Hidden 7 yrs ago 6 yrs ago Post by Double
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Plot

Long ago, the worlds were once together as one in what is now known as the Age of Fairy Tales. In this period, Wielders of the Keyblade used their titular weapons to safeguard the Light that protected the world. Five wielders known as the Foretellers, each one a student of the first Keyblade Master known only as the Master of Masters, started their own organizations called Unions in accordance with the Master's wishes. In time the Unions grew, and as they did so did tension between the five Foretellers. Before he mysteriously vanished, the Master of Masters mysteriously warned of a looming disaster, and a traitor among the Foretellers. This created dissent and distrust until eventually, the five unions clashed in what was later called the Keyblade War. The conflict was so destructive, so disastrous that the World was shattered and its remains scattered across the Lanes Between until they each formed new worlds. The old Keyblade Order was gone, but a new one began to blossom in its place. Situated in the Land of Departure, it is here that young Keyblade Wielders are taught the precepts and trained to strike down any who would upset the delicate balance of Light and Darkness. It is also here, at the world's center, that a powerful relic of the Age of Fairy Tales is buried. A Keyblade, known only as the X-Blade. It is said that this weapon was what the Unions originally fought over. The blade itself is broken, much like the original world, shattered into twenty pieces: 7 of Light and 13 of Darkness. It is in the Land of Departure that two Keyblade Masters each train their pupils in the way of the Keyblade. But when the pieces of the X-Blade mysteriously vanish, the two Masters are unable to agree on how best to diffuse the situation. One of the Masters departs alongside his pupils and they decide to brave the dangers of the Darkness to recover the X-Blade. Meanwhile, the remaining Master tasks his pupils with tracking down the missing Master and pupils and to do everything in their power to prevent another Keyblade War from erupting.

"I ask a lot of you, my pupils. I know that. The precepts strictly forbids it. But the missing pieces are too important to leave alone. Whatever consequences are begotten by my actions, I am prepared to face them. But if any of you are not, then you are free to remain here and continue your training under Master Cormack's wise tutelage. And I will not hold that choice against you. But if you are willing, then come with me, and we will brave the coming storm together. May our Hearts be our guiding key."
~Master Viper

"I know that this news is a shock to you but my words are indeed true. Master Viper has left us, and her pupils with her. They no doubt wish recover the missing pieces of the relic. But what cost are they willing to pay? Would they allow the Darkness to take them? It is not a price I am willing to pay, not even for the X-Blade. I'm afraid I must task you with seeking out those who left and to bring them back before it is too late. It is a dangerous task, you will have to brave many dangers when traveling the worlds, but I am confident that you will succeed. Remember the precepts, and may your Hearts be your guiding key."
~Master Cormack


Lore












Rules


1. No god-moding, power-gaming, meta-gaming, flaming, harassment, etc
2. GM's word is law, as is the word of any appointed Co-GM.
3. Canon characters will be entirely GM-controlled, so they are not allowed for players.
4. Canon story events will be either re-imagined or ignored. However, certain mechanics from those games will still be implemented.
5. We'll be using a progression system that will be described below for ability growth, please refrain from straying away from it.
6. Like with certain mechanics, certain worlds will still make appearances.
7. We will not be following the movie-plots of any world, they will instead mostly serve as the backdrop for the overarching narrative.
8. We'll be keeping a PG-13 rating. Try not to go above that.
9. This a game, so have some fun with it.

Character Progression System


We'll be using a freeform-version of the Command Deck from Birth By Sleep and Dream Drop Distance. With that in mind, use the various Commands from both of those games as a reference for how Spells and Attacks will work. Just like in those games, Attacks or Spells are first typed as either Physical or Magical, then typed as either one of the elements (Fire, Blizzard, Thunder, etc) or as Non-Elemental. From there, they are classed either as Basic, Advanced, or Ultimate level. The only part of the Command Deck system we'll be ignoring is the Deck size cap, as it will mostly serve as a reference list for any and all Spells and Attacks your character knows how to use. Below are some example Commands:

  • Quick Blitz - Physical/Non-Elemental - Basic
  • Thunder - Magical/Thunder - Basic
  • Fire Strike - Physical/Fire - Basic
  • Sonic Blade - Physical/Non-Elemental - Advanced
  • Blizzaga - Magical/Blizzard - Advanced
  • Spark Raid - Physical/Thunder - Advanced
  • Ars Arcanum - Physical/Non-Elemental - Ultimate
  • Mega Flare - Magical/Fire - Ultimate
  • Time Splicer - Physical/Stop - Ultimate

Every character is allowed to start with Guard, Dodge Roll, plus 3 Basic Commands. Whether those commands are Physical or Magical or a mix of both is up to you. As we reach certain points of progression I will let players know that they've earned a new Command to add to their deck. Minor points of progress will earn Basic commands while major points of progress (the defeat of a Boss for example) will earn the party Advanced Commands. Ultimate Commands, being the most powerful spells or attacks of their kind, will generally be earned less often to balance them out.

That just leaves me with Shotlocks and Command Styles. Shotlocks are a very powerful type of Command that targets many enemies at once, while Command Styles are a powerful shift in fighting style to incorporate elemental attacks or other such gimmicks into one's regular fighting style. These are very powerful, stronger than even Ultimate Commands and as such will be the most difficult to obtain. Acquiring these very powerful abilities often requires the completion of a story arc or taking a major step in a character's personal journey. These are to be learned in game. You are not allowed to have them from the start.

Character Skeleton


[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]

[b]Appearance:[/b]

[b]Keyblade:[/b]

[b]Personality:[/b]

[b]Backstory:[/b]

[u][b]~Command Deck~[/b][/u]

[b]Physical:[/b]
[b]Magical:[/b]

[b]Shotlocks:[/b]
[b]Command Styles:[/b]

[b]Notes:[/b]
Hidden 7 yrs ago Post by Jerkchicken
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Jerkchicken

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Thinking of making a seeker. Anyway was wondering if my dude could also use some other weapon, also what's your opinion on a non-skelton key design for a keyblade?
Hidden 7 yrs ago Post by AngelofOctober
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@Double

You never responded to my PM.
Hidden 7 yrs ago Post by sassy1085
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sassy1085 The Queen of Sassy

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WIP

Hidden 7 yrs ago Post by AngelofOctober
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All I currently have right now is my keyblade;



I'm working on a character concept as a Seeker now.
Hidden 7 yrs ago 7 yrs ago Post by Katakon
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Here's a WIP I will work on him more later! Once I'm done with irl stuff!

Hidden 7 yrs ago Post by Double
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No one is allowed to start with Shotlocks or Command Styles. I realize I didn't specify that in the OP and I apologize for that. I will rectify it now.
Hidden 7 yrs ago 7 yrs ago Post by vancexentan
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Name: Abel
Age: 17
Gender: Male

Appearance: Abel is a young male of Caucasian ethnicity with dark green eyes, and muddy blonde hair. He wears a long black jacket with a white shirt underneath it on the usual with a pair of grey shorts. He no discernible scars but more than a few bruises over his body he gained from his relentless training. When not in a formal setting he tends to wear a black cap on his head.

Keyblade:

Personality:
Rash, blunt, rude, and ambitious Abel is a young man who's tendency to act overcomes his thoughts more often than not. He prefers to let his actions speak for themselves, and despises having to hold his emotions back. He believes life is worth living to its fullest, and to do anything less than your best is a disservice to yourself. He doesn't view friends as allies, more along the lines of temporary companions. While he doesn't hate people on instinct he doesn't truly have it in him to accept people at face value until they prove it to him otherwise, and is often distrustful of strangers. He respects power, and strength and the ability to use it wisely. He doesn't crave power though he merely respects those who have a lot of it. He's objectively a man with the passion, and drive to push himself to his limits unwilling to relent to an opponent so long as he has breath in his body making him a formidable enemy. He doesn't work well in teams because of this but he will listen to orders he doesn't view to be objectively stupid, or a hindrance. While all of the above is certainly true he doesn't look down on weak people for being weak he will help a person out if they're in dire need but he won't go too far for them if he thinks it will result in them being stronger for it. He believes that if you're truly to become stronger you need to overcome that darkness in your heart, or the challenge in front of you by yourself in the end. While having a stalwart ally would help in many cases one may come to over rely on someone and then find themselves unable to cope otherwise. However if it would come down to someone dying, or not he would throw himself into the middle of it if he thinks it is for the best. However it is worth noting that his anger can be explosive, and dangerous enabling him to fight even harder than he was before he was angry.

Backstory: Raised, and born by rough, and tough parents in the middle of some no name village young Abel never was meant for a life of heroics, and champions. He grew up in a tough environment initially being around his parents for as long as he was, it is surprising he lived as long as he has so far. After his parents practically abandoned him by the wayside one day he was raised by a traveling mercenary who took him in out of the kindness of his war-worn heart. Traveling, here, and there he wasn't one for doing much of anything but training, and learning how to read in order to get the basics for a proper life. That was until his guardian had allowed him to be taken in by the new keyblade order after finding out he was able to summon a keyblade during one fateful day of training. There is very little to discuss regarding Abel's life due to his frankly uncaring attitude about his younger years, and his would-be father figure practically pawning him off to some order of heroes. But he was determined to make a life he was proud of. He trained as hard as any student could fighting, sparring, learning, and practicing as much as he could in order to learn what he could. He was no genius, or prodigy but he had an insatiable appetite to better himself.

His teachers noted that he was not one to underestimate, and while he was unruly, and dangerous at times his talents, and his good nature underneath all of his tough act meant that he was worthy of his keyblade. He kept training, and honing his skills hoping that perhaps one day he would be more than he was. He wanted something that for once in his life he could grasp onto and hold dear to him. He hated the concept of being a literal nobody, and or just fading away into the background. While he was not willing to play dirty to get there he was willing to sacrifice a lot in order to do so. His training, and unfaltering will has made him into a savage, and strong willed warrior willing to put his life on the line for the good of the worlds he will need to help one day. While not charismatic, and not one to share his weak points he intends to live up to the blade that had chosen him.


~Command Deck~

Physical: Guard, Roll, sliding dash, Zero Gravity
Magical: Cure

Shotlocks:
Command Styles:

Notes: Keyblade name is Black Will
Hidden 7 yrs ago Post by AngelofOctober
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@Double

Sent another question your way through a PM.
Hidden 7 yrs ago Post by Katakon
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@double Raine is done and ready for review!!
Hidden 7 yrs ago 6 yrs ago Post by AngelofOctober
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-character tab-
Hidden 7 yrs ago 7 yrs ago Post by Double
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@Katakon You may need to tweak the backstory a bit. Viper and her pupils would have left in secret. Raine would also have needed to be one of Viper's students to have been given the option to go. Cormack and his students wouldn't have learned of this until a day later. I'd like you to be more specific about the parent's death. Frankly, dying of "darkness" makes no sense whatsoever. If they were consumed then they would have turned into Heartless. Darkness isn't some disease you can contract. You either open your Heart to it and possibly turn into a Heartless... or you don't and are able to resist it. I also need to know where this Darkness came from. Darkness has no sway in the Land of Departure due to the Keyblade Order. If he's from another world that became lost and he awoke in the Land of Departure, then fair enough. I just need the clarification.

@vancexentan I'm not seeing any glaring issues, so he looks good to go. I just need you to clarify for me which Master he trained under. Viper or Cormack? I'm assuming Viper based on everything else, but confirm it for me anyway just to be safe.
Hidden 7 yrs ago Post by vancexentan
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@Double Since I'm not sure what exactly either chasers, or seekers or after a failed attempt to find the wiki I'll go with Viper like you suggest.
Hidden 7 yrs ago Post by Katakon
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@Katakon You may need to tweak the backstory a bit. Viper and her pupils would have left in secret. Raine would also have needed to be one of Viper's students to have been given the option to go. Cormack and his students wouldn't have learned of this until a day later. I'd like you to be more specific about the parent's death. Frankly, dying of "darkness" makes no sense whatsoever. If they were consumed then they would have turned into Heartless. Darkness isn't some disease you can contract. You either open your Heart to it and possibly turn into a Heartless... or you don't and are able to resist it. I also need to know where this Darkness came from. Darkness has no sway in the Land of Departure due to the Keyblade Order. If he's from another world that became lost and he awoke in the Land of Departure, then fair enough. I just need the clarification.

@vancexentan I'm not seeing any glaring issues, so he looks good to go. I just need you to clarify for me which Master he trained under. Viper or Cormack? I'm assuming Viper based on everything else, but confirm it for me anyway just to be safe.


Okay, I tweaked Raine's backstory! Hopefully it's good now!
Hidden 7 yrs ago Post by Jerkchicken
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Would of one the counter moves be appropriate to start out with?
Hidden 7 yrs ago Post by Double
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@vancexentan You won't find any of them on a wiki. They are entirely original. Viper's pupils (Seekers) are the ones who left first and are looking for the X-Blade pieces. Cormack's pupils (Chasers) are the ones who left later in order to find the former and bring them back. I needed to know which of the two teams you were planning to play on.

@Katakon I think that about clears it up.
Hidden 7 yrs ago Post by vancexentan
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@DoubleAlright I figure Viper would probably be the smarter choice for Abel after reading through it again. He may see Cormack's way of thinking but only if immediate action would've been 'stupid'.
Hidden 7 yrs ago Post by Jerkchicken
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@Double
Well would they or would they not?
Hidden 7 yrs ago Post by Double
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@vancexentan His training would have been under one or the other. It's not really a matter who he agrees with more, not completely anyway. If he had trained with Viper then she would told him the plan and gave him the choice to go or stay. If he was trained by Cormack then he wouldn't even learn of Viper's plan until after they already left and be following Cormack's instructions to track them down.

@Jerkchicken You ninja'd me up there and I only just now realized that fact. Apologies. Counter moves are... fine I guess. Assuming you're talking about Counter Hammer, Payback Raid, and Payback Surge. The other blocking moves (Stun, Renewal, etc) would be considered to too advanced to start out with.
Hidden 7 yrs ago Post by Katakon
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@double So its now okay to post Raine in the Character tab, right?
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