I think people are more annoyed by the games instability, visual and gameplay glitches, etc.
Visually it's fine and I haven't had any glitches or instability or anything other than like one time I beat an enemy and his body did the weird shake dance thing that is always a laugh riot. I mean it's likely been patched out by now if there was stuff but the game is like a perfectly enjoyable 7/10 experience which is likely disappointing since most people would expect anything with the Batman name attached to be like the Arkham games and understandably so.
But it's more like the Avengers game with slightly less combat depth but a much more enjoyable loop.
- I picked the nerfed class that apparently isn't allowed to have any new weapons/skills whatsoever. So I've gotten new and improved items for every single class aside from the one I picked. Gee thanks. And an anon redditor's advice to someone else acknowledging this was, "idk, you can restart the whole game maybe." Fuck. You. Counterpoint: That's more a skill issue bro, it takes experimentation. I settled on Noble and was fine, didn't use a guide or follow the meta.
Negative/core elements that make or break most Metroidvanias&Soul-likes.
- These boss fights suck. Their attacks are poorly telegraphed. Their hitboxes are huge. Each of their attacks do so much damage to your character. And most of them have numerous time-wasting gimmicks on top of that. (Becoming invulnerable and/or invisible, summoning distraction monsters, healing themselves, making the screen dark, etc.) Now onto the cherry on top; I still beat every single one of them on my first try. (Nine bosses total thus far.) Because the game gives you seven improvable health potions right off the bat, and it doesn't feel like I'm outsmarting/outplaying an artificial intelligence. It feels like I'm always tanking hits against these cheating bastards, and killing them with the same hit & run tactics. (Doesn't help that my class only has three abilities.) So the idea that I'm only halfway through, and it forces you to rematch five bosses to get the "true ending", doesn't make me excited. Counterpoint: Not gonna disagree that the bosses are a bit gimmicky but I think learning their attacks is pretty important. As well as y'know playing it safe. Me personally only died to the big giraffe boss and the stone giant due to Ione's bullshitery.
- The RPG stats and skill tree are very limited. (Don't get many skill points and don't grind EXP fast.)
- Enemies are obnoxious and spam-reliant. Counterpoint: Most enemies in souls games have basic repetitive attacks.
- Stupid design choices (Makes end-game content and road blocks that require you to have certain items that you've likely already scrapped for upgrades. Meaning, have fun grinding.) Counterpoint: Are you saying items to unlock other areas or add new mobility mechanics? Cause Death's Gambit is technically a roguelike so this kind of thing is pretty par for the course.
That's more a skill issue bro, it takes experimentation. I settled on Noble and was fine, didn't use a guide or follow the meta. - @Dark Cloud
I think learning their attacks is pretty important. As well as y'know playing it safe. Me personally only died to the big giraffe boss, and the stone giant due to Ione's bullshitery. - @Dark Cloud
Most enemies in souls games have basic repetitive attacks. -@Dark Cloud
Are you saying items to unlock other areas or add new mobility mechanics? Cause Death's Gambit is technically a roguelike so this kind of thing is pretty par for the course. - @Dark Cloud
Other than that I'd love to hear your opinion on a game like Salt and Sanctuary. -@Dark Cloud