This Rp is part of a larger story line and is currently paused and merged into the Tartarean Strands Storyline. It will pick up once the storylines break apart again.
Rules
*Rules are enforced and you will be removed if you break them - they may seem strict and harsh but I am a fair Gm as long as communication remains open and honest and people do no take advantage.
General Rules For All Lady A Rp's
Gm Is Goddess And An Evil GM Overlord
Gm has final say on all matters.
You must read and follow all the rules at all times
Gm does check on posting and log in habits
Gm will contact your previous GM's and Rpers for references if she feels it is needed
Do NOT insult the GM, the rules, or your fellow Rpers
Gm does kick, block, and call out Rpers
If you are not joining or interested in the Rp - do NOT post here, period
Check Ego's at the door - I do not put up with bullshit, flamers, trolls, whiners, egomaniacs, etc.
Applying does not mean acceptance. Gm reserves the right to deny anyone for any reason at anytime
Gm does and will request edits to CS and IC posts if things are missed, over looked, or cannot be reasonably explained
Gm will work in side quests and story arcs - Just PM them
Have an idea or want to keep something under wraps for a time? PM the GM
Read through Rpers Guide To Etiquette - This is a good reference for RP Etiquette - It is required reading for the RP and you will be held to everything in it
CS Sheet Provided Must Be Used
Use code provided below
Do not submit WIP's - Final CS's only
Post CS for approval in OOC
Only GM approved CS's allowed in CS Tab
If you submit a Cs and you do not follow the rules and instructions it WILL be denied and not be allowed to be resubmitted with edits. In other words, it is scrapped.
Change color code to one not in use (This is required for various reasons)
If you have problems with changing out the color code or any of the coding, just pm it to me and I will take care of it for you
May not use default CS color, any colors currently in use by active characters or that are close to another characters color
Dark or Hard to read colors will not be accepted and will be required to change before a CS is accepted
Images are not required but are highly encouraged for visual and music video purposes
Remove ~instructions~ on CS before submitting
Remove the "." in the [hr.] code before submitting
Once Cs's are approved, relation sheet will go up and must be completed and added to CS when stated by the GM
Once your CS is approved and posted in the CS tab you may not edit it without first gaining permission from the GM
General Rules
Follow All Forum Rules
No Flame Wars in OOC - Have a problem? Take it to PM
No Meta-Gaming
No Bunnying
No Auto-Hitting
Remember IC and OOC are two different things - keep them separate
All actions using skills must be a called action and will require a GM check to see what the outcome is (Depending on the situation, this can be done before you post via pm or after you post a called action in the next world narrative)
Language - No Filters
Gore - No Filters - This will get gross
Taboo subjects will be crossed but will be maintained to fade to black if needed
All Lady A Rp's cross certain lines, many subjects are not for the easily offended or triggered
Romance:
Allowed but keep it Pg-13, then fade to black
No prestarted couples
Don't plan out couples ahead of time
Don't force couples
Let romance happen naturally without planning - trust me, the wait and work is worth it.
If love interests and couples form too quickly in the GM's opinion she is not above instituting a required roll from LLA to see if love can occur or if they end up hating each other just as instantly as they fell in love.
Approved and active members of the Rp will be given the link to Lady A's Rp Chat room to better help stay in touch with your fellow Rpers in this RP
The world is controlled by the GM - All NPC's, weather, what you see, what you find, what happens, everything. So if it isn't in my post, it didn't happen. If you need more information, either tag the Gm in OOC or drop a PM. Assume nothing.
All skills and attempts for things must be sent to the GM for rolls to deem success or failure.
Randomization and LLA is used in this RP - Please refer to my tutorial for a description if you are new to this concept
Posting Habits
You are not allowed to use @Mention Tags or Interacting With Headers In IC.
You are not allowed to copy and paste anything another character has said or posted in a previous post in your posts
Uniform Headers for Character must by used in IC posts (code provided below)
No Fontmeme or the like is allowed for IC or CS's
Your characters personal color code must be used for dialog
Minimal of 250 Words Per Post
Post on SI first and hover over the stars in the top left hand corner of your post to check post length.
Once posted on RPG, edits for post length will not be accepted and you will be removed from RP if your post does not meet the minimal.
If you are running more than 1 character at once, your required paragraph total is equal to 250 words per character!
Must IC post once every 7 days (It is your job to keep up with when you need to post. Your last post hits Day 8 and I remove you from the RP.)
If you need additional time to post you must notify the Gm by day 5 of your counter. Extensions will not be granted after that. I will try to work with you but only if you are up front, honest, and keep the lines of communication open. Real life comes first but joining this Rp means you know and respect what is expected of you and your fellow RPers. (You aren't the only one with a life)
I do not accept "no inspiration" as a reason not to post
I do not accept "waiting for someone else to post" as a reason not to post
I do not accept "I have nothing to post" as a reason not to post
Keep up with all IC and OOC posts - This means read them all, I do random checks on this. Miss enough things and you will be removed.
No spamming OOC - Seriously, I will gut you
If you are holding up the RP and joining other Rp's you will be called on it
Minimal 2 posts between your last
No editing a post in IC once it has been posted without first getting permission from the GM
If an edit is required to your last post it must be done before day 8 on your previous posts counter or you will be removed. (Posts that need editing are considered incomplete.)
If a Gm calls for an edit that is your ~permission~ to edit
No Editing IC/OOC/CS posts if you leave or are removed from the RP
There is no additional time granted due to forum glitches unless the forum is fully down for more than 3 days. A week to post is plenty of time even if the forum glitches a day or two
Collabs
Must tag the Gm in OOC to notify her that you are collabing and who are you are collabing with by day 5 of the highest counter
Collabs may not be started after your day 5 counter
If you are collabing and your partner vanishes or does not reply, you must finish the collab and post it before the timer runs out
If your collab partner vanishes you are granted temporary minimal bunnying privileges to complete the collab
If your collab partner vanishes, you need to make the Gm aware so it does not count against you
Know your personal posting limitations before applying to join - Work gives you a schedule, schools let you know when finals are coming, plan around these things
You may withdraw from the RP at any time and be put on Hiatus for an extended amount of time if your schedule becomes over whelming. You are allowed 1 Hiatus per year.
If you join other Rp's while on Hiatus you will not be admitted back to the Rp and will be considered ~kicked~
If you flake out, ghost, or are kicked from the RP the GM takes control of your character and it becomes general NPC property of the RP. The character may just be shelved, might be killed, or turned over to another Rper. (So if you are going to drop this RP, just post you are leaving to keep this from happening.)
Spots are not first come first serve
Gm will review completed CS first
Gm will then notify you if you are approved
Character deaths will happen, no one is safe - it will be randomized and you will be notified when your death approaches. (This does not mean you are out of the RP, it will mean however you need to make a new character should you wish to continue - I recommend having Back Up Characters Ready)
I am looking for long term highly dedicated Rpers. My Rps tend to run a minimal of one year, so be prepared for it!
This RP is within the Lady A Universe Timeline 'Verse
Rules and Cs sheet will be added to and changed as need be depending on problems or points that come up.
Under Extras in your CS post a link to a post you have done in the past on this forum. If you submit a CS without this it will be declined
Special - To New Comers To The Guild - Pm The Gm before you even start a CS
Special Rules For The Paradoxical Emendation
Characters start off with no skills - they will be assigned via the GM after Cs is completed
Characters start off with no possessions - they will be worked out with the GM after Cs is completed
Characters do NOT age from beyond their starting point
Characters cannot "reproduce" (No children, pregnancies, or ability to get someone else pregnant. Paradoxes cannot since they are technically dead. Emendators have never been able to.)
Paradox Characters
Must have died previously in another Lady A Rp (Main or Alternate Timeline) or another suitable RP here on the forum (Contact GM for RP review before filling out CS - PM RP are not allowed since I cannot personally check it and refer to it when needed. I will not accept copy and paste text.)
Characters from DnD, Super Hero, Anime, and so forth similar Rp's will most likely not be accepted.
Cannot be in use in another RP during the duration of this RP
If you have not had a character died and are determined to join, PM Lady A - You will need to join another of her Rp's, complete the CS for that RP, be worked into the story, RP it for at least 3 IC posts, and then be "voluntarily" slaughtered
Most of your CS is a direct copy from your characters ORIGINAL CS - no adding or changing anything other than what is instructed to on the CS
Link to previous Rp the character was in must be provided in the appointed slot on the Character Sheet
Link to original CS for said character must be provided in the appointed slot on the Character Sheet
Link to death scene for said character must be provided in the appointed slot on the Character Sheet
If said character has died in more than 1 Rp, chose which one you will be basing it off of for this RP and proceed accordingly
Time era for your character before death will NOT matter for this RP, so don't worry
Skills for characters will be randomly obtained in RP and assigned by the GM using the Randomization Method
Once your Cs is approved the GM will contact you about what they are ~wearing~ when they ~arrive~
Your first IC post will be your character arriving
Emendator Characters
Characters must be new and cannot be remakes from other RP's
No previously used Face Claims by you or others. (Check with GM since this is a long list)
They can have no relations to other characters. (Such as parents, siblings, cousins, etc.)
Emendators are highly trained beings specializing in specific talents and purposes
Once an Emendator meets another Emendator they are drawn to stay around each other. So history will have to reflect that
You cannot ~claim~ an Emendator space, it will be chosen on merit of the CS and Rper alone
If interested in an Emendator space, contact the GM via PM only for more instructions
This will be a long process to complete an Emendator Cs and it may not be approved even after everything, so be prepared for this!
Are the Emendator spots full? From the looks of it, yes but stay tuned as the RP unfolds, this might change
Whether you leave or are kicked from the RP doesn't matter. An Emendator character will automatically become property of the RP as it is a fixed and highly needed position.
If a character does not have a particular skill, it means they cannot accomplish it. Certain basic commonsense skills though are defaulted to your characters general traits but still must be rolled for by the GM for success or failure.
This is a Chapter Based RP
This Rp will be broken down into Chapters instead of ~ending~ the RP and starting over with each new part
Original OOC will be updated for each chapter
At the end of each chapter awards of new skills will be granted to those characters that ~survive~ that long
Characters must be in play a minimal of half the chapter time to be awarded new skills
Cases
Case Method will be used in this RP from time to time
Counters for Cases will begin when the WN with the case in it
Counters for Cases differ from the usual 7 day counter depending on the Case - How many days you have for a case will be posted in the case file
Cases are collab work between you, whoever else is assigned to your case and the GM - In PM for rolls and updates
Cases are a newer method and give much more control to the RPer - if you have questions ask. If this is your first time dealing with cases, do NOT worry. The GM will walk you through it
Rpers may start out with 1 character and 1 back up character
Rpers in Good Standing with Lady A may begin with 2 Characters and however many back up characters you think you'll want to have
Additional Characters may be brought in later depending on various things, PM the GM if you wish to do this after a minimal of 3 months of IC for review
Skills
Rolls must be requested for any action in an RP
Don't assume just because your character is capable of something that it has been rolled for
Rolls must be requested by end of day 5 of your general counter except in the following circumstances
In a case - roll counters are done on an individual case basis.
You are on day 5 when an update comes in. You have 48 hours to get a request in then.
Once a roll is called for and I give you the results, you have 24 hours to post. (Failure to do so will result in removal from the RP.)
When making a request be sure to include all information
Character name
Characters current location
Characters attempted actions
Any and all skills being used
Why each skill is being called
Desired location if the character is attempting to move from point A to point B
Skill Rolls
These are ONLY skills your character has listed in their CS
These MUST be listed in your header if you make a roll request
They MUST be listed EXACTLY as you have listed in your CS
Having the skill and calling a roll for it gives you certain bonuses to success
Example:
Gavin is currently sitting looking through his scope on the green near the lake. He is going to attempt to shoot the Edenite that is on the top of the wall, closest one to him. He is using his Rifle and Sniper Rifle Skills for this to take aim and to fire. He is using his people reading skill to supplement them in hopes of knowing if the person is going to run right before he fires. he is NOT moving from his current location at this time.
General Rolls
These are for skills not listed in your characters CS
These are general attempts
They do NOT get listed in your header
When you call for one, you must let the GM know your character does not possess this skill.
These can be used for a general light bulb, to attempting something new, and so forth.
Example:
Zoie is currently in the main hosting area of the party at Queensguard. No skills are being used. I need a general observation and perception check to see if anyone is keeping an eye on her or if anything seems out of place. She needs to get to a private location so she can try to execute the plan to get information on Cynthia Ross. So general mental check to see if any points of exit come to mind. If she gets an idea she will be attempting to leave the scene, if not she will hold position.
WARNING: This RP will be all over the map and will be very random! You will get no choice in your characters skills - they will be assigned by the GM via a randomization from Lady Luck. Location: Ville au Camp, Destrehan, Louisiana, USA (Starting) - Who Knows (Throughout The RP) Time Frame: October 31st, 1943 (Starting) - Various (Throughout the RP) Rp Tags: Drama, Tragedy, Mythology, Historical, Fantasy, High-Casual, Horror, Mystery, Mentoring Type Of RP: This RP is historical drama with a fantasy twist that is situated in a Time Loop. The main location for the Rp will be fixed in a set time and day that doesn't ever move forward and yet it will have exits to different periods of time in both the past and the future. Consider this Purgatory and you are either a newly placed Paradox or a long standing Emendator. What you do in this RP can have a direct influence in what happens in any other Lady A RP! Goal Of RP: There are three possible goals of this RP, depending on who you are and what your life was once like. Stop the Destruere, find peace, or find redemption. Special Note: Feb 8th, 2019: Full save for Personal Invite
Premise
Somewhere behind the veil, locked between life and death resides a place known as Ville au Camp. A certain time, a certain place, where all points connected. A fixed point in the universe that never changes but is ever changing the world around it and the afterlife beyond it. Here resides the Paradox's and the Emendator's. Why are they there? No one knows, or at least no one is telling. What we do know is that these beings only reside here and that they are constantly on the move. Where? More like when. You see, in each generation problems can occur. Problems that lead to unwanted events, events that can throw off the time line of the world, alter destinies, or out right end humanity and the world as we know it. Why is this a problem? Simple, without life, without death, there is nothing.
What can you do about this? Die. Yes, you heard me right. You must die to enter. Sounds like such a terrible thing doesn't it? Or perhaps it sounds like paradise to you. In truth, it is neither. It is a job, a purpose. Perhaps it is a purpose that you never had while you were living. Perhaps it is atonement for your passed life. Whatever your reason for waking at Ville au Camp, is your own, but now you have a choice. Do you seek peace or do you seek something else? Doesn't matter in the end for either way you have a journey before you. The road will be long, it will be hard, and it will make you question everything you thought you knew or believed in. Fasten your seat-belts my lovelies, what ever dreams or nightmares you have had are only the start of what awaits you now. Death was only the beginning.
Characters
Emendators:
The Dice: Lady Evelina Lucas (Lady A) - MIA?
The Cards: Nancy Parker (Morose)
The Hat: Gilbert Summers (Sigil)
The Watch: Giosue Zino (Dragoknighte)
The Glasses: Drem Jones (Deceased?)
???: Could There Be More?
Paradoxes:
Sophia Harris (Nallore)
James Grady (Sigil)
Faith Masters (FantasyChic)
Alexandra Andonova NPC
Bartholomew Rosecliff (Natsu)
Andromeda Aldrich (Morose)
George Benaszewski (Lady A)
Peter Keystone (Lady A)
Alicia Gonzalez (Lady A)
Emendators
In a time long ago they were called the Fates, other times they have been known as Angels. Yet what they truly are humankind has never really grasped and that is how they prefer it. The Emendators are a group of beings that were breathed into being so very long ago. When that was they do not know, all they know is that they have been here for as long as they can remember. For them that is saying something. Each came into being at different times but as they gained a consciousness they knew everything that occurred before them. At least historically. What was the world before people? They do not know. What is beyond, in the cosmos? They could care less. What lays beyond the realm of life and past the veil of death? That is not their concern. What is though is ensuring that life continues down a particular path. Something within their being tells them to do this. Like breathing for the living, they just do what they do. They know when they are needed, what they are needed for. Their ultimate purpose was never in question. It rushes through every fiber of their being. And be thankful to whatever deity you believe in for without them, humanity would have ended an age ago.
The Dice: Life and death are but a game of chance, a set of dice clicking in the fingers and once let loose they fall where they may. The Dice is the embodiment of that chance. That randomness that occurs in the world. Situations where a choice needs to be made and sometimes one just gets frozen. That is when The Dice steps in, they don't make the decision for you but they are on control of what does. A flick of the wrist, nod of the head. They are what determines if you live or die, stumble and fall or catch yourself, fight or flight. Some things are out of The Dices control still or she chooses not to do anything but if she does, there is nothing you can do about it. It just happens. The Dice determines who arrives and when they leave. The lead of the Emendators, her dice trump all others.
The Cards: Wish to know what the future holds? What your past means? Then take a seat and pick a card. The Cards have the answers but be careful. The answers you receive might not be what you wish to hear. It could be too much to bear and at this point you really can't choose death because it already has chosen you. The Cards is the Emandators key to knowing where they need to go and when they need to be there. They are the one that tells us if something is amoke or potentially could be. They are our sight, seeing far into the past and clearly into the future but do not be fooled. Unlike The Dice, things are not set in stone. It is only a glimpse of what could be if things do not change.
The Hat: And what do you have in your little bag of tricks? No tricks, only salvation. The Hat is our arms dealer, supply master, historian. You have to travel to 1920's Egypt? He will have the guns you need because the laser pistol you are using out in the black would draw just too much damn attention. Regency England? He will train you in the ways of the ton. Modern day Georgia? Better pack a water filter and a machete. There is not a time he cannot educate you on, there is not a situation he cannot arm you for. It is all within his little hat. The ultimate bag of holding. The Hat is here for all your needs out beyond the realm of Ville au Camp.
The Watch: Hickory Dickery Dock, the mouse ran up the clock. The Clock stuck one, the mouse vanished, he shouldn't have been on the clock to begin with. The Watch is a master of time and a manipulator of such. He keeps Ville au Camp in its perpetual state of unpassing time. He is the portal which sends us into the realm of the living, both past and present. And if he is by your side when the shit hits the fan he is the Omega 13, giving you a jump back instantaneously a few moments to be able to correct a grievous error. (Yet only if The Dice say it is so.) What year do you need to arrive? Where do you need to go? What time must you return by? Oh your fairy godmother cannot help you this time, only The Watch. Be careful. He is ever punctual, never late, never early. And he expects you to be the same. He will not hold the gate open a split second longer than needed. If you are not through it, get used to your current surroundings.
The Glasses: There are things seen and unseen in this world to all. All except The Glasses. Most things are not important for him to see. The truth of someone's feelings is their own business. What someone is truly planning can be of service much of the time. Yet the true value of The Glasses is his ability to see the most vile of all creations; The Destruere. He was the first line of defense against them. Yet... He sees no more. And without him all, at times, seems to be lost....
???: The Emendators that are known to this date are all that they have ever known yet that does not mean there couldn't perhaps be more. Emendators went centuries, even millenniums alone before they found another like themselves. Just because it has not been foretold by The Cards, felt by The Dice, seen by The Watch, or experienced by The Hat does not mean there could not be more. If the Emendators have learned anything in their long existence, it is that almost anything is possible.
Paradoxes
What are you? Who are you? You are you, it is as simple as that. You are just different now. You see, when you cross into the realm between life and the afterlife things change. Circumstances cause all of us to change and what circumstance is more life changing than death? You aren't alive but you aren't dead either. At least not in a traditional sense. No you aren't undead and do not worry, there is no need to drink blood to survive another day. Think of this as a simple wiping the slate clean but retaining the memories of what brought you to this point. You have arrived.
Why were your chosen? Ask The Dice but chances are she will not tell you. Lady Luck is an enigma that way. She prefers for you to find the reason for yourself. What you do know however is that you are now here and while you may not know why it doesn't mean you don't or can't have purpose. Perhaps you have unfinished business? Something you feel you need to atone for? Maybe that need for peace is what has brought you here and now you have the chance to not exactly right a wrong but atone for it. If only all were so lucky. Not many get a second chance. Even if that is not what brought you here that is alright. There is always more you can do. You have eternity now don't you? Well maybe not. But you still have more time than you thought you did as you drew your final breath. Life, unlife, the time before the afterlife can be a full and fulfilling thing. Now you are able to live each day as if it was your last. There is nothing but you holding you back now. Make the most of it. For yourself, for the loved ones you left behind, for those that never were given the chance. Just breath, take it all in. Who knows, this time might turn out to be the greatest time of your life. (In the broadest sense.)
You might learn a thing or two. Actually, you are going to learn far more than you ever thought possible if you just give this moment in time a chance. And don't worry, take all the time you need for today is the day that lasts forever. You will have as much time as you need to adjust, to learn, to forgive, to push passed everything that once held you back. The shackles of your previous life will no longer bind you unless you allow them. You are not alone, there is a guide waiting on you. Someone that will take your hand and lead you the first few steps into this new existence. They will explain everything. Answer any questions you have and probably even a few you hadn't thought of yet. Don't be afraid if you can't remember how to pull the trigger or hack the net. No one can when they arrive. Oh you suddenly know something else? That's okay, most arrive with something new unlocked.
Now, open your eyes. The world awaits and even more than that... The future. (And the past.)
Destruere
For every action there is an equal and opposite reaction. Or at least that is what Newton's Third Law of Relativity states. Perhaps that is why the Destruere exist. Beings created to be the counter balance to the Emendators. The Yin to their Yang. But what is relative? Are these monsters actually something akin to the Emendators? In the most warped sense that is. The Emendators think not but even they cannot really be sure. No one knows who came first. Where the Emendators created to balance the Destruere or was it the other way around? Or is it just some cosmic coincidence? The world may never know, and perhaps it is better that way.
What we do know is this. Destruere are cruel, they are evil, and they are bent on destruction on any and all levels. What some belief structures might call demons or even the devil himself. Like little gremlins the span the globe, wreaking havoc where they can and even killing as they see fit. Why, no one knows. Perhaps their draw to cause such chaos is as ingrained in them as the purpose is in the Emendators. Either way, if we knew perhaps we could stop them once and for all. As for now, we can only try to pursue, capture, contain, and end them as we must.
They seem to hold a mirad of abilities, some of them quite frightening. The most frightening in fact is their ability to travel through time, and even have the ability to completely dismiss what The Dice determine. Their existence seems to be the only thing that can truly send a cold chill down the backs of an Emendator; especially considering recent events. Emendators, once thought invulnerable to actual death, have recently had to watch one of their own fall at the hands of a Destruere. The Glasses was who they lost and this loss has left the group vulnerable and shaken.
What do they look like? We do not know anymore. The Glasses were the only one that truly ever was able to see them. And he never gave a description. Whether that was because they were far to horrific to ever put to words or just because it was pointless to since no one else could see them, we do not know. Yet he is gone and they remain. A family of five, that had lived together for more centuries than they could count, is now down to four because of these beings. If only The Cards could see a future with them back together, if only The Dice could change their luck and make it so. Yet neither can. Will they lose more or will they finally able to bring about the end of the Destruere? Only time will tell....
Ville au Camp
Ville au Camp, or better known to the locals as Destrehan Plantation, is located in originally enough Destrehan, Louisiana. Built in the late 1700's for the de'Logny/Destrehan family. It was your typical southern plantation up until 1914 when it was purchased by the American Oil Company, then known as the Mexican Petroleum Company. An Oil Refinery was built on the property near the main house and it seemed like that was how it would remain - a company clubhouse and work station.
Yet in early 1940 peculiar things began to happen. People began to be scared away. Why? It wasn't ghosts. Well in a sense it was. The Emendators needed a new place to live and this one was the one foreseen by The Cards and decided on by The Dice. Work was done and by the middle of 1940 is was effectively abandoned. A few months downtime and it was for sale. It was then purchased by Lady Evelina Lucas as a retreat from England and the rest of Europe due to World War II. Moving in she made herself right at home and took in others who were displaced by the war. What the locals did not know was that while these people were displaced due to the war they were anything but your typical victims of war. They were Emendators and Paradoxes.
When the time was right, The Watch stopped time. Picking October 31st, 1943 as the perfect day to repeat and hold them safe in a Time Loop to continue their work. The days never move here, everything is stopped at the perfect time of year. Fall has set in, the air has a nice chill in it, the gnats are gone for the winter will soon be setting in, the leaves have changed color, and yet it is never too cold. Clouds dart the sky but it does not rain nor is it too sunny. Another thing about the day is the date itself. It is of course All Hallows Eve and that day is most important for both Emendators and Paradoxes. It is the day when the veil between life and death is the thinnest and the only day of the year in which The Watch opens the portals for new souls and The Dice causes them to awake.
The only down side to this day is the visitors which come at night but to at least one of the Emendators this is a wonderful thing. It allows them to interact with the people of the town and have a bit of fun without worry of the repercussions that could follow the next day. Why? Because when it clicks over to November 1st no one remains. The day never proceeded forward for those that reside there so when visitors showed up the following day no one was there. What happened is the stuff of legends and folk lore and in the years and decades since it has been deemed one of the most haunted locations in the United States. Not that the Emendators care.
Should they ever need to move again, they will leave precisely at 11:59 P.M. (When a time loop is needed to be destroyed, the Emendators and Paradoxes move forward in time until what is the current date and find a new home. Reasons for moving can be infiltration by a Destrehan, the very home being destroyed at some point in the future outside of the time loop, and so forth. Sometimes Emendators just grow weary of a particular place and wish to have a change of surroundings.)
1st Floor:
Room 100: Parlor
Room 101: Sitting Room
Room 102: Library/Study
Room 103: Dining Room
Room 104: Receiving Entrance/Hallway
Room 105: Hallway
Room 106: Bedroom - George Benaszewski/Peter Keystone
Room 107: Bedroom - Sophia Harris
Room 108: Bedroom - Faith Masters
Room 109: Bedroom - Andromeda Aldrich
Second Floor:
Room 200: Bedroom - The Cards
Room 201: Bedroom - The Dice
Room 202: Bedroom - The Watch
Room 203: Bedroom - The Hat
Room 204: Bathroom
Room 205: Hallway
Room 206: Bedroom - Alicia Gonzalez
Room 207: Bedroom - Bartholomew Rosecliff
Room 208: Bedroom - Alexandra Andonova
Room 209: Bedroom - James Grady
The Grounds Layout
Kitchen House
Oak Tree
Slave Shack
Barn
General Grounds
Character Sheet
*Remove CS instructions in the code as you fill it out, do not keep it there when you submit your CS for approval. Make sure to read all rules before filling out for additional instructions not listed on the CS. CS's will be updated through out the RP to adjust for personality growth, new skills, etc. when the GM calls for it. If you feel it is time for an update, tag the GM in OOC for approval before you do anything.
Paradox CS:
[hider= Character Name, First and Last Name Only] [hr.][hr.][h1][b][i][color=998849][center]Character Name, First and Last Name Only[/center][/color][/i][/b][/h1] [center][img]Character Image[/img][/center] [hr.][hr.][h3][b][i][color=998849][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=998849]Name:[/color][/b] Full name at time of death [b][color=998849]Nicknames:[/color][/b] Nicknames or Alias's used during their previous life [b][color=998849]Apparent Age:[/color][/b] How old did they look when they died [b][color=998849]Birthday:[/color][/b] Their original date of birth [b][color=998849]Nationality:[/color][/b] Original Nationality [b][color=998849]Birth Place:[/color][/b] Original Birthplace [b][color=998849]Gender:[/color][/b] [b][color=998849]Native Language:[/color][/b] (What languages were they fluent in during their previous life. Max of 2 can be ~transferred~ from life to death)
[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=998849][center]Appearance[/center][/color][/i][/b][/h3] *If you are not using images - contact the Gm for additional ~description~ slot [b][color=998849]Height:[/color][/b] [b][color=998849]Weight:[/color][/b] [b][color=998849]Build:[/color][/b] [b][color=998849]Eyes:[/color][/b] (Color and Shape) [b][color=998849]Hair:[/color][/b] (Color, texture, length) [b][color=998849]Skin Tone:[/color][/b] [b][color=998849]Tattoos/Scars/Piercings:[/color][/b] (Do not include death scars) [b][color=998849]Personal Style:[/color][/b] Minimal of two well developed paragraphs. How did your character normally dress when they were alive and not on the job? What era they come from will influence this greatly. Things like style of clothing, how their prefer to wear their hair, jewelry selection they preferred, grooming habits, etc.
[b][color=998849]Sexuality:[/color][/b] (What your characters true sexuality is, even though they may not be aware of it. This is set in stone when submitted, and a character deemed 1 sexuality may not flip to be attracted to something else later on) [b][color=998849]Relationship Status:[/color][/b] (What was their relationship status at time of death) [b][color=998849]Personality:[/color][/b] (Minimal of 2 paragraphs that tells us how the characters mind works. Take time with this, it will help you better understand your own character. Characters will be expected to keep to it.) [b][color=998849]Habits:[/color][/b] Minimal 2 [b][color=998849]Hobbies:[/color][/b] At least 1 [b][color=998849]Religion:[/color][/b] What religion did they practice in life? Where they devout or lapse? [b][color=998849]Fears:[/color][/b] 3 real fears that make your character unhinged or act out of character (You will be expected to play to these fears. They will be noted by the Gm and used against you ~grins~) - [list][*] [*] [*][/list] [b][color=998849]Likes:[/color][/b] 6 minimal [list][*] [*] [*] [*] [*] [*][/list] [b][color=998849]Dislikes:[/color][/b] 6 minimal [list][*] [*] [*] [*] [*] [*][/list]
[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=998849][center]Cards On The Table[/center][/color][/i][/b][/h3] [b][color=998849]Skills:[/color][/b] ~Keep this blank until notified by the GM and you are given your skills. Filling this in before hand will denote you are not reading or not following the rules and will result in an immediate ~trash~ of the character and it will not be approved even with edits later on. [list][*] [*] [/list] [b][color=998849]What Is On Your Person:[/color][/b] ~Again, keep blank until notified by the GM~ [list][*] [*] [/list] [b][color=998849]Residence:[/color][/b] ~Once again, keep blank until notified by the GM~ [list][*] [*] [/list]
[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=998849][center]History[/center][/color][/i][/b][/h3] [b][color=998849]How did your character die?:[/color][/b] Minimal of 2 detailed paragraphs about the death of your character from their ~death post~ (How the death came about. Where they killed? Why? Etc.)
[b][color=998849]What Brought You Here:[/color][/b] Minimal of 2 detailed paragraphs about what is causing your character to ~hold on~ - Why are they not passing straight on to the other side. What unfinished business do they have? (Please note that Lady A will have her own thoughts on this as to why your character was ~chosen~ but these are your characters personal thoughts on the matter or actually yours. Your character does not have to be aware why they were brought here, but you do need to have a reason)
[b][color=998849]Does your character want peace:[/color][/b] Minimal of 1 detailed paragraph about whether or not your character wants ~peace~ and to move on to what ever after life they may believe in. If they do not want ~peace~, why? Are they punishing themselves?
[hr.][center][img]Character Image[/img][hr.][h3][b][i][color=998849]Extras[/color][/i][/b][/h3] [/center] [b][color=998849]Character Quote:[/color][/b]Something they said a lot or a mantra they lived by [b][color=998849]Theme Song:[/color][/b] Song to sum up their previous life, take time with this and pick something that actually makes sense. [b][color=998849]Link To Previous RP For Character:[/color][/b] [b][color=998849]Link To Original CS For Character:[/color][/b] [b][color=998849]Link To Death Scene Post:[/color][/b] [b][color=998849]Anything Else:[/color][/b] (Read the rules and check for what you are supposed to put here before submitting - Seriously read. Even you, yeah you that has been in every one of my Rp's - you will want to read this again. That's a hint!)
[sub][color=ed1c24]*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.[/color][/sub][/hider]
Emendator CS:
[hider= Character Name, First and Last Name Only] [hr.][hr.][h1][b][i][color=998849][center]Character Name, First and Last Name Only[/center][/color][/i][/b][/h1] [center][img]Character Image[/img][/center] [hr.][hr.][h3][b][i][color=998849][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=998849]Name:[/color][/b] Full name they have given themselves currently [b][color=998849]Nicknames:[/color][/b] Nicknames, Alias's, and previously used names used through out their life [b][color=998849]Apparent Age:[/color][/b] How old do they look [b][color=998849]Birthday:[/color][/b] What date do they claim they were born [b][color=998849]Nationality:[/color][/b] Apparent Nationality [b][color=998849]Adopted Accent:[/color][/b] When they speak where does it sounds like they came from? [b][color=998849]Birth Place:[/color][/b] Where they were when they first became conscious of their existence. [b][color=998849]Gender:[/color][/b] [b][color=998849]Languages:[/color][/b] (Fluent Languages - all must be referred to in their history on how they learned the language)
[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=998849][center]Appearance[/center][/color][/i][/b][/h3] *If you are not using images - contact the Gm for additional ~description~ slot [b][color=998849]Height:[/color][/b] [b][color=998849]Weight:[/color][/b] [b][color=998849]Build:[/color][/b] [b][color=998849]Eyes:[/color][/b] (Color and Shape) [b][color=998849]Hair:[/color][/b] (Color, texture, length) [b][color=998849]Skin Tone:[/color][/b] [b][color=998849]Tattoos/Scars/Piercings:[/color][/b] (Do not include death scars) [b][color=998849]Personal Style:[/color][/b] Minimal of two well developed paragraphs. What is their preferred mode of dress, what era influences it? (Past, present or future is allowed for Emendators.) Things like style of clothing, how their prefer to wear their hair, jewelry selection they preferred, grooming habits, etc. [b][color=998849]Oct 31st, 1943 Attire:[/color][/b] (What outfit do they wear day after day in this time loop?)
[b][color=998849]Sexuality:[/color][/b] (What your characters true sexuality is, even though they may not be aware of it. This is set in stone when submitted, and a character deemed 1 sexuality may not flip to be attracted to something else later on.) [b][color=998849]Relationship Status:[/color][/b] (This is to be left blank currently as they do not have a prior life relationship and we do not start out RP's with love already set.) [b][color=998849]Personality:[/color][/b] (Minimal of 2 paragraphs that tells us how the characters mind works. Take time with this, it will help you better understand your own character. Characters will be expected to keep to it.) [b][color=998849]Habits:[/color][/b] Minimal 2 [b][color=998849]Hobbies:[/color][/b] At least 1 [b][color=998849]Religion:[/color][/b] Thoughts on religion if they have any. Emendators are Agnostic by nature. (Something could be out there, but they really don't care.) [b][color=998849]Fears:[/color][/b] (These are things they have had to deal with in the past that they really don't want to have to deal with again.) [list][*] [*] [*][/list] [b][color=998849]Likes:[/color][/b] 6 minimal [list][*] [*] [*] [*] [*] [*][/list] [b][color=998849]Dislikes:[/color][/b] 6 minimal [list][*] [*] [*] [*] [*] [*][/list]
[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=998849][center]Cards On The Table[/center][/color][/i][/b][/h3] [b][color=998849]Skills:[/color][/b] ~Keep this blank until you PM the GM and you are given your skills. Filling this in before hand will denote you are not reading or not following the rules and will result in an immediate ~trash~ of the character and it will not be approved even with edits later on. Contact Gm for first 2 skills before starting your history!~ [list][*] [*] [*] [*] [*] [*] [*] [/list] [b][color=998849]What Is On Your Person:[/color][/b] ~Again, keep blank until you PM the GM~ [list][*] [*] [/list] [b][color=998849]Residence:[/color][/b] ~Once again, keep blank until you PM the GM~ [list][*] [*] [/list]
[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=998849][center]History[/center][/color][/i][/b][/h3] *Contact the GM, Emendators are drawn to each other and histories will start to line up after meeting your first. [b][color=998849]Consciousness:[/color][/b] Minimal of 2 detailed paragraphs about the moment of life for your character. Where were they, what time period was it. What was going on around them. Remember they have been around since the beginning of humanity but they may not have become self aware until much later, hundreds of thousands of years could have passed before they realized what they were. Make sure you have your first two skills from the Gm before you fill this in, their secondary skill will trigger their consciousness.
[b][color=998849]Favorite Era:[/color][/b] Minimal of 2 detailed paragraphs of a favorite time period they lived through. What country were they in? What year did it begin? When did they have to leave it? Why did they enjoy it so much?
[b][color=998849]Finding Another:[/color][/b] Minimal of 1 detailed paragraph about that meeting another Emendator for the first time. Where were you? What year was it? How did you know you both were different from the rest of humanity and yet the same?
[b][color=998849]Overview Of Life:[/color][/b] Start At Consciousness and move forward from there. Must fall in line with other Emendators as they meet. Minimal of 5. May have gaps between time periods. [list][*] [*] [*] [*] [*] [/list]
[hr.][center][img]Character Image[/img][hr.][h3][b][i][color=998849]Extras[/color][/i][/b][/h3] [/center] [b][color=998849]Character Quote:[/color][/b]Something they said a lot or a mantra they lived by [b][color=998849]Theme Song:[/color][/b] Song to sum up their life, existence, or purpose. [b][color=998849]Anything Else:[/color][/b] (Read the rules and check for what you are supposed to put here before submitting - Seriously read. Even you, yeah you that has been in every one of my Rp's - you will want to read this again. That's a hint!)
[sub][color=ed1c24]*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.[/color][/sub][/hider]
Relation Sheet - Header Code
*Paradoxes: Pick the top 5 people that were a part of your characters history before their death and fill out the relation sheet. Emendators: You will need to complete relations for every Emendator in the RP. Relation Sheets are only to be done once the CS is approved and will be updated through out the RP. Paradox Relations Sheet:
[hider=Relation Sheet][center] [hr.][hr.] [h1][b][i][color=998849]Relations[/color][/i][/b][/h1][hr.][h2][b][i][color=???]Character Name[/color][/i][/b][/h2][img]Character Image[/img] [i][color=???]"Character Quote"[/color][/i][hr.][hr.]⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣[hr.][hr.][h3][b][i][color=998849]Emendators[/color][/i][/b][/h3][hr.][hr.] Symbol [b][color=0072bc]The Dice[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=9370DB]The Cards[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=A0522D]The Hat[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=cca78e]The Watch[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.][hr.][h3][b][i][color=998849]Paradoxes[/color][/i][/b][/h3][hr.][hr.] Symbol [b][color=ed145b]Alicia Gonzalez[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.][hr.][h3][b][i][color=998849]My Life Before[/color][/i][/b][/h3][hr.][hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] [/center][/hider]
Emendator Relations Sheet:
[hider=Relation Sheet][center] [hr.][hr.] [h1][b][i][color=998849]Relations[/color][/i][/b][/h1][hr.][h2][b][i][color=???]Character Name[/color][/i][/b][/h2][img]Character Image[/img] [i][color=???]"Character Quote"[/color][/i][hr.][hr.]⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣[hr.][hr.][h3][b][i][color=998849]Emendators[/color][/i][/b][/h3][hr.][hr.] Symbol [b][color=0072bc]The Dice[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=9370DB]The Cards[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=A0522D]The Hat[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=cca78e]The Watch[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.][hr.][h3][b][i][color=998849]Paradoxes[/color][/i][/b][/h3][hr.][hr.] Symbol [b][color=ed145b]Alicia Gonzalez[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] Symbol [b][color=???]Characters Name[/color][/b] Symbol [i]"Overall Thoughts On The Character"[/i] Relation Details [hr.] [/center][/hider]
Header: *Headers must be used at the top of each IC post.
[hr.][hr.][center][h1][b][i][color=personal character color code]Characters First and Last Name[/color][/i][/b][/h1][img]Character Image Optional[/img][/center][hr.][hr.][center][b]Location:[/b] Current location in RP [b]Skills:[/b] Any skills currently being used that either need or have had rolls made for[/center][hr.]
@Sigil@Dragoknighte@Morose - Once your emendator sheets are done, please post them here in the OOC for official approval. (You can go ahead and include your relation sheets if those are completed as well.)
I apologize in advance. Or not. We'll go with not.
Gilbert Summers
Character Summary
Name: Gilbert Theodore Summers Nicknames: Gilgamesh, Ur-Nungal, The Demon Gilgamish, Gamba Khufu, Fa Ju-long, Herakleios, Lucius Magnus, Theodoric, جلجامش (Jiljamish Al Adira), Sir Guilbert du Casque, Gulbrandr, Sir Gillet of the Summer, Gilbert of Arden, Akechi Masaru (Calamitous Man of Victory), Gray Hawkins Apparent Age: Mid to Late Thirties Birthday: August 1st, 1905 Nationality: Unknown/Mixed Ethnicity Adopted Accent: Lightly muddled but distinctly American Birth Place: Uruk, Sumeria Gender: Male Languages: Sumerian, Akkadian, Assyrian, Hittite, Egyptian, Swahili, Hausa, Greek, Mandarin (with full dialects), Cantonese, Japanese, Persian, Arabic (multiple dialects), Aramaic, Hebrew, Latin, Gothic, German, Spanish, French, Norse, Norwegian, Swedish, Middle English, English, Italian, Turkish, Farsi
Appearance
Height: 6'4" Weight: 254 Build: Bodybuilder Eyes: Green, almond shaped Hair: Dark Brown, thick and wavy, long Skin Tone: Swarthy, amber-bronze Tattoos/Scars/Piercings: Scar above left eye, bisecting his eyebrow. Cuneiform tattoo covering a significant portion of his left forearm. Personal Style:
The Hat is a fan of, well, hats. Not all of the time, but it is a safe bet that one will find an article of headwear on or about him. The style may alter from form to form, or depending upon the type of garb he exhibits. Mostly, it is a brimmed item in varying states of wholeness or distress. His hat aside, he is fond of timeless fashions, including long jackets, leather, jeans, long sleeve, button up collared shirts. He constantly looks like he had slept in his clothes or has been working hard recently.
Hair is almost always worn long and unbound, though it is somewhat restrained by his hats, when applicable. Facial hair is a must for any occasion. Strangely though, it will vary from being long and developed one day, to being barely more than stubble, and then a thick goatee in record time.
Oct 31st, 1943 Attire:
Gil is attired in a pair of decent quality dark grey slacks, thinly pinstriped, with matching vest that he unapologetically leaves unbuttoned. Underneath the vest lays a perpetually untucked button-down dress shirt, the sleeves long since missing, with the top few buttons generally unused. Around his neck is an untied burgundy ascot/scarf made of silk. For footwear, we maintains a good quality and careworn pair of once-black work boots. The entire ensemble can be covered by a black, wool blend overcoat that seems to vary in level of distress from hour to hour. And finally, The Hat wears a hat. Much of the time it's akin to a gentleman's fedora, though variations of stetson are not uncommon.
A generally intellectual and easygoing guy, he wasn't always this way. Apparently, when you live through almost every age of civilized humanity from the point of view of a militant, it colors things. Countless lifetimes have taught him the value of letting the little things go. There's just no point. He is fairly informal and more than a little irreverent, but endearingly so.
Of course, he is no pushover. He has been a conqueror and slayer of men for a very long time now. While he is slow to anger, he is a ruthless combatant and shrewd tactician. Gilbert does not shirk from battle in the slightest, viewing the application of violence as one of the possible means to achieve an end. Though immortal in pretty much every sense of the word, he has been known to show honor by withdrawing from a battle if defeated fairly or with truly inspired subterfuge.
More recent centuries have seen a considerable mellowing of Gilbert. War for its own sake has taken a backseat to more intellectual pursuits, and his history of unprecedented travel has given him an amazing amount of respect for Humanity and the world, despite Humanity's inability to learn from most of its mistakes. For the longest time, he was content to let the world continue on its way without his influence. The world seems to have other intentions.
Habits:
Playing with hair/beard while in thought
Eating large meals, drifting into epic proportions
Hobbies:
Chess (While not directly credited in history, he invented the game)
Inking cuneiform into his skin for every major conflict he has experienced
Religion: Agnostic, through and through. Gilbert has lived to see the rise and fall of many "true" faiths, and prefers to stick to philosophy over theology. Still, there is this nagging feeling that there is something else after death.
Fears:
Fanatics
Mass Paranoia
Pandemic
Likes:
Food
Conversation
A good challenge (sparring, chess, etc.)
Hats. He likes hats. Imagine that.
Weapons
Philosophy
History
Dislikes:
Being unprepared
Disease (leads to a very ignoble death)
Lacking purpose
Needless killing (battle and slaughter are different things)
Historical inaccuracies
Canned asparagus. Seriously, what the fuck is that?
Cards On The Table
Skills:
The Hat - Mary Poppins Carpet Bag in a much more travel friendly version. What is needed is provided. Perhaps not always in the way one would want. Some thing's are just too big to be pulled out of The Hat. Yet never fear, where there is a will there is way.
Alter Form - The ability to alter one's appearance or dress by willing it to occur. Human forms only, may change gender and age. No shorter than 3ft, not taller than 7ft. Holds form until willed to change or until knocked forcibly unconscious.
History - Knowledge of a particular time period and area. (General Human History)
Bow - The ability to fire long and short bows, composite bows, and crossbows
Breakaway - The ability to twist out of someone's grasp
Club - Ability to fight with a wooden stick, metal tube, or metal bar. Allows use of European and Oriental staves, as well as clubs and other implements of bludgeoning, as well as axes and hatchets.
Knife - Ability to fight with an item with a blade 12in or less
Pistol - This skill allows a character to use revolvers and semiautomatic pistols
Rifle - This skill covers the use of bolt-action semiautomatic, and automatic rifles
Shield - Using a shield - we weapon and defense. This includes working in formations and using shield walls.
Spear - Skilled at using a spear/javelin. This includes the ability to throw, stab, slash, and use defensively.
Sword - Fighting with a blade over 12in in length
Submachine Gun - Firing and caring for automatic weapons that fire pistol ammunition, otherwise known as machine pistols
Throwing - The skill of propelling an object of small size at a target, such as a rock, grenade, or knife
Hand 2 Hand - Basic skill used to strike another person in unarmed combat. This includes striking, grabbing, tackling, shoving, tripping, and choking.
Hard Martial Arts - This discipline concentrates on power blows to break bones and cause other major trauma to the body
Soft Martial Arts - The art of striking nerve bundles, ganglia, and other vulnerable areas of the body, as well as performing holds and throws
Streetfighting - Knowledge of techniques of dirty fighting. This includes unarmed combat, using unconventional weapons.
Blacksmithing - Skills needed to work with various metals. This includes the ability to smelt ores into a workable metal. Allows for fabrication from utensils to weapons. Ability to work with precious metals not included in skill.
Charioteering - Knowledge of how to handle a chariot
Horsemanship - The ability to ride and care for horses
Military Tactics - In-depth knowledge of major battles through out history and how to best apply location, numbers, available weapons, and skills to the best tactical advantage during battle
Tanning - Treating animal hides or skins with or without fur attached so that they are usable as leather
Tattooing - Skilled in the various forms of tattooing with basic designs or stencils if available (archaic form only)
Cooking - The ability to prepare almost anything that is edible so that it is palatable
What Is On Your Person:
The Hat - The present incarnation of The Hat's Hat is a well broken-in fedora type item, though it could be anything. The item itself is more of a metaphor; Gilbert is just fond of hats.
Trench Lighter
Pocketknife
Pocket Watch
Residence:
A signed, annotated copy of the Art of War in its original Wu dialect, illustrated. Notes in margins are in fine-lined cuneiform.
A great helm, French, from the Hundred Years War.
Collection of fine hats
Large upright radio, mahogany
Set of samurai swords, masterfully crafted, gift from Shogun Tokugawa for service
Preserved lion hides, for use as a mantle
A few chips of worked stone from the walls of Uruk
Smithing tools
History
Consciousness: Circa 2800–2500 BC
The great city of Uruk, in what became known as Sumeria in ancient Mesopotamia saw the rise of a singularly brutal and cunning warrior. His exploits on the battlefield became as legend, wielding a great club and wearing the hides of lions. While these stories have become greater than history can maintain, there remains the fact that a legendary warrior became a legendary King, and was called Gilgamesh by his people.
Stories of an oral tradition have a way of covering over the facts. What came to be of Gilgamesh is still unclear, but it is said that, in this time, he was caught in a great flood that consumed everything it touched.
The man woke with lungs full of water, smashed upon a mountainside next to a great, ruined barge that once contained people he cared about. He should have been dead. Everybody else was, drowned and twisted by the water and unforgiving rocks. There was no reason why he was not. But he could not return to what remained of his home with a story of "Yeah that big flood that wiped out everything? Shrugged it off." His desire to remain undetected but return home oddly manifested in his appearance altered somewhat. Still a new ability for him, it was just different enough to allow him to pass as a younger relative. He returned to Uruk to rule as his own son, but myth twisted his newer exploits into something more resembling the truth, for once: It was still attributed to Gilgamesh.
The sudden rush of consciousness was a difficult thing to grasp, at first. He began to realize things that had occurred well before his birth. The sum of human history to date, and the utter repetition of it shocked him. Logic dictated that his kingdom would fall eventually, and he was destined to live for a long, long time. Gilgamesh built the walls that surrounded Uruk to better protect his people, installed another ruler to take his place, and abdicated the throne, going back to what he knew best in his already long lifetime: Predicting trouble and rushing to join it.
Favorite Era:
There have been a few eras that Gilbert found to be particularly enlightening, but if he had to pick one, it would be the two hundred or so years of the Sengoku Period of Japan (Circa 1400 to 1600 AD). It marked the only period in time where he kept himself upon a single, isolated island chain for that long of a period, simply soaking in the culture. The fact that it was during a period of near constant warfare meant no nevermind, either.
It was a time which saw the rise of a people, many of whom strove for complete perfection of a single task or skill. When that skill was soldiery, things got interesting. They were poets as well as swordsmen, artists as well as soldiers. Even the rise of the Yakuza was worth viewing, for what good and bad it accomplished. This was a time of philosophy, art, architecture, all blended seamlessly with glorious combat under the banner or feudal honor. Utter chaos interspersed with Codes of Honor. The best and worst of a civilization occurring simultaneously.
When the state stabilized under a single, powerful Shogunate, Gilbert realized that they, like humanity in general, had the potential for something more profound. Maybe he did, too.
Finding Another:
I forget exactly, but I believe it was sometime during the end of the third or beginning of the second century B.C. in what is now Greece. It was Eve. I cannot say very much about the experience more than it was a sort of ...knowing... about one another. Almost immediately afterward, I met Drem. We did not get along quite as well. Disagreements on matters of honor and obligation, things of this nature. It kept Eve and myself from pursuing a more open friendship.
As much as I felt a pull toward these people, other things drew my presence. It was as if there were things that I needed to learn, before I could take my place among the immortals properly. But the pull kept at me, and throughout the history of countless ages, I always returned to where they were. Or sometimes, where they used to be.
Overview Of Life:
29th - 16th Century BC: Mesopotamia/Middle East (Establishing and adventuring in the First Great Empire - Gilgamesh, Ur-Nungal)
16th - 8th Century BC: Egyptian Empire/Middle East (Establishing and fighting against the Second Great Empire - The Demon Gilgamish, Gamba Khufu)
8th - 5th Century BC: Asia (Chinese States mainly, Spring & Autumn Wars - Fa Ju-long)
5th - 1st Century AD: Mediterranean (Greece/Persia/Rome Conflicts - Herakleios)
1st - 5th Century AD: Roman Empire (Expansion & Decline - Lucius Magnus)
11th - 13th Century AD: Turkey/Middle East (Holy Crusades - Sir Gillet of the Summer, Jiljamish Al Adira)
14th - 15th Century AD: British Isles/France (Hundred Years War, numerous rebellions/invasions - Sir Guilbert du Casque, Gilbert of Arden)
15th - 17th Century AD: Japanese Islands (Sengoku Period - Akechi Masaru)
17th - 19th Century AD: British Isles (Refused to participate in colonial wars, semi-retired. Travels some. Takes a teaching position. - Gray Hawkins)
Extras
Character Quote:
"You have no idea the depths to which humanity can sink, nor how a single act of decency can redeem them."
"Look, as long as you keep that gravy coming, nobody gets hurt."
"No, no, no... The Oxford scholars will have you believe that this stone basin held religious significance, but really, it was more like a composting toilet."
"I knew Sun Tzu. I admired Sun Tzu. And you sir, are no Sun Tzu."
"...and I can say this from personal experience: Every culture that has ever been has some variation of those little Swedish meatballs."
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
Relations
Gilbert Summers
"The problem with Heroes is that they can only exist in a world that desperately needs them."⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣
Emendators
💙 The Dice 💙 "Hell of a chess player. I would know."
The relationship between these two is understated, probably because of their history. They share a mutual love of strategy, often playing chess purely from memory, and can speak honedtly with each other without pretense. Their friendship has blossomed since the passing of The Glasses, mostly because there was more than a little tension between he and Gilbert that got in the way. 💛/🙇 The Cards 🙇/💛 "Nancy and I are the only two people left who truly remember Uruk, let alone Sumeria. She serves to remind me of this. Sometimes it is uncomfortable, remembering what I was. Sometimes it is not."
Nancy was originally a citizen of Uruk, the long ruined city-state that Gilbert once ruled. Reminders of the past aren't always welcome, though. Gil tries to act as a big brother to his fellow Emendator, even of she is only a thousand or so years younger than himself. At the same time, he does not want to press the issue and make a complicated issue awkward. He does his job, she does hers, and occasionally they even find time to be friendly. 🙇 The Hat 🙇 "The world shouldn't need someone like me anymore."
Gilbert's sin is Pride. Or it was. Hell, maybe it still is. Before he was an Emendator, he was the original action hero, Gilgamesh of Uruk. The King of Heroes, the Ultimate Warrior, the Great Ruler of Sumeria. When he found out what he really was, he put it behind him and simply toured the world, learning what he could. Now he's more of a historian, living in an isolated corner of nowhere in Louisiana, of all places, in the Nineteen Frigging Forties. Anymore, Gil is the resident "Swiss Army Hat" and the group's tactician. He has become much more philosophical and introspective, often questioning the nature of his, and others' existence. 💛 The Watch 💛 "Fellow soldier, once upon a time. Odd man, but an interesting conversationalist."
These two don't see eye to eye fully, but they have an amount of military history in common. Gio's more flippant nature gives him just enough to disagree with to make their talks more interesting. 🎆/♨️ The Glasses ♨️/🎆 "His passing implies many uncomfortable things."
Tense best describes the relationship between Gilbet and Drem. The Glasses was the first line of defense. He believes that Drem constantly shirked a heavy, noble responsibility, and he kept leaving for parts unknown for little adventures. Gil left for spans of time as well; generally for a purpose. Losing him puts the rest of the group at tactical disadvantage.
Paradoxes
💛 Alicia Gonzalez 💛 "I know of her family - I would have loved to have fought her father when he was at his best. She is a warrior, from a warrior line spanning ages. I'll get her back there."
If there ever was a regret Gilbert had concerning the Paradoxes, it is Alicia. Not for anything he has done, but for Fate for assigning her the role she plays as a Paradox. While he takes the cool, laid-back position of a mentor with her, in reality, he wants to help her re-assume her former badassedness. It's in her. She can be both a Gonzalez and a Paradox if she wants it. To that end, he has cultivated a friendship with Alicia, trains her, and keeps dropper-feeding her information and familiarity with combat as she helps him clean and organize his armory. Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details
Name: Miss Nancy Amelia Parker Nicknames: Nance, Ace, Inanna, Meritptah, Lyudmila, Adrasteia, Ellette, Torunn Mikkeldatter, Loki, Nicolosa Buonarroti, Ailith Lyall Apparent Age: Early Twenties/Late Teens Birthday: October 31st, 1919 Nationality: American Adopted Accent: New York Birth Place: Uruk Gender: Female Languages: Sumerian, Akkadian, Late Egyptian, Demotic, Gaulish, Koine Greek --> Old Saxon, Old Norse, Italian, Scottish Gaelic, English
Appearance
Height: 5'3" Weight: 98 pounds Build: Skinny Eyes: Dark Brown: Round Hair: Rich Warm Brown, Soft and Curly, Shoulder Length Skin Tone: Peach (Cool Undertones) Tattoos/Scars/Piercings: Pierced Ears, Thin Lengthy Scar on Upper Left Arm Personal Style: Throughout her lifetime, Nancy has found a simple rule to describe her clothing preferences: the farther forward in linear time things go, the better the fashion tends to be. While some of this is from a comfort factor, given how much she prefers a pair of jeans over a corset, it mostly stems from the fashion of the clothing itself. She loves the rustic influence on the clothing that's appropriate to wear out in the Black, but she also adores the large hair in the 80's. The more she can express herself and her own moods with clothing, the better.
However, that doesn't mean that Nancy neglects the fashion of the times. Instead, she simply tries to find the clothing combinations that allow her to feel the most like herself. In the 1940's, this simply means keeping her hair curly and leaving it down, rather than pinning it up. In earlier periods, such as the 1700's and 1800's, perhaps it means avoiding corsets at any cost in favor of dresses that are (in her opinion) much more tasteful and allow for her to breathe.
As far as accessories go, Nancy used to love wearing earrings. However, she's becoming more and more drawn to wearing a bunch of bracelets at one time. She tends to go through a series of phases when it comes to accessories, only moving onto the next one when she grows tired of the current one. For example, she once had a scarf phase, trying her very hardest to find a scarf that would blend in with whatever time period she was in.
Sexuality: Asexual Relationship Status: N/A Personality: Nancy is a rather playful individual. She loves practical jokes and has a lighthearted nature. While some may mistake her as being childlike or naive, that isn't the case at all. She has seen plenty throughout her life and does not wish to dwell on those sort of things. It's better to focus on the present (whenever/wherever that present is) and enjoy it, as it may not last as long as you'd like. Yet at the same time, she keeps her cards (pun intended) close to the vest. She isn't one to be open and honest about deeper emotions, like love and pain.
Additionally, Nancy may be the Cards, but she lives for the moment she is in currently. She has seen enough of what could be to know that if she dwelled on only that, she would go mad. She is neither optimistic nor pessimistic about what may come to be - whatever comes will come. It's not set in stone and while they can take actions to improve things for the better, those same actions could change things for the worse. She's a realist at her core, but do not mistake her as being apathetic about the future.
She is also a rather curious person. For example, while she is an Emendator, she loves reading accounts of supposedly haunted places. Conspiracy theories similarly interest her. While they rarely ever directly impact her, there's something whimsical about them that she just adores.
Habits:
Shuffling a deck of cards
Whistling
Hobbies:
Poker
Reading (Horror/Science Fiction preferred)
Painting
Religion: Nancy is agnostic, having no definite proof that there is something more out there in the universe and similarly, that there is not. There are occasions where she sits by herself and contemplates the question, but more often than not, it simply doesn't bother her. She has other potentially real potentially unreal things to worry about that are more important.
As for religion itself, she views it mostly as a coping mechanism for individuals. If people need something to help them process their grief, so be it. If it works for them, it works for them. She can't judge someone for basing their decisions off of what could be - that would be hypocritical of her. For the most part, religion gives her a sour taste in her mouth when it becomes more than a coping mechanism and brings pain to others.
Fears:
Unwanted/Unwarranted Sexual Advances
Seeing no possible future in the cards for another Emendator's survival
Losing to the Destruere
Likes:
Large Dogs
Sweets
Tea
Coffee
Music
Practical Jokes
Rainy Days
Messing with the people in town
Secrets
Dislikes:
People touching her cards - she'll gut them
Repeated, rapid fire requests for readings
Corsets
Ham
Entitlement
The Death Card
Cards On The Table
Skills:
The Cards - The ability to prophesize events that have a high probability of occurring. These events can be in the present, the past, or the future. They can also occur for any timeline. Each card flipped tells part of the story. It can be very clear and to the point or even vague. It will depend on circumstance, if she is actually looking for something specific, or if just checking to check.
Psychosis - The ability to cause a violent psychotic reaction in a victim. The victim will rant, rave, and attack everyone they meet. This skill also doubles the strength of the victim under the abilities influence. The Emendator cannot control a person they have inflicted with this madness. The psychosis will wear off eventually but there is never any knowledge of how long that will be. Could be minutes, could be hours.
History - Knowledge of a particular time period and area. (General Human History)
Bow - The ability to fire long and short bows, composite bows, and crossbows
Breakaway - The ability to twist out of someone's grasp.
Spear - Skilled at using a spear/javelin. This includes the ability to throw, stab, slash, and use defensively
Torture - Knowledge of the pain centers of the body, and how to apply pain to extract information from a person
Acting - The ability to play a role for an audience in an entertaining manner
Bicycles - The ability to ride a bicycle with a high proficiency, including tricks - double normal movement rate vs those unskilled
Mimic - The ability to copy mannerisms and voice patterns of another person after an observational study
Photography - The ability to use both still and modern cameras including developing of film and trick of light
Battered box filled with various mementos and photographs collected throughout the years
Compass
History
Consciousness: "If you really must know...and fair warning, this is a tale of horror, not of romance... It was Sumer in the mid eleventh century B.C. I lived in the Euphrates River Valley in a city-state called Uruk. It was a patriarchal time...but that's not unusual in itself, now is it? Anyways, I was supposed to marry this man. Marriages were arranged back then between the parents, often times like a business transaction. They had contracts that were signed on the clay tablets, as if it was an exchange of livestock...
I didn't want to marry him, but I didn't have much choice. He was old and influential - an ideal match back then for anyone wanting to marry off a mouthy young woman. I thought initially that I might be able to bear it or that I'd simply flee, but after the ceremony, he took me to his home. Some of his friends were there and...You know what, I really don't want to talk about this...They made advances, practically taking turns.
I did what I had to do, but I didn't understand what was happening at the same time. My fear turned into something else and I looked my husband in the eye. I felt something strange in my fingertips and not more than seconds later, my husband had turned into a madman. He attacked everything in his sight, with strength that was impossible for him to possess. I escaped with this lengthy scar - the other men were not so lucky - and the understanding that I had inflicted the psychosis upon him. I suddenly knew things that I never had before and I understood that my purpose was to be more than some old man's bride."
Favorite Era: "Hmmm...Of the times that I have lived through and experienced, the Viking Age was the most magnificent. I went by Torunn Mikkeldatter back in those days, living in what you know as Denmark, and I have fond memories of seeing the ships before the raids. People often view the Vikings harsher than really is deserved...Most peoples, throughout history, expand at one point, often violently. Yet that does not mean nothing good can come. There was exploration and discovery on each voyage! Little by little, the mysteries of other lands were uncovered...
But of course, I did love the power women had. No arranged marriages - that's something I adore. Women had strength that they were often denied in other cultures. The society itself was rather democratic as well. I love a fair bit of chaos, but I can appreciate the rules and structures that keep a civilization going. So many grow and so many fall - it's often tricky to get a society right.
It was a shame what happened...I won't bore you with the details, but I ended up having to put someone under a spell of psychosis. Those type of situations come up from time to time, you know? Can't be helped. At any rate, someone noticed and I had to think quickly. I put together a story that I was actually Loki - the god of mischief in Norse society - in order to avoid being killed. Understandably, they instructed me to return to Asgard and face Odin's judgment.
That was when I met Gio, funnily enough. He told everyone to go home and they did. We went to Italy after that. The Renaissance wasn't half bad but the Viking Age...Nothing can compare to it."
Finding Another: "If you find this hard to believe, I'm a bit shocked, but I have been reading the cards for suggestions as to where to relocate to for a long time before I met another Emendator. I was living in Italy at the time with the Watch and during my readings, I noticed the Kingdom of Scotland becoming a bit of a reoccurring theme. Having spent five or six odd centuries in one country, I have to admit, I was enticed by the idea of a change of scenery...
Anywho, the most effective way to get to Scotland back then was by sea. We made our way out to the coast. Pirates were a bit of a problem and the coast was largely abandoned, so getting passage wasn't easy by any means - this was the end of the Golden Age of Piracy. Most people opted to take an overland route - even if the overall risk is about the same and the length is exhausting. Pirates, though, they sometimes looked for new crew members along the coast. We were in one of those port towns when I saw him. I didn't need a reading or anything really to recognize that he was like me. It was just something I knew instinctively - and it was thrilling to know that there were more people out there just like us.
Yet he also saw something that I couldn't - the Destruere. Alban - you wouldn't have met the Glasses... - he took us to Scotland for safety. It was there that I met Caoimhe - Eve - for the first time. There's no doubt in my mind that I was drawn to my fellow Emendators. Yet at the same time, it's a bit funny, isn't it? I thought I was simply seeking out Scotland. I found more than I expected..."
Overview Of Life:
11th Century B.C. - Sumer/Uruk
10th/4th Century B.C. - Ancient Egypt/Thebes
3rd Century B.C. - Celts/Tylis
2nd/1st Century B.C. - Kingdom of Pontus/Callatis
1st/5th Century A.D. - Roman Britain/Jutes/Saxons/Isle of Wight
6th/9th Century A.D. - Scandinavia/Denmark
11th/16th Century A.D. - Italy
17th/18th Century A.D. - Kingdom Of Scotland
19th Century A.D. - England/Yorkshire
Extras
Character Quote:
"Just because something isn't in the cards doesn't mean it cannot one day be."
"The living ignore the strange and unusual. I, myself, am the strange and unusual."
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
Relations
Nancy Parker
"Are you ever not going to fall for that?"⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣
Emendators
🙇 The Dice 🙇 "He made his own choices." In many ways, Nancy is the opposite of Eve. While Eve adores rules and order, Nancy is a fan of randomness and chaos. She thrives on unpredictability. Originally, this tension between the two Emendators came out mostly when it came to Drem. Nancy didn't view herself as encouraging his behavior - she was just being his friend. With Drem dead, the tension between the two has grown. While Nancy respects Eve, she hates the way Eve looks at her sometimes. To her, it's like Eve is blaming Nancy for what happened to Drem. 🙇 The Cards 🙇 "Maybe one day I'll be something more, but for now...I am who I am." Nancy understands why others can perceive her as chaotic and impulsive. A majority of her decisions, if not informed by the cards, come down to her own sense of whimsy. Perhaps she will one day grow out of it but given that millennia have come and gone, yet she remains constant, Nancy believes her personality is rather set in stone. She isn't going to change her mannerisms to match another's idea of what an Emendator should be. 💛/🙇 The Hat 💛/🙇 "Let's not talk about Uruk." Nancy doesn't have a problem with Gilbert himself - it's more the occasional reminders of a time in her life that she would much prefer to forget. Growing up in Uruk, everyone knew of the legendary Gilgamesh. She cannot help but associate Gilbert with her old home and the horrible events that came to pass there. However, Nancy does understand his 'big brotherly' type antics - she looks fairly young to be an Emendator, having become conscious at a physically young age. Maybe one day she'll be able to properly appreciate that in Gilbert, but for now, the occasional moments of friendliness are the defining trait for the pair. 💜/💕 The Watch 💜/💕 "While the Emendators are family as a rule, Giouse would be my family regardless." Ever since Giouse and Nancy met in Denmark centuries ago, the two have traveled together. They have a prank war between the two of them, with no clear end in sight. They both adore science-fiction, with Nancy even acting as an editor for Giouse's writings. They're a natural pair and if Nancy ever were to open up to anyone (which in itself is unlikely), it would be Giouse. 💛 The Glasses 💛 "I never expected that adventure would be our last." After Giouse, Drem was Nancy's favorite Emendator. She understands and shares his wanderlust, his drive to head towards new and exciting things, to enjoy life rather than just attempt to preserve it. Her chaotic nature worked well with his. His passing hurt Nancy, as she lost someone she felt a spiritual kinship with. If only they had had time for one more adventure.
Paradoxes
💛/🙇 Alicia Gonzalez 💛/🙇 "More fun, less head-prying, okay?" Nancy enjoys Alicia's company, for the most part. Her contributions to the long standing prank war between Nancy and Gio have been welcome, since they helped to break the routine some. Yet when matters between the pair of them turn serious, Nancy wants none of it. Her emotions and her thoughts are private. She understands Alicia only wants to help, but that doesn't mean Nancy decides to be emotionally honest with her. Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details
Name: Giosue Quintino Zino Nicknames: "Josh", "Quint", Father Time, Thucydides, Hieronymus, Iovianus, Deodatus Apparent Age: Vaguely elderly roughly in his 50s Birthday: 12th of March 1890 Nationality: Italian Adopted Accent: Received Pronunciation English Birth Place: Pylos Gender: Male Languages: Mycenaean->Ancient Greek, Latin, Italian, French, English
Appearance
Height: 175cm Weight: 66kg Build: Slim Eyes: Grey Almond Hair: Bald, clean-shaven, grey/white body hair Skin Tone: Pasty Tattoos/Scars/Piercings: N/A Personal Style: Giosue dresses to impress no matter the era, and the slow expansion of clothing options just gives him more ways of looking spiffy. In ancient times that just meant having as long robes as he could afford made of the highest quality fabrics possible (probably linen; he never had the funds for silk or expensive dyes), but over time he's been able to diversify with clothing styles, accessories and color choices.
However, he's always been more on the conservative side, never showing more skin than necessary, keeping his hygiene prim and proper (generally clean shaven, but he's also grown a beard of occasion) and perhaps keeping everything a bit too straight-laced. One constant is that Giosue is always bald always. Technically he still has some hair on his head, but he keeps it shaved so as not to look ridiculous. There was a time before becoming Conscious that he mentions having a full head of hair, but such a sight has not been witnessed by anyone who has lived within the past 3 millennia. When the situation dictated it, he would wear a wig, but that hardly counts. Oct 31st, 1943 Attire:
Sexuality: Asexual Relationship Status: N/A Personality:"In my time I've seen humans have two main theories on how time works: a line or a circle. Always heading forward dauntlessly or winding around back to where to began. And in some ways they are both right and wrong in a sense. I would propose that the most accurate model for time would be that of a wheel. Present circumstance and my own capabilities notwithstanding, time is always progressing onward whether one likes it or not. But when you look at the history of humanity, broadly speaking behaviors repeat themselves and societies reflect that going through cycles of birth, rise, peak, decline, death and rebirth. And even beyond that more literally time is tracked in cycles. The cycle of day and night, the orbit of the moon and the Earth around the Sun. Even the vast majority of time-track devices are circular. But every time you return back to your starting point, you've moved forward.
Oh sure that might not sound very impressive laid out like that, but it took me quite a long time to really understand that or what it meant. People have a habit of taking knowledge they possess for granted. You're always doing the same things over and over again, but you can change the future, and in a way you can also change the past."
The primary personality trait of the Watch is Openness, the domain of creativity and abstract ideas. Giosue loves learning and experiencing new things, and he spends much of his time thinking about other things and studying ideas and hypotheses, often to the detriment of actually paying attention to his surroundings. However, his creativity makes him very good at coming up with unorthodox solutions to problems.
Second, but not by much is the trait of Conscientiousness, the personality aspect of Order. Like a watch, he is uniform, reliable and prompt. Even when he's wrong, he's wrong in a consistent matter. Everything has its place, and Giosue is loathe to make a mess of things. In this way he naturally does a good job of blending in, because he rarely acts in a way that would disrupt order, socially or legally.
Although the term introvert wouldn't fit him, extrovert doesn't quite work either. He makes his opinions known and talks when he thinks he needs to, but he's not overly assertive; however, he's no social doormat or shrinking violet. He does fine both in groups or alone, but doesn't excel or find himself particularly driven to either environment.
Giosue has over time, and especially after the death of Drem developed a sort of numbness to the blight of others. He has a difficult time caring about the problems of others and finds himself more distant with his fellow man than he was in times past. His words have taken on a blunt edge.
That said, despite his rude demeanor, he's not one easily upset. He's rarely anxious and just as uncommonly mad. Even under harsh circumstances he rarely loses his cool. But at the same time he can be blind to potential dangers or underestimate them simply as a factor of not thinking of them. Habits: Looking at his wrist even though he doesn't wear a wristwatch, tapping his foot in-tempo Hobbies: Writing Science Fiction, Composing Music, Restoring Antiques Religion: Agnostic. Logically, something out there must have had a direct hand in making the Emendators. They were just too... unnatural for it to be otherwise. On the other hand, you would think that if there was some supreme god(s) out there, that it would make itself known at least to the immortal manipulators of time-space that it manifested. Give them some clue why they're around and what to do. But no. Nothing. So it was best to not worry about it. Fears:
Going Overboard on ships
Siege Warfare
Calendar Changes
Likes:
Competence
Openness to learning
Nonlinear story structure
Pranks
Doing things right the first time
Bread
Dislikes:
Sundials
Late People
Jazz
Shortcuts
Uncleanliness
Bald jokes
Cards On The Table
Skills:
The Watch - This ability is three fold. The first is the ability to create time jump portals, into the past and the future. It allows groups to be placed into different time eras as well as places. The second is being able to turn time back roughly a single battle turn. The third is perfect time sense. Wherever or whenever The Watch is, he always know exactly what time it is, what day it is, what the phases of the moon are, and the places of the stars. He also knows when the next sunrise, sunset, moonrise, tide, etc. occurs.
Crowd Control - The ability to control crowds. Up to five words may be spoken to issue a single command, and the crowd must act upon it immediately. Now depending on the willpower of persons in the crowd they may break free from it. The command lasts until the task is done or until The Watch can no longer see the crowd with their eyes. When the ability is broken the crowd is left dazed and confused to what is happening for up to three minutes.
History - Knowledge of a particular time period and area. (General Human History)
Club - Ability to fight with a wooden stick, metal tube, or metal bar. Allows use of European and Oriental staves, as well as clubs and other implements of bludgeoning, as well as axes and hatchets.
Knife - Ability to fight with an item with a blade 12in or less Submachine Gun - Firing and caring for automatic weapons that fire pistol ammunition, otherwise known as machine pistols
Sword - Fighting with a blade over 12in in length
Hand 2 Hand - Basic skill used to strike another person in unarmed combat. This includes striking, grabbing, tackling, shoving, tripping, and choking.
Court Etiquette - Knowledge of the intricacies of politics in medieval and ancient courts
Charioteering - Knowledge of how to handle a chariot
Dancing - Skilled at the performance or modern improvisational and classical dances, including whatever dance is the most popular at the time
Heraldry - An Archaic Skill involving the design, description, and recording of coats of arms
Horsemanship - Ability to ride and care for horses
Juggling - The ability to perform juggling acts with balls, clubs, hoops, or other various objects
Tracking - The ability to follow a trail or recognize tracks of humans or animals. Can determine passage of time, direction, number of creatures, etc.
Stage Presence - The ability to perform on stage and enhance other performances such as acting, dancing, juggling, mime, musical instrument, or singing (Must have other skill for boost)
Swimming - The ability to swim in liquids or liquid-like materials without drowning up to five miles without resting
What Is On Your Person:
The Watch
Pocket Knife
Hankerchief
Box of Matches
Bag of Marbles
Residence:
Oxidized Bronze Shield
Painted Ancient Vase
Marble Finger
Solar System Model
Fake Skeleton
Gutenberg Bible
Typewriter
Stash of Prank Items
Wardrobe of Fashionable Clothes Across Various Times And Cultures
History
Consciousness:"You wish for me to reminisce on days of yore? If you so desired I could just open up a portal and allow you to see what happened for yourself. It was quite the night, if I do say so myself, although thinking again you might wind up on the wrong side of the law if you just jumped in ignorant of the culture. Very well, I will simply recant that day as best as I remember.
I believe the year was 1427 BC in today's terms. I hadn't quite developed my knack for time then, so I can't be as precise as I normally would be. I was a military officer, had been for quite some time. Not an especially notable one, but I had my men and we were a skilled enough company as you'd put it in modern terms. We had just returned home from a successful campaign against a nearby kingdom and everyone was in high spirits. I gathered up all my men before they all went their separate ways as militaries did before professional soldiers came into vogue.
We were all in a bar, and everyone was having a ball. I'd consumed more than my fair share of liquor, and caught up in the spirit, I called everyone's attention to myself. I gave a speech. I don't quite remember the contents of most of it. Time and alcohol are quite a powerful combination when it comes to inducing amnesia within oneself. However, the end I'll never forget. The exact phrasing doesn't exactly translate into English, but as the capstone of my inebriated farewell I instructed my soldiers something along the lines of 'Go forth and be fruitful.'
Much to my surprise all of the men suddenly stopped their drinking and... well the rest wouldn't be a very suitable story to tell out in public if you're picking up what I'm putting down. I believe whenever I would happen to meet any one of those men later one would inevitably end up having quite large families. I don't think that was an extension of my own abilities, but it was an odd coincidence either way. I've never been able to have any children myself, but I guess I could treat any of their descendents as spiritually being my grandchildren and so on."
Favorite Era:"I feel rather left out whenever I'm asked a question like this. You see, almost without err, my favorite era at any given time is the one I live in at the time. Any particular time-frame I end up enjoying or despising always comes down to whoever I'm with at the time. Human nature is a constant, so every era ends up feeling the same to me with the exception of technological innovation.
As far as that goes, I always find myself enjoying the advances to knowledge made by the people around me. It also helps that as technology marches onward, I get access to better, more portable time tracking devices. It was quite the hassle trying to use the Watch when the primary method of telling time was a Grandfather clock. But to get back to the question at hand, I have no great love for any particular era. There were some events I didn't particularly care for, but to equate personal experience with the greater scope of history would be incredibly shortsighted. The equivalent for something on your scale would be akin to '1929 was my favorite year because that's when I met my wife.' Fair enough I suppose, but also millions of people lost their livelihoods and the world suffered the greatest economic crash in history."
Finding Another:"I was in what you'd call Denmark nowadays, June 23rd, 843. The time was 6:23, right around sunset. I was in a cozy little hamlet laying low. Scandinavia has the reputation for being cold, but during the summer it's quite nice. The winters are another story, but far from the frozen wasteland that it's often romanticized as.
Where was I? Ah yes, I was minding my own business when I notice in my peripheral vision that quite a few people collecting together down the street. It wasn't anything out of the ordinary until I happened to get closer and hear the tone of their voice and see them all moving in one direction. I don't quite remember what they were angry about, but they believed some girl was a trickster god or something.
Well I wasn't going to just stand by and allow them to tear some innocent girl to pieces, so before they could be upon her, I maneuvered my way to the front and issued a command to them. 'Return to your homes, everyone.' is what I said. What I didn't expect was for the woman to recognize my little trick as the power that it really was. Most surprising of all, she wasn't even surprised I had come to her aid. That was my first time meeting Nancy, and although at the time I was confused, I could tell we were two of a kind deep down. Something just clicked together then."
Overview Of Life:
14th-12th Century BC: Mycenaean Greece
3rd Century BC-4th Century AD: Roman Republic/Empire
8th-9th Century A.D.: Scandinavia/Denmark
11th-16th Century A.D.: Italy
17th-18th Century A.D.: Kingdom Of Scotland
19th Century A.D.: England/Yorkshire
Extras
Character Quote: Hope for the best, but prepare for the worst Theme Song:
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
Relations
The Watch
"A relationship is like a loaf of bread: if it's not worked properly, you end up with a tasteless, ugly lump."⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣
Emendators
🎆The Dice 🎆 "I think she's being too hard on herself, but nothing would change if I told her that." Eve is perhaps the Emendator that Giosue is least familiar with, which is saying something considering how new Gil is. They have a very work-oriented relationship, and he's never really had reason to try going much further beyond that. 💜The Cards 💕 "Like OMG, Nancy and I are like *this*" Nancy is the first Emendator he ever met, and their personalities and interests mesh very well together. He spends much of his time not doing emendator things with her. As far as the "like a family" tag goes, it applies most aptly to this duo who are like brother and sister. Brother and sister that look more like (grand)father and (grand)daughter. 💛The Hat 💛 "I enjoy our talks, but I think spending all his time in war might have colored his perception of his environment." Gil is a really useful person to have around, and is also quite an interesting person to speak to, being the oldest of the emendators by several centuries. However, he still feels a bit like a "stranger" due to how new he is, relatively speaking. There's a lot Gio doesn't know about the man and is looking forward to finding out more. 🌓The Watch 🌓 "Cogito ergo sum." The Watch has never really had a clear image of himself in his head to have a relationship. He is not good. He is not evil. He just is. Everything around him is what's interesting. ❣️The Glasses ❣️ "Ah, how I wish to know how he had viewed the world. Truly a beauty that shall be missed." Drem could be a rather annoying chap to be around, but he was still fun to be around, and Nancy quite liked him as well. But that doesn't really matter now, what with Drem being dead and all.
Paradoxes
🌓Alicia Gonzalez 👋 "Honestly, I feel bad for her. Being stuck as a greeter for her entire existence as a Paradox has got to be extraordinarily dull." Alicia's kind of a hassle. Sure she has skills and know-how, but her attitude can be an obstacle to interacting with her. Her assumption that she can be a serious contender in the centuries long prank war between him and Nancy by taking part in it at all shows the amount of human hubris she possesses. Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Characters Name[/color] Symbol "Overall Thoughts On The Character" Relation Details
@Lady Amalthea I will begin working on moving Faith over here. Will you poke me if/when it is possible to add more Emendators? They just seem like oodles of fun :)
@FantasyChic Sounds good, just hold the Cs until her death scene comes and such and you can fill in those parts. After that, you can pm it to me so we can go over the Paradox skills and such.
And no worries about the Emendators, if one opens up I will let people know. ^_^
@Dragoknighte@Morose@Sigil - We may actually kick off the intro post to the RP within the next day or two. Will depend on how the Cs's come rolling in. One new paradox is nearly complete. Will be easier to bring them in one at a time as they roll in than all at once. SO be ready. Morose I know you are going on Hiatus starting the 13th, don't worry. I am going to make sure that carries over here from the other Rp's as well.
Name: Sophia Allison Harris Nicknames: Soph, Sophie Apparent Age: 30 Birthday: October 30th, 1978 Nationality: American Birth Place: Colorado Springs, Colorado Gender: Female Native Language: English, Italian
Appearance
Height: 5'7 Weight: 132lbs Build: Slender but with some muscle Eyes: Hazel, Protruding shaped Hair: Brown, shiny and smooth with her hair down just past her shoulders. Skin Tone: Lightly tanned Tattoos/Scars/Piercings: Ear piercing in both ears, scar across her left arm from when her flight had crashed three years ago. Her left hand was amputated due to a walker bite. Personal Style: Before the outbreak started Sophia tended to wear in the warmer months tshirts, and jeans or shorts and tennis shoes, she rarely ever wore any kind of dresses or anything fancy, but three years into the outbreak her clothing style changed to leather jackets and a hoodie under it along with a pair of boots.
Her hair style is usually very well cared for and is usually kept at a pretty long length, she tried to keep her hair as healthy as possible. When she was on the job before the outbreak Sophia always kept her hair inside a pony tail. She will never cut it any shorter then it is and will never wear it in any kind of bun, she will sometimes make it wavy or curly.
Sexuality: Bisexual Relationship Status: Widowed before the outbreak started, was dating before she died. Personality: Sophia is known to be a pretty friendly person once you get to know her though she is very weary of strangers or people she does not know very well. She doesn't trust people as easily once she gets to know you though she can be a very loyal friend and even helpful. Sophia is known to crack quiet a few good jokes every now and then, and will try and do whatever it takes to make a person smile however she is a little bit OCD and tries to make everything as perfect as possible.
Sophia due to her former job being a foreman can be a pretty good leader and will step up if she ever has to, she likes to listen to other and follow orders more though. She is a very kind leader as well and is willing to give people a chance, she is known to also be very protective over her friends and is willing to sacrifice herself to protect them.
Habits: Whenever she is nervous or scared Sophia will bite her lower lip, her eye will twitch if she is lying or has something to hide, and taps her foot whenever she is impatient. Sophia is also very OCD whenever it comes to making something and tries to make things as perfect as possible. Hobbies: Whenever Sophia has free time she actually likes to read books or anything that she can get her hands on, she also liked to listen to music. As well as making metal sculptures whenever she has the materials to make some. Religion: Sophia is agnostic, both before the outbreak and after she does believe in a higher power and an afterlife but does not believe in a specific religion. Fears:
Spiders
Ghosts
Being Abandoned
Likes:
Cats
Building Things
Children
Music
Books
Dancing
Dislikes:
Slackers/Lazy Asses
Loud Cars
Walkers
Video Games
Dogs
People who harm her or those closest to her.
Cards On The Table
Skills:
Sense Acuity - All sense, except eyesight, are hyper acute when used. Examples include being able to smell blood, feel minute scratches on a keyhole, hear someone's heartbeat.
Touch Of Ice - The ability to cause a target to experience severe cold by touch. This can range from basic chill down their spine to severe hypothermia depending on duration of contact to target and desired result.
Sterling Silver picture frame, folding: Andrew on one side, Niesha on the other
Bookshelf full of books
History
How did your character die?: "All that I remember was that there was some explosions out somewhere in Newnan, I needed to go and check out what was going on. I said to my girlfriend that i'll be right back. I ran out of the infirmary and made a run for wherever the explosion happened, I saw that the armory was up in flames. I saw that Richard one of our guys was behind me to help, I ran down the alleyway that's where the main gas valve was located.
Then the next thing I know I felt the ground shake under me, the rest I don't remember that well all I remember was the sudden heat. Then my body flying several feet and then crashing and then rolling several more, but that's all I remember just laying there. Then a few moments later I didn't have any control over my own body, like any walker I came back and just walked along the streets of Newnan before I finally was killed again. That's all that I truly remember I guess."
What Brought You Here: "I really don't know why I am here, I remember leaving all of my friends in Newnan behind that night. Worse of all I left the person that I loved behind I was still recovering, hell I was just discharged from the infirmary earlier that day. I really should have stayed with everyone else in the infirmary. Maybe things would have gone differently before I died, I don't know if Niesha is still alive out there or not.
"What I want to do is continue and help people if this is my second chance maybe I can see Niesha again and all of my friends someday. I'm not sure what else is going to be waiting there for me on the other side or if I want to move on or not. This is my second chance and I will make the best of it and i'll make sure I wont make the same mistakes I did before."
Does your character want peace: "Someday I do want peace but right now i'm not sure that I want to just yet. I feel like that my death didn't mean anything, and I still want to make sure that I help out anyone that is in need of it. And I feel that there is still a lot more work for me to do as well."
Extras
Character Quote: "Walls can easily be fixed if you have the right group of people then you can survive in this world even longer then any wall that you can build." Theme Song:Something From Nothing - Foo Fighters - Sonic Highways Link To Previous RP For Character:The Walking Dead - Year Four Part 2 Link To Original CS For Character:Sophia Harris The Walking Dead CS Link To Death Scene Post:Death Post Anything Else:Horrors of Coventry *By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
@Nallore Okay, move her over to the CS tab. Once she is there you can work out her relations. For this, you won't put in for the other Paradoxes yet or the Emendators. Fill in the 5 from her previous life and add herself to the paradox list and thoughts on herself.
*Raises hand @Lady Amalthea* Shit I totally just forgot to add in the picture/quote and delete some of the .'s in some parts of the relationship sheet permission to edit that stuff real quick?
@Dragoknighte@Sigil@Morose@Nallore - Okay as you can see the first post up and going. Morose if you can manage to get in a first post before your hiatus that would be awesome but if not, totally understand. No worries, you can start your posts when you return. Everyone else, you are on 7 day counters starting now. ^_~
Submitted for approval. Please be gentle, he's had a rough day.
James Grady
Character Summary
Name: James Mandingo Grady Nicknames: Black James(!), Mr. Grady, sir. Apparent Age: Early 40s Birthday: November 5th, 1968 Nationality: American Birth Place: Leesburg, GA, United States Gender: Male Native Language: English, Redneck
Appearance
Height: 6'0" Weight: 230 Build: Laborer's Build Eyes: Brown, rectangular Hair: Black, coarse, kept very short Skin Tone: Snipes-y Chestnut Tattoos/Scars/Piercings: Many small scars, a couple of big ones from tusk gorings. Personal Style:
James keeps a casual yet functional style of dress, the kind that is equally suited to physical labor or hitting the local watering hole. Carpenter's jeans and overalls with tool loops and pockets are a must. He is also fond of plaid flannel button-down shirts (sleeves optional) under which he layers a standard white t-shirt or tank style undershirt. With him as usual is a tan cowboy hat, under which he will sometimes tie a bandanna around his head. If it is not around his head, rest assured that one is somewhere nearby. Bright days see him in wraparound sunglasses, and cold ones have him in a brown leather jacket with fuzzy white lining.
James's hair is kept short, almost non-existent in point. He maintains facial hair, but keeps it just long enough to be noticeable. Jewelry is not a priority for the man as he tends to stay away from anything that might get in the way of his work or look horribly garish (not that he'd ever use a word like "garish"), though a well meaning token is appreciated.
Sexuality: He's all about the ladies. Relationship Status: Between involvements. Far between involvements. Personality:
He is BLACK MOTHERFUCKING MANDINGO JAMES, BITCHES. <ahem> Sorry... James is an open, good natured, black, pagan redneck. He's a trustworthy individual, adapted well to surviving on his own despite the risk he takes for himself, but really finds his best when he's with people.
James is a larger-than-life, bombastic individual. Always a smartassed remark on standby, but also an intelligent observation backing it up. He's a great guy (just ask him), just a little odd, is all. Dangerous, too, unless you're counted among his friends. He genuinely loves to laugh, though the reasons for it are less nowadays.
Habits: Never eats past 8 p.m., bites nails Hobbies: Smoking meat, growing things Religion: Agnostic Pagan/Protestant. It's odd. James was raised a good Southern Baptist, but didn't really get into it. It's hard to nail down exactly what his beliefs are, but he's been out and about in nature to give it reverence. James believes something is out there, but has not committed to a solid ideology. Fears:
Spiders
Quicksand
Cuttlefish (saw a documentary as a kid, freaked him out a bit)
Likes:
Red Velvet Cake
Wrestling
Comic Books
Martial Arts Movies
Goth Girls
Fishing
Dislikes:
Caucasians in white hoods
Fools (He pities them, you see.)
Overly positive people
Stupidity
The Song That Never Ends
Venereal Diseases
Running (unless he has to)
Cards On The Table
Skills:
What Is On Your Person:
Residence:
History
How did your character die?:
James Grady dies as a result of random misadventure, period. Wrong place, wrong time. After being exiled from his home for the killing of another resident (extenuating circumstances), James and three others made it as far as a mile or so south to a warehouse to resupply. An interesting coincidence had them meeting up with a pair of very singular women IN A TANK, discussing the fate of mutual friends of theirs.
When the leader and a newer addition to the settlement they had just left noticed tank tracks close to their home, they followed them to investigate, leading them down to the meeting in progress. Before many words could be traded, a lime sink opened the ground in the area, destroying the town and ripping cracks open for a long way around. James was caught in one such crack as it opened, dropping him into the sharp rocks below. His death was arbitrary and without discernible meaning.
What Brought You Here:
For the questionable decisions that James has made, he always had the best intentions of his friends and family at heart. But the fact remains that he killed a man that was not directly threatening him. Maybe he deserved to die, but that wasn't his call. He expected to be executed for his crime, and was willing to pay that price if it meant that his people were safe from the man that he killed.
Just before he died, he had agreed to accompany a traveler to launch an assault on a nearby settlement that had been harassing them for a long time, resulting in many casualties and hardships. For whatever reason, two others joined them, but not to help with the attack - they did so out of friendship. James lived the last couple of years of his life doing nothing but trying to keep his people (who he refers to as family) safe and fed. Even exiled, he wanted to make sure that this other group wouldn't hurt them anymore, even if he died in the process. His random, pointless death denied him this, and denied him any chance of reconciliation with his family one day. It robbed him of purpose. James wasn't done protecting his people.
Does your character want peace:
James is a good man who has made mistakes and performed questionable moral actions. These mistakes gnaw at him, giving no small amount of guilt that for the most part, he merely accepts as who he is. Despite his best efforts to protect and care for his loved ones, he feels like he is losing a war of attrition against forces beyond his control. His more graphic and violent decisions are partly based out of desperation stemming from this. James does desire peace, greatly. Unfortunately, he does not feel that he deserves it yet.
Extras
Character Quote: “You sure you wanna ride this train?" "You don't go runnin' at the hog. You make it come a'runnin' to you." "Aw, Hell naw."
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.