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Hidden 4 yrs ago Post by Sadko
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Sadko lord of sails

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mi postedo
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Hidden 4 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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Is there any knives?
Hidden 4 yrs ago Post by ClocktowerEchos
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@Dark Cloud They're either Tools or spearheads.
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos Cause my guys are taking the wolves on a hunt and using knives to skin whatever they kill.
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@Dark Cloud Hmm, I would just say to use Tools then, they're like butchering equipment/hunting knives for you right now.
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Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos You know what's interesting? Using the wolves to track down game will be incredibly useful as time progresses especially in winter.
Hidden 4 yrs ago Post by ClocktowerEchos
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@Dark CloudI never acutally thought about that, seems like an interesting idea!
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos Thats why I sent the best handlers out with the dogs to have them be able to get them to track.
Hidden 4 yrs ago Post by ClocktowerEchos
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So I've been doing some more big thinkin' about what Cloud said about seasons. I realize that if we do a 365 day a year thing, that would be insane. So I had an idea from Rimworld, which uses a 15-day season cycle/60 days a year. We could do something similar where each season would be like 4 or 5 turns and the whole year is like 16 to 20 turns. How do you guys feel about that? Just ripping Rimworld's timekeeping system. I feel like its a perfect fit for this RP.
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos I mean, what if our characters die of old age?
Hidden 4 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos I mean, what if our characters die of old age?


Perhaps take over as a sired or adopted child or another gobbo? Don't worry I won't spring a "aha! you're suddenly now dead" thing on people IC
Hidden 4 yrs ago Post by Dark Cloud
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<Snipped quote by Dark Cloud>

Perhaps take over as a sired or adopted child or another gobbo? Don't worry I won't spring a "aha! you're suddenly now dead" thing on people IC


I guess then I'm cool with that, what's the male to female ratio of goblins? As you know the population may grow due to those factor's.
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<Snipped quote by ClocktowerEchos>

I guess then I'm cool with that, what's the male to female ratio of goblins? As you know the population may grow due to those factor's.


I think its slightly skewed male? More migrants and refugees will come tho.
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos Will the migrants be solely goblin? Or will some other races come?
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@Dark Cloud Mostly goblins but just like in DF, you guys might be able to attract visitors of other races.
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@ClocktowerEchos Make Orcoblins? Jk
Hidden 4 yrs ago Post by ClocktowerEchos
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Hello hello people, hope ya'll having a wonderful day.

@Dark Cloud Is your post complete? I can't really tell since you edit posts incrementally instead of all at once like a hipster

@Shovel We're waiting on you to post buddy! Any updates?

As for everyone else, I've come up with a new time system based on Rimworld, read more about it above or in the 0th IC post.

Something to keep in mind, starting on Turn 1, each turn will be 3 days at once so plan and write accordingly. For clarity, you don't need to change anything for Turn 0 if you've already posted.
Hidden 4 yrs ago Post by Dark Cloud
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@ClocktowerEchos Just gotta add the summary, sorry.
Hidden 4 yrs ago Post by SilverPaw
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SilverPaw

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So, when we write in the future, should we do so with multiple focuses in mind, that is, for each day to have its own main, secondary, and optional focus (which would bring the overal number of focuses per turn to about 9)? Or do as before, with one main, secondary and optional focus per turn, but assume that whatever activity we have planned will take 3 to 4 days to complete?
Hidden 4 yrs ago Post by ClocktowerEchos
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So, when we write in the future, should we do so with multiple focuses in mind, that is, for each day to have its own main, secondary, and optional focus (which would bring the overal number of focuses per turn to about 9)? Or do as before, with one main, secondary and optional focus per turn, but assume that whatever activity we have planned will take 3 to 4 days to complete?


More of the latter, its like describing what you are focusing on for the next few days and any additional actions are things you work on in between or when you're done. For example, if someone is just on guard duty (a relatively light task), they could say that they're also going to train in the mean time. Or if someone finishes building something that was their main focus, its assumed they then focus on their secondary task. Does this all make sense?
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