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Hidden 7 yrs ago Post by Queen Raidne
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There's a lot of antimatter missiles floating about, which is interesting. I guess a lot of sci-fi series use them.



@Queen Raidne
OK I will think of some, but I figured it being unarmed except for escort craft was a significant disadvantage.


...true. I hadn't thought of that. Okay then, your sheet is good in theory, except I notice you haven't filled out the crew section yet.


@Mataus Looks great! Go ahead and post that in the characters section.
Hidden 7 yrs ago Post by Sophrus
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Sure it was the base concept I'm going to fill out the rest tonight and provide better details for various things.
Hidden 7 yrs ago 7 yrs ago Post by Mataus
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@Queen Raidne
Awesome, thanks!

And yeah anti-matter is such a powerful yet unattainable weapon. It shows the prowess of any civilization that can use it effectively.
Hidden 7 yrs ago Post by Burning Kitty
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I am using names from Assassin's Creed for crew members, names and possibly appearances is all they share. My crew are not assassins.
Hidden 7 yrs ago Post by eemmtt
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I am interested in this I'll start to work on my sheet.
Hidden 7 yrs ago Post by Dnafein
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So it looks like 2 of the three I considered are out. I'll work on a Whitestar wfter work tomorrow.
Hidden 7 yrs ago 7 yrs ago Post by ClocktowerEchos
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So I got interested and decided to make a ship form 40k but I tried to find ways to scale it back. And honestly, I'm pretty happy with how it came out; I like to think I found a balance between nerfing the ship and some black humor while still making it viable for the RP overall.


Hidden 7 yrs ago Post by Mataus
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The amount of interest in this thread is satisfying :) Grats to Queen
I knew this would be gold as soon as I saw it
Hidden 7 yrs ago 7 yrs ago Post by Mataus
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Double post even though I only clicked submit once
1x Laugh Laugh
Hidden 7 yrs ago Post by Sophrus
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Ok! Final draft i think.
Hidden 7 yrs ago Post by Burning Kitty
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Still got crew description and ship history to finish.
Hidden 7 yrs ago 7 yrs ago Post by Queen Raidne
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I was thinking about antimatter some more, and combined with how "squishy" the science is in many of these franchises *coughStargatecough*, I think a couple of guideline is in order. The first being - fights will be narratively-decided, not physics number-crunching. If you're going up against a single enemy frigate - say, an Al'Kesh - with a fleet, then you'll probably win, no problem. If you're going up against a named bad guy, then you should probably be in peril at least once, unless I've RP'd the bad guy that... badly. If your fleet is up against another fleet, then the outcome should legitimately be in question.

Unless, of course, you've taken the time to narratively establish why your ships have been put into a position of superiority. If there isn't evidence in the RP that would explain why your ships can dominate enemy ships in a particular context, then you should have to work for it.

Of course, at the beginning, when nobody knows anyone else's capabilities and adapted for them, you'll be able to exploit the element of surprise... and have it exploited on you.



  • Below is a list of everyone who's responded to the interest checks or this thread, just for my own organizational needs. If you aren't on this list, I don't know you exist, and you should speak up!
  • I've been working on the first IC post; it should go up on Wednesday, May 16th. If your sheet isn't ready by then, don't worry, you can finish up after the 15th. However,
I would like all sheets to be finished on Friday, May 18th, at the latest.


Expressed Interest:
mattmanganon
Helios J Mears
CaptainSully - W40K?

Working on Sheet:
Burning Kitty - Star Trek - Obviously and definitively not asassains
Dnafein - Babylon 5 - White Star
eemmtt - n/a - n/a
Lmpkio - Godzilla? Star Wars? OC? - n/a
Flamelord - n/a - Probably not a capship?

Accepted:
Mataus - OC - SpecOps
Thecrash20 - EVE/OC - Carrier/Transport
Sophrus - EVE - Capital Industrial
ClocktowerEchos - W40K - Freighter/Transport



@ClocktowerEchos Accepted! Also, hello.

@Sophrus Accepted! I wonder how well warp disrupters work against W40K's Warp? Or Stargate's Hyperspace? That'll be interesting.
Hidden 7 yrs ago Post by Mataus
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Yeah in my case my ship has so few missile "bays" compared to larger ships that it'd be fair to assume point defenses/counter measures can shoot down most if not all of the missiles, especially if launched from range :) at least that was a weakness I thought about but didn't express in the CS. @Queen Raidne
Hidden 7 yrs ago Post by Sophrus
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Uhm. It's an attack on the navigation computer so I... imagine it would work on SG. Maybe on WH? IDK
Hidden 7 yrs ago 7 yrs ago Post by Queen Raidne
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Interesting. So, probably, yes, it would work on SG. Although, if the Tau'ri encounter it, they'll definitely be interested in how it works. The Goa'uld would, of course, hold the Idiot Ball and only seek to destroy it. Unless you had someone clever. The Tok'Ra would just be mad they hadn't thought of it first, and then explain how it's obviously a spectacularly bad idea - because they hadn't thought of it first - and surely they'd have used it if it wouldn't upset the balance of power in the galaxy or something. The Asgard would have time to be almost impressed that something came close to matching their ships' software if the Asgard weren't too busy fighting off the Replicators in another Galaxy to care.

@Burning Kitty Nah it's fine, I think I've found something else I'd like to use.

@Queen Raidne I was just referring to the possibility that two players might go with the same universe, that's all.
That being said I kind of would most like to use the Icarus from your last multiverse RP. If that's a no-no I'll go with a Farragut class battle cruiser from Elite Dangerous.
Wait, do you mean the BC-305 Helios? Or. Hmm, hold on. *digs into the archives*
Or do you mean the Icarus, from Halo, from an RP four years old?

...I tried trawling OldGuild, but I didn't have the patience.
Hidden 7 yrs ago Post by ClocktowerEchos
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@Queen Raidne



Hello again! Long time no see.

While we're on the subject of the Warp, I must ask if we should really keep it in this RP's universe. I'm asking mainly because its more than just a spooky FTL-hell but because its also the home of many, many things that whisper sweet nothings into your ear and will try to turn you to Chaos. 40k characters and ships won't have much issue with it because of blind faith and experience, but I'm worried about all of the other universes who have no experiences with it.
Hidden 7 yrs ago 7 yrs ago Post by Sophrus
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@ClocktowerEchos

Well. I don't think the EVE ships travel through the warp like you do and could say they either travel kinda like the tau... or through a non-hell dimension. Or break the light speed limit a totally different way because our universe doesn't have the space hell.

Edit: or... since SG doesn't have space hell either you will have to jury rig your ship with a different FTL drive
Hidden 7 yrs ago Post by ClocktowerEchos
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you will have to jury rig your ship with a different FTL drive


I'll add that to the giant list of things that the Oath needs fixed. Hopefully they manage to replace it without it exploding and taking what remains of the ship with it.

Hidden 7 yrs ago Post by Queen Raidne
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But, this is a different Universe's Warp. So, what does the Warp look like in the Stargate universe?

The Warp is the reflection of psychic energy of the sentient inhabitants of the galaxy, which in this case, are a lot of humans, Goa'uld, and a few other aliens. At the same time, the Ancients ascended to a higher plane of existence. Just before you reach ascension, you gain (essentially) psychic powers.

My thought is that the Ancients harnessed the Warp to their own ends and imposed order and rules - that is, ascended beings live in the warp. This also fits with the Ori, who gain power with worshippers, and the Warp's general ability to create self-sustaining entities through belief.

I wonder if there's "shadows" of Goa'uld living in the Warp? They do force entire worlds to worship them, after all.

Alternately, maybe the Warp is just a lot... calmer. This is the Warp long before even the Dark Age of Technology, and there are no Eldar nor Orks.
Hidden 7 yrs ago 7 yrs ago Post by Thecrash20
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@Sophrus

Well eve warp is weird too. We have a warp that uses some kind of Nav computer to plot a course that doesn't collide us with things and lands a certain distance from it. Now our warp is just moving our ship super super fast. It's not like creating a portal in Halo or in 40k, we can still crash and burn although the ship's Nav computers avoids this. Going very far distances like a new solar system is impossible since warping uses our Capacitor and it does not hold a large enough to do it in a single warp it could take years which obviously we don't have IC. We don't really warp lightspeed, just move fast(Even though the measurment of AU uses lightspeed). Its like a slower warp than Startrek as the normal human eye can see where their physically at space and we don't just burst into a place, we land. Stargates shoot us warpspeed by "Jumping" us. Although both our Capital ships have Jump drives and we can jump systems if we have a cynosural generator/field.

@Queen Raidne I think we should just allow the EVE ships to warp lightspeed or we need to have Cyno's or something like it in universe.

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