Teamster Candy Franks Picture Skills-Farrier(He shoes Horses)-Teamster (loading pack animals, dragging and Wagon driver)-Tanner Details- 18 years old- 6’ tall- 172 pounds-Auburn hair-Hazel eyes -Single Candy is the oldest of 4 boys and 3 girls his dad is a Logger and his Mother a school teacher A Hard Worker, Friendly and a Little Shy
Teamster Sammy Carlile Picture Skills-Leatherwork (Saddles, Boots, Tack, and other such)-Teamster-Tinker (Knife and Tool sharpener, Pot mender and such) Details 18 years old- 5’ 8” tall- 137 pounds- Brown curly hair- Green Eyes-Single Sammy as she is called is the 2nd child but oldest living of 2 boys and 1 girl, her dad is a Logger and her Mother a Weaver and Quilt maker. A Hard Worker, Calm and collected most of the time she is a dependable asset
Teamster Billy Bright Picture Skills-Engineer Teamster (Specialized Teamster skilled in the use of block and tackle, rope, and chain moving heavy objects or loads), Artist, Judo Details 17 years old- 5’ 10” tall- 157 pounds- Ginger hair- Brown eyes- Single Billy is the 1st child in his family of 1 boy 7 girls, his dad is a construction engineer and his mother a housewife daycare parent though formerly she served in the Marines. Smart but a little lazy when it comes to physical labor.
Teamster Mark Simms Picture Skills- Teamster, Load specialist ( Able to balance loads for comfort and endurance and requires he work at least two weeks with the animal for best result), Runner Details- 18 years old- 5’ 11” tall- 172 pounds- long brown hair- Green eyes- Single Mark is an orphan and calls the creche home Dedicated and a good subordinate officer for Jimmy
Teamster Elsa Shoemaker Picture Skills- Teamster, Bookkeeper, Haggling Details- 17 years old- 6’ tall- 149 pounds- shoulder length blonde hair- Hazel Green eyes- Single but looking Elsa is one of 3 girls and has no brothers, her mother is a math teacher. A Norse girl with a soft heart looking for Baldur and lots of babies
Teamster Jimmy Lender Picture Skills- Ramrod (Herd Management), Teamster, Horseman Details- 19 years old- 6’ 2” tall- 195 pounds short black hair- Green Eyes- Married Jimmy is 1 of 2 boys and 3 girls, his dad is the Ramrod of Nova ranch, his mother is a housewife and daycare worker. Jimmy is a natural Leader and his knowledge handed down from his father who was and still is the Wintergarden Ranch Manager and Ramrod. He married at 16 and already has twin boys and another on the way, his wife Felicity is studying to be a Vet
Fort Stevens Contingent
Name- Jason “Ifrit” Baqri
Skills- Stealth, Melee Weapons (See Trevor’s skills for description), Engineering/ demolitions - knows how to make and uses explosives as well as build stuff. Details- Age: 21 / 5’7” / 173 Lbs. / Athletic Build / Married Other- His family joined up with the fort Stevens group before they built the fort. He married a girl from Lasthope and is expecting to see their first child upon his return. His father and mother both work the small patches of fields for fort Stevens. Jason is the engineer/demolitionist of Trevor’s Special Forces squad, Task Force Bravo “Witch Hunters.”
Name- Rebecca “Xena” Cain
Skills- Stealth, Melee Weapons (See Trevor’s skills for description), Ranged Weapons – is proficient in the care and proper use of her crossbow and most other rifles. Details- Age: 24 / 5’2” / 115 Lbs. / Athletic Build / Single: not looking Other- Rebecca and her younger twin sisters were picked up early on by the Fort Stevens group after they saved them from their deceased parents. Her sisters work alongside the blacksmith and help with weapon and armor making. Rebecca is the Weapons specialist of Trevor’s Special Forces squad, Task Force Bravo “Witch Hunters.”
Name- Deacon “Guru” Wilson
Skills- Stealth, Melee Weapons (See Trevor’s skills for description), Combat Medic – has the necessary skills to perform combat medical, can deal with small injuries and keep them alive thorough serious injuries until a doctor can take care of them. Details- Age: 22 / 6’ / 195 Lbs. / Muscular Build / Happily taken by two girls in Fort Stevens. Other- Deacon was found with his mother hold up in a hospital, the Fort Stevens group cleared out the surrounding infection and rescued them and the rest of the medical supplies and equipment they could use. His mother works as a nurse and helps the local doctor. Deacon is the Medic of Trevor’s Special Forces squad, Task Force Bravo “Witch Hunters.”
Name- Sirona “Siren” Kerr
Skills- Stealth, Melee Weapons (See Trevor’s skills for description), Communications – Sirona knows how to operated and repair most forms of electronic communication but also knows and uses several types of animal and bird sounds to communicate with the others. Details- Age: 22 / 5’5” / 135 Lbs. / Athletic Build / Single but says she’s taken. Other- Sirona was found near the time they were building the fort. She was found luring the dead into traps by making her bird calls and disappearing. She was alone and was invited by Trevor to join up with them when he found her singing in the forest. That was after a short fight where she tried to rob him. Sirona is the Communications specialist of Trevor’s Special Forces squad, Task Force Bravo “Witch Hunters.”
Name- Isaac “Specter” Polaski
Skills- Stealth, Melee Weapons (See Trevor’s skills for description), Advanced Stealth / Recon – Isaac takes all the attributes of stealth and goes one step further, he is quiet and incredibly silent when moving through any terrain, he can remain motionless and hidden in one spot for days, and he is one of the best spotters a friend can have. Details- Age: 23 / 5’11” / 173 Lbs. / Athletic Build / Single and not interested in emotional attachments. Other- Isaac, his brother, two sisters, and his father were found while the Fort Stevens group was scavenging through an old lumber mill. Isaac and his family had been living there for some time and after finding Isaac stalking a few of their men and captured, his family showed themselves and opted to join the small group as they were running low on supplies. All of Isaac’s family work as loggers and foresters. Isaac is the Recon specialist of Trevor’s Special Forces squad, Task Force Bravo “Witch Hunters.”
Name: Jain Petra Roe Age: 22 Description: Height: 5'11" Weight: 145 Eyes: Dark Brown Hair: Red History: My name is Jain Røe which my mom said meant Clearing in Norwegian or Farmer...maybe it meant both after all its been nearly 15 years since my mom told me anything. They say the old world is gone but how can it be while I can remember what it was like? No, it will disappear with mine and my Girl Friends children who will be born into this new world knowing only this reality and the past found only in pictures and books.
If my opening statement wasn't clear enough then I'll make sure you know right up front that my parents died in the first days of the end of the old world and I was found by the Band and took into the creche that they'd formed to take care of children just like me. The first 6 months I was like all the other 10 and unders caught up in trying to act like the world would go back to the way it was; the way I wanted. But then one day our teacher was trying to get us to do the simple work and we just wanted to play and it dawned on me how hard all the adults of the Band worked to keep us protected and fed.
Lucky for me I made my decision to earn my keep 7 months before the Council passed the Work measures which stated all children not under apprenticeship would be immediately placed in critically needed professions like Baker, Tanner, Weaver or Farming; I was working with Mr. Brightside the Gunsmith who kept me because he is a Ginger hair like me and so were his family whom he'd lost.
I studied under him till I was 14 and my skills in the saddle surpassed my gunsmithing skills in critical necessity; you see I have a talent with horses which I can't explain and for reasons, I can't explain Mules adore me which is why Danny is my mount.
It was while training as a Trooper I discovered I had a talent at stalking and was moved to the Scouts where I trained under Mr. Raintree the head of the Scouts.
Well it's the Scout's Life for me it seems and when I get ready to settle down and do my part as a mother I will become a Mule Breeder then maybe a Captain's Hat and a Company of my own
Skills: Hunter Skilled in stalking game or people Jain is able to track her prey over the roughest terrain and move through the forest in silence leaving so little trace that her mentor needs to bring his best to follow her. Archery Long distance running If the old world still existed Jain would have possibly been an Olympic Marathon runner
Hobbies Bagpipes, Weaving, and Game Cooking[/hider]
Name: Petra Amelia Skipper Wintergarden Age:23 Description:Amelia is lightly freckled but otherwise pale skinned which is due to her Family’s Dutch origins. Her hair is strawberry blonde and cut to shoulder length, her eyes blue. She stands five foot eight inches and weighs about 125-135 and is athletically toned because of her work with horses
Role in the Community: Amy and her family breed and care for the horses of Lasthope and she serves as the Leader of a specialized Teamster unit moving loads long distance or Heavy.
Biography: Amelia was born to John Wintergarden DVM DACVS Petra Skipper. Her Dad was a respected Veterinarian in the horse world and her mother the owner of a horse farm so a match made in heaven.
Amy was a happy child growing up her family comfortable and safe.
She attended a private school where she took advantage of it’s attention to the students scholastic skills. She was a dedicated student pushing herself so that she could eventually attend Auburn and be a Vet just like her dad; her life was on track then it happened and shattered her plans.
She was nine and about to turn ten when the outbreak was first reported. Her family had a large and remotely placed ranch so in the beginning they were safe from the shambling horrors and they had enough room to take in survivors that found their way to the ranch. Her father though a Veterinarian was soon pressed into seeing human patients and treating their injuries and best of all was that few of the horrors were seen near the Ranch and the ones that they did see were blocked by the fence. It looked as though they might be safe from the horrors outside when they had something worse fall upon them, Bandits, People or Scum.
The Scum in the beginning looked as if they might be able to commit as many atrocities as they’d like but they too discovered how fickle fate was when the Troopers from Lasthope showed up and fell on the beasts like a vengeful tidal wave. Some of the people staying on the ranch felt safe again but her mom who’d always been a practical thinker insisted on moving the whole ranch livestock and anll to Mount Hood
It was shortly after the they sat out the troopers began telling her family about their wonderful home and the safety it offered and how they could use people like her parents and those that followed them in Lasthope as settlers not to mention their odd collection of animals. (45 head of horse, 162 head of cattle, 23 head of lama, 14 donkeys, 12 dogs, and 20 cats. Add to that 3 working Conestoga wagons, 2horse carts and skads of farming equipment and tools)
In the beginning her parents allowed some of the cattle to be butchered but pressed hard for a breeding herd that was exempt and and eventual Ranch on grounds of their choosing and were awarded with The Nova Ranch which sets on 4,000 acres with access to 12 acres of grazing pasture on the hip of Mount Hood.
Always having a good seat Amy became a prolific hunter of deer using her skills in the saddle and a handmade longbow finding the archaic weapon suited to her sense of frugality and her steady seat almost made her a Trooper. Few deer once spotted by her and Andy her Hunter horse along with Max and Dave ever escape.
Personality:Amy is an independent girl who tends to take on tasks without asking for help believing she needs to do things on her own or she’ll appear week and vulnerable. She appears to people watching from the outside to be reckless as she and Andy fly over the terrain at paces that might have once been good enough to get her a seat in international competition but she is actually preparing for the day she might need all her skills to escape some unwanted fate.
A soft hearted girl Amy is still able to cool her emotions when she needs to and do what is necessary to come to the best possible solution (She is thought of as cold blooded because of how she cuts the throat of an injured horse without a tear)
Living Arrangements: Amy lives above the Breeding barn on the Ranch that she and her family run
Skills: Horsemanship, Teamster, Horse Archery
Possessions: (Commonly found on her person or mount) 1 - Hunter's saddle or Western style 1 - Handmade Ash Longbow (3’8”) 1 - Hand Axe with Sheath 1 - Pair of Aviators Sunglasses 1 - Lifestraw water filter (kept in a hip pouch) 1 - Kabar Combat Knife (given when she took it from a trooper who couldn’t put down his injured horse) 1 - Small Emergency Surgical kit (kept in hip pouch) 1 - Cannabis pipe made from a piece of plumbing 1 - Leather tobacco pouch (blk) 18 - Arrows (bamboo shaft, feather fetching with leaf blade points in a leather quiver) 2 - Bola ( sinew and stone 4 lb each weapon) 3 - Lariats 1 - Water Bottle (bamboo, leather, wax and cork) 1 - Set Saddlebags with Painted Redcross each side 1 - ½ Quart jar of poppy salve used as a local analgesic Assorted Bandages and other odd medical gear.
(Items she can lay true claim to) 12 - Horses (mares) 1 - Horse (gelding Andy) 1 - Wardrobe (6') 1 - Set Cast Iron cookware (6 pieces) 10 - Pair of Jeans 15 - Tops 3 - Functional Bras 8 - Pair of cotton socks 1 - Pair Hiking Boots 1 - Pair laced sandals
(WIP for the rest of her goods)
Notes I'd love to have more friends but my age and status puts me in the unenviable position of the "Outsider" because my family and I live two miles from the town and my only acquaintances are the 12 troopers, and 24 hands stationed here to protect the Horses and other Livestock. The strange part is that I have seen at least half of the people that live around me when either I or my mother gave them riding lessons and because I was their Instructor I had to present myself as an authority which means I am referred to as "The Pony Princess" or "Horse Girl" rarely by my name; I suppose it is why I always seek out books when scavenging.
A strange NPC
colorkey= E175B1 Name: Alisa “Summermoon” Wanamaker Age:24 Description:Summer as her friends call her was born in the Paha Sapa (Black Hills) her father was a Lakota man her mother Vietnamese American, Caucasian mix which causes many people to become confused when they discover this bit of trivia and ask about her name forcing her to tell how her grandmother was evacuated out of Nam and adopted by a nice couple named the Wanamakers in Montana; she usually ends by calling herself a proper american mutt.
She is a small thing and many who see her at a distance think her a 14-year-old girl because of it. Height 4’10’ Weight 79 pounds Hair Black hanging to her waist Eyes Black History:Summer was born in Rattlesnake Butte South Dakota where her mother ran a little Outdoor store supplying the sportsmen who came through the area and hers was a good life even though all she knew of her father was that he was Lakota Sioux and when she was older her mom would tell her who he was.
She was small and children her age were always picking on her so she instead spent time with several senior citizens who lived near her home forming friendships with them quickly. One such friend was an old woman whom everyone around called a witch and stopped by to by natural tinctures for healing from her. Rain’s mother welcomed the older woman’s help with so active a child allowing her to even take Rain to the Lakota Dances or out gathering wild herbs and fungi.
Kusi (Grandmother) showed her the secrets of the lands and how to watch the animals in strange land to see what it was that they ate as food or as medicine which Summer absorbed and wanted more.
Then when Summer was just 10 years old the world fell apart as if under attack by the Skinwalkers of the Navajo legend while she and Kusi were at home brewing something to kill a rash on an old man named Frank. Her mom made it to her and Kusi’s side and at first they barricaded themselves in hping to wait it out but when that went to hell her mother and Kusi decided to make an escape south and loaded the car.
South proved blocked and the number of Risen terrible so they were slowly pushed north till one day the car was low on gas and her mom went looking for more only to be killed by a horde of Risen just in sight of the car.
She was alone in the world except for an old Kiowa woman in her late 70’s she called Kusi but somehow a little girl and an old woman made it all the way to Mount Hood and ran into The Band of Lasthope who took them.
Kusi whose name turned out to be Eve Yellow Snake was also a Professor of Herbology / Apothecary and Licensed Acupuncturist was at first treated as a fragile flower because of her age and the old woman wouldn’t hear of it and took Summer with her hunting up the makings of medicines which at first were looked on with suspicion till some desperate people took a chance and found she knew what she was doing; Summer studied under Kusi till she died two years ago.
Summer’s talent with the Ravens made Kusi nervous and tell her to be careful because the birds stole sparkly things. It had all started when she was just 12 she discovered her favorite Raven pushed out of his nest by his three siblings naming him Touching Cloud because he was completely White and because at that time was the only Lakota she knew that said cloud.
Mahpiya Iyapato or Touching Cloud was what Kusi called him was hand raised and even taught to fly by a little girl who talked more to him than her own kind. Now in no time, the local Ravens including his siblings and parents saw him getting fat and happy hanging out with one of the people of the land and eventually came down demanding her attention and care. So many of the Black Birds followed Summer around town and the woods so much and in such numbers that people wondered if they had found something dead, several young patrol leaders had ridden to see what the birds had found only to see a little elfen girl holding court surrounded by the huge birds. They watched as the birds brought her sparkling gifts and she rewarded them with meat at first then later a special blend of mild sausage she smoked just for them made of rich internal organs, cornmeal and nuts.
The superstitious in town had started calling Summer a Witch so by the age of 14 so her Kusi decided to create a circle and induct her into the arcane arts tutoring her in how to be a Witch, Natural healer, Languages (she speaks 9), Literature, Music, and Singing.
Too small for the Troops or military service of any kind Summer was dismissed of duties when she turned 16 and never had to attend boot camp like all her peers which bothered her because she called Lasthope her home like everyone else. She wasn’t considered needing a horse so unlike her peers, she was a foot and often some of the meaner ones laughed as the rode past her all proud and high. Their smirks and accusing looks made Summer determined to find herself a wild horse and disappeared over the Mountain for two weeks finally showing back up with a yearling Appaloosa as well as a huge sack filled with herbs, mushrooms and various other plant and minerals.
She used her found horse and the important medicinals as leverage to be allowed out with the Companies and even sometimes has an escort on her hunts for goods. Then when an observant Patrol Leader noticed that she could predict the weather, knew if it was people or Risen nearby and the birds could find her the things she wanted he reported it to his commander.
She was tested and it was found that as long as her birds were around few could sneak up on her as their sharp eyes caught the slightest movement outdoors so she was Rang back into the Troops as a Specialist like the Techs and Docs but still due to her small size she knew she’d never be a fighter and focused on other things such as learning how to give a horse a massage or caring for the leather the troops relied on.
Skills: Apothecary: Summer is able to brew, find and identify plants and minerals fit for many uses Ravens Warder: Care, Training, and other odd things needed to do her job Performing arts: Summer plays both guitar and fiddle, she dances and sings and is an excellent actress and mimic though male voices she has difficulty with
History: Athletic and graceful Vicky is from South Louisiana both parents and two siblings living (Older Sisters) Trained as a Scout till she showed during firearms training an ability to hit her targets with the sort of el headed efficiency required for advanced training under Chief Comber as a Sniper/Marksman. Levelheaded Vicky can remain placed for days before taking her shot and gets along well with most people. When she isn’t in Sniper mode Vicky is a Girly Girl who loves lace, jewelry and dancing
"You guys should smile more! I mean, it's practically the end of the world and we might be the only settlement alive but come on, that doesn't mean we have to mope around!"
Name: James Ryder Blaise
Age: 21
Description: James has sandy blond hair and gray eyes. He has a lean athletic type of build, it being reminiscent to a runner than a fighter. However, this certainly doesn't mean that he's weaker than average. Taming panicked horses takes a particular amount of strength after all. He stands at a height of 5'9. He's usually seen wearing various button up shirts, pants and sneakers.
History: Honestly? James doesn't remember much about where he was from or much about the old times. He vaguely remembers a ranch and a bunch of farm animals. He even remembers a horse by the name of Klaus, a white maned stallion, which he used to spend time with. There were also his grandparents who smiled and cooked, taught his sister and himself about a lot of things. He vaguely remember saying goodbye to his sister daily because she goes to school.
Fifteen years ago, the Blaise family boarded a plane for America. It was a leisure trip for family time. They bid farewell to the grandparents and to the animals. It was meant to be only a month-long trip. Within the month, unexpected things began to happen. The hotel they stayed in was secure for a while. His parents would mount scavenging patrols with other survivors. The hotel fell after three months thanks to a troop of bandits who thought it would be a big score. The Blaise family managed to escape the terror of the bandits and continued on.
A year passed and his mother succumbed to he illness and was promptly buried. James was being taught by her older sister, Valerie, to read more advanced books. His father worked hard to feed his children and taught them how to survive. All this was a little too much for the young James Ryder Blaise, seven years old, but he took the advice in stride. His father always taught him that there was no way they were going back to hoping that the old world would come back. However, it became apparent that his sister would be the one who would have more trouble making the transition as James was young back then - too young and practically didn't remember much about it. Two years later, his father perished after being cornered by a bunch of zombies. James and Valeria had escaped unscathed thanks to their smaller frames which they used to squeeze through the blockade; unfortunately leaving their own father to die. He had wished them luck.
Valerie, aged fifteen, took charge. The two prove to be resilient and with time, they became a dynamic duo. Life proved to be hard on the both of them. After all, a teen and a pre-teen couldn't possibly survive very long in a world like that. They got into their own tight spots but with Valerie's quick thinking and James's quickness, they got out safely. All the while, both of them collected educational books for Valerie to teach her brother. They would often camp out in schools. Living with only the two of them forced them to gain skills they would otherwise learn when older. They had to grow up quickly after all. Despite all this happening to them, the two never failed to be jolly and optimistic while still being realistic. It would prove them no good if they just brought themselves down with their attitudes and they probably wouldn't survive if they kept being pessimistic. Valerie, at first, kept up appearances around her brother - acting happy for his sake. However, she soon grew to actually be happy thanks to her brother's constant energy.
Luckily, at one occasion, they encountered a scavenger group from Lasthope. At first, Valerie (17) and James (11) were cautious and tried to intimidate the group into leaving them alone. After Larry Wenston convinced them that they were allies and that they could help, they brought the two back to Lasthope. The two were at awe with what they saw. A community of actual humans working together for a better future. They were both immediately treated for any injuries and, after, was trained to become Troopers. As a child, James would often be found with the Veterinarian, Jonathan Meyer, and learning all about it. As they both grew up, Valerie proved to be a wonder on the field. James, while useful on scavenging and hunting parties, showed great skill in being a veterinarian under Meyer's guidance. The town had decided that James would be part of reserved Troopers or Scouts and would focus mainly on learning under Jonathan Meyer.
Five years ago, Valerie perished thanks to the same illness that claimed their mother's life. James was shaken and they allowed him two days to recuperate from the loss. He only needed one. He was then tasked to mostly stay within grounds to help the aging Jonathan with his work. He would mostly be seen inside Lasthope, but can be ordered to go on a patrol. He's rather fond of reading books so he can usually be seen holding one. He's been looking for various titles which his sister used to speak fondly off and expresses interest on reading more about them. Because, come on, from what Valerie had said, Shadows of the Wind sounded like an amazing book and he couldn't wait to read it. Unfortunately, none of the scavenging parties have ever gotten their hands on a book like that. They were mostly simply for educational purposes instead of leisure. James made a point to look mainly for these when he's assigned to a scavenger patrol.
Profession: Veterinarian-in-Training / Scavenger
Skills:
Medicine - More focused on being a vet than a doctor for humans, he is learning the profession from the current veterinarian. He has shown particular skill in this profession and has a way with animals. He's admittedly a quick learner.
Runner - Young and nimble, he's a pretty good scavenger thanks to this. This also allows him to climb up tress pretty fast since he does this a lot as a child.
Adaptability: Put James in any situation and he'll be able to calmly think about what to do next. He doesn't panic as quickly as others.
Appearance: Raphael has made his own attire, reinforcing it as and where it begins to get threadbare or he feels it needs more armor.
Profession: Scout/Scavenger
History: Raphael was born a military brat. His parents met in the service, and married. Military regulations meant that one parent was usually deployed and that he moved around a lot. Some people may begin to resent such a life. Rafe saw it as a series of adventures, and the opportunity to see something new.
This routine continued until shortly before the outbreak went public. Rafe was with his grandmother as both parents were among those activated to try and prevent the end of the world. Unfortunately, Raphael never saw his parents again. His mother could have survived; As she was aboard an aircraft carrier last he knew. Raphael was unable to dwell on his parents as he had his grandmother to look after.
Luckily they were in a small gated community outside Portland. The first few months were fairly easy. Rafe would make the occasional foray for the medicines his grandmother needed, or for something he wanted. It was on these ventures that Raphael developed his preference for stealth; A skill he further developed as he grew older. Sadly his grandmother passed while he was on a run. He returned to find the little community in shambles.
They had traded and worked with the group that would eventually found Lasthope, and so the youth sought them out and joined them. Even after moving he continued making scavenger runs; Even if it meant he’d have to sneak off on his own. This behavior most likely contributed to the work measures being enacted. Rafe however didn't stop even after the rule changed. If assigned to something he didn't want to do he would sneak off.
He would always return with something someone needed, or something the council desired. This offered him some protection from punishment, his exploits however drew the attention of Mr. Raintree. Rafe’s size made him a natural in Trooper training, his predilection to stealth and years of practice made him a natural for Scout training. A requirement was that he’d stop sneaking off alone.
After finishing his training Raphael disappeared into wilderness for days. He’d return usually with something the scavengers couldn't find locally, and if asked he’d admit to sneaking into Portland from time to time. Sometimes what he brought back was something strange. Of course the strangest thing he ever came back with was Athena.
Raphael raised the puppy, training it to respond to a combination of words and gestures. She became Raphael’s primary source of social interaction. Rafe gets a number of strange looks when he holds public conversations with the animal.
Skills:
Scavenger: Raphael has a knack for finding what he's looking for, almost as if he knows exactly where to find it.
Stealth: Rafe is infamous for his ability to just disappear without a trace; An ability he uses to assist in his scavenging.
Sewing: While he has received a number of compliments for his abilities in a scrap, Raphael has always been commended for his skill with a needle and thread. Especially for what he’s done regarding his own clothes and the dog's harness.
One of the first thing Raphael scavenged was this tool. The tip of the thick, 20” blade has been ground into a chisel like tip. Rafe uses the machete as a prybar, an axe and when necessary, a weapon. The plastic handle has since been replaced by leather wrapped wood. The machete is slung on his back.
Rafe’s preferred weapon of choice. He keeps his arrows in a drawstring close bag, this quiver hangs from his belt. He has two different arrow fletchings; The feathered fletchings he uses upon the living, the brightly colored varnished cloth fletchings he uses on the dead.
Raphael has a pair of knives he prefers to use when he’s too close for the bow. The roughly 5” blades are cleaned regularly to avoid contamination.
Rafe made this bag to carry his gear and what he’s salvaged. It has the typical double straps so it can be worn across the back, and it has a long strap that can be unrolled to allow its use to wear it like a totebag. The bag is made of a thick green canvas.
Raphael carries these pulleys so he can lift Athena to areas she can't climb to. He has also used this tool to clear rubble.
Rafe carries a trio of blankets tied to the bottom of his rucksack. Aside from the obvious use; He uses them to wrap breakable salvage and bits of cloth that catch his eye. To protect the blankets he has a length of oiled cloth he wraps around them to keep them dry.
Rafe keeps a sewing kit on him at all times. This kit, comprised of a number of needles and several feet of thread wrapped around a thin piece of cardboard, is what the scout uses to repair end upgrade his gear. In the direst of emergencies he can use this kiddo close wounds.
Athena is Raphael's constant companion, best friend and dog. She is a quiet dog, barking only when the situation calls for.
Athena wears a homemade harness similar to the image above. Rafe constructed it based on the tattered remains of one he discovered. The harness allows Raphael to hoist or lower Athena to another level where necessary. It has a number of small pockets and like Raphael’s clothes Athena's harness is also armored and upgraded when Rafe finds something that he thinks will improve it.
Description: Stands up to a height of 6'1, weighs 205 and is built for heavy lifting and fighting. He has a scruffy beard along with short brown hair and dark brown eyes. He mostly wears his gear since he never likes to stay within the settlement for to long. His skin is rather tanned thanks to him being in the outdoors most of the time and a small scar rest above his left eye from a close call in his past runs.
History: Hector can't seem to remember much about his past, but from what he was told at the age of seven as awoke within the settlement of Lasthope was that he was found in the trunk of a torn apart bloodied car. Many corpses were found there, but there was no way they could tell who was his parents. Hector tried to feel sad in his situation, but couldn't bring himself to shed a single tear. He knew he had just lost his family, but the problem was that he couldn't remember anything. Not his past, not his family, hell not even his own name! Not a single memory came to him, only a clouded, frustrated mind. Mixed with the frustration was fear and almost maddening confusion, but there was nothing he or any of his saviors could do about it. He simply had to live with not knowing and put his trust with the people who saved him.
Luckily he was right to do so as the settlement accepted him without a problem and even gave him a proper name. Hector grew up living with other kids without families and thought he would have at least a connection with one of them, but Hector felt out of place and simply avoided contact with them. Instead he would travel along the settlements walls and over look the surroundings with a few of the men on watch. They never minded his company, but the people watching him always scolded him for leaving their sights without their promotion. He never cared though and simply continued to venture along the walls.
Soon though, at the age of eleven he decided to venture over the walls to see the world the adults tried so hard to keep away from him. He took a knife and a little bit of food and water and traveled into a nearby forest. He wandered the forest with wonder and felt himself become rather free and full of life. He even found it to be fitting to stay the night within the forest. He would quickly regret that though as he was attacked in the night by a few of the undead. He ran back towards the settlement, but became lost and could only yell for help. His attempts to find help only attracted more undead to him and soon he was almost overcome with their numbers. He would have died in that forest had it not been for a group of mounted patrolling troopers. They barely saved him and returned to settlement for Hector to be greet with an even harsher scolding than usual. Though he was scolded by his caretakers he glanced towards his saviors and smiled.
They were fighters and that is what Hector wanted to be. He wanted to be able to protect himself and others from the horrible fate that has befallen so many. From that day forward he trained his body and mind to deal with the harsh reality of the world. He even made it a personal goal for himself to travel a bit farther away from the settlement so he could have an idea of the landscape and which paths were the right ones to take. As the years went on he grew stronger, quicker and more informed of the world and became a trooper. Though sometimes he continues to venture off he always does his job and helps the settlement whenever he is needed.
1. Strong- Hector has made sure in his hours of training that he can be able to lift any large object that may be in his way. Though he can't quiet lift up cars he has been able to move crates filled to the brim with supplies. His strengths has even toughened up his skin so he can take a bit of damage while giving it right back.
2. Fighter- He won't say he likes bashing in skulls, but he loves bashing in skulls. He has been taught how to use all types of weapons from blunt objects, to blades of different sizes and even long ranged weapons like bows and on a few special occasions firearms. Through he always likes to keep to his tomahawks.
3. Brave- Hector is like any man and fears death, but he has faced it many times even when he could have avoided such close calls. He has taken on hordes head on to insure others escape and even risked his life to get something of importance for the people and the settlement. No matter the danger Hector will face it head on without the slightest hint of hesitation.
Name: Amir Asadi Jones Gender: Male Age: 24 Description: Amir stands at 5'10" with a mop of dark brown hair and a pair of near-black eyes. He is of Iranian descent and quite handsome, with a reasonably muscular build developing as a result of his training as a Trooper when he was a kid. He doesn't like to keep a beard, but he'll often let his hair grow out to stubble. A huge old scar runs along the inside of his right arm from when he was a child. He usually wears jeans and a short-sleeved t-shirt, along with his black leather jacket that he's had for years. Profession: Doctor Skills: 1 - Medicine: Amir learned much from his father before he passed, primarily how to treat wounds, diagnose illnesses, and develop rudimentary medicines. He began assisting his father when he was only ten years old, and now has almost fourteen years of experience in the craft. 2 - Charisma: When he was a boy, Amir became infamous for getting himself into situations in town, before quickly working his way back and out of them by 'talking it out'. The kid had a knack for persuasion and charm, and those skills only grew as he got older. 3 - Resilience: As a whole, Amir's life has made him an extraordinarily resilient person. He has developed a sense of optimism and perseverance that gets him through even the darkest times, and tends to get other people to do the same. History: Amir was born in Seattle to Omid Asadi, an Iranian immigrant and lawyer, and his wife Leila, a professor at the University of Washington. His family was quite well-off, and since Amir was an only child he had his parents' entire devotion, but his mother insisted that he attend a public school in Seattle so as not to 'lose sight of things'. When the outbreak hit Washington, his father was away in New York on business. His mother knew that she had to get them out of the city, and began to drive south, into the more rural parts of Washington. Each town they arrived at was dealing with their own personal hell: bandits, riots, food shortages, and of course the walking corpses themselves. They kept moving, kept going south. They made it to the Oregon border, before Leila's car ran out of gas, and she was shot dead in the street while trying to siphon gas out of an abandoned vehicle. The murderer was a scared teenage boy, maybe seventeen. He had seen her backpack and thought that there might be some food. When she refused to let him steal it, he shot her. Amir was twenty yards away in their car -- his mother had told him not to make a sound. Still, fear overtook him, and he bolted out of the car and across the street, attempting to hop a wire fence and getting his right arm caught. The frayed steel wire tore a gash in his arm, where a scar still exists today. Amir found a nearby warehouse and locked himself inside, tearing up his shirt and wrapping it around his bloody arm.
He stayed in the warehouse for at least a day, until a middle-aged man named Robert Jones found Amir while he was out on a supply run. Jones took Amir back to his settlement in Mount Hood, and began to care for the boy. Robert was the town's doctor. He had run a clinic on Main Street since two decades prior, and when the walkers came he stopped charging his customers and announced that he would be on-call to help no matter the time. Amir began to look up to him, and in turn Robert took him under his wing at the clinic. Eventually Amir Asadi began going by Amir Jones, and Robert became his adopted father. By the time he died, Amir was twenty-one And had taken over much of the day-to-day affairs of the clinic. In time, he began to be confident enough to travel out of the colony, embedded with the soldiers to tend to any wounds sustained in the field. He mourned his death for a long time, before resolving to help the community of Mount Hood in any way he could, just as Robert had done.
Amy stands at about five foot nine and weighing in at 150LBs, she has dark black hair and blue eyes. She appears to be of average build and is usually seen adorning various sweaters depending on the weather. She usually sticks to a burgundy University of California sweater. Accompanied by whatever she is wearing is a pair of black American BDUs and black combat boots. She dons a pair of square frame glasses, whether they are prescription or aesthetic is unknown. She is usually geared up in whatever she's issued for the day or patrol, her skin is fair in tone.
P E R S O N A L I T Y
Perhaps bubbly at times but for the most time serious, mature and dedicated to those and Last Hope itself. She is fond of jokes, however corny they may be and conversation to an extent but rarely does she break her serious demeanor. There have been instances where Amy has physically started fights with others over something that may have been small, besides these hiccups she appears loyal to the municipal leadership - which is all she knows.
H I S T O R Y
Born in the bustling coastal city of Seattle, Amy was born to an affluent family of businessmen and woman. Her parents both worked in the real estate game, high stakes and high payouts. Unfortunately what little time she did have with her parents was spent in the middle of a messy divorce. Domestics every other day, the police were in and out of the house all the time breaking up the drunken stupors her father would fall into. The beaten face of her mother was a sight Amy had trouble getting out of her mind, near the end of society Amy was seeing a shrink and the family saw a marriage counselor - to no avail.
It would be her father who would be her savior, driving to on the way to Portland when the outbreak hit the mainland. Leaving his wife for dead, Michael Walker would do his last best act as a father to Amy. Try to get her to safety - while admirable as it was the car was stopped by the California National Guard. Amy has pulled aside and carroled with other children as shots rang out to the kneeling, restrained real estate agent. That was the last time Amy ever saw her father, as she soon found herself at a new home. Portland, with the group known as the Portland Pirates - a mix of army, criminals and other filth. Living in poor conditions and under an authocratic regime, down the line Amy would find herself up against Last Hope.
In the Battle of the Locks.
Referred to survivors of the battle as the Massacre at Last Hope, Amy found herself alive at the end of it. Conscripted with other children, she found herself at the frontline of the battle. Last Hope guardsmen, still retaining their humanity spared the children and teenagers of the battle while dispatching the adult combatants who drove the minors forward. Imprisoned for questioning, Amy was later deemed not a threat by the Last Hope Regime. At first, she was opposed to the township, as she had known Portland for what little time she had after the outbreak. However, over time she grew to living, co-existing and showing her loyalty to the township that let her in and spared her an early death.
As she grew older she found herself drawn towards mechanical equipment and electronics, she'd apprenticeship as a technician and eventually become a full-fledged techie. She now accompanies patrols to provide combative assistance and to help field and solve complicated mechanical or technical problems that may arise from gear, weapons or the environment.
R E L A T I O N S
J. Roe
"Loud, in charge and the leader of the expedition. I don't really know her that well, she's for the council which is fine I suppose. I'm for the council aswell, but I don't really like her. Maybe it's the way she talks of her aura, it's off - something is off."
M. Palmer
"I don't like her, I'm pretty sure she dosen't like me. She's part of the problem, with alienating me. Arrogant and undeserving of being the Beta squad leader/Expedition XO. Calls Rizen her own little word, Crazy or something. Honestly, idiotic."
A. Wintergarden
"I've worked at her farm, a couple times. Just to service machinery, repair infrastructure and run other duties. I'm not fond of her status in Last Hope, the council should just move the horses closer to town. She dosesn't need all of them, but who am I to complain. I don't know her at all, I've seen her a few times and that's as much as I know."
J. Blaise
"James always tries to talk to me and to make me feel welcomed. I appreciate it, albeit no one else treats me the same so it feels as it's all for naught. We don't talk much as I'd like, I'm dedicated more to my work than being liked by everyone so leaving him is a frequent action of mine."
R. Harrington
"A scout, I don't really know the scouts and Harrington isn't an exception."
A. Hayes
"The second in command for scouts, don't know her - nor do I really care. She's a scout, I'm not."
A. Jones
"The doc, I've seen him a few for non-serious injuries. He's alright, he isn't judging and he does his job well. I respect him."
H. Miles
"I've worked with Miles for a few years, he's always been accepting even though those under him may not be the same. We work well together, outside of work I've never talked to him about anything personal. I prefer it that way, I respect him for his leadership even though he gets stuck with a lot of idiots he does his best to take care of them. He could be on the council if he tried."
L. Scott
"A techie who was victimized by Portland, she's junior to me in the technical field. Holding resentment towards my previous affiliation she's really tried my nerve, god only how long I can withstand her. She'll try to outdo my every action, how long that will last? Hopefully not long, I'm senior around here for a reason."
S K I L L S
Technical Knowledge and Application - after spending years tinkering, reading and applying what she has learned. She has a great extensive knowledge of electrical and mechanical systems and operations.
Disciplined - Drilling, conditioning, and training have molded Amy to be a physically fit and disciplined soldier.
Land Navigation - Reading maps, using a compass finding the way? Check.
Tarot Card / A Quick Consensus
On the positive side, the Knight of Pentacles is like a bulldog. Once he bites down, you can be sure he won't let go. He's dogged in pursuit of his goals. A hard-worker, he has tremendous stamina and dedication. Every job is always completed down to the last detail. He's careful and prudent, never wasteful. He knows the facts and is immune to false promises. On the negative side, this Knight is a bit stodgy and dull. He's not known for his playful sense of humor. Work always comes first. He tends to be inflexible and obsessive about little details. Stubborn to a fault, he refuses to give in even when wrong, something he'll never admit. he doesn't like change or risk and will always take the gloomiest view.
Description: April is five foot eight inches tall and about 135 lbs. Her body is lean and muscular but not bulky. She has built up strength over the years. She has brown hair that hangs to about the middle of her back or just a little higher.
Family: After seeing her parents killed and turned she had nobody but her brother. He brought her to Last hope when she was about 6 or 7. She doesn't remember much more than flashes of her parents. Her most vivid memories were of them turning and chasing her and her brother.
History: April was five when the world changed and the walkers appeared. That first year she saw more death than any child her age should. Her mother died that first day right in front of her at a grocery store. It was three years later before her father would succumb to pneumonia. Her brother had to put her father down after he turned in the middle of the night. They wandered in the woods for a long time on their own and eventually they found Lasthope.
Skills: Close Combat Stealth Hunter Her survival skills are top notch and she doesn't trust people in general much. She has become a bit of an independent young woman who keeps to herself a lot.
Raphael Harrington- Ex boyfriend of 8 or 9 months (lost virginity at 17 yrs old) Jain Roe- Friend
Description: Standing at five foot five inches, Lyra is on the smaller end of the spectrum. Her build doesn't particularly denote any strength or fitness. The few months she spent in farming has given her some strength and a much appreciated tan but you'd be a fool for thinking she could match some of the other scouts. Apart from that, she's pretty in an unconventional way; she either looks bored or like she's floating away on some casual thought but there's an unmistakable life in her eyes. Dirty blond hair swept over her shoulders and piercing blue eyes finish her look, adding a beauty of sorts.
History: Lyra Alexandra Moore was born to a single mother working in Portland. She would like to tell you that she knew her mother but her only memories are a voice and an overwhelming feeling of being loved. Her mother died of a rare heart condition a year later and Lyra was placed in the care of her grandfather, a retired physicist who lived on a farmhouse upstate. She was only four when the world went to shit.
Growing up with her grandfather wasn't that bad. The farmhouse was isolated enough that they were rarely bothered and they had nearly everything they needed there - food, water and a generator that powered the necessities. It wasn't ideal for a little girl but she had his mind and she was eager to learn. Her days would be filled with helping on the farm or discovering every corner of his land. He was always watching with a loaded rifle close at hand. Walkers never really bothered them, nor did bandits but they had a few occassions. He kept more than enough weapons and ammo to keep them safe.
When she was a bit older, the learning begun. She was taught the basics of reading and writing but every moment was an education. In the mornings she would do her chores and help with the farm and in the evenings she would be taught the constellations and the myths they descended from. Her grandfather's bookcase was endless and she read most of them until she could read no more. She was wickedly curious, dangerously sharp and he often joked that ninety percent of their conversations descended from "why?". He loved her and she loved him.
As she grew, their topics became more and more expansive. Newton and self defence, car engines and survival; she took it all in and stored it somewhere in the back of her head. They somehow kept hidden from the Pirates but as she grew into a stronger and smarter person, her grandfather deteriorated. She slowly took over most of the tasks of the house as he became prone to spending days in bed.
Lyra wasn't a fool and could see reality for what it was but he knew what was happening too. It was during these years that Lyra came into contact with a scout from Lasthope. She traded ammo and weapons for painkillers and medicine. She'd trade anything for a way to ease his pain.
As he grew weaker he would tell her more and more about her mother. It was those few weeks that she came to understand the sacrifice he made for her and the sacrifice she had to make for him.
She stayed until the end and when his time came and went, she buried him out under the old hazel tree. She was now alone in this world. For a while she tried to normalise it - she grew her crops, noted the positions of the stars and attempted to pretend she was ok by herself.
Reality, however, likes to come a knocking in the form of a Portland Pirates scouting party. She'd like to say she fought them off, killed every one of them but she didn't. She lost.
After that, she had no desire to stay. The house only held pain for her, the walls illuminating her scars. She took what they didn't take, her grandfather's telescope and a collection of books and made for the only safe haven she knew of. She somehow found her way to Lasthope and established herself through the scout she traded with. Her first job was farming. Then they realised there was a few brain cells going to waste there so they gave her a job in engineering. She was even offered a chance to become an apprentice teacher but she despised children so she stuck with engineering.
Trooper skills were second nature to her and she still had to prove her loyalty so she was selected as one of the engineers to tag along.
Skills: Engineering - Although not her major discipline she knows a decent amount about engines and mechanics. Her theoretical knowledge helps with everything else. Navigation - Lyra knows the stars like the back of her hand. She was named for a constellation, after all. Make sure it's dark and she'll get you where you need to go. Logical - Being surrounded by knuckle heads has its uses sometimes (apart from eye candy) but they're not famed for their quick thinking or general intelligence. Lyra may not be particularly strong but she's smart and sometimes that's just as dangerous.
Description: Darric is built, he stands at 6'1" and 190lbs. He is very lean and strong. His muscles would show. He chops wood as an exercise.
Family: After seeing their parents killed and turned he had to protect his sister, April. He brought her to Last hope when she was about 8 or 9. He doesn't like to talk about his parents or their deaths. His most painful memories were of them turning and chasing him and April. His worst memory is of putting his father down.
History: Darric was six and a half when the world changed and the walkers appeared. That first year he saw more death than any child should. Their mother died that first day right in front of them at a grocery store. They wandered in the woods for a long time on their own and eventually they found Lasthope. Darric has always trained hard to be the strongest he could so he could protect his little sister.
Skills: Close Combat Stealth Speed- He is a very fast sprinter and runner.
Darric is fairly opposite to April. He is very friendly, flirts if he is not in a relationship and he is a total prankster and goofball. He loves to mess with his sister. He would die or kill for her and has before.
Relations: Hector-best buddies April- sister Rafe- friend Elsa- off and on girlfriend
Died on page 5
NPC Scouts Jonah-age 15 slender and agile Alicia-age 16 surefooted and good with a bat
NPC Troopers Shorty 19yrs old stocky but solid Curtis 20yrs old smart and very capable
Description: Trevor like his father stands 6’6'' and weighs around 215 Lbs. He is strong and fit like others of his age growing up in this wasteland. He has black hair he keeps shaved as best he can, which turns out to be at best uneven but seems to like it that way and has a bit of a beard growing. His eyes are hazel, and he speaks with a deep sometimes dry voice. Trevor is normally always dirty and always smells like a pine forest even though he sometimes goes weeks or months without bathing.
Personality: Trevor is a quiet lad, preferring to be silent and listen to others. He tries not to be anti-social but doesn’t pick up on social ques very well. Because of this and other things he is a blunt person and will tell you straight what he feels or thinks. He refuses to beat around the bush and can get annoyed if too many people are speaking at once. Trust is something different for him, sure he has a general respect for anyone who doesn’t try to kill him, but trust takes time. Not only does he have to see that you are useful and know what you are doing but you also have to demonstrate these things while also being somewhat honorable about it. He can also seem to be a bit crazy or creepy at times, he may be serious but mostly he does it to mess with people.
Job: Woodsmen but can slip into both a scout and/or trooper role.
Skills: Self Sufficient Survival: Trevor has been trained to survive in the wilds nearly indefinitely if he has too, because of his father’s strict training he has more in-depth knowledge than what is commonly taught. Knows how to hunt most animals and what plants are edible as well as how to prepare them. Knows how to track people and animals as well as knowing how to evade those who would be tracking him. Is able to read maps and compasses as well as the lay of the land. He is very familiar with building long and short term survival shelters and is very good at scouting and gathering information. Stealth: Even with him being rather large he is light on his feet. Trevor knows how to stalk others when it’s necessary and can stay hidden from the living or the dead. It’s almost second nature now, he could take a few steps off into the brush and just disappear. Melee weaponry: although being adequate with the bow Trevor is very good with blunt, piercing, and slashing weapons. For him it does not matter whether its hand crafted or improvised as long as it works.
Likes: - Warm beds. - Friendly people. - Good food. - His family. - Hunting.
Dislikes: - Raiders. - People who disrespect the forest. - Cold nights. - The dead.
Gear and Equipment: For the most part Trevor has a little of everything due to his extensive training, if you need something he’s very likely to have something if not something similar to your needs.
But specifically his main equipment: - He wears a chain mail Shirt his father gave him from his time with his local SCA group, with wool and cotton shirts underneath and normally wears darker camo cargo pants as well as a Bonnie hat. Other than the chain shirt, his other most notable feature is the black bear fur he wears as a cloak, it keeps him warm during the night and dry when it rains. - Trevor favors his father’s Ulfberht sword, which he may or may not have taken with his permission. But also uses a hand ax with an extended end like a small sledge hammer as a tool and weapon as well as a spear, some may also see him use a buckler or small shield while fighting. Trevor also has various knives but mostly uses them for tools and not weapons. - A gift of a finely crafted Ash longbow with precision sharpened broad heads and steamed shafts with goose feather fetching. Given to him as a gift when he joined Lasthope. - He also has a worn hiking pack that has been sewn back together in more than one place and reinforced with various other materials.
History: Trevor remembers how happy and peaceful everything was before well, what his father calls the beginning of Ragnarok. His father worships Norse gods and his mother just tolerates it. His father was a sheriff and his mother was a park ranger both lived in a small town of Florence on the Oregon coast. Everything for him was rather normal until the one day the riots started and his dad came home early from work, telling them in a near panic to get their things together and load them in the truck.
He remembers leaving that day, there were people screaming running, fires raged unchecked through parts of the city and looting was everywhere. He could see some people who were walking slow and where eating others. They headed north on highway 101 until they found the road blocked from car crashes, then his father took them through the logging roads east.
It had been a few days of slow traveling through the back roads to interstate 5, it was a place his father was trying to avoid. They found a gas station that still had some gas left and after that disappeared into the Cascade Mountains. Scavenging, running, hiding, fighting, and surviving. His father was strict, he had to be to keep all of us safe. It was just the three of them for a couple months until they came across another family. Trevor recognized some of them as his father’s old friends, but they looked just as bad as them, they had a big family too but somewhere missing.
After a few months their group found a few other families and from there settled in the shadow of Mount Hood near government camp Oregon. Progress was slow at first, clearing out the nearby town of the dead and supplies, then going through and gathering enough lumber to make the three wooden walls around the gated community in the woods just out of town they began to call New Fort Stevens.
After sometime of teaching and learning about this new world they called home, His father began to train all of them in combat training. From rifles to swords they were trained, his father had anger issues stemmed from an abusive childhood. As such he was very active in the SCA, a medieval fighting group, and still had some armor and weapons he was keeping for the other members. So the swords were sharpened, armor was polished, and bows of PVC and fiberglass were constructed.
He was 15 when his father started to train him like that, he didn’t show favorites and beat him down harder and more often to the others. Trevor had trouble realizing his father just wanted him to be the best he could be, to survive. Not only this, but he studied and practiced multiple survival tactics as well as stealth tactics, learning from military and survival books as well as his own ideas. One thing his father taught to all of them was the switch, everyone had to have one. The switch was a mentality, it taught them how to go from being friends with someone one day, to killing them the next.
His training was brutal, and so he became brutal, they were not raiders, he was taught to hide first gather Intel and as a last resort strike. He was trained to be a ghost in the forest, to disappear without a trace and only his hands to survive. Their small community was kept hidden, deep in the forests near the town. Guards patrolled outside the walls to detect trespassers, follow them, stalk them, gain information and if they wandered too near camp they would be detoured. When he was 18, One such group was from Portland, the band of raiders had a few prisoners with them and were heading toward Portland, but they made a mistake, they decided to camp in town for the night.
The scouts reported the location of the pirates to Trevor’s father while everyone was eating in the dining hall. “Lets go” was all the man said, every man and woman able to fight got up from the table and proceeded to the armory. After getting their gear they left into the darkness, the full moon lighting their way. With in an hour a small group of 20 had surrounded the sleeping and partying superior group of 35 with 5 prisoners. The pirates seemed to have raided some liquor from somewhere and where drinking, being loud, and having their fun with the prisoners. The prisoners looked like they had been traveling for some time perhaps even before they were captured.
Through the night the people of New Fort Stevens moved quietly, sticking to the shadows and picking off those who strayed to far from the others. Before long, the 35 had dwindled down to the 10 who were sleeping in the store. With two on fire watch, they didn’t seem to concerned when the sound died down outside or when the two were both hit in the head with arrows. Trevor and a few others got the prisoners out while the others went to work on dispatching all but three of the sleeping pirates. They did leave a note after searching the other bodies as well as inflicting the necessary head wounds, so they wouldn’t come back. The note was simple, “don’t fuck with the Woodsmen” but the message was clear, an entire raiding party decimated in one night left to only three members.
They didn’t find anymore raiding parties for a while, they figured they got the message or something else held their attention. The prisoners they found had heard of a place called Lasthope and where on their way there when they had gotten captured, apparently there were a lot more of them before. After they were rested and taken care of Trevor volunteered with a few others to escort them and go to this place they spoke so highly about. Taking a few horses and Trevor's favorite mule Hank, they set off to find last hope, waving their flag a small red flag with a purple raven spread across it.
As it turned out this Town of last hope was only a day’s ride from them and seemed friendly enough as they approached. Normally they would camp out nearby and gather Intel but the people they rescued were rather persistent on getting to town. Once they were allowed inside it was a strange sight, these people of Lasthope looked and dressed normal where these proclaimed Woodsmen of New Fort Stevens looked like something from the time of knights and kings. They wore leather, steel, and chain mail armor. They wielded swords, axes, shields, spears, and covered themselves in brush, sticks, and mud. Yet somehow they were able to come together.
After a few weeks Trevor’s father ventured out from their fort, leaving one of the others in charge. Together Trevor, his father, his mother, and a few of the others left for 4 days to Last Hope for talks. After arriving and meeting their leader, His father and this Comber agreed to peace and for the fort to become part of last hope as an outpost settlement. Part of their terms was for some of them to stay and become representatives keeping the interests of the fort when they vote, and that his father remains commander of the fort. Trevor volunteered to stay as did a few others, five in total.
The next three years were fun for him, he did do his duty and sit in on the meetings or helping the others express how the votes would impact the fort. He also began to train with the scouts and troopers showing them a thing or two while they did the same for him. He still feels like some distrust him, but he knows it will only get better with time and hopefully it will get better with this expedition he volunteered himself for.
Other: He has some feelings for Alisa Summermoon but doesn’t entirely know how to go about it. He likes to sing on occasion and can mimic bird calls to signal others. Like his father Trevor also worships the same gods as his father and does have some sense of honor.
Description: Bella stands at a height of 5'8. She has short red hair, green eyes and likes to wear her usual gear she wears in the field. Though sometimes when she has some down time she will simply wear her jeans, boots and t-shirt. She is built with an agile body.
History: Bella was raised within a small group of roaming survivors that had been together since the first day of the outbreak. She and her family were a happy one, well happy enough to the point where they didn't kill themselves from the everyday struggles of survival. At the age of twelve though her group was attacked and butchered by a band of ruthless bandits. The men were killed and the women were taken as prizes. The older women were used as toys for the bandits while the children were simple slaves that did chores the bandits didn't feel like doing. Sadly though at the age of fourteen a scummy member of the bandits decided he wanted something new and fresh. Bella was unfortunate enough to be within his sights. As the bandit dragged her away to fulfill his pleasures Bella was able to take his knife and slit his throat. She was dragged out side of the main camp and decided that this was her best chance to escape. She ran as fast and as far away as she could from the camp, tears clouding her vision and guilt for leaving her mother in that hell filling her heart. After a week of traveling the roads herself she came across the settlement of Lasthope. She was taken in and raised as one of their own.
1-Fast- If she were to actually try she could outrun almost anyone in the group.
2-Diplomatic- Bella is able to talk anyone out of a fight and is very helpful when contact is needed to be made with strangers.
3- Resourceful- She can make anything around her useful for any situation.
Name: William “Billy the Kid” Phillips Age: 23 Description:
Height: 5’7”
Weight: 168 lbs
Eyes: Dark Brown
Hair: Dark Brown; Shoulder Blade length
Appearance: William wears a hat in public at all times. He is also commonly seen wearing a pair of dark tinted sunglasses.
Profession: Marksman
History: William comes from a fairly large family; While he’s an only child, Billy has 6 cousins. His father was a BIA agent policing the Warmsprings Indian Reservation. Young William was fairly typical happy 9 year old, though he had an interest in magic.
His family was spared the worst of the chaos, and were among those who started Lasthope. William’s happy life of magic tricks however was disturbed; The number of chores increased as the creation of a safe haven requires everyone to contribute. Billy began training with his grandfather as soon as it became an option.
William exhibited tremendous marksmanship, and had an uncanny ability to remain perfectly still. This caused him to be selected, against Mr. Raintree’s wishes, for the Marksmen program. It wasn't till the battle of the locks that Billy took his first life, and his second; In fact, William had an eventful battle, and understood his grandfather’s reticence at the youth becoming a marksman.
Skills:
Quick Hands: In his youth Billy wanted to be a magician, and started to learn the basic tricks; Most of which were slight of hand or card tricks. These gave him nimble fingers. As he grew older and the world changed William kept in practice as a diversion, even picking up lockpicking for escape tricks. His fast hands earned him his nickname and hat in a short lived festival quickdraw game.
Marksmanship: William is a natural deadeye. Be it with his rifle, William hits his target every time.
Stealth: William never really got the trick to disappearing from plain sight. However his odd ability to remain perfectly still makes him hard to spot in cover, and has attributed to people forgetting he’s even there.
William uses a Lee Enfield No. 4 Mk II rifle with No. 32 MK I telescopic sights. The rifle has been modified with a bipod to increase stability; And the bayonet is affixed to the end. To prevent the rifle from giving a stray reflection, the rifle has been wrapped in green canvas.
While rarely used William carries a tomahawk. It’s purpose is to allow stealth kills at midrange, and defense while serving as spotter. The tomahawk is 16" in overall length, with a 4 1/2" stainless steel blade.
This 7-1/2" full-tang karambit knife is used for close combat stealth kills; And in close combat when he cannot reach his Tomahawk. The 3-1/2" sharp stainless steel blade has a fierce curve.
Rather than wear a full Ghillie Suit William wears an easily donned/removed poncho with hood designed to serve the purpose. It’s length is enough to cover his full height down his back, and ends around his shins in the front. As they move through environments Billy adjusts the look of the poncho to match his surroundings.
The M49 is a fixed 20-power telescope used primarily for long range marksmanship observation. The front end of the body tube extends approximately three-quarters of an inch beyond the objective providing a permanent sunshade. The telescope is focused by turning the knurled focusing sleeve.
William learned to pick a lock in order to perform escape tricks. In his sniper training this basic familiarity was further trained to allow him to reach locked areas.
William’s deck of cards are well handled; They show signs of having been shuffled many times, and a few of them have signatures on them. Billy can often be seen idly shuffling the cards when he feels safe.
Name: Alexander Black. Usually goes by Alex, or his stage name, Ysran Stormreach.
Age: 25
Descrption: Standing at 5'11 and 153 pounds, Alex has an overall thin frame, increasing his Dexterity and overall finesse. His regular clothing consists of whatever fits. As of now, he wears a plain blue T-shirt with cargo pants. Whatever fits man. Whatever fits. His "Stage Outfit" consists of a bright blue Collared vest with a brown undershirt, as well as some seriously flamboyant sparkly black pants. The sparkles are starting to come off though.
Skills- Performer: Able to change into various Persona and disguises, but likes his own more than others.
Magician: Sleight-of-hand, misdirection, escape artistry and more are all part of a Magician's act.
Fighting skill: Prefering to stay out of melee range, Alex has learned to throw just about anything effectively. He's even managed to pull off the card slicing through a banana trick.
General personality: Pretty relaxed, and prefers flight over fight. His Persona personality is flamboyant, energetic, and totally insane. Like, missing a few marbles insane. Best I could compare it to would be someone like Goro Majima from the Yakuza games.
History: Alex grew up loving magic. His father, Gordon, wasn't a professional magician, but it was one of his favorite hobbies. Alex would pick up magic at an early age, and take it with him, even to to his day. Participating it various talent shows, and seeing shows with his father, it became quite the major part of his life.
Then, of course, the apocalypse happened, or something. Alex would survive this, but his parents weren't so lucky. Alex then spent his years with a small group of survivors that went from place to place trying to... well, survive. Alex would put his skills to the test over these years, attempting to perfect them. He'd "infiltrate" other camps, and they'd watch as rations, ammo, and other various supplies seeming vanished. And when they went to confront Alex, he'd be long gone.
During one of these so called "infiltrations" in the later years, Alex would find a hella gay costume, consisting of a bright blue vest, brown undershirt, and sparkly black pants. Having clearly lost his mind, Alex would put on a flamboyant Persona of sorts, and call himself Ysran Stormreach, a traveling Magician in this time of strife.
Seeming to work out almost Too well, Alex kept the Costume around, and would "Infiltrate" as said Persona.
Unfortunately, Alex's debauchery would come to a screeching halt, as one day, Alex returned to camp to find everyone dead, and all their supplies stolen. It would've been funny, had everyone not been dead, and several people he'd pissed off over the past few months weren't there.
Then there was the running. So much running. Eventually, he would make it to some sort of Town, which Alex would eventually learn was named Locks. Going into hiding, things seemed to go... Pretty well. That is, until a swarm of people showed up, and they started taking everything. Glass from windows, Plumbing, and even Wiring. Deciding that hiding was a good idea, he did just that. Then even more people showed up. A battle broke out, and the new guys were winning pretty handily. Then, as if God himself was playing some sort of trick on him, an Army of what looked like mounted Archers moved in to attack. Yet these guys moved with Tact, and precision, as if they were trained. Perhaps they were some scrap of military?
They won handily, and a sea of corpses laid around him. Thinking it was all over, he decided to try and sneak away. Unfortunately, it wasn't over. Unknown to him, this "Army" wasn't quite done. He was soon discovered, and taken into custody. Luckily, He was released quite early, able to convince them that he was just an innocent bystander. He was given an offer to join their ranks. He'd need to become a trooper for three years, before becoming a full-fledged member. Alex decided to take the offer, probably needing the protection and training.
Alex didn't make a very good impression on his instructors. His reflexes td him to run and live, not fight and die. Yet he soon was introduced to a "Mr. Raintree", where he was trained in refining his infiltration and stealth. He would soon meet a woman named Summer, who was a performer as well. She seemed a bit... off. But she would be perfect for Ysran. Every magician needs an assistant, right? She also had 8 trained ravens with her. Not exactly doves, but a crazed magician and his partner probably wouldn't go after something so mundane anyways.
Age: 20 Description: Height: 5’10 Weight: 137 Eye Color: Green Hair Color: Dark Brown History: I’m Aaron. Nice to meet you. I’m the goddamn best when it comes to melee combat, and you better believe it. The Risen, the Living, I can smoke all of ‘em. My mentor taught me how. He was almost as good as me. My mentor was my idol. A father figure, a soldier, and a badass all wrapped up into one. My past? Well, I barely remember the old world, but it’s there. I reckon by the next generation, nobody will.
My parents are still alive as far as I know, but those fuckers left me for dead. Thought I was done for, surrounded by Risen and destined to be chow. Yeah right. Then my mentor found me. Killed every single one of the Risen. Took me in. Brought me to the town. At first, I hated it. Seemed bland to me. Pretending like the world was alright. Then he started to teach me how to fight the Risen.
I was his apprentice, and a good one at that. Old man had a soft spot for me, and he always believed in me. I trained under him until I was finally ready to fight. At first, I snuck out. I know, rebel, right? Then I got my mentor killed. My stupidity killed him, and I’ll never forget that. After that, I heard my calling.
I finally got recruited. Took me long enough. I tried fighting with my mount and I was great at that, too. I’m bloody hopeless at ranged weapons, but get me up close and I can destroy the enemy, whatever it may be. Just call my name, and tell me who to kill.
Now I’m finally on an expedition, and the only thing I can say is: It’s about damn time. I can’t wait to finally see more than the town. It’s great and all, but it’s been so long since I went out. And I’m ready to slice up some Risen, or some people.
Well boys, I guess I'll shave my scruff. Seems like being a Trooper is how I operate now. I’m not complaining.
Skills: Savate-Aaron’s relative was a teacher of the style, and as such he excelled at it. Agility-Aaron is very quick on his feet, which improves his fighting by a lot. Mounted Fighting-Aaron does very well on a mount. Role: Trooper Hobbies: Cooking, Reading, and finally, Whittling.
Name: Leona Ó Ciardha Age: 23 Description:(Height, Weight, and any other details you'd like to include though I will insist on more detail without a picture)
Leona is 5'10" and about 140 lbs. While she does have curves, they are typically not noticeable under her clothing. She carries an empty pistol at her side, more to scare off asswholes than anything else though. Lastly, she is typically with her big black mare of a horse. Thoroughbred/Percheron hybrid if you must know.
History:
Leona doesn't know what happened to her family all those years ago. How long had it been? 14 years? Something like that...
She had been 9 at the time, and she had gotten separated from the rest her family when the world crumbled around her. Continuing like that, Leona honestly has no idea how she managed to survive. By all accounts, she should be dead, but alive she is. While originally from California, a few raider bands too many drove her out. As such, she's a wanted woman. For more reasons than one, ;) .
Anyways, escaping from California, Leona made her way up to Lasthope. She knew they were strong, but wasn't sure how strong.
Ok, so from the age of 9 - 11, she merely wandered. However, she was soon found by a young man, age 15, taking her in, he had mistaken her for another boy and brought her to his camp. Which happened to be a raider camp. For the next few years, life was comfortable kill zombies, pillage survivors, sell slaves comfy and cozy Until she hit puberty at age 14 late bloomer, I know Soon after, Tony, the guy who found her found out He offered to protect her, which he did however, skip a few years later, age 17, it came time for her to...repay the debt btw, tony is 21 at this point Using his knowledge to blackmail her, Leona was forced to submit though, soon after, age 18, a rival gang cropped up more powerful and larger than the current gang running low on food, weapons, and supplies, Tony stabbed his friends in the back and ran off with Leona his goal was to sell her to this rival gang and buy his way into their ranks However, they killed him on sight and captured leona Age 19, Leona manages to escape, taking Brynhild with her So, now she's a wanted woman for three reasons: 1) Horse thief 2) The gang considers her as property 3) Women are scarce in the gang So, for the past 4 years, Leona has been on the run from this gang and has ended up north age 23.
Skills: Needle Work - Leona, through necessity and her mother, has an amazing gift when it comes to needle work. She typically refurbishes old clothes that she finds and tries to sell them to wanderers or any settlement sthat she comes across. Of course, she keeps the best for herself.
Horse Riding - A skill she learned while running with a Raider gang down south, Leona filched Brynhild, her horse, from the group when they tried to sell her to some other raiders. The price wasn't even all that high...
Horse Combat - For some reason, Leona has always been more comfortable riding on the back of a horse. As such, she also prefers to fight in that manner. Her speed and mobility, plus her mastery over the bridle, gives her one hell of an edge in combat.
Name: Annabelle Tinker (goes by Tinker) Age: 19 Description:
Tinker looks like a pretty boy most of the time. She uses her androgyny to her advantage to blend in or stand out; whatever she needs at the time. She usually keeps her vibrant red hair cropped in a short pixie-cut, though often colors it darker brown or black (or the occasional accidental dark green or purple) with her own concoction of plant dyes. Taller than most, she's not quite 6’ and pale under a near-constant smudging of dust, rust, oil, grease, from whatever projects she may be working on. Her hands are oddly delicate-looking (or as delicate as anything can look covered in scrapes and scars), but strong. If she's not working on something that calls for steel toes, she prefers some beat up canvas sneakers. History: Annabelle's father was a survivalist and engineer. Their bunker was well stocked and had a fair amount of useful equipment. The young girl learned how to use everything from the camp stove, to the reloading equipment, to the welders, as well as the principles of how they worked. While the bunker was stocked for a decade of lock-down, they still ventured out for fresh supplies and company. It was on one of these trips a few years ago that Tinker's father was killed by bandits. He returned home a walker and Anna was forced to “kill” her own father. She built a treehouse somewhat near the bunker so she wouldn't have to live there, but still had easy access to the supplies and tools stored there. About a year ago, Tinker came across a litter of wolf-dog pups and their mama. Something had killed most of them, but two pups were still alive, so she tended their injuries and raised them. They're still playful pups at heart, but they are big enough now, that Tinker trained them for protection and to pull a little cart or sled. She was never fond of horses and much prefers her own feet or the dog-cart to equine transportation. Skills: Engineering/mechanic/scavenger- Tinker is mechanically inclined and is constantly fiddling with little inventions. Explosives- She mostly taught herself from books in the bunker after finding descent deposits of the necessary materials near her home. Stealth- Until recently, Tinker's main “defence” was hiding and not disturbing wildlife to avoid being detected at all. It also is handy the rare times she ventures in town to get the odd five-finger discount or avoid meeting her father's fate.