Hidden 2 yrs ago Post by Scribe of Thoth
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Scribe of Thoth It's Pronounced "Thot"

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“Aged slabs of ancient stone paved the road to Glynwood, a long march that ended atop the hill at a massive archway of solid gold. The Great Gate, they called it. Though we had since left the forest behind, the path was still overgrown in places with moss and shrubbery as a testament to its disuse. No surprise; no one in their right mind would take this route, but, as first year students, we were required to make the trek at least once. In all the time we’d traveled, I had yet to catch even a glimpse of the school; as we summited the hill, it became clear as to why. The ground fell away into a vast basin, a monumental crater that descended sharply into a lake fed by the biggest waterfall I’d ever seen on the far ridge. What initially appeared as stone reliefs chiseled into the cliffs revealed themselves as structures as we grew closer; there stood a veritable city carved into the face of the rock, relics of a civilization long gone. Swells of mana danced faintly on the wind, drawn ever downward toward the island at the center of it all: the Glynwood Institute for Thaumaturgical Studies.”
Diary of an Unnamed Glynwood Student


The Realm breathes a collective sigh of relief.

After six grueling years of civil war, the Magisters’ Republic of Cresvald is again unified. Yet as her citizens exchange their swords for plowshares and the reconstruction begins in earnest, unrest still looms in the shadows. The Provision For Ethical Necromancy, the crux of the treaty between the insurrectionists and the Magisterium, has left many on both sides of the war uneasy, and though the fighting may have ceased, animosity still simmers, waiting for the spark to ignite it once again.

None await this more than the Sons of Anedor, an insidious cult of disenfranchised necromancers and ambitious magi alike who will settle for nothing less than total independence from Magisterium sovereignty. From behind identity-veiling enchantments that obscure even their very auras, these cultists claim to infest every corner of the Realm, engaging in overt violence and subtle politicking alike to actualize their ideals.

Still, life goes on; commoners return to the fields, mages devote their powers once again to more peaceful pursuits, and a certain group of young spellcasters take their first steps into the world of magic in earnest. To them, I offer this:

Welcome to the Glynwood Institute for Thaumaturgical Studies.



Premise

As you can probably guess from the name, this RP centers on the freshman class of the Glynwood Institute for Thaumaturgical Studies (GIFTS, if you will), an academy of spellcraft in a nation freshly released from the throes of civil war. Of course, universities are rarely free of politics even in the best of times, and Glynwood is no different. The politics just become a bit more dangerous when everyone involved can shoot lightning from their hands and political violence by necromancers is becoming increasingly common.

I won’t patronize you with a list of rules, just don’t be difficult. For the sake of pacing, I’d like to keep to more or less a weekly posting schedule, though I’m obviously not going to stop anyone from posting more often. I'll make a final decision on sheets May 10th, though if you want little nitpicks in the meantime I'm happy to oblige.

There’s a decent bit of lore, most of which is at least passingly relevant, but the magic system and worldbuilding are kinda loose by design, so feel free to run a concept by me or hit me up with any other questions you may have.





Deepest Lore











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Hidden 2 yrs ago 2 yrs ago Post by Obscene Symphony
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Obscene Symphony sea wench

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Ostensibly complete

Eli doesn’t know it yet but I’m gonna have him eventually specialize in Artifice (enchantments)
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Hidden 2 yrs ago 2 yrs ago Post by Lewascan2
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Lewascan2 "You've yee'd y'er last haw."

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Hidden 2 yrs ago 2 yrs ago Post by Light
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Light Please @ me, I'm Sunday bored

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Done
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Hidden 2 yrs ago 2 yrs ago Post by Hero
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Hero Sincerest of Knights

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Hidden 2 yrs ago 2 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Hidden 2 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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@Scribe of Thoth Thoth AND another mage-related RP?! :O

...As an aside, how often do you expect people who join here to post? Just to ask the question in general as a passing curious traveler on the Guild.
Hidden 2 yrs ago Post by Scribe of Thoth
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Scribe of Thoth It's Pronounced "Thot"

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@Scribe of Thoth Thoth AND another mage-related RP?! :O

...As an aside, how often do you expect people who join here to post? Just to ask the question in general as a passing curious traveler on the Guild.


Once a week-ish. I say "ish" because everyone knows "strict weekly posting schedule" devolves into "eh, when you feel like it" about two months into RPs here anyway.
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Hidden 2 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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<Snipped quote by Crusader Lord>

Once a week-ish. I say "ish" because everyone knows "strict weekly posting schedule" devolves into "eh, when you feel like it" about two months into RPs here anyway.


Fair enough! Does this place still have some room, or are you full?

>.>

<.<
Hidden 2 yrs ago 2 yrs ago Post by Crimson Flame
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Crimson Flame *Insert something profound here*

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Still a work in progress

Hidden 2 yrs ago Post by Scribe of Thoth
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Fair enough! Does this place still have some room, or are you full?


Not accepting anybody until the deadline because I'm a procrastinator, go ahead and throw a sheet in if you want.
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Hidden 2 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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<Snipped quote by Crusader Lord>

Not accepting anybody until the deadline because I'm a procrastinator, go ahead and throw a sheet in if you want.


Procrastinators unite!

....Tomorrow. Or maybe next week? Next weeks sounds good.


Thanks! :D
Hidden 2 yrs ago Post by Achronum
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Achronum The Pyro

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Hidden 2 yrs ago Post by Scribe of Thoth
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Alright now that I actually did more than skim the sheets, a couple nitpicks.

@Lewascan2 For starters, inducing early noesis is a quick way to make manaburn barbeque out of your kid, assuming one understood the process enough to even try, and soul alteration in general rarely leads to anything positive for the one being altered. Seems like a massive risk to take for a mere ~3-4 years of extra magical training that's probably wasted on a 7 year old that won't understand any of it anyway.

The magic section is also well beyond what an 18 year old mage would be capable of; even expert necromancers have a hard time finely commanding scores of undead beyond giving vague directions to the entire shambling horde at once. Same with unraveling other mages' spells and reshaping biology, which are other schools of magic entirely and usually have a High Magic component. As for the whole ghost part, trying to pull a spirit or some semblance of a lingering essence from a dead body only works if it has freshly died, otherwise the soul would have vacated its earthly fetters by then and be unretrievable. Spirits rarely linger unless acted upon by magic designed to do so. Likewise, the rest of her skillset is way too broad and developed for a teenager, let alone one that was a child soldier. Only so many hours in a day and whatnot.

As for the items, the whole crypt is pretty much out the window in terms of enchantment complexity. It'd take a team of archmages to run something like that long-term and it definitely wouldn't be portable. The staff's fine, but the part about self-maintenance doesn't work. Luckily staves are pretty hardy and only substantially degrade after prolonged use or in absolutely massive spells that are probably worth melting a staff or two in the long run.

@Hero Not sure which one you're using yet but depending on the size/complexity and autonomy of Diana's magic constructs, that's a totally different field than generic elemental magic and likewise gets more complex the more elements you throw in. It works for Phoebus since he's only working with a single element (or whatever you consider plants) but most golemancers (placeholder term, don't quote me on that) stick with one or two elements, typically of the same state of matter, to start with. For example, the act of puppeting an ice construct and a stone construct are fairly similar, one made of fire and one made of stone aren't.

@Crimson Flame Minor gripe, and I get that's your gimmick and all, but I'd prefer an actual picture. Also, where'd you pull a goddess from? Even humanizing the world soul as a sort of earth mother figure wouldn't give you a tangible entity to commune with.
Hidden 2 yrs ago Post by Crimson Flame
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Crimson Flame *Insert something profound here*

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Tae is a reused character from something else. The religious aspect was important there. I’ll adjust things to fit the world better in a bit.

As for a picture um… I’ll see what I can find… (I’m picky.)
Hidden 2 yrs ago Post by Crowvette
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Crowvette Shock Unlocker

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Oh yeah I didn't post mine here. Let me know if there are any issues.

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Hidden 2 yrs ago Post by Lewascan2
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Lewascan2 "You've yee'd y'er last haw."

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@Lewascan2 For starters, inducing early noesis is a quick way to make manaburn barbeque out of your kid, assuming one understood the process enough to even try, and soul alteration in general rarely leads to anything positive for the one being altered. Seems like a massive risk to take for a mere ~3-4 years of extra magical training that's probably wasted on a 7 year old that won't understand any of it anyway.

The magic section is also well beyond what an 18 year old mage would be capable of; even expert necromancers have a hard time finely commanding scores of undead beyond giving vague directions to the entire shambling horde at once. Same with unraveling other mages' spells and reshaping biology, which are other schools of magic entirely and usually have a High Magic component. As for the whole ghost part, trying to pull a spirit or some semblance of a lingering essence from a dead body only works if it has freshly died, otherwise the soul would have vacated its earthly fetters by then and be unretrievable. Spirits rarely linger unless acted upon by magic designed to do so. Likewise, the rest of her skillset is way too broad and developed for a teenager, let alone one that was a child soldier. Only so many hours in a day and whatnot.

As for the items, the whole crypt is pretty much out the window in terms of enchantment complexity. It'd take a team of archmages to run something like that long-term and it definitely wouldn't be portable. The staff's fine, but the part about self-maintenance doesn't work. Luckily staves are pretty hardy and only substantially degrade after prolonged use or in absolutely massive spells that are probably worth melting a staff or two in the long run.


Alright, I think I've handled the designated problem areas. Forced noesis chucked and a minor age bump added with other parts of the sheet adjusted appropriately; will simply say she experienced early noesis, since that's not unheard of. Crypt is out, removed self-maintenance thing on staff, and added a different second magic item; since you mentioned the mask before and I did really get inspired at the time, decided to do something with that. Magic section reworked and slimmed enough that the whole thing can now actually fit in a single screenshot.
Hidden 2 yrs ago 2 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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@Scribe of Thoth

Finally got an app done! If you get the time to look at it and find any little things for me to fix, then I'd welcome that as well! Whatever needs fixing will be fixed and so forth! :D


Hidden 2 yrs ago Post by Scribe of Thoth
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Alright, since everybody’s more or less in, I’m gonna call it a couple days early.

@Obscene Symphony @Light @Hero @Achronum @Crowvette
You guys are all good to go.

@Crusader Lord
There’s a handful of minor inconsistencies in your backstory like some of the years not lining up (which I’m assuming are from the edits) but she’s accepted after those are fixed.

@Dead Cruiser
Raisin Bran is fine with the caveat that, while I don’t have a problem with the magic section as written, I’m interpreting it as her having a grasp of the fundamentals of all those fields and isn’t particularly proficient in more than a couple.

Either way, y’all can throw them in the character tab. I’ll have the IC up in a couple days.
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Hidden 2 yrs ago Post by Crimson Flame
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Crimson Flame *Insert something profound here*

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I dont think I’m going to finish mine. Too much on my plate rn. Good luck everyone!
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