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Hidden 10 yrs ago Post by Meeky
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That should do it. I made a few edits to my nation: added some percentages to the military section, expanded upon the role of land cavalry and added a brief tidbit about the navy, adjusted the notes about the landscape and farming, and finally added a "theme song" which can be found before the nation's name.
Hidden 10 yrs ago Post by MouseKing
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Meeky said
Where did you get your flag, Mouse? Did you make it yourself? ...If you made it yourself, could I beg you to make mine?


As Keia pointed out, I did not make the flag. I just googled communist flags, there are a few good ones there. If I had the technical know how I'd gladly make you one, but sadly, art's not my forte.
Hidden 10 yrs ago Post by DEMoGorgon47
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MouseKing said
As Keia pointed out, I did not make the flag. I just googled communist flags, there are a few good ones there. If I had the technical know how I'd gladly make you one, but sadly, art's not my forte.


Same, I wish I was a computer savy artist, unfortunately I am more like a right handed child trying to draw with a broken left hand when it comes to that.

On another note, sorry I don't have a NS up yet, these last couple days were apt busier than I ever expected but I'm trying to funnel as much creative energy as I can into my nation.
Hidden 10 yrs ago Post by Blaze red1
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I am planning on putting a ns up as well and i like map #2.
Hidden 10 yrs ago Post by Kilo6
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Heyo! I'm finally back with the Roleplayer Guild and ready to do some Nation Rolepaying!

Wait a second.....

Keia Vewyx.......

...............



HOLY SHIT! Heeeeeyyyyy!!!!!!!

AND DEMO! MY FRIENDS! YOU GUYS! Oh its good to be back!

Oh yeah, my map choice would be the 6th one I think going down.
Hidden 10 yrs ago Post by DEMoGorgon47
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Kilo6 said
Heyo! I'm finally back with the Roleplayer Guild and ready to do some Nation Rolepaying! Wait a second.....Keia Vewyx......................HOLY SHIT! Heeeeeyyyyy!!!!!!!AND DEMO! MY FRIENDS! YOU GUYS! Oh its good to be back! Oh yeah, my map choice would be the 6th one I think going down.


Kilo! Holy crap! Nice to be seeing you online again! Now it is a real party!

And I have a free period in school right now, so I will try to make the start of an NS. I'm thinking I'm going to remove the map choices that received the least votes (sorry Kilo, 6 will be in there if it doesn't get another vote) and leave the ones with the majority for a re-vote.
Hidden 10 yrs ago Post by thorgili
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Hmm after much thought i will change my vote from 5 to 6.
Hidden 10 yrs ago Post by DEMoGorgon47
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thorgili said
Hmm after much thought i will change my vote from 5 to 6.


So 2 for 2, 2 for 4 and 2 for 6... looks like a tie. If someone else joins and casts a vote for those (which are the only ones now), they could be the deciding factor. If not, I might have to be the one to do that.
Hidden 10 yrs ago Post by MouseKing
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DEMoGorgon47 said
So 2 for 2, 2 for 4 and 2 for 6... looks like a tie. If someone else joins and casts a vote for those (which are the only ones now), they could be the deciding factor. If not, I might have to be the one to do that.


Still working on my NS, but I'll change my vote to #6 (now the third one I believe in the updated OP) to break the stalemate.
Hidden 10 yrs ago Post by Blaze red1
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Hidden 10 yrs ago Post by Kilo6
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MouseKing said
Still working on my NS, but I'll change my vote to #6 (now the third one I believe in the updated OP) to break the stalemate.


Yeaaaah! Map 6 wins! *Does a little dance*

I'm working on my NS currently. It should be up later tonight.
Hidden 10 yrs ago Post by thorgili
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Blaze red1 said



Elves! The tensions are rising.
Hidden 10 yrs ago Post by Kilo6
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Alright! Here's what I got so far. It is, of course, a WIP, but I think I will be able to completely finish it tomorrow.
[center]
Name of Nation:
The Arkil Federation
Flag:

Demonym of Nation:
Arkilian
Race Description:


Nation Location:
I got a location marked for #6, but I don't want to assume tooo much.
Description of Nation:
The Arkil Federation is a medium sized nation with an emphasis on the great technology of the Airship. They are constantly striving to come up with lighter fuels, safer substances, and faster airships and aircraft. This is because of a wide combination of reasons. Their race feels much more natural high in the air, they're geography essentially prevents them of having a serious navy, and the wide abundance of the substance known as "Kavuria". This substance is a lighter than air material that is mined in a solid ore like state, but refined into a gas. Unlike hydrogen, it is not nearly as volatile or unstable, but at the same time, it isn't a god send either. Kavuria is known to be highly corrosive substance, being able to burn through almost any industrial metal, or cause chemical burns on one's skin, thus it has taken many many years of research and practice to perfect the full scale production of Kavuria. Now with specialized refineries, containers, and the rest of the industry in full swing, it is a readily available and safer alternative to Hydrogen that is keeping the Arkilian airships floating through the sky.

Besides their prowess in flight Arkil is a nation of a progressive social atmosphere. After fairly recent government action, men are now not discriminated against in the military and workplace and the social playing field has been evened out. Though there is one area the progressive movement seemed to not touch, something that probably won't change in a long time. Due to the nation's recent history, their is a strong hatred for any organized religion. Any citizen to govenor will look at a person who believes in any god with disgust and suspicion.

Government of Nation:
The Arkilian government is a democratic republic of sorts governed by three main branches. An Executive Branch lead by the "Sovetor" who serves ten year terms, a Legislative Branch made up of representatives from fifteen different regions. Each region has two representatives. Finally, a Judicial Branch, lead by seven grand judges that are appointed by the Sovetor. This branch decides whether a particular law, act, or legislation coincides with Arkilian Constitution of Civil Freedom. The Arkilian Federation tends to try to mediate peace and provide humanitarian aid when and where it can.
Capital of Nation:

Population of Nation:
79,667,120
Economy of Nation:
Internally, The Arkil Federation has a Mixed Economy with various areas being either Market or Traditional economies. The Government does regulate various areas of the market, but ultimately it is a free market. The nation tries to create a "Balanced Trade" which goes by the motto "Do what you do best, buy the rest". Thus Arkilian exports usually focus around the aviation industry, ranging from selling commercial airships, airship components, and most importantly, refined Kavuria. While the substance Kavuria is widespread in the world, Arkil's refining techniques have made it much cheaper to buy than attempting to produce your own, usually giving nations more options to focus on other aspects of their economy while receiving cheap Kavuria to float their airships.
Nation's Major Export:
Airships (commercial), Experienced Aviation workforce, Refined Kavuria (Grades A-F. This marks of the quality, thus efficiency of it. The higher the grade, the bigger your ship can be for less Kavuria), Aliminuim Alloys, grain, and rice.
Nation's Major Imports:
Stronger Steel Alloys, various food items, Furs, Jewelry, Naval goods(ranging from ships to machinery), concrete, heavy machinery, gold, copper, and exotic goods.
Nation's Military Description:
2,151,013 men during peace time.

Arkilian's military has no ocean based navy due to its geography. The little coast that the nation has is very rocky and has very little potential to support any real naval port, thus most of the maritime patrol or shipping of supplies is done by land or by airship. The military is mainly split into two "branches" though they often work hand in hand with each other except for maritime patrol. First is the Arkilian Federal Guard. This handles all ground forces of the military ranging from infantry, to tanks, to artillery. Second is the Arkilian Airborne Fleet. This handles all airship operations and patrols the skies of the nation and its trade routes.

~The Arkilian Federal Guard~







~Arkilian Airborne Fleet~

Arkil Federation Destroyer
The most numerous combat airship of the fleet, this serves as the backbone to the Airborne Fleet. These airships are commonly scene patrolling the airspace or escorting fleets. Main Armament consists of three 105mm cannons and a secondary armament of four turrets that house twin 7.7cm Flak cannons. They can reach a top speed of
40mph.

Arkil Federation Light Cruiser
These provide the more common "heavy muscle" in battles. Armed with six 150mm cannons and one single 38cm cannon as well as four 7.7cm Flak cannons, these ships are essentially stronger, heavier destroyers. They have a top speed of 35mph.

Arkil Federation Battlecruiser
This is the newest eddition to the Airborne Fleet. Designed to be fast, manuvarible, and heavily armed, its odd streamline design does just that. However, they are a recent addition, so they are not as wide spread as the other airships. The ship is armed with five 22cm cannons, six 7.7cm Flak cannons, and a large bomb bay for carpet bombing. It can reach a top speed of 38mph.

Arkil Federation "Flying Fortress
This massive airship is the largest in the military and only one has been made with no plans to make any more. Armed with six turrets that house twin 40.2cm cannons, four single barrel 38cm cannons, eight turrets with twin 120mm cannons, and twelve turrets with twin 7.7cm Flak cannons as well as a large bomb bay for bombing operations. It has a top speed of only 10mph.

[/center]
Hidden 10 yrs ago Post by Meeky
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Meeky

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Since map #6 won and I was the first to finish my application, I'd like to go ahead and claim a spot, if allowed. I've marked it on this page:



I hope that's not too much territory. I wanted Qalimeq to be a large empire, and that desert and those areas seemed plenty large. I also marked the vassal duchies (separated by incomplete lines) and the capital city of Ahnidad (indicated by the orange star). Orange seemed like the right color for my nation on the map.

The duchies are, from top-left clockwise: Andrasti, Serdia, Abnia, Muria, Porold, Salimeq, Armeqia.

EDIT: I may have to increase my navy size and decrease my land forces, actually, given this setup. Hmm.

Also, I wonder if maybe I should put more detail into the guns my nation's soldiers use besides "single shot rifles" and "pistols." And then the marksmen would probably have even better single-shot rifles. Eh.
Hidden 10 yrs ago Post by thorgili
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Well I guess I should start working on my nation's territories
Hidden 10 yrs ago Post by MouseKing
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Those Ottomans. :p I don't think the nation size is too much, looks fine but it's not really my call. Also where I intended to put my Revolutionary Socialist Byzantine-inspired state is directly east of your Ottoman inspired state. I find that funny.

Also, did you make that map in paint? or some other program? Those border lines seem really smooth. Far smoother than I've ever been able to do in paint.
Hidden 10 yrs ago Post by Meeky
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Paint. I saved it as a .PNG file. I've had some experience doing funny things with Paint as compared to more useful programs like Paint.Net or Photoshop because I'm a lazy jerk that doesn't like learning new things.

...And, yes-- for historical reasons, I find the notion of your Byzantine-inspired state near my Ottoman-inspired one extremely funny and fitting, and potentially dangerous. Actually, most nations on this map are nations that would probably be at odds with mine. Communists vs. Qalimeqi Kings, Atheists vs. Qalimeqi Divine Right, the clashing traditions of the Dwarves and Qalimeq...

I'm interested in seeing where this goes.
Hidden 10 yrs ago Post by Sigma
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I'm leaning on interested and may have to think on it. But while I do, I had like two concepts for nations in my head, one is the Yesha Union(basically Generic Western Nation :P ) And second is bit more unconventional for the setting. Hive-Minded monsters/bug/ hordey things.
Hidden 10 yrs ago Post by thorgili
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Okay i made my territory it is a bit big but i think around the same size if not less than qalimeq (land area wise but it sure does look alot bigger since it is less compact).



Also I am going to start adding a bit more info on my military units.
Hidden 10 yrs ago Post by MouseKing
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thorgili said
Okay i made my territory it is a bit big but i think around the same size if not less than qalimeq (land area wise but it sure does look alot bigger since it is less compact).Also I am going to start adding a bit more info on my military units.


Those Russian Dwarves.
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