Name: Ludwig (unknown if first name or last name)
Game Origin: Team Fortress 2
Appearance: Personality: The Medic is a crazed medical professional. Obsessed with biology, this former doctor lost his medical license when he (somehow) managed to steal a patient's
entire skeleton without killing them. "Dr." Ludwig has a habit of spending vast quantities of money on
questionable medical supplies, often times experimenting on his team mates with or without consent.
Background: Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity. Ludwig, at some point, signed up with the mercenary group, Reliable Excavation Demolition (RED), in service of Redmond Mann. The mercs had been hired to deal with the Builders League United (BLU), that had been hired by his brother, Blutarch Mann. However, after years of fighting each other and achieving nothing, a third, unknown brother, Gray Mann emerged. Gray Mann killed both of his brothers and attempted to crush both mercenary teams using an army of robotic replicas. It was during this time that the mercs went their separate ways, with the Medic finding and joining the original mercenary group that had later been hired to finish the job the robots couldn't, Team Fortress.
The original Team Fortress had managed to track down the idiot mercs of RED and BLU, and their sniper shot RED's sniper dead on the spot. Or at least, that's what the Medic had told them. In truth, he had dragged the Sniper's body into his lab and immediately set to work on reviving him. It was not done out of regret or friendship, simply because the Medic had a new method of revival he wished to test involving a blue whale's penial gland. This obviously created tensions between the Medic and his new team, and after being thoroughly disrespected by Team Fortress's Heavy, the Medic decided to leave Team Fortress and join back up with RED. As he was repairing his medi-gun, however, there was a reaction from the chemicals that produce the healing mist, creating a blinding flash of light. When the Medic came to, he was in an unfamiliar location, and both the RED Sniper and Team Fortress's Heavy were gone. The Medic was alone to puzzle out what exactly had happened.
Specialty: Healer
Level: 1
Experience: 0/10
Powers:
Uber-Charge: After using the medi-gun for an extended period, the Medic can overcharge it, causing both the Medic and his patient to become Uber-Charged. When Uber, the Medic and his patient are temporarily invincible to all damage, can not be set on fire (or given any other status effect), and are resistant to knock-back abilities. On top of this, being Uber-Charged transforms every hit dealt into a mini-crit, and all mini-crits become Critcical Hits. This only lasts a few seconds, though, so it has to be used sparingly and strategically.
Strengths:
Over-Heal: By using his medi-gun on a target that's already fully healed, the Medic can temporarily boost their health to 150% of it's normal limit. (If Link has a total of three hearts, Over-Heal will allow him to temporarily have four and a half.) Without constant use of the medi-gun, however, the targets health will slowly decrease until it reaches it's default limit.
Medi-Gun Chain: The Medic is very physically fit, being able to keep up with any of his patients, even the speedy Scout. (must be "chained" to patient with medi-gun)
Auto-Heal: The Medic's understanding of the human body also allows him to heal himself, with or without medical aid. (The Medic's health bar slowly refills on it's own.)
Weaknesses:
Solemn Vow: The Medic is not designed for combat, no matter what he says. The Medic has very low health compared to other mercenaries, can't deal very much damage on his own, and can survive even less without finding cover and patching himself up.
Smug und Evil: The Medic is somewhat scatter brained and
rarely picks up on social cues. As a result, he can often come across as much more malicious than was intended. He'll even, when caught up in a recent success of his, fail to recognize an increase in aggression and hostility until a shot has already been taken. The word that best describes his mental state is "kooky". Even his smile is described
by him to be "smug and evil".
Spirits: Null
Kindred Spirits:
The Engineer: As a fellow man of science, the Engineer is one of the only team mates that the Medic can have an actual conversation with, though his forte is machines, not bodies.
Mercy: As far as personality goes, these two couldn't be more opposite. If Mercy is a guardian angel come to revive and protect her team mates, then the Medic is Victor Frankenstein, refusing to let his creations rest until the experiment is over. However, they serve very similar functions on the battle field, even having visually similar equipment.
G.L.a.D.O.S: Though they've never met, and though she's an AI built into a science facility, Ludwig would almost certainly find a sort of one-way kinship with the homicidal robot. Of course, what the Medic would really be interested would be her test subjects and technologies, though he himself wouldn't take too kindly to
being a test subject, like the rest of the scientists she locked in the facility. The ones who
survived the deadly neurotoxin she had flooded said facility with, of course.
Inventory:
Syringe Gun: The Medic's primary weapon. Uses blasts of air to launch syringes from a custom barrel loaded into the gun. It fires ten syringes a second at 990 Hammer units. The syringes follow an arced trajectory. Despite being projectiles, syringes cannot be reflected, though they do very little damage individually.
Medi-Gun: The Medic's standard healing apparatus. The default Medi-Gun has only the basic healing and Uber-Charge abilities.
Bone-Saw: The Medic's default melee weapon. A large, metal saw designed to cut through a femur in twenty-eight seconds, though the Medic boasts he can
cut that time in half. (He can't)