Hidden 10 yrs ago Post by darkwolf687
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Dumped the light cruisers, destroyed the weaponry on the Stealth corvette, lowered its reactor functionality further. Changed to a CCS Class

Ship Name: CCS Class Battle Cruiser Shade of Tyranny
|Universe of Origin: Halo Universe
|Method of Transfer (inc. damage sustained during transfer/current supplies): Slipspace accident. Those stories about the ships which vanish in slipspace, never to be seen again? The Shadow of Tyranny just discovered what happens to them, they get tossed through the fabric of space and time, breaching the walls of the universe. Luckily, the Shade of Tyranny has arrived in a universe where the rules of physics are still the same and thus their ship hasn't been randomly destroyed, their bodies haven't melted nor have they met any other nasty end.
As with all slip space accidents, the damage is extensive. The Energy Projectors are heavily damaged, only one is still able to be fired and only on it's medium and low settings, not the high setting used for glassing planets. It's reactors are functioning at 76.6% and one of it's store rooms has literally disappeared, taking with it the majority of their anti-matter charges. Some of the armour plating on it's port side has been torn off, and two of it's port hanger bays have received heavy damage. The two fins on its port side have been torn off, there have been significant losses in life (Much to Luka's dismay, there are still living Brutes on board). It has also lost the majority of it's escape pods as many jetisoned for unknown reasons during the transfer, leaving just enough escape pods to carry about 310 individuals if they attempt to maximise the usage of space, which is nothing compared the crews number. This has left his fleet to fall to the control of another Sanghelli, and Luka is hellbent on finding a way back into the war zone

|Ship Specifications:
Length: 1782 metres (5,850 ft)
Width: 862 metres (2,830 ft)
Height/depth: 230.8 metres (757 ft)

Combat systems: Pulse laser turrets
Plasma Torpedo's
Plasma Turrets
Energy projector Times 2 (Damaged)
Antimatter charge (Main supply lost, limited available)
Defensive systems: Shielding (Functioning at 80%)
Thick Covenant Alloy Armour
Other systems: Repulsor Engines
Comms system
Detection systems
Life Support Systems

|Crew: 5,000 + 15,000 (Fully staffed) 5,000+12,402 (Current Staff) 17,402 (Current total)
Crew composition: 2141 Elites, 1551 Brutes, 3352 Jackals, 2339 Drones, 7182 Grunts, 508 Engineers, 329 Hunters
Additionally there a Stealth Corvette (The Stealth Corvette is in the second port dock, which is depressuried and thus requires EVA units in order to reach it for the moment. It has also lost it's shield generator and weaponry it's stealth systems remain operational)
It contains three Scarabs (The Fourth, fifth and sixth were lost in slipspace and the third scarab is damaged and requires repairs), 50 Spirits, 50 Phantoms, 121 Seraphs. 30 Choppers (Again, much to Luka's dismay at the savage vehicles) 20 Prowlers, 80 Ghosts, 40 Spectres, 41 Revenants, 32 Wraiths, 57 Banshee's, 100 Banshee Intercepters (IE: Space Banshee's) Total: 624
Other: 100 Orbital Insertion Pods, 40 Heavy Orbital Insertion pods, 10 Covenant Boarding Craft, 9 escape pods

Major Characters (More may be added in time, and minor characters will come and go without being added here. I am not going to add Flipyap the Grunt who appeared for two posts and then became another faceless mook xD)

+Name: Luka Loramai
+Job: Zealot (Fleet Master)
+Description: Muscular and standing at roughly 7'7 tall, his mandables have many feral looking teeth, and he is missing a tooth on his lower right mandable that was knocked out during sparring, along with a scar on his chest he recieved from the same fight. Despite being an enemy of humanity, Luka has shown a willingness to cooperate with them when there is a mutual goal or objective, and holds a grudging respect for the humans. He has also shown a willingness to permit those serving under him to use human weaponry when there is no other weaponry available, an act that would usually warrant a charge of heresy. Some have called his faith into question as a result of this, but his actions in the Human-Covenant war have been louder than these voices thus far, and those under his command vouch for his zeal. Being a swordsman, he took the "ai" suffix to his name instead of the standard "ee" when he entered military service with the covenant.

+Name: Fal Refumai
+Job: Zealot (Field Marshal)
+Description: Slightly taller than Luka, with a more muscled body and standing at roughly 7'9 tall, his mandables are unscythed and contain many sharp, pointed teeth. The definition of a zealot, Refumai holds an excessive zeal that makes his own lance nearly unbreakable in morale. Despite Refumai's excessive zeal, he has formed a close bond with Loramai to the point Refumai is willing to risk his own zeal being questioned by vouching for Loramai. He serves as Luka's second in command and fills the important role of Field Marshal. Fal Refumaj is also eager to return to the war, though mostly because he knows his role has now fallen to a Brute Chieften and would rather his beating heart torn from his chest than to know that savage was in charge of his men

+Name: Ripa Lodamee
+Job: General
+Description: Slightly smaller than the other two high ranked officers at 7'5, but with a much larger ego, Ripa Lodamee is a skilled tactician and warrior... and unfortunately, he knows it. Even for a Sangheili his ego is crushing, he loves to tell proud boasts about his own exploits, while claiming responsibility for others successes and down playing any achievements he can't claim credit for. While the other two see only the need to return, Ripa Lodamee sees a new oppurtunity in this galaxy. A galaxy that they could dominate. He disagree's with the other two that they should return to their own universe in order to continue the Human-Covenant war, thinking that it is all well in hand, and instead believes they should find away to bring more forces here and conquer this universe instead.
Hidden 10 yrs ago Post by Maxxorlord
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|Ship Name: The Ark
|Universe of Origin: Transformers

|Method of Transfer (inc. damage sustained during transfer/current supplies): Destabilized Space Bridge jump.

|Danged sustained: Before transfer: Nineteen Decepticon boarding claws punctured the Ark’s hull. Emergency blast sealant applied to all nineteen areas. This is only a temporary measure, and will not last as long as the rest of the Ark’s hull if put under pressure.

Twenty five Autobot Seekers destroyed during dog fighting with Decepticon forces.

Twenty six Autobot soldiers sacrificed themselves while fighting off Decepticons boarding the Ark.

Hull sustained damage from enemy broad side fire. No significant loss of hull integrity detected. It is believed that the Decepticons were attempting to take control of the Ark, and not destroy it.

Engines partly sabotaged by Decepticon boarders. Starboard most engine had it’s systems overloaded. Automated restart will take ten to twenty minutes.

After transfer: Portside engine sustained hull damage. Plasma leak detected in that area.

Pulse Cannon -9 is offline. Power was overloaded by the jump. Automated restart will take five to ten minutes.

|Current supplies: The Energon stores, if used only for the engines and gravity, will last two months. If combat is ever necessary, or Teletraan-1 is ever activated, Energon will be drained quickly.

Three Energon Converters were taken from Cybertron, and remain undamaged from the attack and the transfer.

Teletraan-1’s systems are undamaged and operational.

Spare parts and repair equipment are in abundance. Supply will not run out for 1 year, 7 months, if used heavily.

|Ship Specifications: (armament, dimensions, shielding, transporters, etc)

Length: 1130m
Width: 1200m
Height: 105m

16 Particle Combustion Cannons (Spread out for maximum coverage)
16 Laser Emitters (Spread out for maximum coverage)
24 Point Defense Lasers (Spread out for maximum coverage
10 Pulse Cannons (5 on each side of the Ark)

Force Shield Generator (Taken from the Vaults of Iacon, jerry-rigged onto the hull of the Ark)
Advanced Energon Propulsion Engines
Modified Deep Space Scanners

|Crew: 249 Autobot survived the Nemesis’s attack on the Ark. Forty-nine of these are of the Seeker variant. (Seekers being the flyer models)

+Name: Optimus Prime
+Job: Leader of the Autobots/Captain of the Ark
+Description: Optimus Prime was the last born of the original Thirteen Transformers. His spark was the most like their progenitor Primus, its frequency nearly identical. He was the mediator and visionary of the group, passing among them all as a calm, inspiring, thoughtful, unifying and well-liked friend. It was his unique spark and his inspiring reassurance that "All are One" that allowed the Primes to rally and succeed in their battle against the Chaos Bringer Unicron. When tragedy at last ended the era of the Primes and brought forth the new race of lesser descendant Transformers he alone chose to be reborn in the Well of All Sparks as one of them, that he might know them and their needs more completely.

All memory of his past life gone, he took the name Orion Pax and sought his way like any other robot on the new world. Eventually he found his place as a simple data clerk, satisfied with his job. He was always anxious of the inequality amongst cybertronians and thus, after gaining inspiration from an outspoken gladiator named Megatron's call for an upheaval of Cybertron's society, took a stand to rid the oppressive caste system which hindered the freedom of all the sentient beings on Cybertron.

Little did he realize that his instructor, the master archivist Alpha Trion, was also one of the Thirteen and knew of the secret within the data clerk. Once Pax and Megatron discovered they did not have as much in common as they once believed, the lowly data clerk was promoted by the High Council to be the next Prime. With the claiming of the Matrix of Leadership Orion Pax became Optimus Prime once more, regaining his memory and rising to lead his people.

Over the centuries, loss and war have led Optimus to appear stern and serious to most. But scratch the surface, and you'll find an individual who greatly cares for his fellow living beings, with a warmth and kindness his closest friends can rely on. You'll also find regret over the loss of a comrade to darkness, and the faintest glimmer of hope that he can be saved.

+Name: Ultra Magnus
+Job: Second in Command
+Description: Ultra Magnus is the hammer-wielding commander of the Wreckers, and one of Optimus Prime's closest lieutenants. He's more than capable of whipping even the worst disarray into military discipline, though he can get rather hung-up on protocol.

+Name: Bumblebee
+Job: Highly skilled scout
+Description: Bumblebee is a young and eager Autobot, part of the last generation to be created before the loss of the AllSpark. He's full of energy and determination to do the right thing, and can always be counted on to volunteer for action. His small size matched with his impressive speed makes him an excellent scout and messenger.

During the Great War, Bumblebee was captured at Tyger Pax. The interrogation by Megatron was brutal, but he was later found by Ratchet, who saved his life, though his voice box damaged beyond repair.

+Name: Ironhide
+Job: Venerable Squad Leader
+Description: Ironhide is a battle hardened veteran, one of the toughest amongst the Autobots. As one of Optimus' oldest and closest friends, Ironhide saw the great potential within Optimus to be more than what he allowed himself to be.

+Name: Ratchet
+Job: Chief Medical Officer
+Description: he Autobots' medical officer, Ratchet has a dry wit, often giving his wounded comrades a hard time for taking hits he somehow avoids. With the Energon supplies becoming less and less, he works to find new ways to make do with the resources on hand.

Optimus Prime's best friend, you'd be hard-pressed to find another Autobot who loves his leader as much as he does. Yet this is not to say Ratchet has blind faith in him; Ratchet resents Optimus' lack of action over the years regarding ending the war and many missed chances to kill Megatron. He's as flawed as anyone else, and a huge vice is his Cybertronian pride. At least once, it's nearly cost him the life of a friend. Furthermore, his grief for his destroyed home world is what drives him. He didn't take the loss of Cybertron very well, and would do almost anything to get it back some day.

+Name: Cosmos
+Job: Aerial Reconnaissance and Transportation
+Description: Cosmos is one of the few Cybertronians with the Juggernaut class body type. He’s able to transform into an advanced scout, designed for deep space exploration. He comes equipped with stealth systems; both visual and radar based, and is able to carry a crew of six average sized Cybertronians. Cosmos is a stoic and patriotic individual, willing to do whatever it takes to complete his mission and keep his fellow Autobots safe.

+Name: Jetfire
+Job: Scientist/Second in Command of Aerialbots
+Description: Jetfire is a dedicated scientist whose personal upgrades to his chassis have made him the fastest Autobot on Cybertron. He has a strong moral compass, which led to his falling-out with his friend Starscream, and does not believe in gray areas when making major decisions. He leads the Aerialbots (Autobot Seekers) whenever Silverbolt is indisposed.

+Name: Silverbolt
+Job: Aerialbot Commander
+Description: Silverbolt is one of the bravest of the Autobots. He cares more for his friends than himself, and as a true believer in the Autobot cause, he would gladly sacrifice himself to protect them. His skill in air-to-air dog fighting is unmatched in the Autobot ranks, and has shown to be able to give even Starscream a run for his money.

+Name: Preceptor
+Job: Chief Science Officer
+Description: Perceptor is a dedicated astronomer and physicist, and he is not interested at all in the mystical or supernatural. There's a paradox named after him, presumably one he theorized. Distant and antisocial, Perceptor speaks with a bluntness befitting a scientist.

+Name: Grimlock
+Job: Leader of the Lightning Strike Coalition Force
+Description: Grimlock is a wild card among the Autobots. Huge and powerful, he is also ego-maniacal, impatient and willful. He views Optimus Prime as a weak leader, too afraid to make the tough calls and act on instinct. As such Grimlock is more than ready to disobey orders if he thinks the ends will justify the means. His one obvious redeeming feature is his attachment to his team. As leader of the Lightning Strike Coalition Force, he has gathered together a group of similar minded individuals he would do anything for. Together they handle the jobs the Autobots don't have the stomach for.

Shockwave's experiments not only granted Grimlock a new alternate form, but increased his power tenfold. Unfortunately this was at the cost of his intelligence. While he is far from stupid, Shockwave's experiments have made it more difficult for the former field commander to think rationally and made his already prominent rage issues all the more severe. Fortunately his team, reborn as the Dinobots, has become more tight-knit than ever. Together they are helping overcome his disgust at what Shockwave has done to him and see the advantages of his new power.

(I could name far more of the Autobots, however I want to get this up before the end of time. I'll add them to this thread when they're mentioned in an IC post)
Hidden 10 yrs ago Post by Sep
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Couple of things, and I should add that I have no GM authority.

-You can pump alternative energy into a Transformer all you want but it will have no effect. The only energy to work on a Transformer is Energon.
-The space bridges in Transformers basically requires two hyperspace gates. Ships (As far as I've ever read and known) do not have their own FTL capabilities. However as far as I am aware this has never been proven or dis proven in the animated series or the movies.
-Just to make you aware (even if you change to Autobots and want an alliance) that you will never get close to my ship once we find out you're giant walking talking robots. Especially being a Cylon War Era Battlestar. IT is also a problem for you considering I have high yield kinetic cannons a lot more powerful than a SABOT round. Tear you to shreds <3
-Not to mention you wouldn't be able to fly close enough to board me FLAKBARRIEERRRRR

IMO if you are determined to play Transformers, especially the badguys it would be better to have a small team who can just take on the look of ships and fly around. Lot easier to hide that way.

Just my input. Autobots might be able to find a way to get me to at least not shoot them(after the first encounter) though I don't know about any other times.
Hidden 10 yrs ago Post by mattmanganon
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I can't wait for Eziquiel to make Starscream his bitch...
Hidden 10 yrs ago Post by Maxxorlord
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Sep said
Snip

http://aliens.wikia.com/wiki/Energon

This source seems to think you can. At least, one can supplement the energon to make it last longer.

In Fall of Cybertron, Shockwave managed to build a one-way Space Bridge to earth. I believe other continuities call it a transwarp drive. Which, so I've read, can be mounted on ships. But, the Nemesis never had one of those..But, you know, hopefully someone will trade some supplies for FTL tech.

I was not aware of that. I've never watched Battlestar Galactica. The Decepticons could probably do their deception thing and get away with it, at least for awhile. Perhaps they're organic giants who require mechanized suits to survive? I dunno. I'll try to think of something. Inter-ship drama makes for a good story anyway.
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mattmanganon said
I can't wait for Eziquiel to make Starscream his bitch...

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Maxxorlord said
This source seems to think you can. At least, one can supplement the energon to make it last longer.In Fall of Cybertron, Shockwave managed to build a one-way Space Bridge to earth. I believe other continuities call it a transwarp drive. Which, so I've read, can be mounted on ships. But, the Nemesis never had one of those..But, you know, hopefully someone will trade some supplies for FTL tech.I was not aware of that. I've never watched Battlestar Galactica. The Decepticons could probably do their deception thing and get away with it, at least for awhile. Perhaps they're organic giants who require mechanized suits to survive? I dunno. I'll try to think of something. Inter-ship drama makes for a good story anyway.


As it says on the Wikia which I wouldn't maybe count as a canon source other sources can be used to supplement it, not replace it. Eventually you will run out of energon anyway.

Have you not noticed anyway, Megatron isn't exactly the kind of guy to hide. He'll probably start spouting how they are superior machines and how he's going to take over the universe. Looks like two fleets are going to be out there :P
Hidden 10 yrs ago Post by Maxxorlord
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http://tfwiki.net/wiki/Energon Here's a more official source. I'm kind of banking on the Nemesis not lastinlong enough to run out/the RP ends. A glorious suicidal charge would be a better alternative than running out of Energon and starving to death.

Maybe he'll hold his tongue just long enough to let everyone repair his ship for him. Maybe being the keyword there.
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Even if you manage to convince us that you're not robot the simple tech level of your ship and size of you I wouldn't go near it with a Titan Class Battlestar (Not seen in the show a lot of Fanon sources use it) and that thing is a beast.

Besides, Losing your ship would be okay for you you don't need to worry about the minor issue of air. Last time I was in a multiverse (Assallya and Matt will remember) one of the guys ships actually blew up, we had a nice couple of posts recovering survivors as his Med Bay (Like mine) acts as a disaster shelter and allows people to survive. We put it inside one of my flight pods (I was a mercury class so had 4 landing decks) quickly sealed up the landing deck and then they lived there.
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Sorry but this is taking a while. Three pages on my post now and I haven't gone back to fiddle with quality :)

As for the Energon issue, which admittedly, I haven't fully read over so excuse me if I'm reiterating the words of someone else... If you're going via the old cartoon, various natural resources can be made into energon. It never made much sense to me how they squished the oil into energon but the principle could be somewhat similar. Maybe they have a means of making Energon or perhaps the Energon exists on several worlds in the Star Wars universe and nobody's realized their value.
Hidden 10 yrs ago Post by Maxxorlord
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Hah. I guess size does matter sometimes.

Refugees on someone else's ship, eh? That'd put a damper on Megatron's massive ego.

I didn't consider Energon being a possible thing in the Star Wars universe. It would add a sort of resource collection element, which I personally would find interesting.
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Well it ain't going to be my ship I'll tell you that much. I was using it as an example. With discussion with someone my hanger is already on rent to someone who will possibly lose their ship.
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*grins* A shame I wasn't planning on bringing in Macross until far later. The Valkyries would actually look down on most regular transformers. They could hang out on the launch deck. (Jetfire, for example, is a Vaklyrie stolen from the Macross series)

Don't forget, this is a realm of infinite possibility. Perhaps this Megatron is the one defending Cybertron from the villainous depredations and resource mongering of the evil Optimus Prime or maybe Energon is a substance that grows in the presence of various radiations or power sources? You can mix it up a fair bit though... getting too far afield just feels wrong to me. For example, mirror universe Star Trek seems fine to me... but the previously mentioned Warhammer Space Marines riding My Little Ponies through the depths of space atop magical rainbows is a bit much for my taste :)
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Sep said
Well it ain't going to be my ship I'll tell you that much. I was using it as an example. With discussion with someone my hanger is already on rent to someone who will possibly lose their ship.


Of course not. That'd be silly.

Mmm..If Wikipedia is to be trusted, those are some big mechs.

I would pay to see that. I hadn't considered an alternate universe either..I might look into that..
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Maxxorlord said
Of course not. That'd be silly.Mmm..If Wikipedia is to be trusted, those are some big mechs. I would pay to see that. I hadn't considered an alternate universe either..I might look into that..


Rather than creating a whole new Ego for Megatron, Star Scream etc.etc. would it not just be easier to go Autobot or bust?
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*grins* Well, that's what I'd do, go with the Autobots. They'd get alone better in the long run with the rest of the players. Or... more interesting, one could have both Autobots and Decepticons, their ships completely non-functional and having a truce for the moment. Then, later, the Decepticons could break away and join whoever while leaving the autobots to hang with the fleet.

Admittedly, that's pretty basic and without detail but I'm just spinning here.
Hidden 10 yrs ago Post by Maxxorlord
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Hrm. The only reason I'm hesitant to go Autobot is because of the Ark itself. Its built for speed, not combat. It might even be considered a hinderance to the fleet, especially during combat.

I suppose the benefits out way the risks. I find it kinda humorous that I'm going to be switching ships, and Raidne hasn't even seen the first one. No matter. I'll do some more research on the Ark and edit my CS accordingly.
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Derpin'.
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Double post.
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You could always go with Cosmos one of the few autobots to turn into a spaceship.

A large one, where you could probably have a couple of other Autobots in it.

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