Sanctum City: Norba, the southern-most of the two Jupiter cities.
Description:
In her normal, untransformed state, Dana has medium length black hair and bright, golden eyes. She usually likes to wear oversized t-shirts and shorts. She also has a single, oversized tooth, which often protrudes from her mouth like a small fang.
Personality: Dana is a bright and cheery girl with a bubbly and fun-loving disposition. She hates to see people who are sad, and always does her best to cheer them up (she can be quite persistent in this regard). She loves hanging out with friends, making new ones, and generally just enjoying life. Incredibly optimistic, she has every confidence that humanity has a bright future ahead of it, and she will do everything she can to make that future a reality. Dana can also be somewhat playful and mischievous, but never in a mean-spirited way, and if she realizes she’s upsetting someone, she’ll immediately stop and apologize.
Background: Dana was lucky. She grew up in a loving, prosperous family, with plenty of siblings and friends. Unlike some, who would allow such blessings to blind them to the pain and misery afflicting so many in the world, Dana’s perception of their plight only grew more acute. From an early age, she vowed to do her best to help anyone in need. She had been blessed for a reason, and she was certain that reason was to care for those who weren’t as fortunate as her. The poor, the suffering, the lonely, the vulnerable, she wanted to be there for all of them, to make their lives better in any way she could.
With her parents’ full support, she began volunteering at shelters and soup kitchens, as well as going on relief missions to the poorest districts of her city. It was during this time that she discovered her affinity for magic, and the Light Elementum, in particular, which she used to great effect in lifting the spirits of the downtrodden. Upon receiving an invitation to the prestigious Nova Lux Academy, Dana was overjoyed at the thought of gaining the power to help even more people, and the opportunity to make some new friends along the way was just icing on the cake.
The Magical
Armgaus Name: Shining Golden Sapphire
Gladius: Shining Zenith, a gleaming silver energy pistol.
Parma:
When transformed, Dana wears a somewhat cowboy-style outfit, with the unusual additions of a cape and a witch’s hat. Her entire outfit has a very cheerful color palette, which perfectly reflects her disposition.
Elementum: Light
Elementum Abilities: Dana can fire piercing beams of light and can also create blinding flares or small motes of illumination. These can be employed not only to banish enemies and darkness, but illusions as well. By focusing her powers upon herself, she can obtain enhanced perception and awareness for a short time. With some concentration, Dana can even condense the light she manifests into a protective shield for herself, or a nearby ally. In addition, she possesses some moderate healing and purification abilities. This healing is not limited to the physical, as she can also mend emotional wounds and lift people’s spirits when they are filled with doubt or despair.
Description: Nicole is a girl of average height, a slender build, and irrepressible good cheer to cram inside it. Blue-eyed and always grinning, her sharp features are framed by scarlet hair, cut fashionably to the bottom of her neck with bangs that occasionally fall into her eyes.
Hasta is one of the world's most fashionable Sanctum Cities, with all but its poorest denizens dressed beautifully in casual, flowing fashions and bright colors. Nicole is no exception, although she does her best to dress fashionably casual. Whether oversized hoodies or cropped tops, tight jeans or her school uniform's skirt, one of her only sartorial mainstays is the peach colored tassel scarf she's almost always thrown haphazardly around her neck. Sometimes she'll top her head in a cute little beret.
Personality: A laid-back and cheerful girl who always tries her best at everything. Nicole may not be the most zealous fighter or the most charismatic presence, but she's a stabilizing force among what may otherwise be a chaotic ensemble of students. She exudes a quiet calm about most things, a playful energy often expelled through practical jokes, and a willingness to laugh at herself and others. She's grown up into a fairly privileged life and tries to keep that knowledge in the back of her mind, so it allows her some measure of empathy for other girls who may not have had it as easy as she did. It makes her a solid, unifying presence among friend groups and just a generally good time to be around.
Though she plays it close to the chest, Nicole is a deeply idealistic, romantic girl, with notions of true love and eternal good vibes that she tries not to espouse too often. She has a headful of dreams about some kind of nebulous "better life," although what that life would be like and how it would be an improvement over her own free-flowing existence is something she hasn't quite figured out.
Background: Nicole was born among the upper middle class of the beautiful, fashionable, (sort of) sunny Sanctum City of Hasta. One of the cultural capitals of the world, her childhood was cosmopolitan and largely peaceful, with a large pool of friends across all walks of life. Her parents did what they could to shelter her through much of her childhood, but they were politically active people, often taking up the causes of the downtrodden and unfortunate who were unable to share in Hasta's joys. Eventually, as she grew older, Nicole came to share their passion for altruism.
For a time, like most girls, she dreamed that she was a secret princess - some long-lost member of a Duodecim family, someone who could achieve great heights and make a difference in a scary world. Eventually, she had given up on that dream and resolved to make change in meaningful, realistic ways somehow. It was realizing her magical potential at the age of thirteen that helped give her a sense of wonder again, made her dream of stopping Voids and serving as a paragon for all the world's helpless - someone with the power to make people listen.
Having decided her dream was worth pursuing once again, in a decidedly more fantastical direction this time, Nicole applied to Nova Lux Academy with stars in her eyes, and was overjoyed to be accepted.
The Magic
Armgaus Name: Twinkling Scarlet Emerald
Gladius: Vedfolnir A blued steel sabre balanced to Nicole's hand, with a small, polished chunk of red beryl at the hilt. Its size belies the potential reach of the blade, as combined with her Elementum Nicole's slashes can seem to extend three times longer than the length of the blade would suggest.
Parma: Nicole's eyes and hair glow a brighter orange, her skin begins to twinkle slightly, and she wears an all-white ensemble of her normal beret, a midriff baring top and shorts, with thigh high boots and a holster.
Elementum: Wind
Elementum Abilities: In keeping with her elementum and her own breezy personality, Nicole has a great degree of agility and levity, often joking that she can dodge any attack thrown at her as long as she's not feeling lazy. It may not be an entirely empty boast; though not a particular powerhouse, her agility makes her a capable duelist with her sabre. She can also use her ability to make great leaps, bordering on sustained flight if she can keep her concentration - although doing so obviously limits her effectiveness in combat.
Elegance. If one was pressed to produce but a single world to describe Vanna, elegance might be their best bet. Vanna’s every move exudes confidence and nobility, and indeed her tall stature and brilliant silver hair definitely makes for a striking figure. But the honor of her most captivating feature likely extends to Vanna’s eyes. An oft muted shade of red, her eyes are usually mistaken for a more mundane light amber, but in her rare moments of passion and emotion they’ll take on a blazing sanguine luster.
As for clothing, there is a casual sense of wealth in Vanna’s wardrobe. While not one to flaunt fancy gems and meticulous embroidery, there’s no doubt that even Vanna’s casual clothing is high class. Dark tops with floral patterns on the sleeves, royal purple skirts fading to white; there will always be nobility in what Vanna chooses to wear. After all, Vanna understands better than anyone that she must never bring shame upon her family name, and the first step is making sure to dress the part.
Personality: Defeat is a foreign concept to the young lady of the Diana family. Sooner may swine take to the sky before Vanna bows down to a challenge. Victory is sacrosanct to the lady, and she will always work hard to achieve her goals. That is after all the duty bestowed upon her through her family line. This self assuredness has granted Vanna a confidence many have mistaken for arrogance. But the simple fact of the matter is that Vanna can’t afford to lose, because losing would mean betraying the expectations that have been placed upon her. Thus at all times Vanna has complete confidence in her abilities, and it matters not if others fail to keep up. She’s perfectly content to achieve victory all on her lonesome.
This degree of self assuredness has often led others to view her as aloof, and indeed Vanna rarely makes time for others outside of what is strictly necessary. Many have mistaken Vanna’s lack of caring as a sort of smugness or at worse disdain for others, but truthfully Vanna just doesn’t see the point in wasting time or energy on wasteful and weak people. It’s not that she hates others, she just doesn’t care, her duty to protect them all remains unchanged either way.
At all times Vanna makes sure to remain polite and respectful to others, while remaining deeply focused and driven towards achieving her goals. Away from the prying eyes of others Vanna may spend hours working towards improving herself. A perfectionist to the end, Vanna holds herself to a higher standard than anyone else. It is only when backed into a corner that deeper emotions can come flowing forward. In those moments, there is brimming intensity belaying a sense of utter joy as Vanna finds a way to yet again emerge victorious.
For after all: Vanna can never lose.
Background: Since the night of the First Void the Diana family has always stood steadfast. Ardent defenders against all incursions from the Void; little has changed for the family over the years. Now and forever they are humanity’s front line. Few know this better than Diana Khay Vanna, V to her friends, Lady Vanna to most others. As the second daughter of the Diana family this legacy has been etched into Vanna’s very being. From a young age Vanna has been cognizant of the cross she must bear.
Thus while she may have been born into a life of luxury in truth it was never a leisurely lifestyle for the young girl. Etiquette, politics, history, and of course practical lessons in combat have all been drilled into Vanna over the years. Simply put Vanna knows she has a role to fill, a duty to her family, and she’s always strived to put 200% into reaching that pinnacle. She was taught to be the epitome of a Duodecim Lady and that is the summit she always seeks to maintain.
Outside of constant lessons, Vanna hasn’t experienced much of what life has to offer. Sure she’ll take breaks in the forest behind her country manor, or visit the greater city of Potentia with her younger siblings, but these short reprieves can hardly be considered anything else. That said, as surprising as it may be, many of Vanna’s dearest memories stem from traveling with her father or elder brothers to the outskirts of Potentia to inspect the city’s defenses against the Void.
Vanna has always appreciated her responsibility as a daughter of the Diana family, and getting to take a small part in her family’s legacy never fails to bring an unmatched sense of fulfilment. Her recent enrollment into Nova Lux, where she will train to truly shoulder the duties of her family, has brought a new feeling of excitement to the young girl.
Of course she’ll never allow such excitement to exude outwards. After all, a lady must keep her wits about her at all times.
The Magical
Armgaus Name: The Victorious Crimson Garnet
Gladius:Asi - By all accounts a rather simple gladius, Vanna’s weapon of choice is a basic "hand-and-a-half" sword in servitude to the people. A simple cross guard hilt, a basic leather wrapping on the grip, Asi is a fairly straightforward weapon. The intoxicating scarlet garnet inlaid in the pommel and the dazzling silver blade that seems to reflect moonlight at all times are the main features that would clue one into the true magical nature of the gladius.
Parma:
Perhaps a sign of her constant acceptance of her duty, but little about Vanna’s appearance changes when transformed. Her eyes glow a brighter shade of red, her silver hair appears to gain even more luminance, but ultimately that’s about all there is in terms of an outward change in appearance. And outside of a shimmering, long, red and purple shoulder cape, her magical armor is surprisingly simple. Most definitely still noble and high class, but far from the ostentatious armor one might otherwise suspect. Fitting for a weapon of the Duodecim.
Elementum: Aether
Elementum Abilities: Being an ever present element, Vanna’s control over Aether upon first transforming is limited. But as time progresses Vanna begins to absorb more and more of her elementum therein illustrating the true powers behind the quintessence. At first this manifests as simple boosts to Vanna’s strength and speed gradually getting to a point of achieving basic levitation. As she absorbs more Aether Vanna gains the ability to project its power outwards, be it in the form of weak blasts of energy or small defensive shields. Aether can even be used to heal wounds once a suitable amount has been absorbed by Vanna. Ultimately Vanna’s strength manifests best in prolonged combat, and at the beginning she must rely on her own skills, not her elementum, to find victory.
Penny is a slightly short, slim young girl with long, brown hair tied into a long braid, a heart-shaped face, and inquisitive green eyes hidden behind her glasses. A generous sprinkle of freckles decorates her cheeks and the bridge of her nose. Penny's physique is slender yet toned from years of work and helping out the family in chores and work. She usually has a cheerful, helpful expression on her face unless she is deeply focused on something (like work), in which case, she assumes an expression of concentration and determination, and generally becomes inattentive to the world except what she's currently working on. She generally prefers practical work clothes, though she takes pride in her new school uniform.
Penny is rather strong for her size, able to lug around 90 lbs without slowing down.
Personality: Penny is a smart, well-meaning girl who tries to be the best she can be in order to help the people around her. Always ready to lend a helping hand and a keen intellect, Penny can come off as a bit of a know-it-all, but doesn't intend to show off, merely help and explain. She is rather passionate about magitech, and will explain at length if allowed. However, she is still a friendly sort, willing to make new friends and acquaintances and will gladly help when asked. She's also a hard worker who believes in putting the effort, and does her best in anything she puts her mind to.
In many ways, being at Nova Lux is a cultural shock to her; while not poor, the grand architecture and spaciousness of the academy is a far cry from the practically claustrophobic neighborhoods she's familiar with, and the idea of luxuries being not rationed is impressive to her. Also, she can come across as a bit of a penny(hah!)-pincher, mostly out of habit as back home, every bit of cash brought to the house was measured against the bills and necessities of nine people living under one roof.
Background: The third child of seven, Penny comes from a bustling household. Her mother is a sargeant in the Siscia Self Defense Forces, and her father is a local mechanic, granting her a low-income home but a loving family. Her two elder sisters (twins) are couriers in the city, and have taught her how to rollerblade (she's not as good as they are, though) as well as certain parkour skills she's developed further after her approval to Nova Lux, her remaining siblings are not of working age but help around the house. Her oldest brother (a year her junior) does have a peculiar habit of trying to make a living offering his services as a courier, message boy, or open various stalls with varying degrees of success, with big dreams of making it big to rise up in the world. Her remaining siblings are two brothers (twins) and a youngest sister. While the house is cramped and money is often tight, it's a good life with the family not lacking in necessities.
For her part, Penny is a smart, studious girl with an emphasis on practical applications of knowledge, having picked up a flair for machine work from her father from a young age and had wanted to grow up to follow in his path. Penny grew up with precious little free time, between schoolwork and helping her father in the workshop, sometimes having to fix something her siblings broke given her skill as a handyperson. One of the few luxuries she's enjoyed aside from the pleasurable rush of a successful repair, is the TV show Divine Magical Maid Altea, a government-sponsored animated show generally designed to be propaganda but generally a decent show. Growing up watching the show, she had often wished to grow up to be a magical girl, but knew the chances of that were slim, so she focused on her other love; machines and magitech, and intended to grow up to be a Magitech engineer when she grew up. While she generally relied on public access terminals for knowledge and reading, Penny has taken to reading and supplementary self-education with a zeal, generally reading whatever scientific articles on magic and magitech she could. She intended to study up to prove herself at the local university, that she might get in on a scholarship, given her family's limited funds.
Some time after her 13th birthday, however, Penny started having trouble around the workshop. Equipment she'd work on suddenly developed issues with static and feedback, making repairs and work difficult. Anti-static equipment helped, but the problems persisted. Eventually, around her 14th birthday, the problem returned stronger, and she was sent for a medical checkup. What began as a routine checkup soon unveiled magic potential, and she was sent to a military hospital to confirm that yes, she does indeed have magical potential. That changed her life, and she changed her life goals to become an Ars Magi, as that would help open more doors for herself and her family, and more importantly, allow her to help more people with her abilities.
The Magical
Armagus Name: Bright Emerald Spark
Gladius: Groß Eisen
Groß Eisen is a 6'6", 70 lb two-handed power hammer with rocket boosters that can be turned on or off for additional attack power. While a sizable and effective instrument of blunt trauma on its own, Penny can channel her lightning powers into it, granting her the ability to do massive melee damage with lightning-boosted, rocket-propelled slams, or can focus her magic into one big "Meteor Slam" where she smashes Groß Eisen on the ground (or a suitable target) and causes a massive shockwave in a large (10') radius around her. She can also use Groß Eisen's rockets to propel her forwards on the battlefield, giving a couple spins in place to increase her speed before she lets the hammer pull her forwards with its boosted momentum.
Parma: Aside from a change of outfit, Penny's bangs become green, and her eyes become a more brilliant green color, with small lightning sparks visible in them when she's emotional or determined. Her outfit changes into something similar to her favorite show, Divine Magical Maid Altea, with a white/green color scheme, with her glasses becoming more futuristic in their design, more akin to a visor. Her shoes have roller blades on the bottom for additional mobility.
Combat Role: Penny's role in combat is generally that of assault, using her strength, speed, and toughness to mix it up close while swinging Groß Eisen to crush her enemies.
Elementum: Lightning/Electricity
Elementum Abilities: Penny can user her lightning ability for ranged combat, firing arcs of electricity at a target. However, she prefers to use her lightning abilities to power up her own physical abilities and attacks, emphasizing an assault-heavy style. She can either boost her physical strength or durability, and can focus lightning into her attacks to give them a powerful shock effect. Her preferred use of her Elementum abilities is to channel them into Groß Eisen for devastating heavy attacks.
Description Astrelle’s appearance is striking to some, with dark, raven hair and wine-red lips that contrast notably from her pale complexion. Wispy bangs lightly layer over her forehead with some strands extending to her cheeks and chin to frame her face, creating a soft shadow around her features. These characteristics, in addition to Astrelle’s preference to dress in all black, give her presence an ominous mood.
Astrelle is lean, standing at an average 5’6” and around 120 pounds. She doesn’t have a very muscular physique, having had no need to run around or work much growing up. Astrelle’s confidence is visible in the way she walks and carries herself—her posture is almost always proper, and her lilac gaze is unwavering.
Personality Astrelle is often seen with a slight smile on her face, a cold grin that doesn’t quite reach her eyes. Those close to her know this subtle expression to be a mask of sorts, or defensive wall Astrelle adorns to hide her true thoughts and feelings. On the surface, she appears amicable and friendly, offering everyone the same listless grin. She can be carefree, playful, even, in the way that she constantly seeks new methods of entertaining herself. She likes to keep people that she finds interesting by her side and fills her days with pointless activities to stave off boredom.
Underneath the jovial demeanor, Astrelle is more apathetic than many would expect. While she can be genuinely caring to those around her, she believes that the reason she bothers keeping such pretenses is to disguise her darker machinations. Astrelle is self-centered, and misleading others believe she is kind works to her advantage. She usually has no qualms taking actions for her personal gain even if it disadvantages someone else, because she matters the most to herself. This rather extreme ideology formed when Astrelle realized she was never going to be anyone else’s priority, and so decided she would be the one to look after herself.
In relationships, Astrelle tries to take a calculated approach and views them as transactional dealings. What can she gain, and what are her benefits? There is a part of her that still desires to be needed, to be important to someone, which has manifested in Astrelle’s promiscuous and flirtatious tendencies. Her pride would never allow herself to admit this, but despite the methodical way she evaluates her friendships, she truly doesn’t like being alone.
Background Astrelle was born with a proverbial silver spoon in her mouth. She was the only daughter of the Lennox family, who were close assistants of the Venus Duodecim family that managed the city of Valentia, where she was born and grew up. The Lennoxes served the Duodecim clan in various capacities, from important political work to mundane tasks like caring for their homes. In the past, there have been certain cases where especially capable individuals would be married into the family as well. Needless to say, the close position of Astrelle’s family to the Duodecim's power allowed her many luxuries in life, despite the havoc that Voids wreaked on the world.
Astrelle’s parents were strict and austere in their approach to work and parenting. Even though Astrelle rarely saw them growing up, they expected nothing less than perfection from their offspring and were frugal with affection and praise. Astrelle and her three brothers were expected to continue the same line of work as their father and were thus tutored heavily from a young age. Corporal punishment was not out of the question, or rather, given generously, if the children did not quietly obey their demands.
As the years passed, Astrelle became less compliant with her lifestyle. She had no attachment to her cold home that felt more like a hostile institution, with strangers that walked about constantly, guards to keep the children in check, and tutors that did little more than echo her parents’ values at her. Astrelle’s first acts of rebellion were subtle. If she could not obtain the affection of her family members, she would fill the emptiness in her heart with material goods. She spent lavishly, adorning herself with expensive fabrics and jewels, and purchasing various trinkets and playthings on whims. Of course, Astrelle was punished for these actions, but she would rather have held on to sanity if she were going to be punished anyway.
As a teenager, Astrelle’s disobedience only grew. Since her parents weren’t home much, she exercised her authority and found a hobby in ordering the maids to do pointless tasks, punishing them herself when they refused. She openly skipped lessons to explore the city with friends, or smuggled them into her room for her own amusement. Eventually, no one batted an eye anymore at the rotation of men and women that would tiptoe out the door in the middle of the night or at the break of dawn.
All of this was reported to Astrelle’s parents, of course. The consequences were varied, but they could never completely stop Astrelle’s behaviour. They had lost hope for her contributing anything worthwhile to the family’s legacy, that is, until they discovered her affinity for magic. Her parents were ecstatic with the arrangement—her problematic behaviour would no longer be their concern, and Astrelle would become a noble Ars Magi that defended humanity against the monstrosities outside their walls.
Astrelle hated how willing they were to throw their only daughter on the battlefield, sacrificed her like a chess piece for something as ridiculous as the family’s reputation. She decided that she would take advantage of the cards she was dealt. At least at Nova Lux, she had value.
The Magical
Armgaus Name: Exalted Lavender Azurite
Gladius Astrelle wields a large scythe named 'Oblivion' that is as dark as the element she controls. The weapon itself towers over her 5’6” frame and is easily handled by Astrelle despite its large size. Tendrils of shadow emanate from its blade as it’s swung.
Parma
In her transformed state, Astrelle looks rather similar to her ordinary appearance. She dons a stylized combat uniform, and the color of her lavender eyes is more intense.
Elementum: Darkness
Elementum Abilities Shadow warping and stealth. Astrelle can travel within shadows, and jump from one to another within a certain distance. She can completely immerse herself within a shadow, becoming invisible and intangible to the outside world. She can blanket small spaces in darkness and can generally see very well in the dark. Her stealth and warping abilities make her perfect for sneak attacks and scouting.
Sanctum City: Lucentum, The center-most city of Juno
Description: Cordelia is a girl of fair complexion with long light blue hair and discerning green eyes. She walks with a trained eloquence only those who have been formally taught etiquette can accomplish and carries herself with a humble confidence. Her fairly muscular figure strikes an impressive silhouette, though her footfalls are those of a trained dancer.
Cordelia’s time as a butler has left her fashion sense severely underdeveloped. Cordelia’s strongest attempt at casual-wear still revolves around a black suit and skirt with a white dress shirt underneath. While she has attempted to make foray’s into more typical streetwear, she hasn’t really figured it out just yet.
Personality: Through Cordelia’s time as a butler, she was not paid for personality. However the few quirks she has established were not meeting eye contact, finishing a job once it was begun, and to always tastefully laugh when told a joke. Three hearty chuckles were typically sufficient.
She was trained in etiquette, and how to hold a conversation properly and is in no ways shy. Rather, she does not commonly offer opinion unless it is asked for her, and still has a bad habit of offering her services to those who are uniformly equal to or below her station. That being said, should you manage to eek an opinion from the girl she’d tell you that she was always fond of music. Simple pieces involving a single player presenting their skill, typically, nothing too gauche.
Cordelia is still in the process of understanding herself, for much of her life shew was told that the others around her were of far more importance than herself. Not necessarily in a way that felt demeaning, but it would not serve her well to be considering how she felt while trying to clean, cook, nor speak with one of her masters.
In a battle, Cordelia is as exacting as she must be. She will deliver swift punishment to any Nox, without hesitation. She is quite an adept team player, and understands the importance of camaraderie. While she many never be one to begin revelry, she certainly won’t end it.
Background: Coredlia’s tale was one of many initially. Orphaned at a young indeterminate age, she was taken in by a family with a legacy in order to serve, and survive. She had the good fortune of finding gainful employment as a butler. There she worked during the days and studied during the nights, taught by other butlers before her, she learned grace and decorum in servitude. She excelled in her academic and historical tutelage, quickly surpassing her pittance of an instructor and teaching herself through the books she was given access to.
Cordelia’s responsibilities were primarily taking care of her younger masters, keeping the company, aiding with their hobbies and the like. She was responsible for keeping them safe as well, and while it was not a dangerous life they lead, she was prepared for anything. She was taught fundamentals of martial arts that had been passed down for years from before the world had turned to ruin, or so she was told. She was taught how to disarm an unruly guest of a weapon, and she was taught how to handle them. Cordelia would’ve been an asset for years to come had she not tested magically positive.
She wasn’t really supposed to be tested in the first place. She was discovered to have circumvented testing due to her status as an orphan, and while the family was initially hesitant to allow it, it was made clear that decision was not theirs. Once discovered that she was positive, Cordelia was spirited away and taken to become an Ars Magi.
The Magical
Armgaus Name: Stark Stygian Diamond
Gladius:Pridwen is a massive greatsword nearly as large as Cordelia herself. Its front of entirely stained glass through which Cordelia can utilize her abilites and shield herself and others. She can always displace objects by translocating them through her blade. In this way, she can cut through almost anything, from fire, to concrete.
Parma:
When transformed, Cordelia eyes shift from their usual pale verdant to a yellowish glow while her hair lightens somewhat. Her outfit is a white and blue ensemble with long billowing sleeves and crystalline adornments scattered around the outfit.
Elementum: Glass
Elementum Abilities: Cordelia can create a shattered glass mirror in any space around her. Outside of her abilities it feels and looks like a glass mirror although there is no frame around it and it perfectly reflects its surroundings. Cordelia can utilize this glass or any other in order to absorb a blow and redirect it from any other fractal or reflection. All glass around her is essentially a portal form which she can redirect anything, including her teammates, herself or an incoming assault.
Cordelia may also manipulate glass in order to serve a purpose, for example, creating wings made of broken glass in order to fly. Or turning broken glass into steps for her or another to walk on.
Cordelia’s fighting style attempts to exert complete control over the battlefield, though her capabilities are obviously limited by the amount of glass in the area. In a city-scape with buildings and shattered glass everywhere, Cordelia is at her strongest. But in a forest, field or any other natural area she is limited to her blade and her shattered glass mirror she can create.