Name:
Harth-KlannokRace: Gray Dwarf
Gender: Male
Age: 59, in human-terms, give or take
Appearance: On the whole, Harth looks rather unremarkably like many other gray dwarves: about two-thirds-man height, with stocky, broad features, pale skin, a grand beard of silver-gray, and equally so deep-set eyes. He wears a gambeson made of cave bear leather, scarred by many scuffles, and a worn, washed-out gugel-style hood. A large drawstring sack hangs strapped across his shoulders and back, and he wields a simple stone-head mace both for protection, and as a walking stick. His body is tarnished by scarring, crookedness from ill-healed bone fractures and, upon closer inspection, one of his eyes is artificial: a many-faceted carved glass bead, each side beset by traditional dwarven runes of good luck and protection, though now-cracked and battered.
Personality: It does not matter what the Old Gods say. None of it. Eventually, all Stone crumbles to Dust. So, this former-cleric's cares are but humble: the next step on the road, the next flagon of drink, the next body to be brought in. His deeds are a grim practicality, his worries and feelings buried deep into the shadow, and he is always prepared for sacrifice, to pay the final price - his, but mostly others'. His voice is a droning chant, rolling and sombre as the crumbling mountains themselves, yet always -if one listens well- tinged with pain and ire. He does not carry a holy symbol, as his rancor needs none - the forces of decay weigh upon all more than any holy symbol could. Indeed, the wrinkles and scars in his very flesh are testaments enough. To Harth, death is an inevitability. Vows and promises? Only for survival's sake. Grand causes? Grand follies. He judges others not so much by their character, but by their utility: those who cannot carry their weight are quickly abandoned, and those who do? He will be content to treat them well enough, both in and out of battle, at least for now. Whether through his dark means, through cooking, or through his sober-humored moral support, and, if you’re very,
very lucky, every now and again, with a joke as dry and stale as dwarven ale. A glimmer of his past optimism? Perhaps...
Background: Harth was born deep under the gray mountains, in the hold of Bul-Kazann, where his clan served as the stewards and protectors of the ancient Forge-temples to one of the oldest and holiest deities of their people, though his devotion to the Stonefather is one he would rather forget. "Carry Weight," was his commandment, and so, carry weight Harth did. But during one of his pilgrimages to a faraway vale, he became embroiled in conflict, with aristocratic merchants, over desecrated ruins, and deep corruption and sorrow was all he saw. And Harth prayed. But there, between the corpses of his once-friends and allies, the echoing silence changed him. The higher the adventure, the blacker the fall. Chaotic whispers crept into his mind, and thus Harth-Kazann abandoned his Plight, emerging instead from the ruins as Harth-Klannok, his old clan-name abandoned for one that marks him as un-named, outcast, lost, grudged. Wandering the shady places of the world, bound to none, he did what he needed to do, consequences be damned: bounty hunting, piracy, gravediggery, and sometimes practicing the un-holy reversions of his former clerical magics. It wasn't long before he found himself as the next plaything to the Bloody Witch of the Maw. And thus, a new story has started for him...
Talents:
- Unholy Magic: knows the following spells: Cast Wounds, Detect Magic, Curse, Darkness, Ward Off Living Things, Speak to Dead.
- Languages: can speak and read Common, Dwarvish, Ancient Dwarvish, and Stonelore (get an intuition for a stone work's history).
- Has skill in repairing weapons and armor, and can tank (and pack) quite a punch.
Flaws:
- Mistrustful, quick to spite.
- An aversion to ask for help, or give it, without something in return.
- Pragmatic, utilitarian, rigidly judgmental when it comes to (in his view naive) vows and beliefs.
Equipment:
- Leather gambeson, pale hood, glass eye with cracked protective runes
- Stone mace
- Sack with standard adventuring kit (blanket, rope, flint-stone, frying pan)
Miscellaneous: