Hidden 4 yrs ago 4 yrs ago Post by ClocktowerEchos
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THE SAGA OF SHIPSLAUGHTER
Lean, Green and Meme

Driven out from your old home by invasion or wanderlust, you finally arrive at a new land to make yourself a new home. It will be dangerous and many hardships will come, but goblin ingenuity and adaptability will find the way for with cleverness and craftiness comes substances. How will you lead the proud new settlement of Shipslaughter?





Premise

This RP is based upon the game Dwarf Fortress except instead of stumpy alcoholics, everyone is a tiny goblin for better or worse. I hope to recreate some of the tones of the game from its grand base building to its nonsensical silliness. There will be a system for things found from the game like resources, happiness, strange moods, etc but it will be controlled by the GM for adaptability purposes instead of adhering to strict rules. They're what we call "guidelines". While this RP is inspired by Dwarf Fortress, this is not an RP version of Dwarf Fortress as I have no intention of becoming the human version of several hundreds of thousands of lines of code.

Yes, the name is a reference to Boatmurdered.


IC Posting

IC posting is a little different than in some other RPs. This RP will use a turn system that is demarcated by GM posts. At the start of each turn, players will write an "action post", an IC post that details what exactly their goblins will be doing that turn. Posts will be about intent and attempt instead of result (ie "I go hunting" or "I work on a hut" vs "I hunted a deer" or "I built a hut"). Their sucess (or failure) will be determined in a GM post based upon the skills and number of goblins working on it. After the action post, players will be able to write IC posts to interact with each other or even the world without an action until the next GM post. You can only have one action post per turn.

Actions could include but are not limited too:

  • Go hunting or gathering
  • Cook food or brew drinks
  • Grow and harvest plants
  • Build something
  • Patrol an area
  • Gather or refine materials
  • Craft trinkets, weapons or armor
  • Write books
  • Train a skill

It can be discuss OOC as to what action you want to take before posting.

NOTE: Some actions may take multiple turns such as building large buildings or going on expeditions.


Player Characters

Players will take control of a group of goblins called "gangs" who are specialized in one area such as hunting, building, crafting, fighting, preforming or whatever else as a Goblin Boss. The exact number will be random at the start of the IC don't expect too many at first. As more goblins come to the fort, you can recruit them into your own gang if you so wish. You can have your gang do something they aren't specialized in (IE a gang of hunters being used as ranged soldiers or a gang of builders being forced to help farm) but expect limited results in most cases unless their is a skill overlap.

There will also of course be GM-controlled NPCs who might form their own gangs and do their own thing on occasion. Depending on their temperament, they may only take orders from someone in a position of higher power or only work certain jobs while others are more flexible. The addition of Goblin nobles like those of DF is still pending.

Bosses will be able to add additional supplies to the initial starting stock (pending GM approval first of course).







Lore

Worldbuliding stuff to be added at a later date or once there's enough interest. For now know that there's humans, elves, dwarves, kobolds and orcs. This is a low fantasy world meaning that magic is pretty rare.



Starting Scenario: Desperate Refugees

- 2 day's worth of food for each goblin (in sacks)
- 2 day's worth of drink for each goblin (in barrels)
- 2 day's worth of animal food for each animal (in sacks)
- 1 heirloom artifact (last memory of the old tribe, this is something the entire group shares)
- 2 wheel barrows (to carry all this stuff)
- 1 set of Goblinite tools (hatchet, hammer, hoe, saw, shovel, pick, knife)
- 5 units of herbal medicine

Some clarification: the food and drink is just to give you guys some wiggle room as I plan for each turn to be 1 day more or less unless specified otherwise. Containers will be used to store these items in places so that they don't spoil/get eaten by vermin. Each goblin will consume 1 unit of food. The heirloom artifact could be anything as of right now. The wheel barrows are there to carry all this stuff and for some basic transportation. Goblinite is just melted down metal roughly on par or below iron (honestly its to help keep resources more simple since it can be made from any other metal by melting them down). Tools are used for jobs and each unit of medicine will cure 1 illness or be used in 1 operation unless its something special.

These number values aren't final, I suspect that the tools might change.


If you're interested, please be sure to mention which starting scenario you'd like or make up your own for suggestion! This will probably have a limited amount of people, at least as I test out the RP's systems and all for maybe like max 5 for now.

Current Players:

Dark Cloud
Shovel
Dog
Sadko
SilverPaw

Waiting List:
Kenshi
Odin
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Hidden 4 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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@ClocktowerEchos Can you please put my character sheet in the CS section with the list of goblins in my gang in my hider? I cannot copy/paste on my device.
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos I am typing from a Switch btw.
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@ClocktowerEchos Thank you very much.
Hidden 4 yrs ago Post by SilverPaw
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SilverPaw

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So, about those extra supplies, I was thinking some stuff for map making, maybe. And a compass for an artefact to go with that. Sounds good?
Hidden 4 yrs ago Post by Dion
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Dion THE ONE WHO IS CHEAP HACK ® / THE SHIT, A FART.

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@ClocktowerEchos how would you feel about the inclusion of a gang of semi-marginalized kobolds that have formed an amateurish gang of kleptomaniacs that, basically, attempt to appease and mimick their goblin friends but end up mostly just making a fool of themselves? Or are you exclusively interested in goblin gangs? There is some overlap in DF in terms of races; elves can join goblins in rare situations and even lead them, however as you said, sticking to the rigidity of the game rules might be tedious and.. boring, honestly.

I love the kobolds, and they basically die off in most worlds, so I'd love the chance to use them in some/any capacity. :-)
Hidden 4 yrs ago Post by ClocktowerEchos
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So, about those extra supplies, I was thinking some stuff for map making, maybe. And a compass for an artefact to go with that. Sounds good?


I would say that would probably include parchment or paper and ink + quill. The compass can be brought along just fine but its not an artefact. No one is bringing an artefact since its supposed to be a legendary work of craft shared by all the gobbos and not taken by anyone person. Unless you would really want to just have a legendary quality compass instead of a legendary quality weapon or crown or something.

<Kobold posting>


You know what, I like this idea but right now I'm not looking for any new people, not until I figure out this system at least. I can put you on a waiting list and you could come in as a "migrant wave" (read: very lost kobolds).
Hidden 4 yrs ago 4 yrs ago Post by SilverPaw
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I would say that would probably include parchment or paper and ink + quill. The compass can be brought along just fine but its not an artefact. No one is bringing an artefact since its supposed to be a legendary work of craft shared by all the gobbos and not taken by anyone person. Unless you would really want to just have a legendary quality compass instead of a legendary quality weapon or crown or something.


Oh, yeah, that works for supplies. I didn't really know what the artefact was supposed to be tbh. So a good weapon should be fine...Actually is this something we vote on or you pick for us?
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<Snipped quote by ClocktowerEchos>

Oh, yeah, that works for supplies. I didn't really know what the artefact was supposed to be tbh. So a good weapon should be fine...Actually is this something we vote on or you pick for us?


I was just going to come up with one but if you guys want to vote on it that can also work.
Hidden 4 yrs ago Post by ClocktowerEchos
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Just a check in @Shovel are ya still with us?

@Kenshi you still interested on the waiting list?
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos I'm excited to have my goblin eventually learn to ride the wolves into combat, it'll be fearsome.
Hidden 4 yrs ago Post by Dion
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<Snipped quote by SilverPaw>

I would say that would probably include parchment or paper and ink + quill. The compass can be brought along just fine but its not an artefact. No one is bringing an artefact since its supposed to be a legendary work of craft shared by all the gobbos and not taken by anyone person. Unless you would really want to just have a legendary quality compass instead of a legendary quality weapon or crown or something.

<Snipped quote by Odin>

You know what, I like this idea but right now I'm not looking for any new people, not until I figure out this system at least. I can put you on a waiting list and you could come in as a "migrant wave" (read: very lost kobolds).


Sounds good, cheers mate!
Hidden 4 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos I'm excited to have my goblin eventually learn to ride the wolves into combat, it'll be fearsome.


Goblin Wolf Knights do sound pretty badass, it'd involve a lot of training though since neither you nor any of your gobbos have any military skills. Would they be like melee cav or ranged cav?
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos Probably both because it would balance out the weaknesses both cav would have. Most likely it would be trained in new goblins as they join the conclave so different goblin have different positions.
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@Dark Cloud I'd have to say that might be a bad idea unless you want to spend a LOT of time training or just want mediocre soldiers who can do a bit of everything.

Also, do you want to vote on the legendary artifact you guys have or leave it up to me?
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos You can decide, just make mine nature/shamanistic in theme.
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@ClocktowerEchos You can decide, just make mine nature/shamanistic in theme.


No, the artifact is for the group as a whole, not individually. There is one artifact in the pile of supplies. No one is getting their own special legendary artifact from the start.
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@ClocktowerEchos You can decide.
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I just thought of something, what are people's mental image of the gobbo's we're playing? Their appearance varies wildly in media.
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos Pathfinder goblins.
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