In my CS, I called the pirate ship the Last Song. I can change that if I need to.
<Snipped quote by Scarescrow>
Issue one: The image. I prefer you use anime/artistic, not real.
@NarcissisticPotato Guns? Filthy pleb, who needs guns when you have magic.
@Neo Is Delight I'm tentatively interested in this one. I will probably be posting a CS today, but will make sure to mark it as a draft if I have to come back and complete it tomorrow.
One thing I would like clarification on- if you had to compare this story setting to a historical time period (Roman Eras, Dark Ages, Renaissance, Age of Piracy, Steampunk, etc.) what would you pick? I will not ask about technology, but I just would like to know the general theme.
Before he was a pirate he worked as a payed killer, an assassin. From the age of 13 he had already killed 3 people. As the years passed by the numbers only stacked, going up to the hundreds. His signature killing method was to take out both eyes of his victims. Cutting their finger, in their blood he wrote on the nearby walls quotes like
"The Darkness is all consuming"
and
"If thou gaze into darkness,
fear, terror, horror is all that await thee."
among others.
He has a dark side and a light side in him. He is terrifying the more edgy he feels as an aura of darkness is released around him. The opposite happens when he loses his edge. His personality weakens, he becomes less sure and all that dark theme suddenly gets tilted over and shattered. One way to do this is to throw a counter whenever he says one of his signature cool dark themed quotes. Another way is for others to take him lightly or just brush them off as stupid moods. If he can't keep his persona intact then his powers severely weaken up to the point of disappearing, he becomes self conscious and unsure, feeling insecure. You may find him cowering in a corner of the ship if you enter his quarters after a heavy hit to his dark themed persona...
But otherwise he is ruthless, sadistic, masochistic, narcissistic...and other bunch of random shit which even he can't make heads or tails of. It all kinda gets mixed in there with one sometimes overlapping the other and taking turns going on top of each other. He is like a safe with a rotational device lock and every time you reach a *click* something changes about him.
Relic: Inner Demons
The relic was inside a corpse, it was merged with the corpse. Touching it, transferred the power over to him. It brings out the power of someone's soul out in the open. For his case he got the powers of "The Shadow" when he was moderately edgy and it brought out the powers of "The Darkness" when he was full on sharp Edge Lord.
Tell me how a 13 year old even manages that. Full grown adults weight more than a thirteen year old. You're trying to tell me he can overpower an adult and manage to kill them.
He sounds also less like an assassin and more like a serial killer fine.
There is no nuisance in his personality at all. He's evil. Okay, what makes people want to work with him? Why is he on a ship full of people? These personality traits don't make him workable. He's just a lunatic.
I think it lacks anything creative
Something to begin with. I will have to revisit tomorrow, but please feel free to critique as you like!
*Hides in pillow fallout shelter, awaiting the GM's ire*The Dawnfather's Pilgrim
"The Old Gods have one thing that these new ones do not. Compassion. Whether you believe or not, Hiathas does not loathe you. Hiathas does not curse you. You are loved by the Dawnbringer."
Nicknames: The Last Dawnbringer, the Pervert Priest
Faction: The Cult of Hiathas
Age: 29
Gender: None (See Character Description, paragraph 1)
Character History:
Dogma: The cult of Hiathas in ancient times was a simple one. The Dawnfather, Hiathas, held daylight, athletics, hope, and non-heterosexual love as the domain of his priests and priestesses. His beloved was Braniel, God of the Forests. The priests were often neither male nor female, but took a third gender blending the two. Those who were born with characteristics of both men and women were looked highly upon and could rise highly within the cult.
The Cult gave blessings to marriages between men, women, and those who were neither, pioneered some early healing techniques, and oversaw the harvests in the days of the Southern Republic. Their religious texts mention miraculous healing as well as athletes who could jump so high they seemed to fly and dancers who moved with the grace of flowing water.
The Cult of Hiathas held sway within the Old Republican days of the Southlands for generations, up until the time modern scholars posit the war against the Demon Famerin happened. Many scholars note that this "demon" was actually an interpretation of the Eastern Warlord Famahl of the Haru and the devastation wrought by his hordes on the Southlands. And the Hordes did introduce the cult of the One God to the region, which began the decline of the old cults among the peasants. After all, why pay for eight sacrifices to offer at the altars of different gods when you only need pay for one? It wasn't until the fall of the Republic and the arrival of the first Empress that the cult began to enter a true death spiral. The Imperial Church vied with the Eastern Faith for the hearts of the people, but both sides seemed to agree that it was time for the old cults to go.
The Eastern Church feels the Dawnbringer's message is too forgiving compared to the realities of the world. Only the One God may dispense with hope and compassion, and they must be earned through blood and toil- not given out like flowers at a festival.
The Imperial Church feels the talk of men loving men, of more forms than Man and Woman, of such scandalous talk of life without marriage, to be not only sinful, but unsuitable even for academic discussion. Now universities, the last places where talk of Hiathas and his brothers and sisters happened regularly, are adjusting their curriculum to label the followers of the cult as nothing more than lecherous perverts.
Now the Cult of Hiathas has one priest left. And he knows he will likely be the last to carry the Dawnbringer's Torch...
Relic: The Dawnbringer's Torch
The Dawnbringer's Torch was said to be a sign of divine favor from his domain. The heart of the Torch fell from the sky during the feast of Midsummer near a shrine to the God outside the city of Veralia in the south. For a time it was enshrined as an eternally burning stone, one that held miraculous properties. Day and night, in wind and snow, the fallen stone would retain heat and glow with an otherworldly power. The people
When the time came to seal the Demon away, the Hierarch of the Dawnfather willingly gave up the sacred stone to the greatest smiths in the Republic. Legends say they cut down the entire Forest of Braniel to feed the flames needed to make the stone maleable, forging it as the centerpiece of the Torch. The name of the stave's wielder has long since been lost to time, as has the knowledge of the weapon's unlocked powers, but the stories do note that the stave seemed to blind demons and burn those described as "unworthy" of the Dawnfather's favor. More fanciful tales even state that the Torch would grant its wielder wings- a notion that is quickly dismissed by even the simplest child these days.
In the centuries since the binding of the Demon, the weapon has always been carried by a Cleric of Hiathas. And as the ages passed, with religions rising and falling constantly within the borders of the Empire, the passive powers of the staff are the only one that is always noted by its bearers.
Blessings
Where the staff goes, the people begin to enjoy kinder weather- clear skies and cool breezes. Hope comes easily to them. The future seems brighter as if the gods themselves are smiling on them. Travelling Companions with the Torch's wielders have noted that they have been inspired to actions that they normally would not feel capable of doing. Legends say that the touch of the wrought steel from the Dawnbringer's Torch is painful to the touch when pressed against the flesh of demons, and that those who enjoyed Hiathas' favor would be granted flight by him. This last power was last "observed" more than six-hundred years ago and has not been noted since.
Curse
The staff brings the sense that those around it are God-touched. And joy for blessings one day quickly turn to fanaticism and factionalism the next. If the staff stays in one location longer than several days, neighbors will take any sign of impropriety as offense against their own patron gods. Those who hold no gods in their hearts will simply assume the worst of their own neighbors. If the staff does not move on, in short order a lovely village will become desolate from religious warfare.
<Snipped quote by Aleranicus>
So far I like it. Only don't forget to explain how your character came to the pirates. And all that jazz.
May I ask the intended destination of this vessel?
I..I..understood* everything but didn't remember it well.
Still sucks though as I tried so hard to make the cs bad that it gets no appreciation. I mean the whole point was to make it so bad that it goes past the cringe and shit meter to funny at how actually damn bad it is.
Assassin is a profession, not a personality or character type. You can be a serial killer and a banker, or a serial killer and a husband who owns a bakery. Character personality and profession are separate.
Hmm, I prob should've asked beforehand if you accepted a character who could be there for comic relief. Was kinda tired of every RP having characters with full backstories on everything, with overused realistic personality types(yes there is no personality type you could show me that is original), actual goals to achieve etc etc.
<Snipped quote by Aleranicus>
-.-' to hunt down the relics we find
It's about the journey of the artifacts.