⇲ NAME: Dame Grain Blackmore
⇲ AGE: 19 years
⇲ GENDER: Female
⇲ APPEARANCE:⇲ PERSONALITY & DESCRIPTION:Grain is every bit the image of what an ideal knight should be in the eyes of others and of themselves. She's relatively tall for her age, standing close to 1.7 meters, with a well built body that has neither a lack or excess of weight and muscles.
Despite being a stoic type, who keeps a detached view of the world, and thus, not being one to speak freely unless requested to. Grain's half soprano voice carries a great deal of resolution.
This resolution is seen in her actions as well. Even though her quiet demeanor may make it seem like she's shy or unused to social interactions, the truth is quite the contrary, and it shows in every minutia of her being. From the way she walks and dresses, to what she reads and her silent, vigilante gaze, everything about her is proper and knightly.
While it's easy to think that someone like her would be a consummate tomboy, the truth couldn't be more further away. That said, she doesn't like it when others pay too much attention to her feminine side either.
"Though, just maybe, will she get flustered when called cute? Well, there's only one way to know..."
⇲ BRIEF BACKSTORY:Grain was born and raised in a spartan environment, with the sole purpose of continuing her family's knighthood tradition and their relationship with the Tower's magi.
It would be easy to assume that this meant an abusive and grueling childhood, but the truth couldn't be more different. In fact, she was raised with attention and care, befitting her social standing. Even if her parents were always the hands-off type, Grain always counted with her servants to do everything she needed so that she could concentrate solely on the obligations required of her as a knight.
As a result of her intense focus she was able to acquire the title she sought at a jaw dropping young age. However, as a consequence of such intense focus on her life goal, Grain is pretty... disconnected from the outside world. Whenever she goes through the streets of a modern days city like London she can't help but feel amazed at the simplest of things; it's actually even said that she has difficulty using even something as simple as a smartphone.
Anyway, it's of no surprise that when the young heiress of the Ar-Rynesarte family declared that she would find the ones responsible for her family's fall from grace, one of their ally families like the Blackmore would answer their call for help.
It was the only honorable thing to do.
⇲ ABILITIES:Grain isn't a member of the Tower, or eve mage in the proper sense of the word. She's knowledgeable in magecract and magical foundations, but practicing it -- while not beyond her abilities -- is beyond her interest. That said, she does have an enviably high reserve and quality of mana -- befitting her pure, noble blood -- which comes in handy for other applications rather than spellcasting.
All of this is possible because of her very rare Sorcery Trait: "Blood of Heroes" which only appears sporadically in families of those who are direct descendants a legendary hero of the past. In her case, the legendary Celtic king Fionn mac Cumhail, also known as Finn MacCool.
First of all, always having such an amount of mana on reserve, makes Grain highly resistant to magic effects in general since she can simply counter pretty anything using her own raw magic energy.
She also the "body of a hero who can challenge fate itself", an ability that goes way beyond what even a mage dedicated to just physical reinforcement would be capable of doing. Which can reach truly absurd levels of power when combined with her ability to release her magical energy to improve her physical abilities, making strikes harder, jumps longer, etc.
When combined with her family's heirloom arms, it's possible to unleash a blast of pure magical energy that mimics the legends of old, when a lone knight had the power to defeat whole armies of their own as well as other similar feats.
However, the most unique part of her trait is inheriting a part of the legendary wisdom Fionn is said to have gained in the tale of the Salmon of Knowledge. By sucking bringing her thumb to her mouth Grain is able to gain limited clairvoyance allowing her to divine the possible best course of action for almost any situation, as well as get a good idea of the answer to pretty much anything you ask of her. Needless to say, this skill is pretty handy for her studies.
⇲ SKILLS:It's safe to say that grain could be a specialist of everything if she truly wanted to overuse her gift of wisdom to solve the problems of life. However, not only would this be inappropriate in her view, but also... she can't help but feel embarrassed while doing it in front of others.
Thus, it's no wonder that she avoids it. Even so, Grain's very knowledgeable in the classic matters, knightly traditions, and social etiquette. She's an outstanding athlete, amazon, and naturally acquainted to many different forms of combat. That said, she's mostly helpless in matters that don't pertain to her chosen life goal, sometimes to pretty amazing to see degrees.
⇲ ASSETS:As far as monetary assets, it's simpler to say that Grain never did, nor ever will, lack anything that she might need or want. Unless some incredible misfortune befalls her family, the fortune they've been amassing for the previous hundreds of years, won't be getting smaller any time soon.
When it comes to other possessions, she has access to a decent selection of both arms and armor -- though most of them aren't magical per se -- as well as a number of magical tools accumulated over centuries of service, even though most of them have either lost their original powers, or are outright useless in a practical sense. To the point that it's almost appropriate to say that the Blackmore's excel at collecting junk.
As expected, she doesn't carry anything of that with herself unless she's on official business, in which case she'll almost always be seen with her family's heirloom sword and a set of very light armor (basically just gauntlets and greaves). She's also usually seen with a whip. Even though the origins of that weapon are unknown, she does seem to be rather fond of it.
Anyway, Grain has an enchanted key -- said to have been gift to her family by fairies -- which allows her summon any item in her family's armory effortlessly. It's also able to unlock any non-magical locks (as well as some magical ones), regardless of them having a keyhole or not.