Powerhouse Ultra Tier
Low High Tier
Superhero Name: Lady Arcana
Civilian Name: Karen Hernandez
Origin city: Hub City
Hometown: Hub City
Sex: Female
Race: Homo Magi
Height: 5’10
Weight: 150 lbs
Age: 18
Birth Date: August 19th, 2007
--------
Icon: Yellow thunderbolt on the back of her cloak
Costumed Personality:
Having wielded the powers of the Wizard for more than six years, Lady Arcana has faced down the worst evils that Earth has to offer, and then went on to face worse still from beyond the stars and the ever-thinning veil that separates our reality from the realms of Chaos. This unceasing fight has left her mentally exhausted, as she spends most of her time sitting on the Rock of Eternity, waiting for a new breach in the veil to appear. While not outright cynical or cold, she is no longer the cheerful and upbeat heroine she was in 2020.
Civilian Personality:
Karen in her civilian identity isn’t terribly different from Lady Arcana at this point—she remains faintly aloof, though never cruel or hateful. The main distinction between them is that Karen now feels awkward without her powers, having spent so much time as her alter ego that being a mere human proves a startling contrast. Her attendance at the University of Poseidonis is, in fact, the first time she’s spent an extended time as Karen in many months.
Super abilities:
-Skills:
In the years since she first gained her abilities, Karen has learned numerous skills to aid in her duty as the Wizard and a heroine.
-Martial Arts: Karen has been trained by Grim and Ted in Brazilian Jiu-Jitsu and Pankration respectively. She’s also developed several fighting techniques that take advantage of her immense strength, speed, and durability.
-Magic: Having trained with both Princess Shurpanakha (the Rakshasa otherwise known as Samantha,) and the ancient mage Rammon of Akkad, Karen has obtained a surprisingly advanced understanding of the arcane arts for her age. Though not outstandingly talented by any means, she has progressed swiftly thanks to having the best mentors her world has to offer.
-Mental Discipline: Karen is now constantly playing poker in her mind. This both helps to keep her sharp and makes it more difficult for mind-readers to pierce her surface thoughts.
-Powers:
-Olympian Physiology: Can do whatever an average Olympian can do in addition to the unique gifts of her patrons. This includes having enhanced senses, albeit not nearly to the level of a Kryptonian.
-Amalgamate Power: Lady Arcana receives the physical strength, speed, and durability of all her patrons, but only the highest in each category is listed as the primary contributor.
Magic of Selene
Lady Arcana is gifted with the ability to wield primordial arcane magic by Selene, the goddess of the Moon and Mysticism. While she possesses the potential to use a nigh-boundless array of spells, she must still learn and master them as any sorceress would.
-Spell Casting: Lady Arcana has the potential to cast spells that rival the magic of the Gods themselves.
-Magic Resistance
-Self-Sustenance: The ability to survive without food, water, sleep, or air.
-Mystical Detection: The ability to sense the presence of magic.
Speed of Hermes
The fleet-footed messenger god Hermes gifts Lady Arcana with his incredible speed, which she has mastered to the point of being able to fly at relativistic speeds even within the atmosphere of Earth, and many times that in space.
-Superhuman Speed
-Flight
-Superhuman Agility
-Superhuman Reflexes
-Power Distribution: The ability to share ones power with an object or creature.
-Dimensional travel
Might of Atlas
The invincible Titan Atlas gifts Lady Arcana with his nigh-unbreakable form. Her muscles also produce no fatigue toxins, allowing her to exert herself without limit.
-Invulnerability
-Superhuman Stamina
-Accelerated Healing
Power of Zeus
The King of Olympus gifts Lady Arcana with his divine thunderbolt and command over the living lightning. All her magic is channelled through and amplified by this power. The greatest of her benefactors, he gifts his Olympian physiology to her.
-Divine Electrokinesis: Can generate and manipulate mystical lightning.
-Transformation: The ability to transform from a mortal to an entity empowered by the six Gods.
-Weather Manipulation
-Metamorphosis: The ability to adopt the form of any number of animals, mythological beasts, or even liquescent states like falling water or mist.
-Teleportation: The ability to teleport to the Rock of Eternity or any place in sight. This includes through live video feed or magic vision.
Strength of Alcaeus
Lady Arcana has been gifted with the incalculable strength of Alcaeus, the original name of mighty Herakles. Even she doesn't know the precise limits of her strength, being able to lift objects of immense weight and release devastating shockwaves with a mere clap of her hands.
-Immense Superhuman Strength
Intellect of Mnemosyne
The Titan Goddess gifts Lady Arcana with her eidetic memory and knowledge of all languages. This allows her to recall any information she learns with flawless clarity and comprehend as well as speak any sapient tongue.
-Eidetic Memory
-Enhanced Intellect
-Omniglot
Flames of Prometheus
Not originally a part of her template, she was granted this power by the Titan Prometheus (“Ted”) during the events of the One Week War.
-Pyrokinesis
Weaknesses:
-Nth Metal: As Nth Metal contains anti-magic properties, it is therefore capable of harming Lady Arcana.
-Chaos Magic: As Chaos Magic is the opposite of the Order Magic she embodies, she is therefore vulnerable against those wield it.
-Inexperience: Though far less dramatic than before, Karen has still only held the power of the Wizard for a handful of years—she is still far from the power of her predecessor.
-Gadgets: None
-Weapons: None
Civilian Occupation: College
Biography---------
Character History/Origin:
Karen Hernandez was born on August 19th of 2007 to Julia Morris and Manuel Hernandez. Living in a small and ramshackle home within “The Wedge”, a slum in the notoriously corrupt and crime-ridden Hub City, the family of three lived a tenuous existence between paychecks. Manuel worked in the old manufacturing district, commuting to work via train every day while Julia and Karen remained in their homes. Though they didn’t have much, the trio managed to seize happiness wherever they could.
Even this would not last, however, as gang violence began to consume “The Wedge”. On October 4th of 2015, Julia was caught in the crossfire of a gang shooting as she made her way home from the grocers, a casualty in a war she had no stake in. Karen was eight years old at the time, and the sudden and violent loss of her mother would forever change her life.
Unable to remain home with her due to his job, and without the means to hire a regular babysitter to watch over her, Karen was forced to grow up quickly. Learning to feed herself, take care of the laundry and catch the train to school, she slowly mastered the many things she had once relied upon her mother for. This allowed her father to focus entirely on providing for them without having to worry too much about his daughter.
Four years have passed since that tragic shooting, and while she has managed to move on with her young life, she has never forgotten the harsh lessons that the unforgiving streets of Hub City taught her. It is a broken place, full of broken people, where dreams go to die. It would take a miracle to fix it...
...And that was precisely what she received. While on her way home from school, Karen encountered an elderly man being mugged. Despite her fear, she attempted to intervene. In the struggle with the gunman, he accidentally shot her in the stomach. Dizzy, Karen allowed her eyes to close, only for her to awaken in a mysterious void of stars. Standing upon an obelisk of unimaginable size with a trail of lights as her only guide, Karen walked in silence until she came upon a room filled with wonders the likes of which she never dreamed possible.
At the heart of this room was a throne, and upon this throne sat a very old man. Explaining that he had brought her here to be his successor as the guardian of the Rock of Eternity - the source of all magic, he imbued her with its power. With the primordial arcane energies that sustained him now gone, the ancient Wizard crumbled to dust, as Karen returned to the mortal world, having been changed forever.
Since then, Karen has served as the wizard. While initially excited by the prospect of being able to make a real difference in the world, she soon learned that even with her immense power, changing things for the better would be far from easy—she wasn’t the only superpowered being in town.
Enemies such as the Iron Eagle were merely the first to step forward to challenge her, and as time progressed, so did the severity of the threats facing her and the Earth. After the events of the One Week War, she thankfully found allies to stand beside her in this never-ending battle—the Justice League.
But even so, the war had severely weakened the already perilously thin veil between our reality and the realms of Chaos. Horrifying creatures from the depths of humanity’s darkest nightmares began to appear throughout the world, forcing her to be far more proactive than ever before in combating them and sealing the rifts they left behind.
She no longer had time to be Karen Hernandez, and so her life as the Wizard began to dominate her existence. Facing down everything from super zombie gangsters to apocalypse cults to a Lord of Chaos bent on universal conquest, the next five years scarcely afforded her the opportunity to rest. Even when she was in her human form, it was spent in class, bent over a desk.
This, and the tragic events of David’s death, have weighed heavily on her. No longer is she the cheerful and enthusiastic child she once was. She is now tired, so very, very tired—but there is no vacation in sight for the one upon which the fate of our reality rests.
Optional information
----------
Nemesis: Iron Eagle, Solomon Grundy, Mordru, Sabbac, The Interloper, the forces of Chaos in general
Allies: The Justice League, The Question, Tiger, Rammon of Akkad
Team: The Justice League
Civilian Name: Karen Hernandez
Origin city: Hub City
Hometown: Hub City
Sex: Female
Race: Homo Magi
Height: 5’10
Weight: 150 lbs
Age: 18
Birth Date: August 19th, 2007
--------
Icon: Yellow thunderbolt on the back of her cloak
Costumed Personality:
Having wielded the powers of the Wizard for more than six years, Lady Arcana has faced down the worst evils that Earth has to offer, and then went on to face worse still from beyond the stars and the ever-thinning veil that separates our reality from the realms of Chaos. This unceasing fight has left her mentally exhausted, as she spends most of her time sitting on the Rock of Eternity, waiting for a new breach in the veil to appear. While not outright cynical or cold, she is no longer the cheerful and upbeat heroine she was in 2020.
Civilian Personality:
Karen in her civilian identity isn’t terribly different from Lady Arcana at this point—she remains faintly aloof, though never cruel or hateful. The main distinction between them is that Karen now feels awkward without her powers, having spent so much time as her alter ego that being a mere human proves a startling contrast. Her attendance at the University of Poseidonis is, in fact, the first time she’s spent an extended time as Karen in many months.
Super abilities:
-Skills:
In the years since she first gained her abilities, Karen has learned numerous skills to aid in her duty as the Wizard and a heroine.
-Martial Arts: Karen has been trained by Grim and Ted in Brazilian Jiu-Jitsu and Pankration respectively. She’s also developed several fighting techniques that take advantage of her immense strength, speed, and durability.
-Magic: Having trained with both Princess Shurpanakha (the Rakshasa otherwise known as Samantha,) and the ancient mage Rammon of Akkad, Karen has obtained a surprisingly advanced understanding of the arcane arts for her age. Though not outstandingly talented by any means, she has progressed swiftly thanks to having the best mentors her world has to offer.
-Mental Discipline: Karen is now constantly playing poker in her mind. This both helps to keep her sharp and makes it more difficult for mind-readers to pierce her surface thoughts.
-Powers:
-Olympian Physiology: Can do whatever an average Olympian can do in addition to the unique gifts of her patrons. This includes having enhanced senses, albeit not nearly to the level of a Kryptonian.
-Amalgamate Power: Lady Arcana receives the physical strength, speed, and durability of all her patrons, but only the highest in each category is listed as the primary contributor.
Magic of Selene
Lady Arcana is gifted with the ability to wield primordial arcane magic by Selene, the goddess of the Moon and Mysticism. While she possesses the potential to use a nigh-boundless array of spells, she must still learn and master them as any sorceress would.
-Spell Casting: Lady Arcana has the potential to cast spells that rival the magic of the Gods themselves.
-Magic Resistance
-Self-Sustenance: The ability to survive without food, water, sleep, or air.
-Mystical Detection: The ability to sense the presence of magic.
Speed of Hermes
The fleet-footed messenger god Hermes gifts Lady Arcana with his incredible speed, which she has mastered to the point of being able to fly at relativistic speeds even within the atmosphere of Earth, and many times that in space.
-Superhuman Speed
-Flight
-Superhuman Agility
-Superhuman Reflexes
-Power Distribution: The ability to share ones power with an object or creature.
-Dimensional travel
Might of Atlas
The invincible Titan Atlas gifts Lady Arcana with his nigh-unbreakable form. Her muscles also produce no fatigue toxins, allowing her to exert herself without limit.
-Invulnerability
-Superhuman Stamina
-Accelerated Healing
Power of Zeus
The King of Olympus gifts Lady Arcana with his divine thunderbolt and command over the living lightning. All her magic is channelled through and amplified by this power. The greatest of her benefactors, he gifts his Olympian physiology to her.
-Divine Electrokinesis: Can generate and manipulate mystical lightning.
-Transformation: The ability to transform from a mortal to an entity empowered by the six Gods.
-Weather Manipulation
-Metamorphosis: The ability to adopt the form of any number of animals, mythological beasts, or even liquescent states like falling water or mist.
-Teleportation: The ability to teleport to the Rock of Eternity or any place in sight. This includes through live video feed or magic vision.
Strength of Alcaeus
Lady Arcana has been gifted with the incalculable strength of Alcaeus, the original name of mighty Herakles. Even she doesn't know the precise limits of her strength, being able to lift objects of immense weight and release devastating shockwaves with a mere clap of her hands.
-Immense Superhuman Strength
Intellect of Mnemosyne
The Titan Goddess gifts Lady Arcana with her eidetic memory and knowledge of all languages. This allows her to recall any information she learns with flawless clarity and comprehend as well as speak any sapient tongue.
-Eidetic Memory
-Enhanced Intellect
-Omniglot
Flames of Prometheus
Not originally a part of her template, she was granted this power by the Titan Prometheus (“Ted”) during the events of the One Week War.
-Pyrokinesis
Weaknesses:
-Nth Metal: As Nth Metal contains anti-magic properties, it is therefore capable of harming Lady Arcana.
-Chaos Magic: As Chaos Magic is the opposite of the Order Magic she embodies, she is therefore vulnerable against those wield it.
-Inexperience: Though far less dramatic than before, Karen has still only held the power of the Wizard for a handful of years—she is still far from the power of her predecessor.
-Gadgets: None
-Weapons: None
Civilian Occupation: College
Biography---------
Character History/Origin:
Karen Hernandez was born on August 19th of 2007 to Julia Morris and Manuel Hernandez. Living in a small and ramshackle home within “The Wedge”, a slum in the notoriously corrupt and crime-ridden Hub City, the family of three lived a tenuous existence between paychecks. Manuel worked in the old manufacturing district, commuting to work via train every day while Julia and Karen remained in their homes. Though they didn’t have much, the trio managed to seize happiness wherever they could.
Even this would not last, however, as gang violence began to consume “The Wedge”. On October 4th of 2015, Julia was caught in the crossfire of a gang shooting as she made her way home from the grocers, a casualty in a war she had no stake in. Karen was eight years old at the time, and the sudden and violent loss of her mother would forever change her life.
Unable to remain home with her due to his job, and without the means to hire a regular babysitter to watch over her, Karen was forced to grow up quickly. Learning to feed herself, take care of the laundry and catch the train to school, she slowly mastered the many things she had once relied upon her mother for. This allowed her father to focus entirely on providing for them without having to worry too much about his daughter.
Four years have passed since that tragic shooting, and while she has managed to move on with her young life, she has never forgotten the harsh lessons that the unforgiving streets of Hub City taught her. It is a broken place, full of broken people, where dreams go to die. It would take a miracle to fix it...
...And that was precisely what she received. While on her way home from school, Karen encountered an elderly man being mugged. Despite her fear, she attempted to intervene. In the struggle with the gunman, he accidentally shot her in the stomach. Dizzy, Karen allowed her eyes to close, only for her to awaken in a mysterious void of stars. Standing upon an obelisk of unimaginable size with a trail of lights as her only guide, Karen walked in silence until she came upon a room filled with wonders the likes of which she never dreamed possible.
At the heart of this room was a throne, and upon this throne sat a very old man. Explaining that he had brought her here to be his successor as the guardian of the Rock of Eternity - the source of all magic, he imbued her with its power. With the primordial arcane energies that sustained him now gone, the ancient Wizard crumbled to dust, as Karen returned to the mortal world, having been changed forever.
Since then, Karen has served as the wizard. While initially excited by the prospect of being able to make a real difference in the world, she soon learned that even with her immense power, changing things for the better would be far from easy—she wasn’t the only superpowered being in town.
Enemies such as the Iron Eagle were merely the first to step forward to challenge her, and as time progressed, so did the severity of the threats facing her and the Earth. After the events of the One Week War, she thankfully found allies to stand beside her in this never-ending battle—the Justice League.
But even so, the war had severely weakened the already perilously thin veil between our reality and the realms of Chaos. Horrifying creatures from the depths of humanity’s darkest nightmares began to appear throughout the world, forcing her to be far more proactive than ever before in combating them and sealing the rifts they left behind.
She no longer had time to be Karen Hernandez, and so her life as the Wizard began to dominate her existence. Facing down everything from super zombie gangsters to apocalypse cults to a Lord of Chaos bent on universal conquest, the next five years scarcely afforded her the opportunity to rest. Even when she was in her human form, it was spent in class, bent over a desk.
This, and the tragic events of David’s death, have weighed heavily on her. No longer is she the cheerful and enthusiastic child she once was. She is now tired, so very, very tired—but there is no vacation in sight for the one upon which the fate of our reality rests.
Optional information
----------
Nemesis: Iron Eagle, Solomon Grundy, Mordru, Sabbac, The Interloper, the forces of Chaos in general
Allies: The Justice League, The Question, Tiger, Rammon of Akkad
Team: The Justice League
Low High Tier
Superhero name: None
Civilian Name: Aelia Marcella de Herlua
Origin Country: Essex, United Kingdom
Hometown: San Francisco; California
Sex: Female
Race: Homo Magi
Height: 5’8
Weight: 134 lbs
Age: 18 Birth Date: November 7th, 2007
--------
Costumed Appearance:
Civilian Appearance:
Icon:
Costumed Personality: See below
Civilian Personality: Aelia is a proud member of the ancient House of Herlua, and strives to always carry herself with an air of regal dignity. Well-mannered and generally polite, she nevertheless tends to inwardly look down upon those who are not Magi like herself. For normal humans this takes the form of mere dismissal rather than any kind of disdain. For metahumans, whom she considers to be unstable attempts to imitate Magi, she takes a much harsher stance.
Despite this, Aelia is not unreasonable—she can acknowledge worthy and noble individuals of any race, and is ultimately a kind hearted individual despite her austere manner. She is a deeply passionate aesthete who adores all things art, with theatre and opera being at the very top of her list of hobbies.
Due to her family’s reputation, and her own status as a prodigy, she feels immense pressure to live up to her full potential and honour the legacy of her House. Aelia is extremely confident—perhaps even arrogant—in her abilities, which can occasionally lead to her underestimating her opponent’s. She takes failure harshly, feeling that any inadequacy on her part will bring shame upon her family’s noble name.
Super abilities:
-Skills:
Aelia is considered a prodigy without peer, perhaps the greatest since old Myrddin himself. Her abilities with the arcane arts easily surpass skilled Magi twice her age or more. Being a member of the ancient House of Herlua has also given her access to all manner of grimoires and tomes that have greatly aided her in furthering her knowledge.
-Powers:
Magic
Aelia is a supremely gifted Magi, able to draw upon the leylines with the same ease that she draws breath. She can unleash a myriad of devastating spells against her foes, practically being a living encyclopaedia of the arcane arts.
-Gadgets:
-Mage robes that are magically reinforced against physical and mystical attacks alike.
-Grimoire of Hastur; an impossibly ancient grimoire that the Herlua family came into possession of in ages past. It contains her most powerful and potentially devastating spells, ones that even she struggles to properly control…
-Weapons: None
Civilian Occupation: Old Money
Biography---------
Character History/Origin: Aelia Marcella de Herlua was born into the ancient and powerful noble House of Herlua (Harlow, prior to the Norman invasion), an aristocratic family that’s origins stretch back to the Saxon invasions of Roman Britain in the fifth century CE. Quite possibly the single oldest still existing family in the world, their formidable command over the arcane arts has ensured the continuous growth of their wealth and power throughout the ages. Even as the leylines began to dry, the Herlua’s simply became subtler in their spellcraft.
Even from an early age, Aelia displayed an extraordinary connection to the leylines that flow through our reality. Barren as they were, she was nevertheless able to draw upon every ounce of their remaining power to cast spells that Magi many decades her senior would struggle with. This excited her parents, who were eager to cultivate their daughters’ natural talents so that she might one day further the interests of Herlua.
When the new Wizard was unexpectedly chosen and leylines were once more flooded with magic, Aelia’s powers naturally grew exponentially, as did every Homo Magi’s. Her family’s company, Herlua Enterprises, was quick to take advantage of this new surge of arcane energy, beginning a global initiative to harness the power of magic into a renewable energy source. Following the One Week War and the devastation it brought to the Earth, their efforts were seen as all the more vital.
As Herlua Enterprises helped to spear the reconstruction efforts with their magi-technological innovations, Aelia worked hard to complete her primary education. Graduating from high school at the age of fourteen, she just recently earned her bachelor’s degree in arcane engineering at Herlua University in Essex.
Facing stiffer competition in the United States than elsewhere due to rival families such as the Kasimir’s, Aelia’s father sent her overseas to their company’s American branch in San Francisco to assist her uncle, Markus de Herlua, in dominating the energy and reconstruction markets there as they have in most other parts of the world.
Aelia, however, felt that her magical abilities could perhaps be put to a greater use than simply manipulating the most naïve consumer base in the first world. For the past six years she had watched as masked heroes—including the Wizard herself—used their powers for the betterment of society. Even the metahumans, with their wild and inferior discount “magic”, had proven that they could make a difference.
How could she, therefore, as a bonafide magical prodigy of Herlua, do anything less? Her honour demanded at least that much from her.
Optional information
----------
Nemesis:
Allies:
Team: Young Justice
Civilian Name: Aelia Marcella de Herlua
Origin Country: Essex, United Kingdom
Hometown: San Francisco; California
Sex: Female
Race: Homo Magi
Height: 5’8
Weight: 134 lbs
Age: 18 Birth Date: November 7th, 2007
--------
Costumed Appearance:
Civilian Appearance:
Icon:
Costumed Personality: See below
Civilian Personality: Aelia is a proud member of the ancient House of Herlua, and strives to always carry herself with an air of regal dignity. Well-mannered and generally polite, she nevertheless tends to inwardly look down upon those who are not Magi like herself. For normal humans this takes the form of mere dismissal rather than any kind of disdain. For metahumans, whom she considers to be unstable attempts to imitate Magi, she takes a much harsher stance.
Despite this, Aelia is not unreasonable—she can acknowledge worthy and noble individuals of any race, and is ultimately a kind hearted individual despite her austere manner. She is a deeply passionate aesthete who adores all things art, with theatre and opera being at the very top of her list of hobbies.
Due to her family’s reputation, and her own status as a prodigy, she feels immense pressure to live up to her full potential and honour the legacy of her House. Aelia is extremely confident—perhaps even arrogant—in her abilities, which can occasionally lead to her underestimating her opponent’s. She takes failure harshly, feeling that any inadequacy on her part will bring shame upon her family’s noble name.
Super abilities:
-Skills:
Aelia is considered a prodigy without peer, perhaps the greatest since old Myrddin himself. Her abilities with the arcane arts easily surpass skilled Magi twice her age or more. Being a member of the ancient House of Herlua has also given her access to all manner of grimoires and tomes that have greatly aided her in furthering her knowledge.
-Powers:
Magic
Aelia is a supremely gifted Magi, able to draw upon the leylines with the same ease that she draws breath. She can unleash a myriad of devastating spells against her foes, practically being a living encyclopaedia of the arcane arts.
-Gadgets:
-Mage robes that are magically reinforced against physical and mystical attacks alike.
-Grimoire of Hastur; an impossibly ancient grimoire that the Herlua family came into possession of in ages past. It contains her most powerful and potentially devastating spells, ones that even she struggles to properly control…
-Weapons: None
Civilian Occupation: Old Money
Biography---------
Character History/Origin: Aelia Marcella de Herlua was born into the ancient and powerful noble House of Herlua (Harlow, prior to the Norman invasion), an aristocratic family that’s origins stretch back to the Saxon invasions of Roman Britain in the fifth century CE. Quite possibly the single oldest still existing family in the world, their formidable command over the arcane arts has ensured the continuous growth of their wealth and power throughout the ages. Even as the leylines began to dry, the Herlua’s simply became subtler in their spellcraft.
Even from an early age, Aelia displayed an extraordinary connection to the leylines that flow through our reality. Barren as they were, she was nevertheless able to draw upon every ounce of their remaining power to cast spells that Magi many decades her senior would struggle with. This excited her parents, who were eager to cultivate their daughters’ natural talents so that she might one day further the interests of Herlua.
When the new Wizard was unexpectedly chosen and leylines were once more flooded with magic, Aelia’s powers naturally grew exponentially, as did every Homo Magi’s. Her family’s company, Herlua Enterprises, was quick to take advantage of this new surge of arcane energy, beginning a global initiative to harness the power of magic into a renewable energy source. Following the One Week War and the devastation it brought to the Earth, their efforts were seen as all the more vital.
As Herlua Enterprises helped to spear the reconstruction efforts with their magi-technological innovations, Aelia worked hard to complete her primary education. Graduating from high school at the age of fourteen, she just recently earned her bachelor’s degree in arcane engineering at Herlua University in Essex.
Facing stiffer competition in the United States than elsewhere due to rival families such as the Kasimir’s, Aelia’s father sent her overseas to their company’s American branch in San Francisco to assist her uncle, Markus de Herlua, in dominating the energy and reconstruction markets there as they have in most other parts of the world.
Aelia, however, felt that her magical abilities could perhaps be put to a greater use than simply manipulating the most naïve consumer base in the first world. For the past six years she had watched as masked heroes—including the Wizard herself—used their powers for the betterment of society. Even the metahumans, with their wild and inferior discount “magic”, had proven that they could make a difference.
How could she, therefore, as a bonafide magical prodigy of Herlua, do anything less? Her honour demanded at least that much from her.
Optional information
----------
Nemesis:
Allies:
Team: Young Justice