I'm now imagining them riding in a commentators box mounted on the back of a heavily bio-modded hydra which has a bunch of loudspeakers bolted on the side. Look out new world, the Chateau needs fresh meat and we're going to get it one way or another!
<Snipped quote>
Well that's an odd coincidence. Possibly one I should ruin by lowering her stats a just touch so she ain't as strong as a floor boss.
Sounds fun. As for the stats, maybe it's that Graft's are somewhat low for a floor boss. We'd have to get Tree's ruling.
On another note, @The Irish Tree, if you aren't already are you planning to keep track of the members of Bandersnatch? As of right now, there's your Rodias, BountyBritches the perverted creator of Silke, Brushen Penn the artistic creator of Graft, Loss the jokester creator of Mamoru, TrapTrixx the childish creator of Chuunithulu, and Kiss My Axe the archivist creator of Kathe. Add to that Sun200 the poaching creator of Kaldorna and we're up to 7. I ask because in the OP the Climax Hour describes the ten thrones of the Bandersnatch Lords, which would seemingly put a limit on how many members there can be. Of course, that number could be changed, or people could create characters made by other players' members, or they could be created by past members of Bandersnatch, but I thought I'd let you know.
Question, how wasteful is Graft and his chapter? I ask because materialism, commercialism, and consumerism are often defined by a sense of wastefulness, ie. discarding a perfectly good iPhone 9 for the new iPhone 10, or even worse, the very concept of engineered obsolescence. I want to make my character's chapter a prettified garbage dump, a Toyland that collects unloved and unwanted things and pretties them up, giving the illusion that they are loved and wanted. A crapsaccharine land of abandonment and resentment, mostly for inorganic and non-living materials that get turned into dolls and things. Or is Graft and his chapter highly efficient and resourceful, finding a use for anything and everything, and always finding ways to recycle broken or unused components?
The Factory might misspend its own resources, but it keeps everything that's put into it in circulation, so it's not wasteful as far as other floors are concerned. Graft's Production Specialists are always gathering spare material to put into the various machines or through Production. In fact, the Factory probably stands as a dump for others to funnel their resources to make sure they're put to use.
However, I have an idea. Since all areas had to be made in the guild at some point, it stands to reason that the Factory might be made pretty early on and then used to manufacture materials for other floors. Maybe the Bandersnatch Lord that makes this Toyland of yours put in an order to the Factory to make dolls and things to be dumped in the Toyland, and since the order was never stopped, the Factory has a machine that's just always churning out useless biomechanical dolls and other junk to be dumped in the Toyland. Have some kind of collector in the Toyland that gathers junk and sends it back to the Factory to be processed, and bam, infinite loop of production and waste.
Doesn't really help his case that BountyBritches original character name was BouncyBitches, but due to a namelock-ban, he had to change it... *Whistles inoocently*
Also, I'm currently working on something. To be frank, I'm not 100% happy with Silke, although I think she would be fun to play as, I somewhat have this inkling that she doesn't raelly fit in with the overall theme and setting. As such, I'm currently working on a possible substitute. It should be done in a bit, more or less any way... Might take me rest of the night and a bit after work tomorrow, depending on various things - like how distracted I get.
Here is Light. Let me know if anything needs changing. I'm not 100% on overlord stuff yet.
(This is her old image, I'm 3d modeling her new design, I'll change this image with her new design when I can.)
Name: Light Gender: female Age: 25 Occupation: Vault Keeper Residence: Vault area. It looks like a mostly empty area, and in that way it looks extremely suspicious. Besides the scrooge McDuck style vault door that guards the treasure room, the foyer is pretty much barren. This is to hide the various traps in the floor and hidden rooms along the walls that contain a small living/sleeping area and a teleport circle placed by Light. Sensor spells tell Light when anyone is infiltrating the area, so she can quickly make her way there and deal with them. Character Focus: Bruiser/dueler/Physical DPS Personality: Light comes off as a happy-go-lucky airhead. Shes very honest, loves almost everything, very flirty, and just loves hugging people. One would think shes stupid, but this is far from the fact. She is dangerously intelligent, and knows that being happy go lucky will make people think shes dumber than she really is. She has a plan to kill everyone she meets, and quite the silver tongue on her. She would prefer to not fight if possible, as its more challenging to beat someone with words than fists. However she isn't against fighting in general, and will fight if she needs to. If she fights, she tends to not fight seriously unless someone is infiltrating the vault area, as "Fighting seriously means everyone dies." in her eyes. Notable Skills: Void Creature: Light is a void creature, which greatly changes how different things affect her. * She has no life force, instead running on void energy. * Anything that tries to drain or steal from her, such as trying to take her life, energy, stats, ext... will instead have the opposite effect, and Light will steal from whoever tried to steal from her instead. This is passive. * Light has immunities to Reality Warping, forceful teleporting, time manipulation, disease, soul/spirit attacks and effects, and emotional attacks/effects. * She has high resistances to sanity sapping effects, healing debuffs, shadow, light, poison, and void attacks, and slight overall magic resistance. * Being in her presence slightly saps your sanity and energy in the area. She can't ever turn this off, but she can greatly reduce its effects when interacting with allies. * Light can choose to touch incorporeal beings. * Light can pick up cursed or magic items with no ill effects, but will not gain their positive effect either unless they are beneficial and she is 'worthy'. * Possessing Light causes the thing possessing her to have an insanely intense version of her Void Siphon ability applied to them until they leave her body or die. * Light absorbs a bit of the power of whatever she kills.
Super Strength: Light is insanely strong for her frame.
Regeneration: Light has incredibly strong regeneration and can regenerate any part of her body, including her head if it gets blown off. She can reattach severed body parts with no issue, and can control recently severed body parts for a short time after they're severed. While her regeneration is strong and is fast enough to be used in combat, it is also draining to use in repeated succession and in order to regrow/regenerate huge wounds she needs to concentrate for a little bit.
True Sight: Light can see through illusions, invisibility, stealth, and can tell if an item is magic or not.
Void Siphon: Light's touch is akin to touching the infinite void. This causes whoever she touches to lose energy and sanity every second the are touching her, regenerating her own energy reserves in the process. This causes Void Touched to whoever she siphons energy/sanity from, which causes them to be immune to healing and energy restoration from outside sources. This status lasts for twice the duration that Light had touched them. So if Light touches them for 3 seconds, they have 6 seconds of this debuff. An enemy can have their sanity drained completely from this touch, causing them to fall under the command of Light as they listen to the whispers of the Void. If they run out of energy, well, they just die.
Void Shade: Should Light die, her essence will manifest itself into a void shade. This state leaves her unable to tell the difference from friend or foe, and gives her a single drive to absorb as much life energy as possible in order to reincarnate herself. While in this state she is incorporeal, but vulnerable to binding magic. If she manages to absorb enough life energy, she is reborn with full hp.
Void Teleport: Light can slash the air in front of her, opening a wormhole that links to either any spot within her sightlines, or a teleportation circle she has created for herself. Only Light and objects in her Pocket Space can go through these wormholes.
Void Slip: Light surrounds herself with Void energy and dashes forward, causing damage and 5 seconds of the Void Touch debuff to whatever she hits while being immune to all damage and effects. She can only use this every so often.
Pocket Space: Her Inventory, but with a different name and more storage. She can even catch spells out of the air and store them as well! Spells stored like this enter a state of stasis.
Natural Weapons: Her claws are sharper than most swords, while her feet are sharper than most spears. This does cause her some trouble when walking on soft terrain though.
Creator Information: Fredrik was very interested in, and could probably have been considered, a cultist to the Great Old Ones as foretold in the works of Lovecraft. Although making a tentacled horror wasn't very cute or appealing in an MMO, so the creator took some creative liberties to make a cute, although creepy looking monster girl. After all, this was an MMO, and why would you ever do something standard when you could make a monster girl waifu. Throw in a bit of no-lifing to make her strong, and thats what you get today. Light's powerset after all the leveling and such was said and done ended up being perfect for guarding the vault. After all, Light could always teleport there if anyone was intruding, so it wasn't a difficult job to fill. Total Level: 60 Class Levels: Brawler(B) (15), Grappler(H) (5), Eldritch Knight(H) (5), Single Blow (R) (5) Race Levels: Abberation(B) (15), Eldritch Horror(H) (10), Void Creature(R) (5) Alignment: Chaotic Neutral
Yeah I'm just trying to think of what fantasy stuff I like that isn't taken up or isn't too weird, and where I could apply that to an NPC. To be clear its the last part that's tripping me up the most; if we were just making PCs I'd be ready to roll.
Why not think of the kind of NPC you would want to create for an MMO for yourself? Just put yourself in the shoes of an MMO-Player, think about what you want/need to make your gaming experience easier/more fun, and go from there? That's usually what I do, at least. :)
@Xaltwind Yeah I'm doing exactly that, just kind of drawing a blank. I was never much of an MMO player so I'm thinking about all the different skills in Runescape and what would be cool to automate there... The answer is everything because Runescape is an awful game.
OOoooooh, Runescape! I remember playing that back in Junior High so very, very long ago! Don't be mean to it! It was a great game... Until they made the graphics-update... And started disabling content via a "Pay-to-Play" gate, lcoking Free Accounts out of all content essentially. *sob*
And if you're not big into MMOs, just think of a different CRPG, like say, the old Baldur's Gate/Icewind Dale games, or Divinity 2: Original Sin, or something along those lines? Are you as a player playing a melee-fighter? Then maybe having a ranged support attacker would be handy? Or a rogue to open chests for you and backstab your enenmies while you hold aggro? Maybe a mage to deal with those pesky, large packs of trash mobs? How about a healer, so you can march on in and whack the living bejesus outta anything without worrying about your HP dropping too low?
It do what I do and base em off Pokémon moves. This way you’re not really locked to a class per say, at most you’re locked to a Pokémon, and then you just sorta figure out what moves would go to which class.
Alrighty, it took much longer than I thought and there may be spelling, grammar and/or all sorts of other errors, but I'm too tired to really care at this point. I've slaved away at this for a very, very long time and I've got work in about 7.5 hours, so for now, this'll hafta do.
This is the character I'd like to propose substituting Silke Valentine with. All are welcome to comment, constructively critizie and/or huggle.
Just... Imagine... A big, silvery fox, with nine tails, and glowing red/orange/purple eyes? Like I could find a oicture of that!
She is an exceedingly attractive, young-looking woman - seemingly not past her later teens yet. She stands rather tall at a height of 168cm/5'6" tall. Her hair is a deep, jet-black color, smooth, straight and silky, reaching down to her waiste, with a long fringe hanging down over her forehead. Her face is symmetrical and serene, with amethyst-purple eyes, looking almost like a masterfully crafted doll. Her body is curvaceous and voluptuous, with an ample bosom, slim waist, flat and taut stomach, peach-shaped posterior and shapely thighs. Her fingers and feet are delicate and femenine, unblemished and clean without blisters, callouses or even a speck of dirt. When in her Half-Fox form, her hair turns white as freshly fallen snow, nine fluffy fox-tails sprout from her back, fur as lustrous as shimmering silver and a pair of equally colored and fluffy fox-ears sprout from atop her head.
Her attire is an intricate thing indeed. A white strip of fabric encircles her neck, tied with a red string that ends in a tassle beneath a golden brooch. An off-the-shoulders white haori rests below, held tight around her thin torso by a corset-like black and gold-trimmed obi, tied with a red silk band. The sleeves of her robe get wider and more billowing the closer to her wrists they get. The interior of the robe is tailored with pleats of black fabric, trimmed with gold in similar fashion to the decorative obi. From the obi, a long loin-cloth hangs down, ending in a triangular cut with each point accented by a golden tassle.
On her back, the red silk transitions to a thick red rope tied into a bow, with the loose ends being woven into various patterns as they trail downwards, ending in three braided strands finished with a golden bell, beneath which the threads of the rope break into a thick tassle. Around her ankles are tied a thinner - but otherwise similar - braid of red thread, encircling her ankles before gently moving across each of her feet to end tied around her middle toes. At the midway-point between the two points, the thread winds itself into a double bow looking like the wings of a butterfly. On the outside of the thread at her ankle sit two golden bells, causing a light jingle with each delicate step she takes.
Ashara has a calm, refined and level-headed air about her. She is refined and graceful in both movement, body-language and in speech. She carries herself with a noble, almost regal, poise but somehow does not come off as snooty or arrogant. She is friendly and polite to all, be they friend or foe alike, and is very hard to anger or upset. Unfortunately, that's about where the image of a perfect person ends for the fox-girl. Although pretty, polite and with graceful conduct, she can be quite the airhead at times and even space out for long periods of time. ALso, due to her creator's personal tastes, she can be a bit of a pervert and has - in particular - yuri-tendencies (that is, she's into other girls). She also does things at a very my-pace, loathe to stress or rush anything - no matter how (un)important it may be.
She can also be unintentionally rude, pointing out the elephant in a room when everybody else tries to avoid it. Grace, after all, does not always translate into tact. She can be heartlessly honest sometimes, though with childish innocence not realize she might be hurting or offending others. She is very fond of her creator, Lady Deka_Ribbon, who she considers both as her mother and goddess - and the fact that this important person suddenly vanished and never came back has left Ashara a bit melancholic and saddened, though she does her best to hide this fact.
Shadowfang Spear: An elaborate and overly exaggerated spear, with a gaudy golden design and being slightly oversized. A later mid-level weapon suited for spear-users, it's main feature is that it deals a bit of physical Shadow-damage in addition to its regular damage, allowing it to bypass lesser physical immunity with additional enchantments or enhancements. Otherwise though, it's a rather unremarkable weapon.
Ribbonheart's Haori: This robe was handcrafted by Ashara's creator herself. It was made with high-grade materials and subsequently enchanted after creation, making it a powerful piece of equipment - for its level. Offering the same protection as a full set of Mithril Full Plate, despite being cloth, means its a powerful piece of gear that has very little impact on mobility. In addition, it offers minor resistances to the Light and Dark elements. Finally, since Deka_Ribbon embroided her name into this robe, Ashara treasures its dearly.
Windflower's Sash: The obi around Ashara's waist grants her the effects of the spells "Freedom of Movement" and negates lower-level stuns or other movement-impairing abilities, and offers extra resistance against mid-to-high level effects of the same nature. It also grants a slight resistance to all Air element damage.
Bell of Suzuran: One of the bells around Ashara's ankles. This item grants a 1% resistance against all elements, in addition, it decreases the duration of any Poison each time the bell rings (ergo, every step taken). It does, however, not cure Poison instantly and it does not decrease its potency, merely shortening the time it remains in effect until it's gone.
Bell of the Majó: Also known as the 'Bell of the Witch'. This other bell around Ashara's ankle provides her with a good deal of mana-regeneration, along with extra protection against Curses and immunity to Silence-type effects that would prohibit spell-casting. However, the bell's effect can be temporarily disabled with a Dispel-Magic spell or effect.
Circle of Seven Spirits: The large, ornate and golden ring that seemingly hovers behind Ashara's back. The purpose of this mysterious item is very simple, whenever Ashara is struck by a spell, part of that spell's MP cost is absorbed and returned to Ashara herself. The amount returned is fairly small though, and it only works against attacks that are considered spells - physical skills are not convertable.
Creator Information: Ashara Masamune was created by the player Deka_Ribbon, a japanophile and fujoshi. She was someone who very interested and adored japanese culture, history and aesthetics. In particular she was very interested in eastern mysticism and folklore, and to that end, she created Ashara - her own little fox-youkai waifu. She did extensive research and spent an absolutely absurd amount of time working on the fox-spirit, custom tailoring her appearance, her clothes and even going out of her way to equip her with thematic and appropriate gear. Although originally intended to be a Chapter Keeper, the long development time of Ashara caused other members of Bandersnatch to pass her by, leaving her to instead appoint her creation as the Roaming Executioner. Sadly, Deka_Ribbon passed away while, ironically, on a flight to visit Japan. This left Ashara in the care of the remaining Bandersnatch members.
He was having me review it at 1 am! My plantoid ass needs sleep at people hours too!
Name: Kaldorna the Red-Eyed Mistress of Monsters Gender: F Age: 713 Appearance: Kaldorna is a female vampire with aging grey skin, hair white as death and glowing bloodshot eyes. She wears a stylish navy blue admiral's jacket which hides chainmail vest protecting her upper half, while down below she wears pantaloons, greaves and armored boots. All of her garments are elaborately decorated with golden thread, and all of them have seen a lot of wear and tear from being worn around monsters. She wears a simple cutlass at one hip and a brace of pistols around the other.
Occupation: Beast Master, Mistress of the Hunt, Sports Commentator. Residence: The Hunters Lodge, which houses the caretakers and hunters of the Beast Pens. Character Focus: Minion Master, Buff Caster, Monstrous Cavalry Personality: The Master of hunters and beasts values spectacle above all else. The thrill of the chase, the battles where everything is on the line, passion, rage, heroism, treachery, all the intense act and emotions that make people feel truly alive are the things she adores. Meanwhile she abhors undue cowardice and those who prey exclusively on those far weaker than themselves because it means they aren't challenging themselves.
When speaking they have a flare for the dramatic, and contained with the old woman are buckets of energy and enthusiasm for whatever task she sets her mind too. While she loves their master’s menagerie and his hunters their true passion is commentary. Under Kaldorna’s watch the area hosts more than simple battles to the death. Instead she ensures that the bouts get the passion and flare befitting such glorious combat, treating it as a veritable bloodsport Kaldorna turned her tongue to the task pumping up the excitement of both any onlookers and the combatants themselves and will sometimes even intervene if he feels like the fight is too one sided.
She cares a great deal about her beasts, but more so collectively than individually. Her creator insisted on capturing a breeding pair of every monster, and so the loss of an individual exhibit is not a tragedy. However, should all of a kind of beast die she would be distraught by the damage done to her creator’s prized collection.
Notable Equipment: Hunting Horn: Summons the Chateau’s monster hunters, a band of hardy warriors specialized in the art of capturing and subduing beasts of all shapes and sizes.
Cutlass and Flintlock: A pair of sidearms kept for only the most dire of circumstances when something or one manages to slip past her beats or she finds herself without their company.
Monsters Training Gear: Simple tools like a whistle, laser pointer, whip, chair and indestructible rubber balls for training, controlling and entertaining the various beasts under her command.
Wand of Commentary: A commentators microphone attached to a stick so it can be carried around and used for live commentary or interviews.
Creator Information: She was created by Sun200, the self proclaimed monster hunter extraordinaire who’s obsessive quest to capture two of every monster in the game, no matter how useless or hard to contain they where, for breeding purposes rapidly swelled the population of the beast pens to un-manageable levels. To handle the care of all these monsters Sun2 created Kaldorna at the behest of the guild so that they’d have someone, anyone, who could supervise the care of the hunter’s ever increasing menagerie of beasts. He wanted more than a simple warden however, and so Kaldorna was also placed in command of Sun2’s hunters while they where on base or acquiring food for the beasts and over organizing, supervising and presenting gladiatorial combat in the arena for entertainment and training purposes. . Total Level: 60 Class Levels: Beast Tamer(B): 15 High Tamer(H): 10 Rare Tamer(R): 5 Rider (C): 10 Dulist(C): 5 Bard(C): 2 WarLord(C): 3 Race Levels: Vampire Lord (H): 10
Dominion: “Beast Pen: The dwelling place of the "Pets" of the guild. Managed by the most savage servant of the Chateau, who communicates with the beasts as an equal. They are typically fed intruders, or, when invasions are running dry, low level monsters will be brought in to satisfy the beasts. The Pen also connects to an underground training area, where Death itself is warded against. Here, guild members and NPCs may spar with beasts of their level, in order to test themselves.”
First off, I wanna say that I just imagine her having the TF2 Announcer's voice. Just because. I love her overall design, but do have to say that since Vampire Lord would be a more advanced species of Vampire, she'd need at least 5 in Vampire to go into it. Also, some of her classes have a (C) next to them, which I have no idea what that means. Other than that though? Very nice character. I like her a lot and would love to have her as our Beast Master once those minor fixes are implemented.
On another note, @The Irish Tree, if you aren't already are you planning to keep track of the members of Bandersnatch? As of right now, there's your Rodias, BountyBritches the perverted creator of Silke, Brushen Penn the artistic creator of Graft, Loss the jokester creator of Mamoru, TrapTrixx the childish creator of Chuunithulu, and Kiss My Axe the archivist creator of Kathe. Add to that Sun200 the poaching creator of Kaldorna and we're up to 7. I ask because in the OP the Climax Hour describes the ten thrones of the Bandersnatch Lords, which would seemingly put a limit on how many members there can be. Of course, that number could be changed, or people could create characters made by other players' members, or they could be created by past members of Bandersnatch, but I thought I'd let you know.
I do intend to keep track of them, as they're important for many scenes that I have in mind, but to answer the question on the ten thrones, its simply because those ten were the highest ranking. Basically, there was a #1 in the guild, and Rodias amongst most of the creative types that made the floors/NPCs were the most invested/active, and have some of the other seats. The only exception might by TrapTrixx, who due to her mental health issues likely stopped logging in before the decline.
Here is Light. Let me know if anything needs changing. I'm not 100% on overlord stuff yet.
(This is her old image, I'm 3d modeling her new design, I'll change this image with her new design when I can.)
Name: Light Gender: female Age: 25 Occupation: Vault Keeper Residence: Vault area. It looks like a mostly empty area, and in that way it looks extremely suspicious. Besides the scrooge McDuck style vault door that guards the treasure room, the foyer is pretty much barren. This is to hide the various traps in the floor and hidden rooms along the walls that contain a small living/sleeping area and a teleport circle placed by Light. Sensor spells tell Light when anyone is infiltrating the area, so she can quickly make her way there and deal with them. Character Focus: Bruiser/dueler/Physical DPS Personality: Light comes off as a happy-go-lucky airhead. Shes very honest, loves almost everything, very flirty, and just loves hugging people. One would think shes stupid, but this is far from the fact. She is dangerously intelligent, and knows that being happy go lucky will make people think shes dumber than she really is. She has a plan to kill everyone she meets, and quite the silver tongue on her. She would prefer to not fight if possible, as its more challenging to beat someone with words than fists. However she isn't against fighting in general, and will fight if she needs to. If she fights, she tends to not fight seriously unless someone is infiltrating the vault area, as "Fighting seriously means everyone dies." in her eyes. Notable Skills: Void Creature: Light is a void creature, which greatly changes how different things affect her. * She has no life force, instead running on void energy. * Anything that tries to drain or steal from her, such as trying to take her life, energy, stats, ext... will instead have the opposite effect, and Light will steal from whoever tried to steal from her instead. This is passive. * Light has immunities to Reality Warping, forceful teleporting, time manipulation, disease, soul/spirit attacks and effects, and emotional attacks/effects. * She has high resistances to sanity sapping effects, healing debuffs, shadow, light, poison, and void attacks, and slight overall magic resistance. * Being in her presence slightly saps your sanity and energy in the area. She can't ever turn this off, but she can greatly reduce its effects when interacting with allies. * Light can choose to touch incorporeal beings. * Light can pick up cursed or magic items with no ill effects, but will not gain their positive effect either unless they are beneficial and she is 'worthy'. * Possessing Light causes the thing possessing her to have an insanely intense version of her Void Siphon ability applied to them until they leave her body or die. * Light absorbs a bit of the power of whatever she kills.
Super Strength: Light is insanely strong for her frame.
Regeneration: Light has incredibly strong regeneration and can regenerate any part of her body, including her head if it gets blown off. She can reattach severed body parts with no issue, and can control recently severed body parts for a short time after they're severed. While her regeneration is strong and is fast enough to be used in combat, it is also draining to use in repeated succession and in order to regrow/regenerate huge wounds she needs to concentrate for a little bit.
True Sight: Light can see through illusions, invisibility, stealth, and can tell if an item is magic or not.
Void Siphon: Light's touch is akin to touching the infinite void. This causes whoever she touches to lose energy and sanity every second the are touching her, regenerating her own energy reserves in the process. This causes Void Touched to whoever she siphons energy/sanity from, which causes them to be immune to healing and energy restoration from outside sources. This status lasts for twice the duration that Light had touched them. So if Light touches them for 3 seconds, they have 6 seconds of this debuff. An enemy can have their sanity drained completely from this touch, causing them to fall under the command of Light as they listen to the whispers of the Void. If they run out of energy, well, they just die.
Void Shade: Should Light die, her essence will manifest itself into a void shade. This state leaves her unable to tell the difference from friend or foe, and gives her a single drive to absorb as much life energy as possible in order to reincarnate herself. While in this state she is incorporeal, but vulnerable to binding magic. If she manages to absorb enough life energy, she is reborn with full hp.
Void Teleport: Light can slash the air in front of her, opening a wormhole that links to either any spot within her sightlines, or a teleportation circle she has created for herself. Only Light and objects in her Pocket Space can go through these wormholes.
Void Slip: Light surrounds herself with Void energy and dashes forward, causing damage and 5 seconds of the Void Touch debuff to whatever she hits while being immune to all damage and effects. She can only use this every so often.
Pocket Space: Her Inventory, but with a different name and more storage. She can even catch spells out of the air and store them as well! Spells stored like this enter a state of stasis.
Natural Weapons: Her claws are sharper than most swords, while her feet are sharper than most spears. This does cause her some trouble when walking on soft terrain though.
Creator Information: Fredrik was very interested in, and could probably have been considered, a cultist to the Great Old Ones as foretold in the works of Lovecraft. Although making a tentacled horror wasn't very cute or appealing in an MMO, so the creator took some creative liberties to make a cute, although creepy looking monster girl. After all, this was an MMO, and why would you ever do something standard when you could make a monster girl waifu. Throw in a bit of no-lifing to make her strong, and thats what you get today. Light's powerset after all the leveling and such was said and done ended up being perfect for guarding the vault. After all, Light could always teleport there if anyone was intruding, so it wasn't a difficult job to fill. Total Level: 60 Class Levels: Brawler(B) (15), Grappler(H) (5), Eldritch Knight(H) (5), Single Blow (R) (5) Race Levels: Abberation(B) (15), Eldritch Horror(H) (10), Void Creature(R) (5) Alignment: Chaotic Neutral
Just as I was writing this review up, you went and changed everything that I had a problem with. As such, I have no reason not to accept her anymore as our resident Vault Keeper, so go ahead and pop her into the Character tab!
Alrighty, it took much longer than I thought and there may be spelling, grammar and/or all sorts of other errors, but I'm too tired to really care at this point. I've slaved away at this for a very, very long time and I've got work in about 7.5 hours, so for now, this'll hafta do.
This is the character I'd like to propose substituting Silke Valentine with. All are welcome to comment, constructively critizie and/or huggle.
Just... Imagine... A big, silvery fox, with nine tails, and glowing red/orange/purple eyes? Like I could find a oicture of that!
She is an exceedingly attractive, young-looking woman - seemingly not past her later teens yet. She stands rather tall at a height of 168cm/5'6" tall. Her hair is a deep, jet-black color, smooth, straight and silky, reaching down to her waiste, with a long fringe hanging down over her forehead. Her face is symmetrical and serene, with amethyst-purple eyes, looking almost like a masterfully crafted doll. Her body is curvaceous and voluptuous, with an ample bosom, slim waist, flat and taut stomach, peach-shaped posterior and shapely thighs. Her fingers and feet are delicate and femenine, unblemished and clean without blisters, callouses or even a speck of dirt. When in her Half-Fox form, her hair turns white as freshly fallen snow, nine fluffy fox-tails sprout from her back, fur as lustrous as shimmering silver and a pair of equally colored and fluffy fox-ears sprout from atop her head.
Her attire is an intricate thing indeed. A white strip of fabric encircles her neck, tied with a red string that ends in a tassle beneath a golden brooch. An off-the-shoulders white haori rests below, held tight around her thin torso by a corset-like black and gold-trimmed obi, tied with a red silk band. The sleeves of her robe get wider and more billowing the closer to her wrists they get. The interior of the robe is tailored with pleats of black fabric, trimmed with gold in similar fashion to the decorative obi. From the obi, a long loin-cloth hangs down, ending in a triangular cut with each point accented by a golden tassle.
On her back, the red silk transitions to a thick red rope tied into a bow, with the loose ends being woven into various patterns as they trail downwards, ending in three braided strands finished with a golden bell, beneath which the threads of the rope break into a thick tassle. Around her ankles are tied a thinner - but otherwise similar - braid of red thread, encircling her ankles before gently moving across each of her feet to end tied around her middle toes. At the midway-point between the two points, the thread winds itself into a double bow looking like the wings of a butterfly. On the outside of the thread at her ankle sit two golden bells, causing a light jingle with each delicate step she takes.
Ashara has a calm, refined and level-headed air about her. She is refined and graceful in both movement, body-language and in speech. She carries herself with a noble, almost regal, poise but somehow does not come off as snooty or arrogant. She is friendly and polite to all, be they friend or foe alike, and is very hard to anger or upset. Unfortunately, that's about where the image of a perfect person ends for the fox-girl. Although pretty, polite and with graceful conduct, she can be quite the airhead at times and even space out for long periods of time. ALso, due to her creator's personal tastes, she can be a bit of a pervert and has - in particular - yuri-tendencies (that is, she's into other girls). She also does things at a very my-pace, loathe to stress or rush anything - no matter how (un)important it may be.
She can also be unintentionally rude, pointing out the elephant in a room when everybody else tries to avoid it. Grace, after all, does not always translate into tact. She can be heartlessly honest sometimes, though with childish innocence not realize she might be hurting or offending others. She is very fond of her creator, Lady Deka_Ribbon, who she considers both as her mother and goddess - and the fact that this important person suddenly vanished and never came back has left Ashara a bit melancholic and saddened, though she does her best to hide this fact.
Shadowfang Spear: An elaborate and overly exaggerated spear, with a gaudy golden design and being slightly oversized. A later mid-level weapon suited for spear-users, it's main feature is that it deals a bit of physical Shadow-damage in addition to its regular damage, allowing it to bypass lesser physical immunity with additional enchantments or enhancements. Otherwise though, it's a rather unremarkable weapon.
Ribbonheart's Haori: This robe was handcrafted by Ashara's creator herself. It was made with high-grade materials and subsequently enchanted after creation, making it a powerful piece of equipment - for its level. Offering the same protection as a full set of Mithril Full Plate, despite being cloth, means its a powerful piece of gear that has very little impact on mobility. In addition, it offers minor resistances to the Light and Dark elements. Finally, since Deka_Ribbon embroided her name into this robe, Ashara treasures its dearly.
Windflower's Sash: The obi around Ashara's waist grants her the effects of the spells "Freedom of Movement" and negates lower-level stuns or other movement-impairing abilities, and offers extra resistance against mid-to-high level effects of the same nature. It also grants a slight resistance to all Air element damage.
Bell of Suzuran: One of the bells around Ashara's ankles. This item grants a 1% resistance against all elements, in addition, it decreases the duration of any Poison each time the bell rings (ergo, every step taken). It does, however, not cure Poison instantly and it does not decrease its potency, merely shortening the time it remains in effect until it's gone.
Bell of the Majó: Also known as the 'Bell of the Witch'. This other bell around Ashara's ankle provides her with a good deal of mana-regeneration, along with extra protection against Curses and immunity to Silence-type effects that would prohibit spell-casting. However, the bell's effect can be temporarily disabled with a Dispel-Magic spell or effect.
Circle of Seven Spirits: The large, ornate and golden ring that seemingly hovers behind Ashara's back. The purpose of this mysterious item is very simple, whenever Ashara is struck by a spell, part of that spell's MP cost is absorbed and returned to Ashara herself. The amount returned is fairly small though, and it only works against attacks that are considered spells - physical skills are not convertable.
Creator Information: Ashara Masamune was created by the player Deka_Ribbon, a japanophile and fujoshi. She was someone who very interested and adored japanese culture, history and aesthetics. In particular she was very interested in eastern mysticism and folklore, and to that end, she created Ashara - her own little fox-youkai waifu. She did extensive research and spent an absolutely absurd amount of time working on the fox-spirit, custom tailoring her appearance, her clothes and even going out of her way to equip her with thematic and appropriate gear. Although originally intended to be a Chapter Keeper, the long development time of Ashara caused other members of Bandersnatch to pass her by, leaving her to instead appoint her creation as the Roaming Executioner. Sadly, Deka_Ribbon passed away while, ironically, on a flight to visit Japan. This left Ashara in the care of the remaining Bandersnatch members.
Seeing as everything in this sheet is also in order, I'll leave it more to a poll of public opinion to decide on whether she or Silke would best fit as the Roamer. I like them both, but I'm personally leaning more towards ALL YO YENS YIP YIP YAP.
I have to say that I am extremely interested in this and I have to concepts in mind. A human necromancer or an "Oathbreaker" Paladin type. Both would work the skeleton servants (unless someone else has a character like that)
I have to say that I am extremely interested in this and I have to concepts in mind. A human necromancer or an "Oathbreaker" Paladin type. Both would work the skeleton servants (unless someone else has a character like that)
I think that Lucius Cypher's character fulfills the manager-of-household-staff role.
Vote. Do it.
Between the two, I would have to vote for Ashara. She just seems better designed and more interesting in practically every respect.
First off, I wanna say that I just imagine her having the TF2 Announcer's voice. Just because. I love her overall design, but do have to say that since Vampire Lord would be a more advanced species of Vampire, she'd need at least 5 in Vampire to go into it. Also, some of her classes have a (C) next to them, which I have no idea what that means. Other than that though? Very nice character. I like her a lot and would love to have her as our Beast Master once those minor fixes are implemented.
I'm glad you like her :)
I'll switch it to 10 in regular vampire. I took a look at the page for em and YGGDRASIL apparently has lesser vampires which is what I was assuming the regular vampire class was like, so V has all I need/want for her. The C's where me accidentally replacing the word "Base" with "Common" in my head.
edit: also that'll be two tf2 related things about her
So how about an Oathbreaker Paladin that runs an undead army as a Floor Guardian?
That definitely sounds like a plausible Chapter Keeper concept. Excited to see what a reverse-paladin can bring to the table!
<Snipped quote by The Irish Tree>
I'm glad you like her :)
I'll switch it to 10 in regular vampire. I took a look at the page for em and YGGDRASIL apparently has lesser vampires which is what I was assuming the regular vampire class was like, so V has all I need/want for her. The C's where me accidentally replacing the word "Base" with "Common" in my head.
edit: also that'll be two tf2 related things about her