Hidden 7 yrs ago Post by Little Bill
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>End turn at a safe distance from Goliath.
Hidden 7 yrs ago Post by Mae
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>"safe"


@CollectorofMyst Aaron enters the fray. He has either 2+1 or 5+1 movement this turn. He has utterly no fear in the face of such danger!


12 / 12, [10 + 2] HP || 10 / 10 Sanity || 0 / 2 Determination || 171 / 500 XP || 300 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.

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Hidden 7 yrs ago Post by Mae
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@Majoras End What's got you spooked ;D?
Hidden 7 yrs ago Post by Majoraa
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@Mae

Its attack on tentacle, whatdya expect?
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Hidden 7 yrs ago 7 yrs ago Post by CollectorOfMyst
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Ah, okay then. Looks like you'll get it back in a few rounds, then, Alexus.

>Aaron ties the feather to his hatchet using some spare twine. He looks over at Father Jimmy and gives a brief nod in thanks. This battle may look to be terrifying, but they will pull through


@CollectorofMyst Aaron enters the fray. He has either 2+1 or 5+1 movement this turn. He has utterly no fear in the face of such danger!


I mean, not particularly, no. Definitely afraid. Also...

Initiative:
1. Hawkeye Harold (Speed 6)
2. Aaron Goldfeld (Speed 5)
3. Slasher (Speed 4)
4. Scare, the Law Holder (Speed 4)
5. Dan (Speed 3)
6. Tied - Goliath (Speed 2) | Slasher (Speed 2)
7. Tied - Father C and Pastor Jimmy (Speed 2). Whoever posts first for that round is how we'll break ties.


The tentacles are immobile, and the slasher moves twice? M'kay, then. And last but not least; I'll take the 5+1 movement, if you will,

>Aaron calls out to the others. "Only so many of 'em can come through the tunnel at once! Bottleneck them! Retreat gradually, keep as far from that Goliath as you can without getting out of range to shoot these things, and they're going to have to come to us! If you've got somethin' melee, or you think you can take some more hits, get at the front! Preachers, start prepping your sermons! And for Prorg's sake, either get some courage, or drink some liquid courage! We can't let this madness get on top of us!"

>His advice said, Aaron moves to F12, takes aim with his carbine, and shoots at The Slasher. He doesn't like that one, not at all. He hates them all, certainly, but this one could do some damage next to the big one.

EDIT: Added some extra commands to Aaron's tirade. Sorry for taking charge, y'all, but we do want to stay alive, you know?
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Hidden 7 yrs ago 7 yrs ago Post by Mae
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@CollectorOfMyst woops, Tentacles are speed 2, Slasher is speed 4. also, loving the RP

Aaron Goldfeld moves up. The horror of the room before him unsettles him, particularly the whipping tentacle mouth of the behemoth before them. He takes 2 Sanity Damage, before pulling himself together and aiming his weapon.

Aaron Goldfeld misses twice and hits once, the bullet piercing the creature's thick hide and doing 2 Damage. Aaron Goldfeld receives 5 XP!

Aaron Goldfeld has 1 movement left. Would you like to do something else during your action or pass your turn?

[disregard image]



12 / 12, [10 + 2] HP || 8 / 10 Sanity || 0 / 2 Determination || 176 / 500 XP || 300 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.

Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae Wait... I've just realised I technically can't move through Harold and Jimmy. Also... that movement would be three total? I took the 5+1, not the 2+1.
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst ahh that's right! Bit distracted since I'm temporarily avoiding a party <3 I missed your sanity check too.

Right, so since you don't have line of sight on the slasher from behind the front line, where would you like to move to and what would you like to shoot?

I'll reroll your hits since this is entirely my bad~
Hidden 7 yrs ago Post by duskshine749
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ayyy avoiding a party, that's the way to be. Is there a post somewhere in this thread where I can read the rules and how the mechanics work? I'm a huge nerd and need to know these things. I sometimes read guides on making DnD characters for fun, so you know I mean srs bsns about mechanics
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Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae Mhm, I thought something might have been a little off, there, too. Well, I'll move him to F14 and shoot at the Goliath, instead. The tactics stay the same, however. Bottleneck them. And I'm always that one person who's doing the RP, you know?
Hidden 7 yrs ago 7 yrs ago Post by CollectorOfMyst
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@duskshine749 Damn you, making me double post!

Might as well drop it off for everyone anyway. This is Mae's stuff secret stash; this is why you pay attention, folks.

roleplayerguild.com/topics/139309-mar…
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Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst don't worry about double posting, this is a spam forum topic, we get to keep it super casual *puts on sunglasses*

also I did reroll your dice and they ended up eerily similar @_@

@duskshine749 I need to add to the rule sheet, but Myst linked what I have so far.

Also forcing everyone to watch Hogfather now so <3 <3 <3



Aaron Goldfeld moves up. He has 4 movement left.

Feeling eerily like he's done this before, he takes 2 Sanity Damage. Aaron Goldfeld shoots, missing twice and hits once, the bullet barely scraping through the creature's tough hide and doing 1 damage. He gains 5 XP.

Would you like to do something else during your action or pass your turn?


12 / 12, [10 + 2] HP || 8 / 10 Sanity || 0 / 2 Determination || 176 / 500 XP || 300 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.

Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae

>Aaron's world crashes down around him from a sudden burst of intense deja-vu, as though he'd done this just bare seconds before. He digs in his heels and, clutches at his head with a free hand, shaking it, trying to clear the sensation. Now is not the time!

EDIT: Translation; end turn.
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Hidden 7 yrs ago Post by Mae
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The Slasher charges forwards, mandibles clicking audibly, it's beady black eyes bulging. It slashes at Hawkeye Harold who nimbly dodges backwards, only for it's second attack to slice through his flesh. He takes 4 damage from the wound.

@DeadBeatWalking

@Scarescrow It's Scare, the Law Holder's turn. The nature of the chittering beast beside him and the hulking behemoth blocking their path fills him with a sense of foreboding, he takes 3 Sanity damage before he is able to pull himself together.

Scare, the Law Holder has 4 movement this turn.


10 / 10 HP || 9 / 12 Sanity || 1 / 2 Determination || 180 / 500 XP || 350 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.




5 / 10 HP || 12 / 12 Sanity || 1 / 2 Determination || 300 / 500 XP || 425 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.

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Hidden 7 yrs ago Post by Scarescrow
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@Mae
>Throw 2 dynamites at the Behemoth
>Cast "Fist" at the Slasher.
Hidden 7 yrs ago Post by Mae
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@Scarescrow Dynamite is a unique sidebag token in that the others are free to use while Dynamite uses your action, as you're making a range attack.

So if you'd like to use Dynamite, you'll be able to use one dynamite this turn, and it will take up your attack action. You'll also need to let me know what space you are throwing it at (e.g. throwing it at G15 will hit the tentacle as well).

But using the Dynamite will mean you won't be able to throw punches this round.

So I'm just going to ask confirmation of what you would like to do :D
Hidden 7 yrs ago Post by Scarescrow
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>Throw punches at the Slasher
Hidden 7 yrs ago Post by Mae
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@Scarescrow Scare, the Law Holder hits once and crits once. The first punch barely dents the creature's armour and the second lands for 2 Damage netting Scare, the Law Holder 10 XP!

Would you like to use a determination to reroll the first or second damage roll?


10 / 10 HP || 9 / 12 Sanity || 1 / 2 Determination || 190 / 500 XP || 350 Gold || Level 1
Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.

Hidden 7 yrs ago Post by Scarescrow
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@MaeYeah, I would like to reroll my first damage roll, thank you

Hidden 7 yrs ago Post by Mae
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@Scarescrow gritting his teeth, Scare the Law Holder lands a final 2 Damage on the otherworldly beast, causing it to screech at him.

Scare, the Law Holder has 4 movement left. Would you like to move this turn, do something else or pass your turn?
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