Nation RP - Economics - Politics - Diplomacy
I'm currently designing a Nation RP set in a Fictional World analogous to ours during the Napoleonic Era (1790's - 1800's). I'm wagering between two different setups and would like your input. The two options are below:
1. Guiding a Nation: In this set up, there would be a single PC nation. You would represent ministers, generals, admirals, politicians and even the Head of State in this nation. People would obviously be vying to take control and have their own policies implemented but at what cost? This nation would largely be generated by a RNG, and I as the GM would represent basic plots and outside nation ambitions.
- 4 Votes
2. A Tale of Great Powers: In this set up, there would be two or three Great Powers. You would represent the ministers, generals, admirals, politicians and leaders of these nations. They would obviously be rivals (Russian Empire, United Kingdom, French Empire, et al) or in a duo (French Empire and United Kingdom, for example), so there would be two layers of competition and conflict: those within your nation and those on the international stage.
- 6 Votes
The theme however, would be the same: the Napoleonic Era. Let me know your thoughts/opinions.