Name: Sapphire Pink Title: Persistant Nuisance Age: 36 Gender: Female Allegiance: Heaven Weight: None. The closest material analogue of what she's made out of is light. Race: Woof, also, bundle of woof shaped negative emotional energy.
History: Sapphire Pink arose spontaneously from the complex tangled emotions of the Nexus. And she hooked up with Heaven because of her natural alignment. She fought in a battle but wasn't strong enough, so she decided to do whatever she could to support from the sidelines. She may never have been anywhere else, but she's sure it's really great here and she wants to do her best to help out.
Powers:
Negative Emotion Eater- Sapphire is fueled by negative emotions. In that she consumes and destroys them to generate the magical energy which composes her being. Getting a hug from Pink will always make you feel better, because she will literally start eating any emotion that is making you feel bad just by touching you. Note, this is emotions that are making YOU feel bad, not some arbitrary universal standard, so if the emotion of say, happiness, causes you physiological pain, Sapphire will eat that right up.
Mirror of Desire- Sapphire can transform herself into whatever inanimate object or appearance someone else desires. So, if someone else wanted her to look like Juno (and that person knew what Juno looked like), Sapphire could use this to look like Juno. Similarly, if someone was like "Ack, I need a sword!" Pink could transform into a sword. However, she doesn't do both appearance and inanimate object at the same time. So, if you want a sword, and use Pink, it's going to be extremely pink. She can still use her magic while in object form, and can communicate telepathically with anyone touching her. Her limit is her apparent mass (she couldn't look like Jormundgar or tranform into a Longship) and for inanimate objects specifically, she has to understand how to transform into them, so she can't turn into a Chevalier suit for example. Sapphire, of course, does not count as someone else to be able to copy her own desires.
Negative Emotion Sensing- Pink can sense the general direction of nearby negative emotions. It seems to somehow be connected to her sense of smell.
Power of Heart- Sapphire primary attack is beams of intangible holy energy that harm demons and phase through anything else.
Lighter than a Feather- Quite literally. Sapphire doesn't have mass and is very very quick, and flies with just as much ease as she walks. She tends to create a cloud of sparkles to zip around on, but this is more or less purely aesthetic.
Glitter Magic- Illusion magic for people who just want to be showy rather than disguise anything. Being showered in illusionary glitter might be distracting, but she can't really disguise anything.
Resistances & Immunities: Things such as acceleration, dizziness, blindness, blood loss, or nerve gas don't tend to have any effect on something that is just a bundle of magical heaven aspected emotional energy that looks like a person. It requires magic damage (such as Machina weapons are equipped with) or demon corrosiveness to damage her (although it will have some difficulty getting through her angelic resistance) Just throwing a boulder at her will smush her but she can quickly reform, as none of the stuff that makes up her being has been harmed. Weaknesses: Does not have the usual superhuman physical capacity (baring speed, cause she cheats) and is in fact, sub average-human in that respect. This is due to the fact that her body has momentum but not mass, and her attempting to impart momentum on things is very very energy inefficient for her. Also, given her only attack harms only demons, and she can't eat most machines negative emotions, she's more or less entirely helpless in a direct fight against Machina, unless they have a highly visible off switch.
Skills: Crafting/Enchanting- In an effort to become more useful to Deva, Sapphire has been learning how to forge and enchant items. As a bit of a shortcut to the laborious process of learning that, her current method is to infuse her own energies and self into the material, and shift it into shape. This cannot be accomplished in battlefield time, but does help her get around her limitations. However, this means that the items she make can only be enchanted with her own powers, Shapeshifting, Negative Emotion Eating/Sensing, and pure holy energy that only damages demons. She still has much to learn about enchanting before she make anything she might be commissioned for, rather than what her natural talents gift her.
Weapons & Equipment: She is weapons and equipment. And can make weapons and equipment. But she does not wield weapons and equipment, as she would have trouble lifting them.
Sample Post: To be posted later. I've been gunning for Pink asking Chen some questions, and he doesn't have his laptop yet.
A long time ago, a single mushroom was growing in a forest. A purple mushroom, with green spots, and a very bone-like material as the stalk. Years later, a skeleton rose from the ground in that spot, his skull topped by the head of a mushroom, and his soul free. He began to roam the world that was resistant of the Nexus' influence, eventually finding a human settlement where he attempted interaction. After the attempt, he was hastily rejected due to his appearance being frightful. Saddened and discouraged, the skeleton roamed more, stumbling across a demon settlement, where they welcomed him as a brother. There he learned how to live for himself and how to care and defend people he loved.
Eventually the demons were enraged at the humans, who slaughtered the livestock and burned down a forest. When the skeleton heard the demons were going to go and pillage the humans, the skeleton was glad to join in the endeavor, and marched onwards to go and kill the humans who insulted him so long ago. Once they were there, the demons slew all of the men in the settlement, leaving only the women and children captured.
As the demons rejoiced in their victory, the skeleton couldn't help but feel remorse for what he did that day, how he killed those men, and what the demons were going to do to the women and children... Right before the unforgivable happened to those captured, the skeleton drew his sword in the name of justice, and defended the humans with all of his might. The amount of blood spilled that day was unforgettable and traumatic. The villagers did not know whether or not the skeleton wanted them all for himself or if he wanted to protect them, but either way they tried to slay him to avoid a bad situation in case of that. The skeleton fled, unwilling to hurt those humans, and returned to his life of roaming the lands in search of new people to meet.
(Around this time, the original world Bonesword hailed from was absorbed into the Nexus.)
Many years passed, and the skeleton got tired of roaming and finished off his life of that, making a small shelter in a cave off in a forest. It was a bit later when a human child found him when they were roaming the world. Much to the skeleton's surprise, the child did not run from the demon, rather thought he was funny-looking and treated him like a friend. The skeleton felt a sense of companionship, something he had been without for a long time, and a bond unlike most others was formed. After being mentor to the child until her early adulthood, the two became partners in a romantic bond. When the child's village was attacked, the skeleton came out of hiding and defended every single one of the humans in that village, not letting a single one perish from a demon's weapon.
Every human but one, anyway. The child was slain by the brawniest, bloodiest, and most vile demon in the raid, who thought it would cripple the feelings of the skeleton and make him submit to the raiders. What followed that day was the first instance of an Honor Strike, and holy hell did it finish the raid. The skeleton was celebrated for his heroic actions by the humans, and was welcomed back into the village at anytime.
When the dead child's funeral was had, the skeleton took an oath. From that day on, he would defend mankind with his life, until either the day he died for good, or the day that mankind betrayed him again. Hopefully that doesn't happen for a long time.
Powers:
Enter: the Sharpswordsman Throwing swords proves very useful if there are any around. Simply put, this ability allows for Brock to throw any sort of sword with incredible accuracy and power. For a visual explanation, think about how the sword throwing in Superhot works, minus the time effect of it.
Chloromancy (Plant Manipulation) Brock can control plants and bend them to his will, allowing for the use of them as extra appendages, armor, or many other ways. Additionally, Brock can create plant constructs with limited sentience. Each construct made quickly can perform a set action before it destroys itself and loses all sentience. A construct with more time spent creating it can perform a myriad of tasks, even achieving full sentience. Pretty neat.
Undeath Brock can't die until his skull is destroyed. Plant magic is still allowed.
Honor Strike Brock unleases a slash fueled by the magical manifestation of his honor, aiming at all hostile targets around him and slamming them with what's best described as a 'sword beam'. This attack used to require a specific situation to use, but now that Brock has grown as a person, he can use this power freely, though it is very taxing to use this more than twice in a battle and the power of the attack was reduced by quite a bit.
Resistances & Immunities:
Brock will not die unless his skull is destroyed.
Brock is highly resistant to most sensory-based attacks as a result of having no actual receptors for these senses.
Brock has an alcoholic tolerance level of at least five million.
If Brock loses a body part, he can easily replace it with another one.
Weaknesses:
Brock is a demon, and is more vulnerable to holy attacks as a result.
Brock is an undead, and is vulnerable to fire attacks, though only on his head.
Brock is a skeleton and is weaker to blunt force as a result.
Skills:
One handed mastery.
Ambidexterity.
Botanical Engineering.
Reattaching limbs.
Writing
Drinking
Weapons & Equipment:
The Shroomblade The signature blade of Brock Sinclair, the Shroomblade is the cross beween a rapier and a backsword. The history that Brock and the Shroomblade share has enchanted the sword, causing it to do more damage to those of a demonic nature.
Unleash The name given to the sword granted to him by Hohenheim. It has similar markings to the weapons that Iona uses, and the only information the swordsman was given about it was that it would become lighter if the swordsman were to succumb to his bloodthirsty desires. It often stays behind, as Brock is afraid of what would happen if he actually used it in a battle.
Cyber Sword A spadroon of machina make, the Cyber Sword has a plasmatic edge on the blade that allows it to cut through armor with lessened difficulty. The unique material used to create the blade is lightweight, allowing it to be swung faster than a normal sword, and it is incredibly resistant to the point where it's nigh-indestructible.
Shooting Star The Shooting Star is an external shield modification equipped on Brock. While charged, it will provide solid defense from any sort ranged attack until it depletes from overuse, then it must wait about 8-10 seconds to fully recharge. While depleted, however, any melee attack from Brock will cause a star to fall from the skies at breakneck speeds, slamming into the opponent and dealing quite a bit of extra damage.
Freshmint - A minty plant that releases a relieving pollen cloud that cures who/whatever is within the cloud's AoE of any ailments inflicted in the battle. Cloud grows in proportion to the amount of nearby plants. Mockrose - A porous purple rose genetically engineered to act similar to Victoire's, these roses emit a less-dangerous fume that, when inhaled, weakens the afflicted, with the degrees of weakness varying on how apparent the fumes are. These roses, however, do not require blood to stay alive. Mineshroom - A relatively small mushroom, emblazoned with a purple-on-green palette, that explodes into a cloud of toxic fumes when people get too close. These fumes are slightly corrosive, and can eat away at armor and weaken the integrity of the armor. Vulcan Yew - Bio-Engineered marvels from KC-00032, the seeds grow into miniguns that fire high velocity armor piercing rounds, capable of putting a nasty dent on armored enemies as well as poisoning them. Gifted by Eos after the Oblivion Dungeon.
Sample Post:
The fungal skeleton stands over a grave, his knees on the ground and his hands on his lap. This was a grave he had to dig decades ago on that day that fate decided how he would spend his life. That day he wept tears of sadness and ultimate regret at letting his one love leave him at the hands of what used to be his old friend and leader. The one gift of hers to the world was his pet and child, and he promised to care for the pet until he could find a way to bring her back.
Months ago, he found out he didn't have to, as he decapitated the ghost of his lover with one chop of the cutlass he carried on him. The sadness was great, and while it brought Bonesword the sadness he had experienced once before, he was given hope that he might have a chance to reunite with his lover without succumbing to what made him what he is. He began to research into a way, and was fruitless in his tasks as a letter from his lover spelled out his sadness. She said for him to move on, not just for her, but for himself. It was time to let go and forget.
Here he was, over her grave, for what seemed like the last time for eternity.
A man walked over to the crouching swordsman and placed his hand on his shoulder. The man seemed like he was in his late seventies, if not older. The grizzly voice of the man called to the skeleton. "Paying your respects again?"
"Yes."
The man nodded as he stood there with the swordsman, his hands in his pockets and his eyes looking down at the gravestone. "... for what it's worth, I'm sorry."
"Don't be. It is time for us to forget."
"Forget? She is what made you what you are today. She's the one that made all of us what we are today."
"She was."
"So why must we forget now?"
"Its time for us to move on, friend. You know this as well as I do."
"... I guess you're right, Bonesword."
"... Brock." The swordsman rose from his knees and drew the cutlass that beheaded his lover months ago.
"Brock?"
"Bonesword is not my name. It was Brock Sinclair before all of this started." The skeleton takes one last look as the grave before jabbing his sword into it and looking up at the sky.
"Brock, you're welcome to stay here. Might as well for a while."
"No," the swordsman states as he begins to walk towards the way he came. "I'm a soldier. I must return to my job."
"You're welcome here anytime, friend."
The skeleton turns around towards the man. "The village is now in your hands, son."
With his last words said, the skeleton turns back towards the way he came, and he begins to walk.
The Butcher was an experiment. He wasn't meant to see actual combat, he was to test the capabilties of the Stealth Field Technologies. How far, how fast, how much the Field could take. However, the testing was becoming more and more successful, and The Butcher was learning. He was becoming incredibly adept at the use and deployment of the Field and his abilities to the point he was ruled out as a simple test machine any longer.
They re-outfitted him, giving him a body that would better suite his already apparent skills. Finally it came to the moment of truth, real combat testing. He performed flawlessly, despite his prodigious size he was in and out without a sound and all that was left of the Angelic lieutenant was a pile of eviscerated flesh.
Powers:
Hyper-Augmented Servos: Butcher's entire frame has been created with the idea of mobility in mind. He can twist, turn and bend in many directions at incredible speeds, allowing this 21 meter monster of a machine to move faster than almost anything in a similar size class.
Stealth Field: The Butcher is a stealth mecha, and as such is equipped with a light refraction cloak, a heat dispersal field, and a sound dampener. When activated The Butcher becomes almost impossible to find by conventional means. This field can be upheld for long periods of time, however attacking will power down the field for roughly 2 minutes.
"Fresh Meat": The Butcher can power himself on Demonic or Heavenly energy if extracted correctly. When the Butcher kills a creature with a high concentration of Demonic or Heavenly energy. (I.E. Enemy characters, Powerful Minions.) or a large number of weaker creatures. He can absorb and filter that energy to power himself and reset his Stealth Field.
Resistances & Immunities:
Immunity to Poison: Being a machine with no pilot, The Butcher has nothing to fear from poisonous attacks.
Heavy Resistance to Psionics: The Butcher does not have a mind in the conventional sense, and has little to fear from Psionic attacks with the exception of Psychokinesis.
Resistance to Heat: The Butcher is made of an alloy that is purposely made to resist high temperatures, as he wields blades that can melt many metals. Fire or Heat based attacks will have a hard time damaging his internal components.
Weaknesses:
Thin Armor: While The Butcher's armor plates are strong, they are also quite thin. This lack of bulk is what allows The Butcher to travel at the speeds he does, but makes him much more prone to being damaged.
Demonic Corruption: The Butcher absorbs much more demonic corruption than the average Machina unit as he is almost entirely Melee based. As a result almost all of his tactics are hit-and-run as spending too long around the forces of Hell could result in a less than favorable outcome.
'The Numbers Game': The Butcher is primarily made to take out single targets, and thus tends to lose when dealing with much greater numbers (Assuming those numbers are powerful enough to even damage his armor)
Skills:
Hunter-Killer: The Butcher was made with Assassination as his primary function, thus he is very adept at hunting down single targets and offing them. This could come in the form of finding tracks on the ground or using his systems to track magical energy.
Weapons & Equipment:
Thermal Vibroblades: The Butcher wields six vibrating, heated blades. These weapons are capable of cutting through most material like a hot knife through butter, however their effectiveness drops off significantly if faced with armor that is thicker than the blade is long. Cooling the blades by some other means also causes them to drop in effectiveness, making them no more than sharpened pieces of metal. Still effective as weapons, but not nearly as good as when they are heated and vibrating.
Saw-Lance Tail: The Long, bladed tail extended out of the Butcher's end is covered in rotating blades much in the way a chainsaw operates. At the end lies a high-powered Laser Lance. Used to pierce thick armor as well as cut through obstacles too thick for the Vibroblades.
The camp sat in front of him. Patrolling guards and various static defenses lay in the Angelic outpost. The Butcher calculated his odds, however, the variables were too many for an accurate calculation. It was time to put himself to the test. His Stealth Field on, The Butcher began his silent movement, barely moving out of the way of flying patrols, while also taking care to not touch any buildings or ground units.
This invisible dancer moving gracefully past each defense. Finally, it was time. He knelt down, the Angel Lieutenant sitting within his quarters. Completely unaware of the impending doom sitting right outside. The Butcher went to work, suddenly slicing, cutting, stabbing slashing. Within moments the once powerful angel was little more than a puddle of blood and viscera. Absorbing his energy to reset his field, the Butcher silently traveled back to base, and as he had just left the camp, he heard the ring of an alarm bell. He silently chuckled to himself.
"All too late."
Hope this is up to snuff! If not tell me what to change (Not that you wouldn't anyway but ¯\_(ツ)_/¯ )
I see nothing wrong with him; you even balanced out his "Fresh Meat" ability with his limit to how much demonic energy he can absorb in his Weaknesses. Thus, he's accepted by me. Await for the others' opinion.
Full CS for Captain Mebius and the Centauri - ready to be reviewed:
"Comparison: I've seen many glorious battleships, yet none come close in competing with the Centauri."
Name: Machina AI Model Type-4: MM-C7200" - Captain Mebius
Title: "AI Captain of the Centauri"
Faction: Machina
Race: AI
Age: 8 Years
Gender: Refers as Male
Height: 6'2" (In Default Mechanical Body)
Weight: 94 kg (208 lbs)
Backstory: As one of the Machina's crowning achievements, the gigantic space cruisers had long been used during the War as giant battleships that wield massive power against any opponent it crosses by. Yet as strong as they are and their history in being used in battle, recent years had shown it to be a little less popular than many used to imagine. However, one Machina-aliied Corporation decided to reenergize the hype with these ships. Known as the Ultra Space AreoTech Coroporation (USAC), they decided to invest in creating an incredibly strong and fast battleship, believing it can one day turn the tide of war in their faction's favor. It was quickly greenlit by Eos, who however specifically asked for the crew to be made of robots instead of the traditional human.
It took the corporation just a few short years to complete the Centauri, yet slightly longer to perfect the ship's captain and personal AI, Mebius. The ship was to be outfitted with the best weaponry the Machina had, with weapons of raw energy and power, and they had to perfect the design and strategies the AI would wield. Everything basically needed to be perfect. Prior to the Centauri's launch, the USAC trained and installed special military programs into Mebius to prepare him for service with the battleship. By the time the Centauri was completed, the AI was ready to head into battle, having already donned a personal mechanical vassal in which to move independently from the ship. Captain Mebius' first missions regarded in small arial skirmishes against the forces of Heaven, however he had yet to take on a proper three-way battle or mission...
Powers:
Ship's AI: As the AI of his personal battleship, the Centauri, Mebius has complete control over it's functions and capabilities. These include engine-power, weapon-power, shielding, scanning, and even powering basic tools and electronics plugged into the ship. Even when his conscious is inside a separate body, it's only a portion of himself meant to deal with the tasks of being inside a physical body, while the rest of him simply keep initiating basic tasks and maintenance checks within the ship. While he does rely on the functioning of his crew to keep him functioning and a ship to control, Mebius also is capable of downloading updates automatically that improve his capabilities and regarding protection against hackers.
Conscious Transfer: Mebius can transfer his entire conscious into an open robotic body in which he can control. This is very handy when facing invaders boarding his ship, in which he can personally deal with them himself.
Default Body "MX-04": Mebius' default body he can transfer into has several unique abilities in which he can use:
Cybernetic Override: When against cybernetic opponent, Mebius is able to take control of them by transferring his conscious into them by literally "copying-and-pasting" his entire code inside them like a virus once touching their vital "soft-spots" where their wires connect with the skeleton. Once taking control, he automatically knows all of their strengths, weaknesses, and abilities. If the opponent has any form of cybernetic parts, like cyborg-limbs, mechs, robots, androids, and even entire ships, he is capable of taking them over. However, each body he takes control of after his first has a 25% lessened effect on the victim, meaning he can, by sheer luck, take control of four mechanical opponents, although it's more likely he can take control of one or two successfully. Furthermore, if the victim in question has a rival AI, it's not always guaranteed that Mebius will override it, as it's possible for him to be booted out or worse, deleted. Once he adverts control over a body or if said body is destroyed, he has a cool-down time of three minutes before he can attempt the process again.
Electrical Pulse: Mebius' default body has hands can issue an electrical shock that shocks the opponent upon touch. He can set the voltage of the shock, ranging from light bursts like you get from static shocks, to massive voltages that can fry an organic's insides within seconds.
Jet Thrusters: Mebius' default body has thrusters at the bottom of his feet, allowing him to levitate/fly for several minutes or get to high spaces.
Resistances & Immunities:
Holy Resistance: Like the rest of the Machina, Mebius has added resistance against holy attacks.
Weaknesses:
Hacking: Despite keeping up with the latest software protection updates and firewalls, Mebius is still is susceptible in getting hacked. While it may, or may not, be easy to achieve this successfully, it's still a major threat to be considered. This is even more true when his conscious is in a mechanical suit, where's he's much more vulnerable then when he's fully implanted in the ship.
Electric Attacks: Mebius can short circuit is enough electrical energy is added into the body he's in, especially true when in his default body, forcing him to shut down.
Demonic Corruption: Like the rest of the Machina, he is weak to the demonic corruption that Hell specializes in.
Skills:
Tactical Strategy: As a captain, Mebius has years of experience under his belt regarding tactics used by the space navy. He knows nearly every trick in the book, and then some, and with his fast processing memory, he can absorb even more information extremely quickly.
Photographic Memory: Mebius' memory is extremely keen, being capable of remembering even the faintest details on an object with extreme accuracy.
Extensive Electronic Knowledge: With extensive knowledge on how his ship works, Mebius knows the ins and out of nearly anything that has mechanical functioning, and still strives to know more.
Weapons & Equipment:
Twin "Machinima T2-X" Pistols: When going into battle in his default MX-04 suit, Mebius always carries a twin set of laser pistols with him. These guns are capable of issuing charged shots at the opponent, allowing them to issue more damage towards an opponent.
Vibrating Blade: Mebius carries a long vibrating blade with him to battle melee opponents or if his pistols are out of energy rounds.
Sample Post: The Centauri looms over a vast blue ocean as it slowly approaches a tiny island just upon the horizon of the setting sun. Captain Mebius looks at this tiny green rock with only slight interest as he sits motionlessly in his captain's seat, his hands folded just underneath the tip of his black mouth visor as the rest of his machina crew monitor the rest of the systems. He sits coldly as he checks the entire ship's statuses himself, with only his hand plugged into a special sensor imbedded in his chair. There he can feel the Centauri's very essence, every mechanical pumping and electro current, all from the tip of his fingers. Energy reserves are at maximum. Fuel levels stable. Proton barrels charged. Indeed, all the major and important systems were stable and in check, just as he checked prior.
As the ship stops within ten kilometers from the island, the crew looks up to him in full anticipation, knowing full-well what was next to come. There was a momentary silence as the Captain raises his hand from the sensor and stands up.
"Assessment: The time has come to test out the newly installed 'Twin Ultra Proton Cannons' at last." he announces in a heavy synthetic voice, "The 'Two-Piece' Protocol has been lifted. Begin preparation sequence."
The crew nodded silently in approval as they begun the preparations.
"Engaging all power to Main Cannons." one of the crew members announced as he pulled a simple yellow switch.
Most of the upper-hull electronics began shutting down as their power was redirected to the Proton Cannons. Even the bridge's lights have been cut off for the moment. The ship begins to turn the bow directly towards the island, as the final safety locks opens like camera lens ready to take the shot.
"Firing Chambers at full power." announces another member as the heat within became hotter and hotter by the second. A faint glow can be seen rising in brightness from the twin cannon ports, it's glow becoming more and more evident as the yellow plasma begins to burn.
A target screen can be seen on the bridge's screen as it finally completes its alignment with the island in front of them. The Captain continues to watch emotionlessly as he orders a quick command towards the crew
"Command: Proceed to put on your anti-flash goggles." he asks sternly. The AI doesn't need simple goggles as he does not have organic eyes. His onscreen facial monitor in fact proceeds to dim the view for him. "Activate the Anti-Light Metal Shutters."
The shutters also come down, dimming the view by a considerable margin as an additional safety measure for the organic crew onboard. The cannon was nearing it's maximum firing capacity and it wouldn't take much longer for it to fire. The growing hype and anticipation amongst the organic crew to witness the Proton Cannons fire is growing to unbearable levels. Yet even they attempt to control their emotions as they finalize the preparations.
"Bow alignment confirmed." a female crew member announces, "Countdown to firing sequence initiated in... three... two... one. Main Cannons fully charged and ready to fire!"
The cannon was humming rapidly as it reaches its maximum capacity. Mebius rises from his seat and nods.
"Offer: You may fire when ready."
Almost immediately after, an excited gunman then suddenly yells out the final command.
"FIRE!"
And with a simple press of a button, the Centauri fires the proton cannons, unleashing an awesome amount of bright and absolute power after a quick and deafening silence. The blinding twin yellow lights swirl quickly towards their target as they streak across the sky in diagonal fashion. The beams began to merge into a large singular line before they finally penetrated their target.
And in a mere instant, the entire island was engulfed in a giant explosion that could be seen for miles.
The crew was in major awe and shock as they watch the explosion take place from the safety of the Centauri. Everyone but Captain Mebius couldn't help but to make an audible sound, taking in the absolute magnitude of the raw destruction that filled the night sky, turning it briefly into daylight for a short few seconds. And once everything was finished... the island was nowhere to be seen, obliterated to the point where not a single pillar of rock can be seen. It was affectively wiped off the face of the Nexus, never to return.
And then after a long silence, everyone applauded themselves and patted each other on the back. The test was a complete success, perhaps even surpassing all expectations. Captain Mebius sits down as he watches his crew members celebrate.
If he had a mouth, he would be definitely smiling.
Theme: TBA
Mebius's Ship - The Centauri
Name: MBS-9842 Centauri-Class Battleship
Title: "The Centauri"
Type: Machina Battleship
Age: 10 Years
Gender: Referred as a female
Length: 350 Meters (1148 Feet)
Height: 90 Meters (295 Feet)
Weight: 65,000 Metric Tons
Quantity: 1
Resistances & Immunities:
Holy Resistance: Like the rest of Machina's forces, the Centauri is highly resistant against angelic and holy weaponry.
Traditional Weaponry: Traditional weaponry as powerful as a regular gun or even a weaker cannon, are incapable of breaking through the Centauri's shield effectively. One will need bigger cannons and more powerful physical rounds and energy-based weaponry to consider even piercing that shield.
Weaknesses:
Demonic Attacks: Like the rest of Machina's forces, the Centauri is weak towards demonic corruption. It's shields eat up more energy when a demonic force hits it.
Bombers: Like most space cruisers, the Centauri is weak to specialized bombs and missiles, like those coming from enemy bombers. While it's anti-aircraft guns can take them down, if their bombs manage to get past the Centauri's defenses, it can cause serious damage if shields aren't enabled.
Skills:
Surprising Maneuverability: For such a large ship, the Centauri is surprisingly agile and incredibly fast, being able to make a 180 degree turn within ten seconds.
Weapons & Equipment:
3.50 Cm Quad-mount Positron Laser Cannons: The most powerful turrets of the Centauri's arsenal, with three located on the front, two in the rear, and one at the bottom. These lasers can merge to become more powerful beams, great for taking out shields off enemy ships and units.
2.25 Cm Twin-Mount Laser Cannons: Eight twin-mounted batteries are located on the side of the ship underneath the bridge, with six located on the rear. These guns are good in taking out all opposition, especially aircraft and missiles, being stronger than the single-mount, yet weaker than the quad-mount.
Single-Mount Anti-Aircraft Guns: Light battery cannons located in the back, which are most effective in taking out fighters.
Missile Launchers: A set of anti-missile missiles launched from missile ports in the hull of the Centauri (located underneath the twin-mount lasers), exploding at a safe distance and form an energy web that detonates incoming missiles. These are designed to take down enemy capital ships and cruisers, along with being used as anti-bunker busters.
Twin Ultra Proton Cannons (TUPC - "Two Piece Cannon"): Two massive guns are located at the front of the ship and are often used as a last resort or as a "trump card". These guns are immensely powerful, being able to vaporize a fleet of enemy ships or even entire islands if both are used at maximum power. However, it takes a brief but critical period to charge before firing. It also requires all non-essential power systems be deactivated, and leaves the ship powerless and adrift for a short time after firing, leaving it vulnerable to enemy attack for a brief moment. Prior to fire, all non-mech crew members are required to put on special safety goggles just so they won't get blinded by the initial outburst and explosion.
Mega-Flex Shielding: The Centauri has strong shields that can put up with much punishment. While it shields itself from fast-moving weaponry, it can allow fighters to come in and out of the ship, making it vulnerable to sneaky boarding parties. Despite being rather strong against most attacks, it's weaker against demonic attacks.
Radar: Like all starships, the Centauri has access to advanced radar that allow the ship to see almost anything coming from miles away.
Hyperdrive: Like all starships of her size, the Centauri can jump to lightspeed using its advanced hyperdrive to get from one location to another ranging from seconds, minutes, or an hour depending on the distance.
Metal Shutters: Used when viewing at incredibly bright objects, and also used when preparing to fire the TUPC as to shield non-robotic eyes from getting permanent blindness.
Hangar Bay: The ship has a large hangar bay located on both sides of the ship, in which it's used to deploy fighters and light freight/passenger transport ships (supplied by the machina). It can carry around a percentage of 25 fighters / 5 transport ships.
Fighters: The Centauri can hold around 30 fighters in its hangar, ready for deployment against the enemy. Fighters are equipped with two blaster cannons and a dual missile launcher as their means to attack. (NPC sheets will be added eventually)
So off the bat I see some problems with backstory. The Machina don't need to worry about resources or money, they are a post scarcity society that can build whatever they please. Another problem is that saying Machina cruisers are rarely used is a falsehood. Machina Cruisers are used constantly, they have just never been brought up or used by either the GMs or the players.
For the ship Strong Shields/Hull is unfinished, you may want to fix that.
Overall my biggest worry is how other players are going to be able to take the Centauri out of battle. Most players don't have the sheer firepower to take out an entire cruiser.
@floodtalon (We've been mentioning about this in Discord)
I've made the necessary changes, although I did mention that it could be a very situational ship, being say when going underwater or in Space. Or perhaps involved as a plot-device.
An update about Sample Posts in CSs; if you have a character that has already been accepted, you don't need to make a Sample Post for the rest of your characters. You can still do so for them, but it won't be required.
Saef did not grow up in the Nexus. Rather he was born on Dinas Affaraon, a technologically advanced world that was absorbed into the Nexus roughly a year ago. In that time it was subjected to a Demonic invasion that made the planet all but uninhabitable. The first ten months essentially one long list of military defeats and horrendous massacres the globe over.
When the war started Saef was one of the foremost scientists on the planet. He spent the first few months being shifted between a dozen different research projects, each one a hopeful new wonder weapon or defensive technology. That didn't mean he was safe of course. The front lines frequently collapsed without warning and he repeatedly had to help fight off Demonic infiltrators.
As the conflict went on he became less scientist and more soldier. The death of his family and many of his friends lighting a burning desire for revenge deep within him. Attrition makes for speedy promotions, and the death toll in this war was particularly steep. His knack for small unit tactics and the fact that he hadn't died yet quickly raised Saef to his current rank of Captain.
When Heaven sent an army ten months in the former scientist dove into the study of their magic like a man possessed. It was exceedingly effective against Demons, which made it the perfect tool for Saef. Even two months later when the invasions had been beat back and the portal to Hell closed it wasn't enough. When word spread that Heaven was recruiting Saef was one of the first to sign up.
Powers:
Heavenly Body
Upon accepting Heaven's offer the new recruits from Dinas Affaraon underwent a transformation. Their bodies changed, becoming more idealized versions of themselves. Features became sharper and more defined. Muscles were denser and organs more robust.
They became superhuman. Many times stronger and faster than a normal person. The group could now take blows that would have most certainly killed them before. It would still hurt but they wouldn't be removed from the battle just because they caught a punch from the wrong demon.
A Glimpse of the Truth
When Saef ascended something unexpected happened. While cosmic energies swirled around him the former scientist, now soldier and thaumaturge caught a glimpse of something. For the barest of moments the very bones of the universe were layer bare to him. That glimpse changed him.
On the surface the only clue of his extra transformation is a head of permanently white hair. The real changes run much deeper though. When Saef looks at something or thinks of it he can't help but see how it works. Magical or scientific the mechanics are always laid bare.
It's not an instantaneous thing though. The more complicated a thing is the longer it takes him to figure it out. Nor does it allow him an automatic immunity to illusions. Any mental effects will still take place, he will simply be able to know that there is some sort of spellcraft taking place and eventually be able to puzzle through the mechanics of it.
Divine Thaumaturgy
While still young at the craft Saef has learned enough of the how's and why's to manipulate the mana and underlying principles of the holy spells taught to all the new warriors from his world.
Using those as a basis he has expanded his offensive repertoire immensely. He can now freely manipulate holy light in offensive and defensive manners as well as a variety of other spells generally associated with the angelic.
As a subset of this power Saef has learned how tonsee magical energy. It takes the form of different types of light, each type of magical energy looking like a different color and the strength of it measured by brightness.
Resistances & Immunities:
Demonic Energy: As a holy being Saef has an innate resistance to demonic energies. Unholy blows are softened and the effects of evil magic lessened.
Airborne Gasses and Agents: The filtration systems and purifying enchantments on his armor protect Saef from most tiny, floating, deadly things that might want to do him harm.
Light and Sound Dampening: His armor protect Saef from overwhelming levels of light and sound. It's not a full immunity, but his team's flashbangs aren't going to stun him.
Weaknesses:
Machina Weaponry: Since he came to the Nexus to fight Demons most of Saef's defenses are aimed at protecting him from that kind of attack. This means that attacks from Machina weaponry are particularly difficult for him to defend against.
Magical Energy: Since Saef has only recently gained magic he has not had the time to build up any real metaphysical muscle. As such the amount of energy he can summon is limited without his tome.
Skills:
Doctorate level education in several fields, primarily in energy and particle physics.
A Glimpse of the Truth has only enhanced his already prodigious intellect. While not strictly speaking smarter, there aren't many fields of study he can't easily gain a work in knowledge of.
Weapons & Equipment:
Hywelbane
Despite being a member of the armies of Heaven Saef and his comrades came from a highly technological world. Their weapons and equipment show that.
Hywelbane has two modes. The first takes the shape of a three foot long golden scepter with a white crystal at the end. Arcane runes run the length of the rod and the entire thing pulses with a soft white light.
In this form Hywelbane focuses and enhances Saef's power. Allowing him to perform greater feats of magic with more finesse.
When the second form is activated the scepter shortens to two feet. The extra material comes up to form a crosshilt and a blade the same color as the crystal extends.
The blade can be as long or as short as the wielder wishes it to be and is is made up of holy light. The sharpness of the blade depends on the abilities of the user. With Saef's skill at light magic the edge of Hywelbane can be measured in single digit photons.
LSW-27 (Modified)
Every good soldier needs a backup weapon and this is what most people used on Saef's home world.
A sleek looking silver pistol, the LSW-27 Saef carries has been extensively modified. Using some techniques that he only recently figured out the weapon has been converted into something truly magical. The power cell now feeds into a heavily rune inscribed crystal. Said crystal converts that energy into blasts of holy light capable of melting half a foot through solid stone.
Duban-X7-99
The Duban is a suit of highly advanced power armor and a big part of why the people of Dinas Affaraon could fight demons at all. Now that Saef has ascended the strength and speed enhancements are less obvious but even so it is a highly useful set of equipment.
Metal/ceramic armor plating is augmented by holy barrier. While the shielding can take several hits it wasn't designed to withstand a sustained barrage. Instead the designers built it to survive short bursts of fire, after which they would start to recharge.
It's not an instantaneous charge. If all the capacitors are empty it can take up to a full minute to refill from the onboard reactor. A long time in a pitched battle.
An onboard sensor suite uses a wide variety of means to keep track of the user's surroundings. Not designed as a scout or full scanning platform the Duban's passive scanners can keep an accurate reading of the battlefield out to about two hundred and fifty meters.
That's not factoring in things like the binocular function on the helmet. It's an average of what the onboard computer can tell the user at any one moment.
Technological filtration systems and holy purification enchantments have been combined to create an extremely effective built in gas mask. The user can survive in just about any location with a theoretically breathable atmosphere. With a few modifications this includes underwater operations, even if said modifications require a properly equipped workshop to perform them.
Duban has two different types of comms. The first is your traditional radio. It's usually kept locked down when fighting Machina. The second is quantum entanglement. Each suit has a series of entangled particles linked to both fellow squad members and command.
Communication between those so linked is crystal clear and unhackable no matter how far apart they are. The downside is that it only extends to people with linked particle pairs.
The last major piece of the suits is the jetpack built into each one. Technically called Quantum Particle Propulsion Systems, most everyone just calls them jetpacks.
Since it uses newly created quantum particles for thrust the user never has to worry about running out of fuel. However the system is quite the power hog. Power has to be diverted to it when in full use leading to reduced sensor range or increased shield recharge time.
Knowledge Is Power
After many long hours spent with Librarian Si, the combination of magic and science that is "Knowledge Is Power" was crafted. Aside from the fact that it is double the size of a standard book the primary thing to catch an observer's eye is how white the thing is. The covers are made out of a nonmagnetic white metal alloy and the pages all look crisp and new. It's not completely white though. The name of the book is emblazoned on the front in letters that glow an electric blue and is surrounded in an intricate magical circle of similar luminescence.
Of course carrying such a large and heavy book at all times would be a major pain. To circumvent that a few extra features have been added. When not in use the tome is stored in a personal pocket dimension. Nothing else can enter the dimension either with the book or by itself.
When called upon "Knowledge Is Power" activates a combination of antigravity technology and levitation magic to hover in the air near its master. The tome moves according to Saef's thought but cannot go more than a couple yards away at any one time
In order to prevent a predicted increase in size and weight the two who made it pulled a little trick with the pages. When a reader is about halfway through pages that have already been read will start to vanish. As this happens new pages will appear under the yet to be read pile. It is essentially a never ending book.
Of course those are all ease of use side benefits. The real power of the book lies in the name. Everything that Saef considers useful information is automatically captured by the book. The book then turns that information into power. The more important or useful the information is the more more power the tome can draw from it. These facts are not consumed to create magical energy but rather they add to the book's capacity to generate mana.
TLDR: It's a magic floating book that acts as a secondary mana generator for Saef. The more interesting stuff he finds out the more power it can give him.
Sample Post:
A sigh echoed through the metallic chamber. It wasn't a sigh of annoyance or exasperation. No, it was one of relief. The kind of sound a person makes when they just finished a difficult task and can let their mind and body relax.
In this case it was one Saef Harken relaxing as he leaned back against a nearby wall. An engraving tool lay near the newly completed magical circle in the floor. It was based off of the control circle he had used to restore Lumeria to its former glory. Once adjusted the powerful circle made an excellent addition to his new wizard tower.
Saef couldn't help smiling at the thought. He had a wizard tower now. Just the idea of it sent his boyhood fantasies of heroism and magic spinning through his head once more.
"You got that smile on your face again." Said a voice from the doorway."The one that means you're thinking about how awesome you are."
A tilt of his head brought the speaker into view. Tall, with pale skin and red hair. Emerald eyes sparkled with amusement from a face that bore the inhuman beauty of all who joined Heaven's armies. Aine Caldeon, his oldest still living friend and second in command of his personal squad.
"My new wizard tower is awesome, Aine." the thaumaturge shot back from his spot on the floor. He most certainly did not giggle at thought of all the stuff he could fill such a thing with. Certainly nothing more damaging to his manliness than a chuckle.
Aine rolled her eyes as she walked across the room towards him. She sat down next to him with an exasperated sigh. "Please tell me that you are at least going to put up some kind of self cleaning spell?" She stared at Saef as he opened his mouth and raised a finger, only to lower it and tilt his head with a thoughtful look on his face. "Seriously? That's it. I'm banning you from holding mission briefings in your 'wizard tower' until you at least get a roomba in here."
"Oh come on Aine!" Her Captain exclaimed. "I've got a holodeck all set up on the second floor. Think about how cool our briefings would be if you could actually touch the terrain holograms!"
"No" Came the answer, accompanied by a pale finger being shoved in his face. "I've seen what your lab looks like. We won't even be able to find the second floor without a guide."
Backstory: Tina's story has been heavily classified by the TEP organization for unknown reasons. Most of her past has been heavily classified and behind doors, yet the official documents that have publicly revealed, that she was discovered in an ancient cave, deep within its dark depths, where she was found asleep. They discovered that she had an impressive amount of magical potential and believed that she would be the perfect candidate to pilot their robotic mech, Unit-T, against the vassal Titanica. TEP's head scientist, Karizawa, revealed she named the girl Tina after her deceased daughter, who passed away nearly fifteen years ago. Officials state that the reason they cloned Tina was to ensure that if her body was compromised, they can have a new pilot ready to replace her at a moment's notice, each promising to take the mantle of the original in every which way, right down to the bodily movements. The number of clones on stand-by are classified by TEP.
Records state that Tina undergone extensive training nearly immediately after taken in. Yet as they trained her, they've been surprised to see that she had learned rather quickly, having gained near-masterful controls of Unit-T within a month into training. Regardless of her fast-learning capabilities, TEP restrained Tina from engaging for several years, wanting to perfect her capabilities to the absolute max. Afterall, it's been said that this mech was to fight a powerful vassal, which according to information hidden within Machina's archive, is much stronger than many take her credit. Karizawa believes that if this Vassal can be beaten, that the Machina will be able to advance much further than ever before without interruption...
And perhaps so much more...
Resistances & Immunities:
Angelic Attack: Like all Machina units, Tina has "some" resistance against heavenly attacks, although in her case this is definitely debatable due to basically being a "regular" being.
Weaknesses:
Nearly-Defenseless: Tina has only been trained to become a pilot. According to records, she has barely, if any, training in physical combat. The only form of defense she has is a small pistol that's in a compartment within Unit-T's cockpit. Otherwise, she completely relies on Unit-T for her safety. If any powerful entity was to snatch her out of her mech, she would be utterly helpless.
Demonic Weakness: Like all Machina units, Tina is much more vulnerable against demonic attacks.
Skills:
Expert Pilot: Tina has received top-notch training when preparing to pilot Unit-T. She's an incredibly fast-learner, having been able to pilot the mech almost masterly within a month and is skilled in getting out of most tight situations. However, she's not perfect, and like all pilots she sometimes messes up, which can definitely cost her if she's not careful.
Impressive Calculating Ability: Despite being in many respects a mere child, she already shows concentration and the wits that a regular pilot already has, perhaps even more so. Her training with Unit-T had made her capable of holding her own within it and is capable of making logical decisions that has saved her skin more times than not.
Adorableness Charm: Tina has been called by many to being freakingly adorable. Her charm can sooth even the saddest of individuals with her child-like "innocence" and cute voice.
Equipment:
"Recall" Teleporter Pod: If Tina's is in great danger from within Unit-T, and is on the verge of possible death, she has access to a small teleporter pod that can teleport her straight back to TEP HQ along with her damaged mech as long as she touches it with any portion of her body. However, if the pod gets damaged, it will be unable to teleport, leaving Tina with only several other emergency items and sheer luck alone to get her out of these situations until her team arrives.
Emergency Energy Pistol: Located in a small compartment inside Unit-T's cockpit, Tina can wield a light pistol as a means of defense in case her mech gets breached. The pistol however is quite weak, for while it can kill very weak units, it's pathetically useless against stronger threats.
Emergency Environmental Mask: Located on the ceiling inside Unit-T's cockpit, if Tina's mech is destroyed within an undersea or in a toxic environment, she can put on a full mask that makes it nearly impossible for the outside elements to get through. However, it can still be damaged by physical trauma...
Survival Kit: Located under Unit-T's cockpit, in case she needs to evacuate the mech and cannot activate her emergency Recall Pod at all, Tina has an onboard survival kit that can sustain the pilot for a limited time with limited medical supplies, food, and water, alongside other essential items like flares, asprin, and a blanket, just enough for the team to retrieve her.
Sample Post: (TO BE ADDED)
Theme: (Calm)
Name: Mechanical Unit T-240B
Title: "Unit-T"; "Mecha Titanica"; "The Anti-Vassal"
Self-Repair: Unit-T has specially constructed nano-bots that float around her circuits like white blood cells in blood vessels. When damaged, the bots get to work on repairing the damage that has been inflicted. While they can't normally heal lost limbs, they can repair both hull and circuit damage. The only exception is when it's in berserk mode, where say a lost limb can be "reformed" through special energy released by the bots, producing an arm of pure energy that acts nearly like the actual thing. This arm would disappear immediately after disengaging berserk mode, or if the hinge point among it is sliced in half.
Growth Manipulation: Unit-T is capable of growing up to 50 meters, in response towards Titanica's ability to change size.
On-Board AI: To assist Tina in managing the mech, an onboard AI has been placed to help with menial tasks, such as directing nanobots, repairing armor dents and breaches, targeting foes, etc. It takes more control of the mech after Berserk mode is activated, prompting her to protect the pilot at all costs while destroying the opponent at hand.
Berserk Mode: If the pilot is in terrible danger or on the brink of defeat, Tina has the opportunity to initiate Berserk mode. In this mode, Unit-T's AI takes nearly all control in an attempt to save the pilot, becoming a savage monstrous beast in the process. Her speed and power are amplified considerably here, and her nanobots are capable of "regenerating" lost limbs to get her back in the battle. However, this form is only temporary. If the mech takes too much critical damage, runs out of energy, or if it's decapitated, the berserk form will disengage, often causing the mech to shutdown due to the lack of available power.
Resistances & Immunities:
Water Immunity: Unit-T's armor his waterproof, meaning that if she's plunged into an ocean, it will not leak into the mech. Even if it reaches some vulnerable cables and circuits, they're all coated with a special fiber-metal that protects them from water damage.
Conventional Weaponry Resistance: Most regular guns and cannon shots are often useless when hitting against the highly-durable armor that Unit-T has.
Holy Attacks: Like all Machina units, Unit-T is highly resistant against holy attacks.
Weaknesses:
Major Physical Damage: While Unit-T's armor is still strong to reflect conventional weaponry, she's still treated mostly as a far-range attacker, only using her melee weapons when it's absolutely necessary. If an incredibly strong opponent or plasma weapon manages to land a hit on her, it can cause serious damage if it's just at the right angle.
Demonic Attacks: Like all Machina units, Unit-T is significantly weak against demonic attacks.
Skills:
Surprising Speed: Unit-T is surprisingly fast and agile during combat. While perhaps not the quickest in circumstances, her speed is capable of dodging fast-moving strikes more than once, as well as unleashing her own attacks,, and her agility can be placed into overdrive given the right situations. This is significantly increased once in berserk mode.
Incredible Strength: Unit-T is incredibly strong, being able to benchpress beings considerably heavier than many consider possible.
Weapons & Equipment:
Mouth Maser Beam: Unit-T can unleash a volley of orange plasma from her mouth, which often explodes upon impact against a solid object.
Ultra Maser Beam: A much stronger variant of the regular maser beam, used when oversurged in power, or when in Berserk Mode. The beam in this form is colored more of a crimson red.
Eye Beam: Unit-T can emit a yellow eye beam from its eyes that at higher intensities can melt through even the toughest of metals.
Missile Launchers: Unit-T's back has eight missile launchers that can be launched separately or all at once. These missiles can do serious damage if they all connect to an opponent at once.
Absolute Freeze Cannon: Unit-T's chest region can unleash a large ice beam from its center, freezing anything that gets in its way. This chest region can also be swapped for other beam types.
Mega-Buster Cannon: This beam unleashes a powerful beam of yellow plasma that can cause serious electrical and heat damage towards its victim.
EMP Pulse: Unit-T can issue an electrical pulse that can disable enemy electronics for a short period of time.
Twin Laser Wrist Cannons: Unit-T has dual lasers on her gauntlets that rapid fire long red laser streaks at her targets.
Dual Super-Heated Wrist Blades: Unit-T can extend two long blades from her wrists, one on each hand. They can be heated up to extreme temperatures, making them able to cut through extremely hard materials.
Tail Blade: Unit-T's tail is tipped with a sharp blade that is used to cut through opponents with her tail.
Shock Gauntlets: Unit-T can deploy shock gauntlets that unleash a powerful shock of electricity per punch. They cover the entire hand as well, rendering it as a light mobile shield.
Grappling Hooks: Unit-T can issue grappling hooks from his wrists, allowing her to attach onto objects such as cliff ledges and opponents to pull them to her.
Shielding: Unit-T has minor shields that initially protect her from ranged fire and weak physical attacks. Once it depletes, the mech cannot regain any more for the rest of the battle.
Jet Thrusters: Unit-T has jet thrusters on her back that allow her to fly in the air for extended periods of time.
Various Large Mech Weapons: Unit-T has access to custom-made weapons she can use in battle. These range from giant machine guns, gauss cannons, sniper rifles, pistols, rocket launchers, and even miniguns.