The powerset seems alright to me, while I may be a bit concerned on how quickly the plague spreads, I trust that you can be reasonable about it.
1) I do agree with Lonewolf, it doesn't make much sense for him to have any degree of tactical knowledge as of now. I would say switch the skill to a stealth and subterfuge skill, but if you really want to keep Tactician then you need a good justification for it.
2) This isn't a problem neccessarily, but you might want a way to fight Machina combatants. They don't exactly bleed.
Concerning his ability to fight Machina, he seems more like a support character to demons so if you're fine with not fighting machines directly, that's fine by me. Aside from this, my sentiments are shared among Lone and Flood. Edit those suggestions in, and he's good to go.
I follow the others' opinions. He's a good character so there's not much to scrutinize anyway.
I would be careful with spreading diseases, though. We don't have a nice backlog when it comes to characters that thrive on indirect warfare. Play safe and luck to you.
@Lonewolf685@floodtalon@TheWindel I have edited his tactician skill to be more in line with his cold, cruel, and calculating nature instead of focusing on the tactician side of it. I have also given those spaces in the sample story.
In terms of fighting Machina combatants I mostly intended him to avoid direct fighting, with his primary form of 'Combat' against them being his Corrupting Touch combined with his Aura of Decay. But again, for the most part, even against non-Machina enemies he will generally be staying out of direct confrontation and more debilitating them.
Like all the other Vassals, Titanica's life started out under the care of the stargazer of Heaven, Ciel. They were beings waiting to be shipped out to war, yet still needed time to enhance on their abilities and powers to prepare them for the carnage they would face outside. Eventually, they were sent out to their future Unilyst masters almost immediately after they received their own powers. Titanica would be placed with Master Wayne, a classy-man who was given the powers of manipulating the nether energy. He personally oversaw and trained his vassal more efficiently to unlock her potential, using brutal yet surprisingly fair tactics to make her into a strong and heavily durable vassal.
When the Unilysts split between the Court formed by Jester and those who rebelled against it, Wayne and Titanica initially sided with the rebels. While they were initially successful in their early battles, the tide soon turned against them, with the Court gaining the upper-lead. Considering that their chances of survival would be much better amongst the other side, Wayne forced his vassal to switch sides to the Court. There Titanica was given a space in Hell, provided by Rufus, for her to rest in. That place is a large inactive magma tube, in which the vassal immediately made her home in. Yet it came at the price for the powerful vassal to initiate a "Cleansing" every cycle to reset the Nexus back to square one, in which they are able to control the rebellion and keep them from overrunning the Nexus. She isn't necessarily fond of repeating the same chore over and over, but frankly it's better than just fighting aimlessly for an entirety. This is when the Court provided her with an enhancement to her Rainbow Eyes, giving her that particular power to reset the entire Nexus once the time demands.
She has only been doing these resets fairly recently, yet the last few times she succeeded had devastated the Nexus completely, creating a mass extinction-level event that cleaned the slate. And once she's finished with that, she goes back into a slumber within her lair, or at the bottom of the ocean, where she remains dormant until the next cycle comes along...
Resistances & Immunities:
Elemental Resistance: Besides holy energy, nearly every other major element doesn't pose a threat to Titanica. If anything, her Nether element is capable of nullifying their magical damage output to a significant point, even absorbing it in some cases, only to deal very little raw damage. Add that with her regeneration abilities and she seems nearly unstoppable.
Radiation Immunity: Titanica's Nether Energy is highly radioactive when within her lair. While her beam attacks produce very little radiation, she herself is immune to radiation sickness as she has developed an immunity for it. She can also absorb radiation into her body, which can be used to replenish her energy reserves if possible.
Weaknesses:
Other Vassals: Titanica is a powerful vassal, one that can easily overpower entire armies with her sheer might alone in combat. The only rivals she has are other vassals themselves, many being either equally or stronger than her.
Holy Light: As Vassal of Nether, it's blatantly obvious that her weakness lies within it's polar opposite, the aether. While she is usually not easily deterred when faced with light bursts of this power, a powerful concentrated holy attack will be enough to cause a significant hit. If exposed enough, she will begin to weaken and ultimately falter to her knees. This is the only raw elemental form that can be guaranteed to cause significant harm.
Cold (Burning Form Only): Titanica's Burning form makes her literally like a living volcano, with large splotches of lava-like substances being visible on her body. If her body temperature gets too high, she will meltdown, unleashing an explosion that threatens to make an entire battlefield completely desolate and irradiated. In order to avoid this catastrophe, or to at least mitigate the damage, one must use large amounts of cold weaponry, like elements regarding water and ice, to cool the creature down and/or to temporarily freeze her, where she will revert back to normal. Alternatively, the element cadmium, which has been used to control nuclear fission reactions, is also highly effective when used in large amounts.
Skills:
Enhanced Strength/Durability: Titanica's strength is immeasurable, being capable of lifting huge chunks of rocks many times heavier while in her human form. She's even capable of stopping giant mechs right in their tracks and is capable of send opponents flying after initiating a single punch in said form. Her ultimate potential, as Evotanica, makes her capable of destroying entire mountain ranges. She's also capable of shrugging most weak-medium powered attacks almost as if they were nothing, although strong-powered attacks from Vassals or near-vassal strength characters can do a significant hit if placed at the right angle.
Regeneration: Titanica's regeneration ability allows her to heal wounds while still alive. Regeneration can often take within several minutes or hours, depending on the severity of the wound. Minor cuts can be healed within minutes, but more severe wounds can take hours to fully heal. Holy attacks take twice as long to heal compared to any other elemental strike.
Tail Swipe: Titanica can use her massive tail as a powerful weapon to hit opponents with. Her tail can strike fast enough to produce a sonic boom, like the crack of a whip.
Atomic Punch: Titanica can utilize a significant amount of nether energy into her fists to produce a devastating punch towards an opponent. Coupled with her strength, it can send an opponent flying if they aren't blocking or paying attention.
Atomic Breath: Her signature move, Titanica can fire a beam of blue plasma energy from her mouth. The beam is powerful enough to easily rip through solid rock and steel and can be fired continuously for several seconds at a time.
Burning Spiral Atomic Breath: A more powerful version of the atomic breath, this beam is orange-red in color and is significantly wider, more powerful and explosive then it's predecessor. This beam is usually seen when Titanica is in her Burning Form, but it's rarely been seen as a blue variant when in her default kaiju form. It's hot enough to even melt substances upon impact, including most metals.
Nether Breath: The most powerful atomic breath variation, unlike the previous beams, this one is very thin, yet it can be shot extremely quickly with pinpoint accuracy. It can last continuously for up to a minute if need be and is capable of piercing through most heavy armor. It's even strong and fast enough to eliminate entire mountain ranges. It's only present in the Evotanica form.
Super Vibration Wave Attack: Only found within Evotanica, this attack is within a sub-category of beam attacks. Here she issues a powerful roar at an extremely high volume, which is capable of crushing and destroying targets. The sound is nearly unbearable to those with sensitive hearing and can cause eardrums to literally burst if the victim is close to the initial blast.
Energy Pulse: Titanica can unleash a pulse of atomic energy to push away large groups of opponents or simple a large opponent away from the character.
Burning Pulse: A more powerful variant only found in Titanica's burning form, this ability is much more potent then its predecessor. Upon contact with the shockwave, the user will be bombarded with intense heat, which feels hotter the closer you happen to be towards ground zero. The heat resides amongst the local area for several minutes at a time before eventually dissipating into the air.
Cleansing Pulse: The ultimate pulse... known infamously by the Court as "The Doomsday Pulse", it's the one ability that allows Titanica to cleanse the entire Nexus in one single discharge. It's sheer raw power is said to be beyond that of the asteroid that killed off the dinosaurs and can cause a mass-extinction unlike anything that anyone has ever seen... resetting the Nexus as a clean slate. It's only present within her Evotanica form and it takes a hot minute for her to gather up all the energy she can muster before unleashing it upon the entire world.
Thundering Stomp: Titanica can initiate a powerful stomp that can cause earthquakes upon hitting the ground. It's powerful enough to create cracks in the ground.
Meltdown: The cost in being in the Burning Form is the fact that once Titanica reaches critical mass, she begins to meltdown and cause a massive explosion that decimates an entire battlefield upon her death. While very similar to her infamous "Cleansing Pulse", it's on a smaller scale and irradiates said battlefield for centuries before the nuclear nether fallout dissipates. This can be adverted if she's doused in tons of cold-infused weaponry for long extended periods prior to her detonation.
Nether Army: As Evotanica, she can conjure up huge amounts of nether energy to create a swarm of nightmarish monstrosities. These monsters include zombie-like mutants, flying dragon-like mutants, and even smaller (and weaker) 50 meter copies of her Evotanica form.
Kaiju Transformation: Titanica can transform into a massive saurian kaiju, having a size range that alternates between 50 - 108 Meters respectively. She becomes stronger and much more durable, allowing her to take even more of a hit than ever before, despite it having decreased her total speed by a significant margin. She can transform on command when need be, being able to transform within seconds if necessary.
Burning Form: When Titanica absorbs a heavy amount of heat during battle, say after remaining in a volcano for some time, or when she becomes so enraged she starts showing fumes, her body’s nether energy become superheated, ultimately causing something akin to nuclear fission. Her body becomes virtually hot to the touch and becomes even more aggressive than before. Yet if she reaches a certain degree in temperature, she begins to meltdown, having the power to scorch an entire battlefield into a wasteland, expelling out nuclear fallout-like conditions upon the battlefield. Super-chilled weaponry is the only elemental type that can stop the meltdown or at the very least mitigate the damage.
Evotanica: The final “endgame” phase. When Titanica absorbs enough energy from the Nexus, her rainbow eyes activate, unleashing a massive beast 300 meters tall. Her power level spikes tremendously, with her durability becoming nearly impossible to crack by regular conventional weaponry or elemental magic, while also gaining new abilities to add to her arsenal. One of these abilities is the infamous “Cleansing Pulse”... a pulse so powerful it can, as the name implies, cleanse the Nexus back to a clean sheet.
Weapons & Equipment:
Rainbow Eyes: Like all Vassals, Titanica has rainbow eyes, which is the most powerful variant of the Eyes, much stronger than gold and silver eyes combined. If their full potential has been tapped, she will be able to transform into the final Evotanica Phase and unleash her true “endgame” potential stored within the eyes.
Sample Post:
Within the deepest and darkest realms of Hell, a place where not even fools dare to enter, a toxic atmosphere hides a powerful entity. Thousands of years ago, this cavern was a giant magma tube that supplied its hot gooey substance towards a nearby volcano. After a massive earthquake that caused the tube to burst, magma stopped being supplied and the remaining lava slowly hardened into pitch-black obsidian. Now the Nether forms a tight grasp around this giant obsidian cavern, with the air being coated in a black tarry substance. Anyone who dares to step foot within only several meters of it's mouth, will be bombarded with a gas 10x as toxic as tobacco, which suffocates nearly anything that takes a single breath of this virulent matter. Even the radiation levels here are abnormally high, even higher than the strongest nuclear reactor in the three realms. It's so irradiated in fact, it has the capacity of decimating nearly 90% of all living life within the outside Nexus. Life virtually cannot exist in these conditions and with no one having visited the place in thousands of years it looks completely abandoned and lifeless, like an empty shell. And yet within this noxious hellhole, someone has made its home here.
For the Vassal of Nether, conditions here are perfect for Titanica to bathe in. She is completely alone here, with no one having bothered her for a very long time and its matches her element flawlessly. She found this place years ago as she searched for a quiet location to call home, the dried up magma tube being the ideal conditions for her to settle in. It's a place to getaway from this god forsaken war that is happening outside, one she has no intentions of joining anytime soon. And even if she is forced to join, she'd definitely not picking a side other than herself's. Now she's bathing in one of the very few lava pools that still trickle with light and energy, making it a small yet nice tub for her to soak her fins in all while her body is hidden within the thick aura of the nether. Not a single sound other than the bubbling lava can be heard...
"I hope you haven't taken this apathy to heart," said a voice from the darkness. What felt like total solidiarity one moment was gone in the next, something having breached this little domain of Titanica's. It was less of that and more someone, the one who had given tainted life to this corrupt little establishment. "I hope you don't forget you too have a job to do here," the voice continued, the blackness cast by the obsidian's shadow parting ways to reveal, a simple man. One who was dressed in suited color reflecting this wretched realm's keep, whose eyes were a contrast to the boiling temperatures with how icy they were; the monocle didn't help appearances either. "Rufus was kind enough to allow you to stay here in peace. Not that he could do much about it....the least you can do is show a little more enthusiasm, Titanica."
As soon as the first syllables were spoken, Titanica's head cocked suddenly at the realization that she was not alone. Yet the voice came from someone familiar, contrary to her thoughts linger on an invader. Yet that didn't stop her from muttering a groan of displeasure and frustration. As she peers through the thick fog, she comes upon an average-looking man, wearing a black suit with icy blue eyes that seemed to pierce through the shadows like headlights in a storm. The monocle instantly gave out who he was as the vassal raised her 7 foot body slightly from the hot magma, dripping off her jagged spines that end all the way at the tip of her tail. She glares at him with venomous yellow eyes, producing a different kind of chill as she bares her sharp shark-like teeth.
"Ugh..." the vassal scoffs with a deep and guttural tone at the man in front of him, "You're that persistent, aren't you?" She then raises her entire body up to stand, revealing her nude, lava-dripped body, as her dark-grey hair flows down her back alongside the jagged dorsal spines running down her back. "I've told you Wayne. I only agreed to runoff with you just so I can keep my distance from this pointless war. All it does is wastes time and effort... effort that is worth in pointless vain."
It was to no one's surprise Titanica would act this way, for the Master knew his Vassal more than anyone else. That was why he reacted in blank stares as Titanica raised her body up high for the world to see. The action sent trickles of lava running down her form, a drop flinging itself onto Wayne's monocle. With a sigh, he gently lowered it to clean the glass with gloved hands, the lava singing away by his touch. "No, you agreed to "runoff" with me because you are my Vassal. Besides, we're only doing this because our chances of purpose and survival are greater placed among the Court. Honestly, you're acting like a teenager who just got her first car..."
Once the monocle had been shined, Wayne casually brought a hand to the side of the cavern. In one deft motion, a large chunk of the obsidian was scooped into his gloves. Bits and pieces of the black substance fell apart, crumbling to the ground in his grip; by the time he raised the object to his lips, it had already deformed itself into the shape of a cigar, the tip igniting with a flick of his thumb. One slow, long drag later, and he was back to looking up at his Vassal. "You already know you don't have to get involved in their war. You're just there for cleanup every cycle or so, whenever the Court are satisfied with this whole gambit. So long as you can do that, you should be satisfied enough, right?"
The Vassal would simply snort at her master's initial response to her answer. Her seemingly childish demeanor can be placed to the fact of how much work and stress she was placed under during the war. Now having finally secured a calm place for herself to relax, she isn't easily as determined to head back into battle. Of course, Wayne has also made it very clearly that she isn't technically going back into battle. Her purpose lies in what sounds to be something akin to garbage day, or what's also been referred to as "The Cleansing" by the Court. She's been rather forced into this commitment shortly after switching sides, a compromise for her having an asylum of peace where she can reside afterwards. Either way, this task was tedious, especially when starting up. Her dependence of this toxic environment makes her momentarily aloof once placed into an atmosphere that lacks in it. She's often confused and sloppy with her job upon rising, yet like fine wine, she rapidly becomes better with age... or in this instance through her time away from 'home'. Once she's in the zone, her power grows... and grows... until she's ready to initiate the cleansing process after absorbing enough power. It takes a rather long process to complete with the preparations, sometimes with the help of other Vassals, but her power is nothing one must trifle with.
With a simple sigh, she slowly emerges from the lava pool. Her clothing forms upon her body with a scaly-esque leather substance, covering just enough of her vitals to pass by as safe for work as she issues an animalistic snort.
"Yeah yeah..." she growls assertively as her tail whips away the remaining magma dripping on it, "Just so as long nobody gets in my way... I simply want this to be over quick."
"I don't remember you being this grouchy. Though I guess I have nobody to blame but myself," Wayne said,adjusting his monocle back into place. "Knowing you, it shouldn't take too much time. As long as you get the job done." With this said, the Master slowly slinked back into the inky depths of his Vassal's temporary home. It was only by sudden remembrance that he paused. "Hmm, before I forget. There's been some activity above that I think you might find interesting. He's only young but who knows. Maybe in another century, you'll be the topic of his mad little experiment," Wayne said in reference to....someone. With a growing smirk, he turned to leave his Vassal to her work. "Do what you want with him. He's not that important anyway."
Titanica paused dead in her tracks as she takes a moment to absorb the information. She turns around suddenly to ask Master Wayne about what he meant, but by that time he was gone. The portion regarding a 'mad little experiment' lingered within her mind intensely, with virtually nothing to go off by. Even her enhanced sixth sense mentions no trace or answers to her questions. Just what does he mean by all of this? What experiment does this scientist have planned for her? These questions and more only gave rise to more and more until she simply shook her dazed and curious expression clean off and begins walking out of her lair. Whatever her master means, it shouldn't be that big of a deal. Mortal men can't possibly compete with the likes of herself, or virtually regarding any Vassal for that matter.
She'll crush anything that dares stand in her way.
I'll leave the judgement of whether everything is ok or not for the others. Whatever they say is fine on my end.
I created the profile with the help of Windel privately. She knows what's going on. Of course, if any problems arise from them that has not been addressed, Ill be happy to change stuff.
The first IC post is now up. The first battle has not commenced yet; this gives everyone time for some interactions among your Factions as well as time to finish up CSs.
"Comparison: I've seen many glorious battleships, yet none come close in competing with the Centauri."
Name: Machina AI Model Type-4: MM-C7200" - Captain Mebius
Title: "AI Captain of the Centauri"
Faction: Machina
Race: AI
Age: 8 Years
Gender: Refers as Male
Height: 6'2" (In Default Mechanical Body)
Weight: 94 kg (208 lbs)
Backstory: As one of the Machina's crowning achievements, the gigantic space cruisers had long been used as merely transport and civilian transports to take them from site A to site B. However, rarely if ever does one see these ships used in combat against the forces of Heaven and Hell. No one has ever documented a Machina battleship being used in combat, let alone being used at all. Many believe that creating such ships would be extremely costly and in many cases, as well as being fairly easy to destroy, which again wastes valuable money, time, and resources. However, one Machina-aliied Company known as the Ultra Space AreoTech Coroporation (USAC), decided to invest in creating such a battleship, believing it can one day turn the tide of war in their favor. Initially, the process in getting the green-light was long and frustrating, having to go through legal legislation and backlash regarding other major companies and corporations. However, they eventually struck a personal deal with Eos, in exchange for said pilot to be a robot instead of the traditional human.
It took the corporation nearly ten years to complete the Centauri, yet only six to perfect its AI, Mebius. The ship was to be outfitted with the best weaponry the Machina had, with weapons of raw energy and power, and they had to perfect the design and strategies the AI would wield, yet both only took so long to be created due to financial issues and the lack of funds. Within the next four years prior to the Centauri's launch, USAC trained and installed special military programs into Mebius to prepare him for service with the battleship. By the time the Centauri was completed, the AI was ready to head into battle, having already donned a personal mechanical vassal in which to move independently from the ship. Captain Mebius' first missions regarded in small arial skirmishes against the forces of Heaven, however he had yet to take on a proper three-way battle...
Until now.
Powers:
Ship's AI: As the AI of his personal battleship, the Centauri, Mebius has complete control over it's functions and capabilities. These include engine-power, weapon-power, shielding, scanning, and even powering basic tools and electronics plugged into the ship. Even when his conscious is inside a separate body, it's only a portion of himself meant to deal with the tasks of being inside a physical body, while the rest of him simply keep initiating basic tasks and maintenance checks within the ship. While he does rely on the functioning of his crew to keep him functioning and a ship to control, Mebius also is capable of downloading updates automatically that improve his capabilities and regarding protection against hackers.
Conscious Transfer: Mebius can transfer his entire conscious into an open robotic body in which he can control. This is very handy when facing invaders boarding his ship, in which he can personally deal with them himself.
Default Body "MX-04": Mebius' default body he can transfer into has several unique abilities in which he can use:
Cybernetic Override: When against cybernetic opponent, Mebius is able to take control of them by transferring his conscious into them by literally "copying-and-pasting" his entire code inside them like a virus once touching their vital "soft-spots" where their wires connect with the skeleton. Once taking control, he automatically knows all of their strengths, weaknesses, and abilities. If the opponent has any form of cybernetic parts, like cyborg-limbs, mechs, robots, androids, and even entire ships, he is capable of taking them over. However, each body he takes control of after his first has a 25% lessened effect on the victim, meaning he can, by sheer luck, take control of four mechanical opponents, although it's more likely he can take control of one or two successfully. Furthermore, if the victim in question has a rival AI, it's not always guaranteed that Mebius will override it, as it's possible for him to be booted out or worse, deleted. Once he adverts control over a body or if said body is destroyed, he has a cool-down time of three minutes before he can attempt the process again.
Electrical Pulse: Mebius' default body has hands can issue an electrical shock that shocks the opponent upon touch. He can set the voltage of the shock, ranging from light bursts like you get from static shocks, to massive voltages that can fry an organic's insides within seconds.
Jet Thrusters: Mebius' default body has thrusters at the bottom of his feet, allowing him to levitate/fly for several minutes or get to high spaces.
Resistances & Immunities:
Holy Resistance: Like the rest of the Machina, Mebius has added resistance against holy attacks.
Weaknesses:
Hacking: Despite keeping up with the latest software protection updates and firewalls, Mebius is still is susceptible in getting hacked. While it may, or may not, be easy to achieve this successfully, it's still a major threat to be considered. This is even more true when his conscious is in a mechanical suit, where's he's much more vulnerable then when he's fully implanted in the ship.
Electric Attacks: Mebius can short circuit is enough electrical energy is added into the body he's in, especially true when in his default body, forcing him to shut down.
Demonic Corruption: Like the rest of the Machina, he is weak to the demonic corruption that Hell specializes in.
Skills:
Tactical Strategy: As a captain, Mebius has years of experience under his belt regarding tactics used by the space navy. He knows nearly every trick in the book, and then some, and with his fast processing memory, he can absorb even more information extremely quickly.
Photographic Memory: Mebius' memory is extremely keen, being capable of remembering even the faintest details on an object with extreme accuracy.
Extensive Electronic Knowledge: With extensive knowledge on how his ship works, Mebius knows the ins and out of nearly anything that has mechanical functioning, and still strives to know more.
Weapons & Equipment:
Twin "Machinima T2-X" Pistols: When going into battle in his default MX-04 suit, Mebius always carries a twin set of laser pistols with him. These guns are capable of issuing charged shots at the opponent, allowing them to issue more damage towards an opponent.
Vibrating Blade: Mebius carries a long vibrating blade with him to battle melee opponents or if his pistols are out of energy rounds.
Sample Post: The Centauri looms over a vast blue ocean as it slowly approaches a tiny island just upon the horizon of the setting sun. Captain Mebius looks at this tiny green rock with only slight interest as he sits motionlessly in his captain's seat, his hands folded just underneath the tip of his black mouth visor as the rest of his crew monitor the rest of the systems. He sits coldly as he checks the entire ship's statuses himself, with only his hand plugged into a special sensor imbedded in his chair. There he can feel the Centauri's very essence, every mechanical pumping and electro current, all from the tip of his fingers. Energy reserves are at maximum. Fuel levels stable. Proton barrels charged. Indeed, all the major and important systems were stable and in check, just as he checked prior.
As the ship stops within ten kilometers from the island, the crew looks up to him in full anticipation, knowing full-well what was next to come. There was a momentary silence as the Captain raises his hand from the sensor and stands up.
"Assessment: The time has come to test out the newly installed 'Twin Ultra Proton Cannons' at last." he announces in a heavy synthetic voice, "The 'Two-Piece' Protocol has been lifted. Begin preparation sequence."
The crew nodded silently in approval as they begun the preparations.
"Engaging all power to Main Cannons." one of the crew members announced as he pulled a simple yellow switch.
Most of the upper-hull electronics began shutting down as their power was redirected to the Proton Cannons. Even the bridge's lights have been cut off for the moment. The ship begins to turn the bow directly towards the island, as the final safety locks opens like camera lens ready to take the shot.
"Firing Chambers at full power." announces another member as the heat within became hotter and hotter by the second. A faint glow can be seen rising in brightness from the twin cannon ports, it's glow becoming more and more evident as the yellow plasma begins to burn.
A target screen can be seen on the bridge's screen as it finally completes its alignment with the island in front of them. The Captain continues to watch emotionlessly as he orders a quick command towards the crew
"Command: Proceed to put on your anti-flash goggles." he asks sternly. The AI doesn't need simple goggles as he does not have organic eyes. His onscreen facial monitor in fact proceeds to dim the view for him. "Activate the Anti-Light Metal Shutters."
The shutters also come down, dimming the view by a considerable margin as an additional safety measure for the organic crew onboard. The cannon was nearing it's maximum firing capacity and it wouldn't take much longer for it to fire. The growing hype and anticipation amongst the organic crew to witness the Proton Cannons fire is growing to unbearable levels. Yet even they attempt to control their emotions as they finalize the preparations.
"Bow alignment confirmed." a female crew member announces, "Countdown to firing sequence initiated in... three... two... one. Main Cannons fully charged and ready to fire!"
The cannon was humming rapidly as it reaches its maximum capacity. Mebius rises from his seat and nods.
"Offer: You may fire when ready."
Almost immediately after, an excited gunman then suddenly yells out the final command.
"FIRE!"
And with a simple press of a button, the Centauri fires the proton cannons, unleashing an awesome amount of bright and absolute power after a quick and deafening silence. The blinding twin yellow lights swirl quickly towards their target as they streak across the sky in diagonal fashion. The beams began to merge into a large singular line before they finally penetrated their target.
And in a mere instant, the entire island was engulfed in a giant explosion that could be seen for miles.
The crew was in major awe and shock as they watch the explosion take place from the safety of the Centauri. Everyone but Captain Mebius couldn't help but to make an audible sound, taking in the absolute magnitude of the raw destruction that filled the night sky, turning it briefly into daylight for a short few seconds. And once everything was finished... the island was nowhere to be seen, obliterated to the point where not a single pillar of rock can be seen. It was affectively wiped off the face of the Nexus, never to return.
And then after a long silence, everyone applauded themselves and patted each other on the back. The test was a complete success, perhaps even surpassing all expectations. Captain Mebius sits down as he watches his crew members celebrate.
If he had a mouth, he would be definitely smiling.
Theme: TBA
Name: MBS-9842 Centauri-Class Battleship
Title: "The Centauri"
Type: Machina Battleship
Age: 10 Years
Gender: Referred as a female
Length: 350 Meters (1148 Feet)
Height: 90 Meters (295 Feet)
Weight: 65,000 Metric Tons
Quantity: 1
Resistances & Immunities:
Holy Resistance: Like the rest of Machina's forces, the Centauri is highly resistant against angelic and holy weaponry.
Traditional Weaponry: Traditional weaponry as powerful as a regular gun or even a weaker cannon, are incapable of breaking through the Centauri's shield effectively. One will need bigger cannons and more powerful physical rounds and energy-based weaponry to consider even piercing that shield.
Weaknesses:
Demonic Attacks: Like the rest of Machina's forces, the Centauri is weak towards demonic corruption. It's shields eat up more energy when a demonic force hits it.
Bombers: Like most space cruisers, the Centauri is weak to specialized bombs, like those coming from enemy bombers. While it's anti-aircraft guns can take them down, if their bombs manage to get past the Centauri's defenses, it can cause serious damage if shields aren't enabled.
Skills:
Surprising Maneuverability: For such a large ship, the Centauri is surprisingly agile and incredibly fast, being able to make a 180 degree turn within ten seconds.
Strong Shields/Hull:
Weapons & Equipment:
3.50 Cm Quad-mount Positron Laser Cannons: The most powerful turrets of the Centauri's arsenal, with three located on the front, two in the rear, and one at the bottom. These lasers can merge to become more powerful beams, great for taking out shields off enemy ships and units.
2.25 Cm Twin-Mount Laser Cannons: Eight batteries are located on the side of the ship underneath the bridge, with six located on the rear. These guns are good in taking out all opposition, especially aircraft and missiles, being stronger than the single-mount, yet weaker than the quad-mount.
Single-Mount Anti-Aircraft Guns: Light battery cannons located in the back, which are most effective in taking out fighters.
Missile Launchers: A set of anti-missile missiles launched from missile ports in the hull of the Centauri (located underneath the twin-mount lasers), exploding at a safe distance and form an energy web that detonates incoming missiles.
Twin Ultra Proton Cannons (TUPC - "Two Piece Cannon"): Two massive guns are located at the front of the ship and are often used as a last resort or as a "trump card". These guns are immensely powerful, being able to vaporize a fleet of enemy ships or even entire islands if both are used at maximum power. However, it takes a brief but critical period to charge before firing. It also requires all non-essential power systems be deactivated, and leaves the ship powerless and adrift for a short time after firing, leaving it vulnerable to enemy attack for a brief moment. Prior to fire, all non-mech crew members are required to put on special safety goggles just so they won't get blinded by the initial outburst and explosion.
Mega-Flex Shielding: The Centauri has strong shields that can put up with much punishment, yet is weaker when against demonic attacks.
Radar: Like all starships, the Centauri has access to advanced radar that allow the ship to see almost anything coming from miles away.
Hyperdrive: Like all starships of her size, the Centauri can jump to lightspeed using its advanced hyperdrive to get from one location to another ranging from seconds, minutes, or an hour depending on the distance.
Metal Shutters: Used when viewing at incredibly bright objects, and also used when preparing to fire the TUPC as to shield non-robotic eyes from getting permanent blindness.
Hangar Bay: The ship has a large hangar bay located at the bottom of the ship, in which it's used to deploy fighters and light transport ships
No, you make a character for a specific faction on your own. If it isn't appropriate for that setting we may advise you on that matter, but you still make a character for faction you intend to play in.
No, you make a character for a specific faction on your own. If it isn't appropriate for that setting we may advise you on that matter, but you still make a character for faction you intend to play in.
Ok, and what if you want to not side with any of the three factions?