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Hidden 5 yrs ago 5 yrs ago Post by Jasper19
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Currently recruiting at Angeli Pallidus. We will take care of all of your monster hunting needs as Ituras one and only monster hunting guild.A young White haired Elf or about 29 with bright violet eyes has a thumbs up and is smiling is drawn on the flyer. The guild halls location is in that of Thorimir's capital Thaoswen though as of the time of writing this the guild hall is yet to be constructed. Arrive on the fifth day of the fifth month and the guild hall will be built. We take all races and people So pop right on by once the guild hall is finished and join the guild why don't ya.-sincerely Guild Master Fenris The guilds symbol, outstretched white wings is stamped on the bottom of the flyer.



The plot of this rp is pretty simple. Your characters will be people who have seen the flyer for Angeli Pallidus and have decided to join. The group will go on quests and jobs hunting monsters from tiny non powerful ones to epic proportions and monster hunts. Overall it's going to be a fun fantasy rp hopefully



Thorimian Information:


Races:
There are numerous races in Itura and the kingdom of Thorimir but the most numerous and influential ones are the Humans, Orcs, Elves and daarves. With each race having a different culture and beliefs as well as old feuds with another that are mostly over now in the tenth age but still come up every now and then.









Magic, Combat, and Guns,

Magic
The is all types of magic in Itura ranging from elemental to mental. Spells are fueled by a mages bodily energy which is directly linked linked to stamina. The bigger the spell the more energy it will cost and the greater toll it will take on your character and if too much energy is used the spell will consume and kill the mage. There will be a stat system for the energy.

Combat
Warriors will run off of stamina, if your character is doing flips and twirling their weapons and generally being flashy they will lose stamina quickly. Each action takes stamina but more complex actions drains more stamina. Just like with magic there will be a stat system. Furthermore if your character or an enemy gets hit in a certain part of the body like the leg gets slashed or the arm gets maimed that will affect certain actions and movement. There will be health points for monsters and certain areas of the body will take off more points than others.
Legs-5 points
Arms-5 points
Sides and stomach-10 points
Back-15 points
Instant kills are, head, throat, heart and spine but these are very hard to hit in the fact I will most likely have the monster dodge. Furthermore each monster has certain weaknesses to certain things with silver being a constant. For example the monsters that your characters will encounter frequently are
Vampires-weak to silver, and objects of their faith and magic
Werewolves- weak to silver and magic
Undead-weak to holy magic and silver

Guns
Guns exist in Itura and their appearance are those of Flintlock pistols and muskets with a floating magical crystal that color varies on the user that for pistols is below the handle and rifles is above the hammer. These crystals store energy and then convert it into magical bullets of energy. A fully charged crystal will hold six shots for a pistol and rifle it will hold either ten or one powerful shot depending on the rifle type. To "reload" the gun one would grab the crystal and put their energy into it. Just like mages it will be stat based.

Guild symbol and uniform
Symbol
The guilds symbol is a pair of outstretched pure white wings.

Uniform
The guilds uniform is fairly simple a black hooded cloak with the symbol on the back. Depending on your role the symbol will vary though from the guild position identification act of the seventh age.

Mages: the wings of the symbol with be angled downward and have outlined in a bright blue
Warriors: the wings of the symbol will be angled upward and outlined in a dark red
Gun users: the left wing will be angled downward and he right angles upward and outlined in green
Archers: the opposite of the the gunslingers with the right wing angles downward and the left wing angled upward and outlined in yellow

If you are a warrior that uses magic whichever one you focus on more will dictate your symbol so say you are a warrior that uses fire magic sometimes your symbol on the back of your cloak will be the modification of the guilds symbol for the warrior identification.

Stat System


Martial Arts



Rules
1. Demons and any other type of monsters are non playable and cannot join Angeli Pallidus
2. You must show the draining of energy and stamina if not you get one warning then if you continue to not show it you will be kicked out
3. I am the Gm I have the last say but I am open to coming to a compromise through a conversation on PM
4. Take arguments to PM And do not allow them to cross over into your characters I don't mind character arguments but not if it's over what you were talking about in the OOC
5. No metagaming and godmoding
6. Have fun!

CS
Name:
Race:
Age:
Appearance:(description or pic I don't mind which)
Bio:
Stats
Gear:
Martial arts:(if any)
Magic:(if any)
Likes:
Dislikes:
Extras:
Hidden 5 yrs ago Post by Shiva
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I like this concept a lot!

Quick question. I think I know the answer, but I just want to be sure. Do you want us to stick to the four main races, or is it alright if we go off script a bit (genasi, drow, tieflings and the like)?
Hidden 5 yrs ago Post by Jasper19
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@Shiva nah dude you can be any race besides demons and monsters the four main ones are just the most numerous so I put info on them
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Hidden 5 yrs ago Post by Shiva
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@Jasper19 Awesome, thank you!!

*cracks knuckles* Time to make a tiefling.
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Hidden 5 yrs ago Post by Lucius Cypher
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Name: Malakaus Vorinclex
Race: Orc
Age: 27
Appearance:


Bio: Malakaus is a fairly typical orcish warrior, having been trained since youth to be a warrior. The only difference is that early into his training he found an interest in smithing and working metals, favoring the more complex and vastly more useful metal weapons and armor over his clan's traditional weapons of stone, wood, and bones. Thus he left his clan when he was about twelve years old, which by than he was already taller than most human men and a fair bit stronger as well. He took up an apprenticeship with an armorer for ten years, learning the secrets of smithing and molding metals into weapons, armors, and other useful gadgets. He didn't neglect his training as a warrior either, and often made money to support his education via things such as gladiatorial combat or dueling.

By the time he had completed his training to become his own journeyman, Malakaus had already constructed his own full set of armor, as well as a unique shield and axe. He hopes to improve his skills so that one day he can create a true master piece, testing the effectiveness of his own equipment through practical usage in battle. Of course nothing in life is for free, and if he wants the funding to continue crafting his weapons and armor he needs an income. Thus when he heard about the Angeli Pallidus, a guild of monster hunters, he figured it would solve two issues if he joined them. Not only will they pay him to hunt monsters which he can use to fund his smithing career, but he can test his equipment by hunting said monsters.

Gear:
Battle Axe - Malakaus's custom battle axe. It appears to be a simple, single-sided broad axe, but with a twist of it's handle Malakaus can extend the shaft and turn the axe into a halberd, opening him up to a different style of fighting as needed. It is made entirely of metal and has some issues with durability due to being made of moving, hollow parts, so Malakaus has specifically constructed his axe to be very sturdy, but at the same time it also makes the axe incredibly heavy. Were it not for his orcish strength it would be impractical to use. Malakaus hopes to discover a metal alloy that is lighter without compromising durability.

Shield = A medium sized shield bristling with spikes. Despite it's heavy metal appearance, it's actually quite light. Malakaus's shield is is designed to push his ability to craft a metal that is both light and durable, while also incorporating techniques to treat wood to give it similar light but durable properties. So far he's simply manage to make a fairly decent shield that is lighter than it's design would indicate, but otherwise standard to other metal shields.

Full Plate Armor "Regalia mk.3" = Malakaus' main focus and the only piece of equipment he has given a name. The Regalia mk.3 is a set of full plate armor which on it's own is worth double it's weight in gold for conventional knights and warriors, as it's designed to make the most use of an orc's strength and powerful build to increase it's defenses while being fairly light weight. Granted, it is still heavier than any plate armor sized for a human or dwarf, but proportionally speaking it is rather light. It's design was inspired by a gladiator who defeated Malakaus, who despite being even slower than Malakaus, utilized his armor to full effect to barely be phased by his attacks and unleash an onslaught of blows against him due to his implacability. Malakaus has not yet tested this armor against conventional firearms, mostly due to the fact it's hard for him to get his hands on a gun.

Magic:
Produce Flame - A basic fire spell Malakaus learned mostly for utility purposes. He conjures a small ball of fire to his hand, which he can throw at enemies to burn them, however he generally just uses it for illumination or to start a fire. Notable for being very effective at drying wet wood.

Mending - A basic spell designed to help repair the damage to objects. It's not strong enough to heal wounds or injuries in living people, but it can repair the damage done to clothing, weapons, and other things that aren't specifically living. It can even repair magic items, though it doesn't restore magic energy.

Tiger's Grace - The only advance level spell Malakaus knows. It massively increases his speed, agility, and jumping ability for a short time, allowing him to become startling fast despite his heavy armament. Hard to use consecutively though so he generally saves it for the most opportune moment.

Likes: Limes, fire, mountain climbing, and kittens.
Dislikes: Bell peppers, being cold, swimming, and snakes.
Extras: Has a pet cat named Barrel, because he found it in a barrel. Malakaus is pretty sure it's a magical cat, he just hasn't figured out what it can do.

Malakaus is also rather educated in magics for an orc, as he used to be sweet on an elf who tutored him. However they had a falling out due to Malakaus' growing romantic feelings for her, and now he shuns romance in general, especially with elves. He still tries to keep himself up-to-date about various magical lore, especially if they relate to ways to improve his crafting.

Doesn't get a lot of respect by both dwarves and orcs. Most dwarves he met see's Malakaus as a mere poser and could never match up to them in the arts, while orcs consider Malakaus incredibly cowardly for his reliance on weapons and armor, as well as his general friendliness around humans.

Malakaus hasn't seen his family in a long time. He isn't sure how they're doing either, and hopes to gain some honor and glory via his crafts before he returns to the clan. He doesn't want to see his family until he feels that he has done something great.
Hidden 5 yrs ago Post by Jasper19
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@Lucius Cypher accepted!
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Hidden 5 yrs ago Post by Norschtalen
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Name: Kyra Shepard
Race: Human
Age: 17
Appearance:

Kyra stands at 5'4 and weighs 123 pounds without her armor. Despite her dainty appearance, she's actually quite muscular and has some seriously strong pectoral muscles, as befitting an archer. She almost always wears her helmet even in civilian clothes.

Bio: Kyra was born in a family known for raising archers. Because archers are harder to train than a swordsman or spearman, her family makes a lot of money via mercenary work or being professional soldiers. Kyra herself is no exception: she started training with a bow as soon as she could stand, and knew how to draw and shoot before she could even run. However unlike her family who were tall and long armed, Kyra never grew very big. She still received the same training in archery, as well as horseback riding and some swordsmanship, but because she was so small no one ever thought to hire her as an archer compared to her brothers and sisters. Tired of always getting ignored due to her size, Kyra decided to prove her worth by joining the Angeli Pallidus. She had some experience hunting powerful beasts and some monsters before, so she hopes to take part in these hunts to show everyone that she just as good as the rest of her family.
Gear: Longbow, Silver-Tipped Arrows, Steel Arming Sword, Chain Shirt, Steel helmet, Healing Powder, and a riding horse.
Magic: Chameleon - An illusion spell that causes Kyra to blend into her environment, which becomes more effective the longer she stands still. Not only does it cause her her appearance to camouflage to the environment, but it also masks her scent, sounds, even the presence of her soul to match the environment. It loses effectiveness if she moves too much though.
Likes: Sniping targets in one shot, eating meat, riding horses, and hunting.
Dislikes: Dressing up, eating her vegetables, singing, not wearing her helmet.
Extras: Kyra is very protective of her helmet after her father instilled a very important lesson about safety. Kyra also prefers to hunt beast while on horse back and is very skilled at horse archery, even using her much larger longbow on horseback instead of the usual recurve bows.
Hidden 5 yrs ago Post by Jasper19
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@Norschtalen accepted lol
Hidden 5 yrs ago 5 yrs ago Post by Norschtalen
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Name: Sorna

Race: Centaur

Age: 17

Appearance:


Bio: Sorna comes from the High Plains tribe, who live in the kingdom of Jeoswen. Fast and hardy folk who could traverse the mountains and tundras with great speed, Sorna was the chief's youngest daughter. Their tribe was at war with a rival tribe called the Ice Blood Tribe, centaurs who were attuned to ice magic and could use rituals to create deadly blizzards that could last for days. In order to secure an alliance with a human family, Sorna was offered along with some of her other sisters to a family of nobility. That family was the Shepard Family, a minor noble family known for their great archers. Though broud and aloof, Sorna grew close to the family, in particular their daughter, Kyra. She was the same age as Sorna and eager to prove herself to her family and Sorna, and the two grew up training and playing together. When Kyra made it clear that she was going to join a guild of monster hunters to prove themselves, Sorna came along to watch out for her friend.

Gear: Breastplate and barding, magic lance, Horseshoes of Speed, Glasses
Magic: None

Likes: Running in a large open plain, jousting, carrots, playing music.

Dislikes: Small spaces, being treated like an animal, people staring at her, reading.

Extras: Sorna is farsighted, giving her great ability to see things at a distance, but makes it very hard for her to focus on things close to her face. This makes reading very annoying for her because everything looks blurry even when she puts it at arm's length. Her lance is enchanted to be able to change size at a moment's notice, allowing her to easily keep it on her person when in town, and take it out when hunting. A common technique she uses is to thrust at the enemy and coming up short, only to suddenly cause the lance to grow in length and impale them. Sorna's Horseshoes of Speed helps her move more quickly even over rough terrain, and helps protect her legs from things like briers and things that might damage her feet.
Hidden 5 yrs ago Post by Jasper19
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@Norschtalen accepted
Hidden 5 yrs ago Post by AlternateMan
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Name: Ranu Grahan
Race: human
Age: 31
Appearance:
(under construction)

Bio:
Born in the rural area of Jeoswen where hunting monsters is common, Ranu grew up familiar to the business. As the town lived on the harvest of hunting animals such as leather and meat, Ranu learned how to track and hunt animals, how to skin them after a successful hunt and such as he grew up. As soon as he was of age, he participated in the town's hunts. He started out with small critters, and slowly moved on to bigger games as he got used to it.
After years of hunting around the town, Ranu wanted to seek more animals to hunt. He set off from his hometown to around the world, travelling with strangers he met on the way to see and hunt new games. And of course, try out new types of meat. He traveled full circle around the continent and returned to Itura as he heard the news of a monster hunting guild open for applications.

Gear:
Large hammer, lots of knives and daggers for various stabbing and cutting
A crystal with the size of a 1/8 of a baseball

Magic: apply flame: Produces a barrage of sparks when used without a tool, perfect for starting a small campfire. When used with a crystal attached to a tool, the tool can have a part of it flaming, useful for smashing something with fire or using as a torch. Application on tool lasts about 2 minutes before needing a recharge.

Likes:
-Exotic MEAT
-crackling of campfires

Dislikes:
-cold weather
-small, wriggly insects

Extras:
Hidden 5 yrs ago Post by Jasper19
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@AlternateMan pretty good once the appearance is to usher you are accepted
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Hidden 5 yrs ago 5 yrs ago Post by DELETED08737
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Name: Jason Oralie VII
Race: Human
Age: 19
Appearance:


Bio: Jason was once the Crown Prince of Okeanos, A small but strong Island Kingdom south of Itura. For most of his life, Jason was raised to lead his people, most of his studies involving learning languages, cartography, strategies, and logistics. Things that he surprisingly excelled at even though he was mediocre in the use of martial weapons and magic. This combined with Jason's natural charisma made the boy into a natural-born leader, having formed a crew of his own with the many nobles and peasants he had befriended in his life. Life was great for the young prince as he had his whole future ahead of him. Sadly his father, King Jason Oralie VI became injured after going out hunting one day with his uncle, a boar having pierced his armor with its tusk. This left the king bedridden and the kingdom under his uncle's rule, due to his mother's death during childbirth and Jason being only 15 at the time. His uncle quickly began consolidating his power over the kingdom, as the man began replacing his father's closest allies in order to steal the throne from him.

Being a young teenager with few allies left, Jason quickly began to plan for his escape after his father had 'succumbed' to his injuries. Quickly getting in touch with the exiled nobles and his crew, the young prince planned a heist to steal the Golden Hide MK II, his family's most prized vessel from under his uncle's nose. Jason used the wealth from his own allowance to buy supplies for the trip. Whilst using the leftover over funds to gift his uncle with a large casket of wine drugged with a sleeping agent, due to the man's penchant for extravagant feasts.

On the night of the feast, Jason with his allies all dressed as various prostitutes attended the party and bided their time as his uncle and his most trusted followers began to drink the drugged wine. Slowly but surely the usurper and his subordinates fell asleep, Jason and his allies quickly robbing everyone of their values before heading toward the vault where all his family's riches lay. Taking the sword and ring from his uncles as well as all the gold left in the vault after his uncles lavish spending.

Jason and his followers rode the Golden Hide MK II out of Okeanos, branded as traitors and pirates by his uncle, Jason committed to a life of adventuring joined by the youths he had led in his homeland as guild members of Angeli Pallidus.

Gear:






Magic:
Plunder: A magical spell that allows one to steal what item the target consider's most valuable as long as it can fit in one's palm. If the first item is too big the spell will steal an item of lower value than the original target. Its range is five feet and increases by another five feet the more energy is used.

Transparency: A illusion spell that makes the user/target transparent to the naked eye, it allows the user to blend into the background and become harder to discern for those unskilled in magic. It lasts for 10 minutes.

Muffle: A spell that muffles the sound an object or person makes, it allows the user to silent one's footsteps or even lower the volume of breaking down a door's lock.

Likes: Gold, Money, Ships, Women, Winning without moving one finger, Fame.
Dislikes: Going to the frontlines, Not being in charge, Things that are too good to be true.
Extras: Although Jason has a massive ego, he is still a charismatic and strategic individual capable of leading. He places a high value on the Golden Hide and his crew, spending most of his money in maintaining it and keeping his crew well-fed and healthy. He also doesn't take kindly to people insulting them and can become very violent to the point of actually fighting himself despite how mediocre he is.

Hidden 5 yrs ago 5 yrs ago Post by Ryonara
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Hidden 5 yrs ago 5 yrs ago Post by Midnighwolf
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Name: John Black
Race: Human
Age: 42
Appearance:



Bio:
A weathered, experienced Bounty Hunter and Gunslinger, Black has spent most of his life on the road.
Moving from town to town, job to job until one notice board bore a flyer different to the usual Wanted Posters...

Gear:
Clothing: Boots, chaps, cotton shirt, wool doublet, leather gloves, hat and duster.
Armour: A battered breastplate.
Weapons: A pair of Pistols, Rifle, Bowie knife and Sabre.

Magic: None.
Likes: Whiskey and cigars. Getting paid.
Dislikes: Children.
Hidden 5 yrs ago 5 yrs ago Post by Cleverbird
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Might drop the Light magic, as it doesnt fit the theme of an elementalist I was going for.

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@ColourlessKing accepted @Ryonara appearance pic won't work @Midnighwolf make the backstory at least a paragraph and your appearance pic won't work @Cleverbird pics won't work but once you finish everything just let me know when youre done and I'll check it out
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@Cleverbird accepted
Hidden 5 yrs ago Post by Sonnenschein
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I have some interest in this if it's still open?
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