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NOTICE: This season is currently scheduled to end on September 28th. No further applications will be accepted until the launch of Season Two.

GMs: Master Bruce, Byrd Man, Morden Man



It is the year 2018. Heroes and villains, up until six months ago, were considered works of fiction. Captain America was a piece of war propaganda that was turned into comic books, which turned into cartoons, which led to movies. As far as the world knew, there never was an actual Star-Spangled Avenger or a Super Soldier program. No team of Howling Commandos or, more absurdly, a battalion of Cap's closest allies called The Invaders. Never a Bucky Barnes, who fought as the Sentinel of Liberty's kid sidekick on the page. And certainly no Red Skull, the fascist leader of a militant offshoot of the Third Reich. Likewise, The Justice Society of America was considered thought up by a team of writers and artists for National Comics, detailing the exploits of caped and cowled do-gooders looking to fight the evils of immortal madmen looking to take up the mythical The Spear Of Destiny, giant monsters who terrorized innocents abroad and offshore, and colorfully crazed 'supervillains' who utilized the elements to challenge The JSA directly in their war for dominance.

A novelty, everyone thought. Superheroes were a fringe piece of pop culture that had about as much legitimacy to them as vampires and werewolves, magic and unicorns, and science fiction space aliens. That is until one fateful day that would change the course of human history, when social media began circulating a video of a very hotly debated - but very real - public display of power by an individual who could clearly fly. This man would come to be known as the Metropolis Superman. And with his arrival came the questioning of just how fictional those old stories of Gods and Monsters really had been all along.

Colonel Nick Fury of SHIELD and his rival, Amanda Waller of CADMUS, did their best to circumvent any attempt to uncover the documents that would prove that there had really been a Captain Steve Rogers, a Justice Society, and all of the other superhumans that had existed in secret for decades. They even enlisted the help of a man they'd once promised to keep away from, Professor Charles Xavier, to attempt a telekinetic wipe of memories worldwide in an appeal to protect his secret school for what the agencies had called 'mutants'. But it was far too late for that, as The Professor had become too old and dormant to pull off such a feat: the secret was irreparably out the minute that journalist Lois Lane published documents detailing it all in The Daily Planet.

The age of Metahumans was here. And with that revelation came a new world, with new rules. New heroes and villains. In New York, an almost overnight phenomena occurred of superpowered individuals stepping up to either help people or harm them. In Gotham City, the highly corrupt hub of the New Jersey crime scene, perps were beginning to line prison cells claiming that they'd been the victims of a giant Bat. Rumors circulated around Africa that detailed a battle for the long thought lost metal of Vibranium against smugglers and a nation that wasn't officially supposed to have ever existed. And under the ocean, a war between two factions began to rage on in secret, captured in grainy video footage during an expedition that would make scientist and long-held Atlantean truther Stephen Shin world famous.

This was all just the tipping point. Whether it be interstellar warriors from beyond the stars, or from the shores of an island of Amazons, new players in this game of Metahuman Warfare would begin to reveal themselves to the world. And with their arrival came the question raised on everyone's minds: Who would inherit the world? The Gods... or the Monsters?


Rules

This game takes place in a reality where the DC and Marvel superheroes exist simultaneously in a shared universe. The world as we know it has existed up until now, and six months have gone by since the major heroes have been revealed. As a player, you can take up the role of any of these heroes in their beginning stages and work to build your own mythology, free of continuity constraints or legacies that have yet to be defined. Major multiplayer events will be handled sporadically by the GM at intervals, but participation is absolutely voluntary. A 'season' will conclude at the end of the third MME, where you'll be allowed a time to wrap up your character's stories for the in-game year.

As such, given the vast amount of hero or anti-hero characters at your disposal, no original characters are to be permitted. And for the time being, pending the game's future, all outright villains are to be NPCs left to the discredition of the hero players. (The player playing Superman has control over his rogues gallery, Spider-Man has the same, ect.) To use one of them, PMing the hero player for permission is required. In absence of one of those, say for a villain who has yet to receive a hero player (perhaps nobody applies for Green Lantern, but you want to use Sinestro), the game's GMs will decide. But be warned, the more central to a major character, the less likely the approval. Creativity is encouraged.

More importantly, be mindful of the setting. This is a 'Year One' style RP. Characters like Superman, Spider-Man, Batman, Captain America, and the like have only been around for a maximum of six months and are still cutting their teeth. This is to build up a universe where it's possible to build friendships and rivalries between characters like Green Arrow and Iron Man from the beginning to make a thriving set of relationships from the start. So characters that you would logically associate in conjuction with a more experienced version of the character, such as Supergirl, Miles Morales' Spider-Man, Robin, and any of the Teen Titans are pretty much a guaranteed no-no for this season. Future seasons, that'll be a different story. But just keep the fact that this is a universe where heroes still have to be established to inspire successors or legacy characters, even if continuity is fluid.

Other than that, pretty much only the standard Casual RP rules apply. You'll have to post once every two weeks to keep your character, otherwise it goes up for grabs. You can interact with anyone at your leisure or travel to anywhere within the multiverse (yes, multiverse), if it's within your character's means to do so. And most importantly, in this game, continuity bends to your will. Don't want to play a Daredevil who's blind? Have your own story worked out for The Man Without Fear? That's acceptable. Just make it good, make it authentic as possible to the spirit of the initial creation, and put effort into how Matt Murdock or anyone in this world would become that character. And remember, the man or woman behind that mask or cape has to be a character from the comics - no workarounds.

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Hidden 7 yrs ago Post by Byrd Man
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Byrd Man El Hombre Pájaro

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<Snipped quote by Byrd Man>

Nope, just a Pastor lol


So high on Jesus.

That's how you start an OOC thread off.
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Hidden 7 yrs ago Post by Lord Wraith
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Lord Wraith Actually Three Otters in a Trenchcoat

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<Snipped quote by Lord Wraith>

So high on Jesus.

That's how you start an OOC thread off.


Man, I went to a Bible Camp once where they changed the lyrics in 500 Miles to 'When I'm drunk, (in the spirit)'.

So that's a thing.
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Hidden 7 yrs ago 7 yrs ago Post by HenryJonesJr
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HenryJonesJr

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And here...we...go



Character You're Applying for:

Gwen Stacy
the
Spectacular Spider-Woman


Powers and Abilities: Spider-Woman has the ability to cling to walls, superhuman strength, speed, and agility, a "spider-sense" that alerts her to danger, as well as perfect balance and equilibrium.

Being the daughter of a detective, Gwen has a keen eye and analytical mind. While she is not the equal of the likes of Batman when it comes to detective work, she's no slouch. She possesses an above average intellect, but is not a genius like 616 Peter Parker/Spider-Man.

Her friend Peter Parker has used his genius to create the tech she uses as Spider-Woman, including a carbon fiber weave suit, and in-suit communicator, and webshooters.

Origin and Backstory:

Before the Bite

Born to Captain George Stacy of the NYPD and Helen Stacy in 2001 in Queens, New York, Gwen Stacy was instantly the apple of her parents' eye. Their first born, she was doted upon endlessly. She showed her father's sharp mind and her mother's beauty, becoming the child they had always dreamed of after having difficulty conceiving. Growing up in Queens, she was happy, healthy, and surrounded by a loving family. It was in Queens where she also met her best friends in Peter Parker, Harry Osborn, and Mary Jane Watson. The four were inseparable, even if they were all from drastically different socioeconomic backgrounds. Pete was the orphaned super-genius, Harry the richest kid in Queens, MJ the kid from the wrong side of the tracks trying to better herself, and Gwen the leader of the group. It was a full, happy life until Gwen's teenage years. Her mother was diagnosed with an aggressive strain of breast cancer, throwing Gwen's life into a spiral. Helen's only chance was experimental treatments that the family's insurance would not cover. Gwen went with her father and mother to bank after bank looking for a loan to cover the treatment, but they were rejected time and time again. The family just didn't make enough money. So Gwen watched as her mother wasted away and died within months. Her and her father mourned, and neither of them was ever the same again. There was always a hole in their lives from that day forward, and Gwen felt like her home had crumbled around her.

Oscorp

Her friends never knew how much she was suffering, however. In school she was still one of the brightest in her class, eclipsed only by Peter, and being friends with MJ and Harry, the hottest couple in school, certainly helped her on the popularity front. She knew Peter had feelings for her, but she wasn't sure if she felt the same way, and was worried about losing the best friend she had. Her and Peter even managed to score a high school internship helping out at Harry's dad's company, Oscorp. It was there her life changed forever. An experimental spider escaped its enclosure and bit Gwen. The bite rewrote her genetic code, giving her the abilities of a spider. The company had been experimenting on making genetically altered animals to fill in for animals lost to extinction. The idea was they would adapt to an ecosystem and fill in the gaps that were left by the extinct creatures. With Gwen, the spider's DNA seemed to create its own effect, enhancing her instead of killing her.

Great Responsibility

Gwen spent months learning to hone and learn all about her new abilities, while around the world other metahumans and vigilantes began to appear. Her father, being the cop that he was, railed against the men and women who were taking the law into their own hands. Still, the draw was too strong for Gwen, and she began patrolling the city at night in a makeshift costume. One evening, she came across a bank robbery. While the bank was closing up, a man in a mask broke in and held the manage at gunpoint for a duffle bag full of money. This wasn't any bank, however. It was one of the ones that refused to give the Stacy family a loan, and the manager was the one that had personally rejected them. Instead of stopping the robber, Gwen watched as he got the money and ran. A few minutes later, she heard a shot ring out. When she found its source, she discovered Peter's Uncle Ben lying in the street. The robber had car jacked the man outside the Parkers' home, and left him for dead. Gwen watched in horror from the rooftops as her best friend had his surrogate father die in his arms.

Becoming the Spider

After Ben Parker's funeral, Gwen and Peter were hanging out at his house alone. The guilt had built up in Gwen so much that she felt like she was going to burst. Rather than telling him what really happened that night, she instead merely told him about her powers and how she wished she could have been there to help Uncle Ben. Peter, desperate to live up to his uncle's legacy of decency, offered his help to make Gwen the best superhero she could be. He took her rudimentary suit and began development of a carbon fiber weave replacement. He also set his genius to making a way for Gwen to traverse the city with ease. With her new life as Spider-Woman beginning, Gwen finally filled the hole in her life her mother left, while also hoping she could heal the damage done to her friend by allowing him to help her.

What Makes This Character "Ultimate"?: Well, first off, it's Gwen instead of Peter. I want to bring new dynamics into it, with Gwen's inaction leading to Uncle Ben's death rather than Peter's. It will be an interesting dynamic to see playout, and opens up a lot of opportunities when it comes to longer-term story beats. I've also made Peter Gwen's "Guy in the Chair", to steal a line from Homecoming. She may be intelligent, but he's the super genius getting her what she needs to really be a hero. Them working in such close proximity to one another, again, opens up the door for all kinds of drama. I have some plans for the Rogues Gallery as well, but I'm still fleshing that out.

Supporting Characters:

Peter Parker - Gwen's best friend and the only other person who knows she is Spider-Woman. Peter has loved Gwen since as long as they've known each other, but Gwen's always been more confused on the matter, especially since Uncle Ben's death. Peter supplies Gwen with all her tech thanks to his genius level intellect.

Captain George Stacy - Gwen's father and a captain in the NYPD. George is protective and loves his daughter, but he has become aloof ever since the passing of his wife. He is vehemently anti-superhero, which could lead to serious conflict if he was ever to learn that Gwen is Spider-Woman.

Mary Jane Watson - One of Gwen's good friends and the most popular girl at school. Mary Jane comes from a broken home and a ner-do-well father, but she is working hard overcoming her upbringing to be more than that. She is currently dating Harry Osborne.

Harry Osborn - The final member of Gwen's tight group of friends as well as the son of one of New York's richest and most successful men. Harry is laid back and a bit of a slacker, owing to his upbringing. Still, he has an exceptionally loving heart, and no one dislikes him.

Norman Osborn - Harry's father and the CEO of Oscorp, Norman is a scientific genius. His company focuses on biological research.

J. Jonah Jameson - Owner, operator, and producer of independent, online media company INFO BUGLE. Jameson also hosts his own daily podcast. One of the most notorious media personalities in the country, Jameson is often seen as a conspiracy theorist, though he has amassed quite a following.

Dr. Ashley Kafka - Director of Ravenscroft Institute for the Criminally insane, located adjacent to Ryker's Island prison in Queens.

Character Picture:



Sample Post:

I stand on the roof of some still-under-construction, swanky Manhattan apartment building pacing back and forth. The wind whips across my face, rustling the hood of my costume, This is absolutely crazy. There's no other explanation for what I'm about to do. It's crazy. I must have a death wish. I mean, I know Peter is a genius and all, but trusting him with something like this makes no rational sense. Hell, getting bit by a radioactive spider and becoming a superhero makes more sense then jumping off a thirty story building for fun.

"What are you waiting for?" Peter's impatient voice filters through the in-suit communicator he installed when he made the costume. His help certainly has been welcomed, that's for sure. I wouldn't be able to hang with bad guys like Batman or the other superheroes do without him. The fact that it gives him something to distract him from Uncle Ben and soothes my own crushing guilt doesn't hurt either. "Gwen, I told you it's going to work. When have I ever steered you wrong?"

The question hangs in the air for a few moments before I answer, "Remember when you told me crayons taste like candy?"

"I was five!" he yells back in his own defense. "And I mean watching you pick blue out of your teeth was hilarious."

"Yea well, my mom nearly had a cow when a blue turd showed up in the toilet," I respond with a chuckle. Mentioning mom still brings a twinge of pain to my heart. It's lessened over the years, but I'm not convinced it's ever really going to fully go away. I'm also not really sure I want it to. If that happens, it might mean I don't miss her anymore, and I never want to feel what that feels like.

"Stop stalling and jump," Pete breaks me out of my own thoughts.

"Fine," I sigh before adding, "but if I die I'm haunting you. You'll never sleep again without your closet door creaking open and closed constantly, and parts of your room being abnormally cold."

I take a deep breath before backing up a few steps. It's not that I need a running start or anything. My legs are strong enough for me to jump clear cross to the building across the street without so much as a bend of the knee. Benefits of super strength and all that. But subconsciously I feel the need to run. Hell, maybe it's my brain telling me to runaway...but I'm gonna choose to ignore that.

After another sigh and shrug of my shoulders to no one in particular, I take off towards the drop-off. As my toes curl around the edge of the building, I push off and corkscrew through the New York night. The air rushes around me like a hurricane as I free fall towards the street below. When I'm halfway down, I say a prayer and let loose with Peter's new invention.

A thin line of web-like fluid erupts from the device on my wrist and sticks to the wall of the building closest to me. I hold my breath as the line goes taught, but all the worry is for nothing. The substance holds my weight perfectly, and sends me swinging in an arc higher above the street. I let go of the line, do a back flip, and shoot another line to swing from.

"Wahoo!" the scream escapes my lips, surprising even me as I come in low, towards the street and land on a bus moving down the avenue. A stupid, wide, infections grin is painted on my face under the mask. Pete really outdid himself this time.

"I told you it'd work," the tech genius says, self satisfied.

"I can't hear you, Parker," I respond, jumping off the bus, swinging around the top of a light pole to gain momentum, before launching myself into the sky and swinging along the skyscrapers. "I'm too busy being a superhero."

"What does it feel like?" he asks longingly.

"Like I'm Tarzan!" I laugh back, before catching myself. "You know, without the white savior tropes and implied racism."

Suddenly, I hear sirens explode in the distance.

"Well, Pete, they're calling our number. Time to see how these babies handle in a fight!"
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Hidden 7 yrs ago Post by Master Bruce
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Master Bruce Winged Freak

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Ultimate One Universe: Year One Application

Character You're Applying For: Batman/Bruce Wayne

Powers And Abilities: No physical powers, but is a master of twenty-seven martial arts, a gifted detective, and a billionaire with limitless resources that provide him with an arsenal of state-of-the-art gadgets and vehicles.

Origin And Backstory (In A Maximum Of Four Paragraphs): Born as the son of a wealthy philantropist and the head doctor of Arkham Asylum, Bruce Wayne witnessed the unthinkable whenever a mugger ended the lives of his parents on the streets of Gotham City. Suffering severe post-traumatic stress from the event, young Bruce was put under the care of legal guardian Alfred Pennyworth, who sought the treatment of Martha Wayne's dearest friend, psychologist Leslie Thompkins. Together they would act as Bruce's surrogates, trying to shield him from the ever-present public eye as he was mentally rebuilt. But despite their best efforts, Bruce would never be psychologically whole again.

Eventually fleeing the country in the middle of his senior year at Bludhaven University, Bruce travelled to the most remote areas of Asia and Europe and spent a period of ten years engaging in what he considered to be extreme trauma therapy. This soon evolved into lessons under a series of different masters that would incidentally make him an adept thief, a cunning detective, and a brutal hand-to-hand combatant. His experiences brought him closer to the criminal underworld as he began to see his own psychosis take on some of their habits - that is where he learned the nature of fear, and how powerful of a weapon it could truly become.

Under the tutilege of the legendary Ra's Al Ghul of The League Of Shadows, Bruce would learn to face his own fears in the dangerous Thogal ritual, meant to simulate a state between life and death to achieve a spirtual awakening. All that Wayne found waiting for him were shadows. Echoes of something he didn't fully understand, until he reached out - and was met by a large nest of bats, circling out of the monolithic caverns that The League operated from. But a falling out would occur whenever Bruce revealed that he held no desire to take his enemy's lives, leading to a duel between master and student that would only stop when the master's daughter forbade her father from delivering the killing blow. Exiled, Bruce travelled back to the United States at the age of 28.

Discovering that Gotham had become crippled by inner-city corruption headed by what was considered The Five Families, including mafioso Carmine Falcone, his rival Salvatore Maroni, a Siberian native that took to calling himself The Penguin, and a powerful drug lord known only as Poison Ivy, Bruce took up a mask and a series of gadgets supplied by his family's company of Waynetech and became a vigilante. But after being beaten half to death by the masked gang of sociopaths calling themselves The Royal Flush Gang, led by an individual called Red Hood, Wayne was forced to reconsider the nature of fear as he understood it. Only in a state of euphoria brought about by blood loss did he revisit his incident in the caves during Thogal, and remember the fear that overcame him when he was attacked by the bats. And so in order to strike terror into Gotham's criminals, a Bat is precisely what he would become.

What Makes This Character 'Ultimate'?: The comics, the movies, The Animated Series. The image that they conjure in your head is who he's destined to become - but for now, he's still new to everything. So his aversion to using guns, for instance, isn't exactly set in stone yet even if he still doesn't use them to kill. In addition, his psychosis is a little more unhinged, with vivid hallucinations and dreams often plaguing his waking hours whenever he's not fighting criminals, along with his violent tendencies being a little more brutal in his need to make criminals fear him. He also doesn't live in Wayne Manor or have a traditional Batcave, choosing to live in an inner-city penthouse with an underground bunker that leads out into a massive tunnel system beneath Gotham. This is Batman by way of the version Frank Miller created, if that version also produced an offspring with the Denny O'Neil and Scott Snyder versions that favor the humanistic detective. Mine sits at a happy medium.

As far as Gotham itself is concerned, virtually every supporting character is different from how they're usually portrayed. Alfred isn't Bruce's butler and is more of a proactive agent for the cause, Gordon isn't his ally in any capacity and the police almost entirely distrust Batman (The Bat-Signal still exists, but with a twist), Barbara Gordon is already paralyzed and will never become Batgirl, and Jason Todd isn't a Robin or a vigilante. The big villains are all going to be reinvented in ways that feel familiar but operate differently, aswell. And then there's the interconnected crime families, who are going to more closely resemble the warring factions of Westeros from Game Of Thrones than any previous incarnation.

Lastly, I've toned down the whole 'master of everything' element of his character. He's good at what he does, but I wouldn't call him the best ever as a fighter, or even close to the World's Greatest Detective. He's a man who learned alot of tricks that make him a force to be reckoned with against street criminals, with the cash to pick up his slack. If he were to go toe-to-toe with Daredevil, for instance, he'd probably do alright. But a fight with Captain America or Iron Man would leave him dusted fairly easily, not to mention a certain Man of Steel. And he's definitely not the brilliant strategist that makes the Batman of the comics seem almost ridiculously untouchable, with plans upon plans for every possible outcome. He's simply quick on his feet and lucky to be alive.

Supporting Characters: I'll start with his allies and leave the exact roles of his enemies as an in-game surprise.

Alfred Pennyworth, Bruce's mentor and trusted field agent, among many other things. Raising Bruce from the time his parents were murdered, Alfred has overseen most of Bruce's training abroad and continues to act as his moral compass.

Captain James Gordon, Batman's relentless law-abiding rival who believes him to be a criminal. He's an honest cop and honorable man, but belives Batman to be the cause of several of the city's newest threats.

Harvey Dent, Bruce's best friend since boarding school and the city's crusading A.D.A. Unwittingly acts as an informat of Batman's through Bruce's charade as a carefree friend for Dent to vent his frustrations at.

Oracle, Batman's online accomplice whose identity even he doesn't know. In actuality, she is Barbara Gordon, the wheelchair bound teenage daughter of the Captain with a vendetta all her own.

Lucius Fox, Bruce's armorer, who outfits him with the latest in scrapped military tech. Fox also currently acts as a member of the board of directors for Wayne Enterprises, keeping an eye on it's shady business dealings with a potential buyer in the majority shares, Roman Sionis.

Jason Todd, Batman's twenty-something streetwise informant and occasional mechanic, responsible for customizing the equipment Fox provides. Known for his ability to seamlessly infiltrate the local gangs.

Leslie Thompkins, Bruce's psychiatrist and a surrogate mother who helps guide Bruce through the darkness. She also works as a doctor in Arkham Asylum, where her care is considered kinder to that of men like Jonathan Crane and Professor Hugo Strange, the Asylum's administrator.

Duke Thomas, Batman's only informant from within the GCPD. One of the few honest cops in Gordon's precinct, he nevertheless only seeks the vigilante's help in times of absolute crisis and only begrudingly feeds him information out of loyalty to Gordon.

Selina Kyle, Bruce's liason to the elite of Gotham. The daughter of crimelord Carmine Falcone, whose real alliegances are routinely questionable, she is primarily responsible for introducing the billionaire to some of the city's most powerful individuals.

A.C.E, Batman's Waynetech-provided A.I. that acts as a digital super-weapon, able to black out portions of the city, remotely control his vehicles, give him three-dimensional readouts of his surroundings, and hack into the GCPD criminal database, among many other features.

And Katherine 'Kate' Kane, Bruce's cousin and one of only a handful of blood relatives. Still a teenager, she occasionally resides in Wayne Tower to escape her militant father. She remains unaware of Bruce's double life.

Character Picture:



Sample Post:

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Hidden 7 yrs ago Post by Byrd Man
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Byrd Man El Hombre Pájaro

Member Seen 3 days ago

Character You're Applying for:

Gwen Stacy
the
Spectacular Spider-Woman


You backstory is too lo---

Wait... it's technically four paragraphs...

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Hidden 7 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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@Master Bruce That’s pretty ballsy – handicapping Barbara from the onset. I don’t know how to feel about that as a Batgirl fan, but I’m definitely interested in seeing how that plays out in your story.
Hidden 7 yrs ago 7 yrs ago Post by Byrd Man
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Ultimate Comics: One Universe Application

Character You're Applying For: John Constantine

Powers And Abilities:

John Constantine is a mage who can preform a variety of spells, though he only uses them as a last resort. His knowledge on magic, spells, curses, and the charms of the arcane is extensive bordering on encyclopedic. Constantine is also a trained magician and escape artist with abilities in sleight of hand, pickpocketing, and hypnosis. In addition to that he is a first rate conman and manipulator who once tricked the devil himself.

Origin And Backstory (Must Be A Single Paragraph Long):

John Constantine, former punk rock musician and stage-magician, now works as an actual real mage and occult detective who pulls the odd grift when needed. Using his intelligence, charisma, and immense knowledge of the occult to good use as he travels across the world in search of his next big score while occasionally having to defend mankind against the forces of evil.

What Makes This Character 'Ultimate'?:

Well, except for some tweaking of the backstory Constantine is the same in a lot of ways. I think the biggest change to the Hellblazer story and mythos is the concept of magic as something dangerous to John and people everywhere. Instead of saying he's a recovering addict from booze or drugs, I thought it would be much more interesting to say he was addicted to magic and it nearly destroyed him. I guess I would say that my thesis with Constantine isn't too much of a stretch from what other writers have done with him. The main theme I want to weave through my narrative is that magic is dangerous and unnatural. It's cheating and the toll magic takes is often not worth what it does for you. I want to juxtapose that with the idea that the choices we make are just as damning as magic can be. You don't need a spell to ruin someone's life to destroy a friendship, all that takes is one conscious decision. As far as the stories go I figure I'll have him operating all over the world doing various tasks and jobs for people. A lot of writers like to lean heavily into the Jude-Christian mythology with Constantine, but I want to stray from that and try to primarily focus on the occult.

Supporting Characters:

Ray - Owner of an occult bookstore in Los Angeles
Epiphany Greaves - John's friend and a member of the "Good People", LA's shadow community.
Chas Chandler - A friend of John's from England, a driver by trade who helps John out when he can.
Jack Hawksmoor - God of the Cities
Lucifer - Former ruler of Hell. Now owns and operates Lux, a piano bar in LA
Detective Claude "Charlie" Monet - LAPD officer who comes to John with help.
Papa Midnite - Voodoo Priest and New Orleans mob boss
Morpheus - King of Dreams, one of the Seven Endless

Sample Post:

For my next trick I'll need a volunteer from the audience.

How about you? Yes, you. Step right up and don't be shy. Your name? Lovely. Now, I have in my hands a simple deck of cards. Watch my hands as I fan through them and you can tell this is an ordinary deck, yes? Here, take it and examine it. Looks good? Good. Now pick a card, pick any card. Hold it up for the audience to see while I turn away. A bit higher, there you go. Good. Memorize it and place it back into the deck. Excellent. While I shuffle the deck I want you to picture something in your mind's eye. Think about the best day of your life. It could be a birthday, that day you won the jackpot with a scratchy, your wedding day, the day your children were born, or just a day you got an extra order of fries. Doesn't make a sod bit of difference what day it was, just recapture that feeling. That feeling of triumph and utter achievement. Have you got that? Good. Stay focused on it for a few more seconds.

Now do us a favor and focus on something else. Focus on the best booze you've ever drank, or the best coke you've ever snorted, or even the best sex you've ever had. Take that highest of highs, couple it with the best day of your life and multiply those feelings a thousandfold. The end result, that orgasmic accomplishment that makes you feel like the biggest swinging dick in the world, that's the feeling that magic does to you. No, I don't mean that 'watch me pull a rabbit out of me hat' bollocks they pass off as magic on telly. I mean elemental magic. Chaos magic. Magick with a K. I mean the type of magic that can make beautiful people fall madly in love with you and make your enemies blood boil. Magic gives you the power to make all your hopes and wishes happen in the blink of an eye. You can go anywhere, you can be anything. People begin to fear you. It makes you feel unstoppable, makes you think you're a god. Now, I mentioned blow and booze earlier for a reason. Magic is just as intoxicating as that speedball or that fantastic piece of gash. Like those two examples, magic comes with a price. And it's a terrible price. It can hollow your insides out until you're nothing but a dried up husk that threatens to blow away under a stiff breeze. I've seen two-bit mages literally try to sell their souls for just a little bit more power. Once upon a time I was one of them.

Me old man was a machinist. He welded and worked a lathe but he wouldn't fuck with electrical problems on anything, regardless if it was a blown transformer or a circuit breaker. He always said that he knew enough about electricity to know he didn't want to fuck with it. He was a fucking wanker, but I think his thoughts sum it up pretty nicely. Every spell, every charm or hex or incantation, requires a sacrifice of some sort. There's always a price to pay somewhere down the line. I was too far down that road before I realized that truth. Now I know enough about magic to not fuck with, so I keep the meter running and keep moving. Best case scenario is I'll be in Hell where I belong before that bill comes due. And here we have the three of spades. Was that your card? How did I do that? Have you been listening to a fucking word I said, mate? I'm magic.

---

Brighton Beach
Brooklyn


Dimitri Tsonovich sipped mineral water and watched the front door anxiously. It was late, nearly four in the morning, and his men were due back at any moment. The water was disgusting but he needed something to do with his hands to keep him busy. What he really needed was vodka, but he needed to be sober for what was coming next. A loud thump echoed from inside the house, followed by a muffle screamed. Dimitri shuddered and made the sign of the cross. He had never been religious growing up, religion hadn't been encouraged in the Soviet Union, and he remained absent of faith when he came to America. In his business one tended to be jaded about God and right and wrong.

The front door opened suddenly and his three men came through, holding a struggling man between them. Their quarry cursed and yelled through the black clothed hood on his head while the three heavies set him on the floor on his knees. Dimitri looked at his men and nodded softly. The hood was ripped from the man's face. The scowling face of John Constantine blinked two or three times before looking up and seeing Dimitri.

"Dimitri Tsonovich," Constantine said in his thick Northern English accent. "Long time no see, mate."

"You seem to be doing well for yourself," Constantine added as he looked around the expansive living room. "What is it the papers call you now, the Godfather of Russian Organized Crime or some bollocks? You've come a long way from Mikhail's bodyguard whom he called simple and good for---"

Dimitri slapped Constantine hard across the side of the face. The Englishman spat blood on the hardwood floor, something that earned him another backhanded slap from the Russian. Constantine smiled a bloody smile up at his assailant.

"You stole two hundred thousand dollars from me," Dimitri said matter-of-factly. "Two hundred thousand dollars from anyone else and you are dead with your dick cut off and stuffed in your mouth. I forgive the money. After all, is only two hundred thousand. I make that in a few days. I forgive because I know all about what you can do, John Constantine. You have your uses, I see that. One day you may be able to help me. So, I--"

Another thump and moan from inside the house stopped Dimitri from continuing. Constantine arched an eyebrow and smiled wider at the man. Cursing in his native tongue, Dimitri snapped his fingers and his men shoved Constantine back on his feet and herded him through the large house towards a back room. They pushed him through the door after their boss went through. Constantine's wide smile disappeared from his face when he entered the room.

Tied to the bed was a teenage girl. Her long back hair covered her sweaty face as she shook and writhed on the bed. She wore a pair of plaid pajamas that were stained with vomit on the chest. Although she looked like a teenage girl, the guttural sounds she made in her throat were deep and hoarse. The girl's struggling stopped almost as soon as Constantine entered.

"There's someone here," she said in that deep voice. Her head snapped up and a pair of fiery red eyes locked with Constantine. "John Constantine! The man the Pit spat back out."

"My reputation proceeds itself," he said with a wink.

"Your fucking father takes it up the ass in Hell!"

"I fucking hope so! He has it coming."

"Three days she is like this," Dimitri said as the girl went back to thrashing. "You will fix my daughter. This is your job, Constantine. You will fix her or I will do what I said earlier, shoot you in the head and shove your own severed dick in your mouth."

Constantine looked at the thrashing possessed girl, then to her crime lord father. He weighed his options and scratched his neck before checking his coat pocket.

"I need four things. I need holy water, a clove of garlic, white chalk, and a pack of Silk Cut from around the corner shop. It's been so long since I've done an exorcism."
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Hidden 7 yrs ago Post by HenryJonesJr
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<Snipped quote by HenryJonesJr>

You backstory is too lo---

Wait... it's technically four paragraphs...



Did I ignore standard writing practice to smush some paragraphs together? Maybe.

Will I apologize for doing so? No. As someone great I know loves to say, "Go fuck yourself and the horse your rode in on."

<3

@Master Bruce That’s pretty ballsy – handicapping Barbara from the onset. I don’t know how to feel about that as a Batgirl fan, but I’m definitely interested in seeing how that plays out in your story.


If Gwen does get approved, I would be disappointed not to have a teamup with Babs Batgirl, but I trust MB.

Also, leave it to our fearless leader for still writing a novel for a sample post. :-p
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Hidden 7 yrs ago Post by Master Bruce
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Master Bruce Winged Freak

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Important: All applications submitted prior to the IC's launch will be put under a 24-hour approval process. Competing applications for the same character are valid, too.
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Hidden 7 yrs ago 6 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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Character You're Applying For: Marc Spector - Moon Knight

Powers And Abilities: Ambiguous. Exceptional fighter, both hand to hand and with virtually any weapon. Some affinity for the moon, whether it’s present state has a psychological or supernatural effect on him remains unclear.

Origin And Backstory (In A Maximum Of Four Paragraphs):Marc Spector ran away from home to join the armed forces at the earliest possible age. The oldest of two children in a devout Jewish household in Chicago, he sought a new hierarchical structure that praised and rewarded his own talents; talents for violence that would otherwise be frowned upon in general society and certainly at home.

He qualified for the United States Marine Corps and quickly rose to Corporal as he was trusted implicitly by his fellow soldiers. After two tours he was given a token promotion to Sergeant as he was transferred from the DoD to work on special missions and duties under the CIA banner.

[CLASSIFIED]

--At which point in time this group was disbanded. All involved were given Other Than Honourable Discharges and summarily removed from National Service to their countries of origin. Spector remained in contact with Jean Paul DuChamp (FFL, Caporal Chef) and the specialist contact from his last mission Raoul Bushman however. Due to a lack of military opportunities as a result of the OTHD, the three moved into the private sector.

The three have been seen active in the Egyptian-Kahndaq region, around the Sinai Peninsula.

What Makes This Character 'Ultimate'?: Tying together damn near everything (except for one run that is incompatible) ...eventually.

This is going to put the microscope over Moon Knight’s past, deal with who or what he is presently, and delve into what kind of future that means he can have.

Supporting Characters:
Jean Paul DuChamp, French Foreign Legion, Caporal Chef - JP DuChamp started his military career as a sniper, before later becoming one of the world’s foremost military pilots, able to pull off tough maneuvers in helicopters, light aircraft and virtually anything airborne. “Frenchie”, as Marc inarticulately would come to know him, became close friends with Spector when the pair worked on a clandestine team working dark missions. Possibly because Marc Spector seemed to have held the most of his humanity out of any in the group.

Raoul Bushman - Raoul Bushman was a ranking “Specialist” in Marc’s final mission with the CIA. He also leads his own band of mercenaries presently around Northern Africa/Sinai Peninsula.

More to come as I walk through the origin.

Character Picture:


Sample Post:

The desert sands rose and swirled as the bird lowered. What once looked like a single spinning object slowed until 4 rotor blades were visible, and the men jumped out.

Marc Spector. Ex-marine. Fighter. Violence given form,

“Miles from anywhere.” He grumbled, “What have you dragged me into now, Bushman?”

The mysterious man flashed a dark grin full of steel in response.

“That depends, Spector. If your friend dropped us off in the right place. Froggy, did you--”

Jean Paul DuChamp. Pilot. Sniper. Boundless patience.

“I asked you to stop calling me that… and yes. I set us down exactly where you said. The Alraune dig is just over 2 kilometres away, ov-air that dune.” The French pilot chomped down on a cigarette holder.

The heavyset man in command stormed forward leaving Spector and DuChamp to their own idle chatter.

“Really? A cigarette holder? Don’t you get tired of giving him stuff to rip on you about?”

“Marc, what you may consider, ehh… ‘rip-worth-ie’ my people would describe as a certain… je ne sais quoi.” The Frenchman held the cigarette holder betwen his teeth with a grin whilst straightening his pilot jacket, and presenting himself with a flourish gesture.

“Je ne sais quoi… Is that French for stereotypical?”

The pair approached the heavyset man who was standing at the top of the sand dune his gaze caught on the target in question.

Raoul Bushman. Mercenary. Sadist. Thoroughly Nasty Piece of Work.

“There it is, Spector. The vans will rendezvous here from the main pass back there in 3-4 hours. Meanwhile, we stake out the road between the dig and the city. Look for tendencies…”

Spector pulled a pair of binoculars. He could see a small archeological crew sifting through a cordoned off area of desert. A large number of locals doing gruntwork, and two notable westerners - an old man and a young blonde woman.

“You asked what we were doing here, Spector...” The mercenary leader growled. “We’re revenue raising...”
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Hidden 7 yrs ago 7 yrs ago Post by Master Bruce
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If Gwen does get approved, I would be disappointed not to have a teamup with Babs Batgirl, but I trust MB.

Also, leave it to our fearless leader for still writing a novel for a sample post. :-p


Just because Babs isn't gonna be Batgirl doesn't mean there won't be a Batgirl...

And the novel of a sample post wasn't intentional, this time! I actually wrote one sample, wasn't happy with it, wrote a second sample and combined the two. Which I'm not sure is better or worse.

Sample Post:

Work in Progress (Wife's birthday... If she catches me doing any more than I have she'll murder me, far from the protection of any Egyptian god statue)


@Hound55: "No, honey! I'm not writing a Moon Knight application! I'm... uh... I'm cheating on you. Yeah, that's it!"

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Hidden 7 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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What I did do was on the sly at about 4:30 in the morning...

...I wish I was joking about that.
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Hidden 7 yrs ago 7 yrs ago Post by Simple Unicycle
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Simple Unicycle ?

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Not as long as any of the swanky character sheets up there, but I do hope it's good enough.

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Hidden 7 yrs ago Post by HenryJonesJr
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Not as long as any of the swanky character sheets up there, but I do hope it's good enough.



Man I love this concept
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Hidden 7 yrs ago Post by Byrd Man
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Not as long as any of the swanky character sheets up there, but I do hope it's good enough.




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Hidden 7 yrs ago Post by HenryJonesJr
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We're only doing one character at this time, right?
Hidden 7 yrs ago Post by Master Bruce
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Right.
Hidden 7 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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I heard there was going to be a Spider-War. I guess I might as well toss my hat into the ring. I hope I'm not too late to the party.

Ultimate One Universe: Year One Application

Character You're Applying For: Peter Parker, also known as the Amazing Spider-Man (the hyphen is MANDATORY)

Powers And Abilities:

-Spider-Themed Powers: What type of Spider-Man can't stick to walls, swing from webs, and lift 10 tons (more with the adrenaline pumping).

-Spider-Sense: Peter has the uncanny ability to sense danger coming at him, even from his blind spots.

-Mechanical Web Shooters: Peter uses wrist-mounted devices, which he invented, to shoot webs for various purposes (web-swinging, tying up bad guys, etc.). I did mention he came up with the formula for the web fluid, right?

-Superhuman Healing Factor: Peter can heal from injuries in hours that would normally take a regular person weeks to overcome.

-High-level Intelligence: Peter Parker is an extremely gifted student, allowing him to excel in his academic career while he is not busy with his super-heroics. If he is given the correct guidance, tools, and education, Peter Parker’s intelligence could possibly rival those of Tony Stark, Reed Richards, Hank McCoy, and Hank Pym.

-Immunity to Vampirism: The characters from Twilight have nothing on Spider-Man.

Origin And Backstory:

Why fix something that's not broken? We've all heard Peter's backstory a million times. His parents were Richard and Mary Parker, who died in a mysterious plane accident. His Aunt May and Uncle Ben became his new parents, raising the young boy as if he were their own, just as the recently deceased Parkers would have wanted it. Then, on one fateful day, a genetically-engineered spider bit the nerdy Parker, bestowing upon his the proportional powers of a spider. Since Peter knew his aunt and uncle were struggling with money, he tried to use powers to pay back all the love that his "parents" gave him. But when Peter hesitated to intervene in a robbery at the wrestling facility, Peter finally learned the meaning of "With great power, there must also come great responsibility."

From that day forward, Peter dedicated his life as the costumed crime fighter, Spider-Man. But the "right" choice was never an easy one for Peter. Once he started fighting bad guys as Spider-Man, he soon found an enemy whom Peter could not subdue by physical force: J. Jonah Jameson. The Editor-in-Chief of the Daily Bugle had been hounding masked superheroes ever since the recent advent of metahumans and Peter could do nothing about Jameson' smear campaign. No matter how many times Spider-Man would save the day, nothing could sway "Jolly" Jameson

Now entering into his junior year in high school, Peter will have to juggle the life of a teenager and a superhero. Just weeks after he received his powers (but before his uncle's death), Peter gathered enough courage to ask out the girl he had a crush on since 8th grade: Gwen Stacy. And he was astonished when she said yes. Since Peter was a top-notch student, his Spider-Man activities rarely hurt his scholastic career, but in the last six months it has taken a toll on his relationship with his girlfriend. Whenever Spider-Man was needed, Peter had to disappear and he could not explain why he looked like a "sissy" whenever there was danger without revealing his secret: that he's the Amazing Spider-Man.

What Makes This Character 'Ultimate'?:

Since this is a One Universe game, I believe sticking to the basics is an excellent course of action. Peter will be be able to interact with characters he would not normally get to in a Marvel only game. There's no need to make him a lantern-bearing, Batman-trained ninja with an Amazon girlfriend and a Kryptonian dog. Obviously his supporting cast will need to be adapted for Peter's high school years.

Supporting Characters:

-Aunt May: Peter's aunt and surrogate mother. Like Ultimate Spider-Man, people won't be mistaking Aunt May as Peter's grandmother.

-Gwen Stacy: Peter's girlfriend. Unaware of Peter's activities as Spider-Man. Just like Peter, she is another bright mind at Midtown High.

-Angelica Jones: One of Peter's only friends. Her father moved to New York from Massachusetts. She hasn't revealed the fact that she's a mutant.

-Captain George Stacy: Gwen's father and the Captain of the NYPD. Unlike others in law enforcement, Stacy sees Spider-Man as a asset to making the Big Apple as safer place for everyone.

-Eugene "Flash" Thompson: Star Quarterback at Midtown High who has bullied Peter for several years, even though they used to be friends when they were little. Also Spider-Man's biggest fan (to Peter's chagrin).

-J. Jonah Jameson: Editor-in-Chief of the Daily Bugle and the J3 Communications. Although Jameson is a stanch anti-vigilante, he still also seeks "the truth" and is always conscious about his company's public image and integrity (at least when he's not dealing with Spider-Man)

Character Picture:


Sample Post: An excerpt from my All-Star Marvel RPG from a few years ago.
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Hidden 7 yrs ago Post by Sloth
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Character You're Applying For: Peter Parker, also known as the Amazing Spider-Man (the hyphen is MANDATORY)


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Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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My totally legit CS. PLease don't make fun thanks

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