Location: Various places around the world, currently a Fire Nation Prison Time Frame: 1 AG (After Genocide) RP Tags: Casual, Large Group, Fantasy, Fandom, Slice of Life Type: An adventure role-play that takes place in the world of Avatar the Last Airbender and will take the characters throughout the entire world. Goal: Work to fend off the Fire Nation army and lead the resistance Character Requirements: Characters have to be at least 15 years old
Premise
The world has gone to war against one another. It has been one year since the Fire Nation decimated the Air Nomads, destroying all of their temples in an effort to wipe them out completely. One year since the Genocide that would start the war that would last for years. It all started, when the Fire Nation began to place colonies among the Earth Kingdom. Avatar Roku tried to convince Fire Lord Sozin to fall back, that it was a declaration of war, but he refused to listen. So the two once close friends fought, with Roku easily defeating the Fire Lord, and told him that the nations must be kept separate, and to never try something like that again.
It was this, and the Fire Lord's wish to "spread the Fire Nation's state of peace and wealth to the rest of the world" that would cause the long war that was to come.
Several years after this fight, Roku's home was being destroyed by a massive volcano eruption. He tried to use his powers as the Avatar to stop it, but he was no match for the destruction. Sozin appeared, offering his assistance, and the two worked together to attempt to stop it, but failed. Roku told Sozin not to breathe in the toxic fumes, and used himself to protect the Fire Lord, breathing in the fumes himself. He called to him, asking for help, but Sozin turned his back on his old friend. With the Avatar out of the way, he could begin his plan of conquest.
Sozin knew that the next Avatar would be one of the Air Nomads, and started making plans to strike out against them. In 0 AG, in order to time the attack with the Great Comet, the Fire Nation struck against the 4 temples belonging to them, and killed most of them, however, some of them managed to escape the massacre, and went into hiding in various parts of the world. Fire Lord Sozin knew that he had to draw them out, and grabbed various artifacts from the 4 temples, and placed them in various villages in the Earth Kingdom, and he drew them out, as they believed that there were other Air Benders there, but were killed by the Fire Nation.
The Earth Kingdom and Water Tribe could not stand this decimation of the life and culture of the Air Nomads, and took up their weapons, declaring war on the Fire Nation. It has been one year since the war began, and now it is time for a new group to form, to fight back against the attacks of the Fire Nation. With the hope of one day bringing the war to an end, and bringing back peace to the world.
The World
The World consists of the Four Nations, each one consisting of different types of Benders, or people who can manipulate the elements. The nations being the Northern and Southern Water Tribes, the Earth Kingdom, the Fire Nation, and the Air Nomads. Together, they live in peace for the most part, until the Fire Nation Started a war to take over the world.
The Fire Nation is one of the world's four nations and five sovereign states. It is an absolute monarchy led by the Fire Lord and home to most firebenders. Geographically, the nation is located along the planet's equator in the western hemisphere and is composed of several islands. Its capital is simply known as the Fire Nation Capital.
The Fire Nation is the second-largest nation in terms of area, following the Earth Kingdom, while its economy is the most powerful in the world; its strong industrial sector and extensive technological developments not only enabled the Fire Nation to create an extremely powerful military, but also initiated the worldwide modernization and globalization.
They are the ones who started the war and caused the Genocide of the Air Nomads.
The Earth Kingdom is one of the world's four nations. Spanning an entire continent as well as several subsidiary islands, it is the largest and most populated sovereignty in the world and encompasses much of the eastern hemisphere. The kingdom is ruled by a monarchy which operates under the rule of a king or queen.
The people of the Earth Kingdom are proud and strong and adhere to a philosophy of peaceful coexistence and cooperation with the other nations of the world. Earthbenders use their abilities for defense and industry and fiercely defended their cities against Fire Nation attacks during the Hundred Year War. It also has a large economy based on agriculture and limited industry, though it is not as economically powerful as the Fire Nation, which benefits from advanced technology.
The Earth Kingdom is characterized by significant ethnic and cultural diversity, a consequence of the country's vast territorial expanse. As a result, it suffers from high levels of local autonomy and ethnic conflict, both of which began accelerating as the central government grew weak. Despite this division, the people's recognition of the Earth Kingdom as a single political entity is largely strengthened through the communal belief in a shared history and identity.
The Water Tribe is a collective term for the nation of people who practice the art of waterbending. It is one of the original four nations and its citizens primarily inhabit the northern and southernmost regions of the globe, near both poles.
The people of the Water Tribe are generally peaceful, and strive to live in harmony with nature and the other nations of the world. There are two primary divisions of the Water Tribe, the Northern Tribe and the Southern Tribe, though both were at least de jure governed by the Northern chief. Although in the past there was significant exchange between the North and South, contact between the two tribes was interrupted due to the chaos of the war.
The Water Tribe is less powerful than both the Earth Kingdom and the Fire Nation, due to its geographical location and the small size of its population and economy. The economy is dependent on the ocean, given the country's location and lack of arable land, apparent manufacturing capacity or minable resources.
Air Nomads is the collective term for the nation of people who practice the discipline of airbending. One of the four major nations, the Air Nomads were wanderers by definition, but had four air temples, one at each corner of the globe, hidden away atop mountain ranges and under cliffs, in the northern Earth Kingdom and on three remote islands. The theocratic Air Nomads were home to a monastic order of men and women who practiced airbending. Unlike the other nations, the people of the Air Nomads were, without any seen exception, all benders due to the high level of spirituality of their people.
The Air Nomads were a peaceful race who were wiped out by the Fire Nation. They lived in large temples and traveled the world on flying bison. They were the most spiritual of all the cultures and lived in harmony with nature. They also were fun-loving and had a strong sense of humor.
The Air Nomads made up the smallest of the four nations in the world. They had a small economy, based entirely on limited agriculture. The population of the Air Nomads was small compared to even the Water Tribe and was far smaller than either of the world's two major powers, the Fire Nation and the Earth Kingdom.
Bah Sing Se is the capital of the Earth Kingdom. It is large in size and takes up a large portion of the north eastern part of the kingdom. It is by far considered to be the largest city in the world. It is also considered to be the most fortified city, along with the Fire Nation Capital.
Omashu is the second largest city in the Earth Kingdom and the capital of one of its states. Surpassed in size and importance only by Ba Sing Se. he tall mountain peak on which Omashu was founded is located in the Kolau Mountains in the southwestern Earth Kingdom. It rises high out of a deep chasm and was created by earthbenders several centuries prior to King Bumi's reign. Being built on this mountain provides the city with one of its best defenses; the only way to reach the gates of Omashu is across a long narrow bridge of stone that spans the sheer gorge.
The Fire Nation Capital City, or just Capital City, is where the Fire Nation's government is located and is home to the Fire Lord, the Royal Family, and the Fire Nation Nobility. Along with Bah Sing Se, it is considered one of the most heavily fortified cities in the world.
Considered the main place for Water Benders, the Northern Water Tribe resides in the North Pole. Despite being surrounded by a frozen tundra on all sides, the people here thrive. The techniques of the Northern Tribes are the most well known and most used by Water Benders, as both those from the Southern Tribe and the Northern Tribe use them.
The sister tribe of the Northern Water Tribe, the Southern one resides in the South Pole. Like it's sister tribe, it hasn't yet truly been hit by attacks from the Fire Nation, but they still send warriors to help fight in the war.
There are a total of 4 temples that were inhabited by the Air Nomads, one in each of the four compass directions, North, South, East and West. However, these temples are abandoned now, as the Air Nomads were almost completely wiped out by the Fire Nation in their attacks to destroy them all.
Notable Figures
This is the list of people who are well known across the world. Characters might come across them at some point or another, they could be friends and allies, or they could be enemies. Even if they are with the Fire Nation, not everyone is out to stop you.
Fire Lord Sozin
General Saitou
General Moto
General Kimura
General Zheng
General Yoshida
King Kuro of the Earth Kingdom
Chief Bao of the Water Tribes
Benders
The world is inhabited by elemental "Benders", or people who can control one of the four elements, Air, Water, Earth and Fire. These people each inhabit one of the four nations, the one that coincides with their element. However, their number is fewer than the number of Non-Benders in the world, or those who do not have these abilities. The two groups generally work together in order to succeed and flourish.
There are certain "weaknesses" that are labelled as required. However, you only need one of these required weaknesses, and the other is your choice.
Can have as many people as want to make them.
Starting Hit Points is 6 + your Constitution Modifier.
Recommended Higher Ability Scores in Intelligence and Constitution
Must Have Basic Fire Bending as a Special Ability, and pick two others from the list below.
Heat control: Certain advanced firebenders appear to have the ability to control heat.
Energy reading: In a similar way to healing, firebenders are capable of using fire to sense chi paths and interpret spiritual energy
Dragon fire: When the dragons, Ran and Shaw, unleashed a vortex of fire, several other colors of fire beyond the usual yellow, orange and blue flames were present, including white, purple, green, pink and red fire.
Breath of fire: The breath of fire involves the user firebending out of his or her mouth, mixing air from the lungs with the flame, creating a wider, hotter blast.
Strengthened by Sunlight: Your fire bending abilities are more powerful during the daylight hours in the sun.
Extreme cold (required): Cold temperatures reduce a firebender's abilities; the prison on the Boiling Rock used insulated chambers, the coolers, and piped in cold air as a punishment for those prisoners who used firebending.
Full moon (required): With waterbending becoming stronger with it and firebending being water's opposite element, the full moon weakens firebending to some degree.
Lack of defense: The major combat weakness behind the applied art of firebending is its confrontational nature. Due to its aggressiveness and pursuit of continuous assault, it traditionally lacks basic defensive techniques, which can leave an inexperienced bender considerably vulnerable to enemy counterattacks
Lack of drive: In order to firebend properly, one must have "inner fire", his or her drive, without which one's firebending becomes weak.
Poor self-control: Though anger, rage and other intense emotions can amplify the power of firebending, it can lead to dangerous explosions or wildfires and can also cause any nearby flames to burn out of control.
Solar eclipse (required): Firebending's connection to the sun results in a lessening of strength during the night and a complete loss of firebending during a solar eclipse.
Can have as many people as want to make them.
Starting Hit Points is 6 + your Constitution Modifier.
Recommended Higher Ability Scores in Charisma and Wisdom
Must Have Basic Water Bending as a Special Ability, and pick two others from the list below.
Armless waterbending: Proficient waterbenders can control water without the use of limbs, relying only on the torso to generate enough movement to manipulate a medium.
Condensation: Not only can skilled waterbenders condense clouds into a usable source of water when they are within close range of one, but they also can condense invisible water vapor right out of the air.
Healing: Waterbenders can sometimes use a unique sub-skill: the ability to heal injuries by redirecting energy paths, or chi, throughout the body, using water as a catalyst.
Solutions: It has been shown that waterbenders can manipulate any mass of liquid consisting of some water.
Water run: This is a technique in which waterbenders run on water at high speeds, in addition to riding on foreign objects with the same purpose.
Strengthened by Moonlight: A water benders powers come from the moon itself, so at night when the moon is out is when their powers are the strongest. However, when the full moon is out is when they are at their strongest point.
External water source (required): A waterbender gains a significant advantage or disadvantage over other benders depending on the amount of water in the vicinity.
Binding: Waterbending is almost entirely dependent on the movement of the bender's arms, quite the opposite of earthbending which mostly uses the lower body.
Lunar eclipse (required): Another waterbending weakness is its dependence on the moon. Although waterbenders gain power from the moon, with waterbending at its zenith during full moons, the moon's absence during a lunar eclipse results in a complete loss of waterbending ability.
Emotional state: A waterbender's power comes from the internal life energy, chi. Due to this, a waterbender's power is connected to his or her present emotional state. If an inexperienced waterbender were to lose his or her temper, their waterbending force is intensified, but in turn, control is lost
Lightning (required): Impure water is a natural conductor of electricity. Considering how many waterbending techniques involve a physical connection to the water itself, the bender is left vulnerable to a lightning strike.
Extreme Heat: Since water tends to evaporate when it gets too warm, extreme heat tends to weaken a water benders abilities.
Can have as many people as want to make them.
Starting Hit Points is 8 + your Constitution Modifier.
Recommended Higher Ability Scores in Strength and Constitution
Must Have Basic Earth Bending as a Special Ability, and pick two others from the list below.
Rock gloves: The Dai Li have mastered the rock glove technique. Similar to an earth gauntlet, they cover their hands in small rocks and project them at a target as small projectiles or compacted fists to bludgeon an opponent. A more refined and favored method however is to use them as detachable hands, maintaining the hand shape and literally grabbing and restraining the opponent from a distance
Rock shoes: The Dai Li also used shoes made out of earth to slide to travel faster and to cling to walls and suspend themselves on the ceiling,
Seismic sense: A technique originally developed by the blind badgermoles, skilled earthbenders are able to sense vibrations through the ground, "seeing" by sensing their surroundings and making a mental image of it. It allows for a 360 degree field of "vision", outside of normal line-of-sight.
Sandbending: Sandbending is an alternate earthbending style that has been adapted for use in the Si Wong Desert by the people that live there. They move quickly in the desert on specialized wooden sailers that are propelled by bending miniature, localized sandstorms behind their sails. Because sand is sediment which travels in flows, their style resembles air and waterbending more than earthbending.
Mudbending: It has been demonstrated that earthbenders are also able to bend the earth in mud.
Reliance on earth (required): Since earthbenders rely on having access to earth, their ability can be negated by securing them within a metallic barrier, separating them from any contact with the earth.
Reliance on the lower body (required): Earthbending is at its strongest when the feet are in direct contact with the ground, enabling earthbenders to transfer their kinetic energies into their bending for fast and powerful moves. However should they not be on solid ground, it weakens their abilities.
Binding: Earth Bending requires easy movement of the feet in order to be effective. If the benders feet are bound or trapped in anyway and unable to move, they are unable to use their abilities.
Being in the Air: Earth Bending is the direct opposite of air bending, so when an Earth Bender is up in the air for some reason, or get thrown upwards by an opponent, this weakens their abilities significantly.
Only 1-2 people, as they are extremely rare.
If Male, must be from the Northern or Southern Air Temples. If Female must be from the Eastern or Western Air Temples.
Starting Hit Points is 4 + your Constitution Modifier.
Recommended Higher Ability Scores in Dexterity and Wisdom
Must Have Basic Air Bending as a Special Ability, and pick two others from the list below.
Air scooter: The air scooter is a form of transportation invented by Aang in 2 BG. It is a spherical "ball" of air that can be ridden balancing on it like a top.
Hypersensitivity: Due to being capable of perceiving subtle shifts and vibrations in the surrounding air currents, airbenders can detect approaching threats, which gives them a split-second increase in their reaction time, similar to how earthbenders use seismic sense.
Flight: The ability to fly was originally exclusive to the flying bison and air lion turtles; however, Guru Laghima was able to unlock the ability by releasing himself of all his earthly tethers, achieving true and complete freedom.
Gliding: Although all airbenders can levitate or extend jumps via airbending, most if not all airbenders possess a glider for mid-range flight. These hand-crafted portable wood and canvas structures can collapse into a staff for storage and as an aid when bending. In glider form, it is used in conjunction with bending to fly as long as the bender has the strength to maintain the air currents.
Spiritual projection: Master airbenders who have a strong connection with their spiritual side are capable of projecting their spirits into other locations. Through projection, an airbender is able to explore underground or sealed locations by passing through solid matter. Airbenders can also use this technique to find individuals with whom they have a strong bond.
Pacifist Ideaology (required): Air Nomads are taught to avoid conflict, as oppose to fighting, and generally do not use their abilities to combat others unless they have to.
Lack of Fatal Attacks: Though air bending can be used to kill, it is mostly used for defensive purposes and avoiding conflict. Thus they generally do not use it to kill and have problems if they try.
Discriminated Class/Targeted Group (require): The Air Nomads are all but extinct, so the Fire Nation will not hesitate to kill any air benders that they come across in order to complete the entire extinction of the group.
In Hiding: Air Benders have the distinction of needing to hide who they are in order to prevent their deaths. They have to hide their tattoos, as well as not use any sort of air bending technique around Fire Nation soldiers. They can't use their abilities all too often because of this.
Can have as many people as want to make them.
Hit Die is determined by which nation they are from. (8 for Earth Kingdom, 6 for Water and Fire etc...)
Can be from any Nation EXCEPT for the Air Nomads as they are near extinction and everyone from there inherited the ability to Air Bend.
No recommended Scores as they can be a jack of all trades type
Pick any 3 abilities
Navigation: The ability to monitor and control the movement of a craft from one place to another across expanses of water.
Weapon Training: Proficiency in the use of weapons. They can pick up any sort of weapon and use it easily.
Tracking: The ability to pursue a target and detect hard to find traces of their presence.
Survival: The ability to keep oneself and others safe while in unknown terrain.
Brawling: The ability to excel in general forms of hand-to-hand combat in a fight.
Hide: The ability to be able to find a hiding place just about anywhere and remain there undetected for extended periods of time.
No Bending Abilities (required): Non-Benders are your normal, every day folks who will never gain any sort of elemental powers.
Lower Class: For the most part, many Non-Benders do not really hold any sort of position of power. From the Fire Lords to the Kings of the Earth Kingdom, most of them are Benders, while those who do not have the ability are just the common citizens and hold no position of power.
Weak Against Benders: Despite being knowledgeable in several forms of combat, they generally have trouble when combating their opponents if they have a bending ability of some kind. This can be overcome with a lot of training, but it is difficult to do.
Closed Minded: The more spiritual a person is, the more likely they are to be a bender. However, having this means having a mind firmly unreceptive to new ideas or arguments: It's hard to argue with, much less convince, a closed-minded person.
Rules
*Rules are enforced and you will be removed if you break them.
Gm Is Goddess
Gm has final say on all matters
Gm does check on posting and log in habits
If you are holding up the RP and joining other Rp's you will be called on it
CS Sheet Provided Must Be Used
Use code provided below
Do not submit WIP's - Final CS's only
Post CS for approval in OOC
Only GM approved CS's allowed in CS Tab
Change color code to one not in use
If you have problems with changing out the color code or any of the coding, just pm it to me and I will take care of it for you.
May not use default CS color, any colors currently in use by active characters or that are close to another characters color
Real Life cause and effect will be in place
Realistic Character Sheets only (for this setting)
Things like jobs and skills must fit with characters back story
Don't go overboard - seriously, enjoy not knowing things and learning as you go.
Language - No Filters
Gore - No Filters - This might get gross
Taboo subjects will be crossed but will be maintained to fade to black if needed
Romance is allowed but this is NOT a Romance RP - Pg-13, then fade to black
Follow All Forum Rules
Communication is Key
The world is controlled by the GM - All NPC's, weather, what you see, what you find, what happens, everything. So if it isn't in my post, it didn't happens
If you wish your character to have "connections" please run it by the GM first to ensure it is acceptable and isn't already being done by another.
Randomization and LLA are used in this RP - Please refer to Lady Amalthea's tutorial for a description if you are new to this concept
Posting Habits
Minimal of 2 well developed paragraphs per post
Must IC post once every 7 days (It is your job to keep up with when you need to post. Your last post hits Day 8 and I remove you from the RP.)
I do not accept no inspiration as a reason not to post
Keep up with all IC and OOC posts
No word in IC or OOC after 7 days is grounds for removal from the RP.
If you need additional time to post you must notify the Gm by day 5 of your counter. Extensions will not be granted after that.
No spamming OOC
In the Etc section in the CS mention your favorite cartoon or anime so I know you at least skimmed this...
Minimal 2 posts between your last
There is no additional time granted due to forum glitches unless the forum is fully down. A week to post is plenty of time even if the forum glitches a day or two
Collabs may not be started after your day 5 counter
If you are collabing and your partner vanishes or does not reply, you must finish the collab and post it before the timer runs out
If your collab partner vanishes you are granted temporary minimal bunnying privileges to complete the collab
If your collab partner vanishes, you need to make the Gm aware so it does not count against you
Know your personal posting limitations before applying to join
If you cannot post, you must contact the GM and make me aware, you will be granted extra time to post (do not take advantage of this) - I realize real life comes first but you know your schedule better than anyone, if you join it is your responsibility to keep up and not hold up the rest of the Rpers. I will work with you, just let me know what's going on
Spots are not first come first serve
Gm will review completed CS first
Gm will review previous Rp's and posting habits
Gm will then notify you if you are approved
Character deaths will happen, no one is safe - it will be randomized and you will be notified when your death approaches. (This does not mean you are out of the RP, it will mean however you need to make a new character should you wish to continue - I recommend having Back Up Characters Ready)
I am looking for long term highly dedicated Rpers.
Once Cs's are approved, relation sheet will go up and must be completed and added to CS
Rules and Cs sheet will be added to and changed as need be depending on problems or points that come up.
In the Etc section in your CS please post a link to a post you have done in the past to show you have read the rules. If You submit a CS without this it may be declined.
Special - To New Comers To The Guild - Pm The Gm for a tid bit to add under Etc instead
Character Sheet
There are a few things that need to be mentioned. This CS uses the Ability score system from Dungeons and Dragons for certain things. Here is a brief explanation of each one.
Strength: Measures your character’s muscle and physical power.
Dexterity: Measures hand-eye coordination, agility, reflexes, and balance.
Constitution: Represents your character’s health and stamina.
Intelligence: Determines how well your character learns and reasons.
Wisdom: Describes a character’s willpower, common sense, perception, and intuition.
Charisma: Measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead.
There are a few different ways you can go about assigning numbers to you scores. Either you ask one of the 2 GMs to roll for your scores, or you assign 60 points, the average being a 10 in all of them and your scores add up to 60. You may not have an ability score that is higher than an 18, and no lower than a 3. Also, keep in mind the recommended ability scores related to each of the 4 nations.
Some places also ask for modifiers to be added in order to get a total. Here it the chart with the list of modifiers.
AC and HP These two are the ones in the CS that require modifiers for their totals. AC is your "Armor Class", which determines how hard it is for someone to hit you, while your HP is your "Hit Points", or how much damage you can take before death. Each Nation has a different Hit Die, but at first level you get the max number you could have rolled automatically, and you add your Constitution to it. Your Armor Class is figured the exact same for every nation, that being 10 + Your Dex modifier.
Captured There is a section at the bottom of the CS titled Captured. This is because every character is starting off in a Fire Nation Prison. What was your character in for? How did they get caught? How long have they been there? Let everyone know what exactly caused your character to be in that place to begin with.
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(Include preferred pronouns if other than he/she)[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℕation↚۩๑[/b][/color] [indent][i]What nation are they from?[/i][/indent][/indent] [right][h2][i][color=6ecff6]ℂountenance & 𝔻isposition[/color][/i][/h2][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [center][color=6ecff6][b]๑۩↛𝔸t 𝔽irst 𝔾lance↚۩๑[/b][/color][/center][table=bordered] [row][cell][center][color=6ecff6][b]⊰ℍeight⊱[/b][/color] [i]Feet/Inches[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕎eight⊱[/b][/color] [i]Pounds[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔹uild⊱[/b][/color] [i]Descriptor[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕊kin 𝕋one⊱[/b][/color] [i]Shade[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔼yes⊱[/b][/color] [i]Color/Shape[/i][/center][/cell][cell][center][color=6ecff6][b]⊰ℍair⊱[/b][/color] [i]Color/Texture/Length[/i][/center][/cell][/row] [/table] [indent][color=6ecff6][b]๑۩↛ℂharacter 𝕀mage↚۩๑[/b][/color] [indent][img]Photo here. POC FCs encouraged/mandatory. Anime/drawings allowed.[/img][/indent][/indent] [indent][color=6ecff6][b]๑۩↛𝔻efining 𝔽eatures↚۩๑[/b][/color] [indent][i]Do they have an scars? Freckles or acne? Interesting markings? Are they missing a limb? High cheek bones? Give at least one developed paragraph describing these features.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℙanache↚۩๑[/b][/color] [indent][i]Are they up to date with clothing styles? Form or function? Do they stay clean and manicured or are they greasy and haven't seen a wash linen in ages? Give at least one developed paragraph describing their clothing and hygiene.[/i][/indent][/indent] [center][color=6ecff6][b]๑۩↛𝕎indow 𝕋o 𝕋he 𝕊oul↚۩๑[/b][/color][/center][table=bordered] [row][cell][center][color=6ecff6][b]⊰ℙrimary 𝕋rait⊱[/b][/color] [i]1st trait[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕊econdary 𝕋rait⊱[/b][/color] [i]2nd trait[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕋ertiary 𝕋rait⊱[/b][/color] [i]3rd trait[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕆rientation⊱[/b][/color] [i]Sexual Preference[/i][/center][/cell][cell][center][color=6ecff6][b]⊰ℝelations⊱[/b][/color] [i]Single/Married/Widow/Etc[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔽aith⊱[/b][/color] [i]Agonistic/Atheistic/Spiritual?[/i][/center][/cell][/row] [/table] [indent][color=6ecff6][b]๑۩↛ℙersonality↚۩๑[/b][/color] [indent][i]What is your character like? Kind or evil? (Make sure to take into account your characters Perversity for this.) How do they interact with others? Are they shy or enjoy being the center of attention? Give at least one developed paragraph telling about your characters mind set.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℚuirks↚۩๑[/b][/color] [indent][i]Do they roll their eyes? Maybe constantly pushing their glasses up or cracking their knuckles. What do they do that shows what is going on in their mind without them having to say a word. Their personal form of nonverbal communication. Give at least one developed paragraph.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛𝕐ay 𝕆r ℕay↚۩๑[/b][/color] [indent][i]Everyone has likes and dislikes. Things they enjoy to do and things they will turn their nose up to. Playing cards? Warm nights? Sweets? Hobbies they enjoy or things they would prefer not to do. Give at least one developed paragraph.[/i][/indent][/indent] [right][h2][i][color=6ecff6]ℕumerology & 𝕂nowledge[/color][/i][/h2][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [center][color=6ecff6][b]๑۩↛𝕊tandings↚۩๑[/b][/color][/center][table=bordered][row][cell][center][color=6ecff6][b]⊰𝔹ending⊱[/b][/color] [i]Which element, if any?[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕃evel⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔼xperience⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕄ax ℍℙ⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔸lignment⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔸ℂ⊱[/b][/color] [i]#[/i][/center][/cell][/row] [/table][center][color=6ecff6][b]๑۩↛𝔹asic 𝔸bilities↚۩๑[/b][/color][/center][table=bordered] [row][cell][center][color=6ecff6][b]⊰ℂharisma⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕀ntelligence⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕎isdom⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝕊trength⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰𝔻exterity⊱[/b][/color] [i]#[/i][/center][/cell][cell][center][color=6ecff6][b]⊰ℂonstitution⊱[/b][/color] [i]#[/i][/center][/cell][/row] [/table] [indent][color=6ecff6][b]๑۩↛𝕊pecial 𝔸bilities↚۩๑[/b][/color][list] Special abilities listed by your character's bending[*] [*] [*][/list][/indent] [indent][color=6ecff6][b]๑۩↛𝕎eaknesses↚۩๑[/b][/color] Weaknesses listed with your character's bending[list][*] [*][/list][/indent] [indent][color=6ecff6][b]๑۩↛𝔼quipment↚۩๑[/b][/color] Leave blank beyond clothing for now [list][*] [*] [*] [*] [*] [*] [*] [*] [*][/list][/indent] [right][h2][i][color=6ecff6]ℝigmarole & 𝕀nteractions[/color][/i][/h2][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [indent][color=6ecff6][b]๑۩↛ℙast↚۩๑[/b][/color] [indent][i]What what your life growing up like? Close to your family? Were you an orphan? Key moments that molded you into the person you are today. Give at least one developed paragraph giving a little background into your character.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℙresent↚۩๑[/b][/color] [indent][i]What is your current life all about? How are you relations with friends and family now? Or are you estranged from everyone and caught surrounded by nothing but brigands and harlots? What's your typical day like? Give at least one developed paragraph giving a little information on your day to day life.[/i][/indent][/indent] [indent][color=6ecff6][b]๑۩↛𝔽uture↚۩๑[/b][/color] [indent][i]Do you have dreams and hopes? Aspirations? Do you just want to watch the world burn? Or could you just not give two hoots about anything and perfectly content to be nothing and have nothing more than you already have. Give at least one developed paragraph about what your goals are.[/i][/indent][/indent] [right][h2][i][color=6ecff6]𝕄uch 𝔸do 𝔸bout ℕothing[/color][/i][/h2][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/right] [indent][color=6ecff6][b]๑۩↛ℂaptured!↚۩๑[/b][/color] [indent][list][*] [color=6ecff6]⊰ℂrime⊱[/color] [b][u]Crime Name Here:[/u][/b] [*] [color=6ecff6]⊰𝔾uilt⊱[/color] [*] [color=6ecff6]⊰𝕊entence⊱[/color] How long were you sentenced to? [*] [color=6ecff6]⊰𝕋ime⊱[/color] How long have you been in Fire Nation prison? [/list][/indent][/indent] [indent][color=6ecff6][b]๑۩↛ℝhapsody↚۩๑[/b][/color] [indent][list][*] [url=]Song Name - Artist[/url] [*] Characters most common "exclamation" (Shit! Dog My Cats! Well that's a fine how do you do!, etc) [*] Last words[/list][/indent][/indent] [indent][color=6ecff6][b]๑۩↛𝔼tc, 𝔼tc, 𝔼tc↚۩๑[/b][/color] [indent] Is there anything else you should list out? A special note? Is there something in the rules!?!?![list][*] [*] [*][/list][/indent][/indent] [center][color=6ecff6]≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎[/color][/center] [sub][color=ed1c24]By submitting this CS, I am agreeing to all the rules and requirements of this Rp. I understand the consequences of breaking them, which can include, but is not limited to, removal from the Rp and my character meeting the most horrific and/or comical death possible. I also agree to conduct myself in a respectful manner at all times towards the Gm and my fellow Rpers.[/color][/sub] [/hider]
☼ "It may be my father's war, but it's my legacy." ☼ ≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎
𝕊ynopsis
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๑۩↛ℕame↚۩๑
Zheng Jia Li
๑۩↛𝔸lias↚۩๑
Jyun Lei Ying
๑۩↛𝔸ge↚۩๑
17
๑۩↛𝔾ender↚۩๑
Female
๑۩↛ℕation↚۩๑
Fire Nation
ℂountenance & 𝔻isposition
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๑۩↛𝔸t 𝔽irst 𝔾lance↚۩๑
⊰ℍeight⊱ 5'6"
⊰𝕎eight⊱ 110 pounds
⊰𝔹uild⊱ Lean
⊰𝕊kin 𝕋one⊱ Tawny
⊰𝔼yes⊱ Brown-Orange/Oval
⊰ℍair⊱ Black with Red Undertones/Silky/Medium Length
๑۩↛ℂharacter 𝕀mage↚۩๑
๑۩↛𝔻efining 𝔽eatures↚۩๑
Jia Li has two major scars - she has a lengthy gash across her chest from sword training. The instructor thought she was ready for real blades - yet her defense was weak and that lesson is now written across her flesh. The second scar is a burn scar on her left ankle. She had won a sparring match against an older boy and turned to leave - in rage that someone so small had beaten him, he lashed out and burned her heel. Her hair seems to have a reddish tint to it in the light.
๑۩↛ℙanache↚۩๑
Before her imprisonment, Jia Li's look was always clean and polished. As the daughter of a Fire Nation General, there was no telling who would come to call at any time of day. Her hair was always kept pulled back and styled appropriately, with clean lines on her clothing in the traditional style of the Fire Nation. Now that her life has been taken away from her, Jia Li is mostly concerned with function over form - though she misses the days when she could take luxurious baths already.
๑۩↛𝕎indow 𝕋o 𝕋he 𝕊oul↚۩๑
⊰ℙrimary 𝕋rait⊱ Determined
⊰𝕊econdary 𝕋rait⊱ Rebellious
⊰𝕋ertiary 𝕋rait⊱ Empathetic
⊰𝕆rientation⊱ Bisexual
⊰ℝelations⊱ Single
⊰𝔽aith⊱ Agonistic
๑۩↛ℙersonality↚۩๑
Strong Willed. That's most people's first impression of Jia Li. No matter the obstacle, once she puts her mind to something, she won't give up. She will keep on trying until the challenge is met and will never go back on her ideals. From this, she has the potential to be classified as good or evil - good for her resiliency, but perhaps evil for her relentlessness. She doesn't mind being the center of attention but doesn't particularly crave it either. She will always be there for her friends - to protect them or to be the hand that emerges from the grave to grip them by the throat if needed. This mania has a cost however. If her drive and will falter, she can spiral down into depression within seconds.
๑۩↛ℚuirks↚۩๑
Jia Li cannot sit still. Even in formal Fire Nation ceremonies, she always had to twitch her toes ever so slightly inside of her shoes, practicing the motion so that way it would not be noticed. She will cross her arms when she is irritated or cross with someone or something, perhaps blowing on a stray piece of hair to get it out of her vision. When impatient, she'll tap her foot with increasing intensity overtime.
๑۩↛𝕐ay 𝕆r ℕay↚۩๑
She loves sparring - with fire or sword, it doesn't matter. It's exhilarating and her heart races as her blood pumps furiously throughout her body. Warm days are something she enjoys in particular, often found relaxing in direct sunlight and just letting the warm rays bathe her skin. She's an early riser by habit, yet her bending is stronger in the day so she prefers the daylight hours anyways for that reason. She dislikes calm meditation sessions, finding that she often cannot focus long enough during them and her body yearns to move, to run, to fight, to do something.
ℕumerology & 𝕂nowledge
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๑۩↛𝕊tandings↚۩๑
⊰𝔹ending⊱ Fire
⊰𝕃evel⊱ 1
⊰𝔼xperience⊱ 0
⊰𝕄ax ℍℙ⊱ 8
⊰𝔸lignment⊱ Chaotic Good
⊰𝔸ℂ⊱ 12
๑۩↛𝔹asic 𝔸bilities↚۩๑
⊰ℂharisma⊱ 12
⊰𝕀ntelligence⊱ 16
⊰𝕎isdom⊱ 11
⊰𝕊trength⊱ 10
⊰𝔻exterity⊱ 15
⊰ℂonstitution⊱ 15
๑۩↛𝕊pecial 𝔸bilities↚۩๑
Basic Fire Bending
Energy Reading
Strengthened by Sunlight
๑۩↛𝕎eaknesses↚۩๑
Extreme Cold
Solar Eclipse
๑۩↛𝔼quipment↚۩๑
Plain Fire Nation Tunic and Such - Prisoner's Garb
ℝigmarole & 𝕀nteractions
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๑۩↛ℙast↚۩๑
Jia Li was the only child born to General Zheng and his wife, Ying Li. Her mother was a second cousin of Fire Lord Sozin and had always wanted a daughter, someone to teach and to train. Jia Li was expected to master combat and etiquette, to be a perfect warrior of the Fire Lord and the ideal lady of the house. It was thanks to her mother's mastery of those two skill sets that her father was promoted to the rank of General when Jia Li was five years old - of course, the connection to the Fire Lord and his family did not hurt at all.
Her private tutor, a man named Xuan Xinyi, was a master of many things - one of which was Pai Sho. He inspired Jia Li by challenging her thoughts, molding her into a fierce individualist who adored her nation and wanted to see it prosper. He marred her with his blade in a fight, yet she never held it against him. He was pushing her to be the very best that she could be - intellectually, physically, emotionally, and spiritually. While her parents were distant, Xinyi and her shared a familial bond.
๑۩↛ℙresent↚۩๑
Jia Li is currently estranged from her family, having been disowned by her father and sentenced to life imprisonment. Their perfect daughter - whom they had hoped would marry one of the Fire Lord's sons one day - was aiding the resistance and acting against the war effort. And while they claim that her actions are against the Fire Nation, Jia Li could not agree less. She loves her country and hates to see it corrupted, with soldiers aiding in carrying out acts of genocide. Her tutor had helped her in her theft and she was offered a pardon if she gave up the name of her co-conspirator - but she never did.
๑۩↛𝔽uture↚۩๑
Jia Li wants to restore the world. The actions of the Fire Lord do not reflect the character of her home country - he's a despot, a dictator, and needs to be dealt with. She doesn't wish to see the world burn - just the palace of the Fire Nation. If it means that she must make sacrifices and potentially even die in the process, so be it. She will not let the actions of a hate filled man be the legacy of the country she adores.
𝕄uch 𝔸do 𝔸bout ℕothing
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๑۩↛ℂaptured!↚۩๑
⊰ℂrime⊱ Espionage and Treason: Jia Li disagreed with the extermination of the Air Nomads, believing it to be cruel and inhumane. She attempted to help the resistance effort by stealing plans detailing the Fire Nation's next movements and their desire to cut off the Northern Water Tribe from the Earth Kingdom and the Southern Tribe. While the resistance received the plans and escaped, Jia Li was not so lucky. The only reason she is not imprisoned within the Fire Nation itself was that her father, General Zheng, feared she would inspire further acts of treason if kept in the homeland..
By submitting this CS, I am agreeing to all the rules and requirements of this Rp. I understand the consequences of breaking them, which can include, but is not limited to, removal from the Rp and my character meeting the most horrific and/or comical death possible. I also agree to conduct myself in a respectful manner at all times towards the Gm and my fellow Rpers.
☼ ”Back off... you're going to have to go through me.” ☼ ≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎
𝕊ynopsis
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๑۩↛ℕame↚۩๑
Tosram Li
๑۩↛𝔸lias↚۩๑
Lee Hyun
๑۩↛𝔸ge↚۩๑
30
๑۩↛𝔾ender↚۩๑
Male
๑۩↛ℕation↚۩๑
Earth Nation (Bah Sing Se)
ℂountenance & 𝔻isposition
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๑۩↛𝔸t 𝔽irst 𝔾lance↚۩๑
⊰ℍeight⊱ 6’5”
⊰𝕎eight⊱ 250
⊰𝔹uild⊱ Tall and Dense
⊰𝕊kin 𝕋one⊱ Dark Tan
⊰𝔼yes⊱ Brown
⊰ℍair⊱ Black/Wavy
๑۩↛ℂharacter 𝕀mage↚۩๑
๑۩↛𝔻efining 𝔽eatures↚۩๑
Having served as one of the Dai Li briefly before retiring to take care of his children, Tosram has a series of scars marking his years in service of defending Bah Sing Se. His hair style is straight and tied into a standard pony tail, though his new addition of a goatee marks him as an aging man. There is a faint scar in the outer corner of his left eye from his time competing in Earthbending tournaments, when a sharp rock nearly ended his life.
๑۩↛ℙanache↚۩๑
The father of two young kids, Tosram’s clothes haven’t been clean for some time. They have holes and stains from cooking and running about, keeping them in line. This being said, his hair on his face and atop his head has had the same style as his father, who had the style of his father before him. Tosram’s latest outfit is of the latest style, as he got new clothes to attend the funeral of his wife. He wore those same clothes when he joined a small detachment to travel West and fight the Fire Nation. It did not end well.
๑۩↛𝕎indow 𝕋o 𝕋he 𝕊oul↚۩๑
⊰ℙrimary 𝕋rait⊱ Protective
⊰𝕊econdary 𝕋rait⊱ Stubborn
⊰𝕋ertiary 𝕋rait⊱ Rebellious
⊰𝕆rientation⊱ Heterosexual
⊰ℝelations⊱ Widow
⊰𝔽aith⊱ Spiritual
๑۩↛ℙersonality↚۩๑
Tosram has never been one to take the back seat when it came to a choice. He refuses to let others choose his path for him, instead always opting to take his own path. Once his mind is set, Tosram can not be stopped. Despite this, Tosram is a nurturing soul, willing to cook and take care of those who are sick and injured. He seems most tranquil when doing banal tasks, and most ferocious and stubborn when it comes to combat and high-stress situations.
๑۩↛ℚuirks↚۩๑
Tosram constantly cracks his knuckles when nervous, subconsciously asserting his strength and power. He has a strange tendency to lean on any wall or surface he can when in a room, mostly due to his reliance upon having his back against a wall so he can try to keep any potential enemies or threats in front of him. When Tosram sleeps, he can only ever sleep on his right side. When talking while standing, he tends to subconsciously shift his feet despite his mood. It's a byproduct of training in Earthbending when young, to the point Tosram associates speaking with the motions of bending.
๑۩↛𝕐ay 𝕆r ℕay↚۩๑
Tosram is a man who enjoys both a good brawl and a nice cup of tea. His preferred environment is out on a trail or road with firm earth beneath his feet. He isn't particularly fond of heights or high precipices. He often spends time in meditation by performing a fairly simple task, such as cooking or brewing tea. Tosram cannot stand instruction or following formal ritual, finding them to be too restrictive and controlling. His preferred contact with others comes from casual conversation, but is admittedly not particularly fond of debate or arguments. He would much rather do his own thing than argue over what should be done.
ℕumerology & 𝕂nowledge
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๑۩↛𝕊tandings↚۩๑
⊰𝔹ending⊱ Earth
⊰𝕃evel⊱ 1
⊰𝔼xperience⊱ 0
⊰𝕄ax ℍℙ⊱ 12
⊰𝔸lignment⊱ CG
⊰𝔸ℂ⊱ 12
๑۩↛𝔹asic 𝔸bilities↚۩๑
⊰ℂharisma⊱ 11
⊰𝕀ntelligence⊱ 14
⊰𝕎isdom⊱ 16
⊰𝕊trength⊱ 18
⊰𝔻exterity⊱ 15
⊰ℂonstitution⊱ 18
๑۩↛𝕊pecial 𝔸bilities↚۩๑
Basic Earthbending
Rock Gloves
Seismic Sense
๑۩↛𝕎eaknesses↚۩๑
Reliance on Earth
Reliance on the Lower Body
๑۩↛𝔼quipment↚۩๑
Fire Nation Prisoner Clothes
ℝigmarole & 𝕀nteractions
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๑۩↛ℙast↚۩๑
Tosram was the son of a farmer in a small Earth Nation village to the West of Bah Sing Se. He was the fifth child of twelve, and had a fascination with his granduncle's bending prowess since he was old enough to walk. Tosram's granduncle was a skilled Earthbender who had retired from the Dai Li, and he trained the young boy in the art of Earthbending. Tosram showed similar promise in his skills, and competed in small tournaments in Bah Sing Se yearly in which he excelled.
When he became old enough to live on his own, Tosram moved to Bah Sing Se to live with his second cousins. Tosram picked up a job at the family tea house and continued training in Earthbending until he could enlist with the Dai Li. He served in the Dai Li for four years, at which point he met his future-wife Ila. Ila became pregnant, the two got married, and Tosram ended up retiring from the Dai Li to take care of the twin boys. Tosram took on a major role at his family's tea house while raising the boys, while his wife protected the city as a member of its elite protectors.
๑۩↛ℙresent↚۩๑
Tosram's life is incredibly normal. Tosram lives in the same house as his second cousin and his family. He acts as the chef for the tea house, providing light snacks and food to accompany the tea his second cousin brews. Most of Tosram's day is spent working in the tea house, while his nights are spent playing or teaching his twin boys, who are eight years old now. From time to time he is responsible for fixing any damages or issues to the tea house, busting out the tools to fix things as needed.
His wife passed away about eight months ago. Five months ago, Tosram left his children to be taken care of by his second cousin and his family while Tosram joined a resistance group that was led by his brother, Hiro. They spent a month travelling west before encountering a forward camp of Fire Nation troopers. Tosram was the only survivor of the encounter on the side of the Earth Nation resistance fighters as he surrendered.
๑۩↛𝔽uture↚۩๑
Tosram's only goal is to make the world a safer and better place for his two sons. His wife died to protect them in a slightly more direct fashion, but Tosram believes that the only way to keep his children truly safe was to end the war with the Fire Nation. It seems nearly impossible at this time, but Tosram is nothing if not determined.
𝕄uch 𝔸do 𝔸bout ℕothing
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๑۩↛ℂaptured!↚۩๑
⊰ℂrime⊱ Prisoner of War: While not enlisted in the former military, Tosram is a prisoner held by the Fire Nation for attempting to assault and kill soldiers of the Fire Nation.
⊰𝔾uilt⊱ Guilty of the Crime as he resisted the Fire Nation
⊰𝕊entence⊱ Indefinite. With the war in its early stages, Tosram is held more for ransom and as a potential bargaining chip in negotiations than for punishment.
By submitting this CS, I am agreeing to all the rules and requirements of this Rp. I understand the consequences of breaking them, which can include, but is not limited to, removal from the Rp and my character meeting the most horrific and/or comical death possible. I also agree to conduct myself in a respectful manner at all times towards the Gm and my fellow Rpers.
Okay, major thing that sticks out is that his AC isn't right... His Dex is 15, which gives him a +2 modifier, so his AC should be 12, not 10. Another, it appears kind of similar to the color I have for my character (the color coding) so might I recommend changing that to a darker green color.
☼ It's time to start a revolution. ☼ ≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎
𝕊ynopsis
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๑۩↛ℕame↚۩๑
Yumiko Ishi
๑۩↛𝔸lias↚۩๑
Song
๑۩↛𝔸ge↚۩๑
16
๑۩↛𝔾ender↚۩๑
Female
๑۩↛ℕation↚۩๑
Water Tribe
ℂountenance & 𝔻isposition
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๑۩↛𝔸t 𝔽irst 𝔾lance↚۩๑
⊰ℍeight⊱ 5'7''
⊰𝕎eight⊱ 120 lbs
⊰𝔹uild⊱ Slender
⊰𝕊kin 𝕋one⊱ Ivory
⊰𝔼yes⊱ Dark Green/Upturned
⊰ℍair⊱ White/Straight/Waist-Length
๑۩↛ℂharacter 𝕀mage↚۩๑
๑۩↛𝔻efining 𝔽eatures↚۩๑
Due to her spunky nature, Yumiko has gotten into her fair share of fights. Thus, she has a battle scar across her neck going down across her chest. She also has Dark Green eyes, often considered amongst her peers as her best feature.
๑۩↛ℙanache↚۩๑
Growing up, Yumiko would have dressed more for function than fashion. After all, where she came from, she had to dress warm and for work. Now on her travels, Yumiko wears what makes for easier movement. Loose clothing and usually in darker colors. She does not like feeling constrained anymore.
๑۩↛𝕎indow 𝕋o 𝕋he 𝕊oul↚۩๑
⊰ℙrimary 𝕋rait⊱ Adventurous
⊰𝕊econdary 𝕋rait⊱ Willful
⊰𝕋ertiary 𝕋rait⊱ Sardonic
⊰𝕆rientation⊱ Heterosexual
⊰ℝelations⊱ Single
⊰𝔽aith⊱ Agnostic
๑۩↛ℙersonality↚۩๑
Yumiko looks out for herself. Though her end goal may be for the betterment of everyone, she does not trust easily, nor does she take anything at face value. She is free-spirited and adventurous, never one to enjoy staying in one place for a long period of time. She is also well-versed in using words to cut people down more than a sword. She is sharp, witty, and sarcastic to a fault. She made an adult man cry once (a story she will happily share if asked).
๑۩↛ℚuirks↚۩๑
Since Yumiko uses sarcasm as a defense mechanism, she does roll her eyes often, especially when annoyed (which happens a lot). When she ties her hair up in a tail, you know she means business. Usually such business will involve a fight with words or weaponry/bending. If that happens, it is best to give her room because things are about to explode.
๑۩↛𝕐ay 𝕆r ℕay↚۩๑
You may not think it, but Yumiko enjoys reading. Though she rarely gets a chance to just sit and enjoy a book, she really enjoys having stories made up. Not so much with current events though. She also enjoys sweets. Like REALLY enjoys sweets. She would live off of them if she could. Yumiko does not like authority figures much and will tell them so to their face. She also does not like birds. They are annoying and loud. Fuck birds.
ℕumerology & 𝕂nowledge
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๑۩↛𝕊tandings↚۩๑
⊰𝔹ending⊱ Water
⊰𝕃evel⊱ 1
⊰𝔼xperience⊱ 0
⊰𝕄ax ℍℙ⊱ 7
⊰𝔸lignment⊱ Chaotic Neutral
⊰𝔸ℂ⊱ 12
๑۩↛𝔹asic 𝔸bilities↚۩๑
⊰ℂharisma⊱ 16
⊰𝕀ntelligence⊱ 12
⊰𝕎isdom⊱ 15
⊰𝕊trength⊱ 12
⊰𝔻exterity⊱ 14
⊰ℂonstitution⊱ 12
๑۩↛𝕊pecial 𝔸bilities↚۩๑
Basic Water Bending
Healing: Waterbenders can sometimes use a unique sub-skill: the ability to heal injuries by redirecting energy paths, or chi, throughout the body, using water as a catalyst.
Water run: This is a technique in which waterbenders run on water at high speeds, in addition to riding on foreign objects with the same purpose.
๑۩↛𝕎eaknesses↚۩๑
Emotional state: A waterbender's power comes from the internal life energy, chi. Due to this, a waterbender's power is connected to his or her present emotional state. If an inexperienced waterbender were to lose his or her temper, their waterbending force is intensified, but in turn, control is lost
Lightning: Impure water is a natural conductor of electricity. Considering how many waterbending techniques involve a physical connection to the water itself, the bender is left vulnerable to a lightning strike.
๑۩↛𝔼quipment↚۩๑
Clothing - Fire Nation Prisoner Uniform
ℝigmarole & 𝕀nteractions
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๑۩↛ℙast↚۩๑
Yumiko was born into the Water Tribe. From an early age, she seemed to want different things. Though she helped her family (her mother, father, and two older brothers), she didn't much enjoy it. She would often skip out on work to explore and engage in antics with the other children. At the age of 10, Yumiko's older brother got into a fight with a Fire Nation general who came to pick up supplies. Though her brother won the fight, the general did not take kindly to a "lowly water tribesman" besting him, and sent for her brother to be taken prisoner. Later, her family heard the news that he fought back and was killed.
๑۩↛ℙresent↚۩๑
After her brother's death at the hands of the Fire Nation, Yumiko made sure she would honor her brother. Growing an intense hatred of the Fire Nation, she left home early on to start making a name of herself, slowly gathering allies to meet her needs. Above all else, she looked out for herself. Never trusting anyone to a point of friendship, she moved around, visited various cities, hung around taverns or markets. She often slept on the street or wherever she could find a place. She always made her opinions known, especially if a Fire Nation member was nearby. Though in her head she knows not all Fire Nation people are bad, she detests anyone who wishes to be affiliated with them.
๑۩↛𝔽uture↚۩๑
In her mind, Yumiko aims to lead the rebellion against the Fire Nation. She believes no one should be above the others and that all be considered equal and treated as such. Those with too much authority often cannot be trusted, as evidenced by her brother's death. She wants to be a leader, but if she has to go at it alone, she will. Eventually she may want to settle down, but the fire of passion burns within her still.
𝕄uch 𝔸do 𝔸bout ℕothing
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๑۩↛ℂaptured!↚۩๑
⊰ℂrime⊱ Sedition: Perhaps it might not have been the best of ideas to try to incite a rebellion against the Fire Nation directly inside the Fire Nation, but Yumiko was not often one to back down from confrontation. She managed to get some people on her side, but the guards were called quickly. She, of course, did not back down. Instead, she egged them on. They quickly arrested her and sentenced her.
By submitting this CS, I am agreeing to all the rules and requirements of this Rp. I understand the consequences of breaking them, which can include, but is not limited to, removal from the Rp and my character meeting the most horrific and/or comical death possible. I also agree to conduct myself in a respectful manner at all times towards the Gm and my fellow Rpers.
☼ "Anyone can hold the helm when the seas are calm." ☼ ≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎
𝕊ynopsis
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๑۩↛ℕame↚۩๑
Shannuk
๑۩↛𝔸lias↚۩๑
Hakaran
๑۩↛𝔸ge↚۩๑
Twenty
๑۩↛𝔾ender↚۩๑
Male
๑۩↛ℕation↚۩๑
Southern Water Tribe
ℂountenance & 𝔻isposition
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๑۩↛𝔸t 𝔽irst 𝔾lance↚۩๑
⊰ℍeight⊱ 5'7"
⊰𝕎eight⊱ 180lbs
⊰𝔹uild⊱ Compact
⊰𝕊kin 𝕋one⊱ Light Olive
⊰𝔼yes⊱ Grey/Almond
⊰ℍair⊱ Brown/Shaggy/Short
๑۩↛ℂharacter 𝕀mage↚۩๑
๑۩↛𝔻efining 𝔽eatures↚۩๑
Shannuk is young and new to his chosen career of piracy. He hasn't yet received the battle markings of his coworkers, though he has a range of black tattoos including the likeness of waves on his chest above his heart, a winding serpent around his ankle, and a trident on his back right shoulder-blade. They are crudely done, but he is proud of them none the less.
๑۩↛ℙanache↚۩๑
Shannuk's clothing is well patched, and by the looks of it homemade. They are dirty as if they are rarely washed, as is his personage in general. Shannuk smells strongly of fish, salt and sweat, and his hair is greasy and looks as if it might be trimmed on a irregular basis with a whalebone knife.
๑۩↛𝕎indow 𝕋o 𝕋he 𝕊oul↚۩๑
⊰ℙrimary 𝕋rait⊱ Animated
⊰𝕊econdary 𝕋rait⊱ Audacious
⊰𝕋ertiary 𝕋rait⊱ Impatient
⊰𝕆rientation⊱ Heterosexual
⊰ℝelations⊱ Single
⊰𝔽aith⊱ Spiritual
๑۩↛ℙersonality↚۩๑
A man of action, Shannuk isn't one to make careful plans or discuss details and semantics. He is upfront and energetic, with a willingness to make things happen whether for better or worse. His sense of personal honor is unyielding, yet he himself is open minded and ever prepared to try something new. Therein he forgoes tradition and the will of his father in the typical path of a young warrior, for a more free-spirited life of raiding and piracy. When all is said and done the sea and freedom of the open ocean is his ultimate calling and his one true love. The sigh of the wind in the sails, and the ebb and flow of the oceans rolling underfoot is what gives him joy, alongside piles of ill-gotten gains and the thrill of adventure of course.
๑۩↛ℚuirks↚۩๑
Shannuk has a nasty tendency of yawning pointedly when people bore him, making it blatantly obvious when he wishes to abandon the current flow of the conversation for more exciting topics. If he becomes uncomfortable or nervous he tends to lick his lips and become obstinate, and when angry he flexes his fingers and grinds his teeth while glaring angrily at the offense or offender gearing himself up for a fight to defend his honor.
๑۩↛𝕐ay 𝕆r ℕay↚۩๑
The ocean and high seas aboard a vessel is Shannuk's first love. He's been infatuated with sailing since he was a young boy, but a new love in plunder and adventure took him over in recent years. The clink of coin, the cry of the seabirds, and the sounds of shanties puts a smile on his face as he roars out the lyrics alongside his crewmates off key, but with an unmatched vigor. Alternatively, those who would put a stop to his lawlessness, the organized navies of the world whose only goal is halting hard working, and free born pirates and ensnaring them in chains puts a rage in Shannuk's heart. Landlubbers, stringent tradition and the bindings of society make him squirm and wretch and fume.
ℕumerology & 𝕂nowledge
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๑۩↛𝕊tandings↚۩๑
⊰𝔹ending⊱ Water Bending
⊰𝕃evel⊱ 1
⊰𝔼xperience⊱ 0
⊰𝕄ax ℍℙ⊱ 8
⊰𝔸lignment⊱ Chaotic Neutral
⊰𝔸ℂ⊱ 11
๑۩↛𝔹asic 𝔸bilities↚۩๑
⊰ℂharisma⊱ 17
⊰𝕀ntelligence⊱ 10
⊰𝕎isdom⊱ 11
⊰𝕊trength⊱ 12
⊰𝔻exterity⊱ 13
⊰ℂonstitution⊱ 14
๑۩↛𝕊pecial 𝔸bilities↚۩๑
Water Run
Condensation
Basic Water Bending
๑۩↛𝕎eaknesses↚۩๑
External Water Source
Extreme Heat
๑۩↛𝔼quipment↚۩๑
Fire Nation Brig Uniform
ℝigmarole & 𝕀nteractions
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๑۩↛ℙast↚۩๑
Shannuk was always a troublesome child. His father Hakaran was determined to fashion his youngest son into a dedicated and disciplined warrior of the Southern Water Tribe, drilling him night and day in the art of basic bending, sailing and fighting. Yet despite his best efforts little Shannuk didn't grow into a young warrior, but a dirty rouge, his braid always out of place, a wild grin on his face, and scabby knees and welts from his childish antics. Of course, his childish antics didn't stay that way for long. As he grew older the antics became criminal, and the pranks unforgivable. Shannuk and his Hakaran grew more and more at odds, until the boy's fifteenth year when his father disowned him outright, and Shannuk was left to his own devices. Leaving home in a rage Shannuk stole a small whaler seacraft and sailed north towards the Earth Continent officially becoming a pirate in the eyes of the Southern Navy. He embraced the title with far more willingness than that of a warrior, diving headfirst into the life.
When he reached the first port on the mainland he signed on to crew a South Sea Coastal Raider, serving as first a deck swab and then a border. His water bending talents were in high demand for the raiders who saw talent in him. For Shannuk's part he found freedom at last, and he enjoyed relieving others from their valuables. And he was good at all of it. Sailing, raiding, fighting was his calling if such a thing could be believed.
๑۩↛ℙresent↚۩๑
Shannuk's days are a myriad of possibilities and adventure. One day he might be aiding in chasing small fishers along the Black Coast, and the next he could be sneaking ashore under the cover of darkness in flat bottomed canoes to raid coastal settlements. Although he is a lower member of the crew, occasionally confined to choirs such as sail shifting and deck swabbing his natural bending abilities make him a valuable asset to his captains. Of course there are stretches of boredom on the high seas where Shannuk is happy to engage in games of dice and drunken brawls with his crew mates.
During one such stretch the ship he was aboard became becalmed and spotted by the Fire Nation's accursed steam powered cruisers. Unable to escape the ship was boarded and the crew, including Shannuk were taken prisoner to be dealt with on a later date.
๑۩↛𝔽uture↚۩๑
Although he is forced to tolerate the orders of his superiors for the time being, Shannuk longs for the day he might command a crew of his own, becoming the notorious and infamous pirate captain Shannuk the Terrible or something like that.
𝕄uch 𝔸do 𝔸bout ℕothing
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๑۩↛ℂaptured!↚۩๑
⊰ℂrime⊱ Piracy!
⊰𝔾uilt⊱ Shannuk was found guilty on charges of piracy of which he is very guilty.
⊰𝕊entence⊱ Shannuk was sentenced to permanent detainment.
⊰𝕋ime⊱ He has been held for a little over a week, first chained in the brig of a Fire Nation cruiser, before being placed into the custody of Fire Nation officials on the mainland.
By submitting this CS, I am agreeing to all the rules and requirements of this Rp. I understand the consequences of breaking them, which can include, but is not limited to, removal from the Rp and my character meeting the most horrific and/or comical death possible. I also agree to conduct myself in a respectful manner at all times towards the Gm and my fellow Rpers.
Okay, few things... 1. Weaknesses, in the OOC it states that you need to have one of the weaknesses labelled required. Neither one of the ones you have listed are one of those ones (this is just a group of weaknesses that make a lot of sense for Water Benders) 2. Clothing should be probably a Fire Nation Prisoners uniform, since once they reach the prison anything the character has is likely taken away making it so that they all are basically wearing the same type of clothing. 3. You are missing a few things listed under Etc... Check the rules again.
☼ "To live truly is to live free" ☼ ≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎≎
𝕊ynopsis
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๑۩↛ℕame↚۩๑
Hiroyuki Duma
๑۩↛𝔸lias↚۩๑
Tikaani | Bluebird
๑۩↛𝔸ge↚۩๑
25
๑۩↛𝔾ender↚۩๑
Male
๑۩↛ℕation↚۩๑
Water Nation
ℂountenance & 𝔻isposition
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๑۩↛𝔸t 𝔽irst 𝔾lance↚۩๑
⊰ℍeight⊱ 5'10
⊰𝕎eight⊱ 174 lbs
⊰𝔹uild⊱ Athletically Fit
⊰𝕊kin 𝕋one⊱ Tan
⊰𝔼yes⊱ Gray/Oval
⊰ℍair⊱ Dark Brown/Spiky/Short
๑۩↛ℂharacter 𝕀mage↚۩๑
๑۩↛𝔻efining 𝔽eatures↚۩๑
Damaged and tortured by the Fire Nation soldiers, Hiroyuki obtained a large variety of scars. He had collected a long gash on his back thanks to a poor but successful attempt at escaping when he was younger and this is accomapinied by multiple lashes from whips that was obtained when he was older. He also has multiple healed burn scars on his torso and a nasty one on his left leg. He has smaller cuts on his arms and legs.
๑۩↛ℙanache↚۩๑
Prior to being imprisoned, Hiroyuki does try to keep himself as clean as possible even as a revolutionary. He wears Water Tribe traditional clothing but has opted to not wear his parka as he does not need it in the heat of the places in between his kingdoms. Even then, his clothing has always been practical and would never hinder him in his movements - which he still holds up true to this day.
๑۩↛𝕎indow 𝕋o 𝕋he 𝕊oul↚۩๑
⊰ℙrimary 𝕋rait⊱ Loyal
⊰𝕊econdary 𝕋rait⊱ Unwavering
⊰𝕋ertiary 𝕋rait⊱ Guarded
⊰𝕆rientation⊱ Asexual
⊰ℝelations⊱ Married
⊰𝔽aith⊱ Spiritual
๑۩↛ℙersonality↚۩๑
Hiroyuki had always been regarded as one of those that can never be contained, just like water. While he is fluid and will keep his head down, he strikes at the first moment he is able to. He is often seen to be silent and a man of few words but has been known to converse when he feels like the mood is right. He is rather stubborn in his position against the Fire Nation and it was only fueled by the attack of the Fire Nation against the Air Nomads. He is a man with a point to prove and a vengeance to enact - and he will not stop at anything short of death to break free from the terror that the Fire Nation has placed upon the people of their world.
๑۩↛ℚuirks↚۩๑
For the most part, Hiroyuki does keep still and tries not to put out anything that would indicate any of his thoughts thanks to months of imprisonment in the Fire Nation. However, he does crack his knuckles when he is deep in his thoughts. He also constantly reaches to his wrist and rubs it whenever he feels particularly nervous. He also flinches when someoen touches him.
๑۩↛𝕐ay 𝕆r ℕay↚۩๑
Hiroyuki always loved escaping his house during the night and simply watching the night sky and listen to the soft laps of waves. Ever since leaving the Northern Pole, he simply enjoys the cold embrace of the darkness of the night. He also loves sketching and has been seen attempting to recreate the night sky and the kingdom lines from afar. He also loves hearing lullabies but rarely sings any of it himself unless he absolutely needs to. He has a particular hatred towards the Fire Nation but this is more directed at the Fire Lord more than the soldiers. He also doesn't like the heat but that's mostly because of how he grew up. He also does not like to be touched unless the person touching him has been given permission to do so.
ℕumerology & 𝕂nowledge
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๑۩↛𝕊tandings↚۩๑
⊰𝔹ending⊱ Water
⊰𝕃evel⊱ 1
⊰𝔼xperience⊱ 0
⊰𝕄ax ℍℙ⊱ 7
⊰𝔸lignment⊱ Chaotic Good
⊰𝔸ℂ⊱ 11
๑۩↛𝔹asic 𝔸bilities↚۩๑
⊰ℂharisma⊱ 17
⊰𝕀ntelligence⊱ 11
⊰𝕎isdom⊱ 18
⊰𝕊trength⊱ 12
⊰𝔻exterity⊱ 12
⊰ℂonstitution⊱ 13
๑۩↛𝕊pecial 𝔸bilities↚۩๑
Basic Water Bending
Condensation
Strengthened by Moonlight
๑۩↛𝕎eaknesses↚۩๑
Lunar Eclipse
Binding
๑۩↛𝔼quipment↚۩๑
Fire Nation Prisoner's Garb
ℝigmarole & 𝕀nteractions
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๑۩↛ℙast↚۩๑
Born and raised in the Northern Water Tribe and to two loving parents, Hiroyuki lived a rather peaceful and calming life. He had always been a quiet one but he was also passionate. He always did his best in his lessons and shaped up to be an amazing waterbender, much to the glee of his parents. He trained under the tutelage of a master waterbender and continued on to become a well-known duelist with an unorthodox type of fighting style. Never one to rebel, there were little reasons for his parents to ever be angry with him. In such a small kingdom, he was bound to have friends and Hiroyuki often wishes to go back to the simpler times.
When he was a teen, his marriage had been decided to a teen his age named Yuzuki Ilya. They were displeased at first but grew to like each other as companions and decided that marriage may not be as bad as they thought. Despite his aversion to touch, he has given way to Yuzuki and bore their first child at 21 named Ayumi. Young as they may be, the two were good parents to young Ayumi and taught her to be kind and helpful just like how their parents thought them.
๑۩↛ℙresent↚۩๑
He has good standing relations with his family - with both his parents and his wife and child. He had been thoroughly content about this up until the word of the Fire Nation had come to their home. Hiroyuki deemed that it would only be right to join a group of revolutionaries, much to the horror of his wife and child. But they had come to understand when he pleaded that they should never live under fear of being taken away or being killed off like the Air Nomads. He went off with the others to plant seeds of revolutions and stave off the Fire Nation. Most days were spent camping outside kingdoms and outside the range of the Fire Nation patrols and then striking when the time is right before running away to regroup.
๑۩↛𝔽uture↚۩๑
Hiroyuki wants nothing more than the peaceful world they once lived in. It was not perfect, of course not, but it was better than the constant war they are in. Once the revolution is over and the Fire Lord is thrown out of the picture, he wishes to go back to his family and settle down once more. He will always fight for freedom, but while there is no one to fight, he will be spending time with his family and his friends.
𝕄uch 𝔸do 𝔸bout ℕothing
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๑۩↛ℂaptured!↚۩๑
⊰ℂrime⊱ Revolutionary: Among many other things. Being part of a radical group that was going against the Fire Nation, they would often visit and revolt in villages that the Fire Nation tries to colonize. This results in many injured on both sides. The group has repeated this many times in an attempt to push back the Fire Nation. In one of their skirmishes, something went wrong - as it mostly does - and Hiroyuki diverted attention to him to allow most of the group to escape and he was promptly arrested.
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