Hidden 7 yrs ago Post by Queen Raidne
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I am thinking with my hybrid crew Dead Space.

*immediately starts trying to figure out how to add necromorphs to the antagonists*
*realizes they'll break the game*
*does it anywaythinks better of it*

@Anomaly758Sure, go ahead - provided they don't alter the general character of your sheet. There's a difference between fleshing out the character of your Comms officer as opposed to adding Darth Vader. The first is fine, the second would require thought from either myself or NanoFreakV2.

I just realized, I should have low key broken the game by playing the Zerg...
Try not to break the game. The game is only fun if Anubis is still a threat.
The FIRST FRAKKIN' POST

Although, proportional response.

And if you don't like your big giant ships that force us to send bigger fleets at you, you can always trade down later on in the game.
1x Laugh Laugh
Hidden 7 yrs ago 7 yrs ago Post by Queen Raidne
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Drat, another double-post.
Hidden 7 yrs ago Post by Sophrus
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@Queen Raidne

I was joking. No need to worry lol.
Hidden 7 yrs ago Post by Queen Raidne
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Haha, I know; I was joking back.

Text is really bad at displaying this sort of thing.
Hidden 7 yrs ago Post by Mataus
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Yeah same. I think having a smaller ship would of been more functional overall, but to late for all that.


I have a small ship


Hidden 7 yrs ago 7 yrs ago Post by Lmpkio
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<Snipped quote by Thecrash20>

I have a small ship



We're talking about like small cruisers, carriers, corvettes etc. Pretty sure you don't mean like individual fighter ships but yeah, just putting it out there.

An arquintens is fast and can scout out locations quickly while still having considerable defense. Great in guiding and supporting Venators and Acclamators.
Hidden 7 yrs ago Post by Mataus
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@lmpkio
Oh yeah I know, just messing around because for once I have nothing to do right now :)
Hidden 7 yrs ago 7 yrs ago Post by Burning Kitty
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*immediately starts trying to figure out how to add necromorphs to the antagonists*
*realizes they'll break the game*
*does it anywaythinks better of it*


The members from Dead Space thank you for that.

In my first IC post there is a small joke.
Hidden 7 yrs ago Post by Flamelord
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@Queen Raidne Ah, yeah. Sorry about that. I've edited in a better description of the plus/malus, as well as the unique tech since I figured that might be nice too. Hopefully it's more to your liking
Hidden 7 yrs ago Post by Anomaly758
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Hey, Anom here again, would anyone care to tell me of how the turn order goes? Again, first time on a forum, but right now my current assumption is that, since it's just starting, the turn order will be established from the first poster to the last?
Hidden 7 yrs ago Post by Burning Kitty
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I don’t do turn orders. Every game I been that had that was murdered by that. IF this game has it I will destroy the Creed with a warp core explosion.
Hidden 7 yrs ago Post by Anomaly758
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@Burning Kitty So is it... Based upon reactions? Like say, if someone posts in direct response to yours, that's when you do your thing? I'm really not sure how it works, and I'd like to be certain before proceeding.
Hidden 7 yrs ago Post by Sophrus
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@Anomaly758 just go when it makes sense/you have time.

You don't have to wait for everyone but imo it's good to let other people go just so two or three people don't just take over the game.
Hidden 7 yrs ago 7 yrs ago Post by Anomaly758
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Hm, makes sense. Just trying to be sure. And damn my estimates, I might've understated the Starlight's compliment. It's 2.57 kilometers long but with only 90 fighters (even though said fighters and their pilots are the best of the best). 90 fun-sized fighters. Ah, well I suppose the issue could be fixed IC, through onboard industry provided that sufficient resources are available.
Hidden 7 yrs ago Post by Mataus
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Don't wait for me to post, ATM my ship is hiding. I'm waiting for you folks to do something :)
Hidden 7 yrs ago Post by Anomaly758
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@Queen Raidne

Excuse me for the mention, but with the underestimation I just now realized, I have a 2.57 kilometer long supercarrier with less fighters than a standard Republic star destroyer. It might do well to preserve balance if it were an issue, but it doesn't make sense at all, when for example a ship approximately 1 kilometer long carries 228 strikecraft total.
I'm worried of editing my ship's sheet to bolster numbers overall to something like 500 strikecraft and an appropriately larger population for a gigantic, practically empty ship. I would like you know your thoughts on the matter before I touch anything.

Even though I specifically called for the GM, I would appreciate any help at all from anyone so I can come to a good decision.
Hidden 7 yrs ago Post by mattmanganon
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@NanoFreakV2 NOOOOOOO!!! Definitely no Thalaron weaponry, that shit is outlawed by every power in the Alpha Quadrant. This is the Mass-Production version. Quantum Singularity powered. I am afraid it's 1am and I'm going to be busy tomorrow with family, but I should be able to get a CS up by Monday.
Hidden 7 yrs ago Post by Queen Raidne
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The deadline for finishing character sheets has passed! While I will want to open the RP back up to new applications, for now, I want to focus on building a healthy IC with the people who already have at least expressed interest. The purpose of that deadline was to avoid having new ships constantly popping up before any sort of plot could advance.

Explicitly stated: if you have not at least posted in the OOC before now, then please wait a week or two for the RP to open up again before applying to join.



@Anomaly758 With regard to posting order, generally I try to leave a minimum of two or three posts before posting again. The ways I know of that RP's die are:
Most play-by-post etiquette stems from trying to avoid those things. Beyond that, post as often as you're able.

As far as the fighter situation goes, I'm not sure it's a bad thing. The lack of fighters puts you in a need to get both more fighters and people, thus giving you an avenue to force interaction with other players or the world and make difficult decisions, thus driving the story/game forward.

If it really bothers you, though, I suppose it could be changed (we're not that far into the game, after all); personally, I would look at it as an opportunity to make something interesting happen in the roleplay.
Hidden 7 yrs ago Post by Anomaly758
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Well... It really bothers me, at the same time the idea of, you know, having a driving force from it is a nice idea too. The basis of what bothers me is that it's a fully fledged mothership, a massive vessel with a severely lacking population AND strikecraft count.

I'm gonna decide to bolster the numbers to more sensible levels for such a ship. I look to find other venues for interesting events and interactions. Thank you for your thoughts. To save the time of looking over the bio, the numbers I have in mind are 504 Swarmers from the previous count of 90 (Including a portion of 54 being of the Lance variant since they're different ships entirely), while the crew count goes from 800 civilians and 700 military personnel to 3200 civilians and 2000 members of the military.

I sincerely hope this doesn't make anything unbalanced or overpowered, and I have no intentions of taking the fun away, and so my justifications for such large numbers is the fact that Nebula-class motherships are vast vessels, and homes to entire populations of the Kadeshi race, along with serving as supercarriers for their masses of Swarmers.

The amount of support vessels, however, remain unchanged. The rather limited amount of Fuel Pods for such a large compliment of fighters will severely limit squadron deployment. Squadrons consist of 9 microvessels each, and each Fuel Pod can dock only up to 6 at a time. With the extremely short reserves of up to 1 minute of fuel for combat, the Mothership herself must be present directly at the frontlines to sustain the full force if hypothetically all were deployed at once.

TL:DR, crew count and fighter count are bolstered to appropriate levels for such a big ship, while everything else remains unchanged, in particular the count of only 6 Fuel Pods total for 504 fuel-hungry fighters. If all fighters were to be deployed at once, the Mothership herself would be required at the front lines, endangering the entire operation if she were to be targeted.

Sorry, I really feel like I'm causing an inconvenience. This should be the only issue from me, from now on.
Hidden 7 yrs ago Post by Mataus
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This just means larger battles :D
The forces of darkness grow stronger
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