<Snipped quote by Lord Wraith>
That's a fine Snidely Whiplash moustache you're working on there...
Sometimes I leave them on the rails but the trains take so long that they usually manage to free themselves.
<Snipped quote by Lord Wraith>
That's a fine Snidely Whiplash moustache you're working on there...
I really only find combat clunky, walking, running are all fine with me.
<Snipped quote by Lord Wraith>
Combat is clunky but at least it puts some fun in. I find the way the character/horse control annoying. The story and characters are incredible, but I wish the game was more fun to actually play.
<Snipped quote by HenryJonesJr>
I keep ridding into people or places accidentally then they get all pissed with me. I'm no longer welcome at the lumber yard and that was a good little money maker
Meanwhile, I've had no problems aiming (with and without deadeye), riding, or moving.
Meanwhile, I've had no problems aiming (with and without deadeye), riding, or moving.
<Snipped quote by Inkarnate>
When going from Spider-Man and God of War, both of which had tight controls and fluid movement, my character handling like he’s drunk on absinthe the entire time has taken a while to get used to.
Actually, now that I think about it I did have one issue with a barfight where I accidentally punched the piano player behind me due to the lack of locked melee targetting. I was pretty annoyed at the money I had to pay to clear my name there.
Actually, now that I think about it I did have one issue with a barfight where I accidentally punched the piano player behind me due to the lack of locked melee targetting. I was pretty annoyed at the money I had to pay to clear my name there.
Just kill all the witnesses guys.
Again, I refer you to the sage advice:
Just kill all the witnesses guys.
I am having fun with RDR2 so far. But, it is time that I finally work on my post. Speaking of which, does someone have advice on how to write combat?