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Hidden 4 yrs ago 4 yrs ago Post by Kassarock
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Kassarock W O R L D E A T E R

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Also, can I just note that Expanding Horizons was just stupid on so many levels.


Expanding Horizons was the previous Persistent World on this incarnation of the Guild right? The one with like 3 planets/worlds, a fantasy one, a sci-fi one, and a modern one? And they were all interconnected?

If so I agree, I remember taking one look at it and being like 'this is way too broad and isn't really gonna please anyone'. Felt like world building by committee y'know?
Hidden 4 yrs ago Post by Dion
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Dion THE ONE WHO IS CHEAP HACK ® / THE SHIT, A FART.

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@Kassarock It was slightly worse than that iirc. People were free to create their own worlds, which means that you had an infinite number of threads that would all be occupied by one player, because fuck going to other worlds if I can sit around on my own. There was also a sort of power balance scaling, whatever, where your power was measured in terms of whether or not you could destroy a city, world, galaxy, whatever the fuck. Shit was crazy. And it made no sense to anyone just looking for a PW rp.

It was basically arena RP, "but definitely not arena RP guiz trust me!" run amok.
Hidden 4 yrs ago 4 yrs ago Post by Kassarock
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@Kassarock It was slightly worse than that iirc. People were free to create their own worlds, which means that you had an infinite number of threads that would all be occupied by one player, because fuck going to other worlds if I can sit around on my own. There was also a sort of power balance scaling, whatever, where your power was measured in terms of whether or not you could destroy a city, world, galaxy, whatever the fuck. Shit was crazy. And it made no sense to anyone just looking for a PW rp.

It was basically arena RP, "but definitely not arena RP guiz trust me!" run amok.


Oh yeah I remember now, and yeah that is worse. Having an infinite multiverse just completely undermines the point of a persistent world. Just seemed like a get out clause for making anything consistent or y'know actually persistent.
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Hidden 4 yrs ago Post by Dion
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@Kassarock I do agree that it seems like a cop out. I don't want to create an expansive set of lore-threads for the world, so I will let the players do it.

A decent approach if you're building with lego's or something, where you just need to provide the building blocks for them, but a horrible approach when writing a roleplay, lmao.
Hidden 4 yrs ago Post by Mixtape Ghost N
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It was basically arena RP, "but definitely not arena RP guiz trust me!" run amok.


Wasn't the mind behind it an Arena RPer?
Hidden 4 yrs ago Post by Dion
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Dion THE ONE WHO IS CHEAP HACK ® / THE SHIT, A FART.

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@The Ghost Note minds, yes, if we can call them that.
Hidden 4 yrs ago Post by BangoSkank
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That could be cool, the initial idea, if it just stopped there.

Fantasy, SciFi, Mundane Modern

Laws governing moving from one to another and imports/exports. How would knowing that that green ball in the sky is a modern world change a fantasy setting? Or knowing that that other one is a highly advanced SciFi world.

Hidden 4 yrs ago Post by Dark Cloud
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That could be cool, the initial idea, if it just stopped there.

Fantasy, SciFi, Mundane Modern

Laws governing moving from one to another and imports/exports. How would knowing that that green ball in the sky is a modern world change a fantasy setting? Or knowing that that other one is a highly advanced SciFi world.


And halflings too.
Hidden 4 yrs ago Post by BangoSkank
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Naturally
Hidden 4 yrs ago Post by mickilennial
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who's the employee that always fucks shit up or asks you to pull forward over something like chicken nuggets

“Sorry, our ice cream machine is down.”
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Hidden 4 yrs ago Post by Dion
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Dion THE ONE WHO IS CHEAP HACK ® / THE SHIT, A FART.

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That could be cool, the initial idea, if it just stopped there.

Fantasy, SciFi, Mundane Modern

Laws governing moving from one to another and imports/exports. How would knowing that that green ball in the sky is a modern world change a fantasy setting? Or knowing that that other one is a highly advanced SciFi world.


Yeah, but at that point, you'd increase the likelihood of your RP surviving by actively not making it a PW. Both SW PW and the other one were made not because they needed to be PW's, but because someone decided they wanted a PW. I think that's the wrong approach -- there's no reason this couldn't be or shouldn't be a normal RP.

So perhaps that is really the question we need to answer; at what point would an RP benefit from being a PW and not a regular RP? When does an RP warrant an entire subforum of it's own, a process that due to the absence of Mahz, takes months if not years to be completed, and if the PW fails, we will be stuck with the subforum until he gets around to removing it?

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Hidden 4 yrs ago 4 yrs ago Post by BrokenPromise
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It's been a few days since we started talking about a new PW, and main takeaways seem to be:

-We've never had a true PW, and the lower forum population makes one really hard to pull off.

-The people who want a PW aren't interested in running it themselves.

-The best we can come up with for making the new PW work is to either change the theme, or make it even less like a PW.

-Alternatives to PWs exist, and there are a few flourishing on RPG.

-A fast food joint needs to be added to the recollection universe, if not be made into its own RP idea.
Hidden 4 yrs ago Post by Ammokkx
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I've barely got any interest in whether or not a PW actually comes onto the guild, but there's a conversation I had with someone not too long ago about this RP idea from @stone.

We both looked at it and came to the conclusion that, essentially, Stone is running with elements from a Persistent World and doing it on a smaller, more private scale. Each character is in the world and permanently a part of that world, and those characters can interact with each-other, but the players just don't know it. It's just one layer removed from having multiple threads that people happen to stumble into each-other on. The key is that you need enough characters to make it work, that's to say, there's enough of a brute force method to bringing them together. More people = inherently more chance that two of them cross roads, but that being said, it's also a massive amount of work for one person to undertake. My friend was of the opinion you'd need upwards of 10-12 characters merely to fill out the world to be breathing enough, an opinion I didn't quite share in its entirety. I'd argue that's an impossible amount of work for one person and that you'd need to throw in a second co-GM, but at that point there's even more communication that needs to be done and less chance of it working out. But the argument you'd need to bring in a co-GM(or, for comparisons sake, a mod) to make it work kind of shows the miniature-PW nature of Stone's RP.

Honestly, I think experiments like Stone's are the closest you can get to a living, permanent world with an ever-changing cast of characters that aren't confined to a singular (main) storyline. 'cor there's still the question of whether or not it will work out at all, but I'm not going to judge over that when I've not got a hand in it myself.

(also apologies to stone if I dragged them into a conversation they didn't want to be dragged into, I just think your RP is one of the more interesting ones to pop up in recent times and I really like the unique shit ;w;)
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Hidden 4 yrs ago 4 yrs ago Post by stone
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(also apologies to stone if I dragged them into a conversation they didn't want to be dragged into, I just think your RP is one of the more interesting ones to pop up in recent times and I really like the unique shit ;w;)


Hey hey, no big deal! I had a feeling To Face Tomorrow was gonna be brought up sometime! :P

And yeah, the reason why I hadn't popped into this thread immediately was because my RP hasn't even started yet! As of writing this message, I've identified who I want to be starting immediately, who's waiting in my queue, and who's getting a slower, more consistent message feed instead of a whole bunch every once in a while.

I just want to make a few quick insights and corrections (which aren't ur fault Ammokkx cuz you haven't been in my RP discord lol)

We both looked at it and came to the conclusion that, essentially, Stone is running with elements from a Persistent World and doing it on a smaller, more private scale. Each character is in the world and permanently a part of that world, and those characters can interact with each-other, but the players just don't know it. It's just one layer removed from having multiple threads that people happen to stumble into each-other on. The key is that you need enough characters to make it work, that's to say, there's enough of a brute force method to bringing them together. More people = inherently more chance that two of them cross roads...


The difference between TFT and a PW is the presence of structure. I'm not letting people make a sheet and then toss their character into the world. I placed a heavy emphasis during my pre-OOC PMs with people about how I wanted characters who wanted something. I fed people plot hooks, watched 'em latch on, and built off that. Each character NEEDS to have a goal. Furthermore, each PLAYER helped me plan a little bit of where their character's arc might go. This builds investment.

Because of that, the actual format of the RP is more akin to a bunch of 1x1s in the same setting, with me as the GM for all of them. I'm able to plan plotlines out (though I try not to railroad), think about which characters are likely to meet, and prepare scenarios and flowcharts beforehand. Nobody even gets to READ another player's story until that entire CHARACTER is retired.

In the end, the tagline "you can be ANYTHING you want" was kind of a lie lmao. You CAN be anything you want in TFT - but you can't DO anything you want. You're in my RP to tell a story, to spin a yarn, to paint a picture. I'm damn well pushing y'all players (you know who you are) to show EVERYONE something good. And I guess that brings me to the next part...

...but that being said, it's also a massive amount of work for one person to undertake. My friend was of the opinion you'd need upwards of 10-12 characters merely to fill out the world to be breathing enough, an opinion I didn't quite share in its entirety. I'd argue that's an impossible amount of work for one person and that you'd need to throw in a second co-GM, but at that point there's even more communication that needs to be done and less chance of it working out. But the argument you'd need to bring in a co-GM(or, for comparisons sake, a mod) to make it work kind of shows the miniature-PW nature of Stone's RP.


This is an extremely valid concern, and it was my largest focus when designing TFT, moreso than the setting, plotlines, or NPCs. GM burnout is 100% the biggest complicating factor here. Because of that, I took some steps to try and minimize its impact.

There are a few things that the format of this RP allows that a normal RP doesn't.
  • FULL control of the setting
  • FULL control of the pacing
  • FULL control of OOC/Meta knowledge.


So how did I use these to my advantage?

First, I broke the RP into groups that I felt would best interact. In PW, sometimes people make a huge trip just to interact with another player, even if it's out of character. I'm the one facilitating all interactions as well (copy-paste with editing) so I have 100% control over what PCs are even saying to each other (people just have to trust me on this front).

I then separated the PCs into time blocks as well. This is where TFT differs from a PW or Destiny's Call: I'm not letting everybody jump in at once. Instead I'm running a smaller portion of the whole. Why? Because PCs that are all the way across the continent don't matter to each other. The only PCs that matter to a player are the ones they can interact with.

As a result, I'm way less stressed than if I'd tried to let 16 players into my world at once. I can plan for half, maybe even a third at a time. If my schedule frees up, I can let more players in at a time. If I need some breathing room, I can stop the queue for a bit.

But overall, yes, Ammokkx is right. This is a lot of work for one person. Without safeguards and control like mine, without restrictions on where people go and who they talk to, without forcing the players to have a quantifiable goal that they can work towards, I believe a PWRP won't work.

So... to pull it back to PWRP (because I believe that was Ammo's original intent, to use TFT to try and gain a unique perspective on PW), I think this is the key takeaway:

Control and agency are opposites. In creating a PW where the goal is to TRULY let anyone play what they want (unlike TFT, which baited people into thinking they could play and do anything, sorry guys :P), the creators give up their control. They give up their control over pacing, their control over IC interactions, their control over the world. They lose what makes a story a story. People don't get invested into others' characters or the overall grand tale of the world.

On the flip side, control is a heavy responsibility. It's a lot of work to run a PW, and for what? Might as well just make an RP like mine at that point.


This is why I think PW won't succeed, at least on the guild. It's just not worth the effort. I've made sure the people in TFT are invested, that there's a reason to find out more about the world, that it's worth it to continue on with me. A Persistent World just doesn't have that. It doesn't have the mystery of a plotline you need to uncover, it doesn't have the mystery of interacting with other characters. Sure, some threads in the RP might have stories and such, but at that point you're just running a regular RP!

tl;dr PW will not work because of the very definition of PW
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Hidden 4 yrs ago Post by Carlyle
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<Snipped quote by Kuro>
“Sorry, our ice cream machine is down.”


lol

Apparently the KFC version is "our mashed potatoes machine is down", or so my sister found out last night. She had to drive all the way out to the boonies KFC just to get some because of it.
Hidden 4 yrs ago Post by Galaxyfighter4
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Mods are only a factor of an rpg or PW. Stone nailed it. It's the hammers and the nails required to invent, tweak, construct, regulate, test, and start the PW up. Then, there's the support and management of the world.

It will never be. If you're chasing a PW just go ahead and imagine a world building field of dreams. It can be in any category on any level, even 1x1. My earlier comment about cliques and inequality is one of larger prejudices why things don't turn out well. Then, there's this



On the flip side, control is a heavy responsibility. It's a lot of work to run a PW, and for what? Might as well just make an RP like mine at that point.


Hidden 4 yrs ago Post by Mixtape Ghost N
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-A fast food joint needs to be added to the recollection universe, if not be made into its own RP idea.


ask and you shall receive

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Hidden 4 yrs ago Post by BrokenPromise
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@The Ghost Note Tentatively interested. Let me know when the interest check goes up.
Hidden 4 yrs ago Post by BangoSkank
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Can I be the asshole manager who told you you could get the day after Christmas off but then "forgot" and really really needs you to come in. If you care about this job that is.
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Hidden 4 yrs ago 4 yrs ago Post by Dark Cloud
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I'll play that one employee that comes into work high, and start talking to the grease frier whispering sweet nothings to my grease frying waifu.
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