Physique: Helmut stands at 5’11 with a thin shaped body, Looking quite sickly but is actually quite healthy. His hairstyle is long reaching behind his ears and quite curly, having dark blue eyes with his left eye having a larger pupil since the right eye. Some noticeable features of his appearance is having a mole on his lower left mouth, Pointed ears, high cheek bones and a thin nose.
In his civilian clothing he wears a multi colored t-shirt, The sweater being mostly made up of green and blue. Wearing tight fitted red pants with black running shoes and pink socks.
As Verdrehte he wears brightly colored green and brown tight fitted suit, As well as wearing 20th century black boots. His suit decorated with blue swirls adored on the shoulder and chest of the suit. Wearing a burlap sack over his head with eye, nose and mouth hole to help him breath. Rope wrapped around his neck to keep the burlap mask in place and not fall off.
Blood Type: B
Occupation: Hero
Side: Hero
Affiliation: H.E.R.O.
Tier: D-Tier
Personality: Helmut has a child like curiosity having a strange obsession with people he finds interesting, he is carefree and finding the positives in any situation. Being friendly in a antagonistic sort of way. Teasing people and doing his best to annoy people, he is mischievous finding enjoyment form pranking people. Helmut is not always a asshole to everyone, he can be friendly towards other people but only to people he trust.
Helmut is a kleptomaniac and is a compulsive thief, although during his time being a hero he has slowly has stopped. But their has been many times he has gotten into trouble for stealing. Helmut is trying to better himself by not being so troublesome to everyone.
Backstory: As a child Helmut was a orphan never knowing who his parents were, As a child he acquired a habit of stealing different items including clothing, food, and books trying to live day by day on the street. During this time he had many runs with the law and was in juvenile hall a couple of times, during this time he discovered his ability to twist, break and reattach his bones. At the age of eighteen after leaving juvie he joined the circus as a escape artist and magician, during the night however he would steal. During this time he was quite famous and was known as “Nighthawk”.
But he was eventually caught and was given the deal of becoming a hero and helping out, rather then spreading many years for his crime.
Power- Helmut has the power to dislocate and relocate his bones, this ability allows him to fit into tight space. This also help when he is shackled and can escape easily form handcuffs for example.
OTHER- None
Please let me know if i need to add or take out anything.
Alright made the fixes and tweaked Xeno- now Beacon's- powers and design. If the picture doesn't load for him just google: Nyarlathotep. And you'll get an idea of what he looks like.
@Eviledd1984 Not the GM, but idunno if Helmut's power would be considered B-tier. They're ranked based on destructive power, so odds are you'll probably end up down in D-tier like mine will.
Also, @LukasVolkov your images aren't loading because it's still just on google. You might need to open the image in a new tab and get the url from that.
Physique Rumi is 5' 8", and has chestnut brown hair and brown eyes. His baggy clothes hide a rather lithe muscle build, courtesy of spending time in the training rooms in HERO One. His costume is dark-grey and skin-tight, covering his entire body except for his head, and made of a sturdy yet flexible material that acts as body armor. It is designed with mobility in mind.
Blood Type AB+
Occupation
Hero
Engineer of Polamor Inc.
Side Hero
Affiliation H.E.R.O
Tier D
Personality Rumi appears to be a happy-go-lucky guy. He is always giving off a cheerful smile and eager to strike up a conversation to anyone willing to listen to, or even just put up with him. It's merely a cover, though, as he observes other people to determine what they are capable of. He particularly enjoys seeing peoples' respective powers and how he can bring about their full potential. He's also fond of picking other peoples' brains and seeing what ideas he can get out of them. The more unusual the person, the more intrigued he gets, and vice versa. He is also a bit of a flirt with the ladies, but is respectful with them and will not go beyond a passing remark if they are not receptive with him.
While he does love creating gadgets, he is aware of how much harm they could bring should they fall into the wrong hands. Because of this, he has chosen only to sell off only the relatively safe ones while keeping the much more dangerous and versatile items either in his possession, or in his mind, never to be created.
Backstory Rumi grew up in a rather well-off household, specifically as the son of Chief Engineer of a moderately-sized engineering firm. There were plenty of tools and gadgets to tinker with, and Rumi spent much of his time taking them apart and putting them back together. Rumi's parents were quick to realize that Rumi was quite the little prodigy, but even that proved to be an understatement as he continued on to excel in academics and even participate in his father's work, oftentimes doing better than he did. He was soon tested and it was revealed how superhuman his intellect really was, boasting a 300+ IQ and proving his superhuman status. There were a few that attempted to bully Rumi, both adolescents and adults that disagreed with him, but they were quickly "dissuaded" after a bout with him and some personalized self-defense gadgets.
He soon moved on to take over the engineering company his father worked at and made it expand by having it specialize in creating gadgets and other support items for heroes to buy. It soon grew into a small but powerful entity, renamed to Polamor Inc. As he worked, however, he soon grew bored with the limits of his own ideas, lacking inspiration for his next inventions. He decided to go to HERO One, one of the main buyers of his company's inventions, and seek out ideas there. It was there that he found people of all kinds, both heroes and staff, and realized the limitless potential for ideas by studying superhumans directly. From there, Rumi had the bright idea of applying to become a member of H.E.R.O himself. He did not want to apply with nothing but his brain, though, and so he made a name for himself by using his specialty: nanotech.
Power: Cerebrum Rumi's brain is far more powerful than an average human's. IQ tests have revealed a 300+ score, and he demonstrates a photographic memory. He uses his vast intellect to learn as much as he can about the world around him to better his surroundings. Unfortunately, this ability does little to nothing for his physical ability, making him no stronger than an average human.
Overclock: By concentrating, Rumi increases his brain's processing speed and effectively slows down his perspective of time. He can more quickly observe the immediate situation/crisis, but this also means his movements will feel slowed down. Also, should he overuse this ability, his brain will "fry out", giving him a splitting headache and making it difficult to think.
Engineering (not actually a power): After years of interacting with various pieces of technology, from toasters to high-spec computers, Rumi has developed quite the knack for engineering, which he mainly uses for researching and developing his own forms of tools and gadgets to be used for himself or other heroes. He is also knowledgeable of the medical part of engineering, due to the number of different applications for human augmentation.
Nanotechnology: He specializes in the realm of nanotech, which he uses to great degrees of success. The interface is a chrome visor with a pair of short antenna on either side, which reads his brainwaves and interprets them as commands for the bots to follow. Thanks to his brain, he can command the robots to respond to any immediate crisis, ranging from forming a shield to block an attack or giving his legs an extra boost to leap around. His Overclocking ability has also proven to synergize with these bots, moving faster in response to his processing speed. He keeps these bots only in two special utility belts which he keeps on his person for his own personal use; he does not create more for fear that they may be stolen and reverse-engineered.
OTHER
He REALLY enjoys sweets, claiming that the extra energy from the sugar helps him concentrate. It is unknown whether that claim is actually true.
He does not like cats. According to him, they "mess up everything."
Ok, I'm like ninety percent sure there's more I've forgotten to put in, but I'm low on time at the moment. Let me know if I need to change anything.
Name Joseph Moore
Hero Name Rune
Nicknames Dogma (Former) Dogman (Former) Doodle The Struggler Lazy Bastard
Gender Male
Age 21
Date of Birth December 26th
Physique Not much to say really. About 6'1" in height, short brown-grey hair, seemingly permanent stubble, eyes that can charitably be compared to a dead fish most of the time. Lean but fairly muscular, not that anyone ever gets to see it.
Blood Type O-
Occupation Hero
Side Hero
Affiliation H.E.R.O
Tier D-tier at the moment, and hopefully it'll stay that way.
Personality Joseph is someone who most people would probably find fairly unpleasant when they first meet. If he decides something isn't particularly important or exciting, he's more likely to just lie around with that same old dumb expression on his face while he waits for someone else do it. He can often be heard grumbling about small things that have happened throughout the day, and it's not rare for him to find the exact wrong thing to say to someone. He should under no circumstances be trusted with large amounts of money, as he will see some random knickknack, mention how he can't see any use for it whatsoever, and promptly purchase twenty. If not that, it's probably wasted on alcohol. Many of these negative traits can be traced back to the crushing guilt and regret that comes from his failures during the leftover attack on Granborough. For example, a large part of his laziness comes from an aversion to the idea that people can safely rely on him, believing his more effective powers are too risky to use unless there's no other choice.
However, despite what he thinks about himself, he will always find some way to appear right when you need him. If you ever need someone to talk to, he'll find a comfortable spot to lie and listen to whatever you have to say. If your or anyone else's lives are in danger, he won't retreat even if it means risking his own. And if you ever think you aren't worth it, ever think you'd rather just let yourself die than drag everyone else down with you, he'll be there to call you an idiot for thinking that way.
Backstory
Joseph has been fighting for almost as long as he can remember. Discovering his powers at a young age, he was quickly swept up by another powered child, Hannah Washburne, who promptly pressed him into service upon learning that he was also like her. Instead of the life of peaceful, quiet life he had hoped for, he spent his childhood hunting leftovers in the forests and mountains surrounding their small town with a girl who was already loud and terrifying without her powers, which increased her physical capabilities as she grew angrier. By the time they were fourteen, there were three things he understood well. The first was how to fight leftovers of almost any kind, using creative combinations of his runes along with various forms of conventional weaponry or even every day objects to take them down effectively even when Hannah wasn't around to simply push a tree onto it. The second was that Hannah was most likely the scariest being he had and would ever encounter, leftovers and villains be damned. The third was that, no matter how scary she may be, there wasn't anyone else he'd rather have to watch his back.
However, around that time, the pair began to notice what seemed to be cult-like activity popping up around town, and quickly changed their activities, alternating between their usual hunting over leftovers and doing what they could to investigate and possibly disrupt said cult. It was during one of these missions where they encountered Eleanor Finch, a shy but excitable girl who had been a classmate of the pair since kindergarten but had rarely interacted with them, and her cousin Kyle, a sporty boy who was the type to try and cheer other people up even when he was sad or scared himself. This was currently in full effect, as the pair had stumbled upon the cults activities and been captured, where the cultists apparently intended to sacrifice them to draw in nearby leftovers, which seemed to be the object of their worship. It also turns out they had powers of their own, although theirs had only recently manifested, with Eleanor being able to give life to small inanimate objects such as dolls and have them help her with whatever she needed, and Kyle having the ability to create forcefields, which he could shape and manipulate even while projected to a certain degree.
Despite some initial grumbling from Hannah, it wasn't long before the two were absorbed into the group, and the four continued to do the jobs Joseph and Hannah had previously done before. Another boy, Louis King, occasionally lent his support by helping the four formulate their plans, although he never quite ended up joining the group properly both due to his lack of powers and the fact that Hannah, unlike with Eleanor and Kyle, never actually ended up trusting him. However, the five of them seemed to be making good progress in preventing the cult from performing any further sacrifices or similar activities against the townsfolk. This all came to a head when they were seventeen. An absolutely enormous horde of leftovers was spotted emerging from the mountains just half an hour out from the town, and it was clear that they were heading directly for the town itself, not just passing by. There was little time to evacuate, so the four teenagers knew what they had to do, no matter how suicidal it seemed. Scared for what must have been the first time in years, Joseph made the reluctant decision to use a runic array that, while he hadn't fully tested, was their best bet to carry them through the siege. This was encouraged by Louis, who knew how skilled Joseph was at creating his runes, and told him he was sure this one would function just as he thought it would. Despite some initial nervousness from Kyle and Eleanor, they both eventually agreed, reasoning that it might be their best option. Their powers had grown considerably from the early days, sure, but with this many enemies, they would need ever advantage they could get. Hannah on the other hand had trusted Joseph's abilities from the beginning, and was the first to accept his plan. And so, with their plan in place, the four unofficial heroes of Granborough set out to meet the approaching horde.
It was a disaster.
By the end of the day, the town had been all but wiped out, with over three quarters of the population dead. Hannah had disappeared, Kyle was left without an arm, Eleanor was in a comatose state, and the cult had brought about the creation of what they called their 'goddess of destruction', Calamity. All because of Joseph's runes. Hannah's distrust of Louis had been well placed, as he had been manipulating Joseph from the start. It turns out that he was, in fact, the leader of the cult, who believed that normal people were too lazy, relying on those with powers to solve all their problems and keep the world in the same boring state as it's always been. Instead, those with powers should create a new world, and Calamity would be the one to do it. Kyle, who had always believed Joseph to be smarter than the rest of them, was enraged at him, thinking he should have been clever enough to figure out the mans manipulations. Even if Kyle hadn't thought that, Joseph also blamed himself, because if he had just looked for another way, or decided to use a different rune that he knew for sure would be safe, he could have avoided all of this.
And so, after ensuring that Kyle, Eleanor and the townsfolk would all be relocated safely, he left. Abandoning his old life and identity, he wandered across the country, surviving off odd jobs. During this time, he outright refused to use any but his most basic runic arrays, for fear that there may have been some horrible side effect he hadn't considered like the rune he used in the siege. However, eventually he realised that he couldn't keep wandering forever, and has finally settled in the city of Castleburg nearly four years later. He managed to find an old storage shed he could convince the owner of to rent out to him as a cheap apartment, but he still needed a job to actually pay that rent. So, begrudgingly, he has taken a job doing the only thing he knows how.
Hero work.
Power Runecrafting Joseph is able to write runes that apply various effects to whatever they're on. For example, he can take a piece of paper and write a few runes that could make it hard as metal, or write some on various spots on a large boulder to make it as light as styrofoam. The more runes he writes, the more complex the effects. However, at the same time, they must be incredibly precise, as even a single misdrawn rune or incompatible combination could cause the entire array to become unstable, which tends to make the results rather 'explosive' when he tries to activate them. As such, finding the right combination of runes to produce a certain effect can take weeks of research and experimentation, if not months. Furthermore, if he needs to create new runes on the battlefield, he must take *absolute* care to ensure that it is done properly and perfectly, or else he risks critically injuring both himself and everyone around him when they are used. However, if actually properly applied, his runes could conceivably take him all the way to A-tier, if not S-tier.
Not that he'd ever let it come to that, of course...
OTHER Joseph enjoys offering people sage advice, which is only ever asked for maybe a fifth of the time he provides it. This advice is often very, very stupid. However, should people follow it, they might find that it does end up solving whatever problem he said it would, just usually in a strange, twisted, and roundabout way.
He'll rarely actually remember a persons name, instead either giving them a nickname or something that sounds close to their name, but slowly devolves further and further from the right one each time he says it.
Physique: Helmut stands at 5’11 with a thin shaped body, Looking quite sickly but is actually quite healthy. His hairstyle is long reaching behind his ears and quite curly, having dark blue eyes with his left eye having a larger pupil since the right eye. Some noticeable features of his appearance is having a mole on his lower left mouth, Pointed ears, high cheek bones and a thin nose.
In his civilian clothing he wears a multi colored t-shirt, The sweater being mostly made up of green and blue. Wearing tight fitted red pants with black running shoes and pink socks.
As Verdrehte he wears brightly colored green and brown tight fitted suit, As well as wearing 20th century black boots. His suit decorated with blue swirls adored on the shoulder and chest of the suit. Wearing a burlap sack over his head with eye, nose and mouth hole to help him breath. Rope wrapped around his neck to keep the burlap mask in place and not fall off.
Blood Type: B
Occupation: Hero
Side: Hero
Affiliation: H.E.R.O.
Tier: D-Tier
Personality: Helmut has a child like curiosity having a strange obsession with people he finds interesting, he is carefree and finding the positives in any situation. Being friendly in a antagonistic sort of way. Teasing people and doing his best to annoy people, he is mischievous finding enjoyment form pranking people. Helmut is not always a asshole to everyone, he can be friendly towards other people but only to people he trust.
Helmut is a kleptomaniac and is a compulsive thief, although during his time being a hero he has slowly has stopped. But their has been many times he has gotten into trouble for stealing. Helmut is trying to better himself by not being so troublesome to everyone.
Backstory: As a child Helmut was a orphan never knowing who his parents were, As a child he acquired a habit of stealing different items including clothing, food, and books trying to live day by day on the street. During this time he had many runs with the law and was in juvenile hall a couple of times, during this time he discovered his ability to twist, break and reattach his bones. At the age of eighteen after leaving juvie he joined the circus as a escape artist and magician, during the night however he would steal. During this time he was quite famous and was known as “Nighthawk”.
But he was eventually caught and was given the deal of becoming a hero and helping out, rather then spreading many years for his crime.
Power- Helmut has the power to dislocate and relocate his bones, this ability allows him to fit into tight space. This also help when he is shackled and can escape easily form handcuffs for example.
OTHER- None
Please let me know if i need to add or take out anything.
Everything looks good now except for one little thing. I did say I wanted FCs to be more artsy and not realistic, sorry :( If you could try to modify that that would be great, though if not, that's alright too, because pictures can be a challenge. Everything after that is good though!
@Scarifar I also have one complaint. I do think your tier is quite inflated. as of right now. Because Rumi does not have much damaging abilities in his arsenal, as useful as they may be, you should consider going to down to either a C or maybe even D tier for him. Outside of that, though, I love the character and I think it'd make a good fit!
@Rabidporcupine Considering I already read this sheet like 10 times at this point, I think you're good XD
EDIT: I will review @LukasVolkov momentarily, hang on tight
Flamenco looks good! Like the FC, you can move her over.
I'm really still not sold on Beacon's powers, though, in part because you're describing two very separate things. First, you have this idea of him turning into an alien after he was thrown into space, which is fine, but then you have him also being a powerful psychic, which is also fine. The problem is that when you put the two together, you have a dude with a wicked alien body that is also Professor X, and I'm not really seeing much of a link between these two other than them happening at the same time. All-in-all, I'm not sure if this character is the best fit for this RP. The RP isn't really a very sci-fi centered one at all, and I feel like this is some type of alien-Lovecraft mashup that is really cool but doesn't seem to mesh well with the RP's more modern, superhero-y, slightly comedic theme. I'm not saying that it won't work, I just think that as of right now, it doesn't feel right for the RP if you understand me.
Physique 5'7/147 pounds. Jamie is a fit, pretty young woman. She has straight, honey blonde hair of medium length. While down, her hair reaches to her chest. She has bright blue eyes and tanned skin.
Blood Type O-
Occupation Superhero
Side Hero
Affiliation H.E.R.O
Tier S
Personality Jamie is the definition of heroic. She's kind, brave, and has a strong moral compass. She believes that all people are inherently good, but, in order for people to remain that way, bad people must go down. She views the world in an inherently black and white way- for her, there is no grey area. You are either bad or good, not both. Needless to say, thinking this way leads her to being incredibly naive and short-sighted. She is ridiculously trusting in others and extremely gullible, having fallen for multiple Nigerian prince scams. She's rather ditzy, too, having trouble remembering simple things. She often goes overboard on the battlefield, forgetting just how much damage she can cause in the pursuit of a villain. Although not a thrillseeker at all, she's extremely irresponsible and often causes massive damage to surrounding areas, having collapsed several structures and caused several earthquakes.
Backstory Before her powers, Jamie had led a relatively normal life. She grew up in an upper middle class, white-picket fence suburb somewhere outside of Castleburg, with a mom and a dad. She was the youngest of three. She went to high school- planned on going to university before it was all derailed. She was popular at school, but not the mean kind. Got decent grades. Life was good- if boring.
Her normal life changed when her powers emerged. Her mom had powers, too- a minor form of telekinesis, helpful for getting the television remote and not much else. The catalyst was a fight with her older sister. It was about something stupid, Jamie remembered later. The TV channel. They were fighting over the TV remote when the house started to shake, to shiver, to tremble- and as Jamie's anger rose, so did the shaking. She felt the tremors like an extension of herself, like she was shaking too. It was almost... euphoric. Until the house fell on her head, that is. The emergency workers managed to get her and her family out of the rubble, fortunately- no one died. But her father and sister were both terribly injured, whereas Jamie only ended up with a broken arm.
Being the age of heroes, this freak event was thoroughly investigated. Nobody believed that this event was due to an earthquake, of all things. It didn't match up. Investigators traced the event back to Jamie, and it was determined that she had powers. S-Tier. She was put on a watchlist, of sorts, and strongly encouraged to join H.E.R.O. Of course, she did so promptly. Now having earned the disdain of both her family and the opportunity to join a career where she would be able to truly help people, there was no clearer option to her. This was where she belonged.
Power
Tremor- Jamie has the ability to manipulate the vibrations surrounding her. In short, she can make things shake, and intensely. She does so on a fairly massive scale, having the ability to cause destructive earthquakes and shockwaves. When her powers are focused, she can create directed concussive blasts of vibrational force, which have a wide variety of uses. However, her power has one major weakness- it affects herself. If her powers are over-used, it has a very negative affect on her body. Her power has caused broken bones and even internal bleeding. She also doesn't have much control over her power, especially when feeling emotional.