Hidden 4 yrs ago 4 yrs ago Post by The Man Emperor
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The Man Emperor Europa Undivided/Cattra the Impurrishable

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Name: Trajan Pyke Salazar
Age: 31
Physical Description:

Important items:
- Revolving Blade Sword: A superheated rotating blade capable of slashing through the metal of most body armors. The sword is constructed similarly to a chainsaw, wherein small blades (also known as teeth) circulate around the length of the blade; the main difference is that heat is used to further the effectiveness of the sword, making it even sharper.

- Hecate 41 Sniper Rifle: Trajan's trusty companion throughout his career as an assassin. It is highly accurate, has clips of up to 12 shots per reload cycle, and uses a rather sophisticated targeting scope.

- Winchester 2700: A shotgun that fires shells loaded with a plasma spread, which ignites combustible materials upon impact. Some say that it is a shotgun that acts as a flamethrower.

- Stealth Suit: A suit that allows its user to cloak temporarily. It is still detected by thermal scanners and sensing magic.
Short Bio: Trajan was born on the same world as Tarak of the Star Marines. He was brought into existence by a case of rape in the back alleys of the undercity; his male primogenitor was just another of the drug addicted tramps that stalked the streets.

This isn't something that he knows about, however.

The man that would act as his father, at least for the first ten years of his life, was the fiance of his mother, who did not care if this child was seeded by some pervert; for him, this kid will be his. So, for the first 12 years of his life, Trajan had a normal, if not hard life. He attended primary school at day, and then worked at night, helping his (adoptive) father with his job in the port.

That was, until they died.

One day, a group of armed men crashed into their house, if one could a couple of rooms a house. They called out for Trajan's father, demanding that he pay his debt to their boss. Apparently, he had gotten into some bad company, and was screwed over when a bunged up attempt at gambling caused him to owe an impossible amount of money to the local gangster lord. This was the seventh time that they had demanded for payment, and this time, the cost will be his life.

Trajan, who was 15 at the time, was ordered by his parents to run. Run as far away as he could, as the two of them cannot escape the fate that had been placed unto them. And thus, he ran. He ran and ran until he fell unto the street, unconscious, but alive.

He would wake up hours later, as the faces of several other teenagers and kids looked back at him. They had found him there, half dead from exhaustion. But now, he was... well, an orphan. In an orphanage. It was a terrible place, far worse than the hard life that Trajan had endured so far. During his stay there, he would befriend the children. Especially this one boy named Tarak...

Barely a year later, the orphanage burned. Trajan had been taken by a foster family the day before that, but when he heard of the place going up in flames, he begged his new family to take him there. They obliged, and though he looked everywhere he could, there was one he could not find. Tarak. For all he could know, he was probably dead.

His new foster family, the Salazars, were wealthy, and gave him a second chance at life. Trajan would soon enough wear the name with pride, though he never forget his first family: Pyke. Trajan Salazar would prove to be a rather intelligent boy, and by the time he was in his mid20's, was on track to become a soldier of the Ascendancy. During his training, Trajan was seen to have the makings of a sniper; a watchful assassin, waiting in the shadows for the kill. He was thus placed on the Sniper Brigade at the onset of the war against the Coalition, where he would garner high body count in the five years of war. However, he had also been watching as the child soldiers were sent out against their enemy. Where, he asked, did the Ascendancy pulled the sheer indecency and immoral mind to subject children to the horrors of war?

To this end, he concluded that the Ascendancy was a corrupt institution that must be brought down. He went AWOL from the army, and now serves as the sniper with the alias Sharpeye within Moonstrike.
Character Traits:

Sharpshooter of Death: Formerly part of one of the most notorious sniper squads in the Ascendant Army, Trajan is a masterful sniper, possessing the patience and breath control that an excellent sharpshooter needs. It goes without saying that he is one of the best for shooting someone from a distance, in the head.

Warrior: Trajan is good with all kinds of weapons, though the sniper rifle is simply his best and favorite. He can be counted on to use blades or guns with equal skill, and could take care of himself in all ranges.
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Hidden 4 yrs ago 4 yrs ago Post by 6slyboy6
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6slyboy6 The More Awesomest Potato

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Hidden 4 yrs ago 4 yrs ago Post by The Jest
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The Jest Professional Nice Guy

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Hidden 4 yrs ago Post by Thelxinoe
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Thelxinoe Flagship

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Hidden 4 yrs ago 4 yrs ago Post by The Man Emperor
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The Man Emperor Europa Undivided/Cattra the Impurrishable

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Hidden 4 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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??? 'Jude' Styles


-------------------------


Common Inventory

Omni-tool - A bog standard model in poor shape. Not integrated into Jude's cybernetics. Filled to the brim with music.

HF Gun-blade - A katana, with an integrated coil-gun system near the hilt with the barrel running up the blunt edge of the blade. The katana's blade can vibrate at incredibly high frequencies to increase cutting power.

Mono-molecular Whipsword - A second katana, this one made of a special magnetic metal that allows it to split into whip-like segments and extend along a monofilament wire when swung hard enough. All of its edges are honed to a single molecule edge.

Galactic Credits - A few thousand credits, digitally stored.
Spell List

Jude was given fewer spells than a standard marine. In-universe, this was because they spent more time being experimented on and less time practicing their magic than their peers. OOC, this was simply because I felt Jude's stronger robotic body gave them an upperhand that should be given a downside, like fewer spells.

Stasis [Timespace] - For up to five seconds, Jude can freeze their own place in time and space, making them unable to be effected by any kind of force. However, they can not move or sense anything during this time, and it is quite taxing to use more than once in a short span.

Magnokinesis [World] - Jude has the ability to manipulate magnetic fields, most often used in conjunction with their whipblade to make it curve and move in odd ways, confounding opponents. It can be used on any other object, however. There is even enough magnetic material in them that they can fling themself, though it is incredibly tiring and hard to do.

Metal Molding [World] - Jude can make any metal they are currently within a foot of melt into a meldable liquid like mercury without altering its temperature. When in this state it can be manipulated like a tentacle as long as it stays close to Jude in one unbroken mass. Moving too far (or simply stopping the magic) has the metal reharden to its original solidity in whatever shape it was molded into. Like Magnokinesis, Jude can use this on their own metal body, though here it is no more taxing than usual, and is in fact the general way they use this ability.

Death Rattle [Mind] - Jude can let out a horrifying scream. Those with weak wills and low resistance to mind magics can be rendered immediately unconscious by hearing it, but stronger people will simply become light-headed, and feel it become harder to concentrate. The soundwave itself also has some kinetic force behind it, about as much as a strong breeze. This magic skill indiscriminately targets friend and foe.
Character Traits

Robotic Construction - Around 70% of Jude's body has been replaced with cybernetics. All four limbs, the face, a variety of organs and even part of the brain. While they are far hardier and a bit stronger than most sapient creatures without wearing any armor, they need routine recharging in addition to food to make sure they survive, and an EMP would severely hamper their ability to move and function.

Frontliner - Jude is used to putting their life at risk. With a heavily dulled sense of pain and robotic parts improving on their internal biology, they can push themselves harder, and for longer than the unmodified soldier ever could. They're used to wading into the big fights and putting their life in danger for little reason, so more intense missions are not an issue.

Empathetic - Despite their dour, edgy nature, Jude is deeply empathetic to others, able to see where they are coming from and understand why they might take those actions, even if they are unquestionably selfish or evil. They have come to terms with killing as a necessary evil sometimes, however.

-------------------------

Biography: Jude had a profoundly normal life before their transformation, though they don't remember too much of it. They were the child of two loving parents, one of whom worked a simple office job, and the other quit hers to become a full time parent. They were an emotional child, very attached to their parents and slow to make friends, occasionally anxious or mopey. They were overall, a very unimportant person-- not easy to kidnap, not connected to any important families or rebellious parents. The reason for their particular selection was their biology.

Their profound normality extended to their genes as well. They were generic to a tee, and would prove the perfect testing grounds as to the limits of genetic alteration in addition to the Kaisoken dust tests. Jude was never far from at least one of their parents, so the details of how they were kidnapped are sketchy to them, considering what happened next.

Instead of a few experiments followed by a battery of abuse and humiliation, Jude was used over and over again as a lab rat, having limbs and organs exposed to high quantities of Kaisoken dust, Rau've-based drugs, serums and other trials pushing the limits of the scientific process. Often parts of their body would have to be amputated and replaced by cybernetic limbs, or kept in check through careful administration of a constant stream of drugs. Even their mind was fair game, and they've been left with permanent memory problems, unable to remember much of their life before the Star Marines program, or even what their gender was before everything that happened.

It was debated whether Jude would ever even see combat, but the Ascendancy were not one to let things go to waste, and many who worked with Jude were eager to see the robotic monstrosity they became die somewhere other than in front of them. They were given far less time to master their magical skills compared to fellow soldiers, but their metal skin proved a helpful asset, and their cybernetics were modified to become combat ready. They barely interacted with the other children, unsuited to doing so and having an appearance that generally warded off anyone in the mood to talk. They simply 'clocked in and clocked out' of the war, as much as they were able to.

While originally mistaken for some kind of android, Jude was afforded the mercy of the Rau've after their capture like all other Star Marines. They could not accept the Rau've's offer for a 'normal' life, however. All they knew was war, and deep down, they wanted to see their real parents again. They joined Moonstrike at its inception, but their withdrawn and flighty nature has meant they haven't seen many missions yet.
Hidden 4 yrs ago Post by The Man Emperor
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The Man Emperor Europa Undivided/Cattra the Impurrishable

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Name: Doruva Al’Kays-Aoshen (goes by Drayven Arken when shapeshifted)

Age: 96

Species: Kanarusian

Physical Description:



In his original form, Doruva is 10 feet long and five feet tall.



When shapeshifted into a human, he takes on the form of a blond man with golden eyes. He is 5’11”, and has a strong build to reflect the strength he has in his original form.



When turned into the humanoid form of his race, he usually prefers to take on purple scales, retaining the golden eyes that his human form has. He has wings in this form, though it seems that he can’t fly with them.

-------------------------

Important items:
- Omni-Tool
- Diary: Contains his notes. Don't touch it without permission. It's booby trapped.
- Money: Doruva has 500,000 credits, perhaps loaned by the House of Aoshen itself…
- Dragon's Breath Whiskey: If an ordinary human tried to drink it, they would die from alcohol poisoning.

Weapons:
- Stormclaw Gauntlets; a pair of gauntlets each outfitted with three retractable metal claws that crackle with electricity drawn from Doruva's magic. The gauntlets could be launched to act as grappling hooks to grab onto a target within twenty feet. It is highly effective against unarmored enemies.
- Equalizer Submachine Guns: A pair of fully automatic submachine guns (akin to the ancient Uzis of old Terra). They fire bolts of plasma, and their batteries are rechargeable.

Spell List:

Shapeshifting (Change): Doruva can shapeshift into any creature with equal or less mass than his original form. He cannot turn into something that is naturally magical, such as a Kaisoken or Zvevd.

Lightning Spike (World): Doruva can either breath out a stream of lightning (original form), or shoot it out of his hands (humanoid form). The strength and damage of the attack varies from a slight tickle into a destructive blast akin to an actual lightning strike, which scales with energy consumption.

Electromagnetic Pulse Burst (World): Doruva releases an electromagnetic pulse burst in a radius of 20 feet, damaging/disabling electronics within that area.

Lightning Mimicry (World/Change): Turns into a watermelon ball sized ball of electricity for up to five seconds at a time, shocking entities that get too close and avoiding non-magical attacks in that state. In this form, Doruva cannot move, and can be used every two minutes.

Electric Channeling (World): Doruva is able to absorb and harness electricity from outside sources, up to 2 megawatts.

Heart of the Tempest (World): Nurtures a ball of magic over twenty seconds, which upon activation is released into the sky and forms a storm 100 meters in diameter that drenches the area and reduces visibility. This spell is only usable on planetary environments with high levels of humidity. Unusable in any form that is not his original.

Character Traits:
Warrior of House Aoshen:Doruva is a skilled fighter, capable of fighting in any one of the three primary forms he takes. He has spent decades honing his magic, and decades more on his skills.

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Short Bio: Doruva hails from the Kanarusian House of Aoshen, the second most powerful of the factions within the Kanarusian Confederacy. He comes from a world of unspoiled natural beauty, at least until looks unto the seas and gazes upon the sprawling floating settlements that his kind had built.

Details are scant, as the Kanarusians had always been a secretive race, even from each other. However, is it known that ever since he started manifesting magic in his twenties, Doruva had been one of the more talented of the Kanarusian sorcerers, honing his magical skills for decades before the war against the Ascendancy. At an age of 60, Doruva was powerful enough to form a swirling storm, a hallmark of magical power for the Sahrkosi, who were well renowned for their mastery over the elements of lightning and water by their neighbours, such as the Five Feldraken Houses and the Kaisoken, who were fellow magical groups. Doruva himself would be a cloistered scholar for most of his life, occasionally inserting himself into the nations of other races with the aid of his shapeshifting in order to gather intelligence for his House. He had gone to numerous places and worlds, seen many deaths and births. He had friends in both low and high places, though only a few know of his true heritage.

Things become more interesting at the onset of the war against the Ascendancy. The Ascendancy and the Coalition went to war, unleashing a conflict unlike any other. At first, the Confederacy, being self absorbed, did not join, until several Houses joined with the Coalition out of fear of human encroachment. They would soon endure the consequences, with House Salakar being destroyed by the Ascendancy, every last scion and lord being felled by the human forces. This sparked the rest of the Confederacy to join in with vengeance in mind.

And there comes Doruva Al’Kays Aoshen, a warrior and scholar of House Aoshen. He was sent into war alongside the rest of the Coalition, fighting in several engagements as well as infiltrating the human forces. To his surprise, his last cover operation was thwarted by magical human children, who ended up wiping out most of Doruva’s team. Despite being nearly killed by them, he was intrigued at the ingenuity and lack of ethics that the humans displayed, injecting Kaisoken dust into children of all people.

Doruva survived the war, and after the truce, he’ll return home… only for the Lords of Aoshen to tell him to go to a certain rebellion, and aid them with the blessing of the Confederacy behind him...

Theme Song: Theme
Hidden 3 yrs ago 3 yrs ago Post by vietmyke
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vietmyke

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Gabriel Rivera


Name: Gabriel Asher Rivera-Aoshen
Age: 19
Physical Description:
Gabriel is a rather tall young man standing in at six feet flat in height. Gabriel is rather thin, with a wiry and lean build not unlike that of an athlete- or at least one used to running and regular physical exertion. While not the bursting at the seams with brawn, Gabriel is in good fighting shape, and his body is sinewy and lithe. His eyes are a bright, piercing green, and his hair is dyed white, contrasting his mocha skin. Large tattoos stretch across his body, lining his arm, chest, back and neck with a variety of designs, both human and Kanarusian in nature. A variety of scars also dot across various parts of his body, and his right arm has been replaced by a cybernetic replacement, covered with matte black armor plates.

Important items:
  • Earring - A Cross shaped earring made of red jade. Utterly mundane, but a memento of his mother.
  • Omni-tool - A Confederacy built omni-tool. Smart lenses worn on the eyes, and an earpiece allow Gabriel to utilize it hands free.
  • Galactic Credits - 50,000 Galactic Credits. Not his, but an allowance provided by House Aoshen to pay for necessities: food, weapons, armor, repairs, housing and the like. Remaining balance is expected to be returned.
  • Cybernetic Arm - An advanced cybernetic limb built by House Aoshen, many magnitudes stronger and more durable than a standard human arm of comparable size. The wrist and shoulder joints can rotate a full 360 degrees, and the armor plating can open up to reveal built in weapons. Modular, and the hand or entire arm can be removed for easy maintenance.
  • Fiber-Optic Reflexes - A secondary cybernetic nervous system installed parallel to Gabriel's spine, when activated enhances Gabriel's already formidable reaction speed and spatial awareness, allowing him to essentially view his surroundings in slow motion. Automatically activates during moments of extreme duress, and has a rather harsh come-down effects.
  • Second Fang Clothes - Humanoid clothing created by House Aoshen for their small clan of human servants. Nothing groundbreaking, but comfortable, durable, lightweight and utilitarian. The durable weave of these clothes don't make them bulletproof, but provide impact resistance from common hazards like falls and other minor scrapes.

Weapons and Armor:
  • Second Fang Thermal Blade - A military grade combat blade built by House Aoshen. A plasma heated blade provides it with additional cutting power, allowing it to melt though hardened armor with relative ease. A hardened edge allows it to be used without the thermal edge. Well balanced, and light enough to be used in a single hand, but most effective with two.
  • Equalizer Submachinegun - A plasma machine pistol made by House Aoshen for military use. Capable of semiautomatic and fully automatic firing modes. Compact enough to be held and fired in a single hand. Fitted with a laser sight and suppressor.
  • Cybernetic Arm - A combat cybernetic built by House Aoshen, provides enhanced strength and speed, and armor plating allows it to resist small arms fire. Comes with attachment points for a variety of weapons that can be changed out as necessary. These weapons are powered by rechargeable/replaceable energy cells.
    • Kinetic Knuckles - Effectively a set of built in knuckle dusters, these tungsten plated knuckles provide a basic punch with an extra wallop.
    • Drakenbreath - Built into the base of the palm is a plasma powered flamethrower. Capable of reaching ranges up to 20 feet, the plasma cell allows for 20 seconds worth of fire. As a result, Gabriel often utilizes short half second bursts of flame to augment his melee combat.
    • High Tension Cable - Deploying from the bottom of the wrist, Gabriel can fire up to 50 feet of high strength cable, topped by a spiked grappling hook. While capable of causing physical harm, the cable is primarily meant for utility purposes.
    • Thermal Armblade - Deploying from the top of the wrist is a foot long armblade. A plasma heated blade increases its cutting power.
  • Second Fang 'Felwyrm' Combat Armor - Confederacy built combat armor meant for humanoid infiltrators. Worn underneath outer clothing layers, the Felwyrm set features a protective combat vest, hardened facemask, armguards and greaves rated for limited amounts of small arms fire. Thrusters built into the boots provide enhanced speed, jump height and distance, but not flight capabilities. Masking technology built into the back hide the wearer from infrared detection, but doesn't provide visual concealment.
  • Infiltration Kit - A small case containing a variety of gear necessary for infiltration. Inlcudes things like a set of binoculars, magnetic climbing gloves, small knife, flashlight, multitool, lockpicks, electronic lock spoofer, miniature plasma cutting torch, smoke bombs, ball bearings, twine, wire, zip ties, candy and a collapsible crowbar.


Spell List: - Gabriel is currently incapable of using magic, instead relying on a combination of technology and his own personal abilities to keep up.

Character Traits:
  • Second Fang of House Aoshen - A prestigious title given to the certain human servants of House Aoshen. Through rigorous training to impart combat prowess, steel discipline and resourcefulness, the Second Fangs serve as personal bodyguards to the members of House Aoshen. Gabriel specializes in close quarters combat, and is adept in both a melee and point shooting at close ranges.
  • Kinesthetic Adept - Gabriel possesses a sense a spatial awareness, depth awareness and reaction time well above that of an average human.
  • Infiltrator - Quick, deft, and good at getting into places he's not supposed to be, Gabriel is talented scout and saboteur.
  • Strong RBF - Despite his resting scowl, Gabriel is about as well meaning and warm as they come. Somewhat reserved and a bit of a wallflower when dealing with others, Gabriel is rather soft spoken and isn't used to interacting with those outside of House Aoshen. Although quiet, Gabriel is neither meek nor timid, and holds a fierce loyalty to House Aoshen.


Short Bio:

Gabriel was born in the village of Vera, a small, but technologically advanced farming community on the edges of Kanarusii territory. A second generation child born in the village, Gabriel didn't have any direct memory of how Vera came to be, but grew up on stories and tales of the dragonlike Kanarusii and how they rescued the people of Vera from sure destruction. Gabriel's childhood was simple and safe- if a bit boring, and spent most of his younger years running around with other children, and watching the occasional Kanarusii visit their village.

When Gabriel turned 10, he was one of the few children from the village selected to become a Second Fang. The Kanarusii of House Aoshen took Gabriel and a few other children to a world closer to the core of Kanarusii space, where they underwent training for the next several years, with a week every other month provided to return home to rest and visit family. While never the strongest or the fastest among his training group, Gabriel made a name for himself as one of the most resourceful candidates.

When the war with the Ascendancy started, and House Salakar was wiped out, Gabriel was shocked, and amongst one of the first to renounce his humanity and begged for a chance to fight back. However, since he was still young and in training, he was denied as the first Kanarusii war parties set out. Steeling his resolve, Gabriel put his all into training, and quickly caught the eye of several House Aoshen trainers. When a training accident more or less rendered his right arm useless, several members of House Aoshen sponsored his treatment and replaced his arm with an advanced cybernetic as a reward for his dedication to their cause.

The war ended before Gabriel had a chance to fight- just after he completed his training. The horrors of what the Ascendancy had done were appalling, and only served to vindicate his anger. All was not lost however, Gabriel's chance would come as the Lords of Aoshen hand picked him and a select few others to join a certain rebellion. Tasked with protecting the members and interests of House Aoshen, Gabriel left home, ready to prove that the trust given to him was not misplaced.
Hidden 3 yrs ago Post by Sylvan
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Sylvan Local Cryptid

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Image Credit: dashinvaine

Name: Melinae Vandris

Age: 36

-------------------------

Important items:
  • Group Photo - A photo of a group of young children, between 8 and 14. The back has the names of the children written on it, including Melinae and Alexander.
  • Diplomatic Bioware Suite - This Biotechnic suite is actually a number of different implants meant to enhance the diplomats abilities beyond that of an unaugmented human, primarily the Mental Reactive Shield and Silver Tongue implants.
  • Omni-Tool - Her omni-tool is a diplomatic model, which primarily boils down to a few extra switches and ports, and strong encryption and security software. It otherwise functions as a normal omni-tool.
  • $$$ - 120,000 Credits that she appropriated from the discretionary fund when she went rogue.

Weapons:
  • Holdout Pistol w/ Concealed Holster - A small laser pistol meant to give diplomats and other dignitaries a measure of protection and peace of mind when going into dangerous areas. More than once, these pistols have given would-be assassins and kidnappers a nasty surprise.
  • Diplomatic Corps Protective Uniform - This fancy, protective formalwear is provided to all Ascendancy diplomats to help protect them from surprise attacks, and to keep them alive long enough to reach safety in the event of a firefight or similar event. The control circuitry is mounted within the outfit, at the small of the back.


Character Traits:
  • Mental Reactive Shield - A small biotech implantable device that attaches at the base of the brainstem and connects to a series of emitters implanted along the skull, the MRS deploys a magic-interrupting shield that counteracts any mental magic affecting the users brain on an automatic trigger. When triggered by any magic affecting the owners brain, the device activates the emitters, interrupting the magical effects but also disabling any other biotech enhancements the user has unless they are properly shielded, although due expense only biotech that is essential to life is ever shielded. This implant has a code switch that the user can use to deactivate the device, involving an 8-digit randomized alphanumeric code that they must mentally repeat 3 times. This is not common knowledge outside of the Diplomatic Corps and their superiors.
  • Silver Tongue - This implant is actually a set of small implants throughout the body that works as one concerted whole. It includes a language library carrying the most common languages she might encounter, alongside a pheromone generator designed to enhance trust in the user and a modification to her vocal cords that cause her voice to have subsonic elements that can be used to invoke a variety of emotions or feelings. The pheromones are light but passive, and the subsonic elements are only active when she can focus on them, and they can falter discordantly if concentration is broken.
  • Socialite - Melinae grew up among the upper crust of the Ascendancy, and spent her entire life navigating its social circles. This has lead her to be very skilled in social situations, and at reading the subtleties of a persons tone, inflection, facial expressions and body language.
  • Diplomat - Through her training, and her experience working on the Treaty that ended the war, Melinae is skilled at negotiations and contracts, and at convincing people to think like her or do what she wants them too.


-------------------------

Short Bio: Melinae was born into an upper-class family on Earth in the year 2440, and grew up learning the ins and outs of the political and social battlefield. Especially, though, she grew up empathetic. This showed itself throughout her life, helping her make more friends than enemies, and helping her to befriend those who were difficult to reach. This, in fact, led to her being close to a young child by the name of Alexander, a rare genius who was two years younger than her, but 20 years smarter. She was 8 at the time, and on the older side of their small group of friends, but they bonded quick and hard, and when her parents sent Melinae to a boarding school at the age of 12, they stayed in touch, and kept their friendship going even after he joined the Grand Military Academy. At the boarding school, she improved and refined her social and political prowess, and as she neared graduation she decided to pursue her degree and enter the diplomatic corps of the Ascendancy of Man.

After working her way to being a full Diplomat, she was sent as one of the Ascendancys representatives to the Rau've Empire at the age of 25. However, unbeknownst to her, her time spent there spelled the beginning of the end of her loyalty to the Ascendancy. In this time, she earned the trust and respect of both her superiors, and the Rau've she and the rest of the team interacted with. Almost 5 years later, when the Ascendancy attacked the Alien Coalition, Melinae decided to stay on the Rau've Capitol Planet, relocating with the government when the planet was bombarded, to "try and pave the way for peace, if the Ascendancy comes to its senses before destroying itself." By this time, she had already been disillusioned, but wanted to try and save as many innocent human lives as possible by speaking to the Rau've on the citizens behalf. This gambit seems to have paid off, as after the Battle of Proxima she works closely with Alexander Kherol on the Treaty of Proxima, ending the war.

This close contact also put her in a position where she couldn't not find out the secret of the Star Marines, how they were made and treated. With this knowledge cementing her views on the Ascendancy government, and the President for Life in particular, she made up her mind. After sending a final letter to Kherol, she vanished into Rau've society, defecting to the freshly formed Moonstrike.

Theme Song: TBA
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Hidden 3 yrs ago 3 yrs ago Post by Senhara
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Senhara No Thoughts, Head Empty / (she/they)

Member Seen 1 yr ago

Name: Nirrti

Age: 8 Years Since Construction

Weight: 1200 lbs (without equipment)

Physical Description: Nirrti is a 10 foot tall combat mech, designed for heavy infantry combat. The chassis of the bipedal mech is clad entirely in armor, the head affixed to the neck, with no moving parts, and serving as a sensor hub for situational awareness, with an antenna sticking above the left side of the head for networked communications.




Weapons: Nirrti's weapon loadout is not fixed, being able to utilize most handheld weaponry, including heavy weapons such as HMGs with ease. She, however, utilizes an assault rifle if no one equips her with any weapons. In case of lack of weaponry, she can also use her chassis for combat, capable of bending and ripping away metals and some kinds of armor.

Character Traits:

AI Awareness: Being an AI, Nirrti can respond to something new faster than humans can.

Machine Strength: While not as strong as industrial grade equipment, Nirrti is capable of impressive physical feats.

Connectivity Suite: Thanks to Nirrti's antenna, she can interface with networked machines on a wireless network or various other things, so long as the system isn't too hardened. This poses some risk to vulnerability from cyber warfare suites when connected, however.




Short Bio: Constructed by a now defunct PMC by the name of Wetware Defenses, the ownership of Nirrti has been passed by many hands, usually bloody hands. Being tasked to do things she was never designed to, and reprogrammed by many hands, her personality isn't exactly the most stable thing. Her current programming serves as a form of Battle AI, representing a supposedly living being of choice in personality, and surpassing them in skill. Considering her current personality isn't steady, it's safe to assume that she is now based around a concept rather than a person.

Originally developed to serve Wetware, her combat capabilities lead to many pirate gangs sending her to assassinate targets, with shifting hands, she attacked targets on all sides. Recently, though, Nirrti has developed her own "free will", capable of rejecting orders, she wandered through many junk yards and salvage stations to find an honorable group she could serve.

Through her travels she has been assaulted by her former owners, who sought to retrieve her for their own usage once more. She didn't hesitate to eradicate them when she found the opportunity to. Having discovered Moonstrike's existence, Nirrti had asked to join, amazingly, the probably insane AI had made the mark and got in. However, Nirrti ended up being transferred to Natasha's team, only time will tell how she'll react to these people. Boarding a ship awaiting transfer, she had entered an idle state, waiting a bit too long to wake up.

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