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Hidden 15 hrs ago Post by BrutalBx
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What is CAP?
CAP is the nom de plume of the Corsair Adventure Program. Corsair is a multi-service tour-guide firm that focuses on creating experiences and adventures for its guests. Ranging from the sun kissed beaches of the Caribbean to the Alaskan mountains and wilderness or even the bright city lights of a casino city, CAP will go anywhere. With a fleet of stunning vehicles at its fingertips and working relationships with several high end resorts, Corsair is a unique way for young people to experience a little bit more out of life before the inevitable sirens call of adulthood.
Our focus is on the recent crop of crew mates set to embark on a new adventure season. We will follow their exhilaration and of course the turmoil that comes with a fast paced, high stress, service environment. This story follows the young program members and both their varied interactions with their customers of the day, their interpersonal relationships and their nightly shenanigans and chaos.

Setting:
International - Home Base in Fort Lauderdale, Florida

Style:
Sandbox, the story evolves with your choices

Start Date:
TBD

Themes:
Exploration, Travelling, Coming of Age, Mortality, Sexuality, Mental Health, Comedy, Spirituality, 18+

The Captain’s Rules:
Rule One. Don’t sleep with the guests.
Rule Two. Don’t sleep with the guests for money.
Rule Three. If I don’t see it, if I don’t hear it, I don’t give a shit.
Rule Four. Everyone is entitled to their tip but embarrassing the company or yourself will result in being given a tip and a plane ticket home.

Occupation Examples:
Wilderness guide, social/nightlife guide, gambling/casino guide, food guide, boating/water guide, everyday guide, personal chef, etc.
If one is unsure about a discipline they would like to pursue, they can apply as a general guide which allows them to experience all aspects before settling on a speciality.
Each specialty can have two people, as there is likely an old hat aging out of the program that shows the greenhorn the ropes.

The Owner:
Captain Arthur “Bones” Runnels is a caring if not shady older man with good intentions for the crew. Members of the Corsair crew must maintain a strict adherence to the rules, code of conduct and contracts given to them by the company. One may be rewarded or fired depending on your actions. This leaves room for characters to leave and enter the scene without need for extreme measures. Many former alumni who have stayed in the travel and tourism sector now work in conjunction with the Captain to expand the Corsair operation.

The Crew:
Coming from all around the world, be they college students, tradies, dropouts, etc anyone can be accepted into the Corsair Program. So long as they have skills beneficial to the company and/or their position for that company, they can be a part of the crew. Captain Bones recruits from all walks of life and often travels the globe himself to find the best, the brightest or the most desperate. Each character may have their own range of experience such as a newbie greenhorn, someone returning for another year, or even an old hat or two that is looking for one last adventure before they inevitably have to grow up.
Aging out is a thing and when a crew member hits the age of twenty five, they will no longer be allowed to enroll in the program.

Housing:
Relatively uniform wherever they go, where the crew stay is pretty much the same everywhere thanks to the buildings being an individual development by the company in order to give the employees a bit of familiarity in their frantically moving lives. When a new business deal is struck with a resort, an “Ambassador” team made up of the guides who specialize in the local entertainments are sent ahead to foster relations and to get the Crew Housing completed, ready for the first adventure. This limits the amount of character slots to how many people could live in this complex. Chores are rotated, communal spaces like kitchen, living room, and laundry room are clean-as-you-go and have basic cohabitation rules.

Home Base:
Home for the Corsairs is in a fictionalised version of Fort Lauderdale, Florida and is larger than the other compounds in order to accommodate as many of the crew as is needed. During the adventure seasons, the crew are based here until called upon to go on tour.

Pay:
Standard pay is just above state minimum wage but due to their clients more often being from the top one percent, the tips can sometimes be ridiculous, either in crazy generosity ranging in the thousands or abysmally stingy from the most difficult customers which could end up being a couple of hundred dollars. Tips are given out at the end of an adventure by Bones.

Uniforms:
The basic uniform is a classic polo and khaki set (green and brown/tan, trousers, shorts, skirts or skorts) for odd jobs around the compound or in the resorts, specialized gear for their expertise shifts, and a set of dress clothes in the colors of the company logo so they are even uniform at parties (although the crew can customise them within reason to add a personal flair). Free time is free for a reason, and anything can be worn during this time.




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Hidden 14 hrs ago Post by NeoAJ
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NeoAJ Fine. I'll High Five Myself.

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Damn it, ya bugger, ya reeled me back here.



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