Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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Nation RP - Economics - Politics - Diplomacy


I'm currently designing a Nation RP set in a Fictional World analogous to ours during the Napoleonic Era (1790's - 1800's). I'm wagering between two different setups and would like your input. The two options are below:

1. Guiding a Nation: In this set up, there would be a single PC nation. You would represent ministers, generals, admirals, politicians and even the Head of State in this nation. People would obviously be vying to take control and have their own policies implemented but at what cost? This nation would largely be generated by a RNG, and I as the GM would represent basic plots and outside nation ambitions.
- 4 Votes

2. A Tale of Great Powers: In this set up, there would be two or three Great Powers. You would represent the ministers, generals, admirals, politicians and leaders of these nations. They would obviously be rivals (Russian Empire, United Kingdom, French Empire, et al) or in a duo (French Empire and United Kingdom, for example), so there would be two layers of competition and conflict: those within your nation and those on the international stage.
- 6 Votes

The theme however, would be the same: the Napoleonic Era. Let me know your thoughts/opinions.







Hidden 7 yrs ago Post by rush99999
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@Theodorable

I'm interested and I think option 2 sounds like the more interesting of those 2 options.
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Hidden 7 yrs ago Post by Ascendant
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They're both quite interesting, assuming your job doesn't steal you away again, Theo. :P
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Hidden 7 yrs ago Post by Theodorable
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They're both quite interesting, assuming your job doesn't steal you away again, Theo. :P


This is simply a risk we have to take. I only have one mandatory work trip to Miami until January.: December 12th-14th, so mark it down.
Hidden 7 yrs ago Post by LordZell
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I find option one to be more interesting.
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Hidden 7 yrs ago Post by Andreyich
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Interested.
Hidden 7 yrs ago Post by Theodorable
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Interested.


Any opinion on Option 1 or Option 2?
Hidden 7 yrs ago Post by Andreyich
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@Theodorable
Option 2, since I thought I'd try a hand at the

>Holy

>Roman

>Empire
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Hidden 7 yrs ago Post by Theodorable
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First to five wins. If both get five, I'll break the tie.
Hidden 7 yrs ago Post by Ascendant
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Option 2 sounds a bit more interesting, so there is still a certain level of camaraderie as opposed to all-out throat cutting.
Hidden 7 yrs ago Post by Mao Mao
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You know what? Option 2 also sounds good.
Hidden 7 yrs ago Post by Skylar
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Voting for option two. Player conflict focused on two or three different nations than a brawl of many will be more managable and entertaining than everyone having a nation for themselves.
Hidden 7 yrs ago Post by Lone Wanderer
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My vote lies with option 2. Definitely interested in being a general for whichever glorious nation I serve.
Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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I’ll leave this up for a few more hours. The more players we can get the better. I’d love to have three nations up versus just two.

Currently we’re on the bare minimum for two nations. This will be a bit lighter than my previous RPs, as nation management is between two nations, not many.
Hidden 7 yrs ago Post by Lauder
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Interest! Would like option 1 but it seems option 2 will win out.
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Hidden 7 yrs ago Post by Boop_Im_A_Dragon
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You know what, I'll put my hat in the ring. Voting for option 2.
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Hidden 7 yrs ago Post by FrostedCaramel
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I'll vote for option 1 but will play either way.
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Hidden 7 yrs ago Post by Grammatic
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Interested, and leaning towards option 2.
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Hidden 7 yrs ago 7 yrs ago Post by Theodorable
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In about an hour, I'll consider the "voting" finished and we'll get to nation generation. Still taking more players. The more characters we have, the better.

EDIT: Would players prefer some elements of what kind of nation they want to play or have them randomly generated and then you pick or are assigned?

Hidden 7 yrs ago Post by Andreyich
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@Theodorable
Pardon me but I did not read the "fictional" bit. I am afraid I got to pull out.
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