Thornwood Asylum was built by Dr. Odysseus Thornwood in 1896, the asylum was built for housing human criminal patients. The asylum was unassuming to people who did not work there. But underneath the building is a maximum prison housing criminal with meta powers. Varies experiments were performed on the metahumans by Dr.Thornwood, The reason for this experiment was so Thornwood could become a metahuman himself. His plans were stopped by the police. The asylum was closed for forty years, being reopened in 1935 by Thronwood’s son Plato. Plato refurbished the asylum and made the asylum more secure, in part with the American government. For the next nine decades, the asylum was the home of villains whose plans were foiled by various superheroes. During the early 21st century the mysterious Dr. Novis took over management of the asylum from Dr. Diogenes Thornwood. From the early 00’s to the present time Dr.Novis has been using Odysseus Thornwood’s research to further study metahumans. Secretly experimenting on them to see how their powers manifest, and how he could become a metahuman himself.
This roleplay will take place with your character inside of the underground facility that houses various metahumans. The first arc will explore your lives as inmates in the facility, and then have them escape the asylum. The story will unravel as we move along with the different arcs I have planned. The facility underneath the asylum is called “ Project Borehole” officially, but to the prisoners: it’s usually known as “The Shithole”. The facility is heavily guarded, with top-of-the-line technology to house the many metahuman prisoners. Escape would seem impossible, but even the strongest chains have a weak point.
⋗ 1 . 1 | The whole point of us being here is to have a good time, have fun writing out our characters and so. Don't try and fuck with others or behave maliciously - I won't have it. My rule is simple. Don't be a cunt.
⋗ 1 . 2 | It goes without saying that Ghost Note and I have a veto on who can and can't participate. If you behave like a cunt, I will tell you to fuck off and that'll be the end of the matter. This is something that won't apply to the majority, but more for those who get off on malicious behaviour.
⋗ 1 . 3 | I enforce a policy of not informing people of every time they should post (unless their character is in the middle of an interaction and can't move further). If you go inactive without a peep, I'm not going to babysit you and you'll get left behind or worse. I can appreciate that life gets in the way of things, just try and keep up.
⋗ 1 . 4| This RP will strictly be on a "first-come, first-serve." Meaning I will not reserve any powers/character roles/etc, and they will go to whoever finishes their character sheet first. If there's a conflict over it, I will decide the outcome. That said, I'm not going to be too hung up on things unless you have two characters that are blatant carbon copies of one another.
⋗ 1 . 6 | Character applications will go into the OOC (where we can work things out) until they are accepted. In other words, the character tab is for accepted characters only. Also, do not "reserve" a spot in the Character Tab unless you were permitted to by me.
⋗ 1 . 7 | Make use of the OOC. Random chatter is fine so long as it's nothing degenerate.
⋗ 2 . 1 | No Powergaming, God-Modding, Metagaming, etc. Use your common sense, or we'll be required to intervene.
⋗ 2 . 2 | All I ask for is one post a week. If it's been a week or so since your last post, your character will be placed into the inactive section until they are written off. Once a character is inactive, however, they are officially an NPC and can be used freely by the GMs, or the players if we greenlight it. Unless you give notice of your absence, then your character is off the table.
⋗ 2 . 3| I am not a stickler for post length. I'd rather have a meaningful paragraph over an essay full of bland filler shite. But I ask for at least one or two paragraphs as a bare minimum.
⋗ 2 . 4 | Romance/Sex/Whatever is something that happens, I guess. "Fade to black" - 'nuff said? Anything sketchy is going to get you to curb-stomped harder than Microsoft at E3 2013 though. Likewise for any other degeneracy.
⋗ 2 . 5 | If you're also expecting me to hold your hand every step of the way, then you're going to be disappointed. This is going to be an RP that rewards taking initiative and lateral thinking. There is going to be a solid story arc to follow, but you'll be getting leeway on the journey there.)
⋗ 2. 6 | I expect some moderate detail when writing your character sheet. Remember, this RP is going to be fairly grounded where such would be applicable and I want each character to feel like a person in some form or another. Try to give them a believable past, goals, personality, etc. Everything has a purpose.
⋗ 2. 7 | You can create a character of any ethnicity, gender, sexuality, background, etc within reason. If you want to create a character who's an embodiment of some eldritch curse or whatever, that's fair game too - just put some good writing behind it.
⋗ 2. 8 | Please refrain from tacking skills onto characters without any rationale behind them. Try to make everything feel natural to the character.
⋗ 2. 9 | When creating a character, try to be diverse. Look at the character sheets and try to fulfill a role that no one has. No one wants a dozen edgy vampire/werewolf/demon clones. You can be pretty creative within the bounds of the setting. That also means no blatant plagiarism of characters from other media, whether that's DC, Marvel, Image Comics, Parahumans or whatever. I don't mind seeing something that takes broad strokes of inspiration or bears similarities (it is a done-to-death medium) but write something that's yours.
⋗ 2 . 10 |Following abilities are restricted (read: banned, unless you can convince me otherwise): Omni-anything, instant death/mind control powers. Anything related to "power manipulation" such as replication, removal, etc. Reality warping. Indestructible defences.
⋗ 2 . 11 | On the other hand, I'm going to be giving people a relatively free hand for ideas. Supernatural, SciFi themes etc. Want to play a pyrokinetic with a penchant for robbing banks? Go for it. Or a vengeful revenant, cursed for a thousand years? Same again. Just keep in mind that everything has a limitation - your character did end up in prison.
⋗ 2 . 12 | Many powers reflect some aspect of the character, so keep that in mind when creating one. I'm not asking for something super symbolic or otherwise allegorical, but keep in mind.
⋗ 2 . 13 | If your character has hidden motives/misinformation in their CS, I am willing to accommodate that - if you make me aware. I don't want to have someone ass pulling that they're an eldritch god.
Name: If Applicable
Known Aliases: If Applicable
Age: If known.
Appearance: What does your character look like? Please consider realistic proportions
Psyche Profile: What is your character's mindset/personality, as understood to their jailors? (again, if this deviates from public view I'm happy to work with you in PMs)
Background: Self-explanatory. Not expecting an essay here, and quality always trumps quantity in my view. If there's a private element to it, let me know - can keep it out of public view, then.
Skills, Talents and Learning: Skills, talents, anything your character has learned. Where applicable.
Power(s) and Capabilities: A comprehensive explanation of your character's abilities/powers
Power Limits: Self-explanatory.
Known Vulnerabilities: Weaknesses. Flaws. Gaps in your character's power, perhaps a vulnerability to electricity, or an inability to maintain an altered form in direct sunlight. Maybe your character's power is dependent on a certain talisman? Nothing is free.
Motives: What drives your character? What would they do if they escaped? Any long-term plans? Happy to keep this to PMs if preferred.
Recommended Containment Procedures: Self-explanatory, how you think your character should be contained. I will get the final say on what the actual containment procedures are, but this helps me figure out how to include your character within the parameters of the prison.
Name: Ameliya Jaager Known Aliases: On conspiracy theorist boards, she was humorously called 'Spontaneous Human Combustion' or SHC for short. Though if she had to choose she would prefer her second nickname, Inferna Age: Late 20s Appearance: 6 foot tall, toned muscles, olive-colored skin, and fire-red hair that some could even swear were alight.
Psyche Profile: That is one angry bitch. If she isn't threatening to set you alight, she is being a sarcastic asshole and spitting fire in a metaphorical sense. An old guard was once stupid enough to give her a gift as a way to try to calm her down, she burned that teddy bear right in front of his eyes, and then of course he was fired. He was just lucky he wasn't actually set on fire by her as well. There has been progression though, and we are happy to say she has at least stopped lighting herself on fire. It seemed after a few months, it started to become understood all that ended up giving her was exhaustion and a lack of clothes.
Background:
Her mother gave her as an offering to a king of the underworld, when she was a child of about 5 or 6 years old.
Ameliya was the plaything or toy to the king, she would be given the freedom to go back to earth only to be dragged back without warning. She had the hope of normal ripped from her again and again just to remind her how small she was compared to him and how helpless she was. It was all about dominating her and making her feel useless and broken.
Through the days where she could escape though, she did her research and finding and when she turned 24 she managed to kill the king and earn her freedom.
Since then she spent her time as a Mercenary. A sharpshooter with incendiary bullets, she was the answer behind what a lot of people considered spontaneous human combustion.
She started by taking on the jobs of people she believes deserve to die but the longer she did the work, the more she felt like she needed more. She had an insatiable hunger for death, like an itch that she couldn't scratch. She just needed to kill one more guy, one more person and maybe she would finally be free from everything.
The numbers racked up and she got sloppy, not caring if the new target was a mafia boss, a drug dealer, or just an adultering spouse. That finally caught some powerful people's attention, powerful as in the way lasers shoot out of eyes and trains are lifted with ease... and so she once again found herself in a battle that she couldn't beat.
Skills, Talents and Learning:
She specializes as a sharpshooter with incendiary bullets, which thanks to her powers this means when she hits her target, she lights them up and burns them to dust.
She also has basic fighting skills, the kind you would find on the streets and are more than likely were learned out of a need to survive.
Power(s) and Capabilities: Fire Embodiment:
Can create fire on anything flammable
Can control fire within her sight
Her body can turn into a form of a woman made of flames, when in this form her healing is also accelerated
Power Limits:
She might be able to control the flames within her view, but as soon as they are out of her sight they are just wildfire like any other fire out of control.
Her fire form though could be seen as impressive, is not something she has much control over. She often lits anything around her without any intent to, her touch in this form hurts those around her and she can't last in this variant for long before it wears her out and often leads to unconsciousness.
Known Vulnerabilities: That and of course there are many different ways of how to kill a fire:
Water
Ice
Fire extinguishers
Sand
Lack of oxygen
Motives: Ameliya craves freedom, because of her past trauma she doesn't totally know what this looks like but she is damn sure it's not being in the borehole.
Level: Threat level, as defined by the Borehole's parameters. I will assign this to your character.
Recommended Containment Procedures:
Her cell is outlined in concrete, with no vision to the outside world, she is unable to catch anything other than her own essentials on fire. If fires are started though, there are a multitude of ways to contain her. The most preferred being fire extinguishers from anywhere in the room or the removal of oxygen.
When she is out of the cell, she is to always be with at least two guards in fire retardant clothes , which are most often used by firefighters. They are also to be supplied with fire extinguishers and tasers.
Name: Jack Brennan Known Aliases: Bonehead, Bonehead The Clown Age: 42
Appearance: Bonehead is slim, but tall. The wrinkles on his face give away his age. He's got scars all over his body that are mostly self induced. His teeth are discolored, yellow and a bit crooked in places. His skin is pale and his head is balding. Bonehead typically prefers to be in makeup all of the time, but unfortunately the facility does not accommodate such "necessities" so he is most often seen barefaced looking very angry and speaking to very few.
Psyche Profile: Bonehead exemplifies chaos and brutality. He is a beast wearing man skin, a monster wearing human clothes. This is a broken individual who does not follow social norms. Bonehead has dissociative identity disorder (multiple personalities), but his identities aren't legion. Currently there are only two: Jack and Bonehead. Jack is very much a mostly silent partner while Bonehead tends to take the wheel most of the time. Oddly enough, Jack has no superpowers to speak of, whereas Bonehead is able to count himself among one of the non-mundane.
Background: Jack Bennan was your average nobody. Skinny, weak, awkward. He got picked on and bullied growing up, leading to major social anxiety. All of these elements lead toward a recipe for the creation of Bonehead, an imaginary friend who was very much confident, outgoing, and willing to fight back. At a moment of weakness, Jack let Bonehead be the pilot, which resulted in the gruesome death of three teenage athletes. Their bodies were mutilated, nearly unrecognizable. The killing, even if only as a spectator, made Jack feel strong, empowered. So he let Bonehead continue to pilot and sat back in the recesses of his own mind to witness the carnage that Bonehead wrought.
Skills, Talents and Learning: Bonehead can juggle, make complex balloon animals, handle short blades with the precision of a surgeon, embraces a fighting style with dirty tactics and is very adept at reading body language.
Power(s) and Capabilities:Bone Manipulation. Jack Brennan, when in control, has no superpowers whatsoever. He is a feeble man with mental insecurities. Bonehead, however, is able to manipulate his own bone structure. Some of the applications are to protrude his bones outside of his skin to act as piecing accessories and he can make his bones more dense to aid in his durability. The limits of Boneheads ability to manipulate his own structure have not fully been discovered, but he generally utilizes it to give himself sharp fingers, claws, 'bladed' elbows or other such accessories.
Accelerated Clotting. Bonehead bleeds, but not for very long. Any open wounds he bears tend to clot very quickly. That's not to say they are healed - they are still very much sore - but the danger of bleeding out is minimized. This ability is a passive one that goes hand-in-hand with his bone manipulation.
Power Limits: The use of Boneheads abilities hurts each and every time. The self inflicted wounds leave scars, bruises and residual pain and soreness. His bone constructs are built out of human bone and therefore have the limits of human bones: They can be broken.
Known Vulnerabilities: Jack, and even Bonehead, are two personalities in a human body. Therefore he shares all weaknesses that humans have and is vulnerable to the same elements (fire, bullets, tranquilizers, etc.). Bonehead, in particular, has an additional boon in that the more he uses his power, the hungrier he gets. While anything rich in calcium will stave off the hunger, the clown has an affinity toward cannibalism and specifically an appetite for human bone marrow. The ingestion of the latter leads him toward a powerful state of euphoria. It is unknown if that euphoria is chemically induced or simply a byproduct of Bonehead's insanity.
Motives: Jack wants to be a man of power and respect, even if that respect has to be earned through evil means. Bonehead simply wants to see blood on the walls. However, Bonehead is also a sucker for a good audience, and if he can get laughs then he will perform and continue to try and get more laughs. When the laughing stops, however, then the performer leaves and the monster takes over.
Jack wants to escape the prison to build up an underground empire where he would reign as a feared and respected boss, ushering in a flavor of criminality that has no moral limits. There is only the wolves and the sheep, and Jack made his choice long ago about which life he would embrace.
Level: TBD.
Recommended Containment Procedures: A room with thick cement walls should do the trick. Even if Bonehead tried to whittle away at a tunnel, he would surely be caught before making too much progress.
Notes: While Jack may seem like the more sane personality, the truth is that he is complicit in Bonehead's schemes. Their relationship functions more like Brains vs Brawn. Jack has ideas, Bonehead executes them. While Bonehead and Jack typically see eye to eye, Bonehead is a dog that hates his leash and can sometimes slip out of control.
Name: *Ruyn Grimm *Pronounced the same way as the word “ruin”
Known Aliases: The Grimm One Grimm Reaper Soulstealer Reaper Grimm
Age: Grimm estimates her own age to be around one hundred and sixty years old. According to what little she has given us to work with, many of her kind age one year for every five that pass, and she could walk and talk by the time she ended up in our world. With that information given, we estimate she was likely around 40 or 50 years old and had the body of a 4 or 5 year old when she ended up here.
Appearance: Ruyn Grimm is a humanoid female standing at 6’5”. Long and wavy red hair that ends at her thighs seems to blow about gently in an unseen and unfelt wind when not bound or put up. Her skin is an almost unnaturally pale color, as if she hasn’t gotten much sun and has a slight rosy tint. Her right eye is a purely gold color, glowing a bright almost white color where her pupils should be. The same gold color applies to her left sclera which are known as the “whites” of the eyes. Her left eye is that same gold color with a bright glow where her pupil should be, but the sclera for that eye is a dark crimson red, almost like blood. Grimm’s face is normal-until you get near the bottom of her nose and across her mid cheekbones, where her skin graduates into bone, showing sharp serrated teeth that collectively look like a cross between piranha, shark and some sort of needle-toothed horror. The spaces between her teeth, the spaces that should show the inside of her mouth are obscured by a smoky/misty substance that simply cannot be identified as attempts at gathering samples have been unsuccessful. It’s noted that both hands and feet have clawed nails.
A pair of red horns curve away from her head and then back in an S shape, located above and slightly diagonal to her temples. A long tail with an isosceles triangle tip has also been seen on her as well as a pair of large and leathery dragon-like wings but attempts to see them in person have failed as she can bring them in and out of existence at will. Every attempt at blocking this natural ability has failed as it seems to be more like a muscular reflex than any sort of “magic.”
Her body build is largely that of an athlete like a swimmer and runner or warrior but still has an hourglass figure that’s she’s been known to **use to get what she wants. A large dark red rose tattoo covers much of her left breast and the center of what she refers to as her “natural Mark.” This “Mark” that she claims she has had since birth, curls up from the top of the rose, around her left shoulder and down her bicep to end at the crease of her elbow. A second part curves out and then back in, in a slight “S” shape from the right middle of the rose, up her collarbone and neck, ending just behind her shoulder. It also curls down and diagonally across her side and abdomen from the bottom of the rose. It’s characterized by a base of three lines, with “S” shaped swirls curving along the top and middle, and middle and bottom. There are small circles in between them, but only on the top and bottom rows of stripes.
Grimm has heavy scarring over much of her body, including thick jagged scars on her wrists and ankles that suggest captivity (confirmed when she snarled about being “nobody’s slave ever again”), heavy whip and lash marks on her back and the backs of her thighs, as well as her inner thighs. The ones on her inner thighs suggest assault, and scarring around her throat indicates being collared by a metal shackle as well as some others that suggest attempted beheading. Various scars cover her arms and legs, including scarring around her horns and a long scar that goes from above her left eyebrow and down into the bone where it looks like it’s been scored, a good indication of how severe this injury was. Grimm’s face has also looked completely human until she opened her mouth and revealed her unnatural teeth and a forked, pierced tongue.
Grimm has three piercings in each ear (traditional earlobe piercing, one in the upper curve of her ear and another in the curve closest to her head), one in both eyebrows and the one in her mouth. There are a few piercings in her genital areas. She is allowed to keep her piercings as she has shown extreme violence towards anyone who attempts to forcibly remove them. Once one of them was willfully given to staff for testing, it was proven to not be of a metallic material, and therefore not a potential weapon for the metal manipulating inmate they had in there, as well as not having any visible posts like normal piercings use to stick into flesh. She normally wears the usual black prison jumpsuit with the sleeves rolled to her elbows, the white shirt underneath exposed by the undone buttons that were on the front, her hair either pulled up in a tight Mohawk braid, or in a bun where her long hair still trails down her shoulders due to its sheer length. Sometimes she wears the black mask that they gave her to wear, both for her own comfort and to negate the terrifying effect that looking at her terrifying teeth has on a good majority of people.
Ruyn Grimm can be quite hostile when approached or when she feels threatened, never has shown hesitancy in striking out at someone she feels the need to defend herself from. She has the tendency to lean towards bloodthirsty, adrenaline-fueled behavior, especially when riled up or threatened, acting with extreme violence and primal ferocity that has required the use of nearly eight guards to restrain her from tearing her enemy into pieces as her sharp nails are quite capable of slicing through flesh, even when freshly clipped and dulled. Grimm has expressed a sadistic delight in killing and hurting others, mainly those who have hurt her, or those who take her freedom from her, resulting in her extreme hostility and resentment towards all staff and many other inmates who have started problems with her in the past.
When she isn’t in an angry blood-lust or angry in general, she’s reserved and keeps to herself aside from maybe one other inmate that she seems to relate to and talks to sometimes. In normal circumstances, Grimm is generally aloof and keeps to herself, a reserved but intimidating and hostile being who speaks few words to fellow inmates and even fewer words to staff unless she absolutely has to, either of her own will or because it would result in an undesired outcome (such as when her piercings would have been taken from her completely, as she has expressed that they’re important to mental health, which was later confirmed in a test). What words she does speak are often sarcastic or snappish, or intended to get her point across with as little said as possible.
She lashes out both with verbal and physical retaliation at sexual slurs and comments, gets extremely violent around certain kinds of male staff; usually, it is the ones who make sexual comments and attempt to touch her in specific/inappropriate places. This violence though seems to stem from anger, a place of trauma and remembered fear. Combined with the scars on her inner thighs, it has been estimated that she’s been sexually assaulted, and was potentially in captivity of a cruel individual when it happened. Many of her scars are traumatic in their presentation, including what have been identified as wolf teeth marks in her legs and the marks of a steel bear trap on the other, leading us to conclude much of her behavior stems from the resulting PTSD from the highly likely trauma and lack of mental health help, but also due in part to some level of natural instinct.
She is also shown to have chronic depression and has a habit of engaging in severe self-deprecation, or getting so angry and sad over the loss of her loved ones that she starts screaming about how she wants to tear to shreds every last one of the people who took them from her, and “What did I do so wrong as a child that I am punished eternally? Why punish the innocents?” A common phrase heard uttered by her during these extreme bouts of depression and anger is “I’m broken, of course, that’s why everyone throws me away.”
What little conversation she’s held with us regarding her past paints a picture of a damaged and broken but strong and resilient individual who suffered through much abuse trauma until she finally snapped when the only thing she loved was taken from her. It’s possible she could have been a stable individual who poses no threat to humanity had the events in her life that had happened to her not occurred instead. As she is now, she is highly dangerous; extremely violent and hostile, unpredictable with her moods and she likes killing and hurting people. How far she is willing to go and what lines she won’t cross are unclear.
What little is known of Grimm is shrouded in mystery and questions and Grimm being of the temperament she is, is not willing to discuss it at length. She seems to prefer giving us the pieces of the whole puzzle of her history in the form of snarky or rage-fueled remarks that are aimed towards making the receiver of them to feel like “a complete fucking asshole like they fucking deserve,” or to “hammer the fucking point into their head like an ice pick into their skull.”
What we do know is that her mother was murdered when she was young, and hearing of her mother's death caused her to shadow-travel (more on that later) to our realm whereupon she could not get back as she was just beginning to learn her inborn abilities. She has indicated she found safety for awhile after this event until a meta-human hate group conducted a violent raid on the property in which she had found shelter, separating her from the few beings she trusted. After an incident that resulted in a comment about slavery, Grimm was interviewed about it. The topic was obviously beyond painful, and the interviewing staff didn't wish to cause her any distress, so questions were kept relatively generic so as to avoid a potentially dangerous outburst from Grimm. Grimm did say though, that she was enslaved as a child and abused in every way imaginable, until she reached adolescence where it got worse. It is noted that at this point, Grimm began to show signs of emotional distress, likely due to the trauma triggered by the questions, the interview ended shortly after, but not before it was confirmed that Grimm had been horrible sexually assaulted for decades, mostly by creatures of the male gender and as a result, is extremely hostile to almost all males.
Grimm was freed from slavery by what was one of the first bands of heroes in the early days, seventy years prior to present day, and had been free until she ended up here. Grimm says there was a short period of time after being freed where she simply scrambled and scrounged to survive until a group of people who called themselves “Hunters” captured her simply for being a demon and tortured her. Grimm was near death when she claims that the Patron Goddess of Death Demons appeared and saved her from what would have been her death before she was a full adult and gave her the strength to break free and tear the Hunters to shreds. Grimm also claims that this being is the reason why Grimm herself is so powerful and why she can harvest souls the way she does, having been gifted with a power no other demon alive has ever had.
A few years later, Grimm had eventually opened up her own nightclub and bar named The Sanctuary, one that was immensely popular with the local humans, meta-humans, and supernatural beings alike. It was here that she started to make a name for herself as The Grimm One aka Grimm Reaper or even just the Reaper. Stories began to whisper from the shadows of The Sanctuary, one telling of a man who had drugged the customer's drinks with date rape chemicals only for Grimm to rip his throat out with her teeth in front of everyone in the club, of slamming another man into the ground by his head until he was dead for attempting to rob the place and everyone in it at gunpoint.
There was also a sense of savage satisfaction when these stories were spoken of though, an “eye for an eye” mentality almost, and naturally this concerned local law enforcement. They sent undercover agents into the bar, but never could find anything illegal, and never saw anything violent happen like what was described. A patrol unit was sent in to ask questions, but nothing illegal was going on. Grimm's alcohol permit was valid, nothing was out of place, there were no illegal items or other such things to be found, no proof of any past murders, nothing. Grimm even let them take samples of the carpet where both men were reported to have been murdered, but nothing. Not even a speck of blood to condemn her. The Local PD knew something went on at The Sanctuary, but Grimm was too good, she had a few powerful friends in powerful places and she clearly wasn't afraid to use them, supernatural or not.
Five years pass, one more story is whispered from the shadows again, but this time, it wasn't one of death, but of love. Grimm was reported to be seen with a smaller female of unknown origin, and they were definitely romantic. Kissing lips, holding hands, menacing the people who stared at her female with her horrifying lower face and glowing eyes. Grimm herself admitted the little female had been her mate, the only love of her life and that she would and had killed people for her out of protection. They somehow had a biological child together and Grimm was the happiest she had ever been in her entire long life.
It was Christmas Even morning, Christmas was a holiday that Grimm admits she still didn't fully understand even after thirty years when she lost that happiness and she and her little family were eating breakfast in the kitchen. Grimm got an urgent call from one of her staff at The Sanctuary and had to go, leaving her mate and their young child at home. When Grimm got to Sanctuary, she was confused, there was no urgent matter and the staff who had called her was confused, claiming she hadn't called her, but that some “Humans in weird, armored black clothing came in smelling like danger and asked for you.” Grimm shadow-traveled home to find her mate and child surrounded by Hunters, sharp blades at their necks, crying, scared, and already bloodied from the abusive hate this group had for all non-humans. Grim tried to bargain with them, take her, leave her mate and child alone. Her bargaining fell on deaf ears, the Hunters raised their blades and Grimm screamed in pure rage and pain as she darted forwards but was stopped by an invisible force, helpless to do anything but watch as her mate mouthed “I love you” in her native tongue before their heads were severed from their necks.
Whatever force held her in place no longer could as she screeched, this time with demonic power behind it that made it echo and ring with a dark, terrifying quality that made the Hunters try to flee, enraging her further. She pulled a long bone-colored scythe topped with a skull and roses beneath it from seemingly out of nowhere, slicing through two of their necks and dismembering them before savagely drop-kicking their heads through the front windows of her home with a shattering of glass and a scream of fear from the street that went ignored. Grimm sliced the remaining hunters into chunks and ribbons, making a bloody gory mess of herself and her home's interior walls. Meanwhile, the local PD was thrilled to finally have a reason to go to the Grimm residence, hoping to put what they thought was a criminal away for good, not expecting a horrific scene of violence and tragedy that they encountered.
They found Grimm keening over the bodies of her loved ones, their heads placed above their necks, demonic voice raising the hairs on the arms of the officers that entered the house. Grimm told hem, in that same voice to go away or die. The cops refused despite being terrified, and after five minutes of Grimm getting more and more wrathful with wanting to left alone to grieve, she had had enough and attacked them, too, this time with her clawed hands, having discarded the scythe by this point. The second cop managed to call for backup before his throat was torn out by Grimm's teeth, like she'd done to the man in Sanctuary all those years ago. Grimm killed five more cops before going on a blind, wrath fueled rampage throught the neighborhood, killing several cops squads intentionally, and several dozen civilians who were caught in the crossfire until a combination of the local team of heroes and a Special OPS anti-nonhuman Squad was able to be called in to help. Most of them were people who had previously known Grimm and genuinely liked her and had fostered friendly relationships with her. Many reported being heavily burdened by this event, once Grimm was successfully apprehended and detained to be brought where she is now. One quote has stuck out the most to all authorities involved in the event and the aftermath following said event, one that she'd some much-needed light on the circumstances of Grimm's actions before, during, and after the killings and is as follows:
“I don't know, man, it's just incredibly tragic. Ruyn kept things to herself, and unless you were a beloved friend or family member she didn't talk much, never mind about herself. But what little she did say was enough to for most of us to know she was a good person who had been through hell. If the scars that covered her body didn't tell you that, then her family had no problem doing it themselves. They were not afraid to tell you, 'hey. You see Ruyn over there? Yeah, she grew up being abused and assaulted and the last thing she needs is your dumb fucking ass making life a living hell for her again.' Most people hear the story of the mage getting his throat torn out, look at Ruyn and her scars, her wickedly scary teeth, and go 'Nah, man, I don't want any trouble, I'm good.' And she gave so much to the local community, so to see that she lost everything that mattered to her in that way is horrible. I don't blame her. I would've tried to kill them, too.
“The saddest part is this could have been avoided had those cops simply let her grieve and take care of her family. They were so intent she was a bad person, so intent on getting her locked up for something bad and you know what? They got their wish but they should've been careful what they wished for.”
Skills, Talents and Learning: Grimm is incredibly intelligent, and has demonstrated this with her wide range of learned languages, all of which she is fluent in Power(s) and Capabilities: A comprehensive explanation of your character's abilities/powers Power Limits: Self-explanatory. Known Vulnerabilities: Weaknesses. Flaws. Gaps in your character's power, perhaps a vulnerability to electricity, or an inability to maintain an altered form in direct sunlight. Maybe your character's power is dependent on a certain talisman? Nothing is free. Motives: What drives your character? What would they do if they escaped? Any long term plans? Happy to keep this to PMs if preferred. Level: Threat level, as defined by the Borehole's parameters. I will assign this to your character. Recommended Containment Procedures: Self-explanatory, how you think your character should be contained. I will get final say on what the actual containment procedures are, but this helps me figure out how to include your character within the parameters of the prison. Notes:Anything else to throw in.
Subject originally hails from North Korea. She is a whole 5 foot nothing and weighs in at 120 pounds. Her build is lean, not having much in the way of body fat or accentuating curves. Her general athleticism seems to stem from her muscles near constant working to expend excess energy. Most of the time she wears her dark hair up to prevent the static from making it stand out everywhere. She has a distinct but small tattoo of am electric dragon on her left arm.
Psyche Profile:
Inmate is unstable, but manageable. It appears that her inhuman abilities effects her mental faculties at a synaptic level. Usual social behavior appears to be inhibited most of the time which prevents her from picking up or expressing many social indicators accepted by the society. Generally passive and will follow orders without much resistance, however she can be seized by fits of varying emotional outburst. From our observations we hypothesize that she does not or perhaps is not capable of comprehending the consequences of her actions. There are some indications that inmate may have some higher conative learning abilities as shown by her rapid learning and understanding of English. Further study is required to understand the depth and cause, though such work is slow when she inadvertently shorts out the equipment.
Background:
Discovered at a young age she was initially housed as a subject of study before funding for the facility she was in fell through due to political and economic infighting. Effectively bartered or sold she was smuggled out of the country. Her abilities made her unsafe for the usual human trafficking deals, however she eventually ended up in the hands of a crime syndicate in nearby Japan. Mentally and emotionally stunted, the superhuman girl mostly did as she was told with little care or remorse for damage or harm. Despite not actively trying to rise in the ranks her reputation proceeded her and she was seen as one of the boss' top henchwoman. She earned the name Arc Dragon after screaming out a bolt of lightning that roasted several goons.
Notoriety in such a business comes with a cost though. Government bodies were after Min-Ji and others dotted about in the country. Once it became clear that the heat was mounting it was decided to move assets to a new region. Unfortunately for the organization their plans were being watched more closely by forces abroad. The ship was tracked and seized by US forces. Min-Ji was detained at first. It quickly became apparent who she was and what she could do. Sentencing would take time but her apparent threat meant only one thing, her destination was the Borehole.
Three years have passed in that time. Were not for her unpredictable bouts of erratic emotion she would almost be a model inmate. Most residents of the Borehole don't know her all that well as she doesn't speak much. Even when she does talk it isn't always easy to figure out what's going on in her head. Guards have begun to refer to Min-Ji as Battery after her cell was retrofitted to provide another backup source of power to her block. While not able to sustain the area for an extended period of time, this emergency option has been used twice to help thwart escape attempts made by some of the more crafty residents. As one might suspect this has not made her popular with the other inmates. Some see her as an accomplice to their captors and others as a tool being used against them. Generally speaking though trying to lay a hand on her has not turned out well and she is left to her own odd devices.
Skills, Talents and Learning:
Speaks fluent Korean, Japanese, and English when she wants to.
She is a tangential learner and thinker. This makes her highly effective at learning and applying things that catch her interest and completely distracted toward almost everything else.
Power(s) and Capabilities:
Effectively a walking tesla coil. Her body is capable of absorbing, storing, and generating electricity. With this she can output and manipulate electricity that ranges from static to full on bolts of lightning. Naturally attuned to how her element works she is keen to nearby electric fields and the flow of electricity like a sixth sense. When focused she has a surprisingly fast response time which makes her effective as assessing the situation around her.
Power Limits:
The amount of charge she can hold is finite. Building or drawing in too much electricity can result in a violent discharge that can damage or harm others in the nearby area. These events leave her tired and requires time to recover. So to an extent she has to be able to use her powers in order to stabilize while exerting herself too much leaves her in a weakened state.
On a mental level, Min-Ji constantly suffers from synaptic discharges that not only break her focus but make her more easily persuaded. The facility has made use of this to keep her in line without much of a fight. And while she can at times respond quickly it isn't at an inhuman level.
Known Vulnerabilities:
Most of the properties of electricity are well known. Otherwise Min-Ji is physically that of your normal human.
Motives:
It's taken some time, but since being incarcerated she's become more aware that she's being used. At this point she simply wants to be able to make her own decisions. Trapped here she can't really do that. Exactly what she would do once free she hasn't quite figured out.
Level:
TBD
Recommended Containment Procedures:
Normal protective procedures to prevent high voltage shock of personnel is recommended. Insulating materials are effective under most circumstances. Grounding bracelets regulate electrical discharges to safe levels. Cell outfitted with a faraday cage to prevent damage to the outside environment or outside influence of the inmate. Backup power connection disconnected unless necessary.
Name: Alfred Gunther Known Aliases: Frostbite Age: 28 Appearance: Standing at 5'9" and weighing 60 kilograms, Alfred Gunther appears to be an unassuming man that could hardly be suspected of being a non-mundane. He naturally has black hair, and strands of grey could be seen if someone looks closely enough.
Psyche Profile: Alfred seems to be tranquil in nature, as he rarely if ever raises his voice to… well, anyone. He has a cheerful disposition, and that's not really that far from the truth. His records indicate that he really was, for the most part, a model citizen, with the incidents that landed him into the Borehole being the only odd ones out. Even when transformed as the Cryo Phoenix, he retains this personality. It is indeed strange to see such a creature of terrifying power to appear to be so friendly, though whether or not this is merely a ruse is yet to be seen.
Alfred expresses regret over the devastation that his other half is capable of, but as his memory is intact, he had stated that the things he did as the Cryo Phoenix were fully justified, if not done in a far less than subtle way.
Perhaps this can be explained by the theory that the consciousnesses of Frostbite and Alfred Gunther have merged into a single psychic entity within his mind. Historical records indicate that the Frostbite is a primordial entity that had been imprisoned and manipulated for centuries, being freed when it passed into Alfred Gunther. The synchronicity of their minds remains unexplained, but this merger disrupted whatever mental chains that its controllers once had. Alfred Gunther/Frostbite now seek bloody retribution for the continual anguish that it suffered. It is reasonable to assume that those members of that 'Cabal' are the only beings that he would be irrevocably hostile to. Irritation may briefly capture Gunther should other prisoners or the guards intentionally aggravate him, but he would usually dismiss these later on. Despite this apparent selectiveness, Frostbite has no qualms about collateral damage.
Background: According to records, Alfred Gunther hailed from a lower middle income family in Juneau, Alaska. He is the only child of Sandra Poltar Gunther and William Gunther, and was described to have been 'cherished and spoiled rotten'. William worked as a miner that secretly was bonded to the [REDACTED] and was one of the non-mundane, while Sandra was a nurse. High costs of living ensured that their funds were always short and barely sufficient to provide for everything they needed. As such, everyday was yet another period of time in which the fate of their home would be decided. He had no siblings, with his one potential younger brother dying from a miscarriage. He did have friends, but it wasn't enough to fill the void. He would later go on to finish university through the aid of a scholarship, and went to a career of pharmaceutical research.
When Alfred was around 27 years old, he appeared to have contracted a serious illness. Hospital records from Juneau indicate that it was late stage leukemia, having gone undetected over the years until it began seriously affecting his life. There was little hope of curing it so late, and his life was almost certain to end within several months, his father William turned to desperate measures just to save his life. He implored that the [REDACTED] go and save him. Sandra, being unaware of this arrangement, had all but accepted that their only child was going to be gone too soon.
Until he wasn't. When Alfred was taken out for a walk in the patch of woodland near the hospital, a phoenix of ice emerged from the forest, initially frightening hikers and campers in the area but eventually disappearing into the night.
Sandra thought that Alfred's recovery was a miracle. William, and to a lesser extent, Alfred himself knew what really happened: an eldritch creature, a being of primal winter, had come to inhabit his body and mind like his father before him. He had been given new life, and perhaps a life of ageless immortality for as long as the Frostbite is bound to him, but at what cost?
Such eldritch action would not go unnoticed. After around a year, a cabal of sorcerers, the ones that had granted William the power of the Frostbite decades prior in exchange for saving his life, were enraged to learn the creature they created had transferred into a new host, one they couldn't control. As such, they sent threats of annihilation, and gave a short deadline before they carried them out.
The one thing they didn't expect, however, was for the Frostbite to be utterly intertwined into the mind of Alfred Gunther to the point that it was him, and he was it. Memories of the other treacherous deeds that the Cabal flowed through his mind. He even saw how they operated in collusion with other groups. So, a day after they had sent their missives of destruction, the Cryophoenix attacked the city hall where they were secretly ruling as Juneau's lords, utterly destroying them, save for one, who managed to escape through a portal.
That is not what the world thought, however. From the perspective of any good citizen, this was an indiscriminate attack against the long serving city council that had done good to Juneau. And so, the government tracked down Frostbite and apprehended him. The lone survivor of the Cabal propped up additional charges, such as the trafficking of illegal narcotics, black market trading, and the committing of unsolved murders that the Cabal had actually committed in protecting their position. These all went through, of course, and Alfred Gunther was sent to the Borehole…
Skills, Talents and Learning:
For most of his life, he had relegated himself to staying behind a desk, and as such, wouldn't appear to be physically intimidating as a human, though he did have self defense class years prior. When transformed, he appears to have a far more innate understanding of combat whether at range or in close quarters, and would consistently use the environment to aid himself.
He was a pharmacist; however, Alfred doubts that any skills learned as one would be beneficial in any escape attempt.
Power(s) and Capabilities:
Cyro Phoenix Transformation: Alfred has the ability to turn into a Frost Phoenix with a body made from supernatural ice at will. The Phoenix itself is about the same height as he is as a human, bearing a wingspan of around 10 feet wide at maximum. The ice that comprises this form is of eldritch nature, being strangely resistant against small arms fire and sharp weapons. The wings each have a single claw that can easily deal painful wounds to an unprotected person.
Transforming into the Frost Phoenix essentially atomizes and reforms his body; as such, injuries sustained as a human are removed upon transformation. Taking injuries whilst human will trigger transformation as a form of subconscious defence mechanism.
Cryokinesis In the Frost Phoenix state, he is able to breath conical blasts of freezing wind at close to medium ranges, rapidly draining the kinetic and heat energy of targets caught in the attack to the point that they could be turned into frozen popsicles. In addition, his presence exudes a cold zone with a radius of three meters, causing temperatures to gradually drop to -5° C unless counteracted by a heat factor within that zone.
As a human, Alfred is able to create and manipulate ice into whatever shape he wishes, though this ice isn't the supernatural variant that his transformed state is composed of. Since his cryokinetic ability in his human state is rather weak and incapable of ever killing anyone, he uses his cryokinesis to make pretty ice sculptures.
Power Limits: Alfred's abilities appear to lack reach; in order to freeze any hostile entities, he has to close the distance of at least seven feet. In addition, his cryokinetic powers can be counteracted through insulating materials and heat based powers/weaponry.
The transformation into a Cryo Phoenix is not instant, taking around 10 seconds to complete. As such, nearby guards would be able to respond to it using a taser to cut the transformation short.
Known Vulnerabilities: The Frost Phoenix, while capable of maintaining an extremely cold internal temperature, can be overwhelmed by consistent application of intense heat and forced into a catatonic state, if not simply transforming back into a human form.
In addition to intense heat, Cyro Phoenix form appears to be vulnerable against sonic based attacks as well as extreme blunt force.
Motives: Alfred is driven to reveal the treachery of the Cabal of Juneau and their cohorts, though his subconscious directs him to enact vengeance upon them for ancient wrongs. That is the one thing he wishes to do if he is freed, and nothing or no one will get in the way.
Noble intentions? Perhaps. Methods? Uncompromising annihilation. Collateral be damned.
Level: Threat level, as defined by the Borehole's parameters. I will assign this to your character. Recommended Containment Procedures: Alfred is to be kept inside a cell lined with insulated walls that are lined with thermal projectors. Heating kicks off whenever he attempts to freeze his way out of the cell.
When outside the cell, Alfred is to have an ankle-strapped power dampener to prevent him from transforming while away from the containment systems of his cell.
Notes: He insists on having spicy noodles as part of his lunch.
@The Man Emperor I am a little hesitant about transforming into a dragon, I do not know how that that would scale with the others. Would you be okay with removing that part or is that something you want to stay?
I'm glad to see that someone took the Borehole idea and is using it. I may or may not make a character sheet for this, but either way I hope this is successful.
@The Man Emperor I am a little hesitant about transforming into a dragon, I do not know how that that would scale with the others. Would you be okay with removing that part or is that something you want to stay?
It's not a dragon though, it's a phoenix made of ice.
I apologize, I am fine with the cryokinetic powers. Personally, I find it to be an amazing power ala Sub Zero. I am worried that the phoenix made out of ice would be a bit overkill.
Known Aliases: Messer, Blatt Meister, that fucking loony with a hardon for swords (Courtesy of the Brooklyn Police Commissioner).
Appearance: A man that's into his late twenties with blonde short hair with his hair line past the eyes, giving the impression his eyes are covered. Standing at 181 cm with a wiry but incredibly toned body. Clean-shaven before but sporting a short beard now due to his imprisonment. A normal-looking prisoner that would've fit in most heavy prison, if one ignore that his hands are forever cuffed together alongside a heavy chain ball to each of his ankles. A single one nearing 250 KG, totaling to 500 kg pieces of metal being dragged by him.
Psyche Profile: Remarkably well-behaved, straight-forward, and taciturn compared to the other rowdy prisoners but the warden knows better due to his background. Prisoners that are strong, or decent enough for Meier standards are often sought and challenged by him. Solely for the thrills or overcoming himself to be stronger. Five or four inmates that lacked the sense to refuse were demolished brutally, since then, not many dared to take upon his challenge and tried to stay away.
This is the most problematic aspect of Meier, even before his imprisonment, Meier continued this streak of violence all across Europe, then Asia, before finally being arrested in New York City. All of it followed the same pattern, fight after fight, ranging from gangsters, mafias, local enforcement, assassins, army, guerillas and even super-heroes.
A sole dedication, perhaps even insanity, to seek nothing but strength.
Background: Körbl Meier was born and raised in Germany, Dinkelsbühl, into a small family with him being the only son. An odd, perhaps fate or coincidence, was that Meier family line was blessed with a wisp of power from gods, or aliens, perhaps one or the other.
Regardless of its source, it granted Meier an increase of physical prowess and capabilities to recuperate from his wounds much faster. Nothing as fantastical as other villains or heroes that could outright regenerate a limb, Meier in comparison was still able to recover much faster compared to normal humans.
This was what allowed his father to be a teacher of historical sword fighting techniques. One that tried to stay true to its roots for practical combat, and had seen some limited uses amongst the army for a way to suppress and restrain others. Studying it from young by his watchful and earnest father, Meier took to it like fish to water. At a young age, he was close to rivaling his father.
Yet what was the point of the art dedicated to war without war?
This gnawed at Meier, eating him inside out until it all came to a point where Meier slew a gangster that held a gun, threatening to shoot him and a local shop owner in the middle of attempted larceny. Using nothing but a knife, Meier slice the gangster in half. It took barely any effort for him to end a life but the overwhelming sensation of victory, triumph, and enjoyment was...liberating.
Since then, Meier left his home behind to seek out nothing but ways to test himself with his sword and body. Each one feeding into his desire to hone himself to become stronger, faster, more skilled. To reach the pinnacle of swordsmanship and beyond. Europe, Asia, and then America, it all came to a point where he was bested by a far stronger hero that overpowered him and broke his swords as well.
Despite this defeat, Meier never stopped looking outside of the world. Hoping one day for another rematch. After all, he finally found the challenge he so wanted.
Why would he stop now?
Skills, Talents and Learning: His numerous brush with opponents with guns, blade, blunt weapons, rods, and rare high-tech weapon had given Meier a strong sense of survival instinct, reflexes and instinct. Capable of wielding the small humble messer, to the two handed ones. Epees, falchion, rapier, zweihanders. Even mundane weapons like the small box-cutter blade, butterfly and kitchen knife in Meier's hands turn into a deadly instrument. If not because of his villainous career, he would've been the undisputed sword champion for decades to come.
Power(s) and Capabilities: Demi-god or Terrestrial constitution: Meier body was much stronger than with no muscular loss and allowing him to push it beyond the limits. He had went from a regular human to being able to tussle with low-ranking super-heroes easily, combined with limited self-regeneration that always keeps his body to its peak. This elevated Meier speed and strength to the point anyone outside of superheroes often be beaten easily. Even mid-tier heroes had to be wary of Meier physical power before taking account of his sword capabilities.
Power Limits: Despite this seemingly unending growth, it's still a slow climb and further efforts to push past his limits had been slow. He had been at a plateau for years before his defeat, hence why he had to fight someone that was way beyond his power. Experts estimated that it would've taken twenty years or longer to push past his current body. Keeping him at a known level at least for now barring an intense fight that pushes Meier over the edge that his body improves itself.
Known Vulnerabilities: Tear/stun/flash grenade, sleeping gas, tranquilizers, poison, chemical or biological attack all work well on Meier as despite his strength and speed, he is still very vulnerable to attacks to the senses. Restraining him, while requiring many personnel sacrifices, electrocution and cables, works just as well.
Motives: To once again fight the hero that defeated him and stand at the pinnacle of swordsmanship. After wading through so much blood, bodies and bones, he had finally found the high peaks of superheroes and supervillains. That there are still bigger fishes that he can fry. There's no way he'll sit by and rot.
Perhaps he'll die in the process ignobly, chasing a fool's dream but for Miere, it was more than worth it to break free from this cage.
Level:
Recommended Containment Procedures: - Do not allow any objects within subject that can be used as weapon. - increase weight of cuffs and ball periodically before the body can adapt to it. -Inmates of known strength, combat or myriad abilities are to never come in contact with subject. Last altercation with another inmate had occurred and ended within less than a second. Weaker subjects are allowed but still under heavy observation, guards with nets, fast acting tranquilizers, tasers should be close by. - His cell are to be flooded with gas immediately should subject attempt escape -There are no keys for subject cuffs, it's to be rivetted and locked in place by welding to restrain arm movement.
Notes: Subject is known to read plenty of books and likes to paint. Only known time where subject is extremely cooperative with the guards and warden to gain access to painting supplies. Everything is to be tallied and check at the end.
I'm aiming more for the typical strength, martial-arts seeker villains.
Appearance: Abby stands at 5’3 weighing around 136 pounds. Her hair is golden platinum cut short in certain spots. Her eyes are bright blue with one of her pupils is larger than the other. Her facial features are thin also if she had not eaten for some time. Her body is adorned with various tattoos and scars from previous battles. Piercings on her face specifically on her ears, mouth, and eyebrows.
Wearing a white cut-off t-shirt, ripped jeans with holes around her knees and legs. On her feet are blue convert sneakers with the laces removed. Wearing a cheap watch with a happy cartoon character on the clock face.
Psyche Profile: Abby is known to be quite rebellious to the jailors and prison staff, trying multiple times to escape from the prison to no avail. Loud and rambunctious, wanting to be the centre of attention even if that attention is negative. Having a hard time making friends with other people, because of her brash personality. Although she does not mind being alone and prefers to be by herself than with others.
Her mood can swing from very happy to severely depressed. Making her manic behaviour to be off-putting to other people. Having a short temper caused her to explode at even the smallest infraction.
Background: Abby was born in Boston to James Zebrowski and Linda Kaminski, during her childhood, she did not have many friends. Mostly because of her short temper, which made her childhood very lonely. Mostly filling her time by learning to play guitar or write songs. During high school, she had a small group of friends although during the last two years she had grown apart from her friends. Also, she was bullied terribly by the popular kids in her high school. One day when her bullies pulled a cruel prank on her, she accidentally killed everyone in the school with her powers. This also caused her to be knocked on conscious waking up a few hours later in the hospital.
The aftermath of this incident was her being investigated, many of the parents of the children killed wanted to run Abby out of town. The teenager was harassed by the parents quite severely, causing Abby to try and commit suicide. Luckily she was saved by her father. Later on, Abby was found not guilty and the incident was deemed an accident. Moving out of her town and moved to New York. During this time she lived as a vagrant living in dilapidated apartments, finding it hard to keep a job, placing her in a loop of going back to being homeless.
Her luck soon changed when she met a man named Mister Sage, offering her money to help him with other people like her. Unknowingly she was roped into joining a villain group, the group started robbing banks. Mister Sage was helping Abby harness her powers to help the group gain money and power.
Abby was soon captured when she was defeated during a raid on a lab researching a laser weapon. Hoping that Mister Sage would bust her out of prison, this hope was soon crushed when Mister Sage had not broken her out of jail in some time.
Capabilities: Abby is mostly good for assault and being in the front lines, in battle she would be good at fighting multiple people at the same time. Using her powers to weaken her enemies so that her teammates can finish them off.
Power(s): Abby can create, shape and manipulate radiation, absorbing radiation around her so she can manifest radioactive projectiles. She can also admit radiation at will covering 1 Km of space, This range can be extended, and the intensity of the radiation can be amplified when under extreme stress. Abby is also immune to radiation
Power Limits: Abby needs a large amount of radiation to use her powers.
Known Vulnerabilities: Using her power too much can make Abby very tired. Using her powers extensively can cause Abby to lose consciousness.
Motives: Abby wants to try to see her parents again, and to make up for her past mistakes.
Level: Threat level, as defined by the Borehole's parameters. I will assign this to your character.
Recommended Containment Procedures: Abby is kept in a large cell that is created to stop the spread of her irradiated body to the prison. When staff members are interacting with Abby, they will need to wear radiation suits and take condemnation showers after interacting with her. She is to be excluded from others, being given her food and other amenities to her cell.