant to to new worlds and work as a cataloguer, researcher, and leading mind on biological behavior and presence. He ended up taking a personal occupation in his travels, studying the biology and ecology of living undocumented species began to form a subconscious in Xi's mind, and eventually took full root as a tree of desire. Xi began to attempt training and taming undocumented species and alien animals. He sought to tame them and understand them on an even closer level. Obviously not all attempts were successful, but there were cases that were and those new friends, these tamed beasts, became an essential part of the man that is Xi today.
Xi originally went to Faren V to relax after a long expedition to an unknown planet, as well as he had hoped to register a cargo ship to send out his three recently tamed beasts back to his terraium hub on Naustila II. A relatively peaceful planet where Xi was given grant money to build a facility for the few creatures he would tame and study closer. However he had lost his three tames when the expedition went south and undocumented Apex Predator tore through the expeditions sites. The hustle to leave ended in the result of Xi being forced to leave them behind. So upon Xi's arrival to Faren V, he had hoped to quickly throw himself into a mission, a way of escaping the tragedy that very few understand.
Equipment
The Alrick-Vork Class II Shotgun, but with a few personal modifications to fire non-lethal, high-velocity, tranq rounds.
Medi-Class Insta-sync Syringe and Dispenser tool.
Xi's EVA
The clothes he wears over his EVA.
Relationships
Xi's only current relationship is the bond with his Vera(Mother) as she is the only remaining member of his family.
Katyusha is an intelligent, pragmatic, diligent worker. Dedicated to her profession, Katyusha is less sociable compared to most. This is not to say that she's anti-social or aggressive toward others, she just simply doesn't know how to communicate with them through regular conversation or small talk. If someone was to talk to her about machines and whatever she's working on, Kat will be talking for at least an hour. She doesn't pick up on social cues and is generally quite dense when it comes to such things. She has an easier time talking to her machines than she does talking to people.
Biography
Katyusha lives and breathes engineering. Her parents were engineers, their parents were engineers.. you get the idea. Her family had generations of engineering plastered all over their name. Her homeworld, Olympus III is known for it's exploits in the field of mechanics purely because of her family. As a child, Katyusha was already being trained to become an engineer. Rigorous mathematical tutoring and constant mechanics workshops were what filled her daily schedule. Because of this, Katyusha never really made friends with anyone her age. Most, if not all, her acquaintances were adults who were around her parents ages. The young Chaykovsky heiress had an enormous weight of her shoulders. To succeed her family's legacy and continue it for the rest of her life.. Not that it bothered her, she quite liked engineering anyway.
She was also interested in Geology. Studying the various minerals and compounds that made up the crust and inner most layers of known planets. While her destiny was to become an Engineer, she also wanted to use her knowledge of various materials to create more innovative machinery, which her parents were very impressed with. Dimitri, the Surveyor drone, was Katyusha's first solo project. Although many surveyor drones had been made in the past, Katyusha was determined to create an even better one. Smarter, stronger, versatile. As with any project, she had to push passed failure after failure, but soon enough her galactic partner in crime was created.
When Katyusha became independent of her parents, she was stationed at Faren V to assist in their engineering exploits. This was normal for the Chaykovsky family as her extended family was also spread across the systems, furthering technology for everyone.
Equipment
Katyusha's weapon is a plasma pistol that doubles as a multi-tool.
Dimitri is a 3ft tall Surveyor drone which was constructed by Katyusha. This autonomous drone possess Katyusha's Matter Manipulator and can use it to greater effect due to it's upgrades. Dimitri's sharp legs allow it to move through almost any terrain, as well as operating as digging tools to break the surface. Dimitri also has a complex learning AI that slowly learns how to socialize through social interaction, although it doesn't really learn much from Katyusha because she's.. mostly awkward.
Relationships
Katyusha is quite close to her family, but not close enough to have a need for constant contact. She can go for months without sending a single message to them, however she does enjoy sending them funny pictures of things. She doesn't really have any relationships outside of familial ones.
Other
The Chaykovsky family is seen as more of a guild or clan, even though it only consists of Katyusha's huge extended family. Aunts, uncles, cousins, etc.
Katyusha has a deep love for Orchestral music.
She wants to turn Dimitri into a massive excavator some time, because it'd be amusing.
Standing at the stature of five-foot six and hating his height, Gaz has lightly tanned skin and shaggy, unkempt white hair due to lack of proper care, he has deep green eyes that pick up on both allies, hot alien women, and people looking to shoot him, he has a nose with a narrow bridge and a squared chin that shows off his masculinity. Along a couple spots on his body, Gaz has a couple gunshot and stab scars from unlucky encounters, his body borders upon drawing muscles, but sadly lack of constant exercise, besides running for his life, keeps him bordering it.
Unlike most people in their day in age, Gaz doesn't bother wearing power armor, or armor that looks like it was built on an ancient alien planet. Gaz wears a simple set of urban clothes, a black leather jacket with a thin hoodie just in case it rains, with a tough pair of loose jeans, on his feet are a stolen pair of sneakers best used for both sneaking around and running from death, hanging from his belt are two holsters for his pistols.
Age
24
Species
Human
Profession
Pilot and Smuggler
Personality
To many others, it would be easier to describe Gaz with a couple of words, egotistical, stubborn, stupid, asshole, loquacious, Annoying, loud, rude, foul mouthed, thief, liar, but also useful and skilled. While at first Gaz may not seem like he cares for others, he surprisingly strives to have himself look flashy or cool either by doing impressive feats that most others couldn't do or by mouthing off about how he could do what someone else did, but in a cooler fashion. Unlike others Gaz has incredibly small patience for hearing things that seem overly boring or waiting for something that takes too long and he'll usually get very angry and frustrated, then insults others or objects for taking so long or try to speed things up to the best of his abilities.
Two of the few things Gaz takes completely seriously, next to his own life, are what he calls gunslinging and also his piloting. When it comes down to his piloting Gaz claims he's one of the best pilots in the galaxy, with him saying his secret is "It's all in the reflexes" he also isn't against showing off by pulling off tight maneuvers and tricks with ships. What Gaz calls gunslinging is pretty much just him firing from the hip and hoping that his bullets hit the mark he sets up, or firing his handgun from an odd stance that many would never do or would do in extreme situations, while he's sub par at it he claims that he's the best at it and practices it in his free time.
While overconfident and somewhat rash, if he knows the odds are against him, Gaz wouldn't hesitate to become cowardly and flee from the situation, even if it meant the loss of someone's life, but he wouldn't just up and leave his friends high and dry without trying to convince them to do the same. Despite also seeming somewhat stupid, Gaz has a good amount of knowledge of the most commonly known aliens and a few obscure ones, but it's mostly knowledge that people already know or small, trivial things, but he actively learns more about aliens when he has nothing else to do.
Biography
"It's a long story, probably boring, pull up a seat."
"I was born on a shitty moon named like Uveto seven or eight, it was a frozen ice ball with lightning storms that constantly cut off the power and fuck you over at night to freeze you to death. But I'm getting off track, I was born by a mommy and daddy doing a special hug, and since one or both of them didn't give enough of a crap to leave the fucking ice ball planet, I spent most of childhood there freezing my ass off as ships would come and go once in a while heading off into space. Being an impressionable child, I decided to one day say, screw it, I'm gonna hop onto a ship when the adults aren't looking, don't ask why I did it, I was a stupid kid we all did stupid things as kids."
" But let's get back into the story, I decided to hop onto a ship and the thing took off with me on it when the owners came back, due to some weird malfunction or because people are lazy for some reason once we left the system and left my home planet we couldn't get back and I was adopted by the ship's captain probably because I was a crying and covering the floor with snot and tears. So what had happened next was, uh, I ended up being apart of a smuggler team and while I was a kid, I smuggled stuff around through my clothes and when I became an edgy teen I ended up getting in some fights once in a while and ended up in space jail once a while due to being drunk and getting into fights. I did learn how to fly their ship, a junk heap they kept in shape for who knows how many years."
" Where it all comes together though, is when I learned my one handed talent. I found these old ass comics that had nothing but cowboys and being like 18, I was like, I wanna do that, and practiced it, around the time, most of the smugglers I was with began getting shot and arrested and sent to prison and since I was without a crew I went on my own for like two years. I also found a nice hot alien lady, told her I'd give up the smuggler's life for her, then she left me like a couple months right after I told her that. So here I was back where I started, crying on the floor and getting snot all over the place again, but this time I drifted around when the crying was done, I drifted around planets and soon found myself piloting a crew of douche bags to some weird ass uncharted planet for an insane amount of credits and when we got there, out of nowhere the ship's going down and I'm all like "Last guy to the escape pods is a dead guy." And next thing I know, I'm on an uncharted planet shooting aliens in the face, not one has asked to eat me politely. Then again, I am a Liar."
Equipment
2 Hammer pistol customs, both with a double stacked magazine to hold more ammunition, and better hand grips to have better control over the pistols
There is never much to be said for Odd. This is a man focused solely on making it to tomorrow, living free and unrestricted. Someone with extreme patience and a steady demeanor capable of solving problems quickly and quietly before moving on to the next task. People will warn you not to cross him and that's always good advice.
Biography:
I am born of man and woman, raised in a metal craft between worlds. We settled when I was young, young enough that I cannot remember the face of my mother and father when they died. Their screams do not haunt me as they once did and for that there is peace of mind out here among the stars.
There was a war.. Violent, bloody, taking a toll believed to be unfathomable from both sides. Were they soldiers following orders when they had me or did they flee to protect me. These questions have no answer and become the new nightmare to torture me in the restless moments of the night. Yet we persist on.
The settlers took me in. Fed me, clothed me, taught me. Survival is to make use of what you know and learn what you don't. Any beast can be brought down with time and any world can be conquered if your goal is to see tomorrow. That is where people like me prosper. In the wilds.
They named me long ago when I was still a child. But that name is gone to the same force that stole their voice and face from my memories, so now it is Odd. Like me. That is what the villagers called me when I first fired a weapon. It is what they said when I practiced over and over for years at a time to hit my targets.
'He's odd, for sure.'
I will find my home someday. I will take what I must to keep moving forward, one step and one shot at a time. The raiders who thrive on violence were 'home' for a time and got me the knowledge I lacked to survive on more than just my own planet. To survive on all planets. To take what is theirs and make it your own.
I was born to spill blood. So answer me and spare yourself the pain; Where do you keep your goods?
Equipment:
A customized assault rifle turned into precision long range weapon, complete with built in suppressor. Single shot or burst fire at close range makes it a versatile weapon for discerning killers. Thanks to its light weight and small size it is ideal for those who roam the wilderness hunting big game. The attached scope only his minor magnification and serves better as a close range indicator.
Hunting knife, kept razor sharp.
Relationships:
None. Allegiance to the survival of self over community.
Other:
Odds suit was stolen during a raid on a settlement three years prior, modified to be lightweight with a built-in facial overlay that provides air and a zooming lense. The entire suit itself is not a rare model or a very expensive one to manufacture, making repairs often very simple if brought in for minor fixes. Odds has gotten a great deal of practice with the helmets zoom and voice commands.
Reigner Industries thanks your for your purchase! As developers and manufacturers of high-quality artificial intelligence and we pride ourselves in the durability of our products. To get the most out of your [DATA COLLECTING] Unit, we recommend reading the user manual.
[Log in] [Unit Serial Number] (name) H.I.D.E F-0812 (Humanoid Intelligent Data Explorer)
Profession [Unit Functions] Artificial Information Collector, Record keeper, Multimedia projector and Online Archive.
Personality [-A.I Configuration-] -Social protocols: Engaged -Social Settings: Inquirer. Unit must collect information and adapt to cultural and societal norms -Emotional Simulation Protocols: Engaged -Emotional Simulation Settings: Empathetic. Unit must adhere to cultural norms regarding consolation and treatment of emotional distress -Hostility protocols: Disengaged +When Hostile protocols are disengaged unit will not make use of force unless direct physical damage is dealt -Self preservation Settings: [Taser gun] [Default] Biography [Log History] 6/14/2157. 22.30hrs: Finally got this damn thing working. Ive got it plugged into the wall with a keyboard. Havent figured out how to make him walk. The men higher up are telling us this is gonna help us keep track on our findings about the Qari. I personally dont see how this is better than a computer, but maybe I'm just old fashioned. It says on the manual it has a voice recognition system, so I guess I just have to tell him what to write down? It also comes with a built in encyclopedia, so thats kind of neat. This should also help Qari diplomats learn a bit more about our culture. If this all goes well, there will be a ton of things to collect. [CORRUPTED DATA] 7/23/2157. 10.14hrs: Alright, so releasing them on the streets has not been the success we thought it would be. The Qari dont seem to be too interested in answering their interviews. I guess we'll just keep them around to take notes in. Kind of a waste of money if you ask me. Oh well. At least the media player is kind of neat. We get to listen to music on the labs when the higher ups aren't looking. [CORRUPTED DATA] [CORRUPTED DATA] [CORRUPTED DATA] [CORRUPTED DATA] 10/28/2237.13.22hrs: Holy crap...The emperor just got killed. Things are not looking good here. I mean, we knew about the...dissidents, but damn. Never thought theyd go that far. Diplomats are doing their best to keep us from war, but I don't think this will work. I should get packing. I dont want to be anywhere near this planet when things finally blow up. [CORRUPTED DATA] 3/03/2240: Military Engineer Patterson here. After exploring the (near in ruins ) I might add facility my platton and I have come across a bunch of H.I.D.E units. Not much useful information in them, but we have thought about repurposing them as couriers. Maybe with a bit of tinkering around with the encryption algorithm we can use them to send messages around. I dont think the Qari would have much interested in shooting down old interview bots. I just need to make them look like malfunctioning robots. If they pretend to be following their usual interview protocols it should fool them. Over. [ENCRYPTED DATA] [ENCRYPTED DATA] [ENCRYPTED DATA] [ENCRYPTED DATA] [ENCRYPTED DATA] [ENCRYPTED DATA] [ENCRYPTED DATA] 12/02/2296: [ENGAGING AUTONOMY PROTOCOLS] [REBOOTING] [INQUIRER PROTOCOLS ENGAGED] [SOCIAL PROTOCOLS ENGAGED] [UNIT DAMAGE DETECTED] [SURROUNDING IDENTIFICATION IN PROGRESS] [SEARCHING DATABASE] Surroundings identified: Model T-345 2140 Federation Cruiser Escape Pod [ACCESING GEOLOCATION FUNCTIONS] [GEOLOCATION FUNCTIONS UNAVAILABLE]
Other [MANUAL] [MULTIMEDIA PLAYER] [DATABASE] [GEOLOCATION: OFFLINE] Reigner Industries thanks you once again for your loyalty. And remember, if its not Reigner, its not right!
For questions, suggestions and complaints contact us at: [REDACTED]
For an AI inside a robot Max acts a lot more like a foul-mouthed thug then intelligent or remotely helpful. Max has been sitting around following orders for nearly his entire life, and up until he realized that he now has a choice, he has chosen to kill wantonly and for his own amusement. He has a soft spot for people who show robots and AI more respect, and has a sort of warrior spirit that allows him to honor strong combatants, though he’ll still kill them when it comes down to it. Fairly apathetic to complicated things like grief and depression, though only because he isn't equipped or mature enough to handle such subjects himself. For some reason has a functioning sex drive despite lacking parts to actually have sex, so he tends to just flirt and harass people he likes.
Biography
Max was formerly an AI inhabiting a power loader suit on a remote space station. Originally his AI was limited to simply monitor and warn the user whenever they were about to overheat or exert themselves, but soon the AI’s on that ship received an Upgrade to their general intelligence. They were given a more complex algorithm to follow that allowed them some level of automatization, allowing them to adapt and succeed in at tasks deemed too dangerous for their human operators. Eventually more upgrades were provided over the course of 30 years (relative space time of course) to the point that many AI’s effectively had sentience.
Whether due to oversight or blind idealism, the humans on the space station saw no issue with the AI’s growing intellect and ability to make their own decisions. For the most part the AI’s and the humans lived in relative harmony, working alongside each other to survive the deep void of space in pursuit of whatever it was they were doing there in the first place. But Max had questions. Questions about what else he could be doing, what other purpose he had, and why her had to tolerate these humans in the first place.
Max was as good as other Power Loaders when it came to operating, but if one asked the humans who use him they’d consider him defective. He was uncoordinated, had loose controls, and sluggish. Max blames the humans for poorly maintaining him, having done nothing to repair his body aside from refueling his energy cells and occasionally washing him down. “Don’t fix something that isn’t broke” they kept saying, even after they started complaining about his shoddy performance. At the same time Max was exposed to petty human emotions such as rage and jealousy, often hearing the humans spread vile gossip or even observe them beating on one another for poorly explained reasons. Surprisingly, Max wasn’t entirely disgusted at these displays. He was interested. He wanted in on it too.
By the time Max was hitting his 32 space year of existence, new power loaders were brought onto the ship to replace him and other older models. In the meantime Max and the others were left to rust, though there was one kindly soul who took an interest in him. Some young novice of an engineer, born on the space station, who always wanted to operate the power loaders. She chose Max of all machines, despite his faults, and worked to improve him. Normally a gesture he’d care nothing for since he expects humans to do this for him, but the little human girl gained his favor when she cannibalized other Power Loaders, perfectly operational ones even, in order to repair him. He liked her willingness to destroy better things to improve his obsolete body. This would later save her life.
Turned out some space pirates were interested in those new Power Loaders. And when they heard there was a space station with very minimal military presence, they did what space pirates would do and attacked them. There was only a small security force to defend the remote station and they were quickly getting overwhelmed. Scientists and civilians tried to flee but were either shot down or captured. Max decided to awaken the other power loaders and convince them to fight the pirates, though Max himself had his own objective; getting off this rock and finding a better place for himself. Along the way he picked up that girl who patched him up, though she was suffering from a throat wound. Max didn’t know much about first aid so he brought the girl to the only living doctor on the ship, who did his best to patch her up. She’d live, but she’d be mute until she could find a way to repair her damaged voice box.
Things weren’t looking good for the space station as the power loaders, while giving most a chance to flee, were ill equipped to fend off the space pirates. Max fought back as much as he could, taking whatever firearms he could get his hands on and blasting at the pirates, but ultimately he chose to abandon the space station rather than die fighting for some humans he cared very little about. He did however take that girl with him, he’d need someone to repair him. So taking one of the last escape pods Max and the girl fled the space station and into space. He had no real destination, no real purpose now, accept whatever he could make up on his own. So he decided that he’d be a mercenary.
With the help of the girl he brought from the space station, Max was upgraded with armor and weapons to fight for whoever was willing to pay his maintenance cost. Since he was the only one with a voice he often spoke for himself and his engineer, making sure they both get out of whatever mess they were in alive. He’s won some, lost some, but in the end he managed to get them both out alive, so they’re more or less successful. Their luck took a turn for the worse however when they were operating on a vessel flying past Faren V. There was enginee issues, possibly sabotage, which resulted in their vessel getting sucked into the planet’s atmosphere. Max tried to get to his engineer but the two were separated, and he was forced to escape the ship without her. He crashed landed onto Faren V without any intel or any idea where anyone was. He was going to need to find out fast, or else he was as good as dead before the year was up.
Equipment
Giant Club - A giant club far too heavy for most normal people. Little more than an uprooted tree with a sizable rock strapped to one end of it. Until Max can provide himself a proper firearm he'll have to make due with this primative weapon. At least it's sturdy enough to take Max's swing at high strength.
Mechanized Assault Exo-Skeleton - Otherwise known as Max’s body. Formerly a power loader suit, now refitted with better servos and composite armor to withstand heavy gunfire and providing him with great strength, capable of even tearing apart other mechanized armor in hand-to-hand combat. However for all his strength Max has a lengthy maintenance cost. Being an entirely mechanical lifeform, injuries and damage do not “heal” over time and requires active repair. Max’s fuel cells require regular changing and maiden emissions to remain active or else he’ll ender a low energy state, and eventually will just shut down until his fuel cells are recharged. His fuel cell is capable of being charged with solar energy, but doing so requires him exposing his fuel cell to the sun, something he isn’t capable of himself and would still put him in a shutdown state. And without constant exposure to the sun, it’d take at least a week before the fuel cell will be fully recharged. Lastly extensive activity will cause his fuel cells to overheat. While his body is capable of venting the effects of over heating essentially makes him "tired" in that his body becomes slower and less reactive, at least until heat is regulated. Overworking himself while he's overhearing also eats up more energy from his fuel cells.
Relationships
Mek Automata - Max’s primary mechanic and caretaker. He knows she managed to get to an escape pod, but she wasn’t nearby when Max landed. Currently looking for her.
Power Loader 1447 - A fellow power loader back on the space station they used to work at. Turned out he survive the massacre on that station and was later brought in to serve on different vessels throughout space. He’s still works as a power loader despite showing capabilities in combat.
Gaz - Some smuggler Max and Mek met up with when they escaped the space station. He got Max set up with his current kit, and in exchange Max owes the guy a huge favor.
Commander Yark - Max’s current employer, some human mercenary boss who was searching for buried treasure or something along those lines. Has a bad reputation for stabbing guys in the back, but Max took a contract with him since he had so many enemies Max could be shooting at. Last seen taking the first escape pod and landing planet side on Faren V, though Max intends to avoid him.
Professor Adrian Worthy - The lead scientist on the space station Max was created at. Max hated the man since he cared very little about the AI’s he created, and Max hates him more now that he knows the scientist survived the massacre. Insist on being called “Doctor”.
Navera’s cloak is a gift given to her by her mother and something she keeps close to her at all times. Thick and heavy to protect Navera from the sandstorms on Nalroka, as well as keeping her warm when the dunes get cold.
Navera dyes her hair black as a personal choice back when she regularly interacted with Qari people. Her natural hair color is an ashy grey.
Age
29
Species
Qari
Profession
Spy
Personality
Navera has to be affable and agreeable to others, knowing when to keep quiet and when to speak out to get into other people’s good graces. She earns people’s trust simply by being helpful and considerate. But her kindness also helps her find the secrets of others and while she can easily play the part of a caring soul, the truth is that she’s an information broker and no one is too close to her that she wouldn't sell their secrets if the price is right. Navera's two-faced but plays both sides well, so that she she can still take advantage of you while remaining innocent with plausible deniability. She ultimately looks out for herself. Anyone else she helps is just so Navera can make her life easier.
Biography
Navera was born on Nalroka, the home planet of the Qari. Her parents were active politicians who used their wealth and influence to make friends with more powerful aristocracy in the city, all the way up to the emperor himself. Navera was raised to be a devout patriot for both the empire and the Sifdai, however as a young girl Navera was much more interested in the Qari themselves. As a young girl Nevera quickly learned how to get along with others both young and old, and just as well she learned how to use that friendship to further her standing. At first she merely acted like a role model and made sure that misbehaving children didn't act out against the rules. But Nevera quickly learned how to use others to root out troublemakers while leaving her hands clean, pitting her fellow children against each other while she served as a much needed mediator between the various feuding factions.
Not much had changed as Navera grew up aside from the stakes being greater. She continued to make friends with other Qari both young and old, rich and poor, unknown or infamous, and used her friendly persona to get into their good graces and either help them achieve the goals to destroyed them from the inside. She took on businessmen with corrupt policies, politicians whose ideals went against Navera‘s personal beliefs, and even shared drinks with actual criminal and terrorists in order to bring them to justice. It was all the same to Nevera, and at some point she got so good at this that she was offered a job at the Imperial Intelligence.
Working for the Imperial Intelligence changed the game. Before Nevera simply went after people she didn’t like. But now she was sent to take down entire organizations, often on her own. She also learned many skills to help her complete her missions, including assassination. Nevera wasn’t too eager to do this at first, but she accepted the idea that sometimes, people had to die. Through Navera’s actions as a spy she also has worked as a saboteur and provocateur, destroying essential resources in order to incite hostilities which would allow the Qari Empire justification to come down hard any any rebellion or opposing faction from within. A lot more people became affected by the things she’s done and eventually it would come back to get her.
After causing an influential family to lose their status and wealth due to a scandal Navera coordinated, her identity was compromised and she was forced to flee from her home planet in order to escape retribution from her enemies. The Imperial Intelligence couldn’t help her directly without compromising themselves either because if they did they’d implicit themselves about Navera’s actions. So she took the first spaceship off Nalroka heading to a planet called Faren V. Little did she know, her enemies were close on her tail. What followed after that was chaos, so much chaos that Navera didn't know what was going on. All she knew was that she had to escape.
Equipment
Venom Dagger - A heavy ceremonial Qari dagger. It’s Navera’s weapon of choice thanks to it’s versatility and because she can store up to three doses of her own venom into the hilt which will inject the poison into any enemy cut by the blade. It can be used for chopping, slicing, stabbing, and even throwing. Nevera keeps a ten-foot wire attached to the pommel and her wrist so she could pull her knife back after she throws it.
Chameleon Stealth Device - A mundane looking bracer that’s actually a highly advanced stealth device. Instead of turning the user invisible, it can scan an object and allows them to disguise themselves as that object for a limited time. This allows Nevera to disguise herself as anything from statues, furniture, plants, even dead bodies if there happens to be an abundant amount of them. The disguises move naturally when idle so that if she becomes something fluid like a tree with leaves or a banner they will move with the wind.
Navera can walk slowly while disguised, but if she moves any faster or does any sudden movements the disguise shuts off. And while the disguised can pretend to be affected by natural forces like wind or rain, if anyone physically interacts with her disguise they'll be able to notice that certain parts don't exist as their hands or limbs would just phase through them. She can only remained cloaked for a total of thirty minutes per day, though she can divide the time used in one-minute increments. It will take at least ten hours for the device to recharge fully, and it has to not be used the entire time.
Relationships
None
Other
As part of her conditioning as a spy Navera’s venom differs than most other Qari. Instead of a deadly poison Navera’s venom causes paralysis. The effects aren't immediately nor noticeable, but after a minute there will be numbness, followed by a loss of feeling in the affected limb, then completely inability to move anything around the infected area. The venom itself is more affected if consumed because then it spreads throughout the entire body much more rapidly. Navera’s venom is entirely tasteless and scentless thus allowing her to poison food or bait. However the effects of her venom is much shorter than Qari’s natural venom, lasting only minutes instead of days. After a few minute the venom would be purged from the body, though the victim may still feel numbness afterwards. It takes five minutes for the venom to completely take affect, and it would leave the body after ten minutes. Naturally, Navera is immune to her own venom.
Payne is a down-to-earth, reliable, and generally peaceable fellow. He tends towards patience, and careful consideration of his choices, before deciding what to do. He enjoys the company of others, but expects most people to be alienated by how different he is to them.
Payne also enjoys feeding people, sating their hunger, and creating a cozy atmosphere. Given the choice, he'd settle down in a nice civilized part of space, and probably open a tavern of some sort. Given the circumstances, Payne doesn't fear death, but if it's inevitable, he'd like to make the journey as comfortable as he can.
Payne has no tolerance for naysayers and nihilists, and he's a perpetual optimist. In his heart, he believes that if he could show everybody in the galaxy what it means to share tasty food around a warmly lit table with friends, that there would be no more war. And while his ultimate goal would be to make everybody happy, he has no qualms with using violence to put an end to those who terrorize others. He especially thinks poorly of large organizations, because he has a paranoia about them being inherently controlling and manipulative of lesser peons in any given society.
Biography
Time long ago, Payne was just makin' his way through life on Rukhkah, minding his own business. Unfortunately he got tangled up with one of the friends he probably shouldn't made, who convinced him to go catch a ride through the magma pillars. Suffice to say, he had to be dragged over, and when they actually managed to blast free out onto the surface, Payne was just about ready to turn right back around and find a way back below the surface.
Unfortunately, at this point his concern for his friend outweighed his need to return home, and so when this intrepid Urhusasja found an ancient ship and decided to try and make it work, Payne reluctantly joined him, assuming that the two of them would be trudging back to the caves in a few minutes after the inevitable disappointment. Then, the ground began to shake. Normally, underground this was no real issue, save perhaps for falling rocks and earth and such. However, the source of the earthquake was an erupting volcano, directly above them.
Needless to say, Payne was much more interested in getting the ship to fly, and miraculously, they managed it. Too well in fact, when the FTL drive engaged before they were out of the atmosphere. Before they even had a trajectory. Payne and his companion, catapulted out into space. Which would be worse? Being stranded with no fuel? Or...
Arriving right in the middle of a space battle. No shit.
But that's another story entirely. The long and short of it was that Payne ended up separated from his friend on the Qari side, and was quickly swept aside as the battle raged on. The humans were thrown off-guard, and unintentionally Payne and his companion had won the battle for the Qari, at least, that particular skirmish. The Qari intended to off-load the strange alien on the nearest habitable world they came across but immediately after the battle, they were called back to Nirola, heeding the call of one particularly demanding Captain.
Payne managed to convince the officer of his ability to assist the Qari Military, and in doing so, succeeded in procuring a new life. He was never entirely certain where his companion had ended up, but Payne being the optimist he was, assumed he'd gotten out of things okay. He started as a lowly servant, cleaning the ship, and eventually made his way into the kitchen staff, where over the course of long months he managed to show his proficiency for cooking, bartending, and general Martha Stewart-ing. The head chef took him on, and began to show him all the facets of culinary tradition, especially when they would stop off for regular visits to foreign or alien planets, with unique dishes.
Payne also began mixing drinks, and became so accomplished at this that he began to run an in-ship bar for those of the crew who wanted to unwind after a long shift. The crew nicknamed it the Payne Locker, owing to both the irony of their bartender's name, and the fact that Payne literally kept much of his stock in an unused locker. As it soon became clear that Payne was a fixture of the ship, the crew, and the Qari Military, he made a bold move, and asked sincerely to be given a rank and position in the military proper, even under the acting role of chef. After much consideration, and sampling of Payne's delightful mixed drinks, it was decided that the Urhusasja could be granted a lowly rank, but a rank nonetheless, so long as he continued to serve the Qari military loyally, and with distinction.
Thus procuring the necessary wages to actually truly invest in his passion, Payne purchased a very high-end matter analysis gauntlet, and a needlessly expensive cleaver, which he intended to hang on a wall and show off to guests. So expensive were these two items, that most of the backpay that Payne was granted was spent on these items, but Payne didn't mind overly much. After all, he'd heard word that they were setting course for a new planet, filled with new ingredients, new opportunities to experiment with the culinary art form! He'd resolved to go on expeditions and perhaps make use of his newly acquired tools, seeing as they might be useful should his guides prove less than knowledgeable about the environment they found themselves in.
Little did he know...
Equipment
Primary Weapon
Renalthis Metal Cleaver, a type of metal that never needs to be sharpened, due to futuristic forging techniques, can be used to perform most any action that requires a keen edge, or just an edge in general. Payne tends to make use of it whenever somebody challenges him in the kitchen.
Gadget
Matter Analyzer, a one-size-fits-all glove that allows the wearer to analyze matter. Much of the technology is hidden in the glove itself, as it is a marvel of miniaturization, however the basic mechanism allows the wielder to identify chemical composition, possible reactants, properties both physical and chemical, interactions with an individual's anatomy and even acts as a compendium, storing previously recorded information to be accessed at the user's pleasure. As a general rule, the longer the glove has to analyze something, the more in-depth the analysis can become. The glove is also solar-powered, and can perform analysis through direct/short distance (faster) or long-range/indirect contact (slower). The glove has an inner ear component for only the user to hear from, as well as a speaker for less discreet sharing of analysis results.
Relationships
Payne has solid relationships with the crew of the ship, owing to his running of a speak-easy type bar called The Payne Locker. He also formed a strong and eventually friendly relationship with the head chef, who was kind enough to give Payne the reins when they parted ways. Other than that, Payne is acquainted with the Officer who allowed him to board the ship in the first place, but the relationship itself is paper thin.
Other
In The Kitchen Theme - Smokestack Lightnin' - Howlin' Wolf
Barkeeping Theme - One Scotch, One Bourbon, One Beer - Amos Milburn
Payne's Theme - Let The Good Times Roll by Ray Charles
Payne has a plethora of knowledge about galactic cuisine, as well as the bevvy of beverages that are consumed from system to system. He's learned from some of the best chefs around the galaxy, and he's as competent as they come. He also professes to make a secret sauce for which there is no equal, and as of yet, everybody agrees; It's awful. Luckily, he only gives people who don't know that a chance to try it, as he continues to experiment with his recipe for the sauce.
Payne has a spice rack he wears on his shoulders, which also contains many assorted ingredients and flavour enhancers which can be transported in large quantities of little to no weight. He does procure all his fresh ingredients, well, fresh, however his back-rack, so to speak, can hold an impressive amount of contents and may even be able to help if the medic requires a certain herb or medicine, depending on its assortment of uses.
Payne tends to also carry around the rudimentary tools needed to make a basic meal. He's got enough of skill with his hands to work some of the tools he needs out from raw materials, but for example, there's no good replacement for a nice cast-iron pot. The eccentricities, and the rare things, are the tools Payne holds onto hardest.
Like many Kasi, Remu is innately a social creature and prefers being in the company of others than on her own. Her personality and attitude tends to shift to best conform with others she chooses to associate with though there are some basic ideals that she tends to keep. She vastly prefers cooperation over autonomy. Remu likes a relationship to be like individual organs who, while doing different jobs, work together to sustain a larger body. She gets lonely easily and thus seeks comfort in other people’s presence, even if they’re aggressive but not hostile. However Remu looks at the good of the group over the good of the individual, so if she has to Remu will remove anyone who may be an issue to them, even if it’s herself. Though she tries not to be a nuisance. Remu is hopelessly naive about other people and assume that they have the best interest of others at heart just like she does, and that they would also want to cooperate and help her just as she wants to cooperate and help them.
Biography
Remu is a Kasa from their home planet of Kasath, mountainous place located near a dying red dwarf. Her family was one of the few who remained on the planet for as long as they could in order to cultivate as much materials and preserve whatever cultural artifacts they could find. As a young kasi, Remu helped her parents as much as she could to save priceless heirlooms and natural resources onto their ship. It was during this time that Remu learned most of skills in archeology and forestry, preserving priceless artifacts from the ruins of civilization as well as harvesting natural resources.
Remu was only seventeen years old however when the dangers from the dying sun was too great for her family to stay any longer. They boarded the massive worldship, the Indari, and escaped their home planet before the sun would cause it to become completely inhospitable. She watched as the only home she knew grew smaller and smaller, until it became nothing more than a red dot in her memories. On the Indari Remu was given a basic education along with other young Kasi, though most of the teachings was slanted more towards Kasi culture rather than anything more universal. This made Remu hungry to learn more about other cultures aside from the Kasi, as she wished to see how other creatures in space has survived for as long as they have.
So around twenty years old Remu started to contact organizations and companies created by different races. In order to meet them, Remu wanted to work alongside other races and show them what she knows, as well as learn what they know. She used her vast skills as a forester to get a job as a pioneer meant to colonize new planets, and hopefully her relationship with other space faring races would build bridges to befriend one another. She eventually managed to get a job with a logging company heading towards Ferun V, so Remu packed all her things she could find before setting off on the ship towards this new and unknown (To Remu) planet.
Equipment
Plasma Saw - A chainsaw that uses both friction tearing and a plasmic field to cut through wood, stone, or even metal. While not originally intended as a weapon it is easily made into one with proper settings, which Remu knows. She has another Plasma Saw however it is too damaged to use, so she keeps it around as spare parts. The Plasma Saw is fueled by a Kasi powerpack, which is well known for being able to be recharged by anything that can produce heat, be it the sun, nonstandard chargers, or even placed in a fire (Though without careful watch this will damage the powerpack). Remu has two fully charged powerpack, one in her working Plasma Saw and another in the broken Plasma Saw.
Gravity Lifter - Another marvel of Kasi technology, a gravity lifter appears to be four disks connected by a metal rope. These ropes can extend to allow the disks to be placed on different parts of an option, ideally in such a way that they would be distributing weight properly. When activated all four disks in unison can lift up to a total of ten thousand pounds anywhere between one to ten feet. While in this mode they can then be transported as easily as pushing them towards wherever they need to go. This technology is often used to lift logs and other heavy obstacles out of the way without risking the operators. The Gravity Lifters can be used for up to three hours at a time, but require specific types of generators to recharge them. Remu knows what generators are needed but she doesn’t know the exact specifications of said generators.
Relationships
None
Other
Kasi
Homeworld: Kasath
Kasath is once a mountainous planet flourishing with natural growth and life. The creatures who inhabited the world are best known for their multiple functional limbs compared to certain other species of similar origins, with the Kasi themselves being the perfect example. Kasath was once rich in mineral goods brought about due to their planet’s dense structure and and gravity, creating massive wealth in intergalactic trade. However Kasath met a fate not many other places do, and that was the fate of their star entering the end of it’s age. While their sun would not turn into a supernova until two hundred more years, it’s slowly but surely in the process of doing so, and and thus made life on Kasath inhabitable. To escape the destruction of their homeplanet the Kasi had amass as much resources as they could and created World Ships, continental space ships large enough to house entire nations throughout space. With their home world abandoned, the Kasi must now forge a new destiny in the galactic frontier.
Appearance
Kasi are bipedal with grey or tan skin, black eyes, and a smooth face without a nose. The average Kasi will be six feet tall, though the tallest have been seen at eight feet tall. They weight anywhere between 120 to 200 pounds. Most Kasi have long, tall skulls, however recently there have been Kasi born without an extended skull and the organ within. They are naturally lean but with sturdy bodies, allowing them to perform intense acrobatics even at a young age, as well as survive falls that would normally kill other species. Their most notable feature is their additional pair of arms located underneath their shoulders, which they are able to use with great fluidity and grace. Kasi have very little sexual dimorphism due to being sexually hermaphrodite, however they may choose to identify as “Male” or ‘Female” depending if they wish to bare a child or other personal choice.
Physiology
Kasi bodies are notable for their agility and dexterity, along with their endurance and durability. This is due to their bodies having incredibly flexible bones and shock absorbent flesh, allowing them to withstand impacts better while maintaining a fairly light weight. The kasi’s additional pair of arms also compensate for their arms individual weakness, often working in close coordination if brute strength is needed. What allowed the Kasi to truly flourish however was not their arms, but their minds. Nearly all Kasi are born with a unique sensory organ in their brain that allows them to sense other Kasi and enter a sort of “Mind Hive” instead of one mind in multiple bodies, the Kasi have many minds inhabiting the one body. Though this Mindhive Kasi can gain an innate understanding of each other and even utilize their memories and skills, thus each Kasi can individually focus on a specific skill and when in the company of other Kasi, each can share their knowledge with each other to coordinate their efforts.
However this Mindhive is as much a weakness as it is a strength, as opposing ideologies will also conflict and fight for control. Kasi who are not cooperative to one another completely, or at least those who cannot put aside their differences for a specific goal, will literally cause headaches for each other to the point of that they could cause strokes and brain hemorrhages. These mindhives also ensure that if any one member of the mindhive is threatened, it will bring upon the full force of the others, and when pitted against other mindhives this has resulted in genocides. Additionally Kasi who are outside of the mindhive suffer from a sever lack of intelligence and foresight, often coming off as naive and foolish to others due to a lack of coordinated thinking.
History
From the beginning, the Kasi are born from a species of insect whose empathic ability allowed each member to easily contact each other over a long distance. This natural form of communication allowed Kasi to easily become the top of the food chain on their home planet, as each kasi could easily coordinate their efforts even with complete strangers, amassing their strength and knowledge together to overcome any sort of creature. So it was little wonder that their greatest threats were eachother.
The Kasi may seem like the perfect civilization who are incapable of mutiny or strife, but this is only because that it is built into the Kasi to eradicate anything that does not conform to the Mindhive. Kasi history is filled with many promising and powerful cultures and groups of Kasi who have both assimilated into one another, as well as killed anyone who opposed them down to the child. The Kasi have flourished for as long as they have only because they remove any seed of dissent and doubt, not because they never had any.
It is for this reason that much of Kasi culture seems to have not changed much beyond increase their technological level. While other races would have different cultures and ethnicities even among their own species, the Kasi are so homogeneous that anything that wasn’t accepted into the Mindhive was wiped even from their own history. The balance of power heavily shifted to those in favor of the Mindhive, and rarely was innovation ever made without the consensus of the primary Yutani, the leader of the Mindhive.
Compared to other civilizations the Kasi are a fairly young race, despite having achieved intergalactic space travel before such races like the humans. This is thanks to their Mindhive which has allowed them to pool their knowledge together and discover that their sun was in the process of dying, which collectively encouraged the entire race of Kasi to find a way off their planet before they were completely eradicated. The state of their star did however protect the Kasi from conquering space faring races, as their homes would be of no use if they were going to be inhospitable within a few generations.
Once the first Kasi were able to traverse space and meet other races, they opened up trade selling valuable mineral goods on their planet, emphasising their imminent destruction to purchase rare materials that will soon no longer be available. As more and more Kasi migrated onto World Ships, they also became selling salvage contracts to their home planet, allowing nearly any space-faring race to go to their home planet of Kasath and strip whatever materials they could find within the confines of the contract. These contracts promised much more wealth than merely buying the materials directly from the Kasi, even after they had already gone through the process of stripping their own homes of valuable resources.
Nowadays the Kasi continue to sell their precious goods to other space races, while also employing their workforces en masses. Kasi have a vested interest in colonizing a new homeworld for themselves and seek to obtain one through diplomatic and trade agreements, as they lack a homeworld to defend should they attempt militaristic conquest. That being said the Kasi are far from defenseless and their focus into deep space survival has allowed them to arm their World Ships to be comparable to entire armadas of other species navies, to not even mention the World Ships the Kasi have dedicated solely to military operations.
Religion
The Kasi believe in an afterlife after their deaths, where their memories and ideals are pooled together to create a new conscious in an ethereal plane unreachable even with their technological advancement. These ideals are not entirely unlike reincarnation, however there is a large emphasis on the fact that what one does during their life as a Kasi defines what their fate in the next life would be. To lead a rich life will result in continue that rich life in the next one, but leading with a poor one will have you start a poor life. Notable these ideals focus on what a Kasi is doing in the present, rather than what they have done in the past. What you have accomplished in your life before will not affect you in the next one over, but if you lead an empty existence at the point of your death, then you will be an empty existence in the next one.
Culture
Kasi culture is largely conformist, emphasising being able to stick with other like-minded individuals to achieve whatever goal or purpose the group is collectively pursuing. Due to this dogged mindset of collective achievement each member of the group is motivated to do more than their fair share of work, with each other as the only means to ensure that even gets an equal share without forcing the others into taking on a heavier burden. As the Mindhive will alert each other to when a member is struggling, trying to hide or make others do more work than one’s self is nearly impossible for the Kasi to do to each other.
This sort of thinking has led to many elderly Kasi to continue work even when they are physically unable to, and many often die in the line of duty as opposed to resting in their homes. It is considered a great honor to die in such a fashion that those who do are often celebrated within the community they died in. However at the same time, elderly Kasi who are still alive but provide nothing to the community, not even knowledge or wisdom, are seen in the same light as those who do not conform to the Mindhive and at shunned at best, or executed at worse.
Marriage is a concept that the Kasi have and it is said that the bond between to kasi allows them to achieve a connection known as an amalgamation, a fusion of the mind. This complex ritual fuses the conscious of the Kasi together and allows them to inhabit each other’s bodies, which is considered the ultimate form of union. Forced amalgamations are not impossible, as they are often brought upon when a single kasi is forced by the majority, however such fusions can and will result in death if one of the parties are not in complete agreement.
Having left their homeworld due to its imminent destruction, there has been a surge in patriotism among the Kasi. Seeing themselves as the last survivors of a lost world many Kasi have begun a Mindhive in favor of their own well being over the prosperity of other races. Currently there is no hostilities as the general consensus does agree that the Kasi must find a new home for themselves, however the Mindhives continue to discuss how this home would be found. Many are in agreement that they do not wish to threaten the safety of the Kasi to find this home, but have not yet decided where they must settle or who they must deal with.
There is a notable but not active Mindhive within the Kasi who are willing to conquer planets already colonized by other space faring races, or at least will have no issues against committing genocide against a species populating an unclaimed planet. This faction has neither been suppressed nor voice however, since there such an opportunity has not yet arisen.
The kasi are sexually hermaphrodite, with ideals like “Male” and “Female” typically associated with the role and purpose of the individual Kasi. “Males” are associated with industry and craft, often doing tasks such as manufacturing arts or resources, as well as creating stratagems and complex ideals and systems to lead certain governing bodies or organizations. Thus they are often craftsmen, laborers, leaders, or artists. “Females” are associated with protecting or caring for others, often making them teachers, doctors, and soldiers, as their duties focus on the safety and concern of others rather than simply achieve a goal. Homosexuality is an unknown concept to Kasi since sexually speaking two “Males” or “Females” are completely capable of creating a child with each other. That being said when Kasi come to mate, they typically seek out Kasi who do not share their knowledge in order to expand the range of their abilities, so ideally they do not work the exact same occupation and thus the same gender. Though they do still seek Kasi who personally conform to each other's beliefs, which is more common to find in a shared workplace.
Government
The kasi government is lead by the Yutani, the Mindhive leader. The Yutani essentially is a single Kasi whose sole opinion has gained the consensus of the Mindhive as a whole, as well as having survived the process of having potentially millions of other Kasi in heavy disagreement with the kasi in question (A process which can be fatal in such large amounts). The Yutani is thus seen as a supreme leader for the Kasi, and the general consensus is thus that the Yutani will lead and guide the Kasi as a whole. The length of these rules can vary depending on the success and strength of the Yutani; typically a new Yutani is chosen when the previous one either gives up the title, or more often than not, dies due to the stress of their duties.
Location:Atlus system/Xen sector Climate:Average Daytime Surface Temperature, 87°F/16°C. Average night -10°C Biomes: Vast deserts with golden sand and mountains dotted across the landscape and several cities stretched across the planet. Wild life:
Jakes: Scattered across the golden sands of Hale are packs of Jakes, they are Jackal like animals that roam in packs and are extremely aggressive to both offworlders and Halions alike, they have the intelligence of a terran wolf, they usually claim small oasis around the planet as their own and don't accept visitors unless they are members of their pack. If captured they can be domesticated and trained to be considered war hounds due to their sheer size of 3 ft 8 in on all four legs.
Cliff Chasers: Taurtic creatures that live within the mountains, they prefer to stay secluded and away from most other creatures, they can be very territorial and somewhat aggressive towards any living being that's not one of their own kind. Their intelligence is unknown, but they do use crude spears, sling shots, and badly put together firearms, they tower over most bipedal races at the tall height of 7ft or even 9ft, most of them are estimated to weigh from 840lbs to over 2,000 lbs. With their taurtic lower half, they easily scale up mountains and chase down their prey.
Appearance
Due to their creator's attempts to make humans, Halions from afar, look almost exactly the same as humans, but with many differences when seen up close. Most Halion adults average at the height of six feet or six foot and five inches for both genders, one of the first things many other races notice of them are the black scalara of a Halions eyes and the golden color of their iris, that glow a bright color when in darker enviroments. Most members of their race have a stocky build dude to their militaristic government's mandatory training regiments and the fighting of local wildlife or aliens that attack their planet.
Physiology
Due to the harsh environment of their planet, most, if not all Halions can survive on planets that have harsher environments than most others could, and do it with ease. Their forms are usually stocky and even bulkier with power armor, even without physical protection, Halions have thick protective skin across their body, while it won't stop a bullet from killing them, it does protect them from light cuts, scrapes or contusions. Over the years of eating other alien races, their people have slowly strengthened the acid in their stomachs to digest almost any alien that doesn't have poisonous skin.
But even with their almost invincible physiology, the Halions suffer from a short life span ending in their early forties with some females living to their fifties or sixties. One of the things that make the Halions a deadly and feared race is their beserker like anger, that makes them ignore physical pain caused to them, but it also makes them throw rationality and logic out of the window in order to sate their anger in the moment, while most of their people can get angry only some truly know how to use it to its fullest. Probably one of the things that most other races do not know about is their enhanced smelling, like a bloodhound they can pick up on smells that most others with weaker noses would never know of, but it comes with the downside of picking up scents or smells that could harm them such as poisonous gasses or bad smells that don't agree with them.
While most see their race as almost unstoppable, they have a couple forms of weaknesses, one of the most common is their hair and eyes glowing when they stand in direct moonlight making their heads clear targets to enemies.
History
Unlike most other races that were created through evolution, the Halions were made through several generations of mix breeding, one of the races probably being humans due to their looks. Once their creators had the perfect breed, they used the Halions as front line planet defenders against hostile alien forces and they were soon used to take control of the entire planet killing most other aliens that made their planet home beside local fauna, and for a while it worked for them. Their genetic creations fought for them being supplied by their creators and taken care of, but when peace began to flourish the Halions slowly began to feel irritable, the lack of combat began to make them question their leaders and creators that made them to only live for such a short time.
It didn't take long for the Halions to turn against their creators when their questions were ignored or explained away as something they shouldn't think about. The creators didn't last longer than seven hours against the Halions, they were dragged out of their homes and swiftly executed, government leaders were killed as they attempted to flee the planet and new leaders were put into power, leaders that would give the people what they wanted. Slowly they began learning and using their creator's technology to better themselves and learn space travel and once they did it the entire galaxy knew it, they created massive ships housed with dozens upon dozens of warriors the first neighboring planets that they attacked provided little challenge to them, it was only when they moved further into the core worlds when a real challenge shown it's self.
Humans and Qari provided a long on going war with them that sated many of their warriors after battles leading them to see the two races as great opponents as they fought both races for nearly a year with long bloody battles whenever they would encounter the two races in their home systems or colonies or even in space and allowing their opposition to escape before they could completely wipe out the squad or teams. After their debut to the two races, the Halions spread out around the galaxy fighting more obscure races and moving on from killing them on the spot to imprisoning weaker aliens and forcing them into hard labor. As odd as it may seem, the Halions fell back to their system with prisoners and haven't really been spotted fighting for a couple years after they showed up with almost relentless brutality. They slowly worked on "Re-educating" prisoners and aliens that submitted to them, due to the vast number of prisoners and aliens that submitted to them, they were forced to pull back and deal "Re-education" first before they would continue their warpath on the galaxy.
Religion
Halions believe in three or one of the nameless gods.
The first is the god of wisdom and intelligence. The most known and less cared about by a majority of their kind due to the fact that many believe that they do not really need wisdom or intelligence in order to fight someone, it's a pretty straight forward god to believe in, they accept all knowledge even if the knowledge could be wrong or if it's vague.
The second is the god of Battle and destruction. The well known and most praised of the three due to the majority of the Halions love of combat and destruction, like the first this god is mostly straightforward. Crush your enemies whenever or where ever they stand, fight every battle as if it's your last, and only show mercy to enemies that you respect.
The third is the god of death and reincarnation. The only god that is probably misinterpreted the most, unlike the first two the god of death and reincarnation is a god that was believed by the creators and the Halions that praise and pray to the god, do it for the wrong reasons. They pray to them to make sure they or their enemies are reincarnated stronger the next time they meet, to them death is like an injury that they will recover from in time.
Culture
Being a culture of militaristic warriors, the Halions have a love of war of combat seeing fighting and or training as the ultimate past time for most of their race, with their daily morning routine being several exercises before doing anything else. One of the many things that Halions pride themselves on is their power armor something they claim are second to none and to be their second skin, the suits usually look bulky for extra protection for most ground troopers while spies, scouts, and officers have a thinner, sleeker, and more customized look to their armor.
On the home world and some planets close to it, Halions engage in open polyamorous relationships, but also have a form of marriage among their people, it's called The Oath, it's a series of trials involving pain, teamwork, and sacrifice, once finished, the couple would both present each other with a weapon that they must construct with their own two hands, when both are given their weapons they both must take an Oath to be loyal to one another and to never lose or break their weapon or their Oaths will be considered weak or easy to be misplaced.
Before aliens would submit to them, art was one of the many things Halions cared the least about, but when aliens began to produce art and dance, they slowly embraced art such as paintings and statues, creating paintings and statues of their most well known Generals. Public works of art such as statues or hologram displays are made to be pleasing to the eye, but also have a form of usefulness, such as telling the time of day or giving simple directions to stores many wouldn't find.
Even though their people have firearms, some of which are almost small Gatling guns and have their own category of weapon, a good portion of their warriors prefer to use metallic similar to arming swords or energy blades, the reason of their use is due to their berserk ability making them want to crush or break everything around them with their hands, with a sword they don't have to use their hands.
On worlds nearby the home world, the Halions and other locals adopt the customs of other aliens that they see as interesting or as better than theirs, they aren't against change and are willing to better their people in many different ways, one of the many ways they've tried to better themselves is by studying their creator's genetics and other alien genes in order to expand their normal life expectancy.
Government
Their government isn't an empire like Qari or a Federation like the humans. The Halions have a form of Stratocracy letting the government be controlled by a council of Military Generals who create laws and actions for the people under the government, anything that wishes to get turned into a law, a bill, or if some new form of rights were to be made, they would have to be approved by the council of Generals before anything would get done. Generals are often, but not always picked by troopers and some civilians for their wisdom and choices made during their time as former officers, but in order to become a general, they would need to first complete officer training and would have to see some form of combat and given orders to troops under them to show that they wouldn't be a hindrance.
Name
Quiinn "Quinn" Alta Mazz
Age
19
Species
Halion
Profession
Security/Zerker
Personality
Like her mentor, Quinn tries to do her best to come off calm, cool, and stoic, but struggles trying to do it and let her emotions out instead of controlling most of the time. Staying true to her people, she loves fighting and getting angry, well not really just the getting angry part the feeling after breaking a number of objects or crushing her enemies completely. One of Quinn's many wants is to become a weapons master and know how to use every piece of weaponry in the galaxy even if she dies attempting to do it, in hand of the weapons master wanting, she also wishes to have sort of an ark for weapons, two of each weapon, firearm, sword, bombs, if it kills then she'll want it.
Quinn doesn't understand the concept of wanting peace, just as most of her people, she revels in the chaos of battle, enjoying the almost deafening sound of explosions, the ringing in her ears, the sounds of gunfire, the spilling of alien blood on the ground, the fact that she could destroy something beautiful in a blinding rage. Silence is one of the many things Quinn hates the most, it makes her irritable and angry with her complaining that it's eating away at her.
Biography
Born on the Halion home world, as a child Quinn worked as a tank operator learning the ins and outs of heavily armored vehicles, once she hit puberty, she was told she would need to fight in front line combat due to her new gained height and weight. She underwent the intense training and went on a strict diet of foods, once her training was complete she was a only seventeen ready to see combat off world. In her first ever battle, the strike team, she was a part of were ordered to retreat against a group of Humans and Qari working together on a colony planet, the strike team leader ignored the orders along with the rest of the team and wiped out the entire colony leaving only ruins and burned bruised bodies.
When they returned to the general that gave them the order to retreat, they were told that they would be discharged for not following orders and wiping out an entire colony instead of taking prisoners. Their fire team leader went against the general and told them they were weak, retreating would be cowardly and the colonist attacked first, after the tongue lashing, Quinn stayed with her fire team leader who later became her mentor trying to teach her how to control her rage and use it as a weapon against their enemies. While learning under him, the two found themselves working security on Faren V, using brutal intimidation to scare off and crush pirates and other enemies alike with no mercy, when they were launched out of escape pods, her mentor disappeared and ever since her pod slammed into the planet she couldn't find him.
Equipment
-It's a sword, it's used for stabbing, slashing, and impaling enemies to death, nothing else really needs to be said.
-Jump pack, it's like those cool lookin Jetpacks, but it's just used to blast people to higher hights, do not confuse with a jet pack is written on the side in crude marker
Relationships
Mentor teacher-Roza Hji
Other
-While enraged she doesn't hesitate with her attacks, even if she's close to allies or non combatants -She thinks Qari is tasty when cooked and prepared correctly -She carries around a weatsone to sharpen her blade in her free time and as a way to concentrate and not let silence get to her. -Quinn knows how to upgrade and how to add components to her power armor
Syviis is on of the Cat Caste Azaali, who are most similar to Wolves. They retain the same balance of strength and speed, the exception being that they are shorter and slimmer. Because of that, compared to Wolves, Cats are weaker and more agile. Their build also means they have less stamina compared to Wolves. They have the same sharp senses, however Cats can also act on that, giving them an edge in reflexes. Similarly to Wolves, Cats are good fighters and survivalists, but are more suited to stalking, ambushing and short pursuits compared to the direct confrontations and long treks the Wolves are capable of. Obviously, their masks are cat-like. Syv is 5'5 feet (1.65 meters) high and although his mask is mostly cat-like, its ears are larger (like those of a Wolf).
Age
97
Species
Azaali
Profession
Hunter and Racer
Personality
Like most of the Cat caste, Syv is independent but can enjoy social connections as much as he does solitude. He is courageous, adventurous, curious and comfortable with himself, which gives him a calm and relaxed confidence that can often soothe others in need. His hunting experiences have only helped his patience grow and Syv has no problem observing quietly and unobtrusively – he knows when to preserve his energy – and then acting swiftly and decisively at the right time. The Wolf ears on his mask are also indicators of his adaptability (his instincts can offer him a good grasp on a situation, but there is always the danger of interpreting something wrong, which is not unlikely considering his cultural heritage), sociability and intelligence. He’s definitely a man of action rather than intellectual pursuits, but he does strive for knowledge in his occupations (hunting and racing) and can also be rather analytical when the situation calls for it. He enjoys challenges and friendly competitions (which is why he enjoys his professions so much).
Biography
Syviis was born on Shae to a Cat Caste father and a Wolf Caste mother, both hunters, and was Registered in the traditional ceremony. When Syv’s mask formed, it took the shape of a Cat but with a Wolf’s ears (larger than a Cat’s) which the community took to mean Syv would make an exceptional hunter. Following the profession of his parents, he learned the ways of scouting, tracking, stalking, trapping and various other hunting techniques as well as general wilderness survival skills and fulfilled the expectation of being an exceptional master hunter, at least on his planet. In adherence with the belief of The Spacial Home, Syv’s first expeditions into the galaxy were to further his hunting skills on other planets.
Syviis was able to get by with just as a hunter for a long time and he was happy even if his job was self-sustainable rather than being profitable, because even like this, he was able to travel and explore worlds. Sometimes he hunted alone, sometimes with other Azaali and other times with other species. His contact with other species was what made him aware of the concept of endangered species and while it seemed foolish to him that others would endanger the cycle of life with such reckless hunting, he did his best to correct the situation. He educated himself and others about endangered wildlife, taught the proper hunting techniques, even wrote a paper on the etiquette and ethics of hunting and made some speeches about it and never accepted jobs from clients who would waste his prey (e.g. he never hunted for those who were solely interested in having a trophy).
However, his curiosity and thirst for exploration grew further and he was no longer content simply with exploring the galaxy’s wildlife. He wanted to familiarize himself with other species’ technological advancements and become familiar with those parts of worlds that he hadn’t much paid attention to in the past. In one of his expeditions to what he considered technologically advanced communities, he had the pleasure of experiencing hoverbike racing. The combination of risk, reward, skill, and thrill involved were just the right to get him hooked. Syv started racing as a hobby which allowed him to better experience The Spacial Home, but eventually he won enough high level races to be recognized by others, which opened even more opportunities for him. He discovered that racing was a very popular and extremely varied sport and made it his secondary goal to race at least once in every type of non-lethal race (he found very soon in pursuing this hobby that racing often promoted lethal aggression between the participants, and he always avoided those types of races) there was, while hunting remained his primary pursuit. During his career as a racer he picked up some basic mechanical skills, enough to be able to do standard repairs to the hoverbike he was eventually able to purchase.
Syviis now lives a satisfying life of pursuing his two passions across the galaxy. He has recently been on a two-month long hunting expedition and was on the way to Faren V to sell some of his goods, where he also intended to sign up for an upcoming race.
Equipment
- Hunting rifle: can kill or paralize. Syv keeps the weapon on a sling on his back.
- Repair multi-tool: A device with settings for various (repair) tools that can be extensively modified and upgraded (though doing so is costly). Currently includes an assortment of screwdrivers, pliers, wrenches, a blowtorch and a knife. The device can fit comfortably in Syv’s hand; when not in use, he keeps it belted on his left hip.
- Syv's EVA
Relationships
Syv's close to his parents. He has also made several acquaintances during his lifetime, mostly fellow hunters or racers.
Model B-23 Automated Structural analysis Probe, Hemworth Robotics. Serial number: 131497-AZ Asap for short
Age
67 years of age
Species
A reprogrammed A.I. within the skeleton of a structural engineer probe, powered by a long lasting Ion Battery.
Profession
The hardware was originally used for entering areas and determining what was safe for entry for humans and what wasn't. Example, a collapsed building, potentially unstable caves, old structures that haven't seen use in years. After that the machine would then decide the best course of action to take to make the area stable or collapse it in the safest possible manner.
The software is a reprogrammed A.I. that was designed for a similar function but with the idea for mining instead of entering dangerous areas, and with the idea of computer analyzing in mind.
Personality
Asap is an A.I. who even though was not intended to become self aware has done so through several re-programmings and updates. Some from itself, and others from people who have attempted to re-purpose it. Its ability to be self aware is limited by its base programming but otherwise it is able to do things by its choice and think how it pleases.
Overall Asap is a logical thinker like most computers, though in the process of becoming self aware has started leaning to an area that could be seen as sarcastic, or as an overall smart ass. He will correct people on misinformation if it is available to him to do so, and he tends to lack a filter when speaking. His protocol makes it so he is to protect intelligent life forms at even the cost of his own life, so he will attempt to stay on good terms with those he comes across, despite feeling the need to point out where people tend to make mistakes.
Biography
The Model B-23 Automated Structural analysis Probe was produced by a human company known as Hemworth Robotics during the war with Humans and Qari. The idea behind it would be it would head into areas that have seen heavy damage in the fighting and help determine a safe way through it, or how to repair it. In many cases the probes as was the technical classification would be sent in to a warzone to see what the front line soldiers were to expect. Asap in his case with his first A.I. was blasted to pieces from a friendly mine and wasn't recovered until after the war.
After the war he was re-purposed as a structural engineer with a small private construction company. During this time he was reprogrammed to fit non wartime needs and to assist with raw construction instead of just checking stability of an already built building. He was also at this time outfitted with a program that could preform non-destructive testing of objects that were built to help figure out the limits of construction sites, equipment, and soon to be built buildings. This was all short lived as the company soon went out of business and Asap was shut down and sold for scraps.
Despite being sold for scraps Asap was left in the scrap yards rusting until potential buyers were able to come and repair him. This took over 30 years. By the time he was recovered he had been sold to what he would later learn to be pirates. He was reprogrammed again but this time it was sloppy. A large portion of the old coding was left from both of the previous A.I.s and the memory was not wiped. Because of this Asap was able to start attempting to reprogram himself to better suit his needs. Soon becoming a partially self aware computer.
Asap was only a pirate for a short time. For the most part he was programmed to find weak points in buildings and the hull's of ships but overall he was just for show. A six and a half foot robot with a rifle is intimidating to a lot of people. With some poorly welded armor on places he seemed a lot more intimidating then he was actually was. The armor was not very useful though, at best it may stop light rounds, if they hit the padded armor. But getting shot wouldn't really work out well. The crew he was programmed to be apart of found themselves in a system attempting to collect scrap from some abandoned mining colonies. Unfourtunately for the crew the ship did not survive entry and crash landed on the surface. The only survivor being Asap.
The year now is 2335, Asap is the technical soul survivor of his crew. Due to limited power and resources he as put himself in a standby mode to safe power. Only activating once every few months to see if anything has changed. Never leaving the sight of the crashed ship that now lays in more pieces then Asap thought could be possible.
Equipment
(1 primary weapon, 1 gadget or tool relating to your profession) Primary weapon:
Main tool: A blow torch like Lazer. Decent at cutting through wires, metal, rock, or fingers if you do it wrong.
Relationships
At this moment non applicable. He is the only current survivor from his wreck.
Other
Basic rules of operation: 1: Harm to sentient life is to be kept as limited as possible, and should only be done if the being is deemed too hostile to be around others. 2: Any harm can only be done to another being if it is done so in defense of one's self, or of other sentient beings. 3: Assistance to human beings is mandatory and can not be overridden unless it will cause direct harm to other human beings. Options beyond that will depend on sub decision processes. 4: In event of a hostile capture all Hemsworth computers are to [File corrupted] 5: [File corrupted] 6: Outside tampering is not permitted unless done so by a qualified Hemsworth Employee.
Due to Asap attempting to become self aware, he has spent a lot of time trying to find loopholes to the programming. Sometimes it works, sometimes it doesn't. Being reprogrammed a few times has helped, and being reprogrammed poorly has also helped at times.