Please post sheets in a hider to make navigation easier for everyone.
If possible, let's not do all humans. Mandalorians are pretty cosmopolitan, they care more about whether someone has the guts to be a Mando and live (and die) like one.
Open Roles
These are not the only roles available -- You can just create your own character entirely. I tried to keep these short and sweet, because if you took this character's name and basics, they're yours.
Old Man Resol, who might be an NPC advisor to the unit. A grizzled Mando that's worked as a merc and a bounty hunter before joining the Alliance out of a personal vendetta.
Kare Hadaj - Rebel Intelligence operative, high functioning. Is the handler of what will become Task Force Resol, Alliance Intelligence.
Character Sheet
Name: Species: Age: Rank/Title: Mando'ade Warrior - You're all Mandos now. Role: Tactical niche within the squad, but hey, they're probably also all cross-trained. Planet of Origin/Birth:
Appearance:
Insert a physical description here; include how they dress.
Skills:
Please list with most potent skills first.
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Equipment:
List here, just the important stuff.
- Mandalorian Armor of some sort, of course. Not Beskar, because obtaining the Beskar and getting it made into suits takes a lot of doing. Mandos have made do with less plenty of times.
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History:
A personal history of the character -- enough to get a feel of where the character is coming from. You don't have to nail down every minute detail, just flesh out the important parts of the character's life, what shaped them into who they are.
Races
While it is perfectly allowable to play humans, Star Wars has a diversity of playable races, and you are encouraged to try various races out.
Twi'lek - The head-tail chicks. A race that often finds themselves enslaved to others.
Rodian - A bizarre reptilian species with a comical look, but from a culture that glorifies death and hunting, often found in the fringes of space as smugglers, assassins and others. They look cute and harmless, and it's a facade they use quite well on the unwary.
Droid - The workhorses of the galaxy, often sent to do jobs to make organic lives easier, there are nonetheless some considerable surprises to be found among various examples of these programmed, self-aware machines.
Wookiees - Big, hairy, scary and often misunderstood, but highly useful. If all else fails, pull their arms out.
Duros - Blue skinned, red eyed and noseless, this race is known for their daring and as one of the first spacefaring races in the Republic. To hear the Duros tell it, they invented courage and the hyperdrive.
Bothan - A furry humanoid race with vaguely canid features that are well known for the ferocity of their internal politics, their prowess at subterfuge and spying and their ferocity toward those they deem racial enemies.
Other races are totally allowed so long as I can read up on them at wookieepedia, though I reserve the right to turn down anything I think is too unbalancing.
Standing at an impressive six foot, seven inches tall; Javi is a giant of man with broad shoulders and a muscular build to match. He is covered from head to toe in artistic tattoos, which serve a dual purpose for Javi, one to intimidate, and two, to conceal the frostbite scars traced across his weather beaten skin. Lastly his black hair his shaved away, giving him an ominous appearance even outside of his battle armor.
Equipment:
Modified, Light Mandalorian Armor - The durasteel armor is made of dark grey plate with crimson highlights painted along the different sections. The helm is of similar design with a slim scarlet faceplate protecting the eyes and nose. Fixed into the chest plate is a mobile life support; while the cream colored jumpsuit maintains pressure and habitability in space and toxic environments.
T-21 Light Repeater Rifle - Mobile Power/gas pack carried on Javi's back.
DL-18 Blaster Pistol - Holstered under armpit
Wrist Rocket Launcher Duo Shot, fixed onto Right Gauntlet
Datapad/Comlink - Fixed onto Left Gauntlet
E-Tool - A rudimentary collapsible shovel, very useful in Javi's hands
Skills:
Javi Knol is a competent freighter pilot, and ground driver. His years of experience in development facilities on Corellia, aided by an innate talent in their operation grants him a level of expertise over his fellows. Conversely, Javi wields a stolen Imperial T-21 LRR rifle which he can use to devastating effect. The automatic blaster rifle is effective in mowing down entire squad size elements while practically vomiting out hundreds of laser rounds downrange. Although the weapon is large and unwieldy Javi's massive bulk is perfect for lurching the oversized firearm about in order to suppress the enemy from multiple angles. He has a knack for large scale engineering as well, especially ship repair, though it is hardly his expertise. Instead Javi focused his efforts on learning to create simple defensive fortifications, quickly. Earthworks are something of a pet project of his and Javi utilizes them to their highest degree of potential.
Freighter/Transport Pilot
LMG Gunner
Ground Vehicle Operator
Shipwright
Fortification Engineer
Weaknesses:
Javi's skills are very one-dimensional. Although he is a talented small transport pilot he has little to answer with against light snub fighters, or assault boats. He is particularly vulnerable in space, where his phobia of the eternal vacuum haunts him as well. On the battlefield his large size and reckless manner makes him an easy mark to skilled sharpshooters amongst the enemy. Meanwhile his chosen weapon, while adept at suppressing large numbers, is vulnerable to flanking assaults, which would easily overrun Javi's position if he did not have supporting rifles. He is also weak in urban and close quarters environments, with only a DL-18 to protect himself. Also, despite his seemingly large size and immense strength, Javi is not a martial artist by any means. Against an opponent who knows what they are doing beyond the basics in hand to hand combat, Javi is remarkably easy to take down. His only defense is overpowering them through brute force.
Backstory:
An employee of the Corellian Defense Contractors Javi started off his military career as a young industry worker in the Corellian shipyards piloting the supply ships and construction craft. At the time Javi was helping to build Imperial warships, of immense size and fire capacity. He saw no wrong in this, the Empire gave him a job, and a living creating their cruisers; and as long as they didn't bother him to much he was happy to continue living just as he was. He built ships, paid his taxes, and eked out a life for himself on his home world in a boring, but content fashion.
That was until the Rebellion spies arrived. They stole something, sabotaged something, they did something that angered and terrified the Empire to no end. There was no warning. In a moment an Imperial officer gave the word and open fired on a working party where the Rebels were known to be intermingled within. The callus act was so sudden and unexpected that no one even tried to escape. They could only watch in horror as their friends were obliterated before their eyes and the Imperial guns they had mounted onto the warships were then turned on them. The Rebel spies and nearly four hundred Corellian workers were massacred that day, with only twelve survivors trapped in the carnage, concealed from the Empire's vengeful turbolasers. Among these twelve was an oxygen deprived, and furious Javi Knol.
It was several hours later before junkers attempted to scavenge from the hundreds of wrecks floating in the upper atmosphere of Corellia. There they found a frozen Javi, barely alive from a shattered life support of his depot-supplier. Miraculously the tough dog survived, albeit with slight damage in his mental capacities. Javi became angry and reckless, prone to sudden mood swings and violent tendencies. His intelligence remained, but his ability to feel empathy was nearly entirely replaced by a vicious loathing of the Empire. Once he was nursed back to health Javi left Corellia to enlist with the Rebellion. He wasn't well liked amongst the "nobler" members of the Rebellion, he was considered, and rightly so, to be more of a Saw Gerrera style resistance fighter. As a result he was shunted around quite a bit by Rebel units. His eagerness to see dead Imperials for a mere personal slight was seen as dangerous, and shortsighted. His maliciousness was apt to translate into controversial incidents, such as when Javi handed out deathsticks to, and then mowed down a line of unarmed Imperial prisoners. Alternatively Javi's only fear it seemed was the vacuum of space, and his courage on the ground was unprecedented making him a valuable frontline grunt and the Rebel Alliance recognized this. In the end he was a perfect fit for Resol Squad.
Standing in at 6'2, Zaheed has a large, athletic build, well suited to the rigors of combat. Underneath his armor, Zaheed's body and face are riddled with scars and healed wounds from the various missions and campaigns of his military career. His body also sports numerous tattoos, the most recent of which are traditional Mandalorian tattoos. Underneath his helmet, Zaheed's face is worn and rough, with short hair and a trimmed beard.
Skills:
Resident pyromaniac and explosives expert, Zaheed serves as Resol Squad's demolitions man and saboteur. Well versed with the usage (and occasional disarming) of explosive devices, Kast is the go-to guy for setting up explosive traps, breaching buildings and destroying vehicles. For such a jittery person, Zaheed also has surprisingly fine and precise movements- particularly with his hands. With his A280C, Zaheed can also deliver fairly accurate fire from most ranges, though his weapon's more compact nature, as well as the rest of his equipment gives a preference for medium ranges.
Explosives handling
Ranged Combat/Marksmanship
Rigging/Slicing
Exotic Weapons User
Equipment:
Combat Armor - Kast wears a customized suit of Mandalorian armor made of durasteel. With colors consisting mostly of olive and burnished orange, and his armor's undersuit is made from armorweave, all of which can seal and allow for limited survivability in vacuum. The helmet sports a very small life support unit- for emergencies more than deployment, and a JT-12 Jetpack allows Zaheed to combine heavy armor with high mobility. The helmet also features a rangefinder, and every bit of the armor is heavily treated with fireproofing.
Wrist Rockets - A single shot rocket launcher fixed onto the top of Kast's left wrist gauntlet, launches anti-vehicle rockets.
x2 Czerka ZX Miniature Flame Projector - A miniature flamethrower attached to each of Kast's wrist gauntlets.
Dur-24 Wrist Laser - A small blaster mounted just below the flamethrower.
Datapad/Commlink - mounted on the right wrist.
Grappling Cable - mounted on the right wrist.
A280C Blaster Rifle - A cut down variant of the standard rebellion blaster rifle. Its reduced size and weight allows Kast to more easily engage in short to medium ranged combat, without sacrificing too much punching power.
A180 Blaster Pistol - A lightweight, versatile, and moderately powerful blaster pistol, good for close ranged engagements.
Combat Knife - Ideal for close quarters when the 'continuum of force' has been reduced to hand to hand combat. For optimum performance, the leading edge, 'pointy end', should be applied to the enemy and thrust into vital regions. This should be repeated as necessary.
Explosives - Stored on various hard-cases about his body:
x2 Blocks of Detonite plastic explosive.
x2 Spare Wrist Rockets
x3 Thermal Detonator
x2 C-25 Fragmentation Grenade
Other Equipment - A veritable walking armory, Kast carries a variety of gear with him, either in easy to reach pouches on a pack at the small of his back- out of the way of his jetpack, or hidden on his person. He carries a field security overloader, a small blade, field rations, and a plasma cuttting/welding torch.
Personal History:
A rough and tough Mandalorian trained misfit currently under the command of Old man Resol, Zaheed Kast was born and raised in some backwater Outer Rim slum. A troublemaker since the day he was born, Zaheed regularly got into trouble, whether it be fighting with, stealing from, or stealing with other slums kids, causing trouble for other locals, vandalism, or even the occasional rioting. Zaheed was a bad egg with a worse attitude, a lack of respect for authority, and a penchant for causing fires- both figuratively and literally.
As a youth, Zaheed hated the empire. Their troopers walked up and down the streets as if they owned the place- because technically they did. They abused business owners and locals alike, and taking away people who dissented or questioned imperial rule. In his early teen years, Zaheed would regularly antagonize the Imperials, stealing, vandalizing, and disrupting them and their operations, and by the time he was 16, he had spent almost as many nights in a local jail cell as he did his own bed. Poor, down on his luck, and with no small amount of anger towards the Empire, when Alliance recruiters came around looking for soldiers to join their cause, it was no small surprise Zaheed joined up.
Unfortunately for the alliance, Zaheed was far from the ideal soldier. He did well in their crash course through basic training- he shot well, he fought well, he was acutely aware of his surroundings and thought on the ball. Unfortunately he was hot headed, had a little too much fun during explosives training, and the problem with authority was still there. Argumentative and insubordinate, Zaheed was usually the primary reason why his training unit had to several extra miles worth of running a day, and even by the time he finished basic he was still running miles. Finished with his training, it was apparent that no one wanted him in their units. He was shuffled around from unit to unit until he eventually found himself under the command of Colonel Ghill, who promptly shuffled him, and the rest of his fellow misfits under the command of Resol.
Resol, promptly beat the insubordination out of Zaheed, and molded him into a more disciplined, if still cocky and argumentative soldier with mando training. One of the newest members of Resol Squad, Zaheed still manages to make himself known- with his explosive tendencies.
Name: Voshno Be Resol (Personal name, Nautolan family name, Mando Clan name) Species: Nautolan Age: 19 Rank/Title: Mando'ade Warrior Role: Navigation, Reconnaissance and Marine Infantry. Physical Appearance
A lanky, long-limbed Nautolan, green-skinned and with multiple head tentacles which are used to sample the air and sometimes emotions. He proudly sports a Mandalorian skull tattoo over one of his hearts, on the upper left chest.
Skills:
As a Nautolan and a native of Tengaru, which is very aquatic, albeit murky and covered in a lot of jungles along the equator where the industry and settlements are. Voshno grew up in these waters, and knows how to handle Jota-gators and other predators natural to the area. He's also a hunter, and is currently learning scrounging, scrapping and tech from his new siblings. He's never left the planet, but he looks forward to doing it some day with his new adopted family in Old Man Resol.
He is a notably good tracker, countertracker and ambusher, perhaps due to sharp Nautolan senses and a very deep understanding of the local environment, and the squad doesn't get lost with him guiding them in.
- Fieldcraft - All that hunting, fishing, diving, tracking, running around Tengaru's backwoods made him able to move through the place like a ghost. - Ranged Combat/Marksmanship - Old Man Resol drilled them all on this. - Takedowns - Another hunter specialty, but he's learned (and practiced) how to do this up close and at range in silence. - Ambush tactics and Traps - More hunting, fishing, trapping and so forth. Old Man Resol channeled this into improvised traps and other devilish cunning things of that nature, supplementing what he knows of ropes, lines, snares, etc. - Small Watercraft - A lifetime growing up learning how to use Tengaran waterspeeders, and he's okay on landspeeders, but they lack the feel for him. - Good with a needle - Surprisingly, he's good at sewing together tarps and web gear. You never know...
Equipment:
- Combat Armor - While Mandalorian culture is all about jump packs, Vosh is no jetpack lover and does without in most circumstances, but can attach an Arakyd Whisper if necessary. His suit, however, is optimized for vacuum and aquatic operation with extra sealants and extra oxygen. It also has been modified for adjustable buoyancy, which means he can pick his depth with adjustments on the wrist. It has deployable fins. Targeting and tracking are emphasized, along with remote droid networking integration for scouting/targeting assistance. Even in the armor, he is obviously not human, but that doesn't bother him. His armor is painted primarily blue with gold and red highlights which is its own message in Mando culture. - Wrist-mounted grapple launcher - Also useful for catching Tey-Fish, a Tengaran delicacy. - Datapad/Commlink- mounted on the right wrist. - A300 Blaster Rifle - A rebel-issue weapon, his has been modified for increased handling in the form of a vertical foregrip and a folding stock. Optics vary. - Disruptor Pistol - Extremely illegal and extremely lethal, Voshno has one of these as a backup weapon. It is a mostly metal weapon, with heft and weight that helps keep the recoil from firing under control. - Magnacaster pistol - One shot weapon that fires a magnetically propelled bolt, but it is silent and powerful. The downside is that it is breach-loaded, and so is essentially a weapon to be used to ambush. Voshno has used it to get someone from underwater. - Dive knife - Short bladed, very useful for cutting entangling things. More of a utility item, but it is a straight dagger with a rubberized grip and he uses his in takedowns. - x2 C-25 Fragmentation Grenade - x2 Sonic Grenades - x2 Pursuit Deterrence Mine - x1 Det Pack, waterproofed. - Medkit, integral to armor. - Camouflage Cloak - Low tech, but in Tengaru terrain colors. It helps break up the form and is quite useful for any number of tarp-type uses. Other Equipment - Voshno tends to modify his loadout as needed, but generally carries marker lights, a cutting torch, tools and other items as needed. Since Resol Squad is often hijacking stolen vehicles and salvaging Imperial equipment, they've had a lot of practice with patching things up. Notably, he also carries extra bounty-hunter cuffs and something to tape over an Impie's mouth with, because he learned the hard way that some prisoners will yell and cry the whole way home.
Personal History:
Born to a Nautolan clan that settled on Tengaru, Voshno started life in Lake Jang and as he grew up and got on land, was taught to harvest li-pearls and Tengaran nectar melons, which grew underwater and were considered a prize.
His family ran farms of these way back in the boonie parts of Tengaru, away from Ghala, the glittering, balmy lakeside capitol. They were on their own, and he learned to fend off local wildlife intent on eating their crop. They explored the rural wilderness that surrounded them and learned the ways of the place; adventurous kids, he and his siblings played elaborate games of hide and seek, and eventually were taught to hunt and defend themselves as they got older.
The Imperials on Tengaru were constantly under attack during the Dark Times, but it was always low level stuff, harassment attacks and sabotage by local Rebel Forces. Occupation was something they heard about, but it really didn't touch them until an Imperial platoon on patrol showed up at their family compound and demanded to search the place, intent on finding rebels. Unbeknowst to much of the family, his grandparents, clan matriarch and patriarch, were passing info onto the Rebels in the area. Voshno was not there, nor was his brother, when the Imperials, encountering backtalk, decided to kill the whole compound out of frustration for the guerrilla attacks they'd been enduring.
Voshno and his brother Grin were the survivors of the bunch. Both went through the Alliance's edition of basic training under Colonel Jest's tutelage, but it never felt right. They knew the terrain, they knew how to move in the wilderness but their leaders were not impressed with the ideas. It came to a head when Grin was killed in one of the Regiment's few actions and Voshno had tough words about it. At that point, Old Man Resol was just getting his unit formed and Voshno volunteered for it -- the old Mando had things to teach and, once they talked, appreciated the Nautolan's need to fight effectively.
It wasn't easy, it wasn't fast, but Old Man Resol retrained Voshno and gave him a whole set of new skills and a cultural outlook similar to the Nautolan morality he understood from his family and upbringing. The Resol'nare came easily to him, as did the Mando habit of having confidence in yourself, not someone with gold braid on their chest that said they were in charge. As Old Man Resol began to plan and lead raids, he took note and learned even more, as he fell into the role as the local guide, the person that brought a diverse pack of beings through the swamp and jungle of his home planet, seemingly unavigable and impassible, to their targets and then out again. He learned to savor the sound of his leave-behind traps going off and an Imperial soldier screaming so loudly that the local aerial wildlife flocked up in a rush of wings against the air, bursting through the canopy. Through unblinking Nautolan eyes, he watched Imperials die in his crosshairs and learned to think little of it; them or us.
Meanwhile, Colonel Jest's regiment, the rest of it anyway, sat around and rewrote reports to make it sound like these results were coming out of the regiment at large, rather than just one particularly ferocious squad of outcasts, but he didn't really worry after the politics. The war was in his blood now, and so was the Mando way.
(Still working on Portrait picture) Name: Roak Vano Resol Species: Barabel Age: 22 Rank/Title: Mando'ade Warrior. Role: Primary — CQB / Secondary — Medic Planet of Origin/Birth: Void Born aboard the Corellian merchant ship “The Ravana”
Appearance: Roak is a tall Barabel standing roughly 6'9” with wide shoulders. Built strong with dark blotches of green and brown scattered across his scaly body. The lizard normally wears his armor or a green cloak. His body is branded with Mandolorian symbols across his chest that he brands again when ever he sheds his skin. The reptile also has a slight genetic mutation as he does not have a tail.
Skills: Roak has been hard trained from an early age to be a pit fighter. Stolen from his nest and bought as a slave. Getting up close and personal is no problem for him, and he always enjoys a good fight. But before he could fight he had other duties, mostly medical or repair. When not being used as a training dummy for the older fighters. Roak would find himself assisting some others in the medical bay or be tasked to repairing and reprogramming the training droids. Even through this the youngling would occasionally wander off and hide. Mostly to sleep or just get away and over time excelled at it.
•- Close Quarters Battle / Saber Training — Better than most of the others, something about a blade and getting up close to people is exhilarating for him. •- Advanced Combat Medical Training — Had a knack and prior training for it and Elder Resol capitalized on it. •- Stealth — Even for a big guy he is pretty quiet and can melt away if he wants too. •- Tracking — Hunting is instinctual for him, even if he's never seen his home world. •- Repair/ Hacking — Through his years as a slave one of his jobs was repairing and sometimes reprogramming droids and other computer equipment.
Equipment:
•- Heavy Combat Armor, is the classification of his armor. With a black and green color scheme to represent his duty and sense of justice. Made to have more protection than standard Mando armor due to his close quarters fighting style. This armor has armor plates on the arms and legs and thicker armor on the torso while still leaving gaps near the joints for better movement and agility. Although mostly made from duraplast, the armor covering his vitals is durasteel. This heavy armor looks more like the ancient Mandalorian Shock Trooper Armor found in old stories and documents. The helmet supports a base combat computer and range finder as well as a sealed 1 hour emergency life support mode for toxic environments and vacuum. •- Retractable Wrist Blades, Equipped on both gauntlets. •- Dur-24 wrist laser, fixed on right gauntlet. •- JT-12 Jetpack, with grappling hook and winch in place of a missile. •- Short barreled blaster rifle, Lower range but easier to use in close quarters. •- Heavy Blaster Pistol, Holstered on left hip. •- 2x G-20 Glop Grenades. All grenades are normally located on his right hip. 2x CryoBan Grenades. •- Ryyk Blade, Tucked under his jet pack on his right shoulder, a gift from an old Wookie who he saved. •- Survival Knife x2, One on his left hip the other concealed in his right boot. •- Data/Communication pad, On left arm. •- Medkit, An advanced medical pack he keeps with him to treat an assortment of injuries. It has been modified to the needs of the group and is smaller than its bulky counter part. •- Modified DRK-1 Dark Eye Probe Droid, Built from two badly damaged droids. This droid is used as a recon, repair, and at times a distraction device. Its coloration has been changed to support a more natural green camouflage pattern to blend into the environment. •- Other Gear: Roak tends to pack a little heavier on the ration side of things due to needing a little more food than the others. He will also have some hunting or survival gear associated with his need to hunt during his down time. However, Roak is very capable of making what ever he needs on the fly and other than a few simple tools he doesn't carry much else.
History: Roak Vano Resol was born during hyperspace transit aboard the Corellian merchant ship “The Ravana.” This ship although classified as a merchant vessel was at the time transporting stolen Barabel eggs. Roak and his clutch mates hatched on their way to a small moon controlled by a few Hutts. These Hutts made their money with controlling fighting pits across the small unnamed moon.
Through fighting and training Roak grew strong and fast. Adapting very well to the rigors of training and surviving n and around the fighting pits. The young reptile knew little other than fighting and surviving. The only time he would get any education is when he was put in to help with the medical staff or repair or rework droids. All this fighting and struggling changed when Roak was about to enter his first battle to the death at a young age.
At the time he was still rather small compared to the others. But before the fight could begin, the arena was raided by a small task force of rebels trying to free one of their captured officers, who was also in the arena with him. Seeing this as a way out into the vast places the others would talk about Roak was quick to assist and help them. He knew he was dead either way.
After this and a few tense moments aboard their ship he was informally inducted into their squad. Over the next few years Roak would grow strong and smart. The rebels trained him and taught him about the galaxy they all called home. But even then his aggressive and rather territorial instincts combined with his training in the fighting pits made him very difficult for the Rebel leadership to control. However, the young adult has been doing extremely well with Elder Resol's guidance.
Name: Kare Hadaj Species: Twi'lek Age: 24 Rank/Title: Rebel Alliance, Intelligence Officer Role: Intelligence Gathering Planet of Origin/Birth: Ryloth
Appearance: Visually striking by the nature of her species, Kare tries to dull her natural features and beauty by wearing a collection of khaki and forest green apparel. She rarely leaves her room without a blaster on her hip and a vibroknife in her boots. She also tends to carry multiple datapads strapped to her belt and wrist. Kare doesn't wear battle armor while in the field to ensure full mobility, but does have slight padding in her jacket and pants. She also keeps a thermal visor and a set of electrobinoculars on her person, the few things she has left of her mother's.
Skills:
A product of the Free Ryloth Movement, Kare Hadaj has been trained for covert operations with an emphasis on intelligence gathering. From a young age she was taught the art of slicing, getting into the darkest parts of the holonet and accessing systems with the precision of a droid. Kare was similarly taught how to get the right information out of the most unwilling opponents and how to use her beauty/inherent charisma to blend into a crowd. In regards to military training, she was not the most gifted sharpshooter, nor the most graceful pilot of landspeeders, but she is proficient enough to be a threat.
Expert Slicer
Exceptionally skilled at slicing into computer systems and droids with the speed and efficiency of one herself.
Interrogation
Both direct and indirect interrogation come naturally to her, in that she can coax information out of a man after a few drinks at a bar or with her tools in the back room of a military base.
Disguise/Stealth
She can disguise herself as well as she can as a Twi'lek, typically able to get by guards and security personnel with the right look and some forged documents. Though Kare typically can get around without being noticed at all.
Mid-Range Sharpshooting
Not the best shot, but she isn't as bad as a Stormtrooper. Kare has proficiency with most blasters, but typically sticks to the base pistol augmentation of her A280-CFE.
Landspeeder Piloting
She knows how to operate landspeeders and cargo ships, but she isn't particularly graceful or helpful in piloting a ship. At least in a landspeeder/bike, she doesn't crash into things as frequently.
Equipment:
Standard Intelligence (Uniform) with light padding for blunt protection
A280-CFE
Blaster Pistol Configuration
Assault Rifle Configuration
Sniper Rifle Configuration
Thermal Visor/Electrobinoculars
Pac20 Visual Wrist Comlink/Datapad
Backup Datapad
Imperial Disguises
Vibroknife and other torture implements
x2 Thermal Detonators... for safety
History: Kare was lucky enough to be born in relative freedom on Ryloth, though her idea of freedom was warped by the bonds of slavery on her planet. She was the child of two agents of the Twi'lek Resistance, namely Gorran and Yara Hadaj. Gorran was an expert Slicer in his own right, while Yara's specialty was stealth and reconnaissance. Kare managed to lean into both skill sets heavily in her upbringing. She was a joyful child who gleefully did what she could, often acting as a courier when exceptionally young to get messages to those in need.
As Kare matured, her responsibilities expanded. She accepted a heavier mantle in her teenage years by posing as a slave to aid in the plots of the Twi'lek Resistance, but wasn't assigned to a particularly dangerous post until the fateful trap laid by the Emperor himself. Kare and her father intercepted Imperial transmissions detailing the arrival of the Emperor. Kare was asked to provide overwatch and communication support during the ambush, rather than being in the field like her parents. Ultimately, this is what saved her when the trap was sprung and few of the Free Ryloth Movement's agents escaped.
Kare's parents weren't lucky enough to escape with their lives, leaving the nearly mature Kare on her own with a heavily fractured Free Ryloth Movement. The young agent abandoned the movement due to her hatred of Cham Syndulla, someone who always seemed to survive when his plans fell apart and let others pay the ultimate price. Kare eventually found her place amongst the Rebel Alliance and continued her work as an intelligence agent. The Rebel Alliance offered her combat training to help her survive in a dangerous Imperial Galaxy, and a chance to free not just her kind, but all those under the binds of the Empire.
She quickly rose the ranks, becoming one of the most well-respected Intelligence Officers in the Alliance. She's one of the youngest officers to be assigned a major post in "Asset Recovery", working on behalf of Rebel Intelligence for the Alliance Special Forces. On her latest mission, she was allowed to handpick a team of capable soldiers and spies from throughout the Alliance... and yet even they couldn't cut it. With nowhere left to turn, a desperate Kare has found a small team of Rebels with just the right skill set to put together a rescue operation.
Not exactly an imposing figure, Rin stands somewhat less than galactic average in her stocking feet. Not that you would mistake or miss her in a crowd - her body language, posture, and the timbre of her voice draws the eye though she does little to actually demand the spotlight. Her olive skin has been kissed by the sun of a hundred worlds, and her hair is dark, tied behind her head in a short and ragged tail. She has large, almond-shaped eyes, the irises and pupils milky-white and blank but no less intense for that. The line of her jaw is strong, her lips full, her brows expressive, the whole lately made tight with care and the rigors of a life under fire. She has a dancer's build made of strong, lean curves, her frame quick and flexible and with the grace that only comes from decades of careful practice of martial arts. Finally, Rin has strong, long-fingered hands, marked with several small scars, quick enough to be blurs in the air when she puts her mind to it.
Rin's dress sense tends toward the simple and practical over anything else. She prefers close-fitting tank tops along with loose, comfortable pants and worn boots outside of engagements, usually in tones of blue and brown. In colder temperatures, she prefers a battered brown leather jacket, the lining thick enough to be comfortable to about freezing. She has several large scars scattered across her body, the most visible being the one that cuts through her left eyebrow and crosses her eye socket for a couple of centimeters, and the largest on the right side of her abdomen, where very few people will see it. She has no tattoos, but wears a pendant around her neck. Her ears are pierced several times, but only occasionally hold jewelry.
Skills:
Rin is, despite her stature, a phenomenon in close-quarters combat. Not through brute force, but through an utterly uncanny ability to simply be where the opponent wishes she weren't, to devastating effect. The idea that a good large person will beat a good small person is certainly no less true - but there's something spooky about Saerin. Weapons move like lightning in her hands, she flows away from blows that would crush her bones to powder, and she makes the finest gunslingers look almost sloppy in comparison. No less impressive is her ability to defeat any door lock she's ever met, walk past cameras by dancing between their fields of view (or finding their common control points to disable them), or simply spot the hidden doors guards might use and follow one of them inside. She isn't a slicer - that's a different discipline - but she can walk through a building like a ghost, implanting remote-connection points to get slicers a point of access behind firewalls or to otherwise air-gapped security control points. Though few take advantage of the fact, Rin seems to be, or at least was, deeply religious, though perhaps not to any particular religion. Her knowledge of temples, prayer, rites for the living and dead, and any number of other pieces of mysticism seems to be entirely bottomless.
- Combat Training - Rin will work very hard to close the distance to anyone she actually has to fight and engage up-close, handheld blaster-pistol distance being the furthest she prefers. - Intrusion - You won't know she was there, until you do, and at that point it's too late. - Mystic - Rin isn't the squad's counselor or soother of wounded souls, but sometimes there are words to say, and those words are prayers. Or the words of a code, credo, or scripture - if someone needs them, Rin probably has them. - Polyglot - Rin speaks half a dozen languages, including Mando'a.
Equipment:
- Very pointedly not a suit of Mandalorian armor. No breastplate, no gauntlets, no helmet. She does have that battered leather jacket, though. - Extending shock-stick; collapses to about 20cm and extends to a full meter. - RSKF-44 blaster pistol, typically in thigh holster - Collection of lock-bypass, cable-splice, and other small hand tools in tight leather roll - Collection of wireless interface ports for remote computer system access - A leather satchel with "personal effects." Some of these are books. One is an apparently-seamless metal box about 30x8x8cm, elaborately engraved with a design that seems to, but never quite does, repeat. It is not a book.
History:
"I'm not wearing that," Rin said.
She dropped the helmet on Resol's desk, a hollow bass thump filling the small room for a moment. She shoved it across the desktop towards the older man, the edge of the helmet leaving a fresh scrape in the scarred hardwood. Resol, for his part, remained impassive, but this was not getting off on the best foot.
"This is a unit of Mand-" he began.
"This is a unit of Alliance soldiers," Rin cut in, "You're the one making them into toy Mandalorians."
Resol took a moment, a slow breath. "You will allow me to speak." His words concealed a smouldering volcano.
Rin opened her mouth, a retort ready and acid on the tip of her tongue. Something dark and unpleasant flickered behind her eyes, and she paused. With care, she blew out the breath she'd pulled in, and relaxed her shoulders. She flexed her fingers, took another long, slow breath and, at length, nodded.
"Miss Taal," Resol began again, "My unit is one that follows Mandalorian culture and tradition. My culture and tradition. I have taught them in the ways of my people. They fight, they win. They speak the words, they wear the armor. They are my brothers, my clan, my people. Do you understand?"
Rin chose her words carefully, and settled on a pair. "I do.""
Resol watched Rin with equal care, and nodded.
"I've had my little collection of misfits for some time," he said, "And now, you. A mystery. A troublesome mystery, if your transfer papers are any indication." He picked up a datapad, "Bounced to three different commands in six months, with spells in four different brigs. Exceptionally skilled, but nobody seems to want you around after a couple of weeks. In fact, it is my understanding that your choices were this posting or prison." The ghost of a smile pulled at his lips, "Which isn't exactly an uncommon story around here.""
"The question, becomes, then," Resol continued, "Why you're here at all. Why not disappear to Nar Shadaa or Jakku?"
"I serve the Republic," Rin said, "The Alliance means well - given time and the chance, they may even succeed. But right now, they're walking in circles. You...aren't."
Resol scrolled through the datapad, his eyes flicking to the woman in front of him between the scant few paragraphs. After a moment, he tossed it on the table where it bounced against the helmet. There was nothing useful on it.
"Who are you, Saerin Taal?" He said, after a moment.
"Do you ask all of your transfers that?" Rin replied.
A grin tugged at one side of Resol's mouth, "Only the ones I might trust my life to."
"Mmn," Rin said, more acknowledgement than anything that might be called agreement.
"I was educated on Coruscant," she said, after a long pause, "A rather small field. My parents design starships, my sister is...a sort of academic. All of us are running from the Empire; we're all fighting in our own ways."
Resol waited for a moment, then sighed, "That's it?"
"I'm saving the rest for my autobiography," Rin said, "The chapter about group sex should make it fly off the shelves. I'll be rich."
"And you don't care for Mandalorians." At this point, Resol knew better than to ask.
Rin regarded the older man, her expression level and distant. "Personal experience."
"This unit functions a certain way, Miss Taal," Resol said, "Regardless of your feelings."
"The Resol'nare," Rin interjected, and looked at Resol cooly, "And don't think I haven't noticed. I know the Six Actions, you won't need to worry about babysitting."
"We speak the language. We wear the armor," the older man said, and put his hand on the helmet, "Do you plan to walk into battle all but naked?"
"Verd ori'shya beskar'gam," Rin said, the words made almost seamless by her liquid accent, "I am here to fight, Resol. I'm here to fight for something I love, and something I believe in. I'll follow your orders, if they aren't completely insane. If restoring the Republic means standing with you, then I will do so with my last breath. I'll speak the language. I will teach and learn. But I won't wear that armor."
"You must have something," Resol said, "Aruetii or no, death is hard. Yours will do nothing for my squad."
Rin looked down at the pile of armor on the table, dull grey with red accents, no two plates quite alike. She wondered who it had belonged to before, and chose not to look too deeply into that question. Instead, she focused her attention on what it contained - not the fabric or the circuitry or the pressure seals, but what the armor was made from. The intention of its maker, long lost to history, the purpose of its many owners. There were secrets, mistakes, regrets, woven into the armor's very quintessence - and there was something else.
Moving with care, Rin unhooked the curved armor plate from the suit's left shoulder, scarred and burned from a hundred misadventures. She held it in her upturned palm, closed her eyes, and focused her mind.
In her hand, the plate crumbled, slowly at first, but with every second it fell apart into fine, dark grains. They cascaded across Rin's palm, flowing like fine sand, and fell to the floor with a quiet hiss. Rin's head tilted slightly to one side, then the other, a look of intense, almost serene concentration on her face. At length, she was left with a handful of black grit, a bead of sweat trickling from her hairline and down one side of her cheek. With her free hand, she fished around in the pile, and extracted something beautiful.
She held a piece of what could only be called jewelry, fine arcs and whorls describing something both abstract and definite, every part connected to every other. She shook the grit out of the piece and thumped it against her hand, and fine though it was, nothing shifted out of place. In the light, it gleamed with a familiar matte-silver color.
"Beskar," Rin said. She tugged a fine chain from around her neck, and busied herself with threading the pendant onto it.
The pair watched one another in ferocious silence, the only sound in the room coming from the pile of black grit settling against itself. The quiet was not the kind that begged to be filled with words, because there were none. This was the kind where truth devoured words, where they would be unwelcome. In that stretched, taut-wire moment, understanding spread across two different people. And, at last, Resol was the one to tilt his head first in an infinitesimal nod.