Most creatures can learn any of the following basic
Tricks - which are like very simple, universal skills - after some training, so long as they have the intelligence to do so. Here are the tricks you know of currently:
Attack: The creature attacks apparent enemies. The tamer can direct which target they wish the creature to attack.
Defend: The creature is ready to defend it's Tamer, alternatively it's Tamer can command it to defend a specific creature.
Track: The creature tracks the scent provided to it.
Perform: The creature can perform simple tricks, such as sit up, roll over, speak, ect.
Come: The creature comes to its trainer, even if the creature would not normally want to.
Work: The creature performs a work task, such as carrying a heavy load, pulling a plough or carriage, ect.
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Rather then teaching a creature a set of individual tricks, a creature can be assigned a
Job, which teaches them a set of tasks specific to one role. This is a more hands off approach as the creature will fulfil its job without oversight, but it can only have one job per creature, and skill gain is decreased slightly while on the Job. Some jobs are slightly harder to learn then others, indicated by [-], [★], [★][★] wth more stars being harder. If you want to specialise a creature it is better to do so through skills, whereas jobs are better to 'automate' regular activities.
Each creature, by default, has one or more jobs it is naturally able to do. A creature can be trained into a job not well suited for it by a determined Trainer (legends speak of a Alchemist who trained a Cockatrice to be livestock and lay them eggs, for example! Or wyverns pulling flying carriages.)
Drovers [★]: Drovers are trained to herd creatures and move them from place to place. They can also be used to flush out shy or hiding creatures.
Mounts [★][★]: Mounts are trained to accept a rider. Unlike the ride trick, they are not picky about who rides them. They will not enter combat and may bolt if put in sufficient danger.
Hunters - [★]: Hunters are trained to accompany their Tamer on hunts and track (and if desired, attack or capture) designated targets.
Livestock - [-]: Livestock tend to be docile, allow themselves to be herded, and can produce resources such as shedding scales or growing wool. Livestock will not accept riders or pull carts.
Workbeast [-]: Workbeast are trained to pull heavy loads, carriages or carry burdens. They are not trained to accept riders typically, and in stressful situations they will react based on their natural instincts.
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Skill Training and Variants
Performing certain actions can help grow a creature in a certain direction (e.g constant running training would encourage speed and speed skills) using a skill over time or in new ways can lead to better skills. Skills are more unique then tricks, which are universal.
A Creature's diet can also turn it into a
Variant (some creatures are affected alot by diet, such as slimes, while others aren't as affected, such as giants)
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Variants are generally more powerful or more specialised versions of a creature. More unusually, different circumstances can cause different
evolutions to occur for a creature.