The omniverse: a set of infinite, alternate universes made up of endless possibilities. All that is, has been, and ever will be resides within this ever-growing collection of realities. These parallel dimensions exist simultaneously, vibrating at different frequencies that keep them separate from one another. While most are ignorant to these alternate worlds, there are some who travel between universes, and even those who risk reality-ending crises by tampering with the continuum.
From across the entirety of existence, the notion of a unique individual is almost completely unheard of. All physical beings and sentient life were mirrored across the countless realities, albeit with endless permeations, no entity was meant to be wholely exclusive to their universe alone. With the exception of one race of beings who, for unknown reasons, were unique unto themselves.
The Spineless Ones, as they came to be known, were born into a dimension without reflection. Although their mere existence was viewed as an impossibility by those who were aware, their primitive society was deemed harmless and the Spineless Ones were left to their own devices. Over time they advanced, however, and one of their kind rose above all to become the unquestioned ruler.
Sadistic, manipulative, and cunning. These are the traits Mojo most values in himself. Possessing the ability to perceive other dimensions at will, Mojo was not content with merely observing the infinite universes. He thrived on subjugation and amassed an empire comprised of victims snatched from countless worlds. Men and women with great power and brilliant costumes, titans in their realities, forced into servitude. Mojo cared not for the importance of these individuals in their home realities, nor their significance to the omniverse as a whole. He saw them only as toys for his entertainment, tools for his service. Most were led to the slaughter, either through gladiatorial combat against other slaves or by intricate death games designed for perverse, ruthless enjoyment.
Of those who managed to endure their enslavement, one small, impromptu group freed from the clutches of the tyrannical Mojo by happenstance, were able to escape. Forced together out of necessity, these individuals now hop from one alternate reality to the next, trying to survive the strange new worlds they encounter, while fighting back against their one-time captor, and ultimately find their ways home.
From across the entirety of existence, the notion of a unique individual is almost completely unheard of. All physical beings and sentient life were mirrored across the countless realities, albeit with endless permeations, no entity was meant to be wholely exclusive to their universe alone. With the exception of one race of beings who, for unknown reasons, were unique unto themselves.
The Spineless Ones, as they came to be known, were born into a dimension without reflection. Although their mere existence was viewed as an impossibility by those who were aware, their primitive society was deemed harmless and the Spineless Ones were left to their own devices. Over time they advanced, however, and one of their kind rose above all to become the unquestioned ruler.
Sadistic, manipulative, and cunning. These are the traits Mojo most values in himself. Possessing the ability to perceive other dimensions at will, Mojo was not content with merely observing the infinite universes. He thrived on subjugation and amassed an empire comprised of victims snatched from countless worlds. Men and women with great power and brilliant costumes, titans in their realities, forced into servitude. Mojo cared not for the importance of these individuals in their home realities, nor their significance to the omniverse as a whole. He saw them only as toys for his entertainment, tools for his service. Most were led to the slaughter, either through gladiatorial combat against other slaves or by intricate death games designed for perverse, ruthless enjoyment.
Of those who managed to endure their enslavement, one small, impromptu group freed from the clutches of the tyrannical Mojo by happenstance, were able to escape. Forced together out of necessity, these individuals now hop from one alternate reality to the next, trying to survive the strange new worlds they encounter, while fighting back against their one-time captor, and ultimately find their ways home.
Welcome to Rogue Continuum. A mostly linear roleplay attempting to explore, reimagine, and redefine the vast expanse of Marvel and DC comics lore. The goal is for this to be a heavily character-driven story. While I will be guiding the overall plot and direction, weaving in interesting worlds and narratives that directly or tangentially relate to player character backgrounds, this is intended to be a collaborative endeavor. These characters will be together for the vast majority of the game, and as such, you should expect to be sharing a scene with at least one of your fellow players at all times.
Our characters will be heroes/anti-heroes, whether costumed or otherwise, who have been abducted from their respective worlds and brought to Mojo's dimension whereupon they were enslaved and forced to compete in sadistic, gladiatorial death games. The story will begin with our characters collectively having escaped from Mojoworld due to outside intervention, and their first arrival and foray into another reality as a forced-together group. The core of the roleplay will then follow this unlikely party as they traverse dozens of alternate universes, some familiar others less so, trying to find their respective homeworlds while simultaneously dealing with each other, the strange new realities they come across, and avoiding Mojo's attempts to recollect them.
This is a rebooted concept. I have previously tried this game twice before - once as a small, private, invite-only group and once as an open application with a limited roster. This go-around I'm blending both.
This will be a relatively small group roleplay that will focus heavily on collaborative storytelling. I have already invited three players, two of whom are returning from the previous rendition, but am hoping to find two or three more to have a diverse collection of talent. What I'm looking for most in players is reliability. This is the third attempt at this RP and I am aiming for it to be the final.
As this will be a linear game with a small roster of players, I do not intend to impose strict posting requirements. I want this RP to focus on telling a collaborative story of interesting characters and not to be about the pressure to maintain a schedule. I do not feel that content needs to be rushed when the game is of a limited player base. Quality over quantity. So, while it would be great if we all posted more frequently, I will only be asking and expecting roughly a single post a month from each player.
I do ask, however, that you feel confident enough in your writing skills to join an advanced RP. I'm not expecting perfection; I certainly make my fair share of mistakes and less-than-ideal choices. I am expecting you to be able to fulfill the minimum requirements for the advanced section, though. I don't make distinctions between "high casual" and "low advanced" or anything in between. Advanced, to me, means you can form not only grammatically sensical posts but ones that are also narratively coherent. As a game that will be character-driven at its core, character development and introspection are going to be key to most posts and the story overall. You don't need to write novellas by any means, just realize that brief action or dialogue only posts without exposition won't work well if that's all there is every time.
Due to the very nature of this RP relying on alternate universes, character creation will be very open. While the narrative of this game will entirely focus on Marvel and DC properties, and I will lean more towards accepting characters from those comic lines, I am not averse to character proposals from other properties. This is, after all, set in the Omniverse where all content exists. While I will judge all sheets equally and fairly, I urge you to use your better judgment if you are considering other properties. For instance, I am far more likely to accept a Teenage Mutant Ninja Turtle than I am a Powerpuff Girl... Likewise, something like a Transformer will be automatically rejected.
You are free to reimagine a character as completely and wildly as you would like or stick as close to the source material as interests you. Unlike most traditional comic and fandom roleplays, any and all consequences of extreme reimaginings will be isolated to that character's home dimension. So, for example, if a player was interested in running a heroic version of Lex Luthor who gave himself powers through experimentation and/or turned his society into a utopia, this would be perfectly acceptable. It would not prevent or lessen the ability for a different player to run a different Superman-franchise character who stayed closer to traditional roots. I actively encourage all applying to fully embrace the freedom offered by this concept when creating their characters.
Something I think makes this particular concept fun and exciting is that any player can apply as a previous version of a character they've done but never got to fully explore. If you roleplayed as X character in Y game and want to continue telling their story, bring them into this. Either have them be abducted immediately where you left off in the previous game or years down the line. There would be more freedom to explore these sorts of character concepts in this game than in most others.
I also want to make clear that the three players already invited will also be going through the application process, so there are no characters already 'taken.' Everyone who applies will have a fair shot at competing for their favorite characters, whether they have guaranteed admittance to the RP or not.
If I am able to get enough interest and can expect more than a few Guild members beyond those already invited that are willing to apply, I'll move forward with an OOC fairly quickly.
Don't be shy with any questions or thoughts about the game as a whole, the nature of the characters' captivity and the death games, my management style, potential character concepts or worlds, etc.