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WrongEndoftheRainbow said
Hmm, I'll take your word on it, mostly because that leaves me a lot of leeway to completely design my own form of Combine space exploration. The game lacks any info of what the Combine would use in space, if the Citadel itself is not spaceworthy, so I can easily piece together my own tidbits to form a completely unique style of space travel. Good practice for sci-fi writing. Of course, that's dependent on whether or not I go with the Combine as opposed to SS13.


The Citadel can cross dimensions on its own. So you could be a citadel, but you'd be stuck in Tattooine orbit. Still be pretty cool. "The fleet was finally preparing to leave... THEN A BUILDING APPEARED"
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Heh, and I'd travel across space by just having a thousand-ish dropships hook up ropes and drag the Citadel. Such impracticality. Not to mention how long it'd take to get anywhere. "Hold up guys, I'm 1/1000th the way there!"
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If it was less than 800m tall I'd put it in one of my hangers.
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I'm thinking what I would do is make use of the Combine's incredible ingenuity, and steal the designs from another person's FTL and engines. From there, use the incredible manufacturing abilities of the Citadel to produce the equipment, weld it in place and hook it to the power, and boom, moving building.
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Gotta get at least a look at it first though. Though I'm sure someone would be willing.

As I said it would be an interesting entrance especially for you "Prepare to hit a planet!"

"Wait what, where'd the planet go?"
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Let me know if I need to change anything. This is only a first draft.

|Ship Name: Linking Tower #765 (Commonly known as a Citadel)
|Universe of Origin: Half Life 2 (Note, however, it is from a different universe in-lore then the universe you're in during the events of HL2)
|Method of Transfer (inc. damage sustained during transfer/current supplies): Inter-dimensional Teleportation. While very little info is given on this form of transportation in the lore, I am going to go with the reactor destabilizing and the exotic plasma and dark energy reaching amounts high enough to disrupt the teleportation. Thus, instead of hitting their planned target with the rest of the linking towers, they instead get teleported to a completely random universe and location.

Damage Sustained during teleportation:
Dark Fusion Reactor instability, further damage could result in Resonance Cascade.
Synthetic manufacturing lines one through five suffering Dark Matter resonance scenarios. (Many of the atoms in the manufacturing lines are being assimilated, leaving it heavily damaged).
While not considered damage per say, I will mention that the Citadel has no propulsion techniques or FTL drive.
Dark Matter instability is interfering with inter-dimensional communication and dark wave frequencies.
Large pipe leakage of compressed nutrients present.

Supplies:
Sixteen metric tons of highly-compressed nutrients (Currently being decompressed and vented into space due to pipe leakage)
Five hundred metric tons of compressed matter, used in production lines.
|Ship Specifications: (armament, dimensions, shielding, transporters, etc)
3500 meters tall. (I'd give the other dimensions as well, but they're never given in-game or out-of-game. I'm estimating about 350 to 400 meters across)
The Citadel has no spaceworthy turret defense or shielding, instead they use their spaceworthy ground forces to keep enemies away. Near the top of the Citadel, a Dark Matter based dimensional teleportation device is present, although other teleportation units will have to be created in order to use it. Disrupting the teleportation process will also heavily destabilize the Dark Fusion reactor, which would most likely result in a Resonance Cascade event.
Most entrances are airlocked, in case of the target planet not having the proper atmosphere, however this design also works in space.
|Crew:
Twelve thousand unarmed scanning units, spaceworthy.
Five thousand Synthetic hopper-mine armed scanning units, spaceworthy.
Four thousand Dropship units, spaceworthy.
Six thousand Dark-Energy cannon equipped Strider models, spaceworthy.
Ten thousand Stalkers (Stalkers are used entirely to provide maintenance to the Citadel functions), not spaceworthy.
Eleven thousand Transhuman Infantry Units, spaceworthy.
Eight thousand minor Synthetic units of varying degree, none spaceworthy.
Thirty Transhuman administrative commanders

+Name: Sunset-30
+Job: Deployment Commander.
+Description: He is the standard white-armored Transhuman unit. His voice is identical to the rest.

+Name: Epsilon-95
+Job: Maintenance Deployment Commander
+Description: He is the standard white-armored Transhuman unit. His voice is identical to the rest.

+Name: Dispatch
+Job: Citadel Command
+Description: Dispatch is more a voice then a being with a visible body, it is the Artificial Intelligence embedded in the Citadel.

+Name: Dave Malim
+Job: Administrative Commander, Invasion Overseer
+Description: A man that appears to be in his late fourties, he is balding and sports a nice tan suit. He is six feet and eight inches tall.
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^Striders while spaceworthy will need to hold onto stuff.
^^Hoppers will need thrown as they move around by "hopping". Unless they go onto the hull and then jump out they basically become simple projectiles and aren't very explosive.

(I'm just helping Raidne out now and then).

I think your main issue will be transforming it into a ship. I mean you will need to devote an entire section of the end into an engine. You'll need some entirely new engineering sections, maneuvering thrusters and then some form of weapons. Then I'd say comes FTL.

Though, I'm pretty sure you are capable of producing air so if you really want you can go really basic and open airlocks and use them to give you slight nudges if you want to get down onto the planet (Though if you do that coming back up is going to be a problem). To be fair I think more people will initially be willing to help you simply due to the fact you're a building and not a ship. They'll think something extremely wrong has happened.

Not that you are extra-dimensional invaders. (Heh, the Kiith copied you and chose the Tower to take over other worlds).
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Heh, by Spaceworthy it just means they can survive in space. Maneuvering in space is another problem entirely.

As for making the Citadel a spaceship by it's own right, I'll probably get my hands on some of the engine and FTL designs and use the Citadel's war factories to pump them out in small pieces, then have Stalkers and Transhuman maintenance crews assemble and attach them in various areas. The FTL would probably share the core area, or otherwise be near the core. It'd be a really ghetto spaceship, but it'd work. As for hoppers, yeah, most of the forces are made for ground combat. The mines would have to be attached to a solid surface.

EDIT: I'll be going to sleep now. Let's see what the GM has to say about my app when I get back.
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Well the hoppers can launch themselves, that is what makes them so annoying. You could probably deploy a load of them as some kind of Flak Barrier. Nowhere near as effective as mine but its something. Besides the whole venting air on purpose was just a suggestion to give you some maneuvering ability in space other than towing it with gunships and dropships until you get some engines up. You got some real work ahead of you dude, the main thing is finding someone to stick around for it.Your only hope of getting away from Tattooine anytime soon is Echos Wakejump module (He can jump other nearby ships). Otherwise when the inevitable of the bad guys turning up happens you're going to be sitting pretty :P

I personally however, like the concept of what you are doing :P
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Hardpoint nomad reactive perimeter restrictors and report...

OTA and Striders and dropships, oh my! (Though the gunships have taken a holiday apparently, lel) My forces suddenly look underwhelming with their 100 dropships lel

Lets just hope they don't repair their super portal and add the Star Wars universe to their empire... Transhuman Jedi would make Freeman cry xD
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darkwolf687 said
Hardpoint nomad reactive perimeter restrictors and report...OTA and Striders and dropships, oh my! (Though the gunships have taken a holiday apparently, lel) My forces suddenly look underwhelming with their 100 dropships lelLets just hope they don't repair their super portal and add the Star Wars universe to their empire... Transhuman Jedi would make Freeman cry xD


You do realize that the antagonists of this roleplay are guys called Kiith who take over multiple Universes?

Transdimensional Combine aren't going to be too much off a problem for them.
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Can't fall asleep, so back to the computer. I totally forgot the Hunter Choppers and Gunships, I'm just going to pretend the last part of Crew covers them, and totally lied about none of the Synthetic units in that grouping being spaceworthy.

And also, the Combine have taken over multiple universes as well. Multiversal empire fight anybody?
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I think the difference is though that these guys would make the Combine their bitches. The combine place little citadels down on planets, these guys get a massive spaceship tower and ram it from one universe to another. Also are you sure you don't simply mean dimensions. Alternate Universes and Alternate Dimensions are completely different.

You're the one who I presume is doing the research on it so I'll trust you to know which one it is :P Though if it is multiversal for that fact QueenRaidne might not like it, then we got to empires spanning over several universes to fight.

Oh the humanity.
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Looking into it more, it seems it's called inter-dimensional teleportation, but what it does is figuratively 'tunnel' to different universes. Imagine a jar of fruit, the inter-dimensional teleportation would let one of those pieces of fruit teleport to another jar of fruit in an entirely different household, but not anywhere in the original jar of fruit. I'm guessing the dimensional/universal teleportation error is gamedev made.
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Sep said
You do realize that the antagonists of this roleplay are guys called Kiith who take over multiple Universes?Transdimensional Combine aren't going to be too much off a problem for them.


Its multi-universal empire. They are known as the universal union and they control an unknown but likely large number of universes by using their advanced dark energy teleportation devices to zip into different universes and grab them for their empire. Also, we don't know what invaded Earth. Its implied by Breen, (especially if you consider its function to serve as a link, a bit like constructing a dock) and a line from hl2 raising the bar that the citadel appeared after the surrender (The war lasted seven hours, the citadel, according to raising the bar, replaced entire blocks of the city overnight, which thus might be after the seven hour war) The majority of the invasion force has already left too, what we see in hl2 is just an occupation force, and its possible they used other types of more deadly synths (we see some in the game we never fight, and the hunters didnt turn up till white forest making it possible that the combine had reserves of forces that we know nothing about) hence why they try to call for reinforcements and Vance comments the Resistance wouldn't last seven minutes.

Thus, a second trans universe empire could be a massive problem...
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Well, you may not be able to sleep. But due to my new found exercising I do.

Look forward to seeing DarkWolfs appearance and Maxxlords when I get back.

Man, my XO is going to be pissed. Since the commander left to go speak to the delegate from the Tor-Selim two contacts have turned up.

Just Remember Maxxlord. Soon as we find out your robots expect cannons to be pointed at you, and fired without question. You'll have to find an ingenious way to get us to stop shooting if that is what you want of course.

At least I have the advantage that you can't transform into my Vipers. They're far to small for the spacefaring Transformers whose names I forgot when typing this.
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WrongEndoftheRainbow said
Looking into it more, it seems it's called inter-dimensional teleportation, but what it does is figuratively 'tunnel' to different universes. Imagine a jar of fruit, the inter-dimensional teleportation would let one of those pieces of fruit teleport to another jar of fruit in an entirely different household, but not anywhere in the original jar of fruit. I'm guessing the dimensional/universal teleportation error is gamedev made.


darkwolf687 said
Its multi-universal empire. They are known as the universal union and they control an unknown but likely large number of universes by using their advanced dark energy teleportation devices to zip into different universes and grab them for their empire. Also, we don't know what invaded Earth. Its implied by Breen, (especially if you consider its function to serve as a link, a bit like constructing a dock) and a line from hl2 raising the bar that the citadel appeared after the surrender (The war lasted seven hours, the citadel, according to raising the bar, replaced entire blocks of the city overnight, which thus might be after the seven hour war) The majority of the invasion force has already left too, what we see in hl2 is just an occupation force, and its possible they used other types of more deadly synths (we see some in the game we never fight, and the hunters didnt turn up till white forest making it possible that the combine had reserves of forces that we know nothing about) hence why they try to call for reinforcements and Vance comments the Resistance wouldn't last seven minutes.


We're probably definitely going to see what QueenRaidne says. The fact that they are Inter-Unviersal might mean it would be a good idea to think of something else(This is being based upon what I know about Raidne and the RP.) for one, Assallyas Kiith probably would insta target Combine. Which would be interesting to watch actually. Secondly, if you are inter universal that means the Combine can send you reinforcements whenever they want as soon as they find out where you are. Which kind of defeats the purpose of having to band together with other players :P
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I'll just use the excuse that the Combine doesn't give a shit about the disappearance of a single link tower, at least until I can stabilize (Or blow up) my core to get communications/a super portal going, which I'm going to avoid doing for at least 90 percent of the RP.
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Hmm, ok. Do you want me to completely delete the quantum torpedoes or significantly reduce the number onboard (ie, 5-10 torps tops)? It'd think a lot of the Federation ships at this time frame would be equipped with them, especially after the Excelsior refits during the Dominion war.

Bios still incoming.
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Maxxorlord said
I'm totally not jealous that you got 40k first.Nope. Not at all.Okay, maybe a little..


Well, who says you aren't allowed another ship from 40K? Maybe you could go with Pre-Heresy Thousand Sons and we are forced to work together?
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