While this goes for everyone (but @Crusader Lord brought it to my attention) I would like you to wait until everyone posts before posting again. Not all of the natives have posted, and some of them could be in the vicinity of your characters. You could also bump into an NPC.
@ZekariVoblis Yup, I've got 15 players if I don't count myself and the co-gm, and about 20 characters with the potential of more on the way. Though if a few drop out, I'd be more then happy to let you in. But at the moment we've got a lot of characters moving around.
During moments like this, timing is very important, and I don't want too many reactions to happen before I post for the world again. I post I do as the world has this banner in it
So for this next round of actions, I would prefer if Alester and Flame took no actions. We'll just pretend they took their actions after the banner, as nothing happened in that area anyway.
She tends to wear more combat oriented clothes, but freeform clothes in combat. They’re usually just pants and shirts with light chainmail on her body to help block lethal blows. As for civies, she has a tendecy for dresses, jackets, and tank tops with shorts.
Personality
There is one simple motto in Mikayla’s life and the one she lives by: Enjoyment and Excitement. Her life is shaped and driven by those two words and she does enjoy them like any normal person would. Social events, music, festivals, fireworks, etc. But then there’s the things she enjoys that the normal person wouldn’t, such as warfare, bloodshed, the scent of fire and brimstone, carnage, etc. There’s just always something about the more “terrible” things in life that always just put a smile on her face and made her feel so blissful. Her two favorites of such things is, as anyone might guess from her profession, taking the life of another and seeing how others react to certain things. She’s a rather social person as well, though that helps to mask her inner manipulator. Despite how awful she is as a person, she’s actually a riot at parties as well. Most would say she’s downright festive and a natural. Her flirtatious side is also something that people tend to enjoy, though it’s usually just used to annoy them or get a reaction out of them. However, she isn’t keen on two things: unintelligent malevolence and people depending on talent.
Class Mikayla is easily a trickster type of fighter, relying on misdirection and sabotage to win her battles. She has a large arrangement of poisons at her disposal that she, more often than not, applies to her weapons with antidotes usually on standby. She generally chooses to unnerve or use psychological warfare on her targets to create more openings or make them act sloppier in attacks. Nimbleness and agility are easily two things she excels at, but her ferocity is also something terrifying. She can easily attack harder and faster to pressure her opponents down or simply go for the famous death-by-a-thousand-cuts method. That being said, her defense aren’t the best, though she can definitely take a few hits. Her weapon speciality is knives, daggers, short swords, bladed gauntlets, and a special fingertip clawed glove that she’s personally made. She also has an assortment of disorienting items, such as smoke bombs. Funnily enough, she rarely uses her magical abilities.
Bio There’s always been one trade secret in the...less than societally approved lines of work. Never give too much info on everything you’re about unless you have to. That’s something that’s always stuck with her. Mikayla’s past before her profession as a hitwoman and mercenary is not known to very many people, outside of the ones who she’s known in that past. She notes, however, that this job and the road leading to it were all her decision and one that she’s always felt she’d thrive in. Ever since, she’s been a fairly known name in the underground, though by the codename “Jellyfish.” An expert in poisons and weaponry, nearly every mark she’s been assigned has been a success. Because of how covertly she operates, usually targeting only those with their own blood on their hands, most of those outside the criminal underground don’t have her as much of a blip of her on their radar. Her ease at disguising herself, depending on the mission, helps quite a bit too. As far as most know, she’s been in the business for about 7 years, each year being a better payout for her than the last. However, recently, she’s taken a lull in her hits and has reportedly been more relaxed in terms of her operations. The reason is anyone’s guess.
Magic
Life energy: A
Flow: B
Abstract Magic
Nothing.
Extra One of Mikayla’s deepest and innermost loves is to see people brought down to her world. Seeing a man or woman who is usually apart of the norm, though sometimes not, be turned into a blade for cutting down others is something that gives her immeasurable satisfaction. Though, she doesn’t get to do it very often.
Even though we are full, I was willing to give your character a chance because two people seemed like they wanted you in. However, this character falls far below my standards for a few reasons.
She does not really offer anything that isn't already in the RP. we already have a psycho archetype. I'll spare explaining all the reasons why I'm very cautious about accepting such characters, but this already makes "happy psycho" an even harder pass for me. Her fighting style is one that is taken by at least two other characters in the RP. But the biggest reason why the character isn't up to snuff is because of how similar they are to a certain other Re:Zero character. Not just her face claim, but aspects of her personality and fighting style. Surely you can understand how this comes across as an embarrassingly lazy character submission?
I'm going to declare Mikayla rejected. She could work, but would require a massive overhaul to the point where she no longer represented the character you have just presented.
I'm going to give you the benefit of the doubt and say this character was made in haste to get into the RP as fast as possible, rather than the work of a hack RPer. You may try again, but I strongly recommend looking at the characters already in the RP so that you can fill a nich that isn't already filled. Also, getting creative and not ripping characters directly from Re: Zero will greatly increase your chances of being accepted.
Even though we are full, I was willing to give your character a chance because two people seemed like they wanted you in. However, this character falls far below my standards for a few reasons.
She does not really offer anything that isn't already in the RP. we already have a psycho archetype. I'll spare explaining all the reasons why I'm very cautious about accepting such characters, but this already makes "happy psycho" an even harder pass for me. Her fighting style is one that is taken by at least two other characters in the RP. But the biggest reason why the character isn't up to snuff is because of how similar they are to a certain other Re:Zero character. Not just her face claim, but aspects of her personality and fighting style. Surely you can understand how this comes across as an embarrassingly lazy character submission?
I'm going to declare Mikayla rejected. She could work, but would require a massive overhaul to the point where she no longer represented the character you have just presented.
I'm going to give you the benefit of the doubt and say this character was made in haste to get into the RP as fast as possible, rather than the work of a hack RPer. You may try again, but I strongly recommend looking at the characters already in the RP so that you can fill a nich that isn't already filled. Also, getting creative and not ripping characters directly from Re: Zero will greatly increase your chances of being accepted.
Understood, I'll start working on a new character instead of Mikayla. There were a few things I didn't quite realize when making said character so I must not have been paying as much attention as I should have.
"Lotte?...Ugh, those two put you up to it, didn't they? Please, just call me Walter."
24 | Male | 158 lbs | 5'6 FireGoa | Native | Human
Description
A famous knight who is tired of the bullshit he has to deal with.
Personality
Despite being well-regarded across the kingdom, Walter seems to not let the fame go over his head. Humbly avoiding the spotlight when he needs to, Walter tries to correct the various exaggerations of his past deeds whenever he can, but to little avail. In truth, it is because Walter is well aware that he isn't as great of a knight that people say he is. At the same time, however, he doesn't outright deny the many stories about him and his deeds. Walter uses his status and legend as a means of both raising the morale of his fellow warriors as well as intimidating lesser foes.
Perhaps one of Walter's greatest personality traits is his patience when dealing with others. Having to deal with various troublesome people in his career as a knight (some more than others), Walter is extremely tolerant with all sorts of stress and annoyance. This is due, in part, to his caring nature when it comes to those who are close to him and especially to his subordinates. He tries his best to lead those under him to the right path, taking his time with each individual in ensuring that they do their very best, making up for his shortcomings by improving upon the strengths of his allies. Walter will make sure that none of his men are left behind, no matter how difficult they may be.
Class
While his combat skills are, for a knight, sub-par, Walter's main strengths are his intelligence and charisma. As such, he will play the role as both a tactician and a leader, reinforcing his allies' morale while providing strategic insight both in and out of battle. Out of these two skills, however, his ability to inspire and influence his allies has enough potential for him to lead an entire nation. In other words, if he wished to pursue such a path, becoming a king is in the realm of possibility.
Bio
The Walters were well known among the nobility of Lugunica as being both masters of the spiritual arts as well as their hatred for demi-humans. The current heir of this generation, Charlot, had neither of these things. Known as a talent-less hack when it comes to magic as well as his first girlfriend having cat ears, he was considered to his parents as a "scandal waiting to happen." At the same time, Charlot did not appreciate the controlling nature of his family who supported the idea of enslaving all those who aren't human. It was mutually agreed that Charlot would find his own glory in the king's army while the civil war against the demi-humans raged on.
As a knight, Charlot's skill at arms was at the bare minimum. His retention of combat tactics and keen mind, however, make up for his mediocre combat ability. None of this mattered, however, as Charlot was placed in a division filled with the likes of the disabled and other nobles of high-standing; a division created politically with the intention not to take part in the horrors of combat. Seeing it as the machinations of his parents' political connections, Charlot cared little for the idea. To him, he'd get the fame and recognition his family wished of him while he gets to be posted away from his parents. It was a win-win situation, either way, especially since the war seemed to be reaching its closing.
One fateful night, however, Charlot's camp was attacked by a small force of demi-human insurgents who knew of their existence and lack of combat experience. It was meant to be a sneak attack, formed at the dead of night when everyone should be asleep. Despite this, however, Charlot, who was awake at the time, managed to rally everyone else awake and stop the insurgents in their tracks, resulting in an overwhelming victory for the division with zero losses. Charlot was hailed as a hero for this accomplishment, and was granted a position to lead in future battles.
What really happened that night, however was that Charlot needed to pee. Waking up in the middle of the night after a day of drinking and partying, Charlot made his way to the latrine to relieve himself. As soon as he realized his stream of relief was hitting an oversized pair of rat ears, however, he started freaking out, running around his dormitory and screaming about 'perverts' hiding in the restroom while stirring everyone else from their slumber. The rest was history, lost to the annals of time as only the first of the many heroic deeds that Sir Charlot had performed.
Despite his many attempts to decline all rumors about his supposed heroism that night, the many battles that Charlot had lead after this night all resulted in some sort of victory. With each victory, rumors of his heroics grow to larger proportions. After the war had ended, Charlot was hailed as a hero of the kingdom, and was granted the favor of even the king, himself. While he was considered to become a royal knight, Charlot had declined multiple times, believing it would be best that he were to lead other, much younger knights like himself. Because of this, he was set to lead a new group of noble children, many of which are considered 'beyond help' to turn into proper knights. Sir Walter, however, took this as a challenge. Now that a month has passed, however, the senior knight begins to regret this decision...
Magic
Life energy: D - - (He has two deal with two of them...)
Flow: C
Spirit-Arts User, though he can only physically make contracts with lesser spirits. The lesser spirit he is currently contracted with is Ros.
Abstract Magic
Divine Protection of Ensured Conquest
Perhaps the most famous aspect of Walter's legend, it is rare and powerful blessing that gives insurance of one's victory in battle. No matter how dire ones odds look in conflict, whether it is against a single opponent or in a wide-scale battle fought with multiple adversaries, the side belonging to the owner of this blessing shall be victorious. However, there are multiple conditions that must be met in order for this protection to take effect that are too varied to easily keep track of. Despite its conditional nature, it is because of this blessing that Walter's military career has been met with many praises.
Extra There is a reason why Walter drinks alcohol.
Character Name Lotte! ^w^
Spirit Name You can call me Ros! That's with a capital 'R'! 'w'
Terms of Contract: Just listen to my advice! >w<
Aspect Water! Let me heal you! ^w^
Spirit Level Little! Smaller is better! <w>
Magic
Life Energy: D
Flow: E
Ros is only capable of healing minor wounds and splashing people with small sprinkles of water in order to hinder them. In other words, Roa is completely useless to any spirit user actually worth their salt.
W-who are you calling weak? ;w;
Extra Ros was given to Sir Walter as a gift from the king, who had offered him one of the spirits under the control of the royal family. Despite the many powerful spirits offered before him, however, Sir Walter was only able to form a contract with the one who had delivered him the message in the first place.
@Cu Chulainn We'll have to discuss the "conditions" of such a powerful DB in private. But I like the character enough to accept them. You may post Sir Charlot "Lotte" Walter in the character tab.
35 | Female | 210 lbs | 6’5’’ Water | Native | Human
Description A Paradoxical Cleric or The Mending Monk
Appearance Description
She is almost always in her clergy/monk garbs and is rarely seen wearing anything else. The closest she’s gotten is bandages to tend wounds or armor when absolutely necessary. She tends to avoid armor though as it restricts her movement.
Personality
You could say that Anyon has been a passionate soul ever since the day she was born. Calling her passionate in the wrong way may makee you liable for an asswhooping though. She is a stubborn woman to a fault, who refuses to back down when she wants her voice heard. And she often wants her voice heard. Her short temper is mostly towards nonsense and idiots than anything, to which she will gladly be a blunt bitch towards. She has enough common sense and self-restraint never to get into fights unless the first fist is thrown, however, and even considers those that would take words or verbal arguments and make them into fights, to be “insults to society.” She has a foul mouth, but an odd dedication to never say anything too far, especially around children or those who seem too innocent. She’ll even slap upside the head if you do. She is someone who, despite her work, refuses to see someone in true despair, no matter what they’ve done. That’s not to say she’ll help them in any actually tactful manner, but she’ll try. Her patience is also paper-thin at best, with only those she knows closely getting anything better.
Despite all this, she is a devout religious woman, who honestly just wants to have a world where people can achieve some form of secondary life. If your not of the church, that’s fine by her, so long as you don’t blaspheme. Denying any sense of spirituality or belief in purpose is liable to just piss her off though. Apologies are expected quickly and concisely if you do. For those that truly(or seem as tho they might) wish to hear her or even another out, she will always glad help and talk with them. Fair warning, though, she is not easy to deceive and she won’t hesitate to call someone out or even hit them if they do. She’s a believer in karma after all, and dishing it out to others is fine in her book. Though note that “karma” and “revenge” are different in her book.
Class Anyon is, despite what her personality may tell, a healer and support by trade. She uses Yang incantations to primarily buff the others around her, such as their defensive abilities or how well they can attack. Due to this, she may stay further to the rear so she can keep her focus better and perform the necessary buffs. However, that’s only if she deems it necessary and usually if she truly needs better focus. Otherwise, she is right there along with those she’s helping, beating down her opponent’s with her segmented healing staff. Barring that, she has a pair of knuckles on at all times in case she’s disarmed and is a great martial artist. Redirecting attacks and aiming for weak spots(usually pressure points) is her bread and butter. The downside about this is that her buffs and heals are not as strong as they usually would be while she’s in midfight, due to more rapid casting and she’s only able to buff but so many people at a time, usually only 2 or 3. In the event she’s caught on her own however, do not make the mistake of thinking she’s easy prey. At that point, she will buff herself instead and simply fight herself. There is a drawback. Pre-buffing can be time consuming and should they wear off mid-battle, it can be difficult using them again unless she gets the opportunity again. Though, usually “opportunity” translates into “hit or concuss them until they let you buff again” for her.
Bio
The frozen lands far to the north west lands of Gusteko are home to a hardy and stern people, brave men and women of proud and heroic lineage that worship the sun and hunt the nights at command of their holy texts that spoke of demons in the shifting snows, with their many forms and species said to be a representation of the land and thus control a layer of hell.
In total there is said to be 11 layers of this devil infested plane.
Though the city is vast it is secluded in a corner few travel save for merchants and traders who call this fortified city their home, risking life and limb to travel and secure goods that are hard found in this frigid homeland.
The clergy are the ruling powers of the winter city of Aier'Sun, warrior clerics trained from birth in the ways of deadly combat. Women are trained to be undoubtedly the most dangerous as their principles of combat believe it is far easier to steal the strength of your enemy and use it against them by crushing the various clusters of nerves and sensitive muscle tissue across the human form. It is said that a single strike from the white clothed Holy Women can cripple your leg, a second can stop your heart. These are not shallow boasts. The men have many castes in this place, from the worthless subjects groveling at the feet of the clergy, to the stout spearmen who protect the village, all the way up to drillmasters and specially trained watchers. The highest ranking a male can claim without being royalty is that of the Warrior Cleric. Leaders of the devout practitioners and the hundreds of proud fighting men across the city, respected for their years of service under the royal 'First Warrior' that leads the city proper.
To become these proud men and women of influence and power is a matter of birth. Not luck. Not training. Not skill. The clergy has carved bones with dozens of their holy symbols and believe their sacred casts can predict a beings future. It is extremely rare for a first warrior the be called upon by the bones but it is a guarantee of a bright future.
To be a warrior cleric, man or woman, is the result of a single roll in over 100. Their teachings are strict, brutal, physically and spiritually demanding, and many are crippled in their training and cast out of the order as they are stripped of their sacred clothes, sworn to never reveal the inner machinations of their training. It is not uncommon for an open mouthed castaway to be executed and denied heaven as a result for their transgressions.
Anyon was always destined to be a protector of the city first, a healing warrior second, and a religious woman third. It always seemed that two of these came naturally to her, as they probably should. Born to two warrior clerics fairly high in the city’s pecking order, she was told time and again of the importance her position is and prestige is, well before she could even understand what prestige could even mean. Many around her drilled this idea of fighting being a birthright of hers. While she enjoyed playing with the others around her, she always knew what her destiny would be. It scared her at times. She would always cry so many tears about it, to the point where her childhood nickname was “Crybabyon.” The adults knew of this but simply left it alone. Except for her older cousin, Yan. She would always say “be strong and know that you are strength.” She took those words and kept them. When it finally became time to train, the fun times she knew were over and a hellish enlightenment began instead.
At first, the newfound work nearly broke Anyon. Days and weeks went by where she would be screaming during her exercises, inwardly or outwardly, and panting after they were done. A few of her fellow trainees did in fact drop out around her, but she never did, or rather she never could. Her willpower simply wouldn’t allow her to even entertain the idea, let alone bringing shame to her family name. It went on for years and while her will remained, her once playfulness and childish glee turned into a tenacity that could make grown men shutter. She grew a nasty habit of getting into fights, both as sparring and sometimes when they got too hot-blooded. Considering she was taller than most of them and even some teachers,she was considered a “fun challenge” by them. Every time, however, she fixed it with a better habit. She mended her wounds, as well as those she fought, even as they looked annoyed at her. No one had called her a crybaby once throughout her training.
At 23, she was sent to the western wing of the city to assist with guarding Yan’s sector of the city and also for better training with her staff. Her cousin had been held with such high regard and was a master in combat, but she could only do so much. It was the third night of a mostly uneventful patrol(with the only intruders being some boars). While her squad was some ways away from the city, an arrow was shot into a nearby tree. One of the guards, one she used to know from family outings, took a look at it...Oh, if only he had seen the tiny, tiny stone attached sooner. In a millisecond, the surroundings had bursted into an icy explosion. She said she only felt cold and being flung aside before she passed out.
As Anyon woke with a start, she checked herself first. Her wounds were bandaged, though not entirely healed. With a groan, she looked out to see she wasn’t in the city limits anymore. It had apparently been two months since the explosion. The outcast that had bandaged her up told her that. He had been away from the city for some time now but always came just close enough to admire its beauty while staying out of the patrolways. The night she was knocked out was the night of an attack by an unknown faction. She was the only one he could find before a second explosion of fire nearly got both of them. He couldn’t go back there obviously and simply took her in to heal her wounds. She knew she had to be presumed dead. She couldn’t go back. Given assistance by an outcast and failing to protect her city or even die honorably in its name...she refused to go back in such disgrace. She rushed out of the outcasts house.
After sometime of having left, she found herself in more southern lands with only some robes of a monk and a hat to her name. There were nights where she went hungry, but she always managed to find dinner the day after somehow. Be it luck, scavenging, or hunting. Eventually her experience in healing proved helpful as she took up being a mercenary. Her nature called out for her though and she soon was both a warrior and a medic. She felt shame for it...Using her birthright for the sake of worldy goods as opposed to higher callings...It was truly shameful, but money is food. Food is necessary. That’s the thought process she used to survive. Not long after she met a fellow who also belonged to Aier’Sun, Mirt. He seemed familiar, though she never could quite figure it out. The two soon realized how well they worked together and became a duo.
As time went on, the new lifestyle grew old on Anyon, and she soon took up deciding that there was more to it than just warfare or bloodshed, even of demon beasts. Everywhere she looked there was other people full of sin and despair, hiding it in empty activities, or people who take life as just being the material plane. There’s was something more to this world though, even if her nearly black steel heart didn’t want to admit. With Mirt’s wisdom(and more people friendly attitude), she made sure to help those people realize, perhaps not the religious factors of life, but the spirituality of it. They probably didn’t always felt they needed to know, but she knew they had to...At least, this was the one good karmic lesson a dead clergywoman wants to teach.
Magic
Life energy: C
Flow: C
Abstract Magic
Divine Protection of The Holy Triad When Anyon is near holy symbols, artifacts, and locations, she is able to grant up to 3 allies(includes herself) a buff of her choice for 9 minutes. If she is granting a buff to two allies, it can be upped to two buffs for one of them and only lasts 6 minutes. If it is all a buff to one ally, she is allowed 3 but it only lasts 3 minutes due to the strain. It can be upped to 6 minutes, but the buffed ally will be exhausted for 6 minutes afterwards. The buffs are optional and do not need to be used all at once, but after using all 3, she must wait 3 hours since each buffs usage to use them again. If she attempts using it sooner than that, she risks burning out her mana and severe headaches, usually to the point of nosebleeds and even ear bleeding.
Everyone assumes and comments that her parents must be giants or she has giants blood. No, she just grew stupidly big, unlike her folks. Also, there is far more to Anyon than any of the clergy of Aier’Sun would think they know. More to her than most would know in fact. Tales to tell later though.
Christ that took forever
Edit: I know how to use image but for the life of me the links weren't working with it. Also she is not a white clothed Holy woman despite clothes and title. She isn't that powerful. Nor can she predict the future
That came a day or so later than I wanted, but it's uuuuuuup!
Non-Natives: Your characters remember everything that has transpired, and you may post with your characters having retained this knowlage.
Natives in non-native scenes: Your characters have no idea what the hell happened before the reset, and cannot act upon it's knowledge.
Natives not in Non-native scenes: If you wish, you may continue posting as if there was no reset, so long as it doesn't really interfere or take into account what happened during a non-native scene. As an example, nothing Aer did really relates to the non-natives in any way, so we can pretend all of that already happened since the timing with the resets doesn't really matter.
I'll see about getting a zeroth post up sometime.
Christ that took forever
Edit: I know how to use image but for the life of me the links weren't working with it. Also she is not a white clothed Holy woman despite clothes and title. She isn't that powerful. Nor can she predict the future
I will look at your sheet later, but will try to get it reviewed ASAP.
Age: 55 | Gender: Male | Weight: 225 pounds | Height: 6foot AffinityNone | Native | Race: Human Northerner
Description Unbreakable body, unbendable will, yet burdened be a heart weighed down with sorrow enough to still test these unmatched qualities day after day.
Appearance Description (optional)
Mirt is elderly, that much is clear any way you look at him, and still his body remains the graceful despite the extra weight piled on in recent years. Training for the holy warriors of his homeland are rigorous and demanding with many often killed in their youth by their fellow practitioners in rare lapses of focus. Despite the added weight gained from many years as a gentle wanderer there is no doubt the skills of his youth have retained their edge. Strong arms bulge like oak trees at his sides and his legs still carry the weight of a falling avalanche behind every strike. When asked why his impressive gut remains despite the training still regularly done, the reply is often 'Youths today go easier when they think the enemy is fat or old. Doubly so if both!'.
Personality
Mirt carries a weight in his heart and shackles of his mind that impede the once glorious cause he strove to uphold and defend with a ferocity that outshined many of his fellow Warriors when they marched across the frigid plains of Aier'Sun. Beyond its often frozen walls lay beasts big enough to claim lives at their leisure for fun or sport and Mirt had claimed their lives on the regular, their broken bodies used to feed and warm the people of his homeland that could not do so for himself. It was who he was that demanded the defense of those who could not make do for themselves. His heart was often ridiculed as soft for his mercy in a land where only the strongest could thrive. His wife had been frail, his children had been strong, and his heart had carried their spirits high.
In the clergy itself he was devout in his worship of the holy sun and its infinite warmth. To defy the sacred orders of their righteous ways meant death and Mirt was all too often the one who mete out punishment for thieves, rapists, murderers, stalkers, and the worst betrayers to the faith: Deserters. To reject the teachings was to accept the darkness of the worlds heart into yourself. Misguided hate guided his fists for far too many years.
Recent years, the many long and lonely years after the tragedy that broke him, have created a softer Mirt. Still the kind hearted soul who could and would give everything to see justice through has become a secluded fellow dedicating what is left of his life to seeing another rise from the ashes of their life, and is prepared to protect them at any and all costs. Despite having become a mercenary, there is no more hate left in his wounded old heart.
Class Mirt is the shield to his allies spear, deflecting endless blows with nothing but his skill and fists. The training of his homeland for the men focused on devastating blows that kill or cripple with the barest effort and his mastery of disarming an enemy or trapping them in a grappling hold is second to none but the First Warrior of Aier'Sun themself!
Bio
The frozen lands far to the north west lands of Gusteko are home to a hardy and stern people, brave men and women of proud and heroic lineage that worship the sun and hunt the nights at command of their holy texts that spoke of demons in the shifting snows, with their many forms and species said to be a representation of the land and thus control a layer of hell.
In total there is said to be 11 layers of this devil infested plane.
Though the city is vast it is secluded in a corner few travel save for merchants and traders who call this fortified city their home, risking life and limb to travel and secure goods that are hard found in this frigid homeland.
The clergy are the ruling powers of the winter city of Aier'Sun, warrior clerics trained from birth in the ways of deadly combat. Women are trained to be undoubtedly the most dangerous as their principles of combat believe it is far easier to steal the strength of your enemy and use it against them by crushing the various clusters of nerves and sensitive muscle tissue across the human form. It is said that a single strike from the white clothed Holy Women can cripple your leg, a second can stop your heart. These are not shallow boasts. The men have many castes in this place, from the worthless subjects groveling at the feet of the clergy, to the stout spearmen who protect the village, all the way up to drillmasters and specially trained watchers. The highest ranking a male can claim without being royalty is that of the Warrior Cleric. Leaders of the devout practitioners and the hundreds of proud fighting men across the city, respected for their years of service under the royal 'First Warrior' that leads the city proper.
To become these proud men and women of influence and power is a matter of birth. Not luck. Not training. Not skill. The clergy has carved bones with dozens of their holy symbols and believe their sacred casts can predict a beings future. It is extremely rare for a first warrior the be called upon by the bones but it is a guarantee of a bright future.
To be a warrior cleric, man or woman, is the result of a single roll in over 100. Their teachings are strict, brutal, physically and spiritually demanding, and many are crippled in their training and cast out of the order as they are stripped of their sacred clothes, sworn to never reveal the inner machinations of their training. It is not uncommon for an open mouthed castaway to be executed and denied heaven as a result for their transgressions.
Mirt was born to the weakest caste of peoples living within the confines of Aier'Sur, the peasantry. Unfit to fight or forage they were merely the servants of the higher castes of honorable warriors and healers of the realm that prided themselves on their prowess in the night and their fervent worship of the holy texts drilled into them day by day.
A single roll of the bones can make or break your entire lineage, so it is said at the bottom. Mirt had a destiny only 1 in hundreds of thousands could claim. The bones had been rolled, read, and rolled again to be sure that it was no error. At the age of 8 he had been called by the gods to be Aier'Suns First Warrior.
How he hated those bones then, how he had fought against their prophecies and fortellings when every day of his life young life had been controlled by their incessant clattering upon the stone floors, and how his rage swelled even now when the day that broke him had come from those accursed carvings.
Mirt excelled in his training under the Warrior Clerics, rising to their every challenge with a fierce determination. Perfection was the only thing close to acceptable for one of his future standing and there was no time to formulate his own personality while under the grips of his masters. His mastery of their many grappling techniques quickly distinguishes him as the youngest Warrior Cleric ever born at only 17 and already nearly unbeatable in Aier'Suns heirarchy. It gnawed at him to be unchallenged and still not free.
Increasingly rebellious, Mirt found allies in the Clergy that aided their future First Warrior in finding that freedom to run and live as he pleased with the sun was high and the many ranking officials still slept as they awaited the night. Ten long years of this secret life did not go unnoticed. At first it had been an acceptance of the next First Warriors right to live his life, but when Mirt became infatuated with a woman of a lower caste it been taken all the more seriously. The First Warrior could take no wife not of the highest standing in the city or the bones said it would create ruin for his rule. All lies. Mirt defied the bones for the first time in his life and the punishment had been severe in the extreme. Alyara, the light of his life, was executed. Many other innocents he had dallied, friendly or not, were dealt the same fate. Ordinarily it would have cost Mirt his life too to defy any casting of the bones' many predictions but again the title of First Warrior, a destiny he had begun to hate, spared him. It had been too much to handle. In a fit of rage as the reality of his wasted lifetime sank in and the memory of his beloved still boiled in his heart, an attack on the western wall had transpired. An act of terrorism that had killed a patrol that had included the young daughter of a close ally. The very first person on the road to First Warrior that had ever granted him freedom.. His rage burned like fire as the grievances piled too high. Pushing the ripe age of 43, Mirt sruck back at his jailers. Freedom was his to take but it could never be here, not in the palace, not in the slums, not in the confining walls. It was out on the tundra far away from this place and he took it.
Took it along with the lives of over a dozen Warrior Clerics, and nearly the life of the reigning First Warrior himself. The blow had nearly cost Mirt his own life as the two staggered away bruised and bloody, unwilling to die to the other. With his freedom at last his to choose it would be nearly 7 more years before the mystery of Anyons disappearance, her body never recovered or identified, had been solved. A vagabond as he was.
Their time travelling was one of purest joy. They went hungry, worked hard, brought healing and harm to those who deserved it, and the laughter they shared spoke of true expression. The sky truly was their limit. Even when their needs of survival turned to mere mercenary work it was always with a code of ethics and reservations attached to it and by the Sun they excelled.
Magic
Life energy: S
Flow: Letter F
Abstract Magic
None
Extra While Mirt was a master of his homelands martial prowess, his many years away from the hardships of the north have softened him tremendously. Still a being to be feared he is nowhere near as powerful as he was at his peak. Where once he claimed to have the strength of 10 men, now it is only 3. Still more than enough to toss you around a room though. Note: Mirt carries no weapon except for a pair of hand wraps sporting a thick metal plate across the back of his hand.
Mirt is accepted. you may post him in the character tab.
For Anyon, I've seen better formatted sheets, but this is a lot better than what was submitted last time. however, a few points...
-For a battle caster who can kill a man with two punches, I think her magical powers are really strong at B/B. I also feel that what you wanted to make is not accurately reflected in B/B, as you mention her buffs being short in duration and not lasting the entire battle. I would feel more comfortable if you made her a bit less potent with her magic or in melee. C is a pretty average rank for spellswords, and I would choose an arrangement that reflected that unless you want her to be more support orientated.
-Healing and buff magic actually requires two different magical affinities. Buffs come from yang, and healing magic is water. So it's not really possible for her to do both. However, her DB lets her cast buffs, so it might be worthwhile to make her affinity water, which isn't as common as yang for some reason.
Other than that, looks like she'll be a good character.
Gunna make sure everyone sees the anouncement this time.
So some things have been said on the discord, and I'd just like to put my thoughts on them here where they won't be immediately buried.
While I realize some of you really want to know who the sentinel is, there's no real benefit in trying to figure it out at this time. Or really any time for that matter. The sentinel switch is really just there to ensure there won't be a reset as soon as the first non-native dies. Ideally, any deaths that happen will be pretty close to the sentinel's death time wise, as it's sort of not fun to have to wait weeks for the sentinel to drop dead before you can post again. By the same token, if there was a reset as soon as yuuki died, no one would have realized what their obstacle was until the second reset. so sometimes it is a necessary evil. Regardless, there's no reason for your characters to assume there is a sentinel, that you will return by death a second time, or that there is a trigger for it beyond people dying. While you are free to have your characters act and do however you wish, I will not be forcing a reset every time you intentionally put your character in a hard spot. Especially if it's just so that you can gain some meta knowledge.
Also, I will be giving most of my important announcements via OOC on the forum. This is because I hate doing battle with Discord's word limit. If you want to make sure you don't miss anything, I would subscribe to this topic. I don't genuinely like to ping everyone because I know some people get triggered by that.
I'm also going to recap my last anouncement since some of you missed it.
Non-Natives: Your characters remember everything that has transpired, and you may post with your characters having retained this knowlage.
Natives in non-native scenes: Your characters have no idea what the hell happened before the reset, and cannot act upon it's knowledge.
Natives not in Non-native scenes: If you wish, you may continue posting as if there was no reset, so long as it doesn't interfere or take into account what happened during a non-native scene. As an example, nothing Aer did really relates to the non-natives in any way, so we can pretend all of that already happened since the timing with the resets doesn't really matter.
And with that out of the way, let's see if you can survive a little longer this time, non-natives!
Endurance Increase (Lesser): Hiro's body feels a bit lighter after casting this spell. As a result, he does not tire as easily when running, and he can jump a few feet further and a few inches higher than he normally could. He is unable to cast this spell on anyone but himself.
Splash: Alistair can fire a gallon of water out of his palm.
Blind (Lesser): Alistair can point at a nearby target and blind them. This magic is too weak to work on those with a strong affinity with magic, or even a modest affinity with magic.
Dust: Aerith can create a cloud of black dust that fires out of her palm. As the seconds tick by, it expands into a fog, which continues to thin out until it no longer obstructs vision.
In the future (after a time skip) I will be letting players work on what type of spells they have, and I will not require them to list them. Except for the really special ones, but more on that later. But at this stage, all non-natives are rather new to magic, so their first spells won't be very impressive. It's the cost of being the main characters.
as for native spell casting, my policy is if you don't do anything too crazy, you won't get a whole lot of fuss from me.